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Author SHA1 Message Date
Björn Ritzl
4691b8d75f Update README.md 2019-08-01 07:27:57 +02:00
Björn Ritzl
6b3cc11073 Added support for monarch.post() 2019-08-01 07:21:20 +02:00
Björn Ritzl
c7981e77cf Fixed typo in assert text 2019-08-01 07:20:48 +02:00
Björn Ritzl
7ee651df37 Fixed some minor issues in the docs 2019-08-01 07:20:09 +02:00
Björn Ritzl
fbf8ad98f8 Cleanup 2019-08-01 07:13:45 +02:00
Björn Ritzl
63c965572d Improved test wait functionality 2019-08-01 07:13:25 +02:00
Björn Ritzl
ebc1d09c21 Wrong logging of input focus actions 2019-08-01 06:16:54 +02:00
Björn Ritzl
9ab73567f8 No need to pass in a hash when getting the data 2019-08-01 06:16:15 +02:00
Björn Ritzl
1ef779a37b Update .travis.yml 2019-07-31 18:36:39 +02:00
Björn Ritzl
d74efaf186 Added callback tracker tests 2019-07-31 18:20:06 +02:00
Björn Ritzl
f5879a5f63 Added support for multiple nodes per transition 2019-07-29 07:34:34 +02:00
Björn Ritzl
97c97e738d No point in having an auth token 2019-06-13 18:24:35 +02:00
Björn Ritzl
e4ca53630e Assert on coroutine.resume to catch more errors 2019-05-02 09:36:52 +02:00
Björn Ritzl
9afd77e2b0 Changed scope of top in show() 2019-05-02 09:36:23 +02:00
Björn Ritzl
9808c09aa1 Wait when reloading 2019-05-02 09:36:03 +02:00
Björn Ritzl
05f91dd763 Make sure focus_lost messages is received
Fixes #42
2019-03-17 21:50:01 +01:00
Björn Ritzl
b57609f061 Added additional tests and increased test framework version 2019-03-08 11:37:49 +01:00
Björn Ritzl
57946d27bf Added is_preloading() and when_loaded() 2019-03-08 10:28:39 +01:00
Björn Ritzl
1bc0ae09ee Simplified coroutine usage when running screen code 2019-03-08 09:11:37 +01:00
Björn Ritzl
66bdde41ed Make sure to pcall when invoking callbacks 2019-03-08 09:08:34 +01:00
Björn Ritzl
35dd0c3f70 Changed from listeners to transition_listeners table to be more explicit 2019-03-08 09:07:12 +01:00
Björn Ritzl
7d986ada1b pcall in the callback tracker 2019-03-08 09:03:29 +01:00
Björn Ritzl
7e2ff2990c Make sure to also reload pre-loaded screens if required
Fixes #39
2019-03-05 00:21:23 +01:00
Björn Ritzl
38f95e0b5b Wait for popups when closing them 2019-01-23 08:08:56 +01:00
Björn Ritzl
79df80df33 Added show() function for adding outside the stack. Fixes #26 2019-01-11 11:11:19 +01:00
Björn Ritzl
ff8214583b Added support for unloading a preloaded screen 2019-01-11 08:47:24 +01:00
Björn Ritzl
7740499821 Added support for automatically preloading screens 2019-01-11 08:47:06 +01:00
Björn Ritzl
7f770d6b3b Merge branch 'master' of https://github.com/britzl/monarch 2019-01-11 06:52:59 +01:00
Björn Ritzl
f38f624a3b Moved the popup inside the menu to test how nested screens work 2019-01-11 06:52:57 +01:00
Björn Ritzl
2fa4b59041 Added note on nested screens
Fixes #35
2019-01-10 10:18:03 +01:00
Björn Ritzl
753d003861 Preload fix (#34)
* Don't try to preload if monarch is busy
* Added test for #32
2018-12-10 12:27:11 +01:00
Björn Ritzl
8a0a36a2d5 Added new screenshots and linked to them from the docs (#30) 2018-10-03 13:41:58 +02:00
Björn Ritzl
c98a8ef44a Updated to deftest-2.4.3 2018-08-01 08:10:25 +02:00
Björn Ritzl
588398e23e Updated code coverage collection 2018-08-01 07:49:27 +02:00
Björn Ritzl
75e3ac1ce9 Added code coverage badge 2018-07-31 19:07:13 +02:00
Björn Ritzl
5ec208d10d Collect code coverage 2018-07-31 19:01:22 +02:00
Björn Ritzl
3443484cce Added support for collection factories 2018-07-27 13:28:36 +02:00
Björn Ritzl
3a7187b844 Added layers to all guis in the example 2018-07-27 12:30:33 +02:00
Björn Ritzl
b73ed95315 Removed code duplication when loading 2018-07-27 09:48:59 +02:00
Björn Ritzl
8d1051f0fd Added Timestep below Popup
Fixes #25
2018-07-26 10:52:03 +02:00
Björn Ritzl
bc4260d72a Added fade in/out transition 2018-07-13 06:54:26 +02:00
Björn Ritzl
07eacc7a5f Track when callbacks are invoked so that we can ensure that all screens are shown/hidden before invoking callbacks 2018-06-21 11:33:20 +02:00
Björn Ritzl
5ee6ea5982 Log when monarch is busy 2018-06-21 11:30:17 +02:00
Björn Ritzl
f590c75b9e Removed debug prints that was accidentally left behind 2018-06-21 11:29:59 +02:00
Björn Ritzl
d528947998 Updated docs with new notification messages 2018-06-20 13:49:02 +02:00
Björn Ritzl
22f0e6cddf Changed from single notification to begin and end notification for every navigation 2018-06-20 13:46:45 +02:00
Björn Ritzl
b13adcfb62 Added listener documentation 2018-06-20 07:36:16 +02:00
Björn Ritzl
3947e86169 Added navigation listeners 2018-06-20 07:30:38 +02:00
Björn Ritzl
e570eac40b Don't preload an already loaded screen 2018-06-18 07:19:37 +02:00
Björn Ritzl
d1cf8281c9 Added helpers for common sets of transitions 2018-06-16 22:43:25 +02:00
Björn Ritzl
091fab0c7f Changed how monarch busy state is tracked 2018-06-16 22:27:03 +02:00
Björn Ritzl
01196ad350 Updated changelog 2018-06-10 16:19:52 +02:00
Björn Ritzl
4231b0b89c Prevent show/back operations while busy
Fixes #22
2018-06-10 16:17:41 +02:00
Alexey Gulev
c2239d67e5 Finish transition when layout changes (#21)
* If layout changes when transaction in progress we have to finish current transaction
2018-06-10 14:31:46 +02:00
Björn Ritzl
9765daa2a9 Updated changelog (again) 2018-06-08 07:48:33 +02:00
Björn Ritzl
7b2b269c72 Update changelog 2018-06-08 07:42:17 +02:00
Björn Ritzl
cf75bef8da Merge branch 'master' of https://github.com/britzl/monarch 2018-06-04 13:56:47 +02:00
Björn Ritzl
66b1f7ca2e Added monarch.top() and bottom() 2018-06-04 13:56:45 +02:00
Björn Ritzl
0fdfb6fd11 Send information about the next/prev screen in transition message 2018-06-04 13:56:23 +02:00
Alexey Gulev
6fbec4ab8f preventing double preload of the screen (#20)
* preventing double preload of the screen
2018-06-04 07:48:46 +02:00
53 changed files with 3092 additions and 466 deletions

1
.gitignore vendored
View File

@@ -8,3 +8,4 @@ build
.cproject .cproject
builtins builtins
.internal .internal
luacov.report.out

74
.luacov Normal file
View File

@@ -0,0 +1,74 @@
local reporter = require "luacov.reporter.defold"
--- Default values for configuration options.
-- For project specific configuration create '.luacov' file in your project
-- folder. It should be a Lua script setting various options as globals
-- or returning table of options.
-- @class module
-- @name deftest.coverage.configuration
return {
--- Reporter class to use when creating a report. Default: DefaultReporter from reporter.lua
reporter = reporter,
--- Filename to store collected stats. Default: "luacov.stats.out".
statsfile = "luacov.stats.out",
--- Filename to store report. Default: "luacov.report.out".
reportfile = "luacov.report.out",
--- Enable saving coverage data after every `savestepsize` lines?
-- Setting this flag to `true` in config is equivalent to running LuaCov
-- using `luacov.tick` module. Default: false.
tick = false,
--- Stats file updating frequency for `luacov.tick`.
-- The lower this value - the more frequently results will be written out to the stats file.
-- You may want to reduce this value (to, for example, 2) to avoid losing coverage data in
-- case your program may terminate without triggering luacov exit hooks that are supposed
-- to save the data. Default: 100.
savestepsize = 100,
--- Run reporter on completion? Default: true.
runreport = true,
--- Delete stats file after reporting? Default: false.
deletestats = true,
--- Process Lua code loaded from raw strings?
-- That is, when the 'source' field in the debug info
-- does not start with '@'. Default: true.
codefromstrings = true,
--- Lua patterns for files to include when reporting.
-- All will be included if nothing is listed.
-- Do not include the '.lua' extension. Path separator is always '/'.
-- Overruled by `exclude`.
-- @usage
-- include = {
-- "mymodule$", -- the main module
-- "mymodule%/.+$", -- and everything namespaced underneath it
-- }
include = {},
--- Lua patterns for files to exclude when reporting.
-- Nothing will be excluded if nothing is listed.
-- Do not include the '.lua' extension. Path separator is always '/'.
-- Overrules `include`.
exclude = { "^test%/.+$", "^deftest%/.+$" },
--- Table mapping names of modules to be included to their filenames.
-- Has no effect if empty.
-- Real filenames mentioned here will be used for reporting
-- even if the modules have been installed elsewhere.
-- Module name can contain '*' wildcard to match groups of modules,
-- in this case corresponding path will be used as a prefix directory
-- where modules from the group are located.
-- @usage
-- modules = {
-- ["some_rock"] = "src/some_rock.lua",
-- ["some_rock.*"] = "src"
-- }
modules = {},
}

View File

@@ -17,12 +17,16 @@ language: java
jdk: jdk:
- oraclejdk8 - oraclejdk8
#DEFOLD_AUTH=auth token dist: trusty
env: env:
global: global:
- secure: "1rVLsDcb7dFdgyB9D1JQDr4JhWSosoMvgYgrqZNPxJ/Du3qtY3bk6dgQim+g2fDMQpDOPCQ/EhmhtrLJrIgBhhvOcsrVKT8gl9ZnATw5tHGI6XTw3eod8WgsU8owlc7CaT3XaUgwVshmW3oB/257SDf6kHwsCv/gAJuCEL5RZp76BhTWsfyeDCgz5XXgWx4a21tcIWz96jxEsrYQKLLV2ne55CxU5Hw9IMU7Ig7pkGoYCf1g+iUEA39NC8nIrQibUoJj3yNB2u3ZFwGf2LuDjjkSIsyYWn1LzA2fQYw5uAcjiQ/aDkj6sAEvwrWsIsJhOon5cQBFIU6cIIN2oK3A7BA0zJj0EsTFPUMIeryyoqiuLUDoIvHD/eEqouNduP6Kml02Ql0pDZnjDy/+nzp2e7VA5Sd9Xg1XKd1mmHKx4nc2U+IcIDZWAerFKcqQqeZSwzz5igv07w5zYZ99KCSBMH2K/2H/CNekHa6SQQ29mC8D3lDXOfwEq3fAhsabgUGe2uAgUY1nKwJBKEi7r+KEROBr5ydkWenzbCXv3GNNsuCHKpNFuoZv3QMyjUjlPBxZVndNLSv85juhkBx6wXAh8CxTt78Y8GV0xI8oazSM065gpDmENGVqyO1bUn2CZF8YRC4MLfHK+245QN82ui+YOqVudTX8RGWnX0GFUncjaRQ=" - DEFOLD_AUTH=foobar
- DEFOLD_USER=bjorn.ritzl@king.com - DEFOLD_USER=bjorn.ritzl@gmail.com
- DEFOLD_BOOSTRAP_COLLECTION=/test/test.collectionc - DEFOLD_BOOSTRAP_COLLECTION=/test/test.collectionc
script: script:
- "./.travis/run.sh" - "./.travis/run.sh"
after_success:
- bash <(curl -s https://codecov.io/bash)

60
CHANGELOG.md Normal file
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@@ -0,0 +1,60 @@
## Monarch 2.8.0 [britzl released 2018-06-10]
NEW: Prevent show/hide operations while busy showing/hiding another screen
FIX: Make sure to properly finish active transitions when layout changes
## Monarch 2.7.0 [britzl released 2018-06-04]
NEW: Added monarch.top([offset]) and monarch.bottom([offset]) to get screen id of top and bottom screens (w. optional offset)
NEW: Transition messages now contain `next_screen` or `previous_screen`
## Monarch 2.6.1 [britzl released 2018-06-04]
FIX: Check if screen has already been preloaded before trying to preload it again (the callback will still be invoked).
## Monarch 2.6.0 [britzl released 2018-06-03]
NEW: monarch.preload() to load but not show a screen. Useful for content heavy screens that you wish to show without delay.
## Monarch 2.5.0 [britzl released 2018-06-01]
NEW: Transitions will send a `transition_done` message to the creator of the transition to notify that the transition has finished. The `message` will contain which transition that was finished.
## Monarch 2.4.0 [britzl released 2018-05-26]
NEW: Screen transitions are remembered so that they can be replayed when the screen layout changes.
## Monarch 2.3.0 [britzl released 2018-03-24]
CHANGE: The functions in monarch.lua that previously only accepted a hash as screen id now also accepts strings (and does the conversion internally)
## Monarch 2.2.0 [britzl released 2018-03-19]
NEW: Transitions now handle layout changes (via `layout_changed` message)
NEW: Transitions can now be notified of changes in window size using transition.window_resize(width, height)
## Monarch 2.1 [britzl released 2017-12-27]
NEW: Added Popup on Popup flag that allows a popup to be shown on top of another popup
## Monarch 2.0 [britzl released 2017-12-08]
BREAKING CHANGE: If you are using custom screen transitions (ie your own transition functions) you need to make a change to the function. The previous function signature was ```(node, to, easing, duration, delay, url)``` where ```url``` was the URL to where the ```transition_done``` message was supposed to be posted. The new function signature for a transition function is: ```(node, to, easing, duration, delay, cb)``` where ```cb``` is a function that should be invoked when the transition is completed.
FIX: Fixed issues related to screen transitions.
FIX: Code cleanup to reduce code duplication.
FIX: Improved documentation regarding transitions.
## Monarch 1.4 [britzl released 2017-12-06]
FIX: Several bugfixes for specific corner cases.
## Monarch 1.3 [britzl released 2017-12-01]
FIX: monarch.back(data, cb) set the data on the previous screen not the new current screen.
NEW: monarch.is_top(id)
NEW: monarch.get_stack()
NEW: monarch.in_stack(id)
## Monarch 1.2 [britzl released 2017-11-28]
NEW: Message id constants exposed from the Monarch module
NEW: Focus lost/gained contains id of next/previous screen
## Monarch 1.1 [britzl released 2017-11-22]
FIX: Bugfixes for transitions and state under certain circumstances
NEW: Added 'reload' option to show() command.
## Monarch 1.0 [britzl released 2017-09-28]
First public stable release
## Monarch 0.9 [britzl released 2017-09-17]

262
README.md
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@@ -1,11 +1,13 @@
![](docs/logo.jpg) ![](docs/logo.jpg)
[![Build Status](https://travis-ci.org/britzl/monarch.svg?branch=master)](https://travis-ci.org/britzl/monarch) [![Build Status](https://travis-ci.org/britzl/monarch.svg?branch=master)](https://travis-ci.org/britzl/monarch)
[![Code Coverage](https://codecov.io/gh/britzl/monarch/branch/master/graph/badge.svg)](https://codecov.io/gh/britzl/monarch)
[![Latest Release](https://img.shields.io/github/release/britzl/monarch.svg)](https://github.com/britzl/monarch/releases) [![Latest Release](https://img.shields.io/github/release/britzl/monarch.svg)](https://github.com/britzl/monarch/releases)
# Monarch # Monarch
Monarch is a screen manager for the [Defold](https://www.defold.com) game engine. Monarch is a screen manager for the [Defold](https://www.defold.com) game engine.
# Installation # Installation
You can use Monarch in your own project by adding this project as a [Defold library dependency](http://www.defold.com/manuals/libraries/). Open your game.project file and in the dependencies field under project add: You can use Monarch in your own project by adding this project as a [Defold library dependency](http://www.defold.com/manuals/libraries/). Open your game.project file and in the dependencies field under project add:
@@ -13,20 +15,46 @@ https://github.com/britzl/monarch/archive/master.zip
Or point to the ZIP file of a [specific release](https://github.com/britzl/monarch/releases). Or point to the ZIP file of a [specific release](https://github.com/britzl/monarch/releases).
# Usage # Usage
Using Monarch requires that screens are created in a certain way. Once you have one or more screens created you can start navigating between the screens. Using Monarch requires that screens are created in a certain way. Once you have one or more screens created you can start navigating between the screens.
## Creating screens ## Creating screens
Monarch screens are created in individual collections and loaded through collection proxies. The recommended setup is to create one game object per screen and per game object attach a collection proxy component and an instance of the ```screen.script``` provided by Monarch. The ```screen.script``` will take care of the setup of the screen. All you need to do is to make sure that the script properties on the ```screen.script``` are correct: Monarch screens are created in individual collections and either loaded through collection proxies or created through collection factories.
### Collection proxies
For proxies the recommended setup is to create one game object per screen and per game object attach a collection proxy component and an instance of the ```screen_proxy.script``` provided by Monarch. The ```screen_proxy.script``` will take care of the setup of the screen. All you need to do is to make sure that the script properties on the script are correct:
* **Screen Proxy (url)** - The URL to the collection proxy component containing the actual screen. Defaults to ```#collectionproxy```. * **Screen Proxy (url)** - The URL to the collection proxy component containing the actual screen. Defaults to ```#collectionproxy```.
* **Screen Id (hash)** - A unique id that can be used to reference the screen when navigating your app. * **Screen Id (hash)** - A unique id that can be used to reference the screen when navigating your app.
* **Popup (boolean)** - Check this if the screen should be treated as a [popup](#popups). * **Popup (boolean)** - Check this if the screen should be treated as a [popup](#popups).
* **Popup on Popup (boolean)** - Check this if the screen is a [popup](#popups) and it can be shown on top of other popups. * **Popup on Popup (boolean)** - Check this if the screen is a [popup](#popups) and it can be shown on top of other popups.
* **Transition Url (url)** - Optional URL to call when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)). * **Timestep below Popup (number)** - Timestep to set on screen proxy when it is below a popup. This is useful when pausing animations and gameplay while a popup is open.
* **Focus Url (url)** - Optional URL to call when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)). * **Transition Url (url)** - Optional URL to post messages to when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)).
* **Focus Url (url)** - Optional URL to post messages to when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)).
* **Receiver Url (url)** - Optional URL to post messages to using `monarch.post()`.
* **Preload (boolean)** - Check this if the screen should be preloaded and kept loaded at all times. For a collection proxy it means that it will be async loaded but not enabled at all times while not visible. This can also temporarily be achieved through the `monarch.preload()` function.
![](docs/setup.png) ![](docs/setup_proxy.png)
### Collection factories
For factories the recommended setup is to create one game object per screen and per game object attach a collection factory component and an instance of the ```screen_factory.script``` provided by Monarch. The ```screen_factory.script``` will take care of the setup of the screen. All you need to do is to make sure that the script properties on the script are correct:
* **Screen Factory (url)** - The URL to the collection factory component containing the actual screen. Defaults to ```#collectionfactory```.
* **Screen Id (hash)** - A unique id that can be used to reference the screen when navigating your app.
* **Popup (boolean)** - Check this if the screen should be treated as a [popup](#popups).
* **Popup on Popup (boolean)** - Check this if the screen is a [popup](#popups) and it can be shown on top of other popups.
* **Transition Id (hash)** - Optional id of the game object to send a message to when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)).
* **Focus Id (hash)** - Optional id of the game object to send a message to when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)).
* **Preload (boolean)** - Check this if the screen should be preloaded and kept loaded at all times. For a collection factory this means that its resources will be dynamically loaded at all times. This can also temporarily be achieved through the `monarch.preload()` function.
![](docs/setup_factory.png)
Note: Monarch supports dynamic collection factories (ie where the "Load Dynamically" checkbox is checked).
## Nesting screens
Sometimes it might be desirable to have a screen that contains one or more sub-screens or children, for instance popups that are used only by that screen. Monarch supports nested screens only when the parent screen is created via a collection factory. If the parent screen is loaded via a collection proxy the sub/child-screens won't be able to receive any input.
## Navigating between screens ## Navigating between screens
The navigation in Monarch is based around a stack of screens. When a screen is shown it is pushed to the top of the stack. When going back to a previous screen the topmost screen on the stack is removed. Example: The navigation in Monarch is based around a stack of screens. When a screen is shown it is pushed to the top of the stack. When going back to a previous screen the topmost screen on the stack is removed. Example:
@@ -69,6 +97,15 @@ As opposed to if the ```clear``` flag was not set:
* A call to ```monarch.show(B, { clear = false })``` is made * A call to ```monarch.show(B, { clear = false })``` is made
* Stack is ```[A, B, C, D, B]``` - (B is on top) * Stack is ```[A, B, C, D, B]``` - (B is on top)
#### Showing a screen without adding it to the stack
Monarch can also show a screen without adding it to the stack. This can be used to for instance load a collection containing a background that you want to have visible at all times. You show and hide such a screen like this:
-- show the background without adding it to the stack
monarch.show(hash("background"), { no_stack = true })
-- hide the background
monarch.hide(hash("background"))
### Going back to a previous screen ### Going back to a previous screen
You navigate back in the screen hierarchy in one of two ways: You navigate back in the screen hierarchy in one of two ways:
@@ -111,15 +148,17 @@ If a screen is shown on top of one or more popups they will all be removed from
## Transitions ## Transitions
You can add optional transitions when navigating between screens. The default behavior is that screen navigation is instant but if you have defined a transition for a screen Monarch will wait until the transition is completed before proceeding. The Transition Url property described above should be the URL to a script with an ```on_message``` handlers for the following messages: You can add optional transitions when navigating between screens. The default behavior is that screen navigation is instant but if you have defined a transition for a screen Monarch will wait until the transition is completed before proceeding. The `Transition Url` (proxy) or `Transition Id` (collectionfactory) property described above should be the URL/Id to a script with an ```on_message``` handlers for the following messages:
* ```transition_show_in``` (constant defined as ```monarch.TRANSITION.SHOW_IN```) * ```transition_show_in``` (constant defined as ```monarch.TRANSITION.SHOW_IN```)
* ```transition_show_out``` (constant defined as ```monarch.TRANSITION.SHOW_OUT```) * ```transition_show_out``` (constant defined as ```monarch.TRANSITION.SHOW_OUT```)
* ```transition_back_in``` (constant defined as ```monarch.TRANSITION.BACK_IN```) * ```transition_back_in``` (constant defined as ```monarch.TRANSITION.BACK_IN```)
* ```transition_back_out``` (constant defined as ```monarch.TRANSITION.BACK_OUT```) * ```transition_back_out``` (constant defined as ```monarch.TRANSITION.BACK_OUT```)
When a transition is completed it is up to the developer to send a ```transition_done``` (constant ```monarch.TRANSITION.DONE```) message back to the sender to indicate that the transition is completed and that Monarch can continue the navigation sequence. Monarch comes with a system for setting up transitions easily in a gui_script. Example: When a transition is completed it is up to the developer to send a ```transition_done``` (constant ```monarch.TRANSITION.DONE```) message back to the sender to indicate that the transition is completed and that Monarch can continue the navigation sequence.
### Predefined transitions
Monarch comes with a system for setting up transitions easily in a gui_script using the ```monarch.transitions.gui``` module. Example: Monarch comes with a system for setting up transitions easily in a gui_script using the ```monarch.transitions.gui``` module. Example:
local transitions = require "monarch.transitions.gui" local transitions = require "monarch.transitions.gui"
@@ -144,7 +183,6 @@ Monarch comes with a system for setting up transitions easily in a gui_script us
end end
end end
### Predefined transitions
The predefined transitions provided by ```monarch.transitions.gui``` are: The predefined transitions provided by ```monarch.transitions.gui``` are:
* ```slide_in_right``` * ```slide_in_right```
@@ -157,6 +195,26 @@ The predefined transitions provided by ```monarch.transitions.gui``` are:
* ```slide_out_bottom``` * ```slide_out_bottom```
* ```scale_in``` * ```scale_in```
* ```scale_out``` * ```scale_out```
* ```fade_in``` - Set node alpha to fully transparent (i.e. 0.0) and fade to fully opaque (i.e. 1.0)
* ```fade_out``` - Set node alpha to fully opaque (i.e. 1.0) and fade to fully transparent (i.e. 0.0)
Additionally there's functionality to create a full set of transitions for common transition styles:
* ```transitions.in_right_out_left(node, duration, [delay], [easing])```
* ```transitions.in_left_out_right(node, duration, [delay], [easing])```
* ```transitions.in_left_out_left(node, duration, [delay], [easing])```
* ```transitions.in_right_out_right(node, duration, [delay], [easing])```
* ```transitions.fade_in_out(node, duration, [delay], [easing])```
**PARAMETERS**
* ```node``` (node) - Gui node to animate.
* ```duration``` (number) - Transition duration in seconds.
* ```delay``` (number) - Transition delay in seconds.
* ```easing``` (table) - Easing table, created from a function provided by ```monarch.transitions.easings```
**RETURN**
* ```instance``` - The created transition instance
### Custom transitions ### Custom transitions
You can create and use your own transition as long as the provided transition function has the following function signature: You can create and use your own transition as long as the provided transition function has the following function signature:
@@ -171,6 +229,7 @@ You can create and use your own transition as long as the provided transition fu
* ```delay``` (number) - Transition delay in seconds. * ```delay``` (number) - Transition delay in seconds.
* ```cb``` (function) - This function must be called when the transition is completed. * ```cb``` (function) - This function must be called when the transition is completed.
### Dynamic orientation and resized windows ### Dynamic orientation and resized windows
When using dynamic screen orientation together with gui layouts or using transitions on a platform where the window can be resized it's important to make sure that the created transitions adapt to the change in orientation or window size. The transition system takes care of layout changes automatically, but when it comes to changes in window size you need to notify the transition manually: When using dynamic screen orientation together with gui layouts or using transitions on a platform where the window can be resized it's important to make sure that the created transitions adapt to the change in orientation or window size. The transition system takes care of layout changes automatically, but when it comes to changes in window size you need to notify the transition manually:
@@ -187,8 +246,28 @@ When using dynamic screen orientation together with gui layouts or using transit
end end
### Screen stack info and transitions
The transition message sent to the Transition Url specified in the screen configuration contains additional information about the transition. For the ```transition_show_in``` and ```transition_back_out``` messages the message contains the previous screen id:
function on_message(self, message_id, message, sender)
if message_id == hash("transition_show_in") or message_id == hash("transition_back_out") then
print(message.previous_screen)
end
end
For the ```transition_show_out``` and ```transition_back_in``` messages the message contains the next screen id:
function on_message(self, message_id, message, sender)
if message_id == hash("transition_show_out") or message_id == hash("transition_back_in") then
print(message.next_screen)
end
end
This information can be used to create dynamic transitions where the direction of the transition depends on the previous/next screen
## Screen focus gain/loss ## Screen focus gain/loss
Monarch will send focus gain and focus loss messages if a Focus Url was provided when the screen was created. The focus gained message will contain the id of the previous screen and the focus loss message will contain the id of the next screen. Example: Monarch will send focus gain and focus loss messages if a `Focus Url` (proxy) or `Focus Id` (collectionfactory) was provided when the screen was created. The focus gained message will contain the id of the previous screen and the focus loss message will contain the id of the next screen. Example:
local monarch = require "monarch.monarch" local monarch = require "monarch.monarch"
@@ -200,24 +279,42 @@ Monarch will send focus gain and focus loss messages if a Focus Url was provided
end end
end end
## Callbacks ## Callbacks
Both the ```monarch.show()``` and ```monarch.back()``` functions take an optional callback function that will be invoked when the ```transition_show_in``` (or the ```transition_back_in``` in the case of a ```monarch.back()``` call) transition is completed. The transition is considered completed when a ```transition_done``` message has been received (see section on [transitions](#transitions) above). Both the ```monarch.show()``` and ```monarch.back()``` functions take an optional callback function that will be invoked when the ```transition_show_in``` (or the ```transition_back_in``` in the case of a ```monarch.back()``` call) transition is completed. The transition is considered completed when a ```transition_done``` message has been received (see section on [transitions](#transitions) above).
## Monarch API ## Monarch API
### monarch.show(screen_id, [options], [data], [callback]) ### monarch.show(screen_id, [options], [data], [callback])
Show a Monarch screen. Note that the screen must be registered before it can be shown. The ```init()``` function of the ```screen.script``` takes care of registration. Show a Monarch screen. Note that the screen must be registered before it can be shown. The ```init()``` function of the ```screen.script``` takes care of registration.
**PARAMETERS** **PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to show. * ```screen_id``` (string|hash) - Id of the screen to show.
* ```options``` (table) - Options when showing the new screen (see below). * ```options``` (table) - Options when showing the new screen (see below).
* ```data``` (table) - Optional data to associate with the screen. Retrieve using ```monarch.data()```. * ```data``` (table) - Optional data to associate with the screen. Retrieve using ```monarch.data()```.
* ```callback``` (function) - Optional function to call when the new screen is visible. * ```callback``` (function) - Optional function to call when the new screen is visible.
The options table can contain the following fields: The options table can contain the following fields:
* ```clear``` (boolean) - If the clear flag is set Monarch will search the stack for the screen that is to be shown. If the screen already exists in the stack and the clear flag is set Monarch will remove all screens between the current top and the screen in question. * ```clear``` (boolean) - If the `clear` flag is set Monarch will search the stack for the screen that is to be shown. If the screen already exists in the stack and the clear flag is set Monarch will remove all screens between the current top and the screen in question.
* ```reload``` (boolean) - If the reload flag is set Monarch will reload the collection proxy if it's already loaded (this can happen if the previous screen was a popup). * ```reload``` (boolean) - If the `reload` flag is set Monarch will reload the collection proxy if it's already loaded (this can happen if the previous screen was a popup).
* ```no_stack``` (boolean) - If the `no_stack` flag is set Monarch will load the screen without adding it to the screen stack.
**RETURN**
* ```success``` (boolean) - True if the process of showing the screen was started successfully. False if already busy showing/hiding a screen.
### monarch.hide(screen_id, [callback])
Hide a screen that has been shown using the `no_stack` option. If used on a screen that was shown without the `no_stack` option it will only hide it if the screen is on top of the stack and the behavior will be exactly like if `monarch.back()` had been called.
**PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to hide.
* ```callback``` (function) - Optional function to call when the screen has been hidden.
**RETURN**
* ```success``` (boolean) - True if the process of hiding the screen was started successfully.
### monarch.back([data], [callback]) ### monarch.back([data], [callback])
Go back to a previous Monarch screen Go back to a previous Monarch screen
@@ -226,20 +323,69 @@ Go back to a previous Monarch screen
* ```data``` (table) - Optional data to associate with the screen you are going back to. Retrieve using ```monarch.data()```. * ```data``` (table) - Optional data to associate with the screen you are going back to. Retrieve using ```monarch.data()```.
* ```callback``` (function) - Optional function to call when the previous screen is visible. * ```callback``` (function) - Optional function to call when the previous screen is visible.
**RETURN**
* ```success``` (boolean) - True if the process of going back to a previous screen was started successfully. False if already busy showing/hiding a screen.
### monarch.preload(screen_id, [callback]) ### monarch.preload(screen_id, [callback])
Preload a Monarch screen. This will load but not enable the screen. This is useful for content heavy screens that you wish to be able to show without having to wait for it load. Preload a Monarch screen. This will load but not enable the screen. This is useful for content heavy screens that you wish to be able to show without having to wait for it load.
**PARAMETERS** **PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to preload. * ```screen_id``` (string|hash) - Id of the screen to preload.
* ```callback``` (function) - Optional function to call when the new screen is preloaded. * ```callback``` (function) - Optional function to call when the screen is preloaded.
### monarch.is_preloading(screen_id)
Check if a Monarch screen is preloading (via monarch.preload() or the Preload screen setting).
**PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to check
**RETURN**
* ```preloading``` (boolean) - True if the screen is preloading.
### monarch.when_preloaded(screen_id, callback)
Invoke a callback when a screen has been preloaded.
**PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to check
* ```callback``` (function) - Function to call when the screen has been preloaded.
### monarch.unload(screen_id, [callback])
Unload a preloaded Monarch screen. A preloaded screen will automatically get unloaded when hidden, but this function can be useful if a screen has been preloaded and it needs to be unloaded again without actually hiding it.
**PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to unload.
* ```callback``` (function) - Optional function to call when the screen is unloaded.
### monarch.top([offset])
Get the id of the screen at the top of the stack.
**PARAMETERS**
* ```offset``` (number) - Optional offset from the top of the stack, ie -1 to get the previous screen
**RETURN**
* ```screen_id``` (string|hash) - Id of the requested screen
### monarch.bottom([offset])
Get the id of the screen at the bottom of the stack.
**PARAMETERS**
* ```offset``` (number) - Optional offset from the bottom of the stack
**RETURN**
* ```screen_id``` (string|hash) - Id of the requested screen
### monarch.data(screen_id) ### monarch.data(screen_id)
Get the data associated with a screen (from a call to ```monarch.show()``` or ```monarch.back()```). Get the data associated with a screen (from a call to ```monarch.show()``` or ```monarch.back()```).
**PARAMETERS** **PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to get data for * ```screen_id``` (string|hash) - Id of the screen to get data for
**RETURN** **RETURN**
* ```data``` (table) - Data associated with the screen. * ```data``` (table) - Data associated with the screen.
@@ -249,11 +395,97 @@ Get the data associated with a screen (from a call to ```monarch.show()``` or ``
Check if a Monarch screen exists. Check if a Monarch screen exists.
**PARAMETERS** **PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to get data for * ```screen_id``` (string|hash) - Id of the screen to get data for
**RETURN** **RETURN**
* ```exists``` (boolean) - True if the screen exists. * ```exists``` (boolean) - True if the screen exists.
### monarch.is_busy()
Check if Monarch is busy showing and/or hiding a screen.
**RETURN**
* ```busy``` (boolean) - True if busy hiding and/or showing a screen.
### monarch.is_top(screen_id)
Check if a Monarch screen is at the top of the view stack.
**PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to check
**RETURN**
* ```exists``` (boolean) - True if the screen is at the top of the stack.
### monarch.is_visible(screen_id)
Check if a Monarch screen is visible.
**PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to check
**RETURN**
* ```exists``` (boolean) - True if the screen is visible.
### monarch.add_listener([url])
Add a URL that will be notified of navigation events.
**PARAMETERS**
* ```url``` (url) - URL to send navigation events to. Will use current URL if omitted.
### monarch.remove_listener([url])
Remove a previously added listener.
**PARAMETERS**
* ```url``` (url) - URL to remove. Will use current URL if omitted.
### monarch.post(screen_id, message_id, [message])
Post a message to a visible screen. If the screen is created through a collection proxy it must have specified a receiver url. If the screen is created through a collection factory the function will post the message to all game objects within the collection.
**PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to post message to
* ```message_id``` (string|hash) - Id of the message to send
* ```message``` (table|nil) - Optional message data to send
**RETURN**
* ```result``` (boolean) - True if the message was sent
* ```error``` (string|nil) - Error message if unable to send message
### monarch.debug() ### monarch.debug()
Enable verbose logging of the internals of Monarch. Enable verbose logging of the internals of Monarch.
### monarch.SCREEN_TRANSITION_IN_STARTED
Message sent to listeners added using `monarch.add_listener()` when a screen has started to transition in.
**PARAMETERS**
* ```screen``` (hash) - Id of the screen
* ```previous_screen``` (hash) - Id of the previous screen (if any)
### monarch.SCREEN_TRANSITION_IN_FINISHED
Message sent to listeners added using `monarch.add_listener()` when a screen has finished to transition in.
**PARAMETERS**
* ```screen``` (hash) - Id of the screen
* ```previous_screen``` (hash) - Id of the previous screen (if any)
### monarch.SCREEN_TRANSITION_OUT_STARTED
Message sent to listeners added using `monarch.add_listener()` when a screen has started to transition out.
**PARAMETERS**
* ```screen``` (hash) - Id of the screen
* ```next_screen``` (hash) - Id of the next screen (if any)
### monarch.SCREEN_TRANSITION_OUT_FINISHED
Message sent to listeners added using `monarch.add_listener()` when a screen has finished to transition out.
**PARAMETERS**
* ```screen``` (hash) - Id of the screen
* ```next_screen``` (hash) - Id of the next screen (if any)

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6
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@@ -0,0 +1,6 @@
images {
image: "/assets/images/logo.png"
}
margin: 0
extrude_borders: 0
inner_padding: 0

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@@ -48,7 +48,7 @@ nodes {
yanchor: YANCHOR_NONE yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -103,7 +103,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -172,7 +172,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "ok_reload_button" parent: "ok_reload_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -235,7 +235,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: true line_break: true
parent: "root" parent: "root"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -284,7 +284,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -353,7 +353,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "ok_clear_button" parent: "ok_clear_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -402,7 +402,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -471,7 +471,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: true line_break: true
parent: "ok_clearreload_button" parent: "ok_clearreload_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -520,7 +520,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -589,7 +589,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "ok_button" parent: "ok_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -598,6 +598,12 @@ nodes {
text_leading: 1.0 text_leading: 1.0
text_tracking: 0.0 text_tracking: 0.0
} }
layers {
name: "below"
}
layers {
name: "text"
}
material: "/builtins/materials/gui.material" material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512 max_nodes: 512

View File

@@ -0,0 +1,42 @@
name: "background"
scale_along_z: 0
embedded_instances {
id: "go"
data: "embedded_components {\n"
" id: \"sprite\"\n"
" type: \"sprite\"\n"
" data: \"tile_set: \\\"/assets/logo.atlas\\\"\\n"
"default_animation: \\\"logo\\\"\\n"
"material: \\\"/builtins/materials/sprite.material\\\"\\n"
"blend_mode: BLEND_MODE_ALPHA\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 320.0
y: 568.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -48,7 +48,7 @@ nodes {
yanchor: YANCHOR_NONE yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -103,7 +103,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -172,7 +172,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "yes_button" parent: "yes_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -221,7 +221,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -290,7 +290,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "no_button" parent: "no_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -362,6 +362,12 @@ nodes {
text_leading: 1.0 text_leading: 1.0
text_tracking: 0.0 text_tracking: 0.0
} }
layers {
name: "below"
}
layers {
name: "text"
}
material: "/builtins/materials/gui.material" material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512 max_nodes: 512

View File

@@ -18,7 +18,7 @@ function on_input(self, action_id, action)
if action_id == hash("touch") and action.released then if action_id == hash("touch") and action.released then
if gui.pick_node(self.yes, action.x, action.y) then if gui.pick_node(self.yes, action.x, action.y) then
print("yes") print("yes")
monarch.show(monarch.data(hash("confirm")).next, nil, nil, function() monarch.show(monarch.data("confirm").next, nil, nil, function()
print("next screen show done") print("next screen show done")
end) end)
elseif gui.pick_node(self.no, action.x, action.y) then elseif gui.pick_node(self.no, action.x, action.y) then

View File

@@ -3,8 +3,8 @@ scale_along_z: 0
embedded_instances { embedded_instances {
id: "menu" id: "menu"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen_factory\"\n"
" component: \"/monarch/screen.script\"\n" " component: \"/monarch/screen_factory.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@@ -22,21 +22,21 @@ embedded_instances {
" type: PROPERTY_TYPE_HASH\n" " type: PROPERTY_TYPE_HASH\n"
" }\n" " }\n"
" properties {\n" " properties {\n"
" id: \"transition_url\"\n" " id: \"transition_id\"\n"
" value: \"menu:/go#menu\"\n" " value: \"/go\"\n"
" type: PROPERTY_TYPE_URL\n" " type: PROPERTY_TYPE_HASH\n"
" }\n" " }\n"
" properties {\n" " properties {\n"
" id: \"focus_url\"\n" " id: \"focus_id\"\n"
" value: \"menu:/go#menu\"\n" " value: \"/go\"\n"
" type: PROPERTY_TYPE_URL\n" " type: PROPERTY_TYPE_HASH\n"
" }\n" " }\n"
"}\n" "}\n"
"embedded_components {\n" "embedded_components {\n"
" id: \"collectionproxy\"\n" " id: \"collectionfactory\"\n"
" type: \"collectionproxy\"\n" " type: \"collectionfactory\"\n"
" data: \"collection: \\\"/example/menu.collection\\\"\\n" " data: \"prototype: \\\"/example/menu.collection\\\"\\n"
"exclude: false\\n" "load_dynamically: true\\n"
"\"\n" "\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
@@ -122,7 +122,7 @@ embedded_instances {
id: "pregame" id: "pregame"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n" " component: \"/monarch/screen_proxy.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@@ -185,7 +185,7 @@ embedded_instances {
id: "game" id: "game"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n" " component: \"/monarch/screen_proxy.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@@ -244,79 +244,11 @@ embedded_instances {
z: 1.0 z: 1.0
} }
} }
embedded_instances {
id: "popup"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"popup\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"transition_url\"\n"
" value: \"popup:/go#popup\"\n"
" type: PROPERTY_TYPE_URL\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/example/popup.collection\\\"\\n"
"exclude: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances { embedded_instances {
id: "about" id: "about"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n" " component: \"/monarch/screen_proxy.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@@ -339,10 +271,25 @@ embedded_instances {
" type: PROPERTY_TYPE_BOOLEAN\n" " type: PROPERTY_TYPE_BOOLEAN\n"
" }\n" " }\n"
" properties {\n" " properties {\n"
" id: \"popup_on_popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"transition_url\"\n" " id: \"transition_url\"\n"
" value: \"about:/go#about\"\n" " value: \"about:/go#about\"\n"
" type: PROPERTY_TYPE_URL\n" " type: PROPERTY_TYPE_URL\n"
" }\n" " }\n"
" properties {\n"
" id: \"focus_url\"\n"
" value: \"about:/go#about\"\n"
" type: PROPERTY_TYPE_URL\n"
" }\n"
" properties {\n"
" id: \"preload\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
"}\n" "}\n"
"embedded_components {\n" "embedded_components {\n"
" id: \"collectionproxy\"\n" " id: \"collectionproxy\"\n"
@@ -384,7 +331,7 @@ embedded_instances {
id: "confirm" id: "confirm"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n" " component: \"/monarch/screen_proxy.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@@ -453,3 +400,61 @@ embedded_instances {
z: 1.0 z: 1.0
} }
} }
embedded_instances {
id: "background"
data: "components {\n"
" id: \"screen_factory\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"background\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/example/background.collection\\\"\\n"
"load_dynamically: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -48,7 +48,7 @@ nodes {
yanchor: YANCHOR_NONE yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -103,7 +103,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -172,7 +172,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "win_button" parent: "win_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -235,7 +235,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "root" parent: "root"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -244,6 +244,12 @@ nodes {
text_leading: 1.0 text_leading: 1.0
text_tracking: 0.0 text_tracking: 0.0
} }
layers {
name: "below"
}
layers {
name: "text"
}
material: "/builtins/materials/gui.material" material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512 max_nodes: 512

View File

@@ -7,11 +7,7 @@ function init(self)
local data = monarch.data(hash("game")) local data = monarch.data(hash("game"))
gui.set_text(gui.get_node("level"), tostring(data.level)) gui.set_text(gui.get_node("level"), tostring(data.level))
self.transition = transitions.create(gui.get_node("root")) self.transition = transitions.in_right_out_left(gui.get_node("root"), 0.6, 0)
.show_in(transitions.slide_in_right, gui.EASING_OUTQUAD, 0.6, 0)
.show_out(transitions.slide_out_left, gui.EASING_INQUAD, 0.6, 0)
.back_in(transitions.slide_in_left, gui.EASING_OUTQUAD, 0.6, 0)
.back_out(transitions.slide_out_right, gui.EASING_INQUAD, 0.6, 0)
end end
function on_input(self, action_id, action) function on_input(self, action_id, action)

View File

@@ -8,6 +8,8 @@ end
function on_message(self, message_id, message, sender) function on_message(self, message_id, message, sender)
if message_id == hash("init_monarch") then if message_id == hash("init_monarch") then
monarch.show(hash("menu")) monarch.show(hash("background"), { no_stack = true }, nil, function()
monarch.show(hash("menu"))
end)
end end
end end

View File

@@ -35,3 +35,81 @@ embedded_instances {
z: 1.0 z: 1.0
} }
} }
embedded_instances {
id: "popup"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"popup\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"popup_on_popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"transition_id\"\n"
" value: \"/go\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"focus_id\"\n"
" value: \"/go\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/example/popup.collection\\\"\\n"
"load_dynamically: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -48,7 +48,7 @@ nodes {
yanchor: YANCHOR_NONE yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -103,7 +103,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -172,7 +172,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "startgame_button" parent: "startgame_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -221,7 +221,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -290,7 +290,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "about_button" parent: "about_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -339,7 +339,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -408,7 +408,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "back_button" parent: "back_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -471,7 +471,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "root" parent: "root"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -480,6 +480,67 @@ nodes {
text_leading: 1.0 text_leading: 1.0
text_tracking: 0.0 text_tracking: 0.0
} }
nodes {
position {
x: 320.0
y: 272.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 40.0
y: 40.0
z: 0.0
w: 1.0
}
color {
x: 0.6
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "spinner"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
layers {
name: "below"
}
layers {
name: "text"
}
material: "/builtins/materials/gui.material" material: "/builtins/materials/gui.material"
layouts { layouts {
name: "Landscape" name: "Landscape"
@@ -523,7 +584,7 @@ layouts {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -579,7 +640,7 @@ layouts {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -635,7 +696,7 @@ layouts {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -705,7 +766,7 @@ layouts {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "root" parent: "root"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0

View File

@@ -6,11 +6,9 @@ function init(self)
gui.set_text(gui.get_node("timestamp"), os.date()) gui.set_text(gui.get_node("timestamp"), os.date())
self.transition = transitions.create(gui.get_node("root")) gui.animate(gui.get_node("spinner"), gui.PROP_ROTATION, vmath.vector3(0, 0, -360), gui.EASING_INOUTQUAD, 2, 0, nil, gui.PLAYBACK_LOOP_FORWARD)
.show_in(transitions.slide_in_right, gui.EASING_OUTQUAD, 0.6, 0)
.show_out(transitions.slide_out_left, gui.EASING_INQUAD, 0.6, 0) self.transition = transitions.fade_in_out(gui.get_node("root"), 0.6, 0)
.back_in(transitions.slide_in_left, gui.EASING_OUTQUAD, 0.6, 0)
.back_out(transitions.slide_out_right, gui.EASING_INQUAD, 0.6, 0)
end end
function on_input(self, action_id, action) function on_input(self, action_id, action)

View File

@@ -48,7 +48,7 @@ nodes {
yanchor: YANCHOR_NONE yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -103,7 +103,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -172,7 +172,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "ok_button" parent: "ok_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -221,7 +221,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -290,7 +290,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "cancel_button" parent: "cancel_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -339,7 +339,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -408,7 +408,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "about_button" parent: "about_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -417,6 +417,67 @@ nodes {
text_leading: 1.0 text_leading: 1.0
text_tracking: 0.0 text_tracking: 0.0
} }
nodes {
position {
x: 184.0
y: 136.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 10.0
y: 10.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "spinner"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
layers {
name: "below"
}
layers {
name: "text"
}
material: "/builtins/materials/gui.material" material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512 max_nodes: 512

View File

@@ -8,6 +8,8 @@ function init(self)
self.about = gui.get_node("about_button") self.about = gui.get_node("about_button")
gui.set_render_order(14) gui.set_render_order(14)
gui.animate(gui.get_node("spinner"), gui.PROP_ROTATION, vmath.vector3(0, 0, -360), gui.EASING_INOUTQUAD, 2, 0, nil, gui.PLAYBACK_LOOP_FORWARD)
self.transition = transitions.create(gui.get_node("root")) self.transition = transitions.create(gui.get_node("root"))
.show_in(transitions.scale_in, gui.EASING_OUTBACK, 0.3, 0) .show_in(transitions.scale_in, gui.EASING_OUTBACK, 0.3, 0)
.show_out(transitions.scale_out, gui.EASING_INBACK, 0.3, 0) .show_out(transitions.scale_out, gui.EASING_INBACK, 0.3, 0)

View File

@@ -48,7 +48,7 @@ nodes {
yanchor: YANCHOR_NONE yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -103,7 +103,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -172,7 +172,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "play_button" parent: "play_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -221,7 +221,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -290,7 +290,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "back_button" parent: "back_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -299,6 +299,12 @@ nodes {
text_leading: 1.0 text_leading: 1.0
text_tracking: 0.0 text_tracking: 0.0
} }
layers {
name: "below"
}
layers {
name: "text"
}
material: "/builtins/materials/gui.material" material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512 max_nodes: 512

View File

@@ -6,11 +6,7 @@ function init(self)
self.play = gui.get_node("play_button") self.play = gui.get_node("play_button")
self.back = gui.get_node("back_button") self.back = gui.get_node("back_button")
self.transition = transitions.create(gui.get_node("root")) self.transition = transitions.in_right_out_left(gui.get_node("root"), 0.6, 0)
.show_in(transitions.slide_in_right, gui.EASING_OUTQUAD, 0.6, 0)
.show_out(transitions.slide_out_left, gui.EASING_INQUAD, 0.6, 0)
.back_in(transitions.slide_in_left, gui.EASING_OUTQUAD, 0.6, 0)
.back_out(transitions.slide_out_right, gui.EASING_INQUAD, 0.6, 0)
end end
function on_input(self, action_id, action) function on_input(self, action_id, action)

View File

@@ -1,10 +1,10 @@
[project] [project]
title = Monarch title = Monarch
version = 0.9 version = 0.9
dependencies = https://github.com/britzl/deftest/archive/1.2.1.zip dependencies = https://github.com/britzl/deftest/archive/2.7.0.zip
[bootstrap] [bootstrap]
main_collection = /example/example.collectionc main_collection = /test/test.collectionc
[input] [input]
game_binding = /input/game.input_bindingc game_binding = /input/game.input_bindingc

View File

@@ -1,9 +1,7 @@
local callback_tracker = require "monarch.utils.callback_tracker"
local M = {} local M = {}
local screens = {}
local stack = {}
local CONTEXT = hash("monarch_context") local CONTEXT = hash("monarch_context")
local PROXY_LOADED = hash("proxy_loaded") local PROXY_LOADED = hash("proxy_loaded")
local PROXY_UNLOADED = hash("proxy_unloaded") local PROXY_UNLOADED = hash("proxy_unloaded")
@@ -13,7 +11,9 @@ local ACQUIRE_INPUT_FOCUS = hash("acquire_input_focus")
local ASYNC_LOAD = hash("async_load") local ASYNC_LOAD = hash("async_load")
local UNLOAD = hash("unload") local UNLOAD = hash("unload")
local ENABLE = hash("enable") local ENABLE = hash("enable")
local DISABLE = hash("disable")
-- transition messages
M.TRANSITION = {} M.TRANSITION = {}
M.TRANSITION.DONE = hash("transition_done") M.TRANSITION.DONE = hash("transition_done")
M.TRANSITION.SHOW_IN = hash("transition_show_in") M.TRANSITION.SHOW_IN = hash("transition_show_in")
@@ -21,10 +21,31 @@ M.TRANSITION.SHOW_OUT = hash("transition_show_out")
M.TRANSITION.BACK_IN = hash("transition_back_in") M.TRANSITION.BACK_IN = hash("transition_back_in")
M.TRANSITION.BACK_OUT = hash("transition_back_out") M.TRANSITION.BACK_OUT = hash("transition_back_out")
-- focus messages
M.FOCUS = {} M.FOCUS = {}
M.FOCUS.GAINED = hash("monarch_focus_gained") M.FOCUS.GAINED = hash("monarch_focus_gained")
M.FOCUS.LOST = hash("monarch_focus_lost") M.FOCUS.LOST = hash("monarch_focus_lost")
-- listener messages
M.SCREEN_TRANSITION_IN_STARTED = hash("monarch_screen_transition_in_started")
M.SCREEN_TRANSITION_IN_FINISHED = hash("monarch_screen_transition_in_finished")
M.SCREEN_TRANSITION_OUT_STARTED = hash("monarch_screen_transition_out_started")
M.SCREEN_TRANSITION_OUT_FINISHED = hash("monarch_screen_transition_out_finished")
-- all registered screens
local screens = {}
-- the current stack of screens
local stack = {}
-- transition listeners
local transition_listeners = {}
-- the number of active transitions
-- monarch is considered busy while there are active transitions
local active_transition_count = 0
local function log(...) end local function log(...) end
@@ -40,9 +61,31 @@ local function tohash(s)
return hash_lookup[s] return hash_lookup[s]
end end
local function pcallfn(fn, ...)
if fn then
local ok, err = pcall(fn, ...)
if not ok then print(err) end
end
end
local function cowait(delay)
local co = coroutine.running()
assert(co, "You must run this from within a coroutine")
timer.delay(delay, false, function()
assert(coroutine.resume(co))
end)
coroutine.yield()
end
local function notify_transition_listeners(message_id, message)
log("notify_transition_listeners()", message_id)
for _,url in pairs(transition_listeners) do
msg.post(url, message_id, message or {})
end
end
local function screen_from_proxy(proxy) local function screen_from_proxy(proxy)
for _, screen in pairs(screens) do for _,screen in pairs(screens) do
if screen.proxy == proxy then if screen.proxy == proxy then
return screen return screen
end end
@@ -51,7 +94,7 @@ end
local function screen_from_script() local function screen_from_script()
local url = msg.url() local url = msg.url()
for _, screen in pairs(screens) do for _,screen in pairs(screens) do
if screen.script == url then if screen.script == url then
return screen return screen
end end
@@ -86,9 +129,35 @@ function M.is_top(id)
end end
--- Register a new screen --- Check if a screen is visible
-- This is done automatically by the screen.script. It is expected that the -- @param id (string|hash)
-- caller of this function is a script component attached to the same game -- @return true if the screen is visible
function M.is_visible(id)
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
return screens[id].loaded
end
local function register(id, settings)
assert(id, "You must provide a screen id")
id = tohash(id)
assert(not screens[id], ("There is already a screen registered with id %s"):format(tostring(id)))
screens[id] = {
id = id,
script = msg.url(),
popup = settings and settings.popup,
popup_on_popup = settings and settings.popup_on_popup,
timestep_below_popup = settings and settings.timestep_below_popup or 1,
preload_listeners = {},
}
return screens[id]
end
--- Register a new screen contained in a collection proxy
-- This is done automatically by the screen_proxy.script. It is expected that
-- the caller of this function is a script component attached to the same game
-- object as the proxy. This is required since monarch will acquire and -- object as the proxy. This is required since monarch will acquire and
-- release input focus of the game object where the proxy is attached. -- release input focus of the game object where the proxy is attached.
-- @param id Unique id of the screen -- @param id Unique id of the screen
@@ -101,21 +170,51 @@ end
-- screen transitions -- screen transitions
-- * focus_url - URL to a script that is to be notified of focus -- * focus_url - URL to a script that is to be notified of focus
-- lost/gained events -- lost/gained events
function M.register(id, proxy, settings) -- * receiver_url - URL to a script that is to receive messages sent
assert(id, "You must provide a screen id") -- using monarch.send()
id = tohash(id) -- * timestep_below_popup - Timestep to set on proxy when below a popup
assert(not screens[id], ("There is already a screen registered with id %s"):format(tostring(id))) -- * auto_preload - true if the screen should be automatically preloaded
function M.register_proxy(id, proxy, settings)
assert(proxy, "You must provide a collection proxy URL") assert(proxy, "You must provide a collection proxy URL")
local url = msg.url(proxy) local screen = register(id, settings)
screens[id] = { screen.proxy = proxy
id = id, screen.transition_url = settings and settings.transition_url
proxy = proxy, screen.focus_url = settings and settings.focus_url
script = msg.url(), screen.receiver_url = settings and settings.receiver_url
popup = settings and settings.popup, screen.auto_preload = settings and settings.auto_preload
popup_on_popup = settings and settings.popup_on_popup, if screen.auto_preload then
transition_url = settings and settings.transition_url, M.preload(id)
focus_url = settings and settings.focus_url, end
} end
M.register = M.register_proxy
--- Register a new screen contained in a collection factory
-- This is done automatically by the screen_factory.script. It is expected that
-- the caller of this function is a script component attached to the same game
-- object as the factory. This is required since monarch will acquire and
-- release input focus of the game object where the factory is attached.
-- @param id Unique id of the screen
-- @param factory URL to the collection factory containing the screen
-- @param settings Settings table for screen. Accepted values:
-- * popup - true the screen is a popup
-- * popup_on_popup - true if this popup can be shown on top of
-- another popup or false if an underlying popup should be closed
-- * transition_id - Id of the game object in the collection that is responsible
-- for the screen transitions
-- * focus_id - Id of the game object in the collection that is to be notified
-- of focus lost/gained events
-- * auto_preload - true if the screen should be automatically preloaded
function M.register_factory(id, factory, settings)
assert(factory, "You must provide a collection factory URL")
local screen = register(id, settings)
screen.factory = factory
screen.transition_id = settings and settings.transition_id
screen.focus_id = settings and settings.focus_id
screen.auto_preload = settings and settings.auto_preload
if screen.auto_preload then
M.preload(id)
end
end end
--- Unregister a screen --- Unregister a screen
@@ -129,17 +228,29 @@ function M.unregister(id)
end end
local function acquire_input(screen) local function acquire_input(screen)
log("change_context()", screen.id) log("acquire_input()", screen.id)
if not screen.input then if not screen.input then
msg.post(screen.script, ACQUIRE_INPUT_FOCUS) if screen.proxy then
msg.post(screen.script, ACQUIRE_INPUT_FOCUS)
elseif screen.factory then
for id,instance in pairs(screen.factory_ids) do
msg.post(instance, ACQUIRE_INPUT_FOCUS)
end
end
screen.input = true screen.input = true
end end
end end
local function release_input(screen) local function release_input(screen)
log("change_context()", screen.id) log("release_input()", screen.id)
if screen.input then if screen.input then
msg.post(screen.script, RELEASE_INPUT_FOCUS) if screen.proxy then
msg.post(screen.script, RELEASE_INPUT_FOCUS)
elseif screen.factory then
for id,instance in pairs(screen.factory_ids) do
msg.post(instance, RELEASE_INPUT_FOCUS)
end
end
screen.input = false screen.input = false
end end
end end
@@ -152,170 +263,265 @@ local function change_context(screen)
screen.wait_for = nil screen.wait_for = nil
end end
local function unload(screen) local function unload(screen, force)
log("unload()", screen.id) log("unload()", screen.id)
screen.wait_for = PROXY_UNLOADED
msg.post(screen.proxy, UNLOAD) if screen.proxy then
coroutine.yield() if screen.auto_preload and not force then
screen.loaded = false msg.post(screen.proxy, DISABLE)
screen.wait_for = nil screen.loaded = false
screen.preloaded = true
else
screen.wait_for = PROXY_UNLOADED
msg.post(screen.proxy, UNLOAD)
coroutine.yield()
screen.loaded = false
screen.preloaded = false
screen.wait_for = nil
end
elseif screen.factory then
for id, instance in pairs(screen.factory_ids) do
go.delete(instance)
end
screen.factory_ids = nil
if screen.auto_preload and not force then
screen.loaded = false
screen.preloaded = true
else
collectionfactory.unload(screen.factory)
screen.loaded = false
screen.preloaded = false
end
end
end end
local function async_load(screen)
log("async_load()", screen.id) local function preload(screen)
screen.wait_for = PROXY_LOADED log("preload() preloading screen", screen.id)
msg.post(screen.proxy, ASYNC_LOAD) assert(screen.co, "You must assign a coroutine to the screen")
coroutine.yield()
msg.post(screen.proxy, ENABLE) if screen.preloaded then
log("preload() screen already preloaded", screen.id)
return
end
if screen.proxy then
screen.wait_for = PROXY_LOADED
msg.post(screen.proxy, ASYNC_LOAD)
coroutine.yield()
elseif screen.factory then
if collectionfactory.get_status(screen.factory) == collectionfactory.STATUS_UNLOADED then
collectionfactory.load(screen.factory, function(self, url, result)
assert(coroutine.resume(screen.co))
end)
coroutine.yield()
end
if collectionfactory.get_status(screen.factory) ~= collectionfactory.STATUS_LOADED then
log("preload() error loading factory resources")
return
end
end
screen.preloaded = true
end
local function load(screen)
log("load()", screen.id)
assert(screen.co, "You must assign a coroutine to the screen")
if screen.loaded then
log("load() screen already loaded", screen.id)
return
end
preload(screen)
if not screen.preloaded then
log("load() screen wasn't preloaded", screen.id)
return
end
if screen.proxy then
msg.post(screen.proxy, ENABLE)
elseif screen.factory then
screen.factory_ids = collectionfactory.create(screen.factory)
screen.transition_url = screen.factory_ids[screen.transition_id]
screen.focus_url = screen.factory_ids[screen.focus_id]
end
screen.loaded = true screen.loaded = true
screen.wait_for = nil screen.preloaded = false
end end
local function transition(screen, message_id) local function transition(screen, message_id, message)
log("transition()", screen.id) log("transition()", screen.id)
screen.wait_for = M.TRANSITION.DONE if screen.transition_url then
msg.post(screen.transition_url, message_id) screen.wait_for = M.TRANSITION.DONE
coroutine.yield() msg.post(screen.transition_url, message_id, message)
screen.wait_for = nil coroutine.yield()
screen.wait_for = nil
else
log("transition() no transition url - ignoring")
end
end end
local function focus_gained(screen, previous_screen) local function focus_gained(screen, previous_screen)
log("focus_gained()", screen.id) log("focus_gained()", screen.id)
if screen.focus_url then if screen.focus_url then
msg.post(screen.focus_url, M.FOCUS.GAINED, {id = previous_screen and previous_screen.id}) msg.post(screen.focus_url, M.FOCUS.GAINED, { id = previous_screen and previous_screen.id })
else
log("focus_gained() no focus url - ignoring")
end end
end end
local function focus_lost(screen, next_screen) local function focus_lost(screen, next_screen)
log("focus_lost()", screen.id) log("focus_lost()", screen.id)
if screen.focus_url then if screen.focus_url then
msg.post(screen.focus_url, M.FOCUS.LOST, {id = next_screen and next_screen.id}) msg.post(screen.focus_url, M.FOCUS.LOST, { id = next_screen and next_screen.id })
-- if there's no transition on the screen losing focus and it gets
-- unloaded this will happen before the focus_lost message reaches
-- the focus_url
-- we add a delay to ensure the message queue has time to be processed
cowait(0)
else
log("focus_lost() no focus url - ignoring")
end end
end end
local function change_timestep(screen)
if screen.proxy then
screen.changed_timestep = true
msg.post(screen.proxy, "set_time_step", { mode = 0, factor = screen.timestep_below_popup })
end
end
local function reset_timestep(screen)
if screen.proxy and screen.changed_timestep then
msg.post(screen.proxy, "set_time_step", { mode = 0, factor = 1 })
screen.changed_timestep = false
end
end
local function run_coroutine(screen, cb, fn)
local co
co = coroutine.create(function()
screen.co = co
fn()
screen.co = nil
pcallfn(cb)
end)
assert(coroutine.resume(co))
end
local function disable(screen, next_screen) local function disable(screen, next_screen)
log("disable()", screen.id) log("disable()", screen.id)
local co run_coroutine(screen, nil, function()
co = coroutine.create(function()
screen.co = co
change_context(screen) change_context(screen)
release_input(screen) release_input(screen)
focus_lost(screen, next_screen) focus_lost(screen, next_screen)
screen.co = nil if next_screen and next_screen.popup then
if cb then cb() end change_timestep(screen)
else
reset_timestep(screen)
end
end) end)
coroutine.resume(co)
end end
local function enable(screen, previous_screen) local function enable(screen, previous_screen)
log("enable()", screen.id) log("enable()", screen.id)
local co run_coroutine(screen, nil, function()
co = coroutine.create(function()
screen.co = co
change_context(screen) change_context(screen)
acquire_input(screen) acquire_input(screen)
focus_gained(screen, previous_screen) focus_gained(screen, previous_screen)
screen.co = nil reset_timestep(screen)
if cb then cb() end
end) end)
coroutine.resume(co)
end end
local function show_out(screen, next_screen, cb) local function show_out(screen, next_screen, cb)
log("show_out()", screen.id) log("show_out()", screen.id)
local co run_coroutine(screen, cb, function()
co = coroutine.create(function() active_transition_count = active_transition_count + 1
screen.co = co notify_transition_listeners(M.SCREEN_TRANSITION_OUT_STARTED, { screen = screen.id, next_screen = next_screen.id })
change_context(screen) change_context(screen)
release_input(screen) release_input(screen)
focus_lost(screen, next_screen) focus_lost(screen, next_screen)
reset_timestep(screen)
-- if the next screen is a popup we want the current screen to stay visible below the popup -- if the next screen is a popup we want the current screen to stay visible below the popup
-- if the next screen isn't a popup the current one should be unloaded and transitioned out -- if the next screen isn't a popup the current one should be unloaded and transitioned out
local next_is_popup = next_screen and not next_screen.popup local next_is_popup = next_screen and next_screen.popup
local current_is_popup = screen.popup local current_is_popup = screen.popup
if (next_is_popup and not current_is_popup) or (current_is_popup) then if (not next_is_popup and not current_is_popup) or (current_is_popup) then
transition(screen, M.TRANSITION.SHOW_OUT) transition(screen, M.TRANSITION.SHOW_OUT, { next_screen = next_screen.id })
unload(screen) unload(screen)
elseif next_is_popup then
change_timestep(screen)
end end
screen.co = nil active_transition_count = active_transition_count - 1
if cb then cb() end notify_transition_listeners(M.SCREEN_TRANSITION_OUT_FINISHED, { screen = screen.id, next_screen = next_screen.id })
end) end)
coroutine.resume(co)
end end
local function show_in(screen, previous_screen, reload, cb) local function show_in(screen, previous_screen, reload, add_to_stack, cb)
log("show_in()", screen.id) log("show_in()", screen.id)
local co run_coroutine(screen, cb, function()
co = coroutine.create(function() active_transition_count = active_transition_count + 1
screen.co = co notify_transition_listeners(M.SCREEN_TRANSITION_IN_STARTED, { screen = screen.id, previous_screen = previous_screen and previous_screen.id })
change_context(screen) change_context(screen)
if reload and screen.loaded then if reload and screen.loaded then
log("show_in() reloading", screen.id) log("show_in() reloading", screen.id)
unload(screen) unload(screen, reload)
-- we need to wait here in case the unloaded screen contained any screens
-- if this is the case we need to let these sub-screens have their final()
-- functions called so that they have time to call unregister()
cowait(0)
cowait(0)
end end
-- if the screen has been preloaded we need to enable it load(screen)
if screen.preloaded then if add_to_stack then
log("show_in() screen was preloaded", screen.id) stack[#stack + 1] = screen
msg.post(screen.proxy, ENABLE)
screen.loaded = true
screen.preloaded = false
-- the screen could be loaded if the previous screen was a popup
-- and the popup asked to show this screen again
-- in that case we shouldn't attempt to load it again
elseif not screen.loaded then
log("show_in() loading screen", screen.id)
async_load(screen)
end end
stack[#stack + 1] = screen reset_timestep(screen)
transition(screen, M.TRANSITION.SHOW_IN) transition(screen, M.TRANSITION.SHOW_IN, { previous_screen = previous_screen and previous_screen.id })
acquire_input(screen) acquire_input(screen)
focus_gained(screen, previous_screen) focus_gained(screen, previous_screen)
screen.co = nil active_transition_count = active_transition_count - 1
if cb then cb() end notify_transition_listeners(M.SCREEN_TRANSITION_IN_FINISHED, { screen = screen.id, previous_screen = previous_screen and previous_screen.id })
end) end)
coroutine.resume(co)
end end
local function back_in(screen, previous_screen, cb) local function back_in(screen, previous_screen, cb)
log("back_in()", screen.id) log("back_in()", screen.id)
local co run_coroutine(screen, cb, function()
co = coroutine.create(function() active_transition_count = active_transition_count + 1
screen.co = co notify_transition_listeners(M.SCREEN_TRANSITION_IN_STARTED, { screen = screen.id, previous_screen = previous_screen and previous_screen.id })
change_context(screen) change_context(screen)
if screen.preloaded then load(screen)
log("back_in() screen was preloaded", screen.id) reset_timestep(screen)
msg.post(screen.proxy, ENABLE)
screen.preloaded = false
screen.loaded = true
elseif not screen.loaded then
log("back_in() loading screen", screen.id)
async_load(screen)
end
if previous_screen and not previous_screen.popup then if previous_screen and not previous_screen.popup then
transition(screen, M.TRANSITION.BACK_IN) transition(screen, M.TRANSITION.BACK_IN, { previous_screen = previous_screen.id })
end end
acquire_input(screen) acquire_input(screen)
focus_gained(screen, previous_screen) focus_gained(screen, previous_screen)
screen.co = nil active_transition_count = active_transition_count - 1
if cb then cb() end notify_transition_listeners(M.SCREEN_TRANSITION_IN_FINISHED, { screen = screen.id, previous_screen = previous_screen and previous_screen.id })
end) end)
coroutine.resume(co)
end end
local function back_out(screen, next_screen, cb) local function back_out(screen, next_screen, cb)
log("back_out()", screen.id) log("back_out()", screen.id)
local co run_coroutine(screen, cb, function()
co = coroutine.create(function() notify_transition_listeners(M.SCREEN_TRANSITION_OUT_STARTED, { screen = screen.id, next_screen = next_screen and next_screen.id })
screen.co = co active_transition_count = active_transition_count + 1
change_context(screen) change_context(screen)
release_input(screen) release_input(screen)
focus_lost(screen, next_screen) focus_lost(screen, next_screen)
transition(screen, M.TRANSITION.BACK_OUT) if next_screen and screen.popup then
reset_timestep(next_screen)
end
transition(screen, M.TRANSITION.BACK_OUT, { next_screen = next_screen and next_screen.id })
unload(screen) unload(screen)
screen.co = nil active_transition_count = active_transition_count - 1
if cb then cb() end notify_transition_listeners(M.SCREEN_TRANSITION_OUT_FINISHED, { screen = screen.id, next_screen = next_screen and next_screen.id })
end) end)
coroutine.resume(co)
end end
@@ -329,6 +535,7 @@ function M.data(id)
return screens[id].data return screens[id].data
end end
--- Checks to see if a screen id is registered --- Checks to see if a screen id is registered
-- @param id (string|hash) Id of the screen to check if is registered -- @param id (string|hash) Id of the screen to check if is registered
-- @return True or False if the screen id is registered or not -- @return True or False if the screen id is registered or not
@@ -338,16 +545,32 @@ function M.screen_exists(id)
return screens[id] ~= nil return screens[id] ~= nil
end end
--- Check if Monarch is busy hiding and or showing a screen
-- @return true if busy
function M.is_busy()
return active_transition_count > 0
end
--- Show a new screen --- Show a new screen
-- @param id (string|hash) - Id of the screen to show -- @param id (string|hash) - Id of the screen to show
-- @param options (table) - Table with options when showing the screen (can be nil). Valid values: -- @param options (table) - Table with options when showing the screen (can be nil). Valid values:
-- * clear - Set to true if the stack should be cleared down to an existing instance of the screen -- * clear - Set to true if the stack should be cleared down to an existing instance of the screen
-- * reload - Set to true if screen should be reloaded if it already exists in the stack and is loaded. -- * reload - Set to true if screen should be reloaded if it already exists in the stack and is loaded.
-- This would be the case if doing a show() from a popup on the screen just below the popup. -- This would be the case if doing a show() from a popup on the screen just below the popup.
-- @param data (*) - Optional data to set on the screen. Can be retrieved by the data() function -- @param data (*) - Optional data to set on the screen. Can be retrieved by the data() function
-- @param cb (function) - Optional callback to invoke when screen is shown -- @param cb (function) - Optional callback to invoke when screen is shown
-- @return success True if screen is successfully shown, false if busy performing another operation
function M.show(id, options, data, cb) function M.show(id, options, data, cb)
assert(id, "You must provide a screen id") assert(id, "You must provide a screen id")
if M.is_busy() then
log("show() monarch is busy, ignoring request")
return false
end
local callbacks = callback_tracker()
id = tohash(id) id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id))) assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
@@ -356,49 +579,113 @@ function M.show(id, options, data, cb)
log("show()", screen.id) log("show()", screen.id)
-- manipulate the current top local co
-- close popup if needed co = coroutine.create(function()
-- transition out local top = stack[#stack]
local top = stack[#stack] -- a screen can ignore the stack by setting the no_stack to true
if top then local add_to_stack = not options or not options.no_stack
-- keep top popup visible if new screen can be shown on top of a popup if add_to_stack then
if top.popup and screen.popup_on_popup then -- manipulate the current top
disable(top, screen) -- close popup(s) if needed
-- transition out
if top then
-- keep top popup visible if new screen can be shown on top of a popup
if top.popup and screen.popup_on_popup then
disable(top, screen)
else
-- close all popups, one by one
while top.popup do
stack[#stack] = nil
show_out(top, screen, function()
assert(coroutine.resume(co))
end)
coroutine.yield()
top = stack[#stack]
end
-- unload and transition out from top
-- unless we're showing the same screen as is already visible
if top and top.id ~= screen.id then
show_out(top, screen, callbacks.track())
end
end
end
end
-- if the screen we want to show is in the stack
-- already and the clear flag is set then we need
-- to remove every screen on the stack up until and
-- including the screen itself
if options and options.clear then
log("show() clearing")
while M.in_stack(id) do
table.remove(stack)
end
end
-- show screen, wait until preloaded if it is already preloading
-- this can typpically happen if you do a show() on app start for a
-- screen that has Preload set to true
if M.is_preloading(id) then
M.when_preloaded(id, function()
assert(coroutine.resume(co))
end)
coroutine.yield()
end
show_in(screen, top, options and options.reload, add_to_stack, callbacks.track())
if cb then callbacks.when_done(cb) end
end)
assert(coroutine.resume(co))
return true
end
-- Hide a screen. The screen must either be at the top of the stack or
-- visible but not added to the stack (through the no_stack option)
-- @param id (string|hash) - Id of the screen to show
-- @param cb (function) - Optional callback to invoke when the screen is hidden
-- @return true if successfully hiding, false if busy performing another operation
function M.hide(id, cb)
if M.is_busy() then
log("hide() monarch is busy, ignoring request")
return false
end
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id]
log("hide()", screen.id)
if M.in_stack(id) then
if not M.is_top(id) then
log("hide() you can only hide the screen at the top of the stack", id)
return false
end
return M.back(id, cb)
else
if M.is_visible(id) then
back_out(screen, nil, cb)
else else
-- close all popups pcallfn(cb)
while top.popup do
stack[#stack] = nil
show_out(top, screen)
top = stack[#stack]
end
-- unload and transition out from top
-- unless we're showing the same screen as is already visible
if top and top.id ~= screen.id then
show_out(top, screen)
end
end end
end end
return true
-- if the screen we want to show is in the stack
-- already and the clear flag is set then we need
-- to remove every screen on the stack up until and
-- including the screen itself
if options and options.clear then
log("show() clearing")
while M.in_stack(id) do
table.remove(stack)
end
end
-- show screen
show_in(screen, top, options and options.reload, cb)
end end
-- Go back to the previous screen in the stack -- Go back to the previous screen in the stack
-- @param data (*) - Optional data to set for the previous screen -- @param data (*) - Optional data to set for the previous screen
-- @param cb (function) - Optional callback to invoke when the previous screen is visible again -- @param cb (function) - Optional callback to invoke when the previous screen is visible again
-- @return true if successfully going back, false if busy performing another operation
function M.back(data, cb) function M.back(data, cb)
if M.is_busy() then
log("back() monarch is busy, ignoring request")
return false
end
local callbacks = callback_tracker()
local screen = table.remove(stack) local screen = table.remove(stack)
if screen then if screen then
log("back()", screen.id) log("back()", screen.id)
@@ -410,7 +697,7 @@ function M.back(data, cb)
if data then if data then
top.data = data top.data = data
end end
back_in(top, screen, cb) back_in(top, screen, callbacks.track())
end) end)
else else
back_out(screen, top) back_out(screen, top)
@@ -418,36 +705,152 @@ function M.back(data, cb)
if data then if data then
top.data = data top.data = data
end end
back_in(top, screen, cb) back_in(top, screen, callbacks.track())
end end
end end
elseif cb then end
cb()
if cb then callbacks.when_done(cb) end
return true
end
--- Check if a screen is preloading via monarch.preload() or automatically
-- via the Preload screen option
-- @param id Screen id
-- @return true if preloading
function M.is_preloading(id)
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id]
return screen.preloading
end
--- Invoke a callback when a specific screen has been preloaded
-- This is mainly useful on app start when wanting to show a screen that
-- has the Preload flag set (since it will immediately start to load which
-- would prevent a call to monarch.show from having any effect).
function M.when_preloaded(id, cb)
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id]
if screen.preloaded or screen.loaded then
pcallfn(cb, id)
else
screen.preload_listeners[#screen.preload_listeners + 1] = cb
end end
end end
--- Preload a screen. This will load but not enable and show a screen. Useful for "heavier" screens --- Preload a screen. This will load but not enable and show a screen. Useful for "heavier" screens
-- that you wish to show without any delay. -- that you wish to show without any delay.
-- @param id (string|hash) - Id of the screen to preload -- @param id (string|hash) - Id of the screen to preload
-- @param cb (function) - Optional callback to invoke when screen is loaded -- @param cb (function) - Optional callback to invoke when screen is loaded
function M.preload(id, cb) function M.preload(id, cb)
if M.is_busy() then
log("preload() monarch is busy, ignoring request")
return false
end
assert(id, "You must provide a screen id") assert(id, "You must provide a screen id")
id = tohash(id) id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id))) assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id] local screen = screens[id]
local co log("preload()", screen.id)
co = coroutine.create(function() if screen.preloaded or screen.loaded then
screen.co = co pcallfn(cb)
return true
end
local function when_preloaded()
-- invoke any listeners added using monarch.when_preloaded()
while #screen.preload_listeners > 0 do
pcallfn(table.remove(screen.preload_listeners), id)
end
-- invoke the normal callback
pcallfn(cb)
end
run_coroutine(screen, when_preloaded, function()
screen.preloading = true
change_context(screen) change_context(screen)
screen.wait_for = PROXY_LOADED preload(screen)
msg.post(screen.proxy, ASYNC_LOAD) screen.preloading = false
coroutine.yield()
screen.preloaded = true
screen.wait_for = nil
if cb then cb() end
end) end)
coroutine.resume(co) return true
end
--- Unload a preloaded monarch screen
-- @param id (string|hash) - Id of the screen to unload
-- @param cb (function) - Optional callback to invoke when screen is unloaded
function M.unload(id, cb)
if M.is_busy() then
log("unload() monarch is busy, ignoring request")
return false
end
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
if M.is_visible(id) then
log("You can't unload a visible screen")
return false
end
local screen = screens[id]
log("unload()", screen.id)
if not screen.preloaded and not screen.loaded then
log("unload() screen is not loaded", tostring(id))
pcallfn(cb)
return true
end
run_coroutine(screen, cb, function()
change_context(screen)
unload(screen)
end)
return true
end
--- Post a message to a screen (using msg.post)
-- @param id (string|hash) Id of the screen to send message to
-- @param message_id (string|hash) Id of the message to send
-- @param message (table|nil) Optional message data to send
-- @return result (boolean) true if successful
-- @return error (string|nil) Error message if unable to send message
function M.post(id, message_id, message)
assert(id, "You must provide a screen id")
if not M.is_visible(id) then
return false, "Unable to post message to screen if it isn't visible"
end
assert(message_id, "You must provide a message_id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id]
if screen.proxy then
if screen.receiver_url then
log("post() sending message to", screen.receiver_url)
msg.post(screen.receiver_url, message_id, message)
else
return false, "Unable to post message since screen has no receiver url specified"
end
else
run_coroutine(screen, nil, function()
change_context(screen)
log("post() sending message to", screen.receiver_url)
for id,instance in pairs(screen.factory_ids) do
msg.post(instance, message_id, message)
end
end)
end
return true
end end
@@ -491,6 +894,45 @@ function M.get_stack()
return s return s
end end
--- Get the screen on top of the stack
-- @param offset Optional offset from the top of the stack, (eg -1 for the previous screen)
-- @return Id of the requested screen
function M.top(offset)
local screen = stack[#stack + (offset or 0)]
return screen and screen.id
end
--- Get the screen at the bottom of the stack
-- @param offset Optional offset from the bottom of the stack
-- @return Id of the requested screen
function M.bottom(offset)
local screen = stack[1 + (offset or 0)]
return screen and screen.id
end
local function url_to_key(url)
return (url.socket or hash("")) .. (url.path or hash("")) .. (url.fragment or hash(""))
end
--- Add a listener to be notified of when screens are shown or hidden
-- @param url The url to notify, nil for current url
function M.add_listener(url)
url = url or msg.url()
transition_listeners[url_to_key(url)] = url
end
--- Remove a previously added listener
-- @param url The url to remove, nil for current url
function M.remove_listener(url)
url = url or msg.url()
transition_listeners[url_to_key(url)] = nil
end
function M.dump_stack() function M.dump_stack()
local s = "" local s = ""
for i, screen in ipairs(stack) do for i, screen in ipairs(stack) do

View File

@@ -1,26 +1,31 @@
local monarch local monarch
go.property("screen_proxy", msg.url("#collectionproxy")) go.property("screen_proxy", msg.url("#collectionproxy"))
go.property("screen_id", hash("")) go.property("screen_id", hash("UNIQUE ID HERE"))
go.property("popup", false) go.property("popup", false)
go.property("popup_on_popup", false) go.property("popup_on_popup", false)
go.property("timestep_below_popup", 1)
go.property("transition_url", msg.url()) go.property("transition_url", msg.url())
go.property("focus_url", msg.url()) go.property("focus_url", msg.url())
function init(self) function init(self)
print("WARNING - screen.script is deprecated. Please use screen_proxy.script")
monarch = require "monarch.monarch" monarch = require "monarch.monarch"
local url = msg.url()
assert(not self.popup_on_popup or (self.popup_on_popup and self.popup), "Popup on Popups can only be set if the Popup flag is set") assert(not self.popup_on_popup or (self.popup_on_popup and self.popup), "Popup on Popups can only be set if the Popup flag is set")
monarch.register( assert(self.screen_proxy ~= url, "You must specify either a proxy URL")
self.screen_id, assert(self.timestep_below_popup >= 0, "Timestep must be positive")
self.screen_proxy,
{ local settings = {
popup = self.popup, popup = self.popup,
popup_on_popup = self.popup_on_popup, popup_on_popup = self.popup_on_popup,
transition_url = self.transition_url, transition_url = self.transition_url ~= url and self.transition_url or nil,
focus_url = self.focus_url focus_url = self.focus_url ~= url and self.focus_url or nil,
} timestep_below_popup = self.timestep_below_popup,
) }
monarch.register_proxy(self.screen_id, self.screen_proxy, settings)
end end
function final(self) function final(self)
@@ -34,11 +39,6 @@ function on_message(self, message_id, message, sender)
monarch.back() monarch.back()
elseif message_id == hash("back") then elseif message_id == hash("back") then
monarch.back() monarch.back()
elseif message_id == monarch.TRANSITION.SHOW_IN
or message_id == monarch.TRANSITION.SHOW_OUT
or message_id == monarch.TRANSITION.BACK_IN
or message_id == monarch.TRANSITION.BACK_OUT then
msg.post(sender, monarch.TRANSITION.DONE)
else else
monarch.on_message(message_id, message, sender) monarch.on_message(message_id, message, sender)
end end

View File

@@ -0,0 +1,41 @@
local monarch
go.property("screen_factory", msg.url("#collectionfactory"))
go.property("screen_id", hash("UNIQUE ID HERE"))
go.property("popup", false)
go.property("popup_on_popup", false)
go.property("transition_id", hash(""))
go.property("focus_id", hash(""))
go.property("preload", false)
function init(self)
monarch = require "monarch.monarch"
assert(not self.popup_on_popup or (self.popup_on_popup and self.popup), "Popup on Popups can only be set if the Popup flag is set")
assert(self.screen_factory ~= msg.url(), "You must specify either a factory URL")
local settings = {
popup = self.popup,
popup_on_popup = self.popup_on_popup,
transition_id = self.transition_id,
focus_id = self.focus_id,
auto_preload = self.preload,
}
monarch.register_factory(self.screen_id, self.screen_factory, settings)
end
function final(self)
monarch.unregister(self.screen_id)
end
function on_message(self, message_id, message, sender)
if message_id == hash("show") then
monarch.show(self.screen_id, { clear = message.clear })
elseif message_id == hash("hide") then
monarch.back()
elseif message_id == hash("back") then
monarch.back()
else
monarch.on_message(message_id, message, sender)
end
end

View File

@@ -0,0 +1,48 @@
local monarch
go.property("screen_proxy", msg.url("#collectionproxy"))
go.property("screen_id", hash("UNIQUE ID HERE"))
go.property("popup", false)
go.property("popup_on_popup", false)
go.property("timestep_below_popup", 1)
go.property("transition_url", msg.url())
go.property("focus_url", msg.url())
go.property("receiver_url", msg.url())
go.property("preload", false)
function init(self)
monarch = require "monarch.monarch"
local url = msg.url()
assert(not self.popup_on_popup or (self.popup_on_popup and self.popup), "Popup on Popups can only be set if the Popup flag is set")
assert(self.screen_proxy ~= url, "You must specify either a proxy URL")
assert(self.timestep_below_popup >= 0, "Timestep must be positive")
local settings = {
popup = self.popup,
popup_on_popup = self.popup_on_popup,
transition_url = self.transition_url ~= url and self.transition_url or nil,
focus_url = self.focus_url ~= url and self.focus_url or nil,
receiver_url = self.receiver_url ~= url and self.receiver_url or nil,
timestep_below_popup = self.timestep_below_popup,
auto_preload = self.preload,
}
monarch.register_proxy(self.screen_id, self.screen_proxy, settings)
end
function final(self)
monarch.unregister(self.screen_id)
end
function on_message(self, message_id, message, sender)
if message_id == hash("show") then
monarch.show(self.screen_id, { clear = message.clear })
elseif message_id == hash("hide") then
monarch.back()
elseif message_id == hash("back") then
monarch.back()
else
monarch.on_message(message_id, message, sender)
end
end

View File

@@ -0,0 +1,26 @@
local M = {}
local function create(name)
assert(gui["EASING_OUT" .. name])
assert(gui["EASING_IN" .. name])
return {
IN = gui["EASING_OUT" .. name],
OUT = gui["EASING_IN" .. name],
}
end
function M.BACK() return create("BACK") end
function M.BOUNCE() return create("BOUNCE") end
function M.CIRC() return create("CIRC") end
function M.CUBIC() return create("CUBIC") end
function M.ELASTIC() return create("ELASTIC") end
function M.EXPO() return create("EXPO") end
function M.QUAD() return create("QUAD") end
function M.QUART() return create("QUART") end
function M.QUINT() return create("QUINT") end
function M.SINE() return create("SINE") end
return M

View File

@@ -1,4 +1,5 @@
local monarch = require "monarch.monarch" local monarch = require "monarch.monarch"
local easings = require "monarch.transitions.easings"
local M = {} local M = {}
@@ -87,64 +88,119 @@ function M.scale_out(node, from, easing, duration, delay, cb)
gui.animate(node, gui.PROP_SCALE, ZERO_SCALE, easing, duration, delay, cb) gui.animate(node, gui.PROP_SCALE, ZERO_SCALE, easing, duration, delay, cb)
end end
--- Create a transition for a node function M.fade_out(node, from, easing, duration, delay, cb)
-- @return Transition instance local to = gui.get_color(node)
function M.create(node) to.w = 1
assert(node, "You must provide a node") gui.set_color(node, to)
to.w = 0
gui.animate(node, gui.PROP_COLOR, to, easing, duration, delay, cb)
end
function M.fade_in(node, from, easing, duration, delay, cb)
local to = gui.get_color(node)
to.w = 0
gui.set_color(node, to)
to.w = 1
gui.animate(node, gui.PROP_COLOR, to, easing, duration, delay, cb)
end
--- Create a transition
-- @return Transition instance
local function create()
local instance = {} local instance = {}
local transitions = {} local transitions = {
[monarch.TRANSITION.SHOW_IN] = { urls = {}, transitions = {}, in_progress_count = 0, },
[monarch.TRANSITION.SHOW_OUT] = { urls = {}, transitions = {}, in_progress_count = 0, },
[monarch.TRANSITION.BACK_IN] = { urls = {}, transitions = {}, in_progress_count = 0, },
[monarch.TRANSITION.BACK_OUT] = { urls = {}, transitions = {}, in_progress_count = 0, },
}
local current_transition = nil local current_transition = nil
local initial_data = {} local function create_transition(transition_id, node, fn, easing, duration, delay)
initial_data.pos = gui.get_position(node) local t = transitions[transition_id]
initial_data.scale = gui.get_scale(node) t.transitions[#t.transitions + 1] = {
node = node,
local function create_transition(fn, easing, duration, delay) node_data = {
return { pos = gui.get_position(node),
scale = gui.get_scale(node),
},
fn = fn, fn = fn,
easing = easing, easing = easing,
duration = duration, duration = duration,
delay = delay, delay = delay,
in_progress = false, id = transition_id
urls = {},
} }
end end
local function start_transition(transition, transition_id, url) local function finish_transition(transition_id)
table.insert(transition.urls, url) local t = transitions[transition_id]
if not transition.in_progress then if #t.urls > 0 then
table.insert(transition.urls, msg.url()) local message = { transition = transition_id }
current_transition = transition while #t.urls > 0 do
transition.in_progress = true local url = table.remove(t.urls)
transition.fn(node, initial_data, transition.easing, transition.duration, transition.delay or 0, function() msg.post(url, monarch.TRANSITION.DONE, message)
transition.in_progress = false end
local message = { transition = transition_id } end
while #transition.urls > 0 do current_transition = nil
local url = table.remove(transition.urls) end
msg.post(url, monarch.TRANSITION.DONE, message)
local function check_and_finish_transition(transition_id)
local t = transitions[transition_id]
if t.in_progress_count == 0 then
finish_transition(transition_id)
end
end
local function start_transition(transition_id, url)
local t = transitions[transition_id]
table.insert(t.urls, url)
if t.in_progress_count == 0 then
table.insert(t.urls, msg.url())
current_transition = t
if #t.transitions > 0 then
for i=1,#t.transitions do
local transition = t.transitions[i]
t.in_progress_count = t.in_progress_count + 1
transition.fn(transition.node, transition.node_data, transition.easing, transition.duration, transition.delay or 0, function()
t.in_progress_count = t.in_progress_count - 1
check_and_finish_transition(transition_id)
end)
end end
end) else
check_and_finish_transition(transition_id)
end
end end
end end
-- Forward on_message calls here -- Forward on_message calls here
function instance.handle(message_id, message, sender) function instance.handle(message_id, message, sender)
if message_id == LAYOUT_CHANGED then if message_id == LAYOUT_CHANGED then
initial_data.pos = gui.get_position(node) for _,t in pairs(transitions) do
for _,transitions in pairs(t.transitions) do
transitions.node_data.pos = gui.get_position(transitions.node)
end
end
-- replay the current transition if the layout changes -- replay the current transition if the layout changes
-- this will ensure that things are still hidden if they -- this will ensure that things are still hidden if they
-- were transitioned out -- were transitioned out
if current_transition then if current_transition then
current_transition.fn(node, initial_data, current_transition.easing, 0, 0) for _,transition in pairs(current_transition.transitions) do
end local node = transition.node
else transition.fn(transition.node, transition.node_data, transition.easing, 0, 0)
local transition = transitions[message_id] end
if transition then if current_transition.in_progress_count > 0 then
start_transition(transition, message_id, sender) finish_transition(message_id)
end
end end
elseif message_id == monarch.TRANSITION.SHOW_IN
or message_id == monarch.TRANSITION.SHOW_OUT
or message_id == monarch.TRANSITION.BACK_IN
or message_id == monarch.TRANSITION.BACK_OUT then
start_transition(message_id, sender)
end end
end end
@@ -154,39 +210,126 @@ function M.create(node)
-- @param easing Easing function to use -- @param easing Easing function to use
-- @param duration Transition duration -- @param duration Transition duration
-- @param delay Transition delay -- @param delay Transition delay
function instance.show_in(fn, easing, duration, delay) function instance.show_in(node, fn, easing, duration, delay)
transitions[monarch.TRANSITION.SHOW_IN] = create_transition(fn, easing, duration, delay) create_transition(monarch.TRANSITION.SHOW_IN, node, fn, easing, duration, delay)
return instance return instance
end end
-- Specify the transition function when this node is transitioned -- Specify the transition function when this node is transitioned
-- from when showing another screen -- from when showing another screen
function instance.show_out(fn, easing, duration, delay) function instance.show_out(node, fn, easing, duration, delay)
transitions[monarch.TRANSITION.SHOW_OUT] = create_transition(fn, easing, duration, delay) create_transition(monarch.TRANSITION.SHOW_OUT, node, fn, easing, duration, delay)
return instance return instance
end end
--- Specify the transition function when this node is transitioned --- Specify the transition function when this node is transitioned
-- to when navigating back in the screen stack -- to when navigating back in the screen stack
function instance.back_in(fn, easing, duration, delay) function instance.back_in(node, fn, easing, duration, delay)
transitions[monarch.TRANSITION.BACK_IN] = create_transition(fn, easing, duration, delay) create_transition(monarch.TRANSITION.BACK_IN, node, fn, easing, duration, delay)
return instance return instance
end end
--- Specify the transition function when this node is transitioned --- Specify the transition function when this node is transitioned
-- from when navigating back in the screen stack -- from when navigating back in the screen stack
function instance.back_out(fn, easing, duration, delay) function instance.back_out(node, fn, easing, duration, delay)
transitions[monarch.TRANSITION.BACK_OUT] = create_transition(fn, easing, duration, delay) create_transition(monarch.TRANSITION.BACK_OUT, node, fn, easing, duration, delay)
return instance return instance
end end
-- set default transitions (instant)
instance.show_in(M.instant)
instance.show_out(M.instant)
instance.back_in(M.instant)
instance.back_out(M.instant)
return instance return instance
end end
function M.create(node)
local instance = create()
-- backward compatibility with the old version of create
-- where a single node was used
if node then
local show_in = instance.show_in
local show_out = instance.show_out
local back_in = instance.back_in
local back_out = instance.back_out
instance.show_in = function(fn, easing, duration, delay)
return show_in(node, fn, easing, duration, delay)
end
instance.show_out = function(fn, easing, duration, delay)
return show_out(node, fn, easing, duration, delay)
end
instance.back_in = function(fn, easing, duration, delay)
return back_in(node, fn, easing, duration, delay)
end
instance.back_out = function(fn, easing, duration, delay)
return back_out(node, fn, easing, duration, delay)
end
end
return instance
end
--- Create transition where the screen slides in from the right when shown and out
-- to the left when hidden (and the reverse when going back)
-- @param node
-- @param duration
-- @param delay Optional. Defaults to 0
-- @param easing Optional. A constant from monarch.transitions.easing
-- @return Transition instance
function M.in_right_out_left(node, duration, delay, easing)
assert(node, "You must provide a node")
assert(duration, "You must provide a duration")
easing = easing or easings.QUAD()
return M.create(node)
.show_in(M.slide_in_right, easing.OUT, duration, delay or 0)
.show_out(M.slide_out_left, easing.IN, duration, delay or 0)
.back_in(M.slide_in_left, easing.OUT, duration, delay or 0)
.back_out(M.slide_out_right, easing.IN, duration, delay or 0)
end
function M.in_left_out_right(node, duration, delay, easing)
assert(node, "You must provide a node")
assert(duration, "You must provide a duration")
easing = easing or easings.QUAD()
return M.create(node)
.show_in(M.slide_in_left, easing.OUT, duration, delay or 0)
.show_out(M.slide_out_right, easing.IN, duration, delay or 0)
.back_in(M.slide_in_right, easing.OUT, duration, delay or 0)
.back_out(M.slide_out_left, easing.IN, duration, delay or 0)
end
function M.in_right_out_right(node, duration, delay, easing)
assert(node, "You must provide a node")
assert(duration, "You must provide a duration")
easing = easing or easings.QUAD()
return M.create(node)
.show_in(M.slide_in_right, easing.OUT, duration, delay or 0)
.show_out(M.slide_out_right, easing.IN, duration, delay or 0)
.back_in(M.slide_in_right, easing.OUT, duration, delay or 0)
.back_out(M.slide_out_right, easing.IN, duration, delay or 0)
end
function M.in_left_out_left(node, duration, delay, easing)
assert(node, "You must provide a node")
assert(duration, "You must provide a duration")
easing = easing or easings.QUAD()
return M.create(node)
.show_in(M.slide_in_left, easing.OUT, duration, delay or 0)
.show_out(M.slide_out_left, easing.IN, duration, delay or 0)
.back_in(M.slide_in_left, easing.OUT, duration, delay or 0)
.back_out(M.slide_out_left, easing.IN, duration, delay or 0)
end
function M.fade_in_out(node, duration, delay, easing)
assert(node, "You must provide a node")
assert(duration, "You must provide a duration")
easing = easing or easings.QUAD()
return M.create(node)
.show_in(M.fade_in, easing.OUT, duration, delay or 0)
.show_out(M.fade_out, easing.IN, duration, delay or 0)
.back_in(M.fade_in, easing.OUT, duration, delay or 0)
.back_out(M.fade_out, easing.IN, duration, delay or 0)
end
return M return M

View File

@@ -0,0 +1,48 @@
local M = {}
function M.create()
local instance = {}
local callback = nil
local callback_count = 0
local function invoke_if_done()
if callback_count == 0 and callback then
local ok, err = pcall(callback)
if not ok then print(err) end
end
end
--- Create a callback function and track when it is done
-- @return Callback function
function instance.track()
callback_count = callback_count + 1
local done = false
return function()
if done then
return false, "The callback has already been invoked once"
end
done = true
callback_count = callback_count - 1
invoke_if_done()
return true
end
end
--- Call a function when all callbacks have been triggered
-- @param cb Function to call when all
function instance.when_done(cb)
callback = cb
invoke_if_done()
end
return instance
end
return setmetatable(M, {
__call = function(_, ...)
return M.create(...)
end
})

View File

@@ -1,38 +1,25 @@
local M = {} local M = {}
local instances = {}
local function create(fn)
local instance = {
co = coroutine.running(),
fn = fn,
}
table.insert(instances, instance)
coroutine.yield(instance.co)
end
function M.seconds(amount) function M.seconds(amount)
local time = socket.gettime() + amount local co = coroutine.running()
create(function() assert(co, "You must run this from within a coroutine")
return socket.gettime() >= time timer.delay(amount, false, function()
coroutine.resume(co)
end) end)
coroutine.yield()
end end
function M.eval(fn, timeout)
function M.eval(fn) local co = coroutine.running()
create(fn) assert(co, "You must run this from within a coroutine")
end local start = socket.gettime()
timer.delay(0.01, true, function(self, handle, time_elapsed)
function M.update() if fn() or (timeout and socket.gettime() > (start + timeout)) then
for k,instance in pairs(instances) do timer.cancel(handle)
if instance.fn() then coroutine.resume(co)
instances[k] = nil
coroutine.resume(instance.co)
end end
end end)
coroutine.yield()
end end
return setmetatable(M, { return setmetatable(M, {

View File

@@ -1,5 +0,0 @@
local cowait = require "test.cowait"
function update(self, dt)
cowait.update()
end

View File

@@ -0,0 +1,22 @@
name: "default"
scale_along_z: 0
embedded_instances {
id: "go"
data: ""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -0,0 +1,37 @@
name: "focus1"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"focus1\"\n"
" component: \"/test/data/focus1.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

131
test/data/focus1.gui Normal file
View File

@@ -0,0 +1,131 @@
script: "/test/data/focus1.gui_script"
fonts {
name: "example"
font: "/assets/example.font"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 320.0
y: 568.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "box"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "1"
font: "example"
id: "text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "box"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@@ -0,0 +1,9 @@
local monarch = require "monarch.monarch"
function on_message(self, message_id, message, sender)
if message_id == monarch.FOCUS.GAINED then
_G.focus1_gained = true
elseif message_id == monarch.FOCUS.LOST then
_G.focus1_lost = true
end
end

View File

@@ -96,7 +96,7 @@ nodes {
} }
type: TYPE_TEXT type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA blend_mode: BLEND_MODE_ALPHA
text: "1" text: "FOCUS 1"
font: "example" font: "example"
id: "text" id: "text"
xanchor: XANCHOR_NONE xanchor: XANCHOR_NONE

View File

@@ -7,6 +7,7 @@ function final(self)
end end
function on_message(self, message_id, message, sender) function on_message(self, message_id, message, sender)
-- Add message-handling code here if message_id == hash("foobar") then
-- Remove this function if not needed _G.screen1_foobar = message or true
end
end end

View File

@@ -7,6 +7,7 @@ function final(self)
end end
function on_message(self, message_id, message, sender) function on_message(self, message_id, message, sender)
-- Add message-handling code here if message_id == hash("foobar") then
-- Remove this function if not needed _G.screen2_foobar = message or true
end
end end

View File

@@ -0,0 +1,37 @@
name: "screen_preload"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"screen_preload\"\n"
" component: \"/test/data/screen_preload.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -0,0 +1,131 @@
script: "/test/data/screen_preload.gui_script"
fonts {
name: "example"
font: "/assets/example.font"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 320.0
y: 697.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "box"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "PRELOAD"
font: "example"
id: "text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "box"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@@ -0,0 +1,5 @@
function init(self)
local monarch = require "monarch.monarch"
local data = monarch.data(hash("screen_preload"))
data.count = data.count + 1
end

View File

@@ -4,7 +4,7 @@ embedded_instances {
id: "screen1" id: "screen1"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n" " component: \"/monarch/screen_proxy.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@@ -21,6 +21,11 @@ embedded_instances {
" value: \"screen1\"\n" " value: \"screen1\"\n"
" type: PROPERTY_TYPE_HASH\n" " type: PROPERTY_TYPE_HASH\n"
" }\n" " }\n"
" properties {\n"
" id: \"receiver_url\"\n"
" value: \"screen1:/go\"\n"
" type: PROPERTY_TYPE_URL\n"
" }\n"
"}\n" "}\n"
"embedded_components {\n" "embedded_components {\n"
" id: \"collectionproxy\"\n" " id: \"collectionproxy\"\n"
@@ -62,7 +67,7 @@ embedded_instances {
id: "screen2" id: "screen2"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n" " component: \"/monarch/screen_factory.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@@ -81,10 +86,10 @@ embedded_instances {
" }\n" " }\n"
"}\n" "}\n"
"embedded_components {\n" "embedded_components {\n"
" id: \"collectionproxy\"\n" " id: \"collectionfactory\"\n"
" type: \"collectionproxy\"\n" " type: \"collectionfactory\"\n"
" data: \"collection: \\\"/test/data/screen2.collection\\\"\\n" " data: \"prototype: \\\"/test/data/screen2.collection\\\"\\n"
"exclude: false\\n" "load_dynamically: false\\n"
"\"\n" "\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
@@ -120,7 +125,7 @@ embedded_instances {
id: "popup1" id: "popup1"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n" " component: \"/monarch/screen_proxy.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@@ -142,11 +147,6 @@ embedded_instances {
" value: \"true\"\n" " value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n" " type: PROPERTY_TYPE_BOOLEAN\n"
" }\n" " }\n"
" properties {\n"
" id: \"popup_on_popup\"\n"
" value: \"false\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
"}\n" "}\n"
"embedded_components {\n" "embedded_components {\n"
" id: \"collectionproxy\"\n" " id: \"collectionproxy\"\n"
@@ -188,7 +188,7 @@ embedded_instances {
id: "popup2" id: "popup2"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n" " component: \"/monarch/screen_proxy.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@@ -252,3 +252,290 @@ embedded_instances {
z: 1.0 z: 1.0
} }
} }
embedded_instances {
id: "transition1"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"transition1\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"transition_url\"\n"
" value: \"transition1:/go\"\n"
" type: PROPERTY_TYPE_URL\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/test/data/transition1.collection\\\"\\n"
"exclude: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "listener1"
data: ""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "listener2"
data: ""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "background"
data: "components {\n"
" id: \"screen_factory\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"background\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/test/data/background.collection\\\"\\n"
"load_dynamically: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "screen_preload"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"screen_preload\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"preload\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/test/data/screen_preload.collection\\\"\\n"
"load_dynamically: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "focus1"
data: "components {\n"
" id: \"screen_proxy\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"focus1\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"focus_url\"\n"
" value: \"focus1:/go#focus1\"\n"
" type: PROPERTY_TYPE_URL\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/test/data/focus1.collection\\\"\\n"
"exclude: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -0,0 +1,37 @@
name: "transition1"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"transition1\"\n"
" component: \"/test/data/transition1.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

131
test/data/transition1.gui Normal file
View File

@@ -0,0 +1,131 @@
script: "/test/data/transition1.gui_script"
fonts {
name: "example"
font: "/assets/example.font"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 320.0
y: 697.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "root"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "transition 1"
font: "example"
id: "text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "root"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@@ -0,0 +1,10 @@
local transitions = require "monarch.transitions.gui"
function init(self)
self.transition = transitions.in_right_out_left(gui.get_node("root"), 1)
end
function on_message(self, message_id, message, sender)
print(message_id)
self.transition.handle(message_id, message, sender)
end

52
test/msg.lua Normal file
View File

@@ -0,0 +1,52 @@
local mock = require "deftest.mock.mock"
local M = {}
local recipients = {}
local history = {}
local function get_recipient(url)
recipients[url] = recipients[url] or {}
return recipients[url]
end
local function post(url, message_id, message)
local data = { url = url, message_id = message_id, message = message }
history[#history + 1] = data
local recipient = get_recipient(url)
recipient[#recipient + 1] = data
msg.post.original(url, message_id, message or {})
end
function M.mock()
recipients = {}
history = {}
mock.mock(msg)
msg.post.replace(post)
end
function M.unmock()
mock.unmock(msg)
end
function M.messages(url)
return url and get_recipient(url) or history
end
function M.first(url)
local messages = url and get_recipient(url) or history
return messages[1]
end
function M.last(url)
local messages = url and get_recipient(url) or history
return messages[#messages]
end
return M

View File

@@ -17,21 +17,6 @@ embedded_instances {
" w: 1.0\n" " w: 1.0\n"
" }\n" " }\n"
"}\n" "}\n"
"components {\n"
" id: \"cowait\"\n"
" component: \"/test/cowait.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
"embedded_components {\n" "embedded_components {\n"
" id: \"screensfactory\"\n" " id: \"screensfactory\"\n"
" type: \"collectionfactory\"\n" " type: \"collectionfactory\"\n"

View File

@@ -1,9 +1,14 @@
local deftest = require "deftest.deftest" local deftest = require "deftest.deftest"
local test_monarch = require "test.test_monarch" local test_monarch = require "test.test_monarch"
local test_callback_tracker = require "test.test_callback_tracker"
function init(self) function init(self)
deftest.add(test_monarch) deftest.add(test_monarch)
deftest.run() deftest.add(test_callback_tracker)
deftest.run({
coverage = { enabled = true },
pattern = "",
})
end end

View File

@@ -0,0 +1,69 @@
local unload = require "deftest.util.unload"
local cowat = require "test.cowait"
local callback_tracker = require "monarch.utils.callback_tracker"
return function()
describe("callback tracker", function()
before(function()
callback_tracker = require "monarch.utils.callback_tracker"
end)
after(function()
unload.unload("monarch%..*")
end)
it("should be able to tell when all callbacks are done", function()
local tracker = callback_tracker.create()
local t1 = tracker.track()
local t2 = tracker.track()
local done = false
tracker.when_done(function() done = true end)
assert(not done, "It should not be done yet - No callback has completed")
t1()
assert(not done, "It should not be done yet - Only one callback has completed")
t2()
assert(done, "It should be done now - All callbacks have completed")
end)
it("should indicate if a tracked callback has been invoked more than once", function()
local tracker = callback_tracker.create()
local t = tracker.track()
local ok, err = t()
assert(ok == true and err == nil, "It should return true when successful")
ok, err = t()
assert(ok == false and err, "It should return false and a message when invoked multiple times")
end)
it("should not be possible to track the same callback more than one time", function()
local tracker = callback_tracker.create()
local t1 = tracker.track()
local t2 = tracker.track()
local done = false
tracker.when_done(function() done = true end)
assert(not done, "It should not be done yet - No callback has completed")
t1()
t1()
assert(not done, "It should not be done yet - Even if one callback has been invoked twice")
t2()
assert(done, "It should be done now - All callbacks have completed")
end)
it("should handle when callbacks are done before calling when_done()", function()
local tracker = callback_tracker.create()
local t1 = tracker.track()
local t2 = tracker.track()
t1()
t2()
local done = false
tracker.when_done(function() done = true end)
assert(done, "It should be done now - All callbacks have completed")
end)
end)
end

View File

@@ -1,40 +1,54 @@
local cowait = require "test.cowait" local cowait = require "test.cowait"
local mock_msg = require "test.msg"
local unload = require "deftest.util.unload"
local monarch = require "monarch.monarch" local monarch = require "monarch.monarch"
local SCREEN1_STR = hash("screen1") local SCREEN1_STR = hash("screen1")
local SCREEN1 = hash(SCREEN1_STR) local SCREEN1 = hash(SCREEN1_STR)
local SCREEN2 = hash("screen2") local SCREEN2 = hash("screen2")
local SCREEN_PRELOAD = hash("screen_preload")
local FOCUS1 = hash("focus1")
local BACKGROUND = hash("background")
local POPUP1 = hash("popup1") local POPUP1 = hash("popup1")
local POPUP2 = hash("popup2") local POPUP2 = hash("popup2")
local FOOBAR = hash("foobar") local FOOBAR = hash("foobar")
local TRANSITION1 = hash("transition1")
return function() return function()
local screens_instances = {} local screens_instances = {}
local function is_shown(screen_id) local function is_shown(screen_id)
return monarch.is_top(screen_id) return monarch.is_visible(screen_id)
end end
local function is_hidden(screen_id) local function is_hidden(screen_id)
return not monarch.is_top(screen_id) return not monarch.is_visible(screen_id)
end end
local function wait_timeout(fn, ...) local function wait_timeout(fn, ...)
local args = { ... } local args = { ... }
local time = socket.gettime() cowait(function() return fn(unpack(args)) end, 5)
cowait(function()
return fn(unpack(args)) or socket.gettime() > time + 5
end)
return fn(...) return fn(...)
end end
local function wait_until_done(fn)
local done = false
fn(function() done = true end)
wait_timeout(function() return done end)
end
local function wait_until_visible(screen_id)
return wait_timeout(is_visible, screen_id)
end
local function wait_until_shown(screen_id) local function wait_until_shown(screen_id)
return wait_timeout(is_shown, screen_id) return wait_timeout(is_shown, screen_id)
end end
local function wait_until_hidden(screen_id) local function wait_until_hidden(screen_id)
return wait_timeout(is_hidden, screen_id) return wait_timeout(is_hidden, screen_id)
end end
local function wait_until_not_busy()
return wait_timeout(function() return not monarch.is_busy() end)
end
local function assert_stack(expected_screens) local function assert_stack(expected_screens)
local actual_screens = monarch.get_stack() local actual_screens = monarch.get_stack()
@@ -51,12 +65,19 @@ return function()
describe("monarch", function() describe("monarch", function()
before(function() before(function()
mock_msg.mock()
monarch = require "monarch.monarch" monarch = require "monarch.monarch"
screens_instances = collectionfactory.create("#screensfactory") screens_instances = collectionfactory.create("#screensfactory")
monarch.debug()
end) end)
after(function() after(function()
package.loaded["monarch.monarch"] = nil while #monarch.get_stack() > 0 do
monarch.back()
wait_until_not_busy()
end
mock_msg.unmock()
unload.unload("monarch%..*")
for id,instance_id in pairs(screens_instances) do for id,instance_id in pairs(screens_instances) do
go.delete(instance_id) go.delete(instance_id)
end end
@@ -91,6 +112,64 @@ return function()
assert_stack({ }) assert_stack({ })
end) end)
it("should be able to tell if a screen is visible or not", function()
assert(not monarch.is_visible(SCREEN1))
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
assert(monarch.is_visible(SCREEN1))
monarch.show(SCREEN2)
assert(wait_until_hidden(SCREEN1), "Screen1 was never hidden")
assert(wait_until_shown(SCREEN2), "Screen2 was never shown")
assert_stack({ SCREEN1, SCREEN2 })
assert(not monarch.is_visible(SCREEN1))
assert(monarch.is_visible(SCREEN2))
monarch.show(POPUP1)
assert(wait_until_shown(POPUP1), "Popup1 was never shown")
assert_stack({ SCREEN1, SCREEN2, POPUP1 })
assert(not monarch.is_visible(SCREEN1))
assert(monarch.is_visible(SCREEN2))
assert(monarch.is_visible(POPUP1))
end)
it("should be able to show a screen without adding it to the stack", function()
monarch.show(BACKGROUND, { no_stack = true })
assert(wait_until_shown(BACKGROUND), "Background was never shown")
assert_stack({ })
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
end)
it("should be able to hide a screen not added to the stack", function()
monarch.show(BACKGROUND, { no_stack = true })
assert(wait_until_shown(BACKGROUND), "Background was never shown")
assert_stack({ })
monarch.hide(BACKGROUND)
assert(wait_until_hidden(BACKGROUND), "Background was never hidden")
assert_stack({ })
end)
it("should be able to hide the top screen", function()
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
monarch.show(SCREEN2)
assert(wait_until_hidden(SCREEN1), "Screen1 was never hidden")
assert(wait_until_shown(SCREEN2), "Screen2 was never shown")
assert_stack({ SCREEN1, SCREEN2 })
assert(monarch.hide(SCREEN1) == false)
assert(monarch.hide(SCREEN2) == true)
assert(wait_until_hidden(SCREEN2), "Screen2 was never hidden")
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
end)
it("should be able to pass data to a screen when showning it or going back to it", function() it("should be able to pass data to a screen when showning it or going back to it", function()
local data1 = { foo = "bar" } local data1 = { foo = "bar" }
@@ -135,7 +214,7 @@ return function()
end) end)
it("should be able to show one popup on top of another the Popup On Popup flag is set", function() it("should be able to show one popup on top of another if the Popup On Popup flag is set", function()
monarch.show(SCREEN1) monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown") assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 }) assert_stack({ SCREEN1 })
@@ -148,6 +227,23 @@ return function()
end) end)
it("should prevent further operations while hiding/showing a screen", function()
assert(monarch.show(SCREEN1) == true)
assert(monarch.show(SCREEN2) == false)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
assert(monarch.show(SCREEN2) == true)
assert(wait_until_shown(SCREEN2), "Screen2 was never shown")
assert_stack({ SCREEN1, SCREEN2 })
assert(monarch.back() == true)
assert(monarch.back() == false)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
end)
it("should close any open popups when showing a popup without the Popup On Popup flag", function() it("should close any open popups when showing a popup without the Popup On Popup flag", function()
monarch.show(SCREEN1) monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown") assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
@@ -176,5 +272,213 @@ return function()
assert_stack({ SCREEN1, SCREEN2 }) assert_stack({ SCREEN1, SCREEN2 })
end) end)
it("should be able to get the id of the screen at the top and bottom of the stack", function()
assert(monarch.top() == nil)
assert(monarch.bottom() == nil)
assert(monarch.top(1) == nil)
assert(monarch.bottom(-1) == nil)
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert(monarch.top() == SCREEN1)
assert(monarch.top(0) == SCREEN1)
assert(monarch.top(1) == nil)
assert(monarch.bottom() == SCREEN1)
assert(monarch.bottom(0) == SCREEN1)
assert(monarch.bottom(-1) == nil)
monarch.show(SCREEN2)
assert(wait_until_hidden(SCREEN1), "Screen1 was never hidden")
assert(wait_until_shown(SCREEN2), "Screen2 was never shown")
assert_stack({ SCREEN1, SCREEN2 })
assert(monarch.top(0) == SCREEN2)
assert(monarch.top(-1) == SCREEN1)
assert(monarch.bottom(0) == SCREEN1)
assert(monarch.bottom(1) == SCREEN2)
end)
it("should be busy while transition is running", function()
monarch.show(TRANSITION1)
assert(wait_until_shown(TRANSITION1), "Transition1 was never shown")
assert(monarch.is_busy())
assert(wait_until_not_busy())
end)
it("should be able to preload a screen and wait for it", function()
assert(not monarch.is_preloading(TRANSITION1))
monarch.preload(TRANSITION1)
assert(monarch.is_preloading(TRANSITION1))
wait_until_done(function(done)
monarch.when_preloaded(TRANSITION1, done)
end)
assert(not monarch.is_preloading(TRANSITION1))
end)
it("should ignore any preload calls while busy", function()
monarch.show(TRANSITION1)
-- previously a call to preload() while also showing a screen would
-- lock up monarch. See issue #32
monarch.preload(TRANSITION1)
assert(wait_until_shown(TRANSITION1), "Transition1 was never shown")
end)
it("should be able to notify listeners of navigation events", function()
local URL1 = msg.url(screens_instances[hash("/listener1")])
local URL2 = msg.url(screens_instances[hash("/listener2")])
monarch.add_listener(URL1)
monarch.add_listener(URL2)
monarch.show(SCREEN1)
assert(mock_msg.messages(URL1)[1].message_id == monarch.SCREEN_TRANSITION_IN_STARTED)
assert(mock_msg.messages(URL1)[1].message.screen == SCREEN1)
assert(mock_msg.messages(URL2)[1].message_id == monarch.SCREEN_TRANSITION_IN_STARTED)
assert(mock_msg.messages(URL2)[1].message.screen == SCREEN1)
assert(wait_until_not_busy())
assert(mock_msg.messages(URL1)[2].message_id == monarch.SCREEN_TRANSITION_IN_FINISHED)
assert(mock_msg.messages(URL1)[2].message.screen == SCREEN1)
assert(mock_msg.messages(URL2)[2].message_id == monarch.SCREEN_TRANSITION_IN_FINISHED)
assert(mock_msg.messages(URL2)[2].message.screen == SCREEN1)
monarch.remove_listener(URL2)
monarch.show(SCREEN2)
assert(wait_until_not_busy())
assert(#mock_msg.messages(URL1) == 6)
assert(#mock_msg.messages(URL2) == 2)
assert(mock_msg.messages(URL1)[3].message_id == monarch.SCREEN_TRANSITION_OUT_STARTED)
assert(mock_msg.messages(URL1)[3].message.screen == SCREEN1)
assert(mock_msg.messages(URL1)[4].message_id == monarch.SCREEN_TRANSITION_IN_STARTED)
assert(mock_msg.messages(URL1)[4].message.screen == SCREEN2)
assert(mock_msg.messages(URL1)[5].message_id == monarch.SCREEN_TRANSITION_IN_FINISHED)
assert(mock_msg.messages(URL1)[5].message.screen == SCREEN2)
assert(mock_msg.messages(URL1)[6].message_id == monarch.SCREEN_TRANSITION_OUT_FINISHED)
assert(mock_msg.messages(URL1)[6].message.screen == SCREEN1)
monarch.back()
assert(wait_until_not_busy())
assert(#mock_msg.messages(URL1) == 10)
assert(#mock_msg.messages(URL2) == 2)
assert(mock_msg.messages(URL1)[7].message_id == monarch.SCREEN_TRANSITION_OUT_STARTED)
assert(mock_msg.messages(URL1)[7].message.screen == SCREEN2)
assert(mock_msg.messages(URL1)[8].message_id == monarch.SCREEN_TRANSITION_IN_STARTED)
assert(mock_msg.messages(URL1)[8].message.screen == SCREEN1)
assert(mock_msg.messages(URL1)[9].message_id == monarch.SCREEN_TRANSITION_OUT_FINISHED)
assert(mock_msg.messages(URL1)[9].message.screen == SCREEN2)
assert(mock_msg.messages(URL1)[10].message_id == monarch.SCREEN_TRANSITION_IN_FINISHED)
assert(mock_msg.messages(URL1)[10].message.screen == SCREEN1)
end)
it("should be able to show a screen even while it is preloading", function()
assert(monarch.is_preloading(SCREEN_PRELOAD))
monarch.show(SCREEN_PRELOAD, nil, { count = 1 })
assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown")
end)
it("should be able to preload a screen and always keep it loaded", function()
monarch.show(SCREEN_PRELOAD, nil, { count = 1 })
assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown")
-- first time the screen gets loaded it will increment the count
assert(monarch.data(SCREEN_PRELOAD).count == 2)
monarch.show(SCREEN_PRELOAD, { clear = true }, { count = 1 })
assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown")
-- second time the screen gets shown it will already be loaded and not increment the count
assert(monarch.data(SCREEN_PRELOAD).count == 1)
end)
it("should be able to reload a preloaded screen", function()
monarch.show(SCREEN_PRELOAD, nil, { count = 1 })
assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown")
-- first time the screen gets loaded it will increment the count
assert(monarch.data(SCREEN_PRELOAD).count == 2)
monarch.show(SCREEN_PRELOAD, { clear = true, reload = true }, { count = 1 })
assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown")
-- second time the screen gets shown it will be reloaded and increment the count
assert(monarch.data(SCREEN_PRELOAD).count == 2)
end)
it("should send focus messages", function()
_G.focus1_gained = nil
_G.focus1_lost = nil
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
monarch.show(FOCUS1)
assert(wait_until_shown(FOCUS1), "Screen1 was never shown")
assert(_G.focus1_gained)
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert(wait_until_hidden(FOCUS1), "Focus1 was never hidden")
assert(_G.focus1_lost)
end)
it("should be able to post messages without message data to visible screens", function()
_G.screen1_foobar = nil
_G.screen2_foobar = nil
-- proxy screen
monarch.show(SCREEN1)
wait_until_shown(SCREEN1)
assert(monarch.post(SCREEN1, "foobar"), "Expected monarch.post() to return true")
cowait(0.1)
assert(_G.screen1_foobar, "Screen1 never received a message")
-- factory screen
monarch.show(SCREEN2)
wait_until_shown(SCREEN2)
assert(monarch.post(SCREEN2, "foobar"), "Expected monarch.post() to return true")
cowait(0.1)
assert(_G.screen2_foobar, "Screen2 never received a message")
end)
it("should be able to post messages with message data to visible screens", function()
_G.screen1_foobar = nil
_G.screen2_foobar = nil
-- proxy screen
monarch.show(SCREEN1)
wait_until_shown(SCREEN1)
assert(monarch.post(SCREEN1, "foobar", { foo = "bar" }), "Expected monarch.post() to return true")
cowait(0.1)
assert(_G.screen1_foobar, "Screen1 never received a message")
assert(_G.screen1_foobar.foo == "bar", "Screen1 never received message data")
-- factory screen
monarch.show(SCREEN2)
wait_until_shown(SCREEN2)
assert(monarch.post(SCREEN2, "foobar", { foo = "bar" }), "Expected monarch.post() to return true")
cowait(0.1)
assert(_G.screen2_foobar, "Screen2 never received a message")
assert(_G.screen2_foobar.foo == "bar", "Screen2 never received message data")
end)
it("should not be able to post messages to hidden screens", function()
_G.screen1_foobar = nil
monarch.show(SCREEN1)
wait_until_shown(SCREEN1)
monarch.show(SCREEN2)
wait_until_shown(SCREEN2)
local ok, err = monarch.post(SCREEN1, "foobar")
assert(not ok and err, "Expected monarch.post() to return false plus an error message")
cowait(0.1)
assert(not _G.screen1_foobar, "Screen1 should not have received a message")
end)
it("should not be able to post messages to proxy screens without a receiver url", function()
monarch.show(POPUP1)
wait_until_shown(POPUP1)
local ok, err = monarch.post(POPUP1, "foobar")
assert(not ok and err, "Expected monarch.post() to return false plus an error message")
end)
end) end)
end end