local monarch = require "monarch.monarch" local transitions = require "monarch.transitions.gui" function init(self) msg.post(".", "acquire_input_focus") self.ok = gui.get_node("ok_button") self.cancel = gui.get_node("cancel_button") self.about = gui.get_node("about_button") gui.set_render_order(14) gui.animate(gui.get_node("spinner"), gui.PROP_ROTATION, vmath.vector3(0, 0, -360), gui.EASING_INOUTQUAD, 2, 0, nil, gui.PLAYBACK_LOOP_FORWARD) local transition = transitions.create(gui.get_node("root")) .show_in(transitions.scale_in, gui.EASING_OUTBACK, 0.3, 0) .show_out(transitions.scale_out, gui.EASING_INBACK, 0.3, 0) .back_in(transitions.scale_in, gui.EASING_OUTBACK, 0.3, 0) .back_out(transitions.scale_out, gui.EASING_INBACK, 0.3, 0) monarch.on_transition("popup", transition) end function on_input(self, action_id, action) if action_id == hash("touch") and action.released then if gui.pick_node(self.ok, action.x, action.y) then print("ok") monarch.show(hash("confirm"), nil, { next = hash("pregame") }, function() print("confirm show done") end) elseif gui.pick_node(self.cancel, action.x, action.y) then print("cancel") monarch.back(nil, nil, function() print("back from popup done") end) elseif gui.pick_node(self.about, action.x, action.y) then print("about") monarch.show(hash("about"), { clear = true, reload = true }, nil, function() print("about show done") end) end end end function on_message(self, message_id, message, sender) monarch.on_message(message_id, message, sender) end