local monarch = require "monarch.monarch" local transitions = require "monarch.transitions.gui" function init(self) msg.post(".", "acquire_input_focus") self.play = gui.get_node("play_button") self.back = gui.get_node("back_button") local transition = transitions.in_right_out_left(gui.get_node("root"), 0.6, 0) monarch.on_transition("pregame", transition) end function on_input(self, action_id, action) if action_id == hash("touch") and action.released then if gui.pick_node(self.play, action.x, action.y) then print("play") monarch.show(hash("game"), nil, { level = 1 }, function() print("showing game done") end) elseif gui.pick_node(self.back, action.x, action.y) then print("back") monarch.back(function() print("back from pregame done") end) end end end function on_message(self, message_id, message, sender) monarch.on_message(message_id, message, sender) end