local monarch = require "monarch.monarch" local transitions = require "monarch.transitions.gui" function init(self) msg.post(".", "acquire_input_focus") gui.set_text(gui.get_node("timestamp"), os.date()) gui.animate(gui.get_node("spinner"), gui.PROP_ROTATION, vmath.vector3(0, 0, -360), gui.EASING_INOUTQUAD, 2, 0, nil, gui.PLAYBACK_LOOP_FORWARD) local transition = transitions.fade_in_out(gui.get_node("root"), 0.6, 0) monarch.on_transition("menu", transition) end function on_input(self, action_id, action) if action_id == hash("touch") and action.released then if gui.pick_node(gui.get_node("startgame_button"), action.x, action.y) then monarch.show(hash("popup"), nil, nil, function() print("showing popup done") end) elseif gui.pick_node(gui.get_node("about_button"), action.x, action.y) then monarch.show(hash("about"), nil, nil, function() print("showing about done") end) elseif gui.pick_node(gui.get_node("back_button"), action.x, action.y) then monarch.back() end end end function on_message(self, message_id, message, sender) monarch.on_message(message_id, message, sender) if message_id == monarch.FOCUS.GAINED then gui.set_text(gui.get_node("timestamp"), os.date()) end end