local M = {} local WIDTH = tonumber(sys.get_config("display.width")) local HEIGHT = tonumber(sys.get_config("display.height")) local LEFT = vmath.vector3(-WIDTH * 2, 0, 0) local RIGHT = vmath.vector3(WIDTH * 2, 0, 0) local TOP = vmath.vector3(0, HEIGHT * 2, 0) local BOTTOM = vmath.vector3(0, -HEIGHT * 2, 0) function M.instant(node, to, easing, duration, delay, url) msg.post(url, "transition_done") end local function slide_in(direction, node, to, easing, duration, delay, url) local from = to + direction gui.set_position(node, from) gui.animate(node, gui.PROP_POSITION, to, easing, duration, delay, function() msg.post(url, "transition_done") end) end function M.slide_in_left(node, to, easing, duration, delay, url) return slide_in(LEFT, node, to, easing, duration, delay, url) end function M.slide_in_right(node, to, easing, duration, delay, url) slide_in(RIGHT, node, to, easing, duration, delay, url) end function M.slide_in_top(node, to, easing, duration, delay, url) slide_in(TOP, node, to, easing, duration, delay, url) end function M.slide_in_bottom(node, to, easing, duration, delay, url) slide_in(BOTTOM, node, to, easing, duration, delay, url) end local function slide_out(direction, node, from, easing, duration, delay, url) local to = from + direction gui.set_position(node, from) gui.animate(node, gui.PROP_POSITION, to, easing, duration, delay, function() msg.post(url, "transition_done") end) end function M.slide_out_left(node, from, easing, duration, delay, url) slide_out(LEFT, node, from, easing, duration, delay, url) end function M.slide_out_right(node, from, easing, duration, delay, url) slide_out(RIGHT, node, from, easing, duration, delay, url) end function M.slide_out_top(node, from, easing, duration, delay, url) slide_out(TOP, node, from, easing, duration, delay, url) end function M.slide_out_bottom(node, from, easing, duration, delay, url) slide_out(BOTTOM, node, from, easing, duration, delay, url) end --- Create a transition for a node -- @return Transition instance function M.create(node) assert(node, "You must provide a node") local instance = {} local transitions = { [hash("transition_show_in")] = M.instant, [hash("transition_show_out")] = M.instant, [hash("transition_back_in")] = M.instant, [hash("transition_back_out")] = M.instant, } local initial_position = gui.get_position(node) -- Forward on_message calls here function instance.handle(message_id, message, sender) transitions[message_id](sender) end -- Specify the transition function when this node is transitioned -- to -- @param fn Transition function (see slide_in_left and other above) -- @param easing Easing function to use -- @param duration Transition duration -- @param delay Transition delay function instance.show_in(fn, easing, duration, delay) transitions[hash("transition_show_in")] = function(url) print("transition_show_in", url, fn) fn(node, initial_position, easing, duration, delay, url) end return instance end -- Specify the transition function when this node is transitioned -- from when showing another screen function instance.show_out(fn, easing, duration, delay) transitions[hash("transition_show_out")] = function(url) print("transition_show_out") fn(node, initial_position, easing, duration, delay, url) end return instance end --- Specify the transition function when this node is transitioned -- to when navigating back in the screen stack function instance.back_in(fn, easing, duration, delay) transitions[hash("transition_back_in")] = function(url) print("transition_back_in") fn(node, initial_position, easing, duration, delay, url) end return instance end --- Specify the transition function when this node is transitioned -- from when navigating back in the screen stack function instance.back_out(fn, easing, duration, delay) transitions[hash("transition_back_out")] = function(url) print("transition_back_out") fn(node, initial_position, easing, duration, delay, url) end return instance end return instance end return M