3
0
mirror of https://github.com/britzl/monarch.git synced 2025-11-26 19:00:53 +01:00

Compare commits

...

21 Commits
3.0.1 ... 3.3.0

Author SHA1 Message Date
Björn Ritzl
a19bdd78e8 Added monarch.is_popup() (#70) 2021-02-14 11:53:52 +01:00
Björn Ritzl
5771a40e68 Update README.md 2021-01-10 14:23:54 +01:00
Björn Ritzl
1099390cce Merge branch 'master' of https://github.com/britzl/monarch 2021-01-10 14:20:35 +01:00
Björn Ritzl
36b92b5294 Split up the docs and added FAQ 2021-01-10 14:20:33 +01:00
Brian
03baa3eeb3 Only allow editor script to target .gui (#67)
* Only allow editor script to target .gui

Disable .collection and .gui_script

* whitespace
2020-11-23 08:32:12 +01:00
Marius Petcu
00808c0d56 Implement better behaviour for replace() on popups (#64) 2020-05-28 17:18:51 +02:00
Björn Ritzl
4989939817 Always print errors. Do not rely on monarch debugging 2020-05-28 08:20:43 +02:00
Björn Ritzl
bf880b80fd Print errors if caught in the callback tracker 2020-05-28 08:08:35 +02:00
Marius Petcu
4ad86d41fc Implement monarch.replace() (#61) 2020-05-20 15:36:29 +02:00
Marius Petcu
c7fb2ba646 Add sequential loading flag (#62) 2020-05-20 14:58:04 +02:00
Björn Ritzl
909ada9f18 Fix issue when a layout changes and there's an ongoing transition 2020-05-10 22:51:08 +02:00
Björn Ritzl
504ac9223a Fix message mock to properly deal with indexing of URLs 2020-05-10 22:50:31 +02:00
Björn Ritzl
b37cb1ba79 Update .travis.yml 2020-03-11 10:58:20 +01:00
Björn Ritzl
5e826f97d9 Update README.md 2020-03-11 10:58:03 +01:00
Björn Ritzl
be5a375559 Update README.md 2020-03-10 22:47:29 +01:00
Jerakin
c7ff068f79 Added editor script to create base setup (#57) 2020-01-16 08:45:48 +01:00
Björn Ritzl
6a92a0b2dd Update ci-workflow.yml 2019-12-10 07:20:41 +01:00
Björn Ritzl
bb1f34149a Check if proxy is missing resources when loading/showing it
Fixes #56
2019-12-10 07:11:30 +01:00
Björn Ritzl
7b20e48424 Update run.sh 2019-10-21 06:36:12 +02:00
Björn Ritzl
a77431600e Update .travis.yml 2019-10-21 06:35:38 +02:00
Björn Ritzl
68cda52c0d Update monarch.lua 2019-09-14 01:25:43 +02:00
15 changed files with 794 additions and 394 deletions

View File

@@ -8,6 +8,9 @@ jobs:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v1
- uses: actions/setup-java@v1
with:
java-version: '11'
- name: Run.sh
env:
DEFOLD_USER: bjorn.ritzl@gmail.com

View File

@@ -1,5 +1,7 @@
sudo: required
dist: bionic
script:
- sudo unlink /usr/bin/gcc && sudo ln -s /usr/bin/gcc-5 /usr/bin/gcc
- gcc --version
@@ -19,8 +21,6 @@ jdk:
env:
global:
- DEFOLD_AUTH=foobar
- DEFOLD_USER=bjorn.ritzl@gmail.com
- DEFOLD_BOOSTRAP_COLLECTION=/test/test.collectionc
script:

View File

@@ -26,11 +26,9 @@ chmod +x dmengine_headless
echo "Downloading ${BOB_URL}"
curl -o bob.jar ${BOB_URL}
# Fetch libraries if DEFOLD_AUTH and DEFOLD_USER are set
if [ -n "${DEFOLD_AUTH}" ] && [ -n "${DEFOLD_USER}" ]; then
echo "Running bob.jar - resolving dependencies"
java -jar bob.jar --auth "${DEFOLD_AUTH}" --email "${DEFOLD_USER}" resolve
fi
# Fetch libraries
echo "Running bob.jar - resolving dependencies"
java -jar bob.jar --auth "foobar" --email "john@doe.com" resolve
echo "Running bob.jar - building"
java -jar bob.jar --debug build --keep-unused

396
README.md
View File

@@ -1,6 +1,6 @@
![](docs/logo.jpg)
[![Build Status](https://travis-ci.org/britzl/monarch.svg?branch=master)](https://travis-ci.org/britzl/monarch)
[![Build Status](https://travis-ci.com/britzl/monarch.svg?branch=master)](https://travis-ci.org/britzl/monarch)
[![Code Coverage](https://codecov.io/gh/britzl/monarch/branch/master/graph/badge.svg)](https://codecov.io/gh/britzl/monarch)
[![Latest Release](https://img.shields.io/github/release/britzl/monarch.svg)](https://github.com/britzl/monarch/releases)
@@ -19,14 +19,18 @@ Or point to the ZIP file of a [specific release](https://github.com/britzl/monar
# Usage
Using Monarch requires that screens are created in a certain way. Once you have one or more screens created you can start navigating between the screens.
## Editor Script
Right click in on a`.gui` file in the outline and selected the menu item, it creates a `.collection` and a `.gui_script` with the same name as the `.gui` file. It adds the file with some basic setup done to them, adding the selected gui script to the created gui scene and in turns adds the gui scene to the newly created collection.
<img src="/docs/editor_script.gif" width="200px">
## Creating screens
Monarch screens are created in individual collections and either loaded through collection proxies or created through collection factories.
### Collection proxies
For proxies the recommended setup is to create one game object per screen and per game object attach a collection proxy component and an instance of the ```screen_proxy.script``` provided by Monarch. The ```screen_proxy.script``` will take care of the setup of the screen. All you need to do is to make sure that the script properties on the script are correct:
For proxies the recommended setup is to create one game object per screen and per game object attach a collection proxy component and an instance of the `screen_proxy.script` provided by Monarch. The `screen_proxy.script` will take care of the setup of the screen. All you need to do is to make sure that the script properties on the script are correct:
* **Screen Proxy (url)** - The URL to the collection proxy component containing the actual screen. Defaults to ```#collectionproxy```.
* **Screen Proxy (url)** - The URL to the collection proxy component containing the actual screen. Defaults to `#collectionproxy`.
* **Screen Id (hash)** - A unique id that can be used to reference the screen when navigating your app.
* **Popup (boolean)** - Check this if the screen should be treated as a [popup](#popups).
* **Popup on Popup (boolean)** - Check this if the screen is a [popup](#popups) and it can be shown on top of other popups.
@@ -41,9 +45,9 @@ For proxies the recommended setup is to create one game object per screen and pe
![](docs/setup_proxy.png)
### Collection factories
For factories the recommended setup is to create one game object per screen and per game object attach a collection factory component and an instance of the ```screen_factory.script``` provided by Monarch. The ```screen_factory.script``` will take care of the setup of the screen. All you need to do is to make sure that the script properties on the script are correct:
For factories the recommended setup is to create one game object per screen and per game object attach a collection factory component and an instance of the `screen_factory.script` provided by Monarch. The `screen_factory.script` will take care of the setup of the screen. All you need to do is to make sure that the script properties on the script are correct:
* **Screen Factory (url)** - The URL to the collection factory component containing the actual screen. Defaults to ```#collectionfactory```.
* **Screen Factory (url)** - The URL to the collection factory component containing the actual screen. Defaults to `#collectionfactory`.
* **Screen Id (hash)** - A unique id that can be used to reference the screen when navigating your app.
* **Popup (boolean)** - Check this if the screen should be treated as a [popup](#popups).
* **Popup on Popup (boolean)** - Check this if the screen is a [popup](#popups) and it can be shown on top of other popups.
@@ -64,21 +68,21 @@ Sometimes it might be desirable to have a screen that contains one or more sub-s
The navigation in Monarch is based around a stack of screens. When a screen is shown it is pushed to the top of the stack. When going back to a previous screen the topmost screen on the stack is removed. Example:
* Showing screen A
* Stack is ```[A]```
* Stack is `[A]`
* Showing screen B
* Stack is ```[A, B]``` - (B is on top)
* Stack is `[A, B]` - (B is on top)
* Going back
* Stack is ```[A]```
* Stack is `[A]`
### Showing a new screen
You show a screen in one of two ways:
1. Post a ```show``` message to the ```screen.script```
2. Call ```monarch.show()``` (see below)
1. Post a `show` message to the screen script (either `screen_proxy.script` or `screen_factory.script`)
2. Call `monarch.show()` (see below)
Showing a screen will push it to the top of the stack and trigger an optional transition. The previous screen will be hidden (with an optional transition) unless the screen to be shown is a [popup](#popups).
NOTE: You must ensure that the ```init()``` function of the ```screen.script``` has run. The ```init()``` function is responsible for registering the screen and it's not possible to show it until this has happened. A good practice is to delay the first call by posting a message to a controller script or similar before calling ```monarch.show()``` the first time:
NOTE: You must ensure that the `init()` function of the screen script (either `screen_proxy.script` or `screen_factory.script`) has run. The `init()` function is responsible for registering the screen and it's not possible to show it until this has happened. A good practice is to delay the first call by posting a message to a controller script or similar before calling `monarch.show()` the first time:
function init(self)
msg.post("#", "show_first_screen")
@@ -89,17 +93,17 @@ NOTE: You must ensure that the ```init()``` function of the ```screen.script```
end
#### Preventing duplicates in the stack
You can pass an optional ```clear``` flag when showing a screen (either as a key value pair in the options table when calling ```monarch.show()``` or in the message). If the clear flag is set Monarch will search the stack for the screen in question. If the screen already exists in the stack and the ```clear``` flag is set Monarch will remove all screens between the current top and the screen in question. Example:
You can pass an optional `clear` flag when showing a screen (either as a key value pair in the options table when calling `monarch.show()` or in the message). If the clear flag is set Monarch will search the stack for the screen in question. If the screen already exists in the stack and the `clear` flag is set Monarch will remove all screens between the current top and the screen in question. Example:
* Stack is ```[A, B, C, D]``` - (D is on top)
* A call to ```monarch.show(B, { clear = true })``` is made
* Stack is ```[A, B]```
* Stack is `[A, B, C, D]` - (D is on top)
* A call to `monarch.show(B, { clear = true })` is made
* Stack is `[A, B]`
As opposed to if the ```clear``` flag was not set:
As opposed to if the `clear` flag was not set:
* Stack is ```[A, B, C, D]``` - (D is on top)
* A call to ```monarch.show(B, { clear = false })``` is made
* Stack is ```[A, B, C, D, B]``` - (B is on top)
* Stack is `[A, B, C, D]` - (D is on top)
* A call to `monarch.show(B, { clear = false })` is made
* Stack is `[A, B, C, D, B]` - (B is on top)
#### Showing a screen without adding it to the stack
Monarch can also show a screen without adding it to the stack. This can be used to for instance load a collection containing a background that you want to have visible at all times. You show and hide such a screen like this:
@@ -113,8 +117,8 @@ Monarch can also show a screen without adding it to the stack. This can be used
### Going back to a previous screen
You navigate back in the screen hierarchy in one of two ways:
1. Post a ```back``` message to the ```screen.script```
2. Call ```monarch.back()``` (see below)
1. Post a `back` message to the screen script (either `screen_proxy.script` or `screen_factory.script`)
2. Call `monarch.back()` (see below)
## Input focus
@@ -127,157 +131,33 @@ A screen that is flagged as a popup (see [list of screen properties](#creating-s
### Popup on normal screen
If a popup is shown on top of a non-popup the current top screen will not be unloaded and instead remain visible in the background:
* Stack is ```[A, B]```
* A call to ```monarch.show(C)``` is made and C is a popup
* Stack is ```[A, B, C]``` and B will still be visible
* Stack is `[A, B]`
* A call to `monarch.show(C)` is made and C is a popup
* Stack is `[A, B, C]` and B will still be visible
### Popup on popup
If a popup is at the top of the stack and another popup is shown the behavior will depend on if the new popup has the Popup on Popup flag set or not. If the Popup on Popup flag is set the underlying popup will remain visible.
* Stack is ```[A, B, C]``` and C is a popup
* A call to ```monarch.show(D)``` is made and D is a popup with the popup on popup flag set
* Stack is ```[A, B, C, D]```
* Stack is `[A, B, C]` and C is a popup
* A call to `monarch.show(D)` is made and D is a popup with the popup on popup flag set
* Stack is `[A, B, C, D]`
If the Popup on Popup flag is not set then the underlying popup will be closed, just as when showing a normal screen on top of a popup (see above).
* Stack is ```[A, B, C]``` and C is a popup
* A call to ```monarch.show(D)``` is made and D is a popup without the popup on popup flag set
* Stack is ```[A, B, D]```
* Stack is `[A, B, C]` and C is a popup
* A call to `monarch.show(D)` is made and D is a popup without the popup on popup flag set
* Stack is `[A, B, D]`
### Screen on popup
If a screen is shown on top of one or more popups they will all be removed from the stack:
* Stack is ```[A, B, C, D]``` and C and D are popups
* A call to ```monarch.show(E)``` is made and E is not a popup
* Stack is ```[A, B, E]```
* Stack is `[A, B, C, D]` and C and D are popups
* A call to `monarch.show(E)` is made and E is not a popup
* Stack is `[A, B, E]`
## Transitions
You can add optional transitions when navigating between screens. The default behavior is that screen navigation is instant but if you have defined a transition for a screen Monarch will wait until the transition is completed before proceeding. The `Transition Url` (proxy) or `Transition Id` (collectionfactory) property described above should be the URL/Id to a script with an ```on_message``` handlers for the following messages:
* ```transition_show_in``` (constant defined as ```monarch.TRANSITION.SHOW_IN```)
* ```transition_show_out``` (constant defined as ```monarch.TRANSITION.SHOW_OUT```)
* ```transition_back_in``` (constant defined as ```monarch.TRANSITION.BACK_IN```)
* ```transition_back_out``` (constant defined as ```monarch.TRANSITION.BACK_OUT```)
When a transition is completed it is up to the developer to send a ```transition_done``` (constant ```monarch.TRANSITION.DONE```) message back to the sender to indicate that the transition is completed and that Monarch can continue the navigation sequence.
### Predefined transitions
Monarch comes with a system for setting up transitions easily in a gui_script using the ```monarch.transitions.gui``` module. Example:
local transitions = require "monarch.transitions.gui"
local monarch = require "monarch.monarch"
function init(self)
-- create transitions for the node 'root'
-- the node will slide in/out from left and right with
-- a specific easing, duration and delay
self.transition = transitions.create(gui.get_node("root"))
.show_in(transitions.slide_in_right, gui.EASING_OUTQUAD, 0.6, 0)
.show_out(transitions.slide_out_left, gui.EASING_INQUAD, 0.6, 0)
.back_in(transitions.slide_in_left, gui.EASING_OUTQUAD, 0.6, 0)
.back_out(transitions.slide_out_right, gui.EASING_INQUAD, 0.6, 0)
end
function on_message(self, message_id, message, sender)
self.transition.handle(message_id, message, sender)
-- you can also check when a transition has completed:
if message_id == monarch.TRANSITION.DONE and message.transition == monarch.TRANSITION.SHOW_IN then
print("Show in done!")
end
end
It is also possible to assign transitions to multiple nodes:
function init(self)
self.transition = transitions.create() -- note that no node is passed to transition.create()!
.show_in(gui.get_node("node1"), transitions.slide_in_right, gui.EASING_OUTQUAD, 0.6, 0)
.show_in(gui.get_node("node2"), transitions.slide_in_right, gui.EASING_OUTQUAD, 0.6, 0)
end
The predefined transitions provided by ```monarch.transitions.gui``` are:
* ```slide_in_right```
* ```slide_in_left```
* ```slide_in_top```
* ```slide_in_bottom```
* ```slide_out_right```
* ```slide_out_left```
* ```slide_out_top```
* ```slide_out_bottom```
* ```scale_in```
* ```scale_out```
* ```fade_in``` - Set node alpha to fully transparent (i.e. 0.0) and fade to fully opaque (i.e. 1.0)
* ```fade_out``` - Set node alpha to fully opaque (i.e. 1.0) and fade to fully transparent (i.e. 0.0)
Additionally there's functionality to create a full set of transitions for common transition styles:
* ```transitions.in_right_out_left(node, duration, [delay], [easing])```
* ```transitions.in_left_out_right(node, duration, [delay], [easing])```
* ```transitions.in_left_out_left(node, duration, [delay], [easing])```
* ```transitions.in_right_out_right(node, duration, [delay], [easing])```
* ```transitions.fade_in_out(node, duration, [delay], [easing])```
**PARAMETERS**
* ```node``` (node) - Gui node to animate.
* ```duration``` (number) - Transition duration in seconds.
* ```delay``` (number) - Transition delay in seconds.
* ```easing``` (table) - Easing table, created from a function provided by ```monarch.transitions.easings```
**RETURN**
* ```instance``` - The created transition instance
### Custom transitions
You can create and use your own transition as long as the provided transition function has the following function signature:
custom_transition(node, to, easing, duration, delay, cb)
**PARAMETERS**
* ```node``` (node) - Gui node to animate.
* ```to``` (vector3) - Target position.
* ```easing``` (number) - One of gui.EASING_* constants.
* ```duration``` (number) - Transition duration in seconds.
* ```delay``` (number) - Transition delay in seconds.
* ```cb``` (function) - This function must be called when the transition is completed.
### Dynamic orientation and resized windows
When using dynamic screen orientation together with gui layouts or using transitions on a platform where the window can be resized it's important to make sure that the created transitions adapt to the change in orientation or window size. The transition system takes care of layout changes automatically, but when it comes to changes in window size you need to notify the transition manually:
local transitions = require "monarch.transitions.gui"
function init(self)
self.transition = transitions.create(gui.get_node("root"))
end
function on_message(self, message_id, message, sender)
if message_id == hash("my_resize_message") then
self.transition.window_resized(message.width, message.height)
end
end
### Screen stack info and transitions
The transition message sent to the Transition Url specified in the screen configuration contains additional information about the transition. For the ```transition_show_in``` and ```transition_back_out``` messages the message contains the previous screen id:
function on_message(self, message_id, message, sender)
if message_id == hash("transition_show_in") or message_id == hash("transition_back_out") then
print(message.previous_screen)
end
end
For the ```transition_show_out``` and ```transition_back_in``` messages the message contains the next screen id:
function on_message(self, message_id, message, sender)
if message_id == hash("transition_show_out") or message_id == hash("transition_back_in") then
print(message.next_screen)
end
end
This information can be used to create dynamic transitions where the direction of the transition depends on the previous/next screen
You can add optional transitions when navigating between screens. This is [described in detail here](/README_TRANSITIONS.md).
## Screen focus gain/loss
@@ -295,205 +175,15 @@ Monarch will send focus gain and focus loss messages if a `Focus Url` (proxy) or
## Callbacks
Both the ```monarch.show()``` and ```monarch.back()``` functions take an optional callback function that will be invoked when the ```transition_show_in``` (or the ```transition_back_in``` in the case of a ```monarch.back()``` call) transition is completed. The transition is considered completed when a ```transition_done``` message has been received (see section on [transitions](#transitions) above).
Both the `monarch.show()` and `monarch.back()` functions take an optional callback function that will be invoked when the `transition_show_in` (or the `transition_back_in` in the case of a `monarch.back()` call) transition is completed. The transition is considered completed when a `transition_done` message has been received (see section on [transitions](#transitions) above).
## Monarch API
The full [Monarch API is documented here](/README_API.md).
### monarch.show(screen_id, [options], [data], [callback])
Show a Monarch screen. Note that the screen must be registered before it can be shown. The ```init()``` function of the ```screen.script``` takes care of registration. This operation will be added to the queue if Monarch is busy.
**PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to show.
* ```options``` (table) - Options when showing the new screen (see below).
* ```data``` (table) - Optional data to associate with the screen. Retrieve using ```monarch.data()```.
* ```callback``` (function) - Optional function to call when the new screen is visible.
## Monarch FAQ
The options table can contain the following fields:
**Q**: Why am I getting `ERROR GAMEOBJECT: The collection 'default' could not be created since there is already a socket with the same name`?
* ```clear``` (boolean) - If the `clear` flag is set Monarch will search the stack for the screen that is to be shown. If the screen already exists in the stack and the clear flag is set Monarch will remove all screens between the current top and the screen in question.
* ```reload``` (boolean) - If the `reload` flag is set Monarch will reload the collection proxy if it's already loaded (this can happen if the previous screen was a popup).
* ```no_stack``` (boolean) - If the `no_stack` flag is set Monarch will load the screen without adding it to the screen stack.
### monarch.hide(screen_id, [callback])
Hide a screen that has been shown using the `no_stack` option. If used on a screen that was shown without the `no_stack` option it will only hide it if the screen is on top of the stack and the behavior will be exactly like if `monarch.back()` had been called. This operation will be added to the queue if Monarch is busy.
**PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to hide.
* ```callback``` (function) - Optional function to call when the screen has been hidden.
**RETURN**
* ```success``` (boolean) - True if the process of hiding the screen was started successfully.
### monarch.back([data], [callback])
Go back to a previous Monarch screen. This operation will be added to the queue if Monarch is busy.
**PARAMETERS**
* ```data``` (table) - Optional data to associate with the screen you are going back to. Retrieve using ```monarch.data()```.
* ```callback``` (function) - Optional function to call when the previous screen is visible.
### monarch.preload(screen_id, [callback])
Preload a Monarch screen. This will load but not enable the screen. This is useful for content heavy screens that you wish to be able to show without having to wait for it load. This operation will be added to the queue if Monarch is busy.
**PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to preload.
* ```callback``` (function) - Optional function to call when the screen is preloaded.
### monarch.is_preloading(screen_id)
Check if a Monarch screen is preloading (via monarch.preload() or the Preload screen setting).
**PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to check
**RETURN**
* ```preloading``` (boolean) - True if the screen is preloading.
### monarch.when_preloaded(screen_id, callback)
Invoke a callback when a screen has been preloaded.
**PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to check
* ```callback``` (function) - Function to call when the screen has been preloaded.
### monarch.unload(screen_id, [callback])
Unload a preloaded Monarch screen. A preloaded screen will automatically get unloaded when hidden, but this function can be useful if a screen has been preloaded and it needs to be unloaded again without actually hiding it. This operation will be added to the queue if Monarch is busy.
**PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to unload.
* ```callback``` (function) - Optional function to call when the screen is unloaded.
### monarch.top([offset])
Get the id of the screen at the top of the stack.
**PARAMETERS**
* ```offset``` (number) - Optional offset from the top of the stack, ie -1 to get the previous screen
**RETURN**
* ```screen_id``` (string|hash) - Id of the requested screen
### monarch.bottom([offset])
Get the id of the screen at the bottom of the stack.
**PARAMETERS**
* ```offset``` (number) - Optional offset from the bottom of the stack
**RETURN**
* ```screen_id``` (string|hash) - Id of the requested screen
### monarch.data(screen_id)
Get the data associated with a screen (from a call to ```monarch.show()``` or ```monarch.back()```).
**PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to get data for
**RETURN**
* ```data``` (table) - Data associated with the screen.
### monarch.screen_exists(screen_id)
Check if a Monarch screen exists.
**PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to get data for
**RETURN**
* ```exists``` (boolean) - True if the screen exists.
### monarch.is_busy()
Check if Monarch is busy showing and/or hiding a screen.
**RETURN**
* ```busy``` (boolean) - True if busy hiding and/or showing a screen.
### monarch.is_top(screen_id)
Check if a Monarch screen is at the top of the view stack.
**PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to check
**RETURN**
* ```exists``` (boolean) - True if the screen is at the top of the stack.
### monarch.is_visible(screen_id)
Check if a Monarch screen is visible.
**PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to check
**RETURN**
* ```exists``` (boolean) - True if the screen is visible.
### monarch.add_listener([url])
Add a URL that will be notified of navigation events.
**PARAMETERS**
* ```url``` (url) - URL to send navigation events to. Will use current URL if omitted.
### monarch.remove_listener([url])
Remove a previously added listener.
**PARAMETERS**
* ```url``` (url) - URL to remove. Will use current URL if omitted.
### monarch.post(screen_id, message_id, [message])
Post a message to a visible screen. If the screen is created through a collection proxy it must have specified a receiver url. If the screen is created through a collection factory the function will post the message to all game objects within the collection.
**PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to post message to
* ```message_id``` (string|hash) - Id of the message to send
* ```message``` (table|nil) - Optional message data to send
**RETURN**
* ```result``` (boolean) - True if the message was sent
* ```error``` (string|nil) - Error message if unable to send message
### monarch.debug()
Enable verbose logging of the internals of Monarch.
### monarch.SCREEN_TRANSITION_IN_STARTED
Message sent to listeners added using `monarch.add_listener()` when a screen has started to transition in.
**PARAMETERS**
* ```screen``` (hash) - Id of the screen
* ```previous_screen``` (hash) - Id of the previous screen (if any)
### monarch.SCREEN_TRANSITION_IN_FINISHED
Message sent to listeners added using `monarch.add_listener()` when a screen has finished to transition in.
**PARAMETERS**
* ```screen``` (hash) - Id of the screen
* ```previous_screen``` (hash) - Id of the previous screen (if any)
### monarch.SCREEN_TRANSITION_OUT_STARTED
Message sent to listeners added using `monarch.add_listener()` when a screen has started to transition out.
**PARAMETERS**
* ```screen``` (hash) - Id of the screen
* ```next_screen``` (hash) - Id of the next screen (if any)
### monarch.SCREEN_TRANSITION_OUT_FINISHED
Message sent to listeners added using `monarch.add_listener()` when a screen has finished to transition out.
**PARAMETERS**
* ```screen``` (hash) - Id of the screen
* ```next_screen``` (hash) - Id of the next screen (if any)
**A**: Each collection that you use must be given a unique id. In this case you have more than one collection loaded with the id `default`. Select the root of each collection in the Outline panel and change the Name field in the properties panel from the default value of `default`.

205
README_API.md Normal file
View File

@@ -0,0 +1,205 @@
# Monarch API
## monarch.show(screen_id, [options], [data], [callback])
Show a Monarch screen. Note that the screen must be registered before it can be shown. The `init()` function of the screen script (either `screen_proxy.script` or `screen_factory.script`) takes care of registration. This operation will be added to the queue if Monarch is busy.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to show.
* `options` (table) - Options when showing the new screen (see below).
* `data` (table) - Optional data to associate with the screen. Retrieve using `monarch.data()`.
* `callback` (function) - Optional function to call when the new screen is visible.
The options table can contain the following fields:
* `clear` (boolean) - If the `clear` flag is set Monarch will search the stack for the screen that is to be shown. If the screen already exists in the stack and the clear flag is set Monarch will remove all screens between the current top and the screen in question.
* `reload` (boolean) - If the `reload` flag is set Monarch will reload the collection proxy if it's already loaded (this can happen if the previous screen was a popup).
* `no_stack` (boolean) - If the `no_stack` flag is set Monarch will load the screen without adding it to the screen stack.
* `sequential` (boolean) - If the `sequential` flag is set Monarch will start loading the screen only after the previous screen finished transitioning out.
* `pop` (number) - If `pop` is set to a number, Monarch will pop that number of screens from the stack before adding the new one.
## monarch.replace(screen_id, [options], [data], [callback])
Replace the top of the stack with a new screen. Equivalent to calling `monarch.show()` with `pop = 1`. It takes the same parameters as `monarch.show()`.
## monarch.hide(screen_id, [callback])
Hide a screen that has been shown using the `no_stack` option. If used on a screen that was shown without the `no_stack` option it will only hide it if the screen is on top of the stack and the behavior will be exactly like if `monarch.back()` had been called. This operation will be added to the queue if Monarch is busy.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to hide.
* `callback` (function) - Optional function to call when the screen has been hidden.
**RETURN**
* `success` (boolean) - True if the process of hiding the screen was started successfully.
## monarch.back([data], [callback])
Go back to a previous Monarch screen. This operation will be added to the queue if Monarch is busy.
**PARAMETERS**
* `data` (table) - Optional data to associate with the screen you are going back to. Retrieve using `monarch.data()`.
* `callback` (function) - Optional function to call when the previous screen is visible.
## monarch.preload(screen_id, [callback])
Preload a Monarch screen. This will load but not enable the screen. This is useful for content heavy screens that you wish to be able to show without having to wait for it load. This operation will be added to the queue if Monarch is busy.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to preload.
* `callback` (function) - Optional function to call when the screen is preloaded.
## monarch.is_preloading(screen_id)
Check if a Monarch screen is preloading (via monarch.preload() or the Preload screen setting).
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to check
**RETURN**
* `preloading` (boolean) - True if the screen is preloading.
## monarch.when_preloaded(screen_id, callback)
Invoke a callback when a screen has been preloaded.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to check
* `callback` (function) - Function to call when the screen has been preloaded.
## monarch.unload(screen_id, [callback])
Unload a preloaded Monarch screen. A preloaded screen will automatically get unloaded when hidden, but this function can be useful if a screen has been preloaded and it needs to be unloaded again without actually hiding it. This operation will be added to the queue if Monarch is busy.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to unload.
* `callback` (function) - Optional function to call when the screen is unloaded.
## monarch.top([offset])
Get the id of the screen at the top of the stack.
**PARAMETERS**
* `offset` (number) - Optional offset from the top of the stack, ie -1 to get the previous screen
**RETURN**
* `screen_id` (string|hash) - Id of the requested screen
## monarch.bottom([offset])
Get the id of the screen at the bottom of the stack.
**PARAMETERS**
* `offset` (number) - Optional offset from the bottom of the stack
**RETURN**
* `screen_id` (string|hash) - Id of the requested screen
## monarch.data(screen_id)
Get the data associated with a screen (from a call to `monarch.show()` or `monarch.back()`).
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to get data for
**RETURN**
* `data` (table) - Data associated with the screen.
## monarch.screen_exists(screen_id)
Check if a Monarch screen exists.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to get data for
**RETURN**
* `exists` (boolean) - True if the screen exists.
## monarch.is_busy()
Check if Monarch is busy showing and/or hiding a screen.
**RETURN**
* `busy` (boolean) - True if busy hiding and/or showing a screen.
## monarch.is_top(screen_id)
Check if a Monarch screen is at the top of the view stack.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to check
**RETURN**
* `exists` (boolean) - True if the screen is at the top of the stack.
## monarch.is_visible(screen_id)
Check if a Monarch screen is visible.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to check
**RETURN**
* `exists` (boolean) - True if the screen is visible.
## monarch.add_listener([url])
Add a URL that will be notified of navigation events.
**PARAMETERS**
* `url` (url) - URL to send navigation events to. Will use current URL if omitted.
## monarch.remove_listener([url])
Remove a previously added listener.
**PARAMETERS**
* `url` (url) - URL to remove. Will use current URL if omitted.
## monarch.post(screen_id, message_id, [message])
Post a message to a visible screen. If the screen is created through a collection proxy it must have specified a receiver url. If the screen is created through a collection factory the function will post the message to all game objects within the collection.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to post message to
* `message_id` (string|hash) - Id of the message to send
* `message` (table|nil) - Optional message data to send
**RETURN**
* `result` (boolean) - True if the message was sent
* `error` (string|nil) - Error message if unable to send message
## monarch.debug()
Enable verbose logging of the internals of Monarch.
## monarch.SCREEN_TRANSITION_IN_STARTED
Message sent to listeners added using `monarch.add_listener()` when a screen has started to transition in.
**PARAMETERS**
* `screen` (hash) - Id of the screen
* `previous_screen` (hash) - Id of the previous screen (if any)
## monarch.SCREEN_TRANSITION_IN_FINISHED
Message sent to listeners added using `monarch.add_listener()` when a screen has finished to transition in.
**PARAMETERS**
* `screen` (hash) - Id of the screen
* `previous_screen` (hash) - Id of the previous screen (if any)
## monarch.SCREEN_TRANSITION_OUT_STARTED
Message sent to listeners added using `monarch.add_listener()` when a screen has started to transition out.
**PARAMETERS**
* `screen` (hash) - Id of the screen
* `next_screen` (hash) - Id of the next screen (if any)
## monarch.SCREEN_TRANSITION_OUT_FINISHED
Message sent to listeners added using `monarch.add_listener()` when a screen has finished to transition out.
**PARAMETERS**
* `screen` (hash) - Id of the screen
* `next_screen` (hash) - Id of the next screen (if any)

134
README_TRANSITIONS.md Normal file
View File

@@ -0,0 +1,134 @@
# Transitions
You can add optional transitions when navigating between screens. The default behavior is that screen navigation is instant but if you have defined a transition for a screen Monarch will wait until the transition is completed before proceeding. The `Transition Url` (proxy) or `Transition Id` (collectionfactory) property described above should be the URL/Id to a script with an `on_message` handlers for the following messages:
* `transition_show_in` (constant defined as `monarch.TRANSITION.SHOW_IN`)
* `transition_show_out` (constant defined as `monarch.TRANSITION.SHOW_OUT`)
* `transition_back_in` (constant defined as `monarch.TRANSITION.BACK_IN`)
* `transition_back_out` (constant defined as `monarch.TRANSITION.BACK_OUT`)
When a transition is completed it is up to the developer to send a `transition_done` (constant `monarch.TRANSITION.DONE`) message back to the sender to indicate that the transition is completed and that Monarch can continue the navigation sequence.
## Predefined transitions
Monarch comes with a system for setting up transitions easily in a gui_script using the `monarch.transitions.gui` module. Example:
```lua
local transitions = require "monarch.transitions.gui"
local monarch = require "monarch.monarch"
function init(self)
-- create transitions for the node 'root'
-- the node will slide in/out from left and right with
-- a specific easing, duration and delay
self.transition = transitions.create(gui.get_node("root"))
.show_in(transitions.slide_in_right, gui.EASING_OUTQUAD, 0.6, 0)
.show_out(transitions.slide_out_left, gui.EASING_INQUAD, 0.6, 0)
.back_in(transitions.slide_in_left, gui.EASING_OUTQUAD, 0.6, 0)
.back_out(transitions.slide_out_right, gui.EASING_INQUAD, 0.6, 0)
end
function on_message(self, message_id, message, sender)
self.transition.handle(message_id, message, sender)
-- you can also check when a transition has completed:
if message_id == monarch.TRANSITION.DONE and message.transition == monarch.TRANSITION.SHOW_IN then
print("Show in done!")
end
end
```
It is also possible to assign transitions to multiple nodes:
```lua
function init(self)
self.transition = transitions.create() -- note that no node is passed to transition.create()!
.show_in(gui.get_node("node1"), transitions.slide_in_right, gui.EASING_OUTQUAD, 0.6, 0)
.show_in(gui.get_node("node2"), transitions.slide_in_right, gui.EASING_OUTQUAD, 0.6, 0)
end
```
The predefined transitions provided by `monarch.transitions.gui` are:
* `slide_in_right`
* `slide_in_left`
* `slide_in_top`
* `slide_in_bottom`
* `slide_out_right`
* `slide_out_left`
* `slide_out_top`
* `slide_out_bottom`
* `scale_in`
* `scale_out`
* `fade_in` - Set node alpha to fully transparent (i.e. 0.0) and fade to fully opaque (i.e. 1.0)
* `fade_out` - Set node alpha to fully opaque (i.e. 1.0) and fade to fully transparent (i.e. 0.0)
Additionally there's functionality to create a full set of transitions for common transition styles:
* `transitions.in_right_out_left(node, duration, [delay], [easing])`
* `transitions.in_left_out_right(node, duration, [delay], [easing])`
* `transitions.in_left_out_left(node, duration, [delay], [easing])`
* `transitions.in_right_out_right(node, duration, [delay], [easing])`
* `transitions.fade_in_out(node, duration, [delay], [easing])`
**PARAMETERS**
* `node` (node) - Gui node to animate.
* `duration` (number) - Transition duration in seconds.
* `delay` (number) - Transition delay in seconds.
* `easing` (table) - Easing table, created from a function provided by `monarch.transitions.easings`
**RETURN**
* `instance` - The created transition instance
## Custom transitions
You can create and use your own transition as long as the provided transition function has the following function signature:
custom_transition(node, to, easing, duration, delay, cb)
**PARAMETERS**
* `node` (node) - Gui node to animate.
* `to` (vector3) - Target position.
* `easing` (number) - One of gui.EASING_* constants.
* `duration` (number) - Transition duration in seconds.
* `delay` (number) - Transition delay in seconds.
* `cb` (function) - This function must be called when the transition is completed.
## Dynamic orientation and resized windows
When using dynamic screen orientation together with gui layouts or using transitions on a platform where the window can be resized it's important to make sure that the created transitions adapt to the change in orientation or window size. The transition system takes care of layout changes automatically, but when it comes to changes in window size you need to notify the transition manually:
```lua
local transitions = require "monarch.transitions.gui"
function init(self)
self.transition = transitions.create(gui.get_node("root"))
end
function on_message(self, message_id, message, sender)
if message_id == hash("my_resize_message") then
self.transition.window_resized(message.width, message.height)
end
end
```
## Screen stack info and transitions
The transition message sent to the Transition Url specified in the screen configuration contains additional information about the transition. For the `transition_show_in` and `transition_back_out` messages the message contains the previous screen id:
```lua
function on_message(self, message_id, message, sender)
if message_id == hash("transition_show_in") or message_id == hash("transition_back_out") then
print(message.previous_screen)
end
end
```
For the `transition_show_out` and `transition_back_in` messages the message contains the next screen id:
```lua
function on_message(self, message_id, message, sender)
if message_id == hash("transition_show_out") or message_id == hash("transition_back_in") then
print(message.next_screen)
end
end
```
This information can be used to create dynamic transitions where the direction of the transition depends on the previous/next screen.

BIN
docs/editor_script.gif Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.2 MiB

View File

@@ -0,0 +1,161 @@
local M = {}
local collection_template
local gui_script_content
local gui_file_content
local function ends_with(str, ending)
return ending == "" or str:sub(-#ending) == ending
end
local function file_exists(name)
local f=io.open(name,"r")
if f~=nil then io.close(f) return true else return false end
end
local function get_filename(path)
local main, filename, extension = path:match("(.-)([^\\/]-%.?([^%.\\/]*))$")
return main, filename
end
local function create_files(file_path)
-- Construct paths
local path = editor.get(file_path, "path")
local main, filename = get_filename(path)
local basename = filename:match("(.+)%..+")
local target_collection_path = "." .. main .. basename .. ".collection"
local target_gui_script_path = "." .. main .. basename .. ".gui_script"
local target_gui_path = "." .. main .. basename .. ".gui"
-- Create the files if they don't exists
if not file_exists(target_collection_path) then
local collection_content = collection_template(path, basename)
local collection = io.open(target_collection_path, "w")
collection:write(collection_content)
collection:close()
end
if not file_exists(target_gui_script_path) then
local gui_script = io.open(target_gui_script_path, "w")
gui_script:write(gui_script_content)
gui_script:close()
-- Put the gui_script path into the gui file
local gui_file = io.open("." .. path, "rb")
local gui_text = gui_file:read("*a")
gui_file:close()
gui_text = string.gsub(gui_text, 'script: "%.*"', [[script: "]] .. main .. basename .. ".gui_script" .. [["]])
gui_file = io.open("." .. path, "w")
gui_file:write(gui_text)
gui_file:close()
end
if not file_exists(target_gui_path) then
local gui_content = gui_template(path)
local gui = io.open(target_gui_path, "w")
gui:write(gui_content)
gui:close()
end
end
function M.get_commands()
return {
{
label="Create Monarch Scene From...",
locations = {"Assets"},
query = {
selection = {type = "resource", cardinality = "one"}
},
active = function(opts)
local path = editor.get(opts.selection, "path")
return ends_with(path, ".gui")
end,
run = function(opts)
create_files(opts.selection)
end
}
}
end
gui_template = function(gui_script)
return [[script: "]].. gui_script .. [["
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512
]]
end
gui_script_content = [[local monarch = require "monarch.monarch"
function init(self)
msg.post(".", "acquire_input_focus")
end
function final(self)
end
function update(self, dt)
end
function on_message(self, message_id, message, sender)
end
function on_input(self, action_id, action)
end
function on_reload(self)
end
]]
collection_template = function(gui_script, name)
return [[name: "]].. name .. [["
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"monarch\"\n"
" component: \"]].. gui_script .. [[\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
]]
end
return M

View File

@@ -69,6 +69,16 @@ local function pcallfn(fn, ...)
end
end
local function assign(to, from)
if not from then
return to
end
for k, v in pairs(from) do
to[k] = v
end
return to
end
local function cowait(delay)
local co = coroutine.running()
assert(co, "You must run this from within a coroutine")
@@ -83,7 +93,7 @@ end
local queue = {}
local function queue_error(message)
log(message)
print(message)
log("queue() error - clearing queue")
while next(queue) do
table.remove(queue)
@@ -178,6 +188,17 @@ function M.is_visible(id)
end
--- Check if a screen is a popup
-- @param id Screen id
-- @return true if the screen is a popup
function M.is_popup(id)
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
return screens[id].popup
end
local function register(id, settings)
assert(id, "You must provide a screen id")
id = tohash(id)
@@ -371,6 +392,13 @@ local function preload(screen)
screen.preloading = true
if screen.proxy then
log("preload() proxy")
local missing_resources = collectionproxy.missing_resources(screen.proxy)
if #missing_resources > 0 then
local error_message = ("preload() collection proxy %s is missing resources"):format(tostring(screen.id))
log(error_message)
screen.preloading = false
return false, error_message
end
screen.wait_for = PROXY_LOADED
msg.post(screen.proxy, ASYNC_LOAD)
coroutine.yield()
@@ -640,6 +668,10 @@ end
-- * clear - Set to true if the stack should be cleared down to an existing instance of the screen
-- * reload - Set to true if screen should be reloaded if it already exists in the stack and is loaded.
-- This would be the case if doing a show() from a popup on the screen just below the popup.
-- * sequential - Set to true to wait for the previous screen to show itself out before starting the
-- show in transition even when transitioning to a different scene ID.
-- * no_stack - Set to true to load the screen without adding it to the screen stack.
-- * pop - The number of screens to pop from the stack before adding the new one.
-- @param data (*) - Optional data to set on the screen. Can be retrieved by the data() function
-- @param cb (function) - Optional callback to invoke when screen is shown
function M.show(id, options, data, cb)
@@ -665,41 +697,61 @@ function M.show(id, options, data, cb)
local top = stack[#stack]
-- a screen can ignore the stack by setting the no_stack to true
local add_to_stack = not options or not options.no_stack
if add_to_stack then
if add_to_stack and top then
-- manipulate the current top
-- close popup(s) if needed
-- transition out
if top then
-- keep top popup visible if new screen can be shown on top of a popup
if top.popup and screen.popup_on_popup then
disable(top, screen)
else
-- close all popups, one by one
while top.popup do
stack[#stack] = nil
show_out(top, screen, callbacks.track())
callbacks.yield_until_done()
top = stack[#stack]
end
-- unload and transition out from top
-- wait until we are done if showing the same screen as is already visible
local same_screen = top and top.id == screen.id
show_out(top, screen, callbacks.track())
if same_screen and then
callbacks.yield_until_done()
end
local pop = options and options.pop or 0
local is_not_popup = not screen.popup
local pop_all_popups = is_not_popup -- pop all popups when transitioning screens
-- keep top popup visible if new screen can be shown on top of a popup
if top.popup and screen.popup and screen.popup_on_popup then
disable(top, screen)
else
pop_all_popups = true
end
-- close popups, one by one, either all of them or the number specified by options.pop
while top and top.popup do
if not pop_all_popups then
if pop <= 0 then break end
pop = pop - 1
end
stack[#stack] = nil
show_out(top, screen, callbacks.track())
callbacks.yield_until_done()
top = stack[#stack]
end
-- unload the previous screen and transition out from top
-- wait until we are done if showing the same screen as is already visible
if top and not top.popup then
local same_screen = top and top.id == screen.id
show_out(top, screen, callbacks.track())
if same_screen or (options and options.sequential) then
callbacks.yield_until_done()
end
end
end
-- if the screen we want to show is in the stack
-- already and the clear flag is set then we need
-- to remove every screen on the stack up until and
-- including the screen itself
if options and options.clear then
log("show() clearing")
while M.in_stack(id) do
table.remove(stack)
-- if the screen we want to show is in the stack
-- already and the clear flag is set then we need
-- to remove every screen on the stack up until and
-- including the screen itself
if options and options.clear then
log("show() clearing")
while M.in_stack(id) do
table.remove(stack)
end
end
-- pop screens off the stack
if is_not_popup then
for i = 1, pop do
local stack_top = #stack
if stack_top < 1 then break end
stack[stack_top] = nil
end
end
end
@@ -725,6 +777,20 @@ function M.show(id, options, data, cb)
end
--- Replace the top of the stack with a new screen
-- @param id (string|hash) - Id of the screen to show
-- @param options (table) - Table with options when showing the screen (can be nil). Valid values:
-- * clear - Set to true if the stack should be cleared down to an existing instance of the screen
-- * reload - Set to true if screen should be reloaded if it already exists in the stack and is loaded.
-- This would be the case if doing a show() from a popup on the screen just below the popup.
-- * no_stack - Set to true to load the screen without adding it to the screen stack.
-- @param data (*) - Optional data to set on the screen. Can be retrieved by the data() function
-- @param cb (function) - Optional callback to invoke when screen is shown
function M.replace(id, options, data, cb)
return M.show(id, assign({ pop = 1 }, options), data, cb)
end
-- Hide a screen. The screen must either be at the top of the stack or
-- visible but not added to the stack (through the no_stack option)
-- @param id (string|hash) - Id of the screen to show

View File

@@ -174,6 +174,7 @@ local function create()
if t.in_progress_count == 0 then
table.insert(t.urls, msg.url())
current_transition = t
current_transition.id = transition_id
if #t.transitions > 0 then
for i=1,#t.transitions do
local transition = t.transitions[i]
@@ -206,7 +207,7 @@ local function create()
transition.fn(transition.node, transition.node_data, transition.easing, 0, 0)
end
if current_transition.in_progress_count > 0 then
finish_transition(message_id)
finish_transition(current_transition.id)
end
end
elseif message_id == monarch.TRANSITION.SHOW_IN

View File

@@ -44,7 +44,10 @@ function M.create()
function instance.yield_until_done()
local co = coroutine.running()
callback = function()
coroutine.resume(co)
local ok, err = coroutine.resume(co)
if not ok then
print(err)
end
end
invoke_if_done()
if not is_done() then

View File

@@ -8,9 +8,25 @@ local recipients = {}
local history = {}
local function url_to_key(url)
if type(url) == "string" then
url = msg.url(url)
end
local ok, err = pcall(function() return url.socket end)
if not ok then
return url
end
if url.socket then
return hash_to_hex(url.socket or hash("")) .. hash_to_hex(url.path or hash("")) .. hash_to_hex(url.fragment or hash(""))
else
return url
end
end
local function get_recipient(url)
recipients[url] = recipients[url] or {}
return recipients[url]
local key = url_to_key(url)
recipients[key] = recipients[key] or {}
return recipients[key]
end
local function post(url, message_id, message)

View File

@@ -2,11 +2,13 @@ local deftest = require "deftest.deftest"
local test_monarch = require "test.test_monarch"
local test_callback_tracker = require "test.test_callback_tracker"
local test_transitions = require "test.test_transitions"
function init(self)
deftest.add(test_monarch)
deftest.add(test_callback_tracker)
deftest.add(test_transitions)
deftest.run({
coverage = { enabled = true },
pattern = "",

View File

@@ -133,6 +133,22 @@ return function()
assert_stack({ })
end)
it("should be able to replace screens at the top of the stack", function()
monarch.show(SCREEN1_STR)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
monarch.show(SCREEN2)
assert(wait_until_hidden(SCREEN1), "Screen1 was never hidden")
assert(wait_until_shown(SCREEN2), "Screen2 was never shown")
assert_stack({ SCREEN1, SCREEN2 })
monarch.replace(SCREEN1)
assert(wait_until_hidden(SCREEN2), "Screen2 was never hidden")
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1, SCREEN1 })
end)
it("should be able to tell if a screen is visible or not", function()
assert(not monarch.is_visible(SCREEN1))
monarch.show(SCREEN1)
@@ -302,6 +318,59 @@ return function()
assert_stack({ SCREEN1, SCREEN2 })
end)
it("should close any open popups when replacing a non-popup", function()
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
monarch.show(POPUP1)
assert(wait_until_shown(POPUP1), "Popup1 was never shown")
assert_stack({ SCREEN1, POPUP1 })
monarch.show(POPUP2)
assert(wait_until_shown(POPUP2), "Popup2 was never shown")
assert_stack({ SCREEN1, POPUP1, POPUP2 })
monarch.replace(SCREEN2)
assert(wait_until_shown(SCREEN2), "Screen2 was never shown")
assert_stack({ SCREEN2 })
end)
it("should replace a popup", function()
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
monarch.show(POPUP1)
assert(wait_until_shown(POPUP1), "Popup1 was never shown")
assert_stack({ SCREEN1, POPUP1 })
monarch.replace(POPUP2)
assert(wait_until_shown(POPUP2), "Popup2 was never shown")
assert_stack({ SCREEN1, POPUP2 })
end)
it("should replace a pop-up two levels down", function()
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
monarch.show(POPUP1)
assert(wait_until_shown(POPUP1), "Popup1 was never shown")
assert_stack({ SCREEN1, POPUP1 })
monarch.show(POPUP2)
assert(wait_until_shown(POPUP2), "Popup2 was never shown")
assert_stack({ SCREEN1, POPUP1, POPUP2 })
monarch.show(POPUP2, { pop = 2 })
assert(wait_until_shown(POPUP2), "Popup2 was never shown")
assert_stack({ SCREEN1, POPUP2 })
end)
it("shouldn't over-pop popups", function()
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
monarch.show(POPUP1)
assert(wait_until_shown(POPUP1), "Popup1 was never shown")
assert_stack({ SCREEN1, POPUP1 })
monarch.show(POPUP2, { pop = 10 })
assert(wait_until_shown(POPUP2), "Popup2 was never shown")
assert_stack({ SCREEN1, POPUP2 })
end)
it("should be able to get the id of the screen at the top and bottom of the stack", function()
assert(monarch.top() == nil)
@@ -503,5 +572,11 @@ return function()
local ok, err = monarch.post(POPUP1, "foobar")
assert(not ok and err, "Expected monarch.post() to return false plus an error message")
end)
it("should be able to check if a screen is is a popup", function()
assert(not monarch.is_popup(SCREEN1))
assert(monarch.is_popup(POPUP1))
end)
end)
end

46
test/test_transitions.lua Normal file
View File

@@ -0,0 +1,46 @@
local cowait = require "test.cowait"
local mock_msg = require "test.msg"
local mock_gui = require "deftest.mock.gui"
local unload = require "deftest.util.unload"
local monarch = require "monarch.monarch"
local transitions = require "monarch.transitions.gui"
local easing = require "monarch.transitions.easings"
return function()
describe("transitions", function()
before(function()
mock_msg.mock()
mock_gui.mock()
transitions = require "monarch.transitions.gui"
end)
after(function()
mock_msg.unmock()
mock_gui.unmock()
unload.unload("monarch%..*")
end)
it("should replay and immediately finish on layout change", function()
function dummy_transition(node, to, easing, duration, delay, cb)
print("dummy transition")
end
local node = gui.new_box_node(vmath.vector3(), vmath.vector3(100, 100, 0))
local duration = 2
local t = transitions.create(node)
.show_in(dummy_transition, easing.OUT, duration, delay or 0)
.show_out(dummy_transition, easing.IN, duration, delay or 0)
.back_in(dummy_transition, easing.OUT, duration, delay or 0)
.back_out(dummy_transition, easing.IN, duration, delay or 0)
t.handle(monarch.TRANSITION.SHOW_IN)
t.handle(hash("layout_changed"))
local messages = mock_msg.messages(msg.url())
assert(#messages == 1, "Expected one message to have been received")
assert(messages[1].message_id == monarch.TRANSITION.DONE, "Expected a TRANSITION.DONE message")
end)
end)
end