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34 Commits

Author SHA1 Message Date
Brian
03baa3eeb3 Only allow editor script to target .gui (#67)
* Only allow editor script to target .gui

Disable .collection and .gui_script

* whitespace
2020-11-23 08:32:12 +01:00
Marius Petcu
00808c0d56 Implement better behaviour for replace() on popups (#64) 2020-05-28 17:18:51 +02:00
Björn Ritzl
4989939817 Always print errors. Do not rely on monarch debugging 2020-05-28 08:20:43 +02:00
Björn Ritzl
bf880b80fd Print errors if caught in the callback tracker 2020-05-28 08:08:35 +02:00
Marius Petcu
4ad86d41fc Implement monarch.replace() (#61) 2020-05-20 15:36:29 +02:00
Marius Petcu
c7fb2ba646 Add sequential loading flag (#62) 2020-05-20 14:58:04 +02:00
Björn Ritzl
909ada9f18 Fix issue when a layout changes and there's an ongoing transition 2020-05-10 22:51:08 +02:00
Björn Ritzl
504ac9223a Fix message mock to properly deal with indexing of URLs 2020-05-10 22:50:31 +02:00
Björn Ritzl
b37cb1ba79 Update .travis.yml 2020-03-11 10:58:20 +01:00
Björn Ritzl
5e826f97d9 Update README.md 2020-03-11 10:58:03 +01:00
Björn Ritzl
be5a375559 Update README.md 2020-03-10 22:47:29 +01:00
Jerakin
c7ff068f79 Added editor script to create base setup (#57) 2020-01-16 08:45:48 +01:00
Björn Ritzl
6a92a0b2dd Update ci-workflow.yml 2019-12-10 07:20:41 +01:00
Björn Ritzl
bb1f34149a Check if proxy is missing resources when loading/showing it
Fixes #56
2019-12-10 07:11:30 +01:00
Björn Ritzl
7b20e48424 Update run.sh 2019-10-21 06:36:12 +02:00
Björn Ritzl
a77431600e Update .travis.yml 2019-10-21 06:35:38 +02:00
Björn Ritzl
68cda52c0d Update monarch.lua 2019-09-14 01:25:43 +02:00
Björn Ritzl
81237762be Transition out and in again if showing the same screen twice
Fixes #54
2019-09-14 01:23:14 +02:00
Björn Ritzl
8001d370c2 Delete foo.txt 2019-09-14 01:16:10 +02:00
Björn Ritzl
ac409eb4c8 Update ci-workflow.yml 2019-08-19 07:17:00 +02:00
Björn Ritzl
5f776b0bc4 Update ci-workflow.yml 2019-08-19 07:15:31 +02:00
Björn Ritzl
9a47129135 Removed test 2019-08-19 07:13:03 +02:00
Björn Ritzl
4ea29a9efa Update ci-workflow.yml 2019-08-19 07:12:29 +02:00
Björn Ritzl
fa7cf75d3a Merge branch 'master' of https://github.com/britzl/monarch 2019-08-19 06:18:36 +02:00
Björn Ritzl
bbc4baa5e1 Update foo.txt 2019-08-19 06:18:34 +02:00
Björn Ritzl
0085704614 Update README.md 2019-08-19 06:17:26 +02:00
Björn Ritzl
e37b9bde89 Update .travis.yml 2019-08-13 06:09:07 +02:00
Björn Ritzl
21b16e1473 Create foo.txt 2019-08-09 07:51:44 +02:00
Björn Ritzl
36291f3762 Added test workflow 2019-08-09 07:30:46 +02:00
Björn Ritzl
fd5f82c40b Update ci-workflow.yml 2019-08-09 07:26:07 +02:00
Björn Ritzl
92bddc742b Create ci-workflow.yml 2019-08-09 07:11:15 +02:00
Björn Ritzl
0c0446746c Update README.md 2019-08-05 14:45:40 +02:00
Björn Ritzl
49dd390812 Added queue support to Monarch (#49)
* Created queue and added show() as a queuable action
* Improved logic in confirm popup - It should not crash if there is no next screen in data
* Fixed indentation
* Made the new queue a lot more stable. Fixed tests.
* Removed debug output
* Fixed issue with html5 builds
2019-08-05 14:37:25 +02:00
Björn Ritzl
478835f888 New options to keep focus on screens even when covered by other screens (#51)
* Added option to continue to receive input when below a popup

* Added option to not remove input focus when a screen is put on top of another one
2019-08-03 15:44:39 +02:00
22 changed files with 891 additions and 254 deletions

19
.github/workflows/ci-workflow.yml vendored Normal file
View File

@@ -0,0 +1,19 @@
name: CI
on: [push]
jobs:
build_and_run:
name: Build and run
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v1
- uses: actions/setup-java@v1
with:
java-version: '11'
- name: Run.sh
env:
DEFOLD_USER: bjorn.ritzl@gmail.com
DEFOLD_AUTH: foobar
DEFOLD_BOOSTRAP_COLLECTION: /test/test.collectionc
run: ./.travis/run.sh

View File

@@ -1,5 +1,7 @@
sudo: required sudo: required
dist: bionic
script: script:
- sudo unlink /usr/bin/gcc && sudo ln -s /usr/bin/gcc-5 /usr/bin/gcc - sudo unlink /usr/bin/gcc && sudo ln -s /usr/bin/gcc-5 /usr/bin/gcc
- gcc --version - gcc --version
@@ -15,14 +17,10 @@ addons:
language: java language: java
jdk: jdk:
- oraclejdk8 - oraclejdk11
dist: trusty
env: env:
global: global:
- DEFOLD_AUTH=foobar
- DEFOLD_USER=bjorn.ritzl@gmail.com
- DEFOLD_BOOSTRAP_COLLECTION=/test/test.collectionc - DEFOLD_BOOSTRAP_COLLECTION=/test/test.collectionc
script: script:

View File

@@ -26,11 +26,9 @@ chmod +x dmengine_headless
echo "Downloading ${BOB_URL}" echo "Downloading ${BOB_URL}"
curl -o bob.jar ${BOB_URL} curl -o bob.jar ${BOB_URL}
# Fetch libraries if DEFOLD_AUTH and DEFOLD_USER are set # Fetch libraries
if [ -n "${DEFOLD_AUTH}" ] && [ -n "${DEFOLD_USER}" ]; then echo "Running bob.jar - resolving dependencies"
echo "Running bob.jar - resolving dependencies" java -jar bob.jar --auth "foobar" --email "john@doe.com" resolve
java -jar bob.jar --auth "${DEFOLD_AUTH}" --email "${DEFOLD_USER}" resolve
fi
echo "Running bob.jar - building" echo "Running bob.jar - building"
java -jar bob.jar --debug build --keep-unused java -jar bob.jar --debug build --keep-unused

View File

@@ -1,6 +1,6 @@
![](docs/logo.jpg) ![](docs/logo.jpg)
[![Build Status](https://travis-ci.org/britzl/monarch.svg?branch=master)](https://travis-ci.org/britzl/monarch) [![Build Status](https://travis-ci.com/britzl/monarch.svg?branch=master)](https://travis-ci.org/britzl/monarch)
[![Code Coverage](https://codecov.io/gh/britzl/monarch/branch/master/graph/badge.svg)](https://codecov.io/gh/britzl/monarch) [![Code Coverage](https://codecov.io/gh/britzl/monarch/branch/master/graph/badge.svg)](https://codecov.io/gh/britzl/monarch)
[![Latest Release](https://img.shields.io/github/release/britzl/monarch.svg)](https://github.com/britzl/monarch/releases) [![Latest Release](https://img.shields.io/github/release/britzl/monarch.svg)](https://github.com/britzl/monarch/releases)
@@ -19,6 +19,10 @@ Or point to the ZIP file of a [specific release](https://github.com/britzl/monar
# Usage # Usage
Using Monarch requires that screens are created in a certain way. Once you have one or more screens created you can start navigating between the screens. Using Monarch requires that screens are created in a certain way. Once you have one or more screens created you can start navigating between the screens.
## Editor Script
Right click in on a`.gui` file in the outline and selected the menu item, it creates a `.collection` and a `.gui_script` with the same name as the `.gui` file. It adds the file with some basic setup done to them, adding the selected gui script to the created gui scene and in turns adds the gui scene to the newly created collection.
<img src="/docs/editor_script.gif" width="200px">
## Creating screens ## Creating screens
Monarch screens are created in individual collections and either loaded through collection proxies or created through collection factories. Monarch screens are created in individual collections and either loaded through collection proxies or created through collection factories.
@@ -31,6 +35,8 @@ For proxies the recommended setup is to create one game object per screen and pe
* **Popup (boolean)** - Check this if the screen should be treated as a [popup](#popups). * **Popup (boolean)** - Check this if the screen should be treated as a [popup](#popups).
* **Popup on Popup (boolean)** - Check this if the screen is a [popup](#popups) and it can be shown on top of other popups. * **Popup on Popup (boolean)** - Check this if the screen is a [popup](#popups) and it can be shown on top of other popups.
* **Timestep below Popup (number)** - Timestep to set on screen proxy when it is below a popup. This is useful when pausing animations and gameplay while a popup is open. * **Timestep below Popup (number)** - Timestep to set on screen proxy when it is below a popup. This is useful when pausing animations and gameplay while a popup is open.
* **Screen Keeps Input Focus When Below Popup (boolean)** - Check this if the screen should keep input focus when it is below a popup.
* **Others Keep Input Focus When Below Screen (boolean)** - Check this if other screens should keep input focus when below this screen.
* **Transition Url (url)** - Optional URL to post messages to when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)). * **Transition Url (url)** - Optional URL to post messages to when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)).
* **Focus Url (url)** - Optional URL to post messages to when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)). * **Focus Url (url)** - Optional URL to post messages to when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)).
* **Receiver Url (url)** - Optional URL to post messages to using `monarch.post()`. * **Receiver Url (url)** - Optional URL to post messages to using `monarch.post()`.
@@ -45,6 +51,8 @@ For factories the recommended setup is to create one game object per screen and
* **Screen Id (hash)** - A unique id that can be used to reference the screen when navigating your app. * **Screen Id (hash)** - A unique id that can be used to reference the screen when navigating your app.
* **Popup (boolean)** - Check this if the screen should be treated as a [popup](#popups). * **Popup (boolean)** - Check this if the screen should be treated as a [popup](#popups).
* **Popup on Popup (boolean)** - Check this if the screen is a [popup](#popups) and it can be shown on top of other popups. * **Popup on Popup (boolean)** - Check this if the screen is a [popup](#popups) and it can be shown on top of other popups.
* **Screen Keeps Input Focus When Below Popup (boolean)** - Check this if the screen should keep input focus when it is below a popup.
* **Others Keep Input Focus When Below Screen (boolean)** - Check this if other screens should keep input focus when below this screen.
* **Transition Id (hash)** - Optional id of the game object to send a message to when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)). * **Transition Id (hash)** - Optional id of the game object to send a message to when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)).
* **Focus Id (hash)** - Optional id of the game object to send a message to when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)). * **Focus Id (hash)** - Optional id of the game object to send a message to when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)).
* **Preload (boolean)** - Check this if the screen should be preloaded and kept loaded at all times. For a collection factory this means that its resources will be dynamically loaded at all times. This can also temporarily be achieved through the `monarch.preload()` function. * **Preload (boolean)** - Check this if the screen should be preloaded and kept loaded at all times. For a collection factory this means that its resources will be dynamically loaded at all times. This can also temporarily be achieved through the `monarch.preload()` function.
@@ -69,12 +77,12 @@ The navigation in Monarch is based around a stack of screens. When a screen is s
### Showing a new screen ### Showing a new screen
You show a screen in one of two ways: You show a screen in one of two ways:
1. Post a ```show``` message to the ```screen.script``` 1. Post a ```show``` message to the screen script (either `screen_proxy.script` or `screen_factory.script`)
2. Call ```monarch.show()``` (see below) 2. Call ```monarch.show()``` (see below)
Showing a screen will push it to the top of the stack and trigger an optional transition. The previous screen will be hidden (with an optional transition) unless the screen to be shown is a [popup](#popups). Showing a screen will push it to the top of the stack and trigger an optional transition. The previous screen will be hidden (with an optional transition) unless the screen to be shown is a [popup](#popups).
NOTE: You must ensure that the ```init()``` function of the ```screen.script``` has run. The ```init()``` function is responsible for registering the screen and it's not possible to show it until this has happened. A good practice is to delay the first call by posting a message to a controller script or similar before calling ```monarch.show()``` the first time: NOTE: You must ensure that the ```init()``` function of the screen script (either `screen_proxy.script` or `screen_factory.script`) has run. The ```init()``` function is responsible for registering the screen and it's not possible to show it until this has happened. A good practice is to delay the first call by posting a message to a controller script or similar before calling ```monarch.show()``` the first time:
function init(self) function init(self)
msg.post("#", "show_first_screen") msg.post("#", "show_first_screen")
@@ -109,12 +117,13 @@ Monarch can also show a screen without adding it to the stack. This can be used
### Going back to a previous screen ### Going back to a previous screen
You navigate back in the screen hierarchy in one of two ways: You navigate back in the screen hierarchy in one of two ways:
1. Post a ```back``` message to the ```screen.script``` 1. Post a ```back``` message to the screen script (either `screen_proxy.script` or `screen_factory.script`)
2. Call ```monarch.back()``` (see below) 2. Call ```monarch.back()``` (see below)
## Input focus ## Input focus
Monarch will acquire and release input focus on the game objects containing the proxies to the screens and ensure that only the top-most screen will ever have input focus. Monarch will acquire and release input focus on the game objects containing the proxies to the screens and ensure that only the top-most screen will ever have input focus. The screen settings above provide a `Screen Keeps Input Focus When Below Popup` and `Others Keep Input Focus When Below Screen` setting to override this behavior so that a screen can continue to have focus. This is useful when you have for instance a tabbed popup where the tabs are in a root screen and the content of the individual tabs are separate screens. In this case you want the tabs to have input as well as the tab content.
## Popups ## Popups
A screen that is flagged as a popup (see [list of screen properties](#creating-screens) above) will be treated slightly differently when it comes to navigation. A screen that is flagged as a popup (see [list of screen properties](#creating-screens) above) will be treated slightly differently when it comes to navigation.
@@ -183,6 +192,15 @@ Monarch comes with a system for setting up transitions easily in a gui_script us
end end
end end
It is also possible to assign transitions to multiple nodes:
function init(self)
self.transition = transitions.create() -- note that no node is passed to transition.create()!
.show_in(gui.get_node("node1"), transitions.slide_in_right, gui.EASING_OUTQUAD, 0.6, 0)
.show_in(gui.get_node("node2"), transitions.slide_in_right, gui.EASING_OUTQUAD, 0.6, 0)
end
The predefined transitions provided by ```monarch.transitions.gui``` are: The predefined transitions provided by ```monarch.transitions.gui``` are:
* ```slide_in_right``` * ```slide_in_right```
@@ -287,7 +305,7 @@ Both the ```monarch.show()``` and ```monarch.back()``` functions take an optiona
## Monarch API ## Monarch API
### monarch.show(screen_id, [options], [data], [callback]) ### monarch.show(screen_id, [options], [data], [callback])
Show a Monarch screen. Note that the screen must be registered before it can be shown. The ```init()``` function of the ```screen.script``` takes care of registration. Show a Monarch screen. Note that the screen must be registered before it can be shown. The ```init()``` function of the screen script (either `screen_proxy.script` or `screen_factory.script`) takes care of registration. This operation will be added to the queue if Monarch is busy.
**PARAMETERS** **PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to show. * ```screen_id``` (string|hash) - Id of the screen to show.
@@ -300,13 +318,15 @@ The options table can contain the following fields:
* ```clear``` (boolean) - If the `clear` flag is set Monarch will search the stack for the screen that is to be shown. If the screen already exists in the stack and the clear flag is set Monarch will remove all screens between the current top and the screen in question. * ```clear``` (boolean) - If the `clear` flag is set Monarch will search the stack for the screen that is to be shown. If the screen already exists in the stack and the clear flag is set Monarch will remove all screens between the current top and the screen in question.
* ```reload``` (boolean) - If the `reload` flag is set Monarch will reload the collection proxy if it's already loaded (this can happen if the previous screen was a popup). * ```reload``` (boolean) - If the `reload` flag is set Monarch will reload the collection proxy if it's already loaded (this can happen if the previous screen was a popup).
* ```no_stack``` (boolean) - If the `no_stack` flag is set Monarch will load the screen without adding it to the screen stack. * ```no_stack``` (boolean) - If the `no_stack` flag is set Monarch will load the screen without adding it to the screen stack.
* ```sequential``` (boolean) - If the `sequential` flag is set Monarch will start loading the screen only after the previous screen finished transitioning out.
* ```pop``` (number) - If `pop` is set to a number, Monarch will pop that number of screens from the stack before adding the new one.
**RETURN** ### monarch.replace(screen_id, [options], [data], [callback])
* ```success``` (boolean) - True if the process of showing the screen was started successfully. False if already busy showing/hiding a screen. Replace the top of the stack with a new screen. Equivalent to calling `monarch.show()` with `pop = 1`. It takes the same parameters as `monarch.show()`.
### monarch.hide(screen_id, [callback]) ### monarch.hide(screen_id, [callback])
Hide a screen that has been shown using the `no_stack` option. If used on a screen that was shown without the `no_stack` option it will only hide it if the screen is on top of the stack and the behavior will be exactly like if `monarch.back()` had been called. Hide a screen that has been shown using the `no_stack` option. If used on a screen that was shown without the `no_stack` option it will only hide it if the screen is on top of the stack and the behavior will be exactly like if `monarch.back()` had been called. This operation will be added to the queue if Monarch is busy.
**PARAMETERS** **PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to hide. * ```screen_id``` (string|hash) - Id of the screen to hide.
@@ -317,18 +337,15 @@ Hide a screen that has been shown using the `no_stack` option. If used on a scre
### monarch.back([data], [callback]) ### monarch.back([data], [callback])
Go back to a previous Monarch screen Go back to a previous Monarch screen. This operation will be added to the queue if Monarch is busy.
**PARAMETERS** **PARAMETERS**
* ```data``` (table) - Optional data to associate with the screen you are going back to. Retrieve using ```monarch.data()```. * ```data``` (table) - Optional data to associate with the screen you are going back to. Retrieve using ```monarch.data()```.
* ```callback``` (function) - Optional function to call when the previous screen is visible. * ```callback``` (function) - Optional function to call when the previous screen is visible.
**RETURN**
* ```success``` (boolean) - True if the process of going back to a previous screen was started successfully. False if already busy showing/hiding a screen.
### monarch.preload(screen_id, [callback]) ### monarch.preload(screen_id, [callback])
Preload a Monarch screen. This will load but not enable the screen. This is useful for content heavy screens that you wish to be able to show without having to wait for it load. Preload a Monarch screen. This will load but not enable the screen. This is useful for content heavy screens that you wish to be able to show without having to wait for it load. This operation will be added to the queue if Monarch is busy.
**PARAMETERS** **PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to preload. * ```screen_id``` (string|hash) - Id of the screen to preload.
@@ -354,7 +371,7 @@ Invoke a callback when a screen has been preloaded.
### monarch.unload(screen_id, [callback]) ### monarch.unload(screen_id, [callback])
Unload a preloaded Monarch screen. A preloaded screen will automatically get unloaded when hidden, but this function can be useful if a screen has been preloaded and it needs to be unloaded again without actually hiding it. Unload a preloaded Monarch screen. A preloaded screen will automatically get unloaded when hidden, but this function can be useful if a screen has been preloaded and it needs to be unloaded again without actually hiding it. This operation will be added to the queue if Monarch is busy.
**PARAMETERS** **PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to unload. * ```screen_id``` (string|hash) - Id of the screen to unload.

BIN
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@@ -18,9 +18,13 @@ function on_input(self, action_id, action)
if action_id == hash("touch") and action.released then if action_id == hash("touch") and action.released then
if gui.pick_node(self.yes, action.x, action.y) then if gui.pick_node(self.yes, action.x, action.y) then
print("yes") print("yes")
monarch.show(monarch.data("confirm").next, nil, nil, function() if monarch.data("confirm").next then
print("next screen show done") monarch.show(monarch.data("confirm").next, nil, nil, function()
end) print("next screen show done")
end)
else
print("no next screen in data")
end
elseif gui.pick_node(self.no, action.x, action.y) then elseif gui.pick_node(self.no, action.x, action.y) then
print("no") print("no")
monarch.back(function() monarch.back(function()

View File

@@ -359,6 +359,11 @@ embedded_instances {
" type: PROPERTY_TYPE_BOOLEAN\n" " type: PROPERTY_TYPE_BOOLEAN\n"
" }\n" " }\n"
" properties {\n" " properties {\n"
" id: \"others_keep_input_focus_when_below_screen\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"transition_url\"\n" " id: \"transition_url\"\n"
" value: \"confirm:/go#confirm\"\n" " value: \"confirm:/go#confirm\"\n"
" type: PROPERTY_TYPE_URL\n" " type: PROPERTY_TYPE_URL\n"

View File

@@ -8,8 +8,7 @@ end
function on_message(self, message_id, message, sender) function on_message(self, message_id, message, sender)
if message_id == hash("init_monarch") then if message_id == hash("init_monarch") then
monarch.show(hash("background"), { no_stack = true }, nil, function() monarch.show(hash("background"), { no_stack = true })
monarch.show(hash("menu")) monarch.show(hash("menu"))
end)
end end
end end

View File

@@ -19,7 +19,7 @@ function on_input(self, action_id, action)
end) end)
elseif gui.pick_node(gui.get_node("about_button"), action.x, action.y) then elseif gui.pick_node(gui.get_node("about_button"), action.x, action.y) then
monarch.show(hash("about"), nil, nil, function() monarch.show(hash("about"), nil, nil, function()
print("showing about done") print("showing about done")
end) end)
elseif gui.pick_node(gui.get_node("back_button"), action.x, action.y) then elseif gui.pick_node(gui.get_node("back_button"), action.x, action.y) then
monarch.back() monarch.back()

View File

@@ -4,7 +4,7 @@ version = 0.9
dependencies = https://github.com/britzl/deftest/archive/2.7.0.zip dependencies = https://github.com/britzl/deftest/archive/2.7.0.zip
[bootstrap] [bootstrap]
main_collection = /test/test.collectionc main_collection = /example/example.collectionc
[input] [input]
game_binding = /input/game.input_bindingc game_binding = /input/game.input_bindingc

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@@ -0,0 +1,161 @@
local M = {}
local collection_template
local gui_script_content
local gui_file_content
local function ends_with(str, ending)
return ending == "" or str:sub(-#ending) == ending
end
local function file_exists(name)
local f=io.open(name,"r")
if f~=nil then io.close(f) return true else return false end
end
local function get_filename(path)
local main, filename, extension = path:match("(.-)([^\\/]-%.?([^%.\\/]*))$")
return main, filename
end
local function create_files(file_path)
-- Construct paths
local path = editor.get(file_path, "path")
local main, filename = get_filename(path)
local basename = filename:match("(.+)%..+")
local target_collection_path = "." .. main .. basename .. ".collection"
local target_gui_script_path = "." .. main .. basename .. ".gui_script"
local target_gui_path = "." .. main .. basename .. ".gui"
-- Create the files if they don't exists
if not file_exists(target_collection_path) then
local collection_content = collection_template(path, basename)
local collection = io.open(target_collection_path, "w")
collection:write(collection_content)
collection:close()
end
if not file_exists(target_gui_script_path) then
local gui_script = io.open(target_gui_script_path, "w")
gui_script:write(gui_script_content)
gui_script:close()
-- Put the gui_script path into the gui file
local gui_file = io.open("." .. path, "rb")
local gui_text = gui_file:read("*a")
gui_file:close()
gui_text = string.gsub(gui_text, 'script: "%.*"', [[script: "]] .. main .. basename .. ".gui_script" .. [["]])
gui_file = io.open("." .. path, "w")
gui_file:write(gui_text)
gui_file:close()
end
if not file_exists(target_gui_path) then
local gui_content = gui_template(path)
local gui = io.open(target_gui_path, "w")
gui:write(gui_content)
gui:close()
end
end
function M.get_commands()
return {
{
label="Create Monarch Scene From...",
locations = {"Assets"},
query = {
selection = {type = "resource", cardinality = "one"}
},
active = function(opts)
local path = editor.get(opts.selection, "path")
return ends_with(path, ".gui")
end,
run = function(opts)
create_files(opts.selection)
end
}
}
end
gui_template = function(gui_script)
return [[script: "]].. gui_script .. [["
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512
]]
end
gui_script_content = [[local monarch = require "monarch.monarch"
function init(self)
msg.post(".", "acquire_input_focus")
end
function final(self)
end
function update(self, dt)
end
function on_message(self, message_id, message, sender)
end
function on_input(self, action_id, action)
end
function on_reload(self)
end
]]
collection_template = function(gui_script, name)
return [[name: "]].. name .. [["
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"monarch\"\n"
" component: \"]].. gui_script .. [[\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
]]
end
return M

View File

@@ -31,6 +31,7 @@ M.SCREEN_TRANSITION_IN_STARTED = hash("monarch_screen_transition_in_started")
M.SCREEN_TRANSITION_IN_FINISHED = hash("monarch_screen_transition_in_finished") M.SCREEN_TRANSITION_IN_FINISHED = hash("monarch_screen_transition_in_finished")
M.SCREEN_TRANSITION_OUT_STARTED = hash("monarch_screen_transition_out_started") M.SCREEN_TRANSITION_OUT_STARTED = hash("monarch_screen_transition_out_started")
M.SCREEN_TRANSITION_OUT_FINISHED = hash("monarch_screen_transition_out_finished") M.SCREEN_TRANSITION_OUT_FINISHED = hash("monarch_screen_transition_out_finished")
M.SCREEN_TRANSITION_FAILED = hash("monarch_screen_transition_failed")
-- all registered screens -- all registered screens
@@ -68,6 +69,16 @@ local function pcallfn(fn, ...)
end end
end end
local function assign(to, from)
if not from then
return to
end
for k, v in pairs(from) do
to[k] = v
end
return to
end
local function cowait(delay) local function cowait(delay)
local co = coroutine.running() local co = coroutine.running()
assert(co, "You must run this from within a coroutine") assert(co, "You must run this from within a coroutine")
@@ -77,6 +88,43 @@ local function cowait(delay)
coroutine.yield() coroutine.yield()
end end
local queue = {}
local function queue_error(message)
print(message)
log("queue() error - clearing queue")
while next(queue) do
table.remove(queue)
end
end
local process_queue
process_queue = function()
if M.is_busy() then
log("queue() busy")
return
end
action = table.remove(queue, 1)
if not action then
log("queue() empty")
return
end
log("queue() next action", action)
local ok, err = pcall(action, process_queue, queue_error)
if not ok then
queue_error(err)
end
end
local function queue_action(action)
log("queue() adding", action)
table.insert(queue, action)
process_queue()
end
local function notify_transition_listeners(message_id, message) local function notify_transition_listeners(message_id, message)
log("notify_transition_listeners()", message_id) log("notify_transition_listeners()", message_id)
for _,url in pairs(transition_listeners) do for _,url in pairs(transition_listeners) do
@@ -150,6 +198,8 @@ local function register(id, settings)
popup = settings and settings.popup, popup = settings and settings.popup,
popup_on_popup = settings and settings.popup_on_popup, popup_on_popup = settings and settings.popup_on_popup,
timestep_below_popup = settings and settings.timestep_below_popup or 1, timestep_below_popup = settings and settings.timestep_below_popup or 1,
screen_keeps_input_focus_when_below_popup = settings and settings.screen_keeps_input_focus_when_below_popup or false,
others_keep_input_focus_when_below_screen = settings and settings.others_keep_input_focus_when_below_screen or false,
preload_listeners = {}, preload_listeners = {},
} }
return screens[id] return screens[id]
@@ -166,13 +216,17 @@ end
-- * popup - true the screen is a popup -- * popup - true the screen is a popup
-- * popup_on_popup - true if this popup can be shown on top of -- * popup_on_popup - true if this popup can be shown on top of
-- another popup or false if an underlying popup should be closed -- another popup or false if an underlying popup should be closed
-- * timestep_below_popup - Timestep to set on proxy when below a popup
-- * screen_keeps_input_focus_when_below_popup - If this screen should
-- keep input focus when below a popup
-- * others_keep_input_focus_when_below_screen - If screens below this
-- screen should keep input focus
-- * transition_url - URL to a script that is responsible for the -- * transition_url - URL to a script that is responsible for the
-- screen transitions -- screen transitions
-- * focus_url - URL to a script that is to be notified of focus -- * focus_url - URL to a script that is to be notified of focus
-- lost/gained events -- lost/gained events
-- * receiver_url - URL to a script that is to receive messages sent -- * receiver_url - URL to a script that is to receive messages sent
-- using monarch.send() -- using monarch.send()
-- * timestep_below_popup - Timestep to set on proxy when below a popup
-- * auto_preload - true if the screen should be automatically preloaded -- * auto_preload - true if the screen should be automatically preloaded
function M.register_proxy(id, proxy, settings) function M.register_proxy(id, proxy, settings)
assert(proxy, "You must provide a collection proxy URL") assert(proxy, "You must provide a collection proxy URL")
@@ -200,6 +254,10 @@ M.register = M.register_proxy
-- * popup - true the screen is a popup -- * popup - true the screen is a popup
-- * popup_on_popup - true if this popup can be shown on top of -- * popup_on_popup - true if this popup can be shown on top of
-- another popup or false if an underlying popup should be closed -- another popup or false if an underlying popup should be closed
-- * screen_keeps_input_focus_when_below_popup - If this screen should
-- keep input focus when below a popup
-- * others_keep_input_focus_when_below_screen - If screens below this
-- screen should keep input focus
-- * transition_id - Id of the game object in the collection that is responsible -- * transition_id - Id of the game object in the collection that is responsible
-- for the screen transitions -- for the screen transitions
-- * focus_id - Id of the game object in the collection that is to be notified -- * focus_id - Id of the game object in the collection that is to be notified
@@ -224,6 +282,8 @@ function M.unregister(id)
assert(id, "You must provide a screen id") assert(id, "You must provide a screen id")
id = tohash(id) id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id))) assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
log("unregister()", id)
local screen = screens[id]
screens[id] = nil screens[id] = nil
end end
@@ -241,17 +301,25 @@ local function acquire_input(screen)
end end
end end
local function release_input(screen) local function release_input(screen, next_screen)
log("release_input()", screen.id) log("release_input()", screen.id)
if screen.input then if screen.input then
if screen.proxy then local next_is_popup = next_screen and next_screen.popup
msg.post(screen.script, RELEASE_INPUT_FOCUS)
elseif screen.factory then local keep_if_next_is_popup = next_is_popup and screen.screen_keeps_input_focus_when_below_popup
for id,instance in pairs(screen.factory_ids) do local keep_when_below_next = next_screen and next_screen.others_keep_input_focus_when_below_screen
msg.post(instance, RELEASE_INPUT_FOCUS)
local release_focus = not keep_if_next_is_popup and not keep_when_below_next
if release_focus then
if screen.proxy then
msg.post(screen.script, RELEASE_INPUT_FOCUS)
elseif screen.factory then
for id,instance in pairs(screen.factory_ids) do
msg.post(instance, RELEASE_INPUT_FOCUS)
end
end end
screen.input = false
end end
screen.input = false
end end
end end
@@ -264,9 +332,8 @@ local function change_context(screen)
end end
local function unload(screen, force) local function unload(screen, force)
log("unload()", screen.id)
if screen.proxy then if screen.proxy then
log("unload() proxy", screen.id)
if screen.auto_preload and not force then if screen.auto_preload and not force then
msg.post(screen.proxy, DISABLE) msg.post(screen.proxy, DISABLE)
screen.loaded = false screen.loaded = false
@@ -280,6 +347,7 @@ local function unload(screen, force)
screen.wait_for = nil screen.wait_for = nil
end end
elseif screen.factory then elseif screen.factory then
log("unload() factory", screen.id)
for id, instance in pairs(screen.factory_ids) do for id, instance in pairs(screen.factory_ids) do
go.delete(instance) go.delete(instance)
end end
@@ -293,6 +361,11 @@ local function unload(screen, force)
screen.preloaded = false screen.preloaded = false
end end
end end
-- we need to wait here in case the unloaded screen contained any screens
-- if this is the case we need to let these sub-screens have their final()
-- functions called so that they have time to call unregister()
cowait(0)
cowait(0)
end end
@@ -302,14 +375,24 @@ local function preload(screen)
if screen.preloaded then if screen.preloaded then
log("preload() screen already preloaded", screen.id) log("preload() screen already preloaded", screen.id)
return return true
end end
screen.preloading = true
if screen.proxy then if screen.proxy then
log("preload() proxy")
local missing_resources = collectionproxy.missing_resources(screen.proxy)
if #missing_resources > 0 then
local error_message = ("preload() collection proxy %s is missing resources"):format(tostring(screen.id))
log(error_message)
screen.preloading = false
return false, error_message
end
screen.wait_for = PROXY_LOADED screen.wait_for = PROXY_LOADED
msg.post(screen.proxy, ASYNC_LOAD) msg.post(screen.proxy, ASYNC_LOAD)
coroutine.yield() coroutine.yield()
elseif screen.factory then elseif screen.factory then
log("preload() factory")
if collectionfactory.get_status(screen.factory) == collectionfactory.STATUS_UNLOADED then if collectionfactory.get_status(screen.factory) == collectionfactory.STATUS_UNLOADED then
collectionfactory.load(screen.factory, function(self, url, result) collectionfactory.load(screen.factory, function(self, url, result)
assert(coroutine.resume(screen.co)) assert(coroutine.resume(screen.co))
@@ -318,11 +401,16 @@ local function preload(screen)
end end
if collectionfactory.get_status(screen.factory) ~= collectionfactory.STATUS_LOADED then if collectionfactory.get_status(screen.factory) ~= collectionfactory.STATUS_LOADED then
log("preload() error loading factory resources") local error_message = ("preload() error while loading factory resources for screen %s"):format(tostring(screen.id))
return log(error_message)
screen.preloading = false
return false, error_message
end end
end end
log("preload() preloading done", screen.id)
screen.preloaded = true screen.preloaded = true
screen.preloading = false
return true
end end
local function load(screen) local function load(screen)
@@ -331,14 +419,13 @@ local function load(screen)
if screen.loaded then if screen.loaded then
log("load() screen already loaded", screen.id) log("load() screen already loaded", screen.id)
return return true
end end
preload(screen) local ok, err = preload(screen)
if not ok then
if not screen.preloaded then
log("load() screen wasn't preloaded", screen.id) log("load() screen wasn't preloaded", screen.id)
return return false, err
end end
if screen.proxy then if screen.proxy then
@@ -350,6 +437,7 @@ local function load(screen)
end end
screen.loaded = true screen.loaded = true
screen.preloaded = false screen.preloaded = false
return true
end end
local function transition(screen, message_id, message) local function transition(screen, message_id, message)
@@ -401,13 +489,16 @@ local function reset_timestep(screen)
end end
end end
local function run_coroutine(screen, cb, fn) local function run_coroutine(screen, done_cb, fn)
local co local co
co = coroutine.create(function() co = coroutine.create(function()
screen.co = co screen.co = co
-- don't pcall the function!
-- it may contain a call to for instance change_context()
-- this will result in a yield across metamethod/C call boundary
fn() fn()
screen.co = nil screen.co = nil
pcallfn(cb) pcallfn(done_cb)
end) end)
assert(coroutine.resume(co)) assert(coroutine.resume(co))
end end
@@ -416,7 +507,7 @@ local function disable(screen, next_screen)
log("disable()", screen.id) log("disable()", screen.id)
run_coroutine(screen, nil, function() run_coroutine(screen, nil, function()
change_context(screen) change_context(screen)
release_input(screen) release_input(screen, next_screen)
focus_lost(screen, next_screen) focus_lost(screen, next_screen)
if next_screen and next_screen.popup then if next_screen and next_screen.popup then
change_timestep(screen) change_timestep(screen)
@@ -442,7 +533,7 @@ local function show_out(screen, next_screen, cb)
active_transition_count = active_transition_count + 1 active_transition_count = active_transition_count + 1
notify_transition_listeners(M.SCREEN_TRANSITION_OUT_STARTED, { screen = screen.id, next_screen = next_screen.id }) notify_transition_listeners(M.SCREEN_TRANSITION_OUT_STARTED, { screen = screen.id, next_screen = next_screen.id })
change_context(screen) change_context(screen)
release_input(screen) release_input(screen, next_screen)
focus_lost(screen, next_screen) focus_lost(screen, next_screen)
reset_timestep(screen) reset_timestep(screen)
-- if the next screen is a popup we want the current screen to stay visible below the popup -- if the next screen is a popup we want the current screen to stay visible below the popup
@@ -469,13 +560,14 @@ local function show_in(screen, previous_screen, reload, add_to_stack, cb)
if reload and screen.loaded then if reload and screen.loaded then
log("show_in() reloading", screen.id) log("show_in() reloading", screen.id)
unload(screen, reload) unload(screen, reload)
-- we need to wait here in case the unloaded screen contained any screens
-- if this is the case we need to let these sub-screens have their final()
-- functions called so that they have time to call unregister()
cowait(0)
cowait(0)
end end
load(screen) local ok, err = load(screen)
if not ok then
log("show_in()", err)
active_transition_count = active_transition_count - 1
notify_transition_listeners(M.SCREEN_TRANSITION_FAILED, { screen = screen.id })
return
end
if add_to_stack then if add_to_stack then
stack[#stack + 1] = screen stack[#stack + 1] = screen
end end
@@ -494,7 +586,13 @@ local function back_in(screen, previous_screen, cb)
active_transition_count = active_transition_count + 1 active_transition_count = active_transition_count + 1
notify_transition_listeners(M.SCREEN_TRANSITION_IN_STARTED, { screen = screen.id, previous_screen = previous_screen and previous_screen.id }) notify_transition_listeners(M.SCREEN_TRANSITION_IN_STARTED, { screen = screen.id, previous_screen = previous_screen and previous_screen.id })
change_context(screen) change_context(screen)
load(screen) local ok, err = load(screen)
if not ok then
log("back_in()", err)
active_transition_count = active_transition_count - 1
notify_transition_listeners(M.SCREEN_TRANSITION_FAILED, { screen = screen.id })
return
end
reset_timestep(screen) reset_timestep(screen)
if previous_screen and not previous_screen.popup then if previous_screen and not previous_screen.popup then
transition(screen, M.TRANSITION.BACK_IN, { previous_screen = previous_screen.id }) transition(screen, M.TRANSITION.BACK_IN, { previous_screen = previous_screen.id })
@@ -512,7 +610,7 @@ local function back_out(screen, next_screen, cb)
notify_transition_listeners(M.SCREEN_TRANSITION_OUT_STARTED, { screen = screen.id, next_screen = next_screen and next_screen.id }) notify_transition_listeners(M.SCREEN_TRANSITION_OUT_STARTED, { screen = screen.id, next_screen = next_screen and next_screen.id })
active_transition_count = active_transition_count + 1 active_transition_count = active_transition_count + 1
change_context(screen) change_context(screen)
release_input(screen) release_input(screen, next_screen)
focus_lost(screen, next_screen) focus_lost(screen, next_screen)
if next_screen and screen.popup then if next_screen and screen.popup then
reset_timestep(next_screen) reset_timestep(next_screen)
@@ -559,85 +657,126 @@ end
-- * clear - Set to true if the stack should be cleared down to an existing instance of the screen -- * clear - Set to true if the stack should be cleared down to an existing instance of the screen
-- * reload - Set to true if screen should be reloaded if it already exists in the stack and is loaded. -- * reload - Set to true if screen should be reloaded if it already exists in the stack and is loaded.
-- This would be the case if doing a show() from a popup on the screen just below the popup. -- This would be the case if doing a show() from a popup on the screen just below the popup.
-- * sequential - Set to true to wait for the previous screen to show itself out before starting the
-- show in transition even when transitioning to a different scene ID.
-- * no_stack - Set to true to load the screen without adding it to the screen stack.
-- * pop - The number of screens to pop from the stack before adding the new one.
-- @param data (*) - Optional data to set on the screen. Can be retrieved by the data() function -- @param data (*) - Optional data to set on the screen. Can be retrieved by the data() function
-- @param cb (function) - Optional callback to invoke when screen is shown -- @param cb (function) - Optional callback to invoke when screen is shown
-- @return success True if screen is successfully shown, false if busy performing another operation
function M.show(id, options, data, cb) function M.show(id, options, data, cb)
assert(id, "You must provide a screen id") assert(id, "You must provide a screen id")
if M.is_busy() then
log("show() monarch is busy, ignoring request")
return false
end
local callbacks = callback_tracker()
id = tohash(id) id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id))) assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id] log("show() queuing action", id)
screen.data = data queue_action(function(action_done, action_error)
log("show()", id)
local screen = screens[id]
if not screen then
action_error(("show() there is no longer a screen with id %s"):format(tostring(id)))
return
end
screen.data = data
log("show()", screen.id) local co
co = coroutine.create(function()
local callbacks = callback_tracker()
local top = stack[#stack]
-- a screen can ignore the stack by setting the no_stack to true
local add_to_stack = not options or not options.no_stack
if add_to_stack and top then
-- manipulate the current top
-- close popup(s) if needed
-- transition out
local pop = options and options.pop or 0
local is_not_popup = not screen.popup
local pop_all_popups = is_not_popup -- pop all popups when transitioning screens
local co
co = coroutine.create(function()
local top = stack[#stack]
-- a screen can ignore the stack by setting the no_stack to true
local add_to_stack = not options or not options.no_stack
if add_to_stack then
-- manipulate the current top
-- close popup(s) if needed
-- transition out
if top then
-- keep top popup visible if new screen can be shown on top of a popup -- keep top popup visible if new screen can be shown on top of a popup
if top.popup and screen.popup_on_popup then if top.popup and screen.popup and screen.popup_on_popup then
disable(top, screen) disable(top, screen)
else else
-- close all popups, one by one pop_all_popups = true
while top.popup do end
stack[#stack] = nil
show_out(top, screen, function() -- close popups, one by one, either all of them or the number specified by options.pop
assert(coroutine.resume(co)) while top and top.popup do
end) if not pop_all_popups then
coroutine.yield() if pop <= 0 then break end
top = stack[#stack] pop = pop - 1
end end
-- unload and transition out from top stack[#stack] = nil
-- unless we're showing the same screen as is already visible show_out(top, screen, callbacks.track())
if top and top.id ~= screen.id then callbacks.yield_until_done()
show_out(top, screen, callbacks.track()) top = stack[#stack]
end
-- unload the previous screen and transition out from top
-- wait until we are done if showing the same screen as is already visible
if top and not top.popup then
local same_screen = top and top.id == screen.id
show_out(top, screen, callbacks.track())
if same_screen or (options and options.sequential) then
callbacks.yield_until_done()
end
end
-- if the screen we want to show is in the stack
-- already and the clear flag is set then we need
-- to remove every screen on the stack up until and
-- including the screen itself
if options and options.clear then
log("show() clearing")
while M.in_stack(id) do
table.remove(stack)
end
end
-- pop screens off the stack
if is_not_popup then
for i = 1, pop do
local stack_top = #stack
if stack_top < 1 then break end
stack[stack_top] = nil
end end
end end
end end
end
-- if the screen we want to show is in the stack -- show screen, wait until preloaded if it is already preloading
-- already and the clear flag is set then we need -- this can typpically happen if you do a show() on app start for a
-- to remove every screen on the stack up until and -- screen that has Preload set to true
-- including the screen itself if M.is_preloading(id) then
if options and options.clear then M.when_preloaded(id, function()
log("show() clearing") assert(coroutine.resume(co))
while M.in_stack(id) do end)
table.remove(stack) coroutine.yield()
end end
end show_in(screen, top, options and options.reload, add_to_stack, callbacks.track())
-- show screen, wait until preloaded if it is already preloading callbacks.when_done(function()
-- this can typpically happen if you do a show() on app start for a pcallfn(cb)
-- screen that has Preload set to true pcallfn(action_done)
if M.is_preloading(id) then
M.when_preloaded(id, function()
assert(coroutine.resume(co))
end) end)
coroutine.yield() end)
end assert(coroutine.resume(co))
show_in(screen, top, options and options.reload, add_to_stack, callbacks.track())
if cb then callbacks.when_done(cb) end
end) end)
assert(coroutine.resume(co)) return true -- return true for legacy reasons (before queue existed)
end
return true
--- Replace the top of the stack with a new screen
-- @param id (string|hash) - Id of the screen to show
-- @param options (table) - Table with options when showing the screen (can be nil). Valid values:
-- * clear - Set to true if the stack should be cleared down to an existing instance of the screen
-- * reload - Set to true if screen should be reloaded if it already exists in the stack and is loaded.
-- This would be the case if doing a show() from a popup on the screen just below the popup.
-- * no_stack - Set to true to load the screen without adding it to the screen stack.
-- @param data (*) - Optional data to set on the screen. Can be retrieved by the data() function
-- @param cb (function) - Optional callback to invoke when screen is shown
function M.replace(id, options, data, cb)
return M.show(id, assign({ pop = 1 }, options), data, cb)
end end
@@ -645,18 +784,12 @@ end
-- visible but not added to the stack (through the no_stack option) -- visible but not added to the stack (through the no_stack option)
-- @param id (string|hash) - Id of the screen to show -- @param id (string|hash) - Id of the screen to show
-- @param cb (function) - Optional callback to invoke when the screen is hidden -- @param cb (function) - Optional callback to invoke when the screen is hidden
-- @return true if successfully hiding, false if busy performing another operation -- @return true if successfully hiding, false if busy or for some other reason unable to hide the screen
function M.hide(id, cb) function M.hide(id, cb)
if M.is_busy() then assert(id, "You must provide a screen id")
log("hide() monarch is busy, ignoring request")
return false
end
id = tohash(id) id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id))) assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id]
log("hide()", screen.id)
if M.in_stack(id) then if M.in_stack(id) then
if not M.is_top(id) then if not M.is_top(id) then
log("hide() you can only hide the screen at the top of the stack", id) log("hide() you can only hide the screen at the top of the stack", id)
@@ -664,55 +797,67 @@ function M.hide(id, cb)
end end
return M.back(id, cb) return M.back(id, cb)
else else
if M.is_visible(id) then log("hide() queuing action", id)
back_out(screen, nil, cb) queue_action(function(action_done, action_error)
else log("hide()", id)
pcallfn(cb) local callbacks = callback_tracker()
end if M.is_visible(id) then
local screen = screens[id]
if not screen then
action_error(("hide() there is no longer a screen with id %s"):format(tostring(id)))
return
end
back_out(screen, nil, callbacks.track())
end
callbacks.when_done(function()
pcallfn(cb)
pcallfn(action_done)
end)
end)
end end
return true return true
end end
-- Go back to the previous screen in the stack -- Go back to the previous screen in the stack.
-- @param data (*) - Optional data to set for the previous screen -- @param data (*) - Optional data to set for the previous screen
-- @param cb (function) - Optional callback to invoke when the previous screen is visible again -- @param cb (function) - Optional callback to invoke when the previous screen is visible again
-- @return true if successfully going back, false if busy performing another operation
function M.back(data, cb) function M.back(data, cb)
if M.is_busy() then log("back() queuing action")
log("back() monarch is busy, ignoring request")
return false
end
local callbacks = callback_tracker() queue_action(function(action_done)
local callbacks = callback_tracker()
local screen = table.remove(stack) local screen = table.remove(stack)
if screen then if screen then
log("back()", screen.id) log("back()", screen.id)
local top = stack[#stack] local top = stack[#stack]
-- if we go back to the same screen we need to first hide it -- if we go back to the same screen we need to first hide it
-- and wait until it is hidden before we show it again -- and wait until it is hidden before we show it again
if top and screen.id == top.id then if top and screen.id == top.id then
back_out(screen, top, function() back_out(screen, top, function()
if data then if data then
top.data = data top.data = data
end
back_in(top, screen, callbacks.track())
end)
else
back_out(screen, top, callbacks.track())
if top then
if data then
top.data = data
end
back_in(top, screen, callbacks.track())
end end
back_in(top, screen, callbacks.track())
end)
else
back_out(screen, top)
if top then
if data then
top.data = data
end
back_in(top, screen, callbacks.track())
end end
end end
end
if cb then callbacks.when_done(cb) end callbacks.when_done(function()
pcallfn(cb)
pcallfn(action_done)
end)
end)
return true return true -- return true for legacy reasons (before queue existed)
end end
@@ -727,7 +872,13 @@ function M.is_preloading(id)
local screen = screens[id] local screen = screens[id]
return screen.preloading return screen.preloading
end end
function M.is_preloaded(id)
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id]
return screen.preloaded
end
--- Invoke a callback when a specific screen has been preloaded --- Invoke a callback when a specific screen has been preloaded
-- This is mainly useful on app start when wanting to show a screen that -- This is mainly useful on app start when wanting to show a screen that
@@ -751,37 +902,44 @@ end
-- @param id (string|hash) - Id of the screen to preload -- @param id (string|hash) - Id of the screen to preload
-- @param cb (function) - Optional callback to invoke when screen is loaded -- @param cb (function) - Optional callback to invoke when screen is loaded
function M.preload(id, cb) function M.preload(id, cb)
if M.is_busy() then
log("preload() monarch is busy, ignoring request")
return false
end
assert(id, "You must provide a screen id") assert(id, "You must provide a screen id")
id = tohash(id) id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id))) assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id] log("preload() queuing action", id)
log("preload()", screen.id) queue_action(function(action_done, action_error)
if screen.preloaded or screen.loaded then log("preload()", id)
pcallfn(cb)
return true local screen = screens[id]
end if not screen then
action_error(("preload() there is no longer a screen with id %s"):format(tostring(id)))
local function when_preloaded() return
-- invoke any listeners added using monarch.when_preloaded()
while #screen.preload_listeners > 0 do
pcallfn(table.remove(screen.preload_listeners), id)
end end
-- invoke the normal callback
pcallfn(cb) if screen.preloaded or screen.loaded then
end pcallfn(cb)
run_coroutine(screen, when_preloaded, function() pcallfn(action_done)
screen.preloading = true return
change_context(screen) end
preload(screen)
screen.preloading = false local function when_preloaded()
-- invoke any listeners added using monarch.when_preloaded()
while #screen.preload_listeners > 0 do
pcallfn(table.remove(screen.preload_listeners), id)
end
-- invoke the normal callback
pcallfn(cb)
pcallfn(action_done)
end
run_coroutine(screen, when_preloaded, function()
change_context(screen)
local ok, err = preload(screen)
if not ok then
action_error(err)
end
end)
end) end)
return true return true -- return true for legacy reasons (before queue existed)
end end
@@ -789,31 +947,41 @@ end
-- @param id (string|hash) - Id of the screen to unload -- @param id (string|hash) - Id of the screen to unload
-- @param cb (function) - Optional callback to invoke when screen is unloaded -- @param cb (function) - Optional callback to invoke when screen is unloaded
function M.unload(id, cb) function M.unload(id, cb)
if M.is_busy() then
log("unload() monarch is busy, ignoring request")
return false
end
assert(id, "You must provide a screen id") assert(id, "You must provide a screen id")
id = tohash(id) id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id))) assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
if M.is_visible(id) then log("unload() queuing action", id)
log("You can't unload a visible screen") queue_action(function(action_done, action_error)
return false if M.is_visible(id) then
end action_error("unload() you can't unload a visible screen")
return
end
local screen = screens[id] log("unload()", id)
log("unload()", screen.id) local screen = screens[id]
if not screen.preloaded and not screen.loaded then if not screen then
log("unload() screen is not loaded", tostring(id)) action_error(("unload() there is no longer a screen with id %s"):format(tostring(id)))
pcallfn(cb) return
return true end
end
run_coroutine(screen, cb, function() if not screen.preloaded and not screen.loaded then
change_context(screen) log("unload() screen is not loaded", tostring(id))
unload(screen) pcallfn(cb)
pcallfn(action_done)
return
end
local function when_unloaded()
pcallfn(cb)
pcallfn(action_done)
end
run_coroutine(screen, when_unloaded, function()
change_context(screen)
unload(screen)
end)
end) end)
return true return true -- return true for legacy reasons (before queue existed)
end end
@@ -832,8 +1000,8 @@ function M.post(id, message_id, message)
assert(message_id, "You must provide a message_id") assert(message_id, "You must provide a message_id")
id = tohash(id) id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id))) assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id]
local screen = screens[id]
if screen.proxy then if screen.proxy then
if screen.receiver_url then if screen.receiver_url then
log("post() sending message to", screen.receiver_url) log("post() sending message to", screen.receiver_url)

View File

@@ -4,6 +4,8 @@ go.property("screen_factory", msg.url("#collectionfactory"))
go.property("screen_id", hash("UNIQUE ID HERE")) go.property("screen_id", hash("UNIQUE ID HERE"))
go.property("popup", false) go.property("popup", false)
go.property("popup_on_popup", false) go.property("popup_on_popup", false)
go.property("screen_keeps_input_focus_when_below_popup", false)
go.property("others_keep_input_focus_when_below_screen", false)
go.property("transition_id", hash("")) go.property("transition_id", hash(""))
go.property("focus_id", hash("")) go.property("focus_id", hash(""))
go.property("preload", false) go.property("preload", false)
@@ -17,6 +19,8 @@ function init(self)
local settings = { local settings = {
popup = self.popup, popup = self.popup,
popup_on_popup = self.popup_on_popup, popup_on_popup = self.popup_on_popup,
screen_keeps_input_focus_when_below_popup = self.screen_keeps_input_focus_when_below_popup,
others_keep_input_focus_when_below_screen = self.others_keep_input_focus_when_below_screen,
transition_id = self.transition_id, transition_id = self.transition_id,
focus_id = self.focus_id, focus_id = self.focus_id,
auto_preload = self.preload, auto_preload = self.preload,

View File

@@ -5,6 +5,8 @@ go.property("screen_id", hash("UNIQUE ID HERE"))
go.property("popup", false) go.property("popup", false)
go.property("popup_on_popup", false) go.property("popup_on_popup", false)
go.property("timestep_below_popup", 1) go.property("timestep_below_popup", 1)
go.property("screen_keeps_input_focus_when_below_popup", false)
go.property("others_keep_input_focus_when_below_screen", false)
go.property("transition_url", msg.url()) go.property("transition_url", msg.url())
go.property("focus_url", msg.url()) go.property("focus_url", msg.url())
go.property("receiver_url", msg.url()) go.property("receiver_url", msg.url())
@@ -25,6 +27,8 @@ function init(self)
focus_url = self.focus_url ~= url and self.focus_url or nil, focus_url = self.focus_url ~= url and self.focus_url or nil,
receiver_url = self.receiver_url ~= url and self.receiver_url or nil, receiver_url = self.receiver_url ~= url and self.receiver_url or nil,
timestep_below_popup = self.timestep_below_popup, timestep_below_popup = self.timestep_below_popup,
screen_keeps_input_focus_when_below_popup = self.screen_keeps_input_focus_when_below_popup,
others_keep_input_focus_when_below_screen = self.others_keep_input_focus_when_below_screen,
auto_preload = self.preload, auto_preload = self.preload,
} }

View File

@@ -174,6 +174,7 @@ local function create()
if t.in_progress_count == 0 then if t.in_progress_count == 0 then
table.insert(t.urls, msg.url()) table.insert(t.urls, msg.url())
current_transition = t current_transition = t
current_transition.id = transition_id
if #t.transitions > 0 then if #t.transitions > 0 then
for i=1,#t.transitions do for i=1,#t.transitions do
local transition = t.transitions[i] local transition = t.transitions[i]
@@ -206,7 +207,7 @@ local function create()
transition.fn(transition.node, transition.node_data, transition.easing, 0, 0) transition.fn(transition.node, transition.node_data, transition.easing, 0, 0)
end end
if current_transition.in_progress_count > 0 then if current_transition.in_progress_count > 0 then
finish_transition(message_id) finish_transition(current_transition.id)
end end
end end
elseif message_id == monarch.TRANSITION.SHOW_IN elseif message_id == monarch.TRANSITION.SHOW_IN

View File

@@ -7,6 +7,10 @@ function M.create()
local callback = nil local callback = nil
local callback_count = 0 local callback_count = 0
local function is_done()
return callback_count == 0
end
local function invoke_if_done() local function invoke_if_done()
if callback_count == 0 and callback then if callback_count == 0 and callback then
local ok, err = pcall(callback) local ok, err = pcall(callback)
@@ -37,6 +41,20 @@ function M.create()
invoke_if_done() invoke_if_done()
end end
function instance.yield_until_done()
local co = coroutine.running()
callback = function()
local ok, err = coroutine.resume(co)
if not ok then
print(err)
end
end
invoke_if_done()
if not is_done() then
coroutine.yield()
end
end
return instance return instance
end end

View File

@@ -0,0 +1,22 @@
name: "child"
scale_along_z: 0
embedded_instances {
id: "go"
data: ""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -35,3 +35,66 @@ embedded_instances {
z: 1.0 z: 1.0
} }
} }
embedded_instances {
id: "child"
data: "components {\n"
" id: \"screen_proxy\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"child\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/test/data/child.collection\\\"\\n"
"exclude: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -8,9 +8,25 @@ local recipients = {}
local history = {} local history = {}
local function url_to_key(url)
if type(url) == "string" then
url = msg.url(url)
end
local ok, err = pcall(function() return url.socket end)
if not ok then
return url
end
if url.socket then
return hash_to_hex(url.socket or hash("")) .. hash_to_hex(url.path or hash("")) .. hash_to_hex(url.fragment or hash(""))
else
return url
end
end
local function get_recipient(url) local function get_recipient(url)
recipients[url] = recipients[url] or {} local key = url_to_key(url)
return recipients[url] recipients[key] = recipients[key] or {}
return recipients[key]
end end
local function post(url, message_id, message) local function post(url, message_id, message)

View File

@@ -2,11 +2,13 @@ local deftest = require "deftest.deftest"
local test_monarch = require "test.test_monarch" local test_monarch = require "test.test_monarch"
local test_callback_tracker = require "test.test_callback_tracker" local test_callback_tracker = require "test.test_callback_tracker"
local test_transitions = require "test.test_transitions"
function init(self) function init(self)
deftest.add(test_monarch) deftest.add(test_monarch)
deftest.add(test_callback_tracker) deftest.add(test_callback_tracker)
deftest.add(test_transitions)
deftest.run({ deftest.run({
coverage = { enabled = true }, coverage = { enabled = true },
pattern = "", pattern = "",

View File

@@ -6,6 +6,7 @@ local monarch = require "monarch.monarch"
local SCREEN1_STR = hash("screen1") local SCREEN1_STR = hash("screen1")
local SCREEN1 = hash(SCREEN1_STR) local SCREEN1 = hash(SCREEN1_STR)
local SCREEN2 = hash("screen2") local SCREEN2 = hash("screen2")
local CHILD = hash("child")
local SCREEN_PRELOAD = hash("screen_preload") local SCREEN_PRELOAD = hash("screen_preload")
local FOCUS1 = hash("focus1") local FOCUS1 = hash("focus1")
local BACKGROUND = hash("background") local BACKGROUND = hash("background")
@@ -14,6 +15,26 @@ local POPUP2 = hash("popup2")
local FOOBAR = hash("foobar") local FOOBAR = hash("foobar")
local TRANSITION1 = hash("transition1") local TRANSITION1 = hash("transition1")
local function check_stack(expected_screens)
local actual_screens = monarch.get_stack()
if #actual_screens ~= #expected_screens then
return false, "Stack length mismatch"
end
for i=1,#actual_screens do
if actual_screens[i] ~= expected_screens[i] then
return false, "Stack content not matching"
end
end
return true
end
local telescope = require "deftest.telescope"
telescope.make_assertion(
"stack",
function(_, ...) return telescope.assertion_message_prefix .. "stack to match" end,
function(expected_screens) return check_stack(expected_screens) end
)
return function() return function()
local screens_instances = {} local screens_instances = {}
@@ -26,6 +47,10 @@ return function()
return not monarch.is_visible(screen_id) return not monarch.is_visible(screen_id)
end end
local function is_preloading(screen_id)
return monarch.is_preloading(screen_id)
end
local function wait_timeout(fn, ...) local function wait_timeout(fn, ...)
local args = { ... } local args = { ... }
cowait(function() return fn(unpack(args)) end, 5) cowait(function() return fn(unpack(args)) end, 5)
@@ -46,23 +71,18 @@ return function()
local function wait_until_hidden(screen_id) local function wait_until_hidden(screen_id)
return wait_timeout(is_hidden, screen_id) return wait_timeout(is_hidden, screen_id)
end end
local function wait_until_preloading(screen_id)
return wait_timeout(is_preloading, screen_id)
end
local function wait_until_not_busy() local function wait_until_not_busy()
return wait_timeout(function() return not monarch.is_busy() end) return wait_timeout(function() return not monarch.is_busy() end)
end end
local function wait_until_loaded(screen_id)
local function assert_stack(expected_screens) wait_until_done(function(done)
local actual_screens = monarch.get_stack() monarch.when_preloaded(screen_id, done)
if #actual_screens ~= #expected_screens then end)
error("Stack length mismatch", 2)
end
for i=1,#actual_screens do
if actual_screens[i] ~= expected_screens[i] then
error("Stack content not matching", 2)
end
end
end end
describe("monarch", function() describe("monarch", function()
before(function() before(function()
mock_msg.mock() mock_msg.mock()
@@ -72,6 +92,7 @@ return function()
end) end)
after(function() after(function()
print("[TEST] done")
while #monarch.get_stack() > 0 do while #monarch.get_stack() > 0 do
monarch.back() monarch.back()
wait_until_not_busy() wait_until_not_busy()
@@ -112,6 +133,22 @@ return function()
assert_stack({ }) assert_stack({ })
end) end)
it("should be able to replace screens at the top of the stack", function()
monarch.show(SCREEN1_STR)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
monarch.show(SCREEN2)
assert(wait_until_hidden(SCREEN1), "Screen1 was never hidden")
assert(wait_until_shown(SCREEN2), "Screen2 was never shown")
assert_stack({ SCREEN1, SCREEN2 })
monarch.replace(SCREEN1)
assert(wait_until_hidden(SCREEN2), "Screen2 was never hidden")
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1, SCREEN1 })
end)
it("should be able to tell if a screen is visible or not", function() it("should be able to tell if a screen is visible or not", function()
assert(not monarch.is_visible(SCREEN1)) assert(not monarch.is_visible(SCREEN1))
monarch.show(SCREEN1) monarch.show(SCREEN1)
@@ -171,7 +208,7 @@ return function()
assert_stack({ SCREEN1 }) assert_stack({ SCREEN1 })
end) end)
it("should be able to pass data to a screen when showning it or going back to it", function() it("should be able to pass data to a screen when showing it or going back to it", function()
local data1 = { foo = "bar" } local data1 = { foo = "bar" }
monarch.show(SCREEN1, nil, data1) monarch.show(SCREEN1, nil, data1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown") assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
@@ -185,7 +222,7 @@ return function()
local data_back = { going = "back" } local data_back = { going = "back" }
monarch.back(data_back) monarch.back(data_back)
assert_stack({ SCREEN1 }) assert(wait_until_shown(SCREEN1))
assert(monarch.data(SCREEN1) == data_back, "Expected data on screen1 doesn't match actual data") assert(monarch.data(SCREEN1) == data_back, "Expected data on screen1 doesn't match actual data")
end) end)
@@ -226,23 +263,32 @@ return function()
assert_stack({ SCREEN1, POPUP1, POPUP2 }) assert_stack({ SCREEN1, POPUP1, POPUP2 })
end) end)
it("should prevent further operations while hiding/showing a screen", function()
assert(monarch.show(SCREEN1) == true)
assert(monarch.show(SCREEN2) == false)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
assert(monarch.show(SCREEN2) == true) it("should prevent further operations while hiding/showing a screen", function()
monarch.show(SCREEN1)
monarch.show(SCREEN2)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert(wait_until_shown(SCREEN2), "Screen2 was never shown") assert(wait_until_shown(SCREEN2), "Screen2 was never shown")
assert_stack({ SCREEN1, SCREEN2 }) assert_stack({ SCREEN1, SCREEN2 })
assert(monarch.back() == true) assert(monarch.back())
assert(monarch.back() == false) assert(monarch.back())
assert(wait_until_shown(SCREEN1), "Screen1 was never shown") assert(wait_until_hidden(SCREEN1), "Screen1 was never hidden")
assert_stack({ SCREEN1 }) assert(wait_until_hidden(SCREEN2), "Screen2 was never hidden")
end) end)
it("should not perform further operations if an operation fails", function()
monarch.show(SCREEN2) -- SCREEN2 contains CHILD
wait_until_not_busy()
assert_stack({ SCREEN2 })
monarch.back() -- this will unload SCREEN2 and CHILD
monarch.show(CHILD) -- this will fail since CHILD has been unloaded
monarch.show(SCREEN1) -- this should be ignored
wait_until_not_busy()
assert_stack({ })
end)
it("should close any open popups when showing a popup without the Popup On Popup flag", function() it("should close any open popups when showing a popup without the Popup On Popup flag", function()
monarch.show(SCREEN1) monarch.show(SCREEN1)
@@ -272,6 +318,59 @@ return function()
assert_stack({ SCREEN1, SCREEN2 }) assert_stack({ SCREEN1, SCREEN2 })
end) end)
it("should close any open popups when replacing a non-popup", function()
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
monarch.show(POPUP1)
assert(wait_until_shown(POPUP1), "Popup1 was never shown")
assert_stack({ SCREEN1, POPUP1 })
monarch.show(POPUP2)
assert(wait_until_shown(POPUP2), "Popup2 was never shown")
assert_stack({ SCREEN1, POPUP1, POPUP2 })
monarch.replace(SCREEN2)
assert(wait_until_shown(SCREEN2), "Screen2 was never shown")
assert_stack({ SCREEN2 })
end)
it("should replace a popup", function()
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
monarch.show(POPUP1)
assert(wait_until_shown(POPUP1), "Popup1 was never shown")
assert_stack({ SCREEN1, POPUP1 })
monarch.replace(POPUP2)
assert(wait_until_shown(POPUP2), "Popup2 was never shown")
assert_stack({ SCREEN1, POPUP2 })
end)
it("should replace a pop-up two levels down", function()
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
monarch.show(POPUP1)
assert(wait_until_shown(POPUP1), "Popup1 was never shown")
assert_stack({ SCREEN1, POPUP1 })
monarch.show(POPUP2)
assert(wait_until_shown(POPUP2), "Popup2 was never shown")
assert_stack({ SCREEN1, POPUP1, POPUP2 })
monarch.show(POPUP2, { pop = 2 })
assert(wait_until_shown(POPUP2), "Popup2 was never shown")
assert_stack({ SCREEN1, POPUP2 })
end)
it("shouldn't over-pop popups", function()
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
monarch.show(POPUP1)
assert(wait_until_shown(POPUP1), "Popup1 was never shown")
assert_stack({ SCREEN1, POPUP1 })
monarch.show(POPUP2, { pop = 10 })
assert(wait_until_shown(POPUP2), "Popup2 was never shown")
assert_stack({ SCREEN1, POPUP2 })
end)
it("should be able to get the id of the screen at the top and bottom of the stack", function() it("should be able to get the id of the screen at the top and bottom of the stack", function()
assert(monarch.top() == nil) assert(monarch.top() == nil)
@@ -308,7 +407,6 @@ return function()
it("should be able to preload a screen and wait for it", function() it("should be able to preload a screen and wait for it", function()
assert(not monarch.is_preloading(TRANSITION1)) assert(not monarch.is_preloading(TRANSITION1))
monarch.preload(TRANSITION1) monarch.preload(TRANSITION1)
assert(monarch.is_preloading(TRANSITION1))
wait_until_done(function(done) wait_until_done(function(done)
monarch.when_preloaded(TRANSITION1, done) monarch.when_preloaded(TRANSITION1, done)
end) end)
@@ -364,31 +462,25 @@ return function()
assert(mock_msg.messages(URL1)[7].message.screen == SCREEN2) assert(mock_msg.messages(URL1)[7].message.screen == SCREEN2)
assert(mock_msg.messages(URL1)[8].message_id == monarch.SCREEN_TRANSITION_IN_STARTED) assert(mock_msg.messages(URL1)[8].message_id == monarch.SCREEN_TRANSITION_IN_STARTED)
assert(mock_msg.messages(URL1)[8].message.screen == SCREEN1) assert(mock_msg.messages(URL1)[8].message.screen == SCREEN1)
assert(mock_msg.messages(URL1)[9].message_id == monarch.SCREEN_TRANSITION_OUT_FINISHED) assert(mock_msg.messages(URL1)[9].message_id == monarch.SCREEN_TRANSITION_IN_FINISHED)
assert(mock_msg.messages(URL1)[9].message.screen == SCREEN2) assert(mock_msg.messages(URL1)[9].message.screen == SCREEN1)
assert(mock_msg.messages(URL1)[10].message_id == monarch.SCREEN_TRANSITION_IN_FINISHED) assert(mock_msg.messages(URL1)[10].message_id == monarch.SCREEN_TRANSITION_OUT_FINISHED)
assert(mock_msg.messages(URL1)[10].message.screen == SCREEN1) assert(mock_msg.messages(URL1)[10].message.screen == SCREEN2)
end) end)
it("should be able to show a screen even while it is preloading", function() it("should be able to show a screen even while it is preloading", function()
assert(monarch.is_preloading(SCREEN_PRELOAD))
monarch.show(SCREEN_PRELOAD, nil, { count = 1 }) monarch.show(SCREEN_PRELOAD, nil, { count = 1 })
assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown") assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown")
end) end)
it("should be able to preload a screen and always keep it loaded", function() it("should be able to preload a screen and always keep it loaded", function()
monarch.show(SCREEN_PRELOAD, nil, { count = 1 }) monarch.show(SCREEN_PRELOAD)
assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown") assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown")
-- first time the screen gets loaded it will increment the count monarch.back()
assert(monarch.data(SCREEN_PRELOAD).count == 2) assert(wait_until_hidden(SCREEN_PRELOAD), "Screen_preload was never hidden")
assert(monarch.is_preloaded(SCREEN_PRELOAD))
monarch.show(SCREEN_PRELOAD, { clear = true }, { count = 1 })
assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown")
-- second time the screen gets shown it will already be loaded and not increment the count
assert(monarch.data(SCREEN_PRELOAD).count == 1)
end) end)
it("should be able to reload a preloaded screen", function() it("should be able to reload a preloaded screen", function()
monarch.show(SCREEN_PRELOAD, nil, { count = 1 }) monarch.show(SCREEN_PRELOAD, nil, { count = 1 })
assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown") assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown")

46
test/test_transitions.lua Normal file
View File

@@ -0,0 +1,46 @@
local cowait = require "test.cowait"
local mock_msg = require "test.msg"
local mock_gui = require "deftest.mock.gui"
local unload = require "deftest.util.unload"
local monarch = require "monarch.monarch"
local transitions = require "monarch.transitions.gui"
local easing = require "monarch.transitions.easings"
return function()
describe("transitions", function()
before(function()
mock_msg.mock()
mock_gui.mock()
transitions = require "monarch.transitions.gui"
end)
after(function()
mock_msg.unmock()
mock_gui.unmock()
unload.unload("monarch%..*")
end)
it("should replay and immediately finish on layout change", function()
function dummy_transition(node, to, easing, duration, delay, cb)
print("dummy transition")
end
local node = gui.new_box_node(vmath.vector3(), vmath.vector3(100, 100, 0))
local duration = 2
local t = transitions.create(node)
.show_in(dummy_transition, easing.OUT, duration, delay or 0)
.show_out(dummy_transition, easing.IN, duration, delay or 0)
.back_in(dummy_transition, easing.OUT, duration, delay or 0)
.back_out(dummy_transition, easing.IN, duration, delay or 0)
t.handle(monarch.TRANSITION.SHOW_IN)
t.handle(hash("layout_changed"))
local messages = mock_msg.messages(msg.url())
assert(#messages == 1, "Expected one message to have been received")
assert(messages[1].message_id == monarch.TRANSITION.DONE, "Expected a TRANSITION.DONE message")
end)
end)
end