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102 changed files with 913 additions and 8851 deletions

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@ -1,19 +0,0 @@
name: CI
on: [push]
jobs:
build_and_run:
name: Build and run
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@b4ffde65f46336ab88eb53be808477a3936bae11
- uses: actions/setup-java@99b8673ff64fbf99d8d325f52d9a5bdedb8483e9
with:
java-version: '21.0.5+11.0.LTS'
distribution: 'temurin'
- name: Run.sh
env:
DEFOLD_USER: bjorn.ritzl@gmail.com
DEFOLD_AUTH: foobar
run: ./.test/run.sh

4
.gitignore vendored
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@ -8,7 +8,3 @@ build
.cproject .cproject
builtins builtins
.internal .internal
luacov.report.out
/.editor_settings
manifest.private.der
manifest.public.der

42
.luacheckrc Normal file
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@ -0,0 +1,42 @@
std = "max"
files['.luacheckrc'].global = false
unused_args = false
globals = {
"sys",
"go",
"gui",
"label",
"render",
"crash",
"sprite",
"sound",
"tilemap",
"spine",
"particlefx",
"physics",
"factory",
"collectionfactory",
"iac",
"msg",
"vmath",
"url",
"http",
"image",
"json",
"zlib",
"iap",
"push",
"facebook",
"hash",
"hash_to_hex",
"pprint",
"init",
"final",
"update",
"on_input",
"on_message",
"on_reload",
"window",
"unityads"
}

74
.luacov
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@ -1,74 +0,0 @@
local reporter = require "luacov.reporter.defold"
--- Default values for configuration options.
-- For project specific configuration create '.luacov' file in your project
-- folder. It should be a Lua script setting various options as globals
-- or returning table of options.
-- @class module
-- @name deftest.coverage.configuration
return {
--- Reporter class to use when creating a report. Default: DefaultReporter from reporter.lua
reporter = reporter,
--- Filename to store collected stats. Default: "luacov.stats.out".
statsfile = "luacov.stats.out",
--- Filename to store report. Default: "luacov.report.out".
reportfile = "luacov.report.out",
--- Enable saving coverage data after every `savestepsize` lines?
-- Setting this flag to `true` in config is equivalent to running LuaCov
-- using `luacov.tick` module. Default: false.
tick = false,
--- Stats file updating frequency for `luacov.tick`.
-- The lower this value - the more frequently results will be written out to the stats file.
-- You may want to reduce this value (to, for example, 2) to avoid losing coverage data in
-- case your program may terminate without triggering luacov exit hooks that are supposed
-- to save the data. Default: 100.
savestepsize = 100,
--- Run reporter on completion? Default: true.
runreport = true,
--- Delete stats file after reporting? Default: false.
deletestats = true,
--- Process Lua code loaded from raw strings?
-- That is, when the 'source' field in the debug info
-- does not start with '@'. Default: true.
codefromstrings = true,
--- Lua patterns for files to include when reporting.
-- All will be included if nothing is listed.
-- Do not include the '.lua' extension. Path separator is always '/'.
-- Overruled by `exclude`.
-- @usage
-- include = {
-- "mymodule$", -- the main module
-- "mymodule%/.+$", -- and everything namespaced underneath it
-- }
include = {},
--- Lua patterns for files to exclude when reporting.
-- Nothing will be excluded if nothing is listed.
-- Do not include the '.lua' extension. Path separator is always '/'.
-- Overrules `include`.
exclude = { "^test%/.+$", "^deftest%/.+$" },
--- Table mapping names of modules to be included to their filenames.
-- Has no effect if empty.
-- Real filenames mentioned here will be used for reporting
-- even if the modules have been installed elsewhere.
-- Module name can contain '*' wildcard to match groups of modules,
-- in this case corresponding path will be used as a prefix directory
-- where modules from the group are located.
-- @usage
-- modules = {
-- ["some_rock"] = "src/some_rock.lua",
-- ["some_rock.*"] = "src"
-- }
modules = {},
}

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@ -1,42 +0,0 @@
if [ $# -eq 0 ]; then
PLATFORM="x86_64-linux"
else
PLATFORM="$1"
fi
echo "${PLATFORM}"
# {"version": "1.2.89", "sha1": "5ca3dd134cc960c35ecefe12f6dc81a48f212d40"}
# Get SHA1 of the current Defold stable release
SHA1=$(curl -s http://d.defold.com/stable/info.json | sed 's/.*sha1": "\(.*\)".*/\1/')
echo "Using Defold dmengine_headless version ${SHA1}"
# Create dmengine_headless and bob.jar URLs
DMENGINE_URL="http://d.defold.com/archive/${SHA1}/engine/${PLATFORM}/dmengine_headless"
BOB_URL="http://d.defold.com/archive/${SHA1}/bob/bob.jar"
DMENGINE_FILE=dmengine_headless_${SHA1}
BOB_FILE=bob_${SHA1}.jar
# Download dmengine_headless
if ! [ -f ${DMENGINE_FILE} ]; then
echo "Downloading ${DMENGINE_URL} to ${DMENGINE_FILE}"
curl -L -o ${DMENGINE_FILE} ${DMENGINE_URL}
chmod +x ${DMENGINE_FILE}
fi
# Download bob.jar
if ! [ -f ${BOB_FILE} ]; then
echo "Downloading ${BOB_URL} to ${BOB_FILE}"
curl -L -o ${BOB_FILE} ${BOB_URL}
fi
# Fetch libraries
echo "Running ${BOB_FILE} - resolving dependencies"
java -jar ${BOB_FILE} --auth "foobar" --email "john@doe.com" resolve
echo "Running ${BOB_FILE} - building"
java -jar ${BOB_FILE} --debug build --settings=test.settings
echo "Starting ${DMENGINE_FILE}"
./${DMENGINE_FILE}

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.travis.yml Normal file
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@ -0,0 +1,28 @@
sudo: required
script:
- sudo unlink /usr/bin/gcc && sudo ln -s /usr/bin/gcc-5 /usr/bin/gcc
- gcc --version
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- gcc-5
- g++-5
language: java
jdk:
- oraclejdk8
#DEFOLD_AUTH=auth token
env:
global:
- secure: "1rVLsDcb7dFdgyB9D1JQDr4JhWSosoMvgYgrqZNPxJ/Du3qtY3bk6dgQim+g2fDMQpDOPCQ/EhmhtrLJrIgBhhvOcsrVKT8gl9ZnATw5tHGI6XTw3eod8WgsU8owlc7CaT3XaUgwVshmW3oB/257SDf6kHwsCv/gAJuCEL5RZp76BhTWsfyeDCgz5XXgWx4a21tcIWz96jxEsrYQKLLV2ne55CxU5Hw9IMU7Ig7pkGoYCf1g+iUEA39NC8nIrQibUoJj3yNB2u3ZFwGf2LuDjjkSIsyYWn1LzA2fQYw5uAcjiQ/aDkj6sAEvwrWsIsJhOon5cQBFIU6cIIN2oK3A7BA0zJj0EsTFPUMIeryyoqiuLUDoIvHD/eEqouNduP6Kml02Ql0pDZnjDy/+nzp2e7VA5Sd9Xg1XKd1mmHKx4nc2U+IcIDZWAerFKcqQqeZSwzz5igv07w5zYZ99KCSBMH2K/2H/CNekHa6SQQ29mC8D3lDXOfwEq3fAhsabgUGe2uAgUY1nKwJBKEi7r+KEROBr5ydkWenzbCXv3GNNsuCHKpNFuoZv3QMyjUjlPBxZVndNLSv85juhkBx6wXAh8CxTt78Y8GV0xI8oazSM065gpDmENGVqyO1bUn2CZF8YRC4MLfHK+245QN82ui+YOqVudTX8RGWnX0GFUncjaRQ="
- DEFOLD_USER=bjorn.ritzl@king.com
- DEFOLD_BOOSTRAP_COLLECTION=/test/test.collectionc
script:
- "./.travis/run.sh"

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.travis/run.sh Executable file
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@ -0,0 +1,43 @@
if [ $# -eq 0 ]; then
PLATFORM="x86_64-linux"
else
PLATFORM="$1"
fi
echo "${PLATFORM}"
# {"version": "1.2.89", "sha1": "5ca3dd134cc960c35ecefe12f6dc81a48f212d40"}
# Get SHA1 of the current Defold stable release
SHA1=$(curl -s http://d.defold.com/stable/info.json | sed 's/.*sha1": "\(.*\)".*/\1/')
echo "Using Defold dmengine_headless version ${SHA1}"
# Create dmengine_headless and bob.jar URLs
DMENGINE_URL="http://d.defold.com/archive/${SHA1}/engine/${PLATFORM}/dmengine_headless"
BOB_URL="http://d.defold.com/archive/${SHA1}/bob/bob.jar"
# Download dmengine_headless
echo "Downloading ${DMENGINE_URL}"
curl -o dmengine_headless ${DMENGINE_URL}
chmod +x dmengine_headless
# Download bob.jar
echo "Downloading ${BOB_URL}"
curl -o bob.jar ${BOB_URL}
# Fetch libraries if DEFOLD_AUTH and DEFOLD_USER are set
if [ -n "${DEFOLD_AUTH}" ] && [ -n "${DEFOLD_USER}" ]; then
echo "Running bob.jar - resolving dependencies"
java -jar bob.jar --auth "${DEFOLD_AUTH}" --email "${DEFOLD_USER}" resolve
fi
echo "Running bob.jar - building"
java -jar bob.jar --debug build --keep-unused
echo "Starting dmengine_headless"
if [ -n "${DEFOLD_BOOSTRAP_COLLECTION}" ]; then
./dmengine_headless --config=bootstrap.main_collection=${DEFOLD_BOOSTRAP_COLLECTION}
else
./dmengine_headless
fi

257
README.md
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@ -1,13 +1,8 @@
![](docs/logo.jpg) [![Build Status](https://travis-ci.org/britzl/monarch.svg?branch=master)](https://travis-ci.org/britzl/monarch)
[![Build Status](https://travis-ci.com/britzl/monarch.svg?branch=master)](https://travis-ci.org/britzl/monarch)
[![Code Coverage](https://codecov.io/gh/britzl/monarch/branch/master/graph/badge.svg)](https://codecov.io/gh/britzl/monarch)
[![Latest Release](https://img.shields.io/github/release/britzl/monarch.svg)](https://github.com/britzl/monarch/releases)
# Monarch # Monarch
Monarch is a screen manager for the [Defold](https://www.defold.com) game engine. Monarch is a screen manager for the [Defold](https://www.defold.com) game engine.
# Installation # Installation
You can use Monarch in your own project by adding this project as a [Defold library dependency](http://www.defold.com/manuals/libraries/). Open your game.project file and in the dependencies field under project add: You can use Monarch in your own project by adding this project as a [Defold library dependency](http://www.defold.com/manuals/libraries/). Open your game.project file and in the dependencies field under project add:
@ -15,180 +10,182 @@ https://github.com/britzl/monarch/archive/master.zip
Or point to the ZIP file of a [specific release](https://github.com/britzl/monarch/releases). Or point to the ZIP file of a [specific release](https://github.com/britzl/monarch/releases).
# Usage # Usage
Using Monarch requires that screens are created in a certain way. Once you have one or more screens created you can start navigating between the screens. Using Monarch requires that screens are created in a certain way. Once you have one or more screens created you can start navigating between the screens.
## Editor Script
Right click in on a`.gui` file in the outline and selected the menu item, it creates a `.collection` and a `.gui_script` with the same name as the `.gui` file. It adds the file with some basic setup done to them, adding the selected gui script to the created gui scene and in turns adds the gui scene to the newly created collection.
<img src="/docs/editor_script.gif" width="200px">
## Creating screens ## Creating screens
Monarch screens are created in individual collections and either loaded through collection proxies or created through collection factories. Monarch screens are created in individual collections and loaded through collection proxies. The recommended setup is to create one game object per screen and per game object attach a collection proxy component and an instance of the ```screen.script``` provided by Monarch. The screen.script will take care of the setup of the screen. All you need to do is to make sure that the script properties on the ```screen.script``` are correct:
### Collection proxies * **Screen Proxy (url)** - The URL to the collection proxy component containing the actual screen. Defaults to ```#collectionproxy```.
For proxies the recommended setup is to create one game object per screen and per game object attach a collection proxy component and an instance of the `screen_proxy.script` provided by Monarch. The `screen_proxy.script` will take care of the setup of the screen. All you need to do is to make sure that the script properties on the script are correct:
* **Screen Proxy (url)** - The URL to the collection proxy component containing the actual screen. Defaults to `#collectionproxy`.
* **Screen Id (hash)** - A unique id that can be used to reference the screen when navigating your app. * **Screen Id (hash)** - A unique id that can be used to reference the screen when navigating your app.
* **Popup (boolean)** - Check this if the screen should be treated as a [popup](#popups). * **Popup (boolean)** - Check this if the screen should be treated as a [popup](#popups).
* **Popup on Popup (boolean)** - Check this if the screen is a [popup](#popups) and it can be shown on top of other popups. * **Transition Url (url)** - Optional URL to call when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)).
* **Timestep below Popup (number)** - Timestep to set on screen proxy when it is below a popup. This is useful when pausing animations and gameplay while a popup is open. * **Focus Url (url)** - Optional URL to call when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)).
* **Screen Keeps Input Focus When Below Popup (boolean)** - Check this if the screen should keep input focus when it is below a popup.
* **Others Keep Input Focus When Below Screen (boolean)** - Check this if other screens should keep input focus when below this screen.
* **Transition Url (url)** - **DEPRECATED** Optional URL to post messages to when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)).
* **Focus Url (url)** - **DEPRECATED** Optional URL to post messages to when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)).
* **Receiver Url (url)** - **DEPRECATED** Optional URL to post messages to using `monarch.post()`.
* **Preload (boolean)** - Check this if the screen should be preloaded and kept loaded at all times. For a collection proxy it means that it will be async loaded but not enabled at all times while not visible. This can also temporarily be achieved through the `monarch.preload()` function.
![](docs/setup_proxy.png) ![](docs/setup.png)
### Collection factories
For factories the recommended setup is to create one game object per screen and per game object attach a collection factory component and an instance of the `screen_factory.script` provided by Monarch. The `screen_factory.script` will take care of the setup of the screen. All you need to do is to make sure that the script properties on the script are correct:
* **Screen Factory (url)** - The URL to the collection factory component containing the actual screen. Defaults to `#collectionfactory`.
* **Screen Id (hash)** - A unique id that can be used to reference the screen when navigating your app.
* **Popup (boolean)** - Check this if the screen should be treated as a [popup](#popups).
* **Popup on Popup (boolean)** - Check this if the screen is a [popup](#popups) and it can be shown on top of other popups.
* **Screen Keeps Input Focus When Below Popup (boolean)** - Check this if the screen should keep input focus when it is below a popup.
* **Others Keep Input Focus When Below Screen (boolean)** - Check this if other screens should keep input focus when below this screen.
* **Transition Id (hash)** - **DEPRECATED** Optional id of the game object to send a message to when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)).
* **Focus Id (hash)** - **DEPRECATED** Optional id of the game object to send a message to when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)).
* **Preload (boolean)** - Check this if the screen should be preloaded and kept loaded at all times. For a collection factory this means that its resources will be dynamically loaded at all times. This can also temporarily be achieved through the `monarch.preload()` function.
![](docs/setup_factory.png)
Note: Monarch supports dynamic collection factories (ie where the "Load Dynamically" checkbox is checked).
## Nesting screens
Sometimes it might be desirable to have a screen that contains one or more sub-screens or children, for instance popups that are used only by that screen. Monarch supports nested screens only when the parent screen is created via a collection factory. If the parent screen is loaded via a collection proxy the sub/child-screens won't be able to receive any input.
## Navigating between screens ## Navigating between screens
The navigation in Monarch is based around a stack of screens. When a screen is shown it is pushed to the top of the stack. When going back to a previous screen the topmost screen on the stack is removed. Example: The navigation in Monarch is based around a stack of screens. When a screen is shown it is pushed to the top of the stack. When going back to a previous screen the topmost screen on the stack is removed. Example:
* Showing screen A * Showing screen A
* Stack is `[A]` * Stack is ```[A]```
* Showing screen B * Showing screen B
* Stack is `[A, B]` - (B is on top) * Stack is ```[A, B]``` - (B is on top)
* Going back * Going back
* Stack is `[A]` * Stack is ```[A]```
### Showing a new screen ### Showing a new screen
You show a screen in one of two ways: You show a screen in one of two ways:
1. Post a `show` message to the screen script (either `screen_proxy.script` or `screen_factory.script`) 1. Post a ```show``` message to the ```screen.script```
2. Call `monarch.show()` (see below) 2. Call ```monarch.show()``` (see below)
Showing a screen will push it to the top of the stack and trigger an optional transition. The previous screen will be hidden (with an optional transition) unless the screen to be shown is a [popup](#popups). Showing a screen will push it to the top of the stack and trigger an optional transition. The previous screen will be hidden (with an optional transition) unless the screen to be shown is a [popup](#popups).
NOTE: You must ensure that the `init()` function of the screen script (either `screen_proxy.script` or `screen_factory.script`) has run. The `init()` function is responsible for registering the screen and it's not possible to show it until this has happened. A good practice is to delay the first call by posting a message to a controller script or similar before calling `monarch.show()` the first time:
function init(self)
msg.post("#", "show_first_screen")
end
function on_message(self, message_id, message, sender)
monarch.show(hash("first_screen"))
end
#### Preventing duplicates in the stack #### Preventing duplicates in the stack
You can pass an optional `clear` flag when showing a screen (either as a key value pair in the options table when calling `monarch.show()` or in the message). If the clear flag is set Monarch will search the stack for the screen in question. If the screen already exists in the stack and the `clear` flag is set Monarch will remove all screens between the current top and the screen in question. Example: You can pass an optional ```clear``` flag when showing a screen (either as a key value pair in the options table when calling ```monarch.show()``` or in the message). If the clear flag is set Monarch will search the stack for the screen in question. If the screen already exists in the stack and the ```clear``` flag is set Monarch will remove all screens between the current top and the screen in question. Example:
* Stack is `[A, B, C, D]` - (D is on top) * Stack is ```[A, B, C, D]``` - (D is on top)
* A call to `monarch.show(B, { clear = true })` is made * A call to ```monarch.show(B, { clear = true })``` is made
* Stack is `[A, B]` * Stack is ```[A, B]```
As opposed to if the `clear` flag was not set: As opposed to if the ```clear``` flag was not set:
* Stack is `[A, B, C, D]` - (D is on top) * Stack is ```[A, B, C, D]``` - (D is on top)
* A call to `monarch.show(B, { clear = false })` is made * A call to ```monarch.show(B, { clear = false })``` is made
* Stack is `[A, B, C, D, B]` - (B is on top) * Stack is ```[A, B, C, D, B]``` - (B is on top)
#### Showing a screen without adding it to the stack
Monarch can also show a screen without adding it to the stack. This can be used to for instance load a collection containing a background that you want to have visible at all times. You show and hide such a screen like this:
-- show the background without adding it to the stack
monarch.show(hash("background"), { no_stack = true })
-- hide the background
monarch.hide(hash("background"))
### Going back to a previous screen ### Going back to a previous screen
You navigate back in the screen hierarchy in one of two ways: You navigate back in the screen hierarchy in one of two ways:
1. Post a `back` message to the screen script (either `screen_proxy.script` or `screen_factory.script`) 1. Post a ```back``` message to the ```screen.script```
2. Call `monarch.back()` (see below) 2. Call ```monarch.back()``` (see below)
## Input focus ## Input focus
Monarch will acquire and release input focus on the game objects containing the proxies to the screens and ensure that only the top-most screen will ever have input focus. The screen settings above provide a `Screen Keeps Input Focus When Below Popup` and `Others Keep Input Focus When Below Screen` setting to override this behavior so that a screen can continue to have focus. This is useful when you have for instance a tabbed popup where the tabs are in a root screen and the content of the individual tabs are separate screens. In this case you want the tabs to have input as well as the tab content. Monarch will acquire and release input focus on the game objects containing the proxies to the screens and ensure that only the top-most screen will ever have input focus.
## Popups ## Popups
A screen that is flagged as a popup (see [list of screen properties](#creating-screens) above) will be treated slightly differently when it comes to navigation. A screen that is flagged as a popup (see [list of screen properties](#creating-screens) above) will be treated slightly differently when it comes to navigation. If a popup is at the top of the stack (ie currently shown) and another screen or popup is shown then the current popup will be removed from the stack. This means that it is not possible to have a popup anywhere in the stack but the top. This also means that you cannot navigate back to a popup since popups can only exist on the top of the stack. Another important difference between normal screens and popups is that when a popup is shown on top of a non-popup the current top screen will not be unloaded and instead remain visible in the background.
### Popup on normal screen
If a popup is shown on top of a non-popup the current top screen will not be unloaded and instead remain visible in the background:
* Stack is `[A, B]`
* A call to `monarch.show(C)` is made and C is a popup
* Stack is `[A, B, C]` and B will still be visible
### Popup on popup
If a popup is at the top of the stack and another popup is shown the behavior will depend on if the new popup has the Popup on Popup flag set or not. If the Popup on Popup flag is set the underlying popup will remain visible.
* Stack is `[A, B, C]` and C is a popup
* A call to `monarch.show(D)` is made and D is a popup with the popup on popup flag set
* Stack is `[A, B, C, D]`
If the Popup on Popup flag is not set then the underlying popup will be closed, just as when showing a normal screen on top of a popup (see above).
* Stack is `[A, B, C]` and C is a popup
* A call to `monarch.show(D)` is made and D is a popup without the popup on popup flag set
* Stack is `[A, B, D]`
### Screen on popup
If a screen is shown on top of one or more popups they will all be removed from the stack:
* Stack is `[A, B, C, D]` and C and D are popups
* A call to `monarch.show(E)` is made and E is not a popup
* Stack is `[A, B, E]`
* Stack is ```[A, B]```
* A call to ```monarch.show(C)``` is made and C is a popup
* Stack is ```[A, B, C]```
* A call to ```monarch.show(D)```
* Stack is ```[A, B, D]```
## Transitions ## Transitions
You can add optional transitions when navigating between screens. This is [described in detail here](/README_TRANSITIONS.md). You can add optional transitions when navigating between screens. The default behavior is that screen navigation is instant but if you have defined a transition for a screen Monarch will wait until the transition is completed before proceeding. The Transition Url property described above should be the URL to a script with an ```on_message``` handlers for the following messages:
* ```transition_show_in``` (constant defined as ```monarch.TRANSITION.SHOW_IN```)
* ```transition_show_out``` (constant defined as ```monarch.TRANSITION.SHOW_OUT```)
* ```transition_back_in``` (constant defined as ```monarch.TRANSITION.BACK_IN```)
* ```transition_back_out``` (constant defined as ```monarch.TRANSITION.BACK_OUT```)
## Screen focus gain/loss When a transition is completed it is up to the developer to send a ```transition_done``` (constant ```monarch.TRANSITION.DONE```) message back to the sender to indicate that the transition is completed and that Monarch can continue the navigation sequence. Monarch comes with a system for setting up transitions easily in a gui_script. Example:
Monarch will send focus gain and focus loss messages if a focus change listener has been set using `monarch.on_focus_change(screen_id, fn)`
DEPRECATED: ~~Monarch will send focus gain and focus loss messages if a `Focus Url` (proxy) or `Focus Id` (collectionfactory) was provided when the screen was created.~~ Monarch comes with a system for setting up transitions easily in a gui_script using the ```monarch.transitions.gui``` module. Example:
The focus gained message will contain the id of the previous screen and the focus loss message will contain the id of the next screen. Example: local transitions = require "monarch.transitions.gui"
```lua
local monarch = require "monarch.monarch"
function init(self) function init(self)
monarch.on_focus_changed("foobar", function(message_id, message, sender) -- create transitions for the node 'root'
if message_id == monarch.FOCUS.GAINED then -- the node will slide in/out from left and right with
print("Focus gained, previous screen: ", message.id) -- a specific easing, duration and delay
elseif message_id == monarch.FOCUS.LOST then self.transition = transitions.create(gui.get_node("root"))
print("Focus lost, next screen: ", message.id) .show_in(transitions.slide_in_right, gui.EASING_OUTQUAD, 0.6, 0)
end .show_out(transitions.slide_out_left, gui.EASING_INQUAD, 0.6, 0)
end) .back_in(transitions.slide_in_left, gui.EASING_OUTQUAD, 0.6, 0)
.back_out(transitions.slide_out_right, gui.EASING_INQUAD, 0.6, 0)
end end
function on_message(self, message_id, message, sender) function on_message(self, message_id, message, sender)
monarch.on_message(message_id, message, sender) self.transition.handle(message_id, message, sender)
end end
```
### Predefined transitions
The predefined transitions provided by ```monarch.transitions.gui``` are:
* ```slide_in_right```
* ```slide_in_left```
* ```slide_in_top```
* ```slide_in_bottom```
* ```slide_out_right```
* ```slide_out_left```
* ```slide_out_top```
* ```slide_out_bottom```
* ```scale_in```
* ```scale_out```
### Custom transitions
You can create and use your own transition as long as the provided transition function has the following function signature:
custom_transition(node, to, easing, duration, delay, cb)
**PARAMETERS**
* ```node``` (node) - Gui node to animate.
* ```to``` (vector3) - Target position.
* ```easing``` (number) - One of gui.EASING_* constants.
* ```duration``` (number) - Transition duration in seconds.
* ```delay``` (number) - Transition delay in seconds.
* ```cb``` (function) - This function must be called when the transition is completed.
## Screen focus gain/loss
Monarch will send focus gain and focus loss messages if a Focus Url was provided when the screen was created. The focus gained message will contain the id of the previous screen and the focus loss message will contain the id of the next screen. Example:
local monarch = require "monarch.monarch"
function on_message(self, message_id, message, sender)
if message_id == monarch.FOCUS.GAINED then
print("Focus gained, previous screen: ", message.id)
elseif message_id == monarch.FOCUS.LOST then
print("Focus lost, next screen: ", message.id)
end
end
## Callbacks ## Callbacks
Both the `monarch.show()` and `monarch.back()` functions take an optional callback function that will be invoked when the `transition_show_in` (or the `transition_back_in` in the case of a `monarch.back()` call) transition is completed. The transition is considered completed when a `transition_done` message has been received (see section on [transitions](#transitions) above). Both the ```monarch.show()``` and ```monarch.back()``` functions take an optional callback function that will be invoked when the ```transition_show_in``` (or the ```transition_back_in``` in the case of a ```monarch.back()``` call) transition is completed. The transition is considered completed when a ```transition_done``` message has been received (see section on [transitions](#transitions) above).
## Monarch API ## Monarch API
The full [Monarch API is documented here](/README_API.md).
### monarch.show(screen_id, [options], [data], [callback])
Show a Monarch screen
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to show.
* ```options``` (table) - Options when showing the new screen (see below).
* ```data``` (table) - Optional data to associate with the screen. Retrieve using ```monarch.data()```.
* ```callback``` (function) - Optional function to call when the new screen is visible.
The options table can contain the following fields:
* ```clear``` (boolean) - If the clear flag is set Monarch will search the stack for the screen that is to be shown. If the screen already exists in the stack and the clear flag is set Monarch will remove all screens between the current top and the screen in question.
* ```reload``` (boolean) - If the reload flag is set Monarch will reload the collection proxy if it's already loaded (this can happen if the previous screen was a popup).
### monarch.back([data], [callback])
Go back to a previous Monarch screen
**PARAMETERS**
* ```data``` (table) - Optional data to associate with the screen you are going back to. Retrieve using ```monarch.data()```.
* ```callback``` (function) - Optional function to call when the previous screen is visible.
### monarch.data(screen_id)
Get the data associated with a screen (from a call to ```monarch.show()``` or ```monarch.back()```).
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to get data for
**RETURN**
* ```data``` (table) - Data associated with the screen.
### monarch.screen_exists(screen_id)
Check if a Monarch screen exists.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to get data for
**RETURN**
* ```exists``` (boolean) - True if the screen exists.

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@ -1,265 +0,0 @@
# Monarch API
## monarch.show(screen_id, [options], [data], [callback])
Show a Monarch screen. Note that the screen must be registered before it can be shown. The `init()` function of the screen script (either `screen_proxy.script` or `screen_factory.script`) takes care of registration. This operation will be added to the queue if Monarch is busy.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to show.
* `options` (table) - Options when showing the new screen (see below).
* `data` (table) - Optional data to associate with the screen. Retrieve using `monarch.data()`.
* `callback` (function) - Optional function to call when the new screen is visible.
The options table can contain the following fields:
* `clear` (boolean) - If the `clear` flag is set Monarch will search the stack for the screen that is to be shown. If the screen already exists in the stack and the clear flag is set Monarch will remove all screens between the current top and the screen in question.
* `reload` (boolean) - If the `reload` flag is set Monarch will reload the collection proxy if it's already loaded (this can happen if the previous screen was a popup).
* `no_stack` (boolean) - If the `no_stack` flag is set Monarch will load the screen without adding it to the screen stack.
* `sequential` (boolean) - If the `sequential` flag is set Monarch will start loading the screen only after the previous screen finished transitioning out.
* `pop` (number) - If `pop` is set to a number, Monarch will pop that number of screens from the stack before adding the new one.
## monarch.replace(screen_id, [options], [data], [callback])
Replace the top of the stack with a new screen. Equivalent to calling `monarch.show()` with `pop = 1`. It takes the same parameters as `monarch.show()`.
## monarch.hide(screen_id, [callback])
Hide a screen that has been shown using the `no_stack` option. If used on a screen that was shown without the `no_stack` option it will only hide it if the screen is on top of the stack and the behavior will be exactly like if `monarch.back()` had been called. This operation will be added to the queue if Monarch is busy.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to hide.
* `callback` (function) - Optional function to call when the screen has been hidden.
**RETURN**
* `success` (boolean) - True if the process of hiding the screen was started successfully.
## monarch.clear([callback])
Clear the stack of screens completely. Any visible screen will be hidden by navigating back out from them. This operation will be added to the queue if Monarch is busy.
**PARAMETERS**
* `callback` (function) - Optional function to call when the stack has been cleared.
## monarch.back([options], [data], [callback])
Go back to a previous Monarch screen. This operation will be added to the queue if Monarch is busy.
**PARAMETERS**
* `options` (table) - Options when showing the new screen (see below).
* `data` (table) - Optional data to associate with the screen you are going back to. Retrieve using `monarch.data()`.
* `callback` (function) - Optional function to call when the previous screen is visible.
The options table can contain the following fields:
* `sequential` (boolean) - If the `sequential` flag is set Monarch will start loading the screen only after the previous screen finished transitioning out.
## monarch.preload(screen_id, [options], [callback])
Preload a Monarch screen. This will load but not enable the screen. This is useful for content heavy screens that you wish to be able to show without having to wait for it load. This operation will be added to the queue if Monarch is busy.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to preload.
* `options` (table)
* `callback` (function) - Optional function to call when the screen is preloaded.
The options table can contain the following fields:
* `keep_loaded` (boolean) - If the `keep_loaded` flag is set Monarch will keep the screen preloaded even after a `hide()` or `back()` navigation event that normally would unload the screen.
## monarch.is_preloading(screen_id)
Check if a Monarch screen is preloading (via monarch.preload() or the Preload screen setting).
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to check
**RETURN**
* `preloading` (boolean) - True if the screen is preloading.
## monarch.when_preloaded(screen_id, callback)
Invoke a callback when a screen has been preloaded.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to check
* `callback` (function) - Function to call when the screen has been preloaded.
## monarch.unload(screen_id, [callback])
Unload a preloaded Monarch screen. A preloaded screen will automatically get unloaded when hidden, but this function can be useful if a screen has been preloaded and it needs to be unloaded again without actually hiding it. This operation will be added to the queue if Monarch is busy.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to unload.
* `callback` (function) - Optional function to call when the screen is unloaded.
## monarch.top([offset])
Get the id of the screen at the top of the stack.
**PARAMETERS**
* `offset` (number) - Optional offset from the top of the stack, ie -1 to get the previous screen
**RETURN**
* `screen_id` (string|hash) - Id of the requested screen
## monarch.bottom([offset])
Get the id of the screen at the bottom of the stack.
**PARAMETERS**
* `offset` (number) - Optional offset from the bottom of the stack
**RETURN**
* `screen_id` (string|hash) - Id of the requested screen
## monarch.data(screen_id)
Get the data associated with a screen (from a call to `monarch.show()` or `monarch.back()`).
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to get data for
**RETURN**
* `data` (table) - Data associated with the screen.
## monarch.screen_exists(screen_id)
Check if a Monarch screen exists.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to get data for
**RETURN**
* `exists` (boolean) - True if the screen exists.
## monarch.is_busy()
Check if Monarch is busy showing and/or hiding a screen.
**RETURN**
* `busy` (boolean) - True if busy hiding and/or showing a screen.
## monarch.is_top(screen_id)
Check if a Monarch screen is at the top of the view stack.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to check
**RETURN**
* `exists` (boolean) - True if the screen is at the top of the stack.
## monarch.is_visible(screen_id)
Check if a Monarch screen is visible.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to check
**RETURN**
* `exists` (boolean) - True if the screen is visible.
## monarch.set_timestep_below_popup(screen_id, timestep)
Set the timestep to apply for a screen when below a popup.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to change timestep setting for
* `timestep` (number) - Timestep to apply
## monarch.add_listener([url])
Add a URL that will be notified of navigation events.
**PARAMETERS**
* `url` (url) - URL to send navigation events to. Will use current URL if omitted.
## monarch.remove_listener([url])
Remove a previously added listener.
**PARAMETERS**
* `url` (url) - URL to remove. Will use current URL if omitted.
## monarch.post(screen_id, message_id, [message])
Post a message to a visible screen. The screen must have set a message listener using `monarch.on_post()`.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to post message to
* `message_id` (string|hash) - Id of the message to send
* `message` (table|nil) - Optional message data to send
**RETURN**
* `result` (boolean) - True if the message was sent
* `error` (string|nil) - Error message if unable to send message
## monarch.on_transition(screen_id, fn)
Set a function to be called when a screen should transition in our out. The function will receive (message_id, message, sender) with `message_id` being one of the transition constants.
IMPORTANT! You must call `monarch.on_message(message_id, message, sender)` from the same script as this function was called.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen
* `fn` (function) - The function to call when a transition should start
## monarch.on_focus_change(screen_id, fn)
Set a function to be called when a screen gains or loses focus. The function will receive (message_id, message, sender) with `message_id` being one of the focus change constants.
IMPORTANT! You must call `monarch.on_message(message_id, message, sender)` from the same script as this function was called.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen
* `fn` (function) - The function to call screen focus changes
## monarch.on_post(screen_id, fn_or_url)
Set either a function to be called when `msg.post()` is called on a specific screen or a URL where the message is sent.
IMPORTANT! If you provide a function you must also make sure to call `monarch.on_message(message_id, message, sender)` from the same script as this function was called.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen
* `fn_or_url` (function) - The function to call or URL to send message to
## monarch.has_missing_resources(screen_id)
Check if a screen has any missing resources. If the screen is loaded by a collection proxy with Load Dynamically this will use `collectionproxy.missing_resources()`. For other cases this function will always return false.
**RETURN**
* `result` (boolean) - true if the screen has missing resources
## monarch.debug()
Enable verbose logging of the internals of Monarch.
## monarch.SCREEN_TRANSITION_IN_STARTED
Message sent to listeners added using `monarch.add_listener()` when a screen has started to transition in.
**PARAMETERS**
* `screen` (hash) - Id of the screen
* `previous_screen` (hash) - Id of the previous screen (if any)
## monarch.SCREEN_TRANSITION_IN_FINISHED
Message sent to listeners added using `monarch.add_listener()` when a screen has finished to transition in.
**PARAMETERS**
* `screen` (hash) - Id of the screen
* `previous_screen` (hash) - Id of the previous screen (if any)
## monarch.SCREEN_TRANSITION_OUT_STARTED
Message sent to listeners added using `monarch.add_listener()` when a screen has started to transition out.
**PARAMETERS**
* `screen` (hash) - Id of the screen
* `next_screen` (hash) - Id of the next screen (if any)
## monarch.SCREEN_TRANSITION_OUT_FINISHED
Message sent to listeners added using `monarch.add_listener()` when a screen has finished to transition out.
**PARAMETERS**
* `screen` (hash) - Id of the screen
* `next_screen` (hash) - Id of the next screen (if any)

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@ -1,143 +0,0 @@
# Transitions
You can add optional transitions when navigating between screens. The default behavior is that screen navigation is instant but if you have defined a transition for a screen Monarch will wait until the transition is completed before proceeding.
Transitions are configured through the `monarch.on_transition(screen_id, fn)` function. The function defines for which screen to configure transitions and sets a function to be called when a transition should be started. This function must accept (message_id, message, sender) as arguments, with `message_id` defining which type of transition to start:
* `transition_show_in` (constant defined as `monarch.TRANSITION.SHOW_IN`)
* `transition_show_out` (constant defined as `monarch.TRANSITION.SHOW_OUT`)
* `transition_back_in` (constant defined as `monarch.TRANSITION.BACK_IN`)
* `transition_back_out` (constant defined as `monarch.TRANSITION.BACK_OUT`)
When a transition is completed it is up to the developer to send a `transition_done` (constant `monarch.TRANSITION.DONE`) message back to the sender to indicate that the transition is completed and that Monarch can continue the navigation sequence.
## Transition URL
This property is deprecated and will be removed in a future version of Monarch.
~~It is also possible to configure transitions through the `Transition Url` (proxy) or `Transition Id` (collectionfactory) property. This property must be the URL/Id to a script with an `on_message` handlers for the transition messages mentioned above.~~
## Predefined transitions
Monarch comes with a system for setting up transitions easily in a gui_script using the `monarch.transitions.gui` module. Example:
```lua
local transitions = require "monarch.transitions.gui"
local monarch = require "monarch.monarch"
function init(self)
-- create transitions for the node 'root'
-- the node will slide in/out from left and right with
-- a specific easing, duration and delay
local transition = transitions.create(gui.get_node("root"))
.show_in(transitions.slide_in_right, gui.EASING_OUTQUAD, 0.6, 0)
.show_out(transitions.slide_out_left, gui.EASING_INQUAD, 0.6, 0)
.back_in(transitions.slide_in_left, gui.EASING_OUTQUAD, 0.6, 0)
.back_out(transitions.slide_out_right, gui.EASING_INQUAD, 0.6, 0)
monarch.on_transition("foobar", transition)
end
function on_message(self, message_id, message, sender)
monarch.on_message(message_id, message, sender)
-- you can also check when a transition has completed:
if message_id == monarch.TRANSITION.DONE and message.transition == monarch.TRANSITION.SHOW_IN then
print("Show in done!")
end
end
```
It is also possible to assign transitions to multiple nodes:
```lua
function init(self)
local transition = transitions.create() -- note that no node is passed to transition.create()!
.show_in(gui.get_node("node1"), transitions.slide_in_right, gui.EASING_OUTQUAD, 0.6, 0)
.show_in(gui.get_node("node2"), transitions.slide_in_right, gui.EASING_OUTQUAD, 0.6, 0)
end
```
The predefined transitions provided by `monarch.transitions.gui` are:
* `slide_in_right`
* `slide_in_left`
* `slide_in_top`
* `slide_in_bottom`
* `slide_out_right`
* `slide_out_left`
* `slide_out_top`
* `slide_out_bottom`
* `scale_in`
* `scale_out`
* `fade_in` - Set node alpha to fully transparent (i.e. 0.0) and fade to fully opaque (i.e. 1.0)
* `fade_out` - Set node alpha to fully opaque (i.e. 1.0) and fade to fully transparent (i.e. 0.0)
Additionally there's functionality to create a full set of transitions for common transition styles:
* `transitions.in_right_out_left(node, duration, [delay], [easing])`
* `transitions.in_left_out_right(node, duration, [delay], [easing])`
* `transitions.in_left_out_left(node, duration, [delay], [easing])`
* `transitions.in_right_out_right(node, duration, [delay], [easing])`
* `transitions.fade_in_out(node, duration, [delay], [easing])`
**PARAMETERS**
* `node` (node) - Gui node to animate.
* `duration` (number) - Transition duration in seconds.
* `delay` (number) - Transition delay in seconds.
* `easing` (table) - Easing table, created from a function provided by `monarch.transitions.easings`
**RETURN**
* `instance` - The created transition instance
## Custom transitions
You can create and use your own transition as long as the provided transition function has the following function signature:
custom_transition(node, to, easing, duration, delay, cb)
**PARAMETERS**
* `node` (node) - Gui node to animate.
* `to` (vector3) - Target position.
* `easing` (number) - One of gui.EASING_* constants.
* `duration` (number) - Transition duration in seconds.
* `delay` (number) - Transition delay in seconds.
* `cb` (function) - This function must be called when the transition is completed.
## Dynamic orientation and resized windows
When using dynamic screen orientation together with gui layouts or using transitions on a platform where the window can be resized it's important to make sure that the created transitions adapt to the change in orientation or window size. The transition system takes care of layout changes automatically, but when it comes to changes in window size you need to notify the transition manually:
```lua
local transitions = require "monarch.transitions.gui"
function init(self)
self.transition = transitions.create(gui.get_node("root"))
end
function on_message(self, message_id, message, sender)
if message_id == hash("my_resize_message") then
transition.window_resized(message.width, message.height)
end
end
```
## Screen stack info and transitions
The transition message sent transition listener script contains additional information about the transition. For the `transition_show_in` and `transition_back_out` messages the message contains the previous screen id:
```lua
function on_message(self, message_id, message, sender)
if message_id == hash("transition_show_in") or message_id == hash("transition_back_out") then
print(message.previous_screen)
end
end
```
For the `transition_show_out` and `transition_back_in` messages the message contains the next screen id:
```lua
function on_message(self, message_id, message, sender)
if message_id == hash("transition_show_out") or message_id == hash("transition_back_in") then
print(message.next_screen)
end
end
```
This information can be used to create dynamic transitions where the direction of the transition depends on the previous/next screen.

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images {
image: "/assets/images/logo.png"
}
margin: 0
extrude_borders: 0
inner_padding: 0

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@ -4,7 +4,7 @@ embedded_instances {
id: "go" id: "go"
data: "components {\n" data: "components {\n"
" id: \"about\"\n" " id: \"about\"\n"
" component: \"/example/advanced/about.gui\"\n" " component: \"/example/about.gui\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"

View File

@ -1,4 +1,4 @@
script: "/example/advanced/about.gui_script" script: "/example/about.gui_script"
fonts { fonts {
name: "example" name: "example"
font: "/assets/example.font" font: "/assets/example.font"
@ -48,7 +48,7 @@ nodes {
yanchor: YANCHOR_NONE yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
layer: "below" layer: ""
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@ -103,7 +103,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "below" layer: ""
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@ -172,7 +172,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "ok_reload_button" parent: "ok_reload_button"
layer: "text" layer: ""
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@ -235,7 +235,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: true line_break: true
parent: "root" parent: "root"
layer: "text" layer: ""
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@ -284,7 +284,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "below" layer: ""
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@ -353,7 +353,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "ok_clear_button" parent: "ok_clear_button"
layer: "text" layer: ""
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@ -402,7 +402,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "below" layer: ""
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@ -471,7 +471,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: true line_break: true
parent: "ok_clearreload_button" parent: "ok_clearreload_button"
layer: "text" layer: ""
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@ -520,7 +520,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "below" layer: ""
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@ -589,7 +589,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "ok_button" parent: "ok_button"
layer: "text" layer: ""
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@ -598,12 +598,6 @@ nodes {
text_leading: 1.0 text_leading: 1.0
text_tracking: 0.0 text_tracking: 0.0
} }
layers {
name: "below"
}
layers {
name: "text"
}
material: "/builtins/materials/gui.material" material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512 max_nodes: 512

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@ -5,13 +5,11 @@ function init(self)
msg.post(".", "acquire_input_focus") msg.post(".", "acquire_input_focus")
gui.set_render_order(15) gui.set_render_order(15)
local transition = transitions.create(gui.get_node("root")) self.transition = transitions.create(gui.get_node("root"))
.show_in(transitions.slide_in_top, gui.EASING_OUTQUAD, 0.6, 0) .show_in(transitions.slide_in_top, gui.EASING_OUTQUAD, 0.6, 0)
.show_out(transitions.slide_out_top, gui.EASING_INQUAD, 0.6, 0) .show_out(transitions.slide_out_top, gui.EASING_INQUAD, 0.6, 0)
.back_in(transitions.slide_in_top, gui.EASING_OUTQUAD, 0.6, 0) .back_in(transitions.slide_in_top, gui.EASING_OUTQUAD, 0.6, 0)
.back_out(transitions.slide_out_top, gui.EASING_INQUAD, 0.6, 0) .back_out(transitions.slide_out_top, gui.EASING_INQUAD, 0.6, 0)
monarch.on_transition("about", transition)
end end
function on_input(self, action_id, action) function on_input(self, action_id, action)
@ -29,5 +27,5 @@ function on_input(self, action_id, action)
end end
function on_message(self, message_id, message, sender) function on_message(self, message_id, message, sender)
monarch.on_message(message_id, message, sender) self.transition.handle(message_id, message, sender)
end end

View File

@ -1,42 +0,0 @@
name: "background"
scale_along_z: 0
embedded_instances {
id: "go"
data: "embedded_components {\n"
" id: \"sprite\"\n"
" type: \"sprite\"\n"
" data: \"tile_set: \\\"/assets/logo.atlas\\\"\\n"
"default_animation: \\\"logo\\\"\\n"
"material: \\\"/builtins/materials/sprite.material\\\"\\n"
"blend_mode: BLEND_MODE_ALPHA\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 320.0
y: 568.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@ -1,37 +0,0 @@
name: "confirm"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"confirm\"\n"
" component: \"/example/advanced/confirm.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@ -1,373 +0,0 @@
script: "/example/advanced/confirm.gui_script"
fonts {
name: "example"
font: "/assets/example.font"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 320.0
y: 568.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 350.0
y: 200.0
z: 0.0
w: 1.0
}
color {
x: 0.4
y: 0.4
z: 0.4
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "root"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 85.0
y: -65.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 150.0
y: 50.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "yes_button"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 50.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "YES"
font: "example"
id: "yes_text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "yes_button"
layer: "text"
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
nodes {
position {
x: -85.0
y: -65.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 150.0
y: 50.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "no_button"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 50.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "NO"
font: "example"
id: "no_text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "no_button"
layer: "text"
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "Are you sure?"
font: "example"
id: "text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "root"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
layers {
name: "below"
}
layers {
name: "text"
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@ -1,41 +0,0 @@
local monarch = require "monarch.monarch"
local transitions = require "monarch.transitions.gui"
function init(self)
msg.post(".", "acquire_input_focus")
self.yes = gui.get_node("yes_button")
self.no = gui.get_node("no_button")
gui.set_render_order(15)
local transition = transitions.create(gui.get_node("root"))
.show_in(transitions.scale_in, gui.EASING_OUTBACK, 0.3, 0)
.show_out(transitions.scale_out, gui.EASING_INBACK, 0.3, 0)
.back_in(transitions.scale_in, gui.EASING_OUTBACK, 0.3, 0)
.back_out(transitions.scale_out, gui.EASING_INBACK, 0.3, 0)
monarch.on_transition("confirm", transition)
end
function on_input(self, action_id, action)
if action_id == hash("touch") and action.released then
if gui.pick_node(self.yes, action.x, action.y) then
print("yes")
if monarch.data("confirm").next then
monarch.show(monarch.data("confirm").next, nil, nil, function()
print("next screen show done")
end)
else
print("no next screen in data")
end
elseif gui.pick_node(self.no, action.x, action.y) then
print("no")
monarch.back(nil, nil, function()
print("back from popup done")
end)
end
end
end
function on_message(self, message_id, message, sender)
monarch.on_message(message_id, message, sender)
end

View File

@ -1,120 +0,0 @@
name: "menu"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"menu\"\n"
" component: \"/example/advanced/menu.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "popup"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"popup\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"popup_on_popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"transition_id\"\n"
" value: \"/go\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"focus_id\"\n"
" value: \"/go\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/example/advanced/popup.collection\\\"\\n"
"load_dynamically: false\\n"
"dynamic_prototype: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@ -1,784 +0,0 @@
script: "/example/advanced/menu.gui_script"
fonts {
name: "example"
font: "/assets/example.font"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "root"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 320.0
y: 568.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 50.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "startgame_button"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "START GAME"
font: "example"
id: "startgame_text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "startgame_button"
layer: "text"
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
nodes {
position {
x: 499.0
y: 1078.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 50.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "about_button"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "ABOUT"
font: "example"
id: "about_text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "about_button"
layer: "text"
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
nodes {
position {
x: 138.0
y: 1078.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 50.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "back_button"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "BACK"
font: "example"
id: "back_text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "back_button"
layer: "text"
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
nodes {
position {
x: 320.0
y: 1024.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "<text>"
font: "example"
id: "timestamp"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "root"
layer: "text"
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
nodes {
position {
x: 320.0
y: 272.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 40.0
y: 40.0
z: 0.0
w: 1.0
}
color {
x: 0.6
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "spinner"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
layers {
name: "below"
}
layers {
name: "text"
}
material: "/builtins/materials/gui.material"
layouts {
name: "Landscape"
nodes {
position {
x: 568.0
y: 320.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 50.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "startgame_button"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
overridden_fields: 1
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 977.0
y: 570.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 50.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "about_button"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
overridden_fields: 1
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 150.0
y: 570.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 50.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "back_button"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
overridden_fields: 1
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 568.0
y: 570.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "<text>"
font: "example"
id: "timestamp"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "root"
layer: "text"
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
overridden_fields: 1
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
}
layouts {
name: "Portrait"
}
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@ -1,289 +0,0 @@
name: "basic"
scale_along_z: 0
embedded_instances {
id: "screen1"
data: "components {\n"
" id: \"screen_proxy\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"screen1\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/example/basic/screen1.collection\\\"\\n"
"exclude: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "basic"
data: "components {\n"
" id: \"basic\"\n"
" component: \"/example/basic/basic.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "screen2"
data: "components {\n"
" id: \"screen_proxy\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"screen2\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/example/basic/screen2.collection\\\"\\n"
"exclude: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "popup1"
data: "components {\n"
" id: \"screen_proxy\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"popup1\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/example/basic/popup1.collection\\\"\\n"
"exclude: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "popup2"
data: "components {\n"
" id: \"screen_proxy\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"popup2\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/example/basic/popup2.collection\\\"\\n"
"exclude: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@ -1,12 +0,0 @@
local monarch = require "monarch.monarch"
function init(self)
msg.post(".", "acquire_input_focus")
msg.post("#", "show_screen1")
end
function on_message(self, message_id, message, sender)
if message_id == hash("show_screen1") then
monarch.show("screen1")
end
end

View File

@ -1,39 +0,0 @@
name: "popup1"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"popup1\"\n"
" component: \"/example/basic/popup1.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@ -1,16 +0,0 @@
local monarch = require "monarch.monarch"
function init(self)
msg.post(".", "acquire_input_focus")
gui.set_render_order(14)
end
function on_input(self, action_id, action)
if action_id == hash("touch") and action.pressed then
if gui.pick_node(gui.get_node("showpopup2"), action.x, action.y) then
monarch.show("popup2")
elseif gui.pick_node(gui.get_node("closepopup"), action.x, action.y) then
monarch.back()
end
end
end

View File

@ -1,39 +0,0 @@
name: "popup2"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"popup2\"\n"
" component: \"/example/basic/popup2.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@ -1,385 +0,0 @@
script: "/example/basic/popup2.gui_script"
fonts {
name: "example"
font: "/assets/example.font"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 320.0
y: 568.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 400.0
y: 400.0
z: 0.0
w: 1.0
}
color {
x: 0.5019608
y: 0.7019608
z: 0.7019608
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "root"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 0.0
y: 100.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "showpopup2"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "SHOW POPUP 2"
font: "example"
id: "showtext"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "showpopup2"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 40.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "THIS IS POPUP 2"
font: "example"
id: "id"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "root"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 0.0
y: -100.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "closepopup"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "CLOSE"
font: "example"
id: "closetext"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "closepopup"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
custom_type: 0
enabled: true
visible: true
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@ -1,16 +0,0 @@
local monarch = require "monarch.monarch"
function init(self)
msg.post(".", "acquire_input_focus")
gui.set_render_order(15)
end
function on_input(self, action_id, action)
if action_id == hash("touch") and action.pressed then
if gui.pick_node(gui.get_node("showpopup2"), action.x, action.y) then
monarch.show("popup2")
elseif gui.pick_node(gui.get_node("closepopup"), action.x, action.y) then
monarch.back()
end
end
end

View File

@ -1,37 +0,0 @@
name: "screen1"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"screen1\"\n"
" component: \"/example/basic/screen1.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@ -1,325 +0,0 @@
script: "/example/basic/screen1.gui_script"
fonts {
name: "example"
font: "/assets/example.font"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 320.0
y: 568.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "showscreen2"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "SHOW SCREEN 2"
font: "example"
id: "showscreen2text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "showscreen2"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 320.0
y: 10.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 40.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "THIS IS SCREEN 1"
font: "example"
id: "id"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_S
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 320.0
y: 450.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "showpopup1"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "SHOW POPUP 1"
font: "example"
id: "showpopup1text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "showpopup1"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
custom_type: 0
enabled: true
visible: true
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@ -1,15 +0,0 @@
local monarch = require "monarch.monarch"
function init(self)
msg.post(".", "acquire_input_focus")
end
function on_input(self, action_id, action)
if action_id == hash("touch") and action.pressed then
if gui.pick_node(gui.get_node("showscreen2"), action.x, action.y) then
monarch.show("screen2")
elseif gui.pick_node(gui.get_node("showpopup1"), action.x, action.y) then
monarch.show("popup1")
end
end
end

View File

@ -1,37 +0,0 @@
name: "screen2"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"screen2\"\n"
" component: \"/example/basic/screen2.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@ -1,325 +0,0 @@
script: "/example/basic/screen2.gui_script"
fonts {
name: "example"
font: "/assets/example.font"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 320.0
y: 568.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "backbutton"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "BACK"
font: "example"
id: "text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "backbutton"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 320.0
y: 10.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 40.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "THIS IS SCREEN 2"
font: "example"
id: "id"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_S
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 320.0
y: 450.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "showpopup1"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "SHOW POPUP 1"
font: "example"
id: "showpopup1text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "showpopup1"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
custom_type: 0
enabled: true
visible: true
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@ -1,15 +0,0 @@
local monarch = require "monarch.monarch"
function init(self)
msg.post(".", "acquire_input_focus")
end
function on_input(self, action_id, action)
if action_id == hash("touch") and action.pressed then
if gui.pick_node(gui.get_node("backbutton"), action.x, action.y) then
monarch.back()
elseif gui.pick_node(gui.get_node("showpopup1"), action.x, action.y) then
monarch.show("popup1")
end
end
end

View File

@ -1,4 +1,4 @@
script: "/example/advanced/debug.gui_script" script: "/example/debug.gui_script"
fonts { fonts {
name: "example" name: "example"
font: "/assets/example.font" font: "/assets/example.font"

View File

@ -1,10 +1,10 @@
name: "advanced" name: "example"
scale_along_z: 0 scale_along_z: 0
embedded_instances { embedded_instances {
id: "menu" id: "menu"
data: "components {\n" data: "components {\n"
" id: \"screen_factory\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen_factory.script\"\n" " component: \"/monarch/screen.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@ -21,15 +21,22 @@ embedded_instances {
" value: \"menu\"\n" " value: \"menu\"\n"
" type: PROPERTY_TYPE_HASH\n" " type: PROPERTY_TYPE_HASH\n"
" }\n" " }\n"
" property_decls {\n" " properties {\n"
" id: \"transition_url\"\n"
" value: \"menu:/go#menu\"\n"
" type: PROPERTY_TYPE_URL\n"
" }\n"
" properties {\n"
" id: \"focus_url\"\n"
" value: \"menu:/go#menu\"\n"
" type: PROPERTY_TYPE_URL\n"
" }\n" " }\n"
"}\n" "}\n"
"embedded_components {\n" "embedded_components {\n"
" id: \"collectionfactory\"\n" " id: \"collectionproxy\"\n"
" type: \"collectionfactory\"\n" " type: \"collectionproxy\"\n"
" data: \"prototype: \\\"/example/advanced/menu.collection\\\"\\n" " data: \"collection: \\\"/example/menu.collection\\\"\\n"
"load_dynamically: true\\n" "exclude: false\\n"
"dynamic_prototype: false\\n"
"\"\n" "\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
@ -65,7 +72,7 @@ embedded_instances {
id: "main" id: "main"
data: "components {\n" data: "components {\n"
" id: \"main\"\n" " id: \"main\"\n"
" component: \"/example/advanced/advanced.script\"\n" " component: \"/example/main.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@ -77,12 +84,10 @@ embedded_instances {
" z: 0.0\n" " z: 0.0\n"
" w: 1.0\n" " w: 1.0\n"
" }\n" " }\n"
" property_decls {\n"
" }\n"
"}\n" "}\n"
"components {\n" "components {\n"
" id: \"gui\"\n" " id: \"gui\"\n"
" component: \"/example/advanced/debug.gui\"\n" " component: \"/example/debug.gui\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@ -94,8 +99,6 @@ embedded_instances {
" z: 0.0\n" " z: 0.0\n"
" w: 1.0\n" " w: 1.0\n"
" }\n" " }\n"
" property_decls {\n"
" }\n"
"}\n" "}\n"
"" ""
position { position {
@ -119,7 +122,7 @@ embedded_instances {
id: "pregame" id: "pregame"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen_proxy.script\"\n" " component: \"/monarch/screen.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@ -136,13 +139,16 @@ embedded_instances {
" value: \"pregame\"\n" " value: \"pregame\"\n"
" type: PROPERTY_TYPE_HASH\n" " type: PROPERTY_TYPE_HASH\n"
" }\n" " }\n"
" property_decls {\n" " properties {\n"
" id: \"transition_url\"\n"
" value: \"pregame:/go#pregame\"\n"
" type: PROPERTY_TYPE_URL\n"
" }\n" " }\n"
"}\n" "}\n"
"embedded_components {\n" "embedded_components {\n"
" id: \"collectionproxy\"\n" " id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n" " type: \"collectionproxy\"\n"
" data: \"collection: \\\"/example/advanced/pregame.collection\\\"\\n" " data: \"collection: \\\"/example/pregame.collection\\\"\\n"
"exclude: false\\n" "exclude: false\\n"
"\"\n" "\"\n"
" position {\n" " position {\n"
@ -179,7 +185,7 @@ embedded_instances {
id: "game" id: "game"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen_proxy.script\"\n" " component: \"/monarch/screen.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@ -196,13 +202,84 @@ embedded_instances {
" value: \"game\"\n" " value: \"game\"\n"
" type: PROPERTY_TYPE_HASH\n" " type: PROPERTY_TYPE_HASH\n"
" }\n" " }\n"
" property_decls {\n" " properties {\n"
" id: \"transition_url\"\n"
" value: \"game:/go#game\"\n"
" type: PROPERTY_TYPE_URL\n"
" }\n" " }\n"
"}\n" "}\n"
"embedded_components {\n" "embedded_components {\n"
" id: \"collectionproxy\"\n" " id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n" " type: \"collectionproxy\"\n"
" data: \"collection: \\\"/example/advanced/game.collection\\\"\\n" " data: \"collection: \\\"/example/game.collection\\\"\\n"
"exclude: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "popup"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"popup\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"transition_url\"\n"
" value: \"popup:/go#popup\"\n"
" type: PROPERTY_TYPE_URL\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/example/popup.collection\\\"\\n"
"exclude: false\\n" "exclude: false\\n"
"\"\n" "\"\n"
" position {\n" " position {\n"
@ -239,7 +316,7 @@ embedded_instances {
id: "about" id: "about"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen_proxy.script\"\n" " component: \"/monarch/screen.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@ -262,22 +339,15 @@ embedded_instances {
" type: PROPERTY_TYPE_BOOLEAN\n" " type: PROPERTY_TYPE_BOOLEAN\n"
" }\n" " }\n"
" properties {\n" " properties {\n"
" id: \"popup_on_popup\"\n" " id: \"transition_url\"\n"
" value: \"true\"\n" " value: \"about:/go#about\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n" " type: PROPERTY_TYPE_URL\n"
" }\n"
" properties {\n"
" id: \"preload\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n" " }\n"
"}\n" "}\n"
"embedded_components {\n" "embedded_components {\n"
" id: \"collectionproxy\"\n" " id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n" " type: \"collectionproxy\"\n"
" data: \"collection: \\\"/example/advanced/about.collection\\\"\\n" " data: \"collection: \\\"/example/about.collection\\\"\\n"
"exclude: false\\n" "exclude: false\\n"
"\"\n" "\"\n"
" position {\n" " position {\n"
@ -310,139 +380,3 @@ embedded_instances {
z: 1.0 z: 1.0
} }
} }
embedded_instances {
id: "confirm"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"confirm\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"popup_on_popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"others_keep_input_focus_when_below_screen\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/example/advanced/confirm.collection\\\"\\n"
"exclude: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "background"
data: "components {\n"
" id: \"screen_factory\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"background\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/example/advanced/background.collection\\\"\\n"
"load_dynamically: false\\n"
"dynamic_prototype: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@ -1,14 +0,0 @@
profiles {
name: "Landscape"
qualifiers {
width: 1136
height: 640
}
}
profiles {
name: "Portrait"
qualifiers {
width: 640
height: 1136
}
}

View File

@ -4,7 +4,7 @@ embedded_instances {
id: "go" id: "go"
data: "components {\n" data: "components {\n"
" id: \"game\"\n" " id: \"game\"\n"
" component: \"/example/advanced/game.gui\"\n" " component: \"/example/game.gui\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"

View File

@ -1,4 +1,4 @@
script: "/example/advanced/game.gui_script" script: "/example/game.gui_script"
fonts { fonts {
name: "example" name: "example"
font: "/assets/example.font" font: "/assets/example.font"
@ -48,7 +48,7 @@ nodes {
yanchor: YANCHOR_NONE yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
layer: "below" layer: ""
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@ -103,7 +103,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "below" layer: ""
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@ -172,7 +172,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "win_button" parent: "win_button"
layer: "text" layer: ""
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@ -235,7 +235,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "root" parent: "root"
layer: "text" layer: ""
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@ -244,12 +244,6 @@ nodes {
text_leading: 1.0 text_leading: 1.0
text_tracking: 0.0 text_tracking: 0.0
} }
layers {
name: "below"
}
layers {
name: "text"
}
material: "/builtins/materials/gui.material" material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512 max_nodes: 512

View File

@ -3,12 +3,15 @@ local transitions = require "monarch.transitions.gui"
function init(self) function init(self)
msg.post(".", "acquire_input_focus") msg.post(".", "acquire_input_focus")
local data = monarch.data(hash("game")) local data = monarch.data(hash("game"))
gui.set_text(gui.get_node("level"), tostring(data.level)) gui.set_text(gui.get_node("level"), tostring(data.level))
local transition = transitions.in_right_out_left(gui.get_node("root"), 0.6, 0) self.transition = transitions.create(gui.get_node("root"))
monarch.on_transition("game", transition) .show_in(transitions.slide_in_right, gui.EASING_OUTQUAD, 0.6, 0)
.show_out(transitions.slide_out_left, gui.EASING_INQUAD, 0.6, 0)
.back_in(transitions.slide_in_left, gui.EASING_OUTQUAD, 0.6, 0)
.back_out(transitions.slide_out_right, gui.EASING_INQUAD, 0.6, 0)
end end
function on_input(self, action_id, action) function on_input(self, action_id, action)
@ -22,5 +25,5 @@ function on_input(self, action_id, action)
end end
function on_message(self, message_id, message, sender) function on_message(self, message_id, message, sender)
monarch.on_message(message_id, message, sender) self.transition.handle(message_id, message, sender)
end end

View File

@ -8,7 +8,6 @@ end
function on_message(self, message_id, message, sender) function on_message(self, message_id, message, sender)
if message_id == hash("init_monarch") then if message_id == hash("init_monarch") then
monarch.show(hash("background"), { no_stack = true })
monarch.show(hash("menu")) monarch.show(hash("menu"))
end end
end end

View File

@ -1,10 +1,10 @@
name: "popup2" name: "menu"
scale_along_z: 0 scale_along_z: 0
embedded_instances { embedded_instances {
id: "go" id: "go"
data: "components {\n" data: "components {\n"
" id: \"popup2\"\n" " id: \"menu\"\n"
" component: \"/test/data/popup2.gui\"\n" " component: \"/example/menu.gui\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"

View File

@ -1,4 +1,4 @@
script: "/example/basic/popup1.gui_script" script: "/example/menu.gui_script"
fonts { fonts {
name: "example" name: "example"
font: "/assets/example.font" font: "/assets/example.font"
@ -11,8 +11,8 @@ background_color {
} }
nodes { nodes {
position { position {
x: 320.0 x: 0.0
y: 568.0 y: 0.0
z: 0.0 z: 0.0
w: 1.0 w: 1.0
} }
@ -29,14 +29,14 @@ nodes {
w: 1.0 w: 1.0
} }
size { size {
x: 400.0 x: 0.0
y: 400.0 y: 0.0
z: 0.0 z: 0.0
w: 1.0 w: 1.0
} }
color { color {
x: 0.5019608 x: 1.0
y: 0.6 y: 1.0
z: 1.0 z: 1.0
w: 1.0 w: 1.0
} }
@ -62,14 +62,11 @@ nodes {
alpha: 1.0 alpha: 1.0
template_node_child: false template_node_child: false
size_mode: SIZE_MODE_MANUAL size_mode: SIZE_MODE_MANUAL
custom_type: 0
enabled: true
visible: true
} }
nodes { nodes {
position { position {
x: 0.0 x: 320.0
y: 100.0 y: 568.0
z: 0.0 z: 0.0
w: 1.0 w: 1.0
} }
@ -87,7 +84,7 @@ nodes {
} }
size { size {
x: 200.0 x: 200.0
y: 100.0 y: 50.0
z: 0.0 z: 0.0
w: 1.0 w: 1.0
} }
@ -100,7 +97,7 @@ nodes {
type: TYPE_BOX type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA blend_mode: BLEND_MODE_ALPHA
texture: "" texture: ""
id: "showpopup2" id: "startgame_button"
xanchor: XANCHOR_NONE xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
@ -119,10 +116,7 @@ nodes {
clipping_inverted: false clipping_inverted: false
alpha: 1.0 alpha: 1.0
template_node_child: false template_node_child: false
size_mode: SIZE_MODE_AUTO size_mode: SIZE_MODE_MANUAL
custom_type: 0
enabled: true
visible: true
} }
nodes { nodes {
position { position {
@ -157,9 +151,9 @@ nodes {
} }
type: TYPE_TEXT type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA blend_mode: BLEND_MODE_ALPHA
text: "SHOW POPUP 2" text: "START GAME"
font: "example" font: "example"
id: "showtext" id: "startgame_text"
xanchor: XANCHOR_NONE xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
@ -177,7 +171,7 @@ nodes {
} }
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "showpopup2" parent: "startgame_button"
layer: "" layer: ""
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
@ -186,14 +180,11 @@ nodes {
template_node_child: false template_node_child: false
text_leading: 1.0 text_leading: 1.0
text_tracking: 0.0 text_tracking: 0.0
custom_type: 0
enabled: true
visible: true
} }
nodes { nodes {
position { position {
x: 0.0 x: 499.0
y: -100.0 y: 1078.0
z: 0.0 z: 0.0
w: 1.0 w: 1.0
} }
@ -211,7 +202,7 @@ nodes {
} }
size { size {
x: 200.0 x: 200.0
y: 100.0 y: 50.0
z: 0.0 z: 0.0
w: 1.0 w: 1.0
} }
@ -224,7 +215,7 @@ nodes {
type: TYPE_BOX type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA blend_mode: BLEND_MODE_ALPHA
texture: "" texture: ""
id: "closepopup" id: "about_button"
xanchor: XANCHOR_NONE xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
@ -243,10 +234,7 @@ nodes {
clipping_inverted: false clipping_inverted: false
alpha: 1.0 alpha: 1.0
template_node_child: false template_node_child: false
size_mode: SIZE_MODE_AUTO size_mode: SIZE_MODE_MANUAL
custom_type: 0
enabled: true
visible: true
} }
nodes { nodes {
position { position {
@ -281,9 +269,9 @@ nodes {
} }
type: TYPE_TEXT type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA blend_mode: BLEND_MODE_ALPHA
text: "CLOSE" text: "ABOUT"
font: "example" font: "example"
id: "closetext" id: "about_text"
xanchor: XANCHOR_NONE xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
@ -301,7 +289,7 @@ nodes {
} }
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "closepopup" parent: "about_button"
layer: "" layer: ""
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
@ -310,9 +298,61 @@ nodes {
template_node_child: false template_node_child: false
text_leading: 1.0 text_leading: 1.0
text_tracking: 0.0 text_tracking: 0.0
custom_type: 0 }
enabled: true nodes {
visible: true position {
x: 138.0
y: 1078.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 50.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "back_button"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
} }
nodes { nodes {
position { position {
@ -335,7 +375,70 @@ nodes {
} }
size { size {
x: 200.0 x: 200.0
y: 40.0 y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "BACK"
font: "example"
id: "back_text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "back_button"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
nodes {
position {
x: 320.0
y: 1024.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0 z: 0.0
w: 1.0 w: 1.0
} }
@ -347,9 +450,9 @@ nodes {
} }
type: TYPE_TEXT type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA blend_mode: BLEND_MODE_ALPHA
text: "THIS IS POPUP 1" text: "<text>"
font: "example" font: "example"
id: "id" id: "timestamp"
xanchor: XANCHOR_NONE xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
@ -376,9 +479,6 @@ nodes {
template_node_child: false template_node_child: false
text_leading: 1.0 text_leading: 1.0
text_tracking: 0.0 text_tracking: 0.0
custom_type: 0
enabled: true
visible: true
} }
material: "/builtins/materials/gui.material" material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT adjust_reference: ADJUST_REFERENCE_PARENT

View File

@ -6,10 +6,11 @@ function init(self)
gui.set_text(gui.get_node("timestamp"), os.date()) gui.set_text(gui.get_node("timestamp"), os.date())
gui.animate(gui.get_node("spinner"), gui.PROP_ROTATION, vmath.vector3(0, 0, -360), gui.EASING_INOUTQUAD, 2, 0, nil, gui.PLAYBACK_LOOP_FORWARD) self.transition = transitions.create(gui.get_node("root"))
.show_in(transitions.slide_in_right, gui.EASING_OUTQUAD, 0.6, 0)
local transition = transitions.fade_in_out(gui.get_node("root"), 0.6, 0) .show_out(transitions.slide_out_left, gui.EASING_INQUAD, 0.6, 0)
monarch.on_transition("menu", transition) .back_in(transitions.slide_in_left, gui.EASING_OUTQUAD, 0.6, 0)
.back_out(transitions.slide_out_right, gui.EASING_INQUAD, 0.6, 0)
end end
function on_input(self, action_id, action) function on_input(self, action_id, action)
@ -20,7 +21,7 @@ function on_input(self, action_id, action)
end) end)
elseif gui.pick_node(gui.get_node("about_button"), action.x, action.y) then elseif gui.pick_node(gui.get_node("about_button"), action.x, action.y) then
monarch.show(hash("about"), nil, nil, function() monarch.show(hash("about"), nil, nil, function()
print("showing about done") print("showing about done")
end) end)
elseif gui.pick_node(gui.get_node("back_button"), action.x, action.y) then elseif gui.pick_node(gui.get_node("back_button"), action.x, action.y) then
monarch.back() monarch.back()
@ -29,7 +30,7 @@ function on_input(self, action_id, action)
end end
function on_message(self, message_id, message, sender) function on_message(self, message_id, message, sender)
monarch.on_message(message_id, message, sender) self.transition.handle(message_id, message, sender)
if message_id == monarch.FOCUS.GAINED then if message_id == monarch.FOCUS.GAINED then
gui.set_text(gui.get_node("timestamp"), os.date()) gui.set_text(gui.get_node("timestamp"), os.date())
end end

View File

@ -4,7 +4,7 @@ embedded_instances {
id: "go" id: "go"
data: "components {\n" data: "components {\n"
" id: \"popup\"\n" " id: \"popup\"\n"
" component: \"/example/advanced/popup.gui\"\n" " component: \"/example/popup.gui\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"

View File

@ -1,4 +1,4 @@
script: "/example/advanced/popup.gui_script" script: "/example/popup.gui_script"
fonts { fonts {
name: "example" name: "example"
font: "/assets/example.font" font: "/assets/example.font"
@ -48,7 +48,7 @@ nodes {
yanchor: YANCHOR_NONE yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
layer: "below" layer: ""
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@ -103,7 +103,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "below" layer: ""
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@ -172,7 +172,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "ok_button" parent: "ok_button"
layer: "text" layer: ""
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@ -221,7 +221,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "below" layer: ""
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@ -290,7 +290,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "cancel_button" parent: "cancel_button"
layer: "text" layer: ""
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@ -339,7 +339,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "below" layer: ""
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@ -408,7 +408,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "about_button" parent: "about_button"
layer: "text" layer: ""
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@ -417,67 +417,6 @@ nodes {
text_leading: 1.0 text_leading: 1.0
text_tracking: 0.0 text_tracking: 0.0
} }
nodes {
position {
x: 184.0
y: 136.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 10.0
y: 10.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "spinner"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
layers {
name: "below"
}
layers {
name: "text"
}
material: "/builtins/materials/gui.material" material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512 max_nodes: 512

View File

@ -5,34 +5,30 @@ function init(self)
msg.post(".", "acquire_input_focus") msg.post(".", "acquire_input_focus")
self.ok = gui.get_node("ok_button") self.ok = gui.get_node("ok_button")
self.cancel = gui.get_node("cancel_button") self.cancel = gui.get_node("cancel_button")
self.about = gui.get_node("about_button") gui.set_render_order(15)
gui.set_render_order(14)
gui.animate(gui.get_node("spinner"), gui.PROP_ROTATION, vmath.vector3(0, 0, -360), gui.EASING_INOUTQUAD, 2, 0, nil, gui.PLAYBACK_LOOP_FORWARD) self.transition = transitions.create(gui.get_node("root"))
local transition = transitions.create(gui.get_node("root"))
.show_in(transitions.scale_in, gui.EASING_OUTBACK, 0.3, 0) .show_in(transitions.scale_in, gui.EASING_OUTBACK, 0.3, 0)
.show_out(transitions.scale_out, gui.EASING_INBACK, 0.3, 0) .show_out(transitions.scale_out, gui.EASING_INBACK, 0.3, 0)
.back_in(transitions.scale_in, gui.EASING_OUTBACK, 0.3, 0) .back_in(transitions.scale_in, gui.EASING_OUTBACK, 0.3, 0)
.back_out(transitions.scale_out, gui.EASING_INBACK, 0.3, 0) .back_out(transitions.scale_out, gui.EASING_INBACK, 0.3, 0)
monarch.on_transition("popup", transition)
end end
function on_input(self, action_id, action) function on_input(self, action_id, action)
if action_id == hash("touch") and action.released then if action_id == hash("touch") and action.released then
if gui.pick_node(self.ok, action.x, action.y) then if gui.pick_node(self.ok, action.x, action.y) then
print("ok") print("ok")
monarch.show(hash("confirm"), nil, { next = hash("pregame") }, function() monarch.show(hash("pregame"), nil, nil, function()
print("confirm show done") print("pregame show done")
end) end)
elseif gui.pick_node(self.cancel, action.x, action.y) then elseif gui.pick_node(self.cancel, action.x, action.y) then
print("cancel") print("cancel")
monarch.back(nil, nil, function() monarch.back(function()
print("back from popup done") print("back from popup done")
end) end)
elseif gui.pick_node(self.about, action.x, action.y) then elseif gui.pick_node(gui.get_node("about_button"), action.x, action.y) then
print("about") print("about")
monarch.show(hash("about"), { clear = true, reload = true }, nil, function() monarch.show(hash("about"), {clear=true, reload=true}, nil, function()
print("about show done") print("about show done")
end) end)
end end
@ -40,5 +36,5 @@ function on_input(self, action_id, action)
end end
function on_message(self, message_id, message, sender) function on_message(self, message_id, message, sender)
monarch.on_message(message_id, message, sender) self.transition.handle(message_id, message, sender)
end end

View File

@ -4,7 +4,7 @@ embedded_instances {
id: "go" id: "go"
data: "components {\n" data: "components {\n"
" id: \"pregame\"\n" " id: \"pregame\"\n"
" component: \"/example/advanced/pregame.gui\"\n" " component: \"/example/pregame.gui\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"

View File

@ -1,4 +1,4 @@
script: "/example/advanced/pregame.gui_script" script: "/example/pregame.gui_script"
fonts { fonts {
name: "example" name: "example"
font: "/assets/example.font" font: "/assets/example.font"
@ -48,7 +48,7 @@ nodes {
yanchor: YANCHOR_NONE yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
layer: "below" layer: ""
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@ -103,7 +103,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "below" layer: ""
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@ -172,7 +172,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "play_button" parent: "play_button"
layer: "text" layer: ""
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@ -221,7 +221,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "below" layer: ""
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@ -290,7 +290,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "back_button" parent: "back_button"
layer: "text" layer: ""
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@ -299,12 +299,6 @@ nodes {
text_leading: 1.0 text_leading: 1.0
text_tracking: 0.0 text_tracking: 0.0
} }
layers {
name: "below"
}
layers {
name: "text"
}
material: "/builtins/materials/gui.material" material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512 max_nodes: 512

View File

@ -5,9 +5,12 @@ function init(self)
msg.post(".", "acquire_input_focus") msg.post(".", "acquire_input_focus")
self.play = gui.get_node("play_button") self.play = gui.get_node("play_button")
self.back = gui.get_node("back_button") self.back = gui.get_node("back_button")
local transition = transitions.in_right_out_left(gui.get_node("root"), 0.6, 0) self.transition = transitions.create(gui.get_node("root"))
monarch.on_transition("pregame", transition) .show_in(transitions.slide_in_right, gui.EASING_OUTQUAD, 0.6, 0)
.show_out(transitions.slide_out_left, gui.EASING_INQUAD, 0.6, 0)
.back_in(transitions.slide_in_left, gui.EASING_OUTQUAD, 0.6, 0)
.back_out(transitions.slide_out_right, gui.EASING_INQUAD, 0.6, 0)
end end
function on_input(self, action_id, action) function on_input(self, action_id, action)
@ -19,7 +22,7 @@ function on_input(self, action_id, action)
end) end)
elseif gui.pick_node(self.back, action.x, action.y) then elseif gui.pick_node(self.back, action.x, action.y) then
print("back") print("back")
monarch.back(nil, nil, function() monarch.back(function()
print("back from pregame done") print("back from pregame done")
end) end)
end end
@ -27,5 +30,5 @@ function on_input(self, action_id, action)
end end
function on_message(self, message_id, message, sender) function on_message(self, message_id, message, sender)
monarch.on_message(message_id, message, sender) self.transition.handle(message_id, message, sender)
end end

View File

@ -1,159 +0,0 @@
name: "slidingwindow"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"slidingwindow\"\n"
" component: \"/example/slidingwindow/slidingwindow.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "window1"
data: "components {\n"
" id: \"screen_proxy\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"window1\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/example/slidingwindow/window1.collection\\\"\\n"
"exclude: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "window2"
data: "components {\n"
" id: \"screen_proxy\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"window2\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/example/slidingwindow/window2.collection\\\"\\n"
"exclude: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@ -1,28 +0,0 @@
local monarch = require "monarch.monarch"
function init(self)
monarch.debug()
msg.post("@render:/", "clear_color", { color = vmath.vector4(0.4, 0.6, 0.8,1.0) })
msg.post("#", "init_monarch") -- wait until init() has been called for all screen.script instances
monarch.add_listener()
end
function final(self)
monarch.remove_listener()
end
function on_message(self, message_id, message, sender)
if message_id == hash("init_monarch") then
monarch.show(hash("window1"))
elseif message_id == monarch.SCREEN_TRANSITION_IN_STARTED then
print("Monarch screen transition in started", message.screen)
elseif message_id == monarch.SCREEN_TRANSITION_IN_FINISHED then
print("Monarch screen transition in finished", message.screen)
elseif message_id == monarch.SCREEN_TRANSITION_OUT_STARTED then
print("Monarch screen transition out started", message.screen)
elseif message_id == monarch.SCREEN_TRANSITION_OUT_FINISHED then
print("Monarch screen transition out finished", message.screen)
elseif message_id == monarch.SCREEN_TRANSITION_FAILED then
print("Monarch screen transition failed")
end
end

View File

@ -1,39 +0,0 @@
name: "window1"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"window1\"\n"
" component: \"/example/slidingwindow/window1.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@ -1,261 +0,0 @@
script: "/example/slidingwindow/window1.gui_script"
fonts {
name: "example"
font: "/assets/example.font"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 320.0
y: 568.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 640.0
y: 1136.0
z: 0.0
w: 1.0
}
color {
x: 0.3019608
y: 0.3019608
z: 0.3019608
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "bg"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_STRETCH
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 50.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "button"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "bg"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 50.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "WINDOW 2"
font: "example"
id: "text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "button"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 0.0
y: 338.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 2.0
y: 2.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "WINDOW 1"
font: "example"
id: "title"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "bg"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
custom_type: 0
enabled: true
visible: true
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@ -1,35 +0,0 @@
local monarch = require "monarch.monarch"
local transitions = require "monarch.transitions.gui"
function init(self)
msg.post(".", "acquire_input_focus")
local DURATION = 0.3
local transition = transitions.create(gui.get_node("bg"))
.show_in(transitions.slide_in_right, gui.EASING_LINEAR, DURATION, 0)
.show_out(transitions.slide_out_left, gui.EASING_LINEAR, DURATION, 0)
.back_in(transitions.slide_in_left, gui.EASING_LINEAR, DURATION, 0)
.back_out(transitions.slide_out_right, gui.EASING_LINEAR, DURATION, 0)
monarch.on_transition("window1", transition)
monarch.on_focus_changed("window1", function(message_id, message)
if message_id == monarch.FOCUS.GAINED then
print("window1 gained focus")
elseif message_id == monarch.FOCUS.LOST then
print("window1 lost focus")
end
end)
end
function on_input(self, action_id, action)
if action_id == hash("touch") and action.released then
if gui.pick_node(gui.get_node("button"), action.x, action.y) then
monarch.show("window2")
end
end
end
function on_message(self, message_id, message, sender)
monarch.on_message(message_id, message, sender)
end

View File

@ -1,39 +0,0 @@
name: "window2"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"window2\"\n"
" component: \"/example/slidingwindow/window2.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@ -1,261 +0,0 @@
script: "/example/slidingwindow/window2.gui_script"
fonts {
name: "example"
font: "/assets/example.font"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 320.0
y: 568.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 640.0
y: 1136.0
z: 0.0
w: 1.0
}
color {
x: 0.3019608
y: 0.3019608
z: 0.3019608
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "bg"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_STRETCH
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 50.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "button"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "bg"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 50.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "BACK"
font: "example"
id: "text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "button"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
custom_type: 0
enabled: true
visible: true
}
nodes {
position {
x: 0.0
y: 338.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 2.0
y: 2.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "WINDOW 2"
font: "example"
id: "title"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "bg"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
custom_type: 0
enabled: true
visible: true
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@ -1,27 +0,0 @@
local monarch = require "monarch.monarch"
local transitions = require "monarch.transitions.gui"
function init(self)
msg.post(".", "acquire_input_focus")
local DURATION = 0.3
local transition = transitions.create(gui.get_node("bg"))
.show_in(transitions.slide_in_right, gui.EASING_LINEAR, DURATION, 0)
.show_out(transitions.slide_out_left, gui.EASING_LINEAR, DURATION, 0)
.back_in(transitions.slide_in_left, gui.EASING_LINEAR, DURATION, 0)
.back_out(transitions.slide_out_right, gui.EASING_LINEAR, DURATION, 0)
monarch.on_transition("window2", transition)
end
function on_input(self, action_id, action)
if action_id == hash("touch") and action.released then
if gui.pick_node(gui.get_node("button"), action.x, action.y) then
monarch.back()
end
end
end
function on_message(self, message_id, message, sender)
monarch.on_message(message_id, message, sender)
end

View File

@ -1,11 +1,10 @@
[project] [project]
title = Monarch title = Monarch
version = 0.9 version = 0.9
dependencies#0 = https://github.com/britzl/deftest/archive/2.7.0.zip dependencies = https://github.com/britzl/deftest/archive/1.2.1.zip
dependencies#1 = https://github.com/defold/lua-language-server/releases/download/v0.0.3/release.zip
[bootstrap] [bootstrap]
main_collection = /example/advanced/advanced.collectionc main_collection = /example/example.collectionc
[input] [input]
game_binding = /input/game.input_bindingc game_binding = /input/game.input_bindingc
@ -13,8 +12,6 @@ game_binding = /input/game.input_bindingc
[display] [display]
width = 640 width = 640
height = 1136 height = 1136
dynamic_orientation = 1
display_profiles = /example/example.display_profilesc
[script] [script]
shared_state = 1 shared_state = 1
@ -28,6 +25,3 @@ bundle_identifier = com.example.todo
[library] [library]
include_dirs = monarch include_dirs = monarch
[physics]
world_count = 5

View File

@ -1,154 +0,0 @@
local M = {}
local collection_template
local gui_script_content
local gui_file_content
local function ends_with(str, ending)
return ending == "" or str:sub(-#ending) == ending
end
local function file_exists(name)
local f=io.open(name,"r")
if f~=nil then io.close(f) return true else return false end
end
local function get_filename(path)
local main, filename, extension = path:match("(.-)([^\\/]-%.?([^%.\\/]*))$")
return main, filename
end
local function create_files(file_path)
-- Construct paths
local path = editor.get(file_path, "path")
local main, filename = get_filename(path)
local basename = filename:match("(.+)%..+")
local target_collection_path = "." .. main .. basename .. ".collection"
local target_gui_script_path = "." .. main .. basename .. ".gui_script"
local target_gui_path = "." .. main .. basename .. ".gui"
-- Create the files if they don't exists
if not file_exists(target_collection_path) then
local collection_content = collection_template(path, basename)
local collection = io.open(target_collection_path, "w")
collection:write(collection_content)
collection:close()
end
if not file_exists(target_gui_script_path) then
local gui_script = io.open(target_gui_script_path, "w")
gui_script:write(gui_script_content)
gui_script:close()
-- Put the gui_script path into the gui file
local gui_file = io.open("." .. path, "rb")
local gui_text = gui_file:read("*a")
gui_file:close()
gui_text = string.gsub(gui_text, 'script: "%.*"', [[script: "]] .. main .. basename .. ".gui_script" .. [["]])
gui_file = io.open("." .. path, "w")
gui_file:write(gui_text)
gui_file:close()
end
if not file_exists(target_gui_path) then
local gui_content = gui_template(path)
local gui = io.open(target_gui_path, "w")
gui:write(gui_content)
gui:close()
end
end
function M.get_commands()
return {
{
label="Create Monarch Scene From...",
locations = {"Assets"},
query = {
selection = {type = "resource", cardinality = "one"}
},
active = function(opts)
local path = editor.get(opts.selection, "path")
return ends_with(path, ".gui")
end,
run = function(opts)
create_files(opts.selection)
end
}
}
end
gui_template = function(gui_script)
return [[script: "]].. gui_script .. [["
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
]]
end
gui_script_content = [[local monarch = require "monarch.monarch"
function init(self)
msg.post(".", "acquire_input_focus")
end
function final(self)
end
function update(self, dt)
end
function on_message(self, message_id, message, sender)
end
function on_input(self, action_id, action)
end
function on_reload(self)
end
]]
collection_template = function(gui_script, name)
return [[name: "]].. name .. [["
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"monarch\"\n"
" component: \"]].. gui_script .. [[\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
]]
end
return M

File diff suppressed because it is too large Load Diff

View File

@ -1,31 +1,15 @@
local monarch local monarch
go.property("screen_proxy", msg.url("#collectionproxy")) go.property("screen_proxy", msg.url("#collectionproxy"))
go.property("screen_id", hash("UNIQUE ID HERE")) go.property("screen_id", hash(""))
go.property("popup", false) go.property("popup", false)
go.property("popup_on_popup", false)
go.property("timestep_below_popup", 1)
go.property("transition_url", msg.url()) go.property("transition_url", msg.url())
go.property("focus_url", msg.url()) go.property("focus_url", msg.url())
function init(self) function init(self)
print("WARNING - screen.script is deprecated. Please use screen_proxy.script")
monarch = require "monarch.monarch" monarch = require "monarch.monarch"
local url = msg.url() monarch.register(self.screen_id, self.screen_proxy, self.popup, self.transition_url, self.focus_url)
assert(not self.popup_on_popup or (self.popup_on_popup and self.popup), "Popup on Popups can only be set if the Popup flag is set")
assert(self.screen_proxy ~= url, "You must specify either a proxy URL")
assert(self.timestep_below_popup >= 0, "Timestep must be positive")
local settings = {
popup = self.popup,
popup_on_popup = self.popup_on_popup,
transition_url = self.transition_url ~= url and self.transition_url or nil,
focus_url = self.focus_url ~= url and self.focus_url or nil,
timestep_below_popup = self.timestep_below_popup,
}
monarch.register_proxy(self.screen_id, self.screen_proxy, settings)
end end
function final(self) function final(self)
@ -39,6 +23,11 @@ function on_message(self, message_id, message, sender)
monarch.back() monarch.back()
elseif message_id == hash("back") then elseif message_id == hash("back") then
monarch.back() monarch.back()
elseif message_id == monarch.TRANSITION.SHOW_IN
or message_id == monarch.TRANSITION.SHOW_OUT
or message_id == monarch.TRANSITION.BACK_IN
or message_id == monarch.TRANSITION.BACK_OUT then
msg.post(sender, monarch.TRANSITION.DONE)
else else
monarch.on_message(message_id, message, sender) monarch.on_message(message_id, message, sender)
end end

View File

@ -1,45 +0,0 @@
local monarch
go.property("screen_factory", msg.url("#collectionfactory"))
go.property("screen_id", hash("UNIQUE ID HERE"))
go.property("popup", false)
go.property("popup_on_popup", false)
go.property("screen_keeps_input_focus_when_below_popup", false)
go.property("others_keep_input_focus_when_below_screen", false)
go.property("transition_id", hash("__DEPRECATED__"))
go.property("focus_id", hash("__DEPRECATED__"))
go.property("preload", false)
function init(self)
monarch = require "monarch.monarch"
assert(not self.popup_on_popup or (self.popup_on_popup and self.popup), "Popup on Popups can only be set if the Popup flag is set")
assert(self.screen_factory ~= msg.url(), "You must specify either a factory URL")
local settings = {
popup = self.popup,
popup_on_popup = self.popup_on_popup,
screen_keeps_input_focus_when_below_popup = self.screen_keeps_input_focus_when_below_popup,
others_keep_input_focus_when_below_screen = self.others_keep_input_focus_when_below_screen,
transition_id = self.transition_id,
focus_id = self.focus_id,
auto_preload = self.preload,
}
monarch.register_factory(self.screen_id, self.screen_factory, settings)
end
function final(self)
monarch.unregister(self.screen_id)
end
function on_message(self, message_id, message, sender)
if message_id == hash("show") then
monarch.show(self.screen_id, { clear = message.clear })
elseif message_id == hash("hide") then
monarch.back()
elseif message_id == hash("back") then
monarch.back()
else
monarch.on_message(message_id, message, sender)
end
end

View File

@ -1,52 +0,0 @@
local monarch
go.property("screen_proxy", msg.url("#collectionproxy"))
go.property("screen_id", hash("UNIQUE ID HERE"))
go.property("popup", false)
go.property("popup_on_popup", false)
go.property("timestep_below_popup", 1)
go.property("screen_keeps_input_focus_when_below_popup", false)
go.property("others_keep_input_focus_when_below_screen", false)
go.property("transition_url", msg.url("#__DEPRECATED__"))
go.property("focus_url", msg.url("#__DEPRECATED__"))
go.property("receiver_url", msg.url("#__DEPRECATED__"))
go.property("preload", false)
function init(self)
monarch = require "monarch.monarch"
local url = msg.url()
assert(not self.popup_on_popup or (self.popup_on_popup and self.popup), "Popup on Popups can only be set if the Popup flag is set")
assert(self.screen_proxy ~= url, "You must specify either a proxy URL")
assert(self.timestep_below_popup >= 0, "Timestep must be positive")
local settings = {
popup = self.popup,
popup_on_popup = self.popup_on_popup,
transition_url = self.transition_url ~= url and self.transition_url or nil,
focus_url = self.focus_url ~= url and self.focus_url or nil,
receiver_url = self.receiver_url ~= url and self.receiver_url or nil,
timestep_below_popup = self.timestep_below_popup,
screen_keeps_input_focus_when_below_popup = self.screen_keeps_input_focus_when_below_popup,
others_keep_input_focus_when_below_screen = self.others_keep_input_focus_when_below_screen,
auto_preload = self.preload,
}
monarch.register_proxy(self.screen_id, self.screen_proxy, settings)
end
function final(self)
monarch.unregister(self.screen_id)
end
function on_message(self, message_id, message, sender)
if message_id == hash("show") then
monarch.show(self.screen_id, { clear = message.clear })
elseif message_id == hash("hide") then
monarch.back()
elseif message_id == hash("back") then
monarch.back()
else
monarch.on_message(message_id, message, sender)
end
end

View File

@ -1,26 +0,0 @@
local M = {}
local function create(name)
assert(gui["EASING_OUT" .. name])
assert(gui["EASING_IN" .. name])
return {
IN = gui["EASING_OUT" .. name],
OUT = gui["EASING_IN" .. name],
}
end
function M.BACK() return create("BACK") end
function M.BOUNCE() return create("BOUNCE") end
function M.CIRC() return create("CIRC") end
function M.CUBIC() return create("CUBIC") end
function M.ELASTIC() return create("ELASTIC") end
function M.EXPO() return create("EXPO") end
function M.QUAD() return create("QUAD") end
function M.QUART() return create("QUART") end
function M.QUINT() return create("QUINT") end
function M.SINE() return create("SINE") end
return M

View File

@ -1,34 +1,17 @@
local monarch = require "monarch.monarch" local monarch = require "monarch.monarch"
local easings = require "monarch.transitions.easings"
local M = {} local M = {}
local WIDTH = nil local WIDTH = tonumber(sys.get_config("display.width"))
local HEIGHT = nil local HEIGHT = tonumber(sys.get_config("display.height"))
local LEFT = nil
local RIGHT = nil local LEFT = vmath.vector3(-WIDTH * 2, 0, 0)
local TOP = nil local RIGHT = vmath.vector3(WIDTH * 2, 0, 0)
local BOTTOM = nil local TOP = vmath.vector3(0, HEIGHT * 2, 0)
local BOTTOM = vmath.vector3(0, - HEIGHT * 2, 0)
local ZERO_SCALE = vmath.vector3(0, 0, 1) local ZERO_SCALE = vmath.vector3(0, 0, 1)
local LAYOUT_CHANGED = hash("layout_changed")
-- Notify the transition system that the window size has changed
-- @param width
-- @param height
function M.window_resized(width, height)
WIDTH = width
HEIGHT = height
LEFT = vmath.vector3(-WIDTH, 0, 0)
RIGHT = vmath.vector3(WIDTH, 0, 0)
TOP = vmath.vector3(0, HEIGHT, 0)
BOTTOM = vmath.vector3(0, - HEIGHT, 0)
end
M.window_resized(tonumber(sys.get_config("display.width")), tonumber(sys.get_config("display.height")))
function M.instant(node, to, easing, duration, delay, cb) function M.instant(node, to, easing, duration, delay, cb)
cb() cb()
end end
@ -88,270 +71,91 @@ function M.scale_out(node, from, easing, duration, delay, cb)
gui.animate(node, gui.PROP_SCALE, ZERO_SCALE, easing, duration, delay, cb) gui.animate(node, gui.PROP_SCALE, ZERO_SCALE, easing, duration, delay, cb)
end end
function M.fade_out(node, from, easing, duration, delay, cb) --- Create a transition for a node
local to = gui.get_color(node)
to.w = 1
gui.set_color(node, to)
to.w = 0
gui.animate(node, gui.PROP_COLOR, to, easing, duration, delay, cb)
end
function M.fade_in(node, from, easing, duration, delay, cb)
local to = gui.get_color(node)
to.w = 0
gui.set_color(node, to)
to.w = 1
gui.animate(node, gui.PROP_COLOR, to, easing, duration, delay, cb)
end
--- Create a transition
-- @return Transition instance -- @return Transition instance
local function create() function M.create(node)
assert(node, "You must provide a node")
local instance = {} local instance = {}
local transitions = { local transitions = {}
[monarch.TRANSITION.SHOW_IN] = { urls = {}, transitions = {}, in_progress_count = 0, },
[monarch.TRANSITION.SHOW_OUT] = { urls = {}, transitions = {}, in_progress_count = 0, },
[monarch.TRANSITION.BACK_IN] = { urls = {}, transitions = {}, in_progress_count = 0, },
[monarch.TRANSITION.BACK_OUT] = { urls = {}, transitions = {}, in_progress_count = 0, },
}
local current_transition = nil local initial_data = {}
initial_data.pos = gui.get_position(node)
initial_data.scale = gui.get_scale(node)
local function create_transition(transition_id, node, fn, easing, duration, delay) local function create_transition(fn, easing, duration, delay)
assert(transition_id, "You must provide a valid transition id") return {
assert(node, "You must provide a node")
assert(fn, "You must provide a transition function")
local t = transitions[transition_id]
-- find if there's already a transition for the node in
-- question and if so update it instead of creating a new
-- transition
for _,transition in ipairs(t.transitions) do
if transition.node == node then
transition.fn = fn
transition.easing = easing
transition.duration = duration
transitions.delay = delay
return
end
end
-- create new transition
t.transitions[#t.transitions + 1] = {
node = node,
node_data = {
pos = gui.get_position(node),
scale = gui.get_scale(node),
},
fn = fn, fn = fn,
easing = easing, easing = easing,
duration = duration, duration = duration,
delay = delay, delay = delay,
id = transition_id in_progress = false,
urls = {},
} }
end end
local function finish_transition(transition_id) local function start_transition(transition, url)
local t = transitions[transition_id] table.insert(transition.urls, url)
if #t.urls > 0 then if not transition.in_progress then
local message = { transition = transition_id } transition.in_progress = true
while #t.urls > 0 do transition.fn(node, initial_data, transition.easing, transition.duration, transition.delay or 0, function()
local url = table.remove(t.urls) transition.in_progress = false
msg.post(url, monarch.TRANSITION.DONE, message) while #transition.urls > 0 do
end local url = table.remove(transition.urls)
end msg.post(url, monarch.TRANSITION.DONE)
current_transition = nil
end
local function check_and_finish_transition(transition_id)
local t = transitions[transition_id]
if t.in_progress_count == 0 then
finish_transition(transition_id)
end
end
local function start_transition(transition_id, url)
url = url or msg.url()
local t = transitions[transition_id]
table.insert(t.urls, url)
if t.in_progress_count == 0 then
current_transition = t
current_transition.id = transition_id
if #t.transitions > 0 then
for i=1,#t.transitions do
local transition = t.transitions[i]
t.in_progress_count = t.in_progress_count + 1
transition.fn(transition.node, transition.node_data, transition.easing, transition.duration, transition.delay or 0, function()
t.in_progress_count = t.in_progress_count - 1
check_and_finish_transition(transition_id)
end)
end end
else end)
check_and_finish_transition(transition_id)
end
end end
end end
-- Forward on_message calls here -- Forward on_message calls here
function instance.handle(message_id, message, sender) function instance.handle(message_id, message, sender)
if message_id == LAYOUT_CHANGED then local transition = transitions[message_id]
for _,t in pairs(transitions) do if transition then
for _,transitions in pairs(t.transitions) do start_transition(transition, sender)
transitions.node_data.pos = gui.get_position(transitions.node)
end
end
-- replay the current transition if the layout changes
-- this will ensure that things are still hidden if they
-- were transitioned out
if current_transition then
for _,transition in pairs(current_transition.transitions) do
local node = transition.node
transition.fn(transition.node, transition.node_data, transition.easing, 0, 0)
end
if current_transition.in_progress_count > 0 then
finish_transition(current_transition.id)
end
end
elseif message_id == monarch.TRANSITION.SHOW_IN
or message_id == monarch.TRANSITION.SHOW_OUT
or message_id == monarch.TRANSITION.BACK_IN
or message_id == monarch.TRANSITION.BACK_OUT then
start_transition(message_id, sender)
end end
end end
-- Specify the transition function when this node is transitioned -- Specify the transition function when this node is transitioned
-- to -- to
-- @param fn Transition function (see slide_in_left and other above) -- @param fn Transition function (see slide_in_left and other above)
-- @param easing Easing function to use -- @param easing Easing function to use
-- @param duration Transition duration -- @param duration Transition duration
-- @param delay Transition delay -- @param delay Transition delay
function instance.show_in(node, fn, easing, duration, delay) function instance.show_in(fn, easing, duration, delay)
create_transition(monarch.TRANSITION.SHOW_IN, node, fn, easing, duration, delay) transitions[monarch.TRANSITION.SHOW_IN] = create_transition(fn, easing, duration, delay)
return instance return instance
end end
-- Specify the transition function when this node is transitioned -- Specify the transition function when this node is transitioned
-- from when showing another screen -- from when showing another screen
function instance.show_out(node, fn, easing, duration, delay) function instance.show_out(fn, easing, duration, delay)
create_transition(monarch.TRANSITION.SHOW_OUT, node, fn, easing, duration, delay) transitions[monarch.TRANSITION.SHOW_OUT] = create_transition(fn, easing, duration, delay)
return instance return instance
end end
--- Specify the transition function when this node is transitioned --- Specify the transition function when this node is transitioned
-- to when navigating back in the screen stack -- to when navigating back in the screen stack
function instance.back_in(node, fn, easing, duration, delay) function instance.back_in(fn, easing, duration, delay)
create_transition(monarch.TRANSITION.BACK_IN, node, fn, easing, duration, delay) transitions[monarch.TRANSITION.BACK_IN] = create_transition(fn, easing, duration, delay)
return instance return instance
end end
--- Specify the transition function when this node is transitioned --- Specify the transition function when this node is transitioned
-- from when navigating back in the screen stack -- from when navigating back in the screen stack
function instance.back_out(node, fn, easing, duration, delay) function instance.back_out(fn, easing, duration, delay)
create_transition(monarch.TRANSITION.BACK_OUT, node, fn, easing, duration, delay) transitions[monarch.TRANSITION.BACK_OUT] = create_transition(fn, easing, duration, delay)
return instance return instance
end end
return setmetatable(instance, { -- set default transitions (instant)
__call = function(t, ...) instance.show_in(M.instant)
return instance.handle(...) instance.show_out(M.instant)
end instance.back_in(M.instant)
}) instance.back_out(M.instant)
end
function M.create(node)
local instance = create()
-- backward compatibility with the old version of create
-- where a single node was used
if node then
local show_in = instance.show_in
local show_out = instance.show_out
local back_in = instance.back_in
local back_out = instance.back_out
instance.show_in = function(fn, easing, duration, delay)
return show_in(node, fn, easing, duration, delay)
end
instance.show_out = function(fn, easing, duration, delay)
return show_out(node, fn, easing, duration, delay)
end
instance.back_in = function(fn, easing, duration, delay)
return back_in(node, fn, easing, duration, delay)
end
instance.back_out = function(fn, easing, duration, delay)
return back_out(node, fn, easing, duration, delay)
end
end
return instance return instance
end end
--- Create transition where the screen slides in from the right when shown and out
-- to the left when hidden (and the reverse when going back)
-- @param node
-- @param duration
-- @param delay Optional. Defaults to 0
-- @param easing Optional. A constant from monarch.transitions.easing
-- @return Transition instance
function M.in_right_out_left(node, duration, delay, easing)
assert(node, "You must provide a node")
assert(duration, "You must provide a duration")
easing = easing or easings.QUAD()
return M.create(node)
.show_in(M.slide_in_right, easing.OUT, duration, delay or 0)
.show_out(M.slide_out_left, easing.IN, duration, delay or 0)
.back_in(M.slide_in_left, easing.OUT, duration, delay or 0)
.back_out(M.slide_out_right, easing.IN, duration, delay or 0)
end
function M.in_left_out_right(node, duration, delay, easing)
assert(node, "You must provide a node")
assert(duration, "You must provide a duration")
easing = easing or easings.QUAD()
return M.create(node)
.show_in(M.slide_in_left, easing.OUT, duration, delay or 0)
.show_out(M.slide_out_right, easing.IN, duration, delay or 0)
.back_in(M.slide_in_right, easing.OUT, duration, delay or 0)
.back_out(M.slide_out_left, easing.IN, duration, delay or 0)
end
function M.in_right_out_right(node, duration, delay, easing)
assert(node, "You must provide a node")
assert(duration, "You must provide a duration")
easing = easing or easings.QUAD()
return M.create(node)
.show_in(M.slide_in_right, easing.OUT, duration, delay or 0)
.show_out(M.slide_out_right, easing.IN, duration, delay or 0)
.back_in(M.slide_in_right, easing.OUT, duration, delay or 0)
.back_out(M.slide_out_right, easing.IN, duration, delay or 0)
end
function M.in_left_out_left(node, duration, delay, easing)
assert(node, "You must provide a node")
assert(duration, "You must provide a duration")
easing = easing or easings.QUAD()
return M.create(node)
.show_in(M.slide_in_left, easing.OUT, duration, delay or 0)
.show_out(M.slide_out_left, easing.IN, duration, delay or 0)
.back_in(M.slide_in_left, easing.OUT, duration, delay or 0)
.back_out(M.slide_out_left, easing.IN, duration, delay or 0)
end
function M.fade_in_out(node, duration, delay, easing)
assert(node, "You must provide a node")
assert(duration, "You must provide a duration")
easing = easing or easings.QUAD()
return M.create(node)
.show_in(M.fade_in, easing.OUT, duration, delay or 0)
.show_out(M.fade_out, easing.IN, duration, delay or 0)
.back_in(M.fade_in, easing.OUT, duration, delay or 0)
.back_out(M.fade_out, easing.IN, duration, delay or 0)
end
return M return M

View File

@ -1,47 +0,0 @@
local M = {}
local NOT_STARTED = "not_started"
local YIELDED = "yielded"
local RESUMED = "resumed"
local RUNNING = "running"
function M.async(fn)
local co = coroutine.running()
local state = NOT_STARTED
local function await(fn, ...)
state = RUNNING
fn(...)
if state ~= RUNNING then
return
end
state = YIELDED
local r = { coroutine.yield() }
return unpack(r)
end
local function resume(...)
if state ~= RUNNING then
state = RUNNING
local ok, err = coroutine.resume(co, ...)
if not ok then
print(err)
print(debug.traceback())
end
end
end
if co then
return fn(await, resume)
else
co = coroutine.create(fn)
return resume(await, resume)
end
end
return setmetatable(M, {
__call = function(t, ...)
return M.async(...)
end
})

View File

@ -1,57 +0,0 @@
local M = {}
function M.create()
local instance = {}
local callback = nil
local callback_count = 0
local all_callbacks_done = false
local function is_done()
return callback_count == 0
end
local function invoke_if_done()
if all_callbacks_done then
print("Warning: The same callback will be invoked twice from the callback tracker!")
end
if callback_count == 0 and callback then
all_callbacks_done = true
local ok, err = pcall(callback)
if not ok then print(err) end
end
end
--- Create a callback function and track when it is done
-- @return Callback function
function instance.track()
callback_count = callback_count + 1
local done = false
return function()
if done then
return false, "The callback has already been invoked once"
end
done = true
callback_count = callback_count - 1
invoke_if_done()
return true
end
end
--- Call a function when all callbacks have been triggered
-- @param cb Function to call when all
function instance.when_done(cb)
callback = cb
invoke_if_done()
end
return instance
end
return setmetatable(M, {
__call = function(_, ...)
return M.create()
end
})

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@ -1,2 +0,0 @@
[bootstrap]
main_collection = /test/test.collectionc

View File

@ -1,31 +1,38 @@
local M = {} local M = {}
function M.seconds(amount)
local co = coroutine.running() local instances = {}
assert(co, "You must run this from within a coroutine")
timer.delay(amount, false, function() local function create(fn)
local ok, err = coroutine.resume(co) local instance = {
if not ok then co = coroutine.running(),
print(err) fn = fn,
end }
end) table.insert(instances, instance)
coroutine.yield() coroutine.yield(instance.co)
end end
function M.eval(fn, timeout)
local co = coroutine.running()
assert(co, "You must run this from within a coroutine") function M.seconds(amount)
local start = socket.gettime() local time = socket.gettime() + amount
timer.delay(0.02, true, function(self, handle, time_elapsed) create(function()
if fn() or (timeout and socket.gettime() > (start + timeout)) then return socket.gettime() >= time
timer.cancel(handle)
local ok, err = coroutine.resume(co)
if not ok then
print(err)
end
end
end) end)
coroutine.yield() end
function M.eval(fn)
create(fn)
end
function M.update()
for k,instance in pairs(instances) do
if instance.fn() then
instances[k] = nil
coroutine.resume(instance.co)
end
end
end end
return setmetatable(M, { return setmetatable(M, {

5
test/cowait.script Normal file
View File

@ -0,0 +1,5 @@
local cowait = require "test.cowait"
function update(self, dt)
cowait.update()
end

View File

@ -1,22 +0,0 @@
name: "default"
scale_along_z: 0
embedded_instances {
id: "go"
data: ""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@ -1,22 +0,0 @@
name: "child"
scale_along_z: 0
embedded_instances {
id: "go"
data: ""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@ -1,37 +0,0 @@
name: "focus1"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"focus1\"\n"
" component: \"/test/data/focus1.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@ -1,131 +0,0 @@
script: "/test/data/focus1.gui_script"
fonts {
name: "example"
font: "/assets/example.font"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 320.0
y: 568.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "box"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "1"
font: "example"
id: "text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "box"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@ -1,9 +0,0 @@
local monarch = require "monarch.monarch"
function on_message(self, message_id, message, sender)
if message_id == monarch.FOCUS.GAINED then
_G.focus1_gained = true
elseif message_id == monarch.FOCUS.LOST then
_G.focus1_lost = true
end
end

View File

@ -1,37 +0,0 @@
name: "popup1"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"popup1\"\n"
" component: \"/test/data/popup1.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@ -1,131 +0,0 @@
script: ""
fonts {
name: "example"
font: "/assets/example.font"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 320.0
y: 568.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "box"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "POPUP 1"
font: "example"
id: "text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "box"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@ -1,131 +0,0 @@
script: ""
fonts {
name: "example"
font: "/assets/example.font"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 320.0
y: 568.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "box"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "POPUP 2"
font: "example"
id: "text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "box"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@ -96,7 +96,7 @@ nodes {
} }
type: TYPE_TEXT type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA blend_mode: BLEND_MODE_ALPHA
text: "FOCUS 1" text: "1"
font: "example" font: "example"
id: "text" id: "text"
xanchor: XANCHOR_NONE xanchor: XANCHOR_NONE

View File

@ -1,11 +1,5 @@
local monarch
function init(self) function init(self)
monarch = require "monarch.monarch" print("init - screen1")
print("init - screen1", msg.url())
monarch.on_post("screen1", function(message_id, message, sender)
_G.screen1_on_post = message or true
end)
end end
function final(self) function final(self)
@ -13,8 +7,6 @@ function final(self)
end end
function on_message(self, message_id, message, sender) function on_message(self, message_id, message, sender)
monarch.on_message(message_id, message, sender) -- Add message-handling code here
if message_id == hash("foobar") then -- Remove this function if not needed
_G.screen1_on_message = message or true
end
end end

View File

@ -35,66 +35,3 @@ embedded_instances {
z: 1.0 z: 1.0
} }
} }
embedded_instances {
id: "child"
data: "components {\n"
" id: \"screen_proxy\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"child\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/test/data/child.collection\\\"\\n"
"exclude: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@ -1,11 +1,5 @@
local monarch
function init(self) function init(self)
monarch = require "monarch.monarch" print("init - screen2")
print("init - screen2", msg.url())
monarch.on_post("screen2", function(message_id, message, sender)
_G.screen2_on_post = message or true
end)
end end
function final(self) function final(self)
@ -13,8 +7,6 @@ function final(self)
end end
function on_message(self, message_id, message, sender) function on_message(self, message_id, message, sender)
monarch.on_message(message_id, message, sender) -- Add message-handling code here
if message_id == hash("foobar") then -- Remove this function if not needed
_G.screen2_on_message = message or true
end
end end

View File

@ -1,37 +0,0 @@
name: "screen_preload"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"screen_preload\"\n"
" component: \"/test/data/screen_preload.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@ -1,131 +0,0 @@
script: "/test/data/screen_preload.gui_script"
fonts {
name: "example"
font: "/assets/example.font"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 320.0
y: 697.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "box"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "PRELOAD"
font: "example"
id: "text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "box"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@ -1,5 +0,0 @@
function init(self)
local monarch = require "monarch.monarch"
local data = monarch.data(hash("screen_preload"))
if data then data.count = data.count + 1 end
end

View File

@ -4,7 +4,7 @@ embedded_instances {
id: "screen1" id: "screen1"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen_proxy.script\"\n" " component: \"/monarch/screen.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@ -21,13 +21,6 @@ embedded_instances {
" value: \"screen1\"\n" " value: \"screen1\"\n"
" type: PROPERTY_TYPE_HASH\n" " type: PROPERTY_TYPE_HASH\n"
" }\n" " }\n"
" properties {\n"
" id: \"receiver_url\"\n"
" value: \"screen1:/go\"\n"
" type: PROPERTY_TYPE_URL\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n" "}\n"
"embedded_components {\n" "embedded_components {\n"
" id: \"collectionproxy\"\n" " id: \"collectionproxy\"\n"
@ -69,7 +62,7 @@ embedded_instances {
id: "screen2" id: "screen2"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen_factory.script\"\n" " component: \"/monarch/screen.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@ -86,446 +79,11 @@ embedded_instances {
" value: \"screen2\"\n" " value: \"screen2\"\n"
" type: PROPERTY_TYPE_HASH\n" " type: PROPERTY_TYPE_HASH\n"
" }\n" " }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/test/data/screen2.collection\\\"\\n"
"load_dynamically: false\\n"
"dynamic_prototype: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "popup1"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"popup1\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n" "}\n"
"embedded_components {\n" "embedded_components {\n"
" id: \"collectionproxy\"\n" " id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n" " type: \"collectionproxy\"\n"
" data: \"collection: \\\"/test/data/popup1.collection\\\"\\n" " data: \"collection: \\\"/test/data/screen2.collection\\\"\\n"
"exclude: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "popup2"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"popup2\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"popup_on_popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/test/data/popup2.collection\\\"\\n"
"exclude: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "transition1"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"transition1\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"transition_url\"\n"
" value: \"transition1:/go\"\n"
" type: PROPERTY_TYPE_URL\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/test/data/transition1.collection\\\"\\n"
"exclude: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "listener1"
data: ""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "listener2"
data: ""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "background"
data: "components {\n"
" id: \"screen_factory\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"background\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/test/data/background.collection\\\"\\n"
"load_dynamically: false\\n"
"dynamic_prototype: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "screen_preload"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"screen_preload\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"preload\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/test/data/screen_preload.collection\\\"\\n"
"load_dynamically: false\\n"
"dynamic_prototype: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "focus1"
data: "components {\n"
" id: \"screen_proxy\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"focus1\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"focus_url\"\n"
" value: \"focus1:/go#focus1\"\n"
" type: PROPERTY_TYPE_URL\n"
" }\n"
" property_decls {\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/test/data/focus1.collection\\\"\\n"
"exclude: false\\n" "exclude: false\\n"
"\"\n" "\"\n"
" position {\n" " position {\n"

View File

@ -1,37 +0,0 @@
name: "transition1"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"transition1\"\n"
" component: \"/test/data/transition1.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@ -1,131 +0,0 @@
script: "/test/data/transition1.gui_script"
fonts {
name: "example"
font: "/assets/example.font"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 320.0
y: 697.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "root"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "transition 1"
font: "example"
id: "text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "root"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@ -1,10 +0,0 @@
local transitions = require "monarch.transitions.gui"
function init(self)
self.transition = transitions.in_right_out_left(gui.get_node("root"), 1)
end
function on_message(self, message_id, message, sender)
print(message_id)
self.transition.handle(message_id, message, sender)
end

View File

@ -1,80 +0,0 @@
local mock = require "deftest.mock.mock"
local M = {}
local recipients = {}
local history = {}
local function url_to_key(url)
if type(url) == "string" then
url = msg.url(url)
end
local ok, err = pcall(function() return url.socket end)
if not ok then
return url
end
if url.socket then
return hash_to_hex(url.socket or hash("")) .. hash_to_hex(url.path or hash("")) .. hash_to_hex(url.fragment or hash(""))
else
return url
end
end
local function get_recipient(url)
local key = url_to_key(url)
recipients[key] = recipients[key] or {}
return recipients[key]
end
local function post(url, message_id, message)
local data = { url = url, message_id = message_id, message = message }
history[#history + 1] = data
local recipient = get_recipient(url)
recipient[#recipient + 1] = data
msg.post.original(url, message_id, message or {})
end
function M.mock()
recipients = {}
history = {}
mock.mock(msg)
msg.post.replace(post)
end
function M.unmock()
mock.unmock(msg)
end
function M.messages(url)
return url and get_recipient(url) or history
end
function M.first(url)
local messages = url and get_recipient(url) or history
return messages[1]
end
function M.last(url)
local messages = url and get_recipient(url) or history
return messages[#messages]
end
function M.filter(url, fn)
local t = {}
local messages = M.messages(url)
for i=1,#messages do
local message = messages[i]
if fn(message) then
t[#t + 1] = message
end
end
return t
end
return M

View File

@ -16,7 +16,20 @@ embedded_instances {
" z: 0.0\n" " z: 0.0\n"
" w: 1.0\n" " w: 1.0\n"
" }\n" " }\n"
" property_decls {\n" "}\n"
"components {\n"
" id: \"cowait\"\n"
" component: \"/test/cowait.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n" " }\n"
"}\n" "}\n"
"embedded_components {\n" "embedded_components {\n"
@ -24,7 +37,6 @@ embedded_instances {
" type: \"collectionfactory\"\n" " type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/test/data/screens.collection\\\"\\n" " data: \"prototype: \\\"/test/data/screens.collection\\\"\\n"
"load_dynamically: false\\n" "load_dynamically: false\\n"
"dynamic_prototype: false\\n"
"\"\n" "\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"

View File

@ -1,16 +1,9 @@
local deftest = require "deftest.deftest" local deftest = require "deftest.deftest"
local test_monarch = require "test.test_monarch" local test_monarch = require "test.test_monarch"
local test_callback_tracker = require "test.test_callback_tracker"
local test_transitions = require "test.test_transitions"
function init(self) function init(self)
deftest.add(test_monarch) deftest.add(test_monarch)
deftest.add(test_callback_tracker) deftest.run()
deftest.add(test_transitions)
deftest.run({
coverage = { enabled = true },
pattern = "",
})
end end

View File

@ -1,69 +0,0 @@
local unload = require "deftest.util.unload"
local cowat = require "test.cowait"
local callback_tracker = require "monarch.utils.callback_tracker"
return function()
describe("callback tracker", function()
before(function()
callback_tracker = require "monarch.utils.callback_tracker"
end)
after(function()
unload.unload("monarch%..*")
end)
it("should be able to tell when all callbacks are done", function()
local tracker = callback_tracker.create()
local t1 = tracker.track()
local t2 = tracker.track()
local done = false
tracker.when_done(function() done = true end)
assert(not done, "It should not be done yet - No callback has completed")
t1()
assert(not done, "It should not be done yet - Only one callback has completed")
t2()
assert(done, "It should be done now - All callbacks have completed")
end)
it("should indicate if a tracked callback has been invoked more than once", function()
local tracker = callback_tracker.create()
local t = tracker.track()
local ok, err = t()
assert(ok == true and err == nil, "It should return true when successful")
ok, err = t()
assert(ok == false and err, "It should return false and a message when invoked multiple times")
end)
it("should not be possible to track the same callback more than one time", function()
local tracker = callback_tracker.create()
local t1 = tracker.track()
local t2 = tracker.track()
local done = false
tracker.when_done(function() done = true end)
assert(not done, "It should not be done yet - No callback has completed")
t1()
t1()
assert(not done, "It should not be done yet - Even if one callback has been invoked twice")
t2()
assert(done, "It should be done now - All callbacks have completed")
end)
it("should handle when callbacks are done before calling when_done()", function()
local tracker = callback_tracker.create()
local t1 = tracker.track()
local t2 = tracker.track()
t1()
t2()
local done = false
tracker.when_done(function() done = true end)
assert(done, "It should be done now - All callbacks have completed")
end)
end)
end

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