3
0
mirror of https://github.com/britzl/monarch.git synced 2025-11-26 19:00:53 +01:00

Compare commits

..

42 Commits

Author SHA1 Message Date
Björn Ritzl
20cf731fdb Wait with screen unload until next screen is loaded and ready to be shown (#74)
* Removed screen flicker when transitioning between screens

* Moved advanced example to subfolder. Added basic example.

* Remove flicker on back navigation too

* Fix issue with no_stack screens added at any time
2021-06-24 07:45:09 +02:00
Björn Ritzl
466b558e73 Update game.project 2021-04-26 22:49:08 +02:00
Björn Ritzl
398e78670f Moved advanced example to subfolder. Added basic example. 2021-04-26 22:48:44 +02:00
Björn Ritzl
a19bdd78e8 Added monarch.is_popup() (#70) 2021-02-14 11:53:52 +01:00
Björn Ritzl
5771a40e68 Update README.md 2021-01-10 14:23:54 +01:00
Björn Ritzl
1099390cce Merge branch 'master' of https://github.com/britzl/monarch 2021-01-10 14:20:35 +01:00
Björn Ritzl
36b92b5294 Split up the docs and added FAQ 2021-01-10 14:20:33 +01:00
Brian
03baa3eeb3 Only allow editor script to target .gui (#67)
* Only allow editor script to target .gui

Disable .collection and .gui_script

* whitespace
2020-11-23 08:32:12 +01:00
Marius Petcu
00808c0d56 Implement better behaviour for replace() on popups (#64) 2020-05-28 17:18:51 +02:00
Björn Ritzl
4989939817 Always print errors. Do not rely on monarch debugging 2020-05-28 08:20:43 +02:00
Björn Ritzl
bf880b80fd Print errors if caught in the callback tracker 2020-05-28 08:08:35 +02:00
Marius Petcu
4ad86d41fc Implement monarch.replace() (#61) 2020-05-20 15:36:29 +02:00
Marius Petcu
c7fb2ba646 Add sequential loading flag (#62) 2020-05-20 14:58:04 +02:00
Björn Ritzl
909ada9f18 Fix issue when a layout changes and there's an ongoing transition 2020-05-10 22:51:08 +02:00
Björn Ritzl
504ac9223a Fix message mock to properly deal with indexing of URLs 2020-05-10 22:50:31 +02:00
Björn Ritzl
b37cb1ba79 Update .travis.yml 2020-03-11 10:58:20 +01:00
Björn Ritzl
5e826f97d9 Update README.md 2020-03-11 10:58:03 +01:00
Björn Ritzl
be5a375559 Update README.md 2020-03-10 22:47:29 +01:00
Jerakin
c7ff068f79 Added editor script to create base setup (#57) 2020-01-16 08:45:48 +01:00
Björn Ritzl
6a92a0b2dd Update ci-workflow.yml 2019-12-10 07:20:41 +01:00
Björn Ritzl
bb1f34149a Check if proxy is missing resources when loading/showing it
Fixes #56
2019-12-10 07:11:30 +01:00
Björn Ritzl
7b20e48424 Update run.sh 2019-10-21 06:36:12 +02:00
Björn Ritzl
a77431600e Update .travis.yml 2019-10-21 06:35:38 +02:00
Björn Ritzl
68cda52c0d Update monarch.lua 2019-09-14 01:25:43 +02:00
Björn Ritzl
81237762be Transition out and in again if showing the same screen twice
Fixes #54
2019-09-14 01:23:14 +02:00
Björn Ritzl
8001d370c2 Delete foo.txt 2019-09-14 01:16:10 +02:00
Björn Ritzl
ac409eb4c8 Update ci-workflow.yml 2019-08-19 07:17:00 +02:00
Björn Ritzl
5f776b0bc4 Update ci-workflow.yml 2019-08-19 07:15:31 +02:00
Björn Ritzl
9a47129135 Removed test 2019-08-19 07:13:03 +02:00
Björn Ritzl
4ea29a9efa Update ci-workflow.yml 2019-08-19 07:12:29 +02:00
Björn Ritzl
fa7cf75d3a Merge branch 'master' of https://github.com/britzl/monarch 2019-08-19 06:18:36 +02:00
Björn Ritzl
bbc4baa5e1 Update foo.txt 2019-08-19 06:18:34 +02:00
Björn Ritzl
0085704614 Update README.md 2019-08-19 06:17:26 +02:00
Björn Ritzl
e37b9bde89 Update .travis.yml 2019-08-13 06:09:07 +02:00
Björn Ritzl
21b16e1473 Create foo.txt 2019-08-09 07:51:44 +02:00
Björn Ritzl
36291f3762 Added test workflow 2019-08-09 07:30:46 +02:00
Björn Ritzl
fd5f82c40b Update ci-workflow.yml 2019-08-09 07:26:07 +02:00
Björn Ritzl
92bddc742b Create ci-workflow.yml 2019-08-09 07:11:15 +02:00
Björn Ritzl
0c0446746c Update README.md 2019-08-05 14:45:40 +02:00
Björn Ritzl
49dd390812 Added queue support to Monarch (#49)
* Created queue and added show() as a queuable action
* Improved logic in confirm popup - It should not crash if there is no next screen in data
* Fixed indentation
* Made the new queue a lot more stable. Fixed tests.
* Removed debug output
* Fixed issue with html5 builds
2019-08-05 14:37:25 +02:00
Björn Ritzl
478835f888 New options to keep focus on screens even when covered by other screens (#51)
* Added option to continue to receive input when below a popup

* Added option to not remove input focus when a screen is put on top of another one
2019-08-03 15:44:39 +02:00
Björn Ritzl
354dc71b12 Don't create a transition for a node if one already exists
Fixes #50
2019-08-03 15:40:06 +02:00
53 changed files with 1944 additions and 722 deletions

19
.github/workflows/ci-workflow.yml vendored Normal file
View File

@@ -0,0 +1,19 @@
name: CI
on: [push]
jobs:
build_and_run:
name: Build and run
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v1
- uses: actions/setup-java@v1
with:
java-version: '11'
- name: Run.sh
env:
DEFOLD_USER: bjorn.ritzl@gmail.com
DEFOLD_AUTH: foobar
DEFOLD_BOOSTRAP_COLLECTION: /test/test.collectionc
run: ./.travis/run.sh

View File

@@ -1,5 +1,7 @@
sudo: required sudo: required
dist: bionic
script: script:
- sudo unlink /usr/bin/gcc && sudo ln -s /usr/bin/gcc-5 /usr/bin/gcc - sudo unlink /usr/bin/gcc && sudo ln -s /usr/bin/gcc-5 /usr/bin/gcc
- gcc --version - gcc --version
@@ -15,14 +17,10 @@ addons:
language: java language: java
jdk: jdk:
- oraclejdk8 - oraclejdk11
dist: trusty
env: env:
global: global:
- DEFOLD_AUTH=foobar
- DEFOLD_USER=bjorn.ritzl@gmail.com
- DEFOLD_BOOSTRAP_COLLECTION=/test/test.collectionc - DEFOLD_BOOSTRAP_COLLECTION=/test/test.collectionc
script: script:

View File

@@ -26,11 +26,9 @@ chmod +x dmengine_headless
echo "Downloading ${BOB_URL}" echo "Downloading ${BOB_URL}"
curl -o bob.jar ${BOB_URL} curl -o bob.jar ${BOB_URL}
# Fetch libraries if DEFOLD_AUTH and DEFOLD_USER are set # Fetch libraries
if [ -n "${DEFOLD_AUTH}" ] && [ -n "${DEFOLD_USER}" ]; then echo "Running bob.jar - resolving dependencies"
echo "Running bob.jar - resolving dependencies" java -jar bob.jar --auth "foobar" --email "john@doe.com" resolve
java -jar bob.jar --auth "${DEFOLD_AUTH}" --email "${DEFOLD_USER}" resolve
fi
echo "Running bob.jar - building" echo "Running bob.jar - building"
java -jar bob.jar --debug build --keep-unused java -jar bob.jar --debug build --keep-unused

400
README.md
View File

@@ -1,6 +1,6 @@
![](docs/logo.jpg) ![](docs/logo.jpg)
[![Build Status](https://travis-ci.org/britzl/monarch.svg?branch=master)](https://travis-ci.org/britzl/monarch) [![Build Status](https://travis-ci.com/britzl/monarch.svg?branch=master)](https://travis-ci.org/britzl/monarch)
[![Code Coverage](https://codecov.io/gh/britzl/monarch/branch/master/graph/badge.svg)](https://codecov.io/gh/britzl/monarch) [![Code Coverage](https://codecov.io/gh/britzl/monarch/branch/master/graph/badge.svg)](https://codecov.io/gh/britzl/monarch)
[![Latest Release](https://img.shields.io/github/release/britzl/monarch.svg)](https://github.com/britzl/monarch/releases) [![Latest Release](https://img.shields.io/github/release/britzl/monarch.svg)](https://github.com/britzl/monarch/releases)
@@ -19,18 +19,24 @@ Or point to the ZIP file of a [specific release](https://github.com/britzl/monar
# Usage # Usage
Using Monarch requires that screens are created in a certain way. Once you have one or more screens created you can start navigating between the screens. Using Monarch requires that screens are created in a certain way. Once you have one or more screens created you can start navigating between the screens.
## Editor Script
Right click in on a`.gui` file in the outline and selected the menu item, it creates a `.collection` and a `.gui_script` with the same name as the `.gui` file. It adds the file with some basic setup done to them, adding the selected gui script to the created gui scene and in turns adds the gui scene to the newly created collection.
<img src="/docs/editor_script.gif" width="200px">
## Creating screens ## Creating screens
Monarch screens are created in individual collections and either loaded through collection proxies or created through collection factories. Monarch screens are created in individual collections and either loaded through collection proxies or created through collection factories.
### Collection proxies ### Collection proxies
For proxies the recommended setup is to create one game object per screen and per game object attach a collection proxy component and an instance of the ```screen_proxy.script``` provided by Monarch. The ```screen_proxy.script``` will take care of the setup of the screen. All you need to do is to make sure that the script properties on the script are correct: For proxies the recommended setup is to create one game object per screen and per game object attach a collection proxy component and an instance of the `screen_proxy.script` provided by Monarch. The `screen_proxy.script` will take care of the setup of the screen. All you need to do is to make sure that the script properties on the script are correct:
* **Screen Proxy (url)** - The URL to the collection proxy component containing the actual screen. Defaults to ```#collectionproxy```. * **Screen Proxy (url)** - The URL to the collection proxy component containing the actual screen. Defaults to `#collectionproxy`.
* **Screen Id (hash)** - A unique id that can be used to reference the screen when navigating your app. * **Screen Id (hash)** - A unique id that can be used to reference the screen when navigating your app.
* **Popup (boolean)** - Check this if the screen should be treated as a [popup](#popups). * **Popup (boolean)** - Check this if the screen should be treated as a [popup](#popups).
* **Popup on Popup (boolean)** - Check this if the screen is a [popup](#popups) and it can be shown on top of other popups. * **Popup on Popup (boolean)** - Check this if the screen is a [popup](#popups) and it can be shown on top of other popups.
* **Timestep below Popup (number)** - Timestep to set on screen proxy when it is below a popup. This is useful when pausing animations and gameplay while a popup is open. * **Timestep below Popup (number)** - Timestep to set on screen proxy when it is below a popup. This is useful when pausing animations and gameplay while a popup is open.
* **Screen Keeps Input Focus When Below Popup (boolean)** - Check this if the screen should keep input focus when it is below a popup.
* **Others Keep Input Focus When Below Screen (boolean)** - Check this if other screens should keep input focus when below this screen.
* **Transition Url (url)** - Optional URL to post messages to when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)). * **Transition Url (url)** - Optional URL to post messages to when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)).
* **Focus Url (url)** - Optional URL to post messages to when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)). * **Focus Url (url)** - Optional URL to post messages to when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)).
* **Receiver Url (url)** - Optional URL to post messages to using `monarch.post()`. * **Receiver Url (url)** - Optional URL to post messages to using `monarch.post()`.
@@ -39,12 +45,14 @@ For proxies the recommended setup is to create one game object per screen and pe
![](docs/setup_proxy.png) ![](docs/setup_proxy.png)
### Collection factories ### Collection factories
For factories the recommended setup is to create one game object per screen and per game object attach a collection factory component and an instance of the ```screen_factory.script``` provided by Monarch. The ```screen_factory.script``` will take care of the setup of the screen. All you need to do is to make sure that the script properties on the script are correct: For factories the recommended setup is to create one game object per screen and per game object attach a collection factory component and an instance of the `screen_factory.script` provided by Monarch. The `screen_factory.script` will take care of the setup of the screen. All you need to do is to make sure that the script properties on the script are correct:
* **Screen Factory (url)** - The URL to the collection factory component containing the actual screen. Defaults to ```#collectionfactory```. * **Screen Factory (url)** - The URL to the collection factory component containing the actual screen. Defaults to `#collectionfactory`.
* **Screen Id (hash)** - A unique id that can be used to reference the screen when navigating your app. * **Screen Id (hash)** - A unique id that can be used to reference the screen when navigating your app.
* **Popup (boolean)** - Check this if the screen should be treated as a [popup](#popups). * **Popup (boolean)** - Check this if the screen should be treated as a [popup](#popups).
* **Popup on Popup (boolean)** - Check this if the screen is a [popup](#popups) and it can be shown on top of other popups. * **Popup on Popup (boolean)** - Check this if the screen is a [popup](#popups) and it can be shown on top of other popups.
* **Screen Keeps Input Focus When Below Popup (boolean)** - Check this if the screen should keep input focus when it is below a popup.
* **Others Keep Input Focus When Below Screen (boolean)** - Check this if other screens should keep input focus when below this screen.
* **Transition Id (hash)** - Optional id of the game object to send a message to when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)). * **Transition Id (hash)** - Optional id of the game object to send a message to when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)).
* **Focus Id (hash)** - Optional id of the game object to send a message to when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)). * **Focus Id (hash)** - Optional id of the game object to send a message to when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)).
* **Preload (boolean)** - Check this if the screen should be preloaded and kept loaded at all times. For a collection factory this means that its resources will be dynamically loaded at all times. This can also temporarily be achieved through the `monarch.preload()` function. * **Preload (boolean)** - Check this if the screen should be preloaded and kept loaded at all times. For a collection factory this means that its resources will be dynamically loaded at all times. This can also temporarily be achieved through the `monarch.preload()` function.
@@ -60,21 +68,21 @@ Sometimes it might be desirable to have a screen that contains one or more sub-s
The navigation in Monarch is based around a stack of screens. When a screen is shown it is pushed to the top of the stack. When going back to a previous screen the topmost screen on the stack is removed. Example: The navigation in Monarch is based around a stack of screens. When a screen is shown it is pushed to the top of the stack. When going back to a previous screen the topmost screen on the stack is removed. Example:
* Showing screen A * Showing screen A
* Stack is ```[A]``` * Stack is `[A]`
* Showing screen B * Showing screen B
* Stack is ```[A, B]``` - (B is on top) * Stack is `[A, B]` - (B is on top)
* Going back * Going back
* Stack is ```[A]``` * Stack is `[A]`
### Showing a new screen ### Showing a new screen
You show a screen in one of two ways: You show a screen in one of two ways:
1. Post a ```show``` message to the ```screen.script``` 1. Post a `show` message to the screen script (either `screen_proxy.script` or `screen_factory.script`)
2. Call ```monarch.show()``` (see below) 2. Call `monarch.show()` (see below)
Showing a screen will push it to the top of the stack and trigger an optional transition. The previous screen will be hidden (with an optional transition) unless the screen to be shown is a [popup](#popups). Showing a screen will push it to the top of the stack and trigger an optional transition. The previous screen will be hidden (with an optional transition) unless the screen to be shown is a [popup](#popups).
NOTE: You must ensure that the ```init()``` function of the ```screen.script``` has run. The ```init()``` function is responsible for registering the screen and it's not possible to show it until this has happened. A good practice is to delay the first call by posting a message to a controller script or similar before calling ```monarch.show()``` the first time: NOTE: You must ensure that the `init()` function of the screen script (either `screen_proxy.script` or `screen_factory.script`) has run. The `init()` function is responsible for registering the screen and it's not possible to show it until this has happened. A good practice is to delay the first call by posting a message to a controller script or similar before calling `monarch.show()` the first time:
function init(self) function init(self)
msg.post("#", "show_first_screen") msg.post("#", "show_first_screen")
@@ -85,17 +93,17 @@ NOTE: You must ensure that the ```init()``` function of the ```screen.script```
end end
#### Preventing duplicates in the stack #### Preventing duplicates in the stack
You can pass an optional ```clear``` flag when showing a screen (either as a key value pair in the options table when calling ```monarch.show()``` or in the message). If the clear flag is set Monarch will search the stack for the screen in question. If the screen already exists in the stack and the ```clear``` flag is set Monarch will remove all screens between the current top and the screen in question. Example: You can pass an optional `clear` flag when showing a screen (either as a key value pair in the options table when calling `monarch.show()` or in the message). If the clear flag is set Monarch will search the stack for the screen in question. If the screen already exists in the stack and the `clear` flag is set Monarch will remove all screens between the current top and the screen in question. Example:
* Stack is ```[A, B, C, D]``` - (D is on top) * Stack is `[A, B, C, D]` - (D is on top)
* A call to ```monarch.show(B, { clear = true })``` is made * A call to `monarch.show(B, { clear = true })` is made
* Stack is ```[A, B]``` * Stack is `[A, B]`
As opposed to if the ```clear``` flag was not set: As opposed to if the `clear` flag was not set:
* Stack is ```[A, B, C, D]``` - (D is on top) * Stack is `[A, B, C, D]` - (D is on top)
* A call to ```monarch.show(B, { clear = false })``` is made * A call to `monarch.show(B, { clear = false })` is made
* Stack is ```[A, B, C, D, B]``` - (B is on top) * Stack is `[A, B, C, D, B]` - (B is on top)
#### Showing a screen without adding it to the stack #### Showing a screen without adding it to the stack
Monarch can also show a screen without adding it to the stack. This can be used to for instance load a collection containing a background that you want to have visible at all times. You show and hide such a screen like this: Monarch can also show a screen without adding it to the stack. This can be used to for instance load a collection containing a background that you want to have visible at all times. You show and hide such a screen like this:
@@ -109,12 +117,13 @@ Monarch can also show a screen without adding it to the stack. This can be used
### Going back to a previous screen ### Going back to a previous screen
You navigate back in the screen hierarchy in one of two ways: You navigate back in the screen hierarchy in one of two ways:
1. Post a ```back``` message to the ```screen.script``` 1. Post a `back` message to the screen script (either `screen_proxy.script` or `screen_factory.script`)
2. Call ```monarch.back()``` (see below) 2. Call `monarch.back()` (see below)
## Input focus ## Input focus
Monarch will acquire and release input focus on the game objects containing the proxies to the screens and ensure that only the top-most screen will ever have input focus. Monarch will acquire and release input focus on the game objects containing the proxies to the screens and ensure that only the top-most screen will ever have input focus. The screen settings above provide a `Screen Keeps Input Focus When Below Popup` and `Others Keep Input Focus When Below Screen` setting to override this behavior so that a screen can continue to have focus. This is useful when you have for instance a tabbed popup where the tabs are in a root screen and the content of the individual tabs are separate screens. In this case you want the tabs to have input as well as the tab content.
## Popups ## Popups
A screen that is flagged as a popup (see [list of screen properties](#creating-screens) above) will be treated slightly differently when it comes to navigation. A screen that is flagged as a popup (see [list of screen properties](#creating-screens) above) will be treated slightly differently when it comes to navigation.
@@ -122,148 +131,33 @@ A screen that is flagged as a popup (see [list of screen properties](#creating-s
### Popup on normal screen ### Popup on normal screen
If a popup is shown on top of a non-popup the current top screen will not be unloaded and instead remain visible in the background: If a popup is shown on top of a non-popup the current top screen will not be unloaded and instead remain visible in the background:
* Stack is ```[A, B]``` * Stack is `[A, B]`
* A call to ```monarch.show(C)``` is made and C is a popup * A call to `monarch.show(C)` is made and C is a popup
* Stack is ```[A, B, C]``` and B will still be visible * Stack is `[A, B, C]` and B will still be visible
### Popup on popup ### Popup on popup
If a popup is at the top of the stack and another popup is shown the behavior will depend on if the new popup has the Popup on Popup flag set or not. If the Popup on Popup flag is set the underlying popup will remain visible. If a popup is at the top of the stack and another popup is shown the behavior will depend on if the new popup has the Popup on Popup flag set or not. If the Popup on Popup flag is set the underlying popup will remain visible.
* Stack is ```[A, B, C]``` and C is a popup * Stack is `[A, B, C]` and C is a popup
* A call to ```monarch.show(D)``` is made and D is a popup with the popup on popup flag set * A call to `monarch.show(D)` is made and D is a popup with the popup on popup flag set
* Stack is ```[A, B, C, D]``` * Stack is `[A, B, C, D]`
If the Popup on Popup flag is not set then the underlying popup will be closed, just as when showing a normal screen on top of a popup (see above). If the Popup on Popup flag is not set then the underlying popup will be closed, just as when showing a normal screen on top of a popup (see above).
* Stack is ```[A, B, C]``` and C is a popup * Stack is `[A, B, C]` and C is a popup
* A call to ```monarch.show(D)``` is made and D is a popup without the popup on popup flag set * A call to `monarch.show(D)` is made and D is a popup without the popup on popup flag set
* Stack is ```[A, B, D]``` * Stack is `[A, B, D]`
### Screen on popup ### Screen on popup
If a screen is shown on top of one or more popups they will all be removed from the stack: If a screen is shown on top of one or more popups they will all be removed from the stack:
* Stack is ```[A, B, C, D]``` and C and D are popups * Stack is `[A, B, C, D]` and C and D are popups
* A call to ```monarch.show(E)``` is made and E is not a popup * A call to `monarch.show(E)` is made and E is not a popup
* Stack is ```[A, B, E]``` * Stack is `[A, B, E]`
## Transitions ## Transitions
You can add optional transitions when navigating between screens. The default behavior is that screen navigation is instant but if you have defined a transition for a screen Monarch will wait until the transition is completed before proceeding. The `Transition Url` (proxy) or `Transition Id` (collectionfactory) property described above should be the URL/Id to a script with an ```on_message``` handlers for the following messages: You can add optional transitions when navigating between screens. This is [described in detail here](/README_TRANSITIONS.md).
* ```transition_show_in``` (constant defined as ```monarch.TRANSITION.SHOW_IN```)
* ```transition_show_out``` (constant defined as ```monarch.TRANSITION.SHOW_OUT```)
* ```transition_back_in``` (constant defined as ```monarch.TRANSITION.BACK_IN```)
* ```transition_back_out``` (constant defined as ```monarch.TRANSITION.BACK_OUT```)
When a transition is completed it is up to the developer to send a ```transition_done``` (constant ```monarch.TRANSITION.DONE```) message back to the sender to indicate that the transition is completed and that Monarch can continue the navigation sequence.
### Predefined transitions
Monarch comes with a system for setting up transitions easily in a gui_script using the ```monarch.transitions.gui``` module. Example:
local transitions = require "monarch.transitions.gui"
local monarch = require "monarch.monarch"
function init(self)
-- create transitions for the node 'root'
-- the node will slide in/out from left and right with
-- a specific easing, duration and delay
self.transition = transitions.create(gui.get_node("root"))
.show_in(transitions.slide_in_right, gui.EASING_OUTQUAD, 0.6, 0)
.show_out(transitions.slide_out_left, gui.EASING_INQUAD, 0.6, 0)
.back_in(transitions.slide_in_left, gui.EASING_OUTQUAD, 0.6, 0)
.back_out(transitions.slide_out_right, gui.EASING_INQUAD, 0.6, 0)
end
function on_message(self, message_id, message, sender)
self.transition.handle(message_id, message, sender)
-- you can also check when a transition has completed:
if message_id == monarch.TRANSITION.DONE and message.transition == monarch.TRANSITION.SHOW_IN then
print("Show in done!")
end
end
The predefined transitions provided by ```monarch.transitions.gui``` are:
* ```slide_in_right```
* ```slide_in_left```
* ```slide_in_top```
* ```slide_in_bottom```
* ```slide_out_right```
* ```slide_out_left```
* ```slide_out_top```
* ```slide_out_bottom```
* ```scale_in```
* ```scale_out```
* ```fade_in``` - Set node alpha to fully transparent (i.e. 0.0) and fade to fully opaque (i.e. 1.0)
* ```fade_out``` - Set node alpha to fully opaque (i.e. 1.0) and fade to fully transparent (i.e. 0.0)
Additionally there's functionality to create a full set of transitions for common transition styles:
* ```transitions.in_right_out_left(node, duration, [delay], [easing])```
* ```transitions.in_left_out_right(node, duration, [delay], [easing])```
* ```transitions.in_left_out_left(node, duration, [delay], [easing])```
* ```transitions.in_right_out_right(node, duration, [delay], [easing])```
* ```transitions.fade_in_out(node, duration, [delay], [easing])```
**PARAMETERS**
* ```node``` (node) - Gui node to animate.
* ```duration``` (number) - Transition duration in seconds.
* ```delay``` (number) - Transition delay in seconds.
* ```easing``` (table) - Easing table, created from a function provided by ```monarch.transitions.easings```
**RETURN**
* ```instance``` - The created transition instance
### Custom transitions
You can create and use your own transition as long as the provided transition function has the following function signature:
custom_transition(node, to, easing, duration, delay, cb)
**PARAMETERS**
* ```node``` (node) - Gui node to animate.
* ```to``` (vector3) - Target position.
* ```easing``` (number) - One of gui.EASING_* constants.
* ```duration``` (number) - Transition duration in seconds.
* ```delay``` (number) - Transition delay in seconds.
* ```cb``` (function) - This function must be called when the transition is completed.
### Dynamic orientation and resized windows
When using dynamic screen orientation together with gui layouts or using transitions on a platform where the window can be resized it's important to make sure that the created transitions adapt to the change in orientation or window size. The transition system takes care of layout changes automatically, but when it comes to changes in window size you need to notify the transition manually:
local transitions = require "monarch.transitions.gui"
function init(self)
self.transition = transitions.create(gui.get_node("root"))
end
function on_message(self, message_id, message, sender)
if message_id == hash("my_resize_message") then
self.transition.window_resized(message.width, message.height)
end
end
### Screen stack info and transitions
The transition message sent to the Transition Url specified in the screen configuration contains additional information about the transition. For the ```transition_show_in``` and ```transition_back_out``` messages the message contains the previous screen id:
function on_message(self, message_id, message, sender)
if message_id == hash("transition_show_in") or message_id == hash("transition_back_out") then
print(message.previous_screen)
end
end
For the ```transition_show_out``` and ```transition_back_in``` messages the message contains the next screen id:
function on_message(self, message_id, message, sender)
if message_id == hash("transition_show_out") or message_id == hash("transition_back_in") then
print(message.next_screen)
end
end
This information can be used to create dynamic transitions where the direction of the transition depends on the previous/next screen
## Screen focus gain/loss ## Screen focus gain/loss
@@ -281,211 +175,15 @@ Monarch will send focus gain and focus loss messages if a `Focus Url` (proxy) or
## Callbacks ## Callbacks
Both the ```monarch.show()``` and ```monarch.back()``` functions take an optional callback function that will be invoked when the ```transition_show_in``` (or the ```transition_back_in``` in the case of a ```monarch.back()``` call) transition is completed. The transition is considered completed when a ```transition_done``` message has been received (see section on [transitions](#transitions) above). Both the `monarch.show()` and `monarch.back()` functions take an optional callback function that will be invoked when the `transition_show_in` (or the `transition_back_in` in the case of a `monarch.back()` call) transition is completed. The transition is considered completed when a `transition_done` message has been received (see section on [transitions](#transitions) above).
## Monarch API ## Monarch API
The full [Monarch API is documented here](/README_API.md).
### monarch.show(screen_id, [options], [data], [callback])
Show a Monarch screen. Note that the screen must be registered before it can be shown. The ```init()``` function of the ```screen.script``` takes care of registration.
**PARAMETERS** ## Monarch FAQ
* ```screen_id``` (string|hash) - Id of the screen to show.
* ```options``` (table) - Options when showing the new screen (see below).
* ```data``` (table) - Optional data to associate with the screen. Retrieve using ```monarch.data()```.
* ```callback``` (function) - Optional function to call when the new screen is visible.
The options table can contain the following fields: **Q**: Why am I getting `ERROR GAMEOBJECT: The collection 'default' could not be created since there is already a socket with the same name`?
* ```clear``` (boolean) - If the `clear` flag is set Monarch will search the stack for the screen that is to be shown. If the screen already exists in the stack and the clear flag is set Monarch will remove all screens between the current top and the screen in question. **A**: Each collection that you use must be given a unique id. In this case you have more than one collection loaded with the id `default`. Select the root of each collection in the Outline panel and change the Name field in the properties panel from the default value of `default`.
* ```reload``` (boolean) - If the `reload` flag is set Monarch will reload the collection proxy if it's already loaded (this can happen if the previous screen was a popup).
* ```no_stack``` (boolean) - If the `no_stack` flag is set Monarch will load the screen without adding it to the screen stack.
**RETURN**
* ```success``` (boolean) - True if the process of showing the screen was started successfully. False if already busy showing/hiding a screen.
### monarch.hide(screen_id, [callback])
Hide a screen that has been shown using the `no_stack` option. If used on a screen that was shown without the `no_stack` option it will only hide it if the screen is on top of the stack and the behavior will be exactly like if `monarch.back()` had been called.
**PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to hide.
* ```callback``` (function) - Optional function to call when the screen has been hidden.
**RETURN**
* ```success``` (boolean) - True if the process of hiding the screen was started successfully.
### monarch.back([data], [callback])
Go back to a previous Monarch screen
**PARAMETERS**
* ```data``` (table) - Optional data to associate with the screen you are going back to. Retrieve using ```monarch.data()```.
* ```callback``` (function) - Optional function to call when the previous screen is visible.
**RETURN**
* ```success``` (boolean) - True if the process of going back to a previous screen was started successfully. False if already busy showing/hiding a screen.
### monarch.preload(screen_id, [callback])
Preload a Monarch screen. This will load but not enable the screen. This is useful for content heavy screens that you wish to be able to show without having to wait for it load.
**PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to preload.
* ```callback``` (function) - Optional function to call when the screen is preloaded.
### monarch.is_preloading(screen_id)
Check if a Monarch screen is preloading (via monarch.preload() or the Preload screen setting).
**PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to check
**RETURN**
* ```preloading``` (boolean) - True if the screen is preloading.
### monarch.when_preloaded(screen_id, callback)
Invoke a callback when a screen has been preloaded.
**PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to check
* ```callback``` (function) - Function to call when the screen has been preloaded.
### monarch.unload(screen_id, [callback])
Unload a preloaded Monarch screen. A preloaded screen will automatically get unloaded when hidden, but this function can be useful if a screen has been preloaded and it needs to be unloaded again without actually hiding it.
**PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to unload.
* ```callback``` (function) - Optional function to call when the screen is unloaded.
### monarch.top([offset])
Get the id of the screen at the top of the stack.
**PARAMETERS**
* ```offset``` (number) - Optional offset from the top of the stack, ie -1 to get the previous screen
**RETURN**
* ```screen_id``` (string|hash) - Id of the requested screen
### monarch.bottom([offset])
Get the id of the screen at the bottom of the stack.
**PARAMETERS**
* ```offset``` (number) - Optional offset from the bottom of the stack
**RETURN**
* ```screen_id``` (string|hash) - Id of the requested screen
### monarch.data(screen_id)
Get the data associated with a screen (from a call to ```monarch.show()``` or ```monarch.back()```).
**PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to get data for
**RETURN**
* ```data``` (table) - Data associated with the screen.
### monarch.screen_exists(screen_id)
Check if a Monarch screen exists.
**PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to get data for
**RETURN**
* ```exists``` (boolean) - True if the screen exists.
### monarch.is_busy()
Check if Monarch is busy showing and/or hiding a screen.
**RETURN**
* ```busy``` (boolean) - True if busy hiding and/or showing a screen.
### monarch.is_top(screen_id)
Check if a Monarch screen is at the top of the view stack.
**PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to check
**RETURN**
* ```exists``` (boolean) - True if the screen is at the top of the stack.
### monarch.is_visible(screen_id)
Check if a Monarch screen is visible.
**PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to check
**RETURN**
* ```exists``` (boolean) - True if the screen is visible.
### monarch.add_listener([url])
Add a URL that will be notified of navigation events.
**PARAMETERS**
* ```url``` (url) - URL to send navigation events to. Will use current URL if omitted.
### monarch.remove_listener([url])
Remove a previously added listener.
**PARAMETERS**
* ```url``` (url) - URL to remove. Will use current URL if omitted.
### monarch.post(screen_id, message_id, [message])
Post a message to a visible screen. If the screen is created through a collection proxy it must have specified a receiver url. If the screen is created through a collection factory the function will post the message to all game objects within the collection.
**PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to post message to
* ```message_id``` (string|hash) - Id of the message to send
* ```message``` (table|nil) - Optional message data to send
**RETURN**
* ```result``` (boolean) - True if the message was sent
* ```error``` (string|nil) - Error message if unable to send message
### monarch.debug()
Enable verbose logging of the internals of Monarch.
### monarch.SCREEN_TRANSITION_IN_STARTED
Message sent to listeners added using `monarch.add_listener()` when a screen has started to transition in.
**PARAMETERS**
* ```screen``` (hash) - Id of the screen
* ```previous_screen``` (hash) - Id of the previous screen (if any)
### monarch.SCREEN_TRANSITION_IN_FINISHED
Message sent to listeners added using `monarch.add_listener()` when a screen has finished to transition in.
**PARAMETERS**
* ```screen``` (hash) - Id of the screen
* ```previous_screen``` (hash) - Id of the previous screen (if any)
### monarch.SCREEN_TRANSITION_OUT_STARTED
Message sent to listeners added using `monarch.add_listener()` when a screen has started to transition out.
**PARAMETERS**
* ```screen``` (hash) - Id of the screen
* ```next_screen``` (hash) - Id of the next screen (if any)
### monarch.SCREEN_TRANSITION_OUT_FINISHED
Message sent to listeners added using `monarch.add_listener()` when a screen has finished to transition out.
**PARAMETERS**
* ```screen``` (hash) - Id of the screen
* ```next_screen``` (hash) - Id of the next screen (if any)

205
README_API.md Normal file
View File

@@ -0,0 +1,205 @@
# Monarch API
## monarch.show(screen_id, [options], [data], [callback])
Show a Monarch screen. Note that the screen must be registered before it can be shown. The `init()` function of the screen script (either `screen_proxy.script` or `screen_factory.script`) takes care of registration. This operation will be added to the queue if Monarch is busy.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to show.
* `options` (table) - Options when showing the new screen (see below).
* `data` (table) - Optional data to associate with the screen. Retrieve using `monarch.data()`.
* `callback` (function) - Optional function to call when the new screen is visible.
The options table can contain the following fields:
* `clear` (boolean) - If the `clear` flag is set Monarch will search the stack for the screen that is to be shown. If the screen already exists in the stack and the clear flag is set Monarch will remove all screens between the current top and the screen in question.
* `reload` (boolean) - If the `reload` flag is set Monarch will reload the collection proxy if it's already loaded (this can happen if the previous screen was a popup).
* `no_stack` (boolean) - If the `no_stack` flag is set Monarch will load the screen without adding it to the screen stack.
* `sequential` (boolean) - If the `sequential` flag is set Monarch will start loading the screen only after the previous screen finished transitioning out.
* `pop` (number) - If `pop` is set to a number, Monarch will pop that number of screens from the stack before adding the new one.
## monarch.replace(screen_id, [options], [data], [callback])
Replace the top of the stack with a new screen. Equivalent to calling `monarch.show()` with `pop = 1`. It takes the same parameters as `monarch.show()`.
## monarch.hide(screen_id, [callback])
Hide a screen that has been shown using the `no_stack` option. If used on a screen that was shown without the `no_stack` option it will only hide it if the screen is on top of the stack and the behavior will be exactly like if `monarch.back()` had been called. This operation will be added to the queue if Monarch is busy.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to hide.
* `callback` (function) - Optional function to call when the screen has been hidden.
**RETURN**
* `success` (boolean) - True if the process of hiding the screen was started successfully.
## monarch.back([data], [callback])
Go back to a previous Monarch screen. This operation will be added to the queue if Monarch is busy.
**PARAMETERS**
* `data` (table) - Optional data to associate with the screen you are going back to. Retrieve using `monarch.data()`.
* `callback` (function) - Optional function to call when the previous screen is visible.
## monarch.preload(screen_id, [callback])
Preload a Monarch screen. This will load but not enable the screen. This is useful for content heavy screens that you wish to be able to show without having to wait for it load. This operation will be added to the queue if Monarch is busy.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to preload.
* `callback` (function) - Optional function to call when the screen is preloaded.
## monarch.is_preloading(screen_id)
Check if a Monarch screen is preloading (via monarch.preload() or the Preload screen setting).
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to check
**RETURN**
* `preloading` (boolean) - True if the screen is preloading.
## monarch.when_preloaded(screen_id, callback)
Invoke a callback when a screen has been preloaded.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to check
* `callback` (function) - Function to call when the screen has been preloaded.
## monarch.unload(screen_id, [callback])
Unload a preloaded Monarch screen. A preloaded screen will automatically get unloaded when hidden, but this function can be useful if a screen has been preloaded and it needs to be unloaded again without actually hiding it. This operation will be added to the queue if Monarch is busy.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to unload.
* `callback` (function) - Optional function to call when the screen is unloaded.
## monarch.top([offset])
Get the id of the screen at the top of the stack.
**PARAMETERS**
* `offset` (number) - Optional offset from the top of the stack, ie -1 to get the previous screen
**RETURN**
* `screen_id` (string|hash) - Id of the requested screen
## monarch.bottom([offset])
Get the id of the screen at the bottom of the stack.
**PARAMETERS**
* `offset` (number) - Optional offset from the bottom of the stack
**RETURN**
* `screen_id` (string|hash) - Id of the requested screen
## monarch.data(screen_id)
Get the data associated with a screen (from a call to `monarch.show()` or `monarch.back()`).
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to get data for
**RETURN**
* `data` (table) - Data associated with the screen.
## monarch.screen_exists(screen_id)
Check if a Monarch screen exists.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to get data for
**RETURN**
* `exists` (boolean) - True if the screen exists.
## monarch.is_busy()
Check if Monarch is busy showing and/or hiding a screen.
**RETURN**
* `busy` (boolean) - True if busy hiding and/or showing a screen.
## monarch.is_top(screen_id)
Check if a Monarch screen is at the top of the view stack.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to check
**RETURN**
* `exists` (boolean) - True if the screen is at the top of the stack.
## monarch.is_visible(screen_id)
Check if a Monarch screen is visible.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to check
**RETURN**
* `exists` (boolean) - True if the screen is visible.
## monarch.add_listener([url])
Add a URL that will be notified of navigation events.
**PARAMETERS**
* `url` (url) - URL to send navigation events to. Will use current URL if omitted.
## monarch.remove_listener([url])
Remove a previously added listener.
**PARAMETERS**
* `url` (url) - URL to remove. Will use current URL if omitted.
## monarch.post(screen_id, message_id, [message])
Post a message to a visible screen. If the screen is created through a collection proxy it must have specified a receiver url. If the screen is created through a collection factory the function will post the message to all game objects within the collection.
**PARAMETERS**
* `screen_id` (string|hash) - Id of the screen to post message to
* `message_id` (string|hash) - Id of the message to send
* `message` (table|nil) - Optional message data to send
**RETURN**
* `result` (boolean) - True if the message was sent
* `error` (string|nil) - Error message if unable to send message
## monarch.debug()
Enable verbose logging of the internals of Monarch.
## monarch.SCREEN_TRANSITION_IN_STARTED
Message sent to listeners added using `monarch.add_listener()` when a screen has started to transition in.
**PARAMETERS**
* `screen` (hash) - Id of the screen
* `previous_screen` (hash) - Id of the previous screen (if any)
## monarch.SCREEN_TRANSITION_IN_FINISHED
Message sent to listeners added using `monarch.add_listener()` when a screen has finished to transition in.
**PARAMETERS**
* `screen` (hash) - Id of the screen
* `previous_screen` (hash) - Id of the previous screen (if any)
## monarch.SCREEN_TRANSITION_OUT_STARTED
Message sent to listeners added using `monarch.add_listener()` when a screen has started to transition out.
**PARAMETERS**
* `screen` (hash) - Id of the screen
* `next_screen` (hash) - Id of the next screen (if any)
## monarch.SCREEN_TRANSITION_OUT_FINISHED
Message sent to listeners added using `monarch.add_listener()` when a screen has finished to transition out.
**PARAMETERS**
* `screen` (hash) - Id of the screen
* `next_screen` (hash) - Id of the next screen (if any)

134
README_TRANSITIONS.md Normal file
View File

@@ -0,0 +1,134 @@
# Transitions
You can add optional transitions when navigating between screens. The default behavior is that screen navigation is instant but if you have defined a transition for a screen Monarch will wait until the transition is completed before proceeding. The `Transition Url` (proxy) or `Transition Id` (collectionfactory) property described above should be the URL/Id to a script with an `on_message` handlers for the following messages:
* `transition_show_in` (constant defined as `monarch.TRANSITION.SHOW_IN`)
* `transition_show_out` (constant defined as `monarch.TRANSITION.SHOW_OUT`)
* `transition_back_in` (constant defined as `monarch.TRANSITION.BACK_IN`)
* `transition_back_out` (constant defined as `monarch.TRANSITION.BACK_OUT`)
When a transition is completed it is up to the developer to send a `transition_done` (constant `monarch.TRANSITION.DONE`) message back to the sender to indicate that the transition is completed and that Monarch can continue the navigation sequence.
## Predefined transitions
Monarch comes with a system for setting up transitions easily in a gui_script using the `monarch.transitions.gui` module. Example:
```lua
local transitions = require "monarch.transitions.gui"
local monarch = require "monarch.monarch"
function init(self)
-- create transitions for the node 'root'
-- the node will slide in/out from left and right with
-- a specific easing, duration and delay
self.transition = transitions.create(gui.get_node("root"))
.show_in(transitions.slide_in_right, gui.EASING_OUTQUAD, 0.6, 0)
.show_out(transitions.slide_out_left, gui.EASING_INQUAD, 0.6, 0)
.back_in(transitions.slide_in_left, gui.EASING_OUTQUAD, 0.6, 0)
.back_out(transitions.slide_out_right, gui.EASING_INQUAD, 0.6, 0)
end
function on_message(self, message_id, message, sender)
self.transition.handle(message_id, message, sender)
-- you can also check when a transition has completed:
if message_id == monarch.TRANSITION.DONE and message.transition == monarch.TRANSITION.SHOW_IN then
print("Show in done!")
end
end
```
It is also possible to assign transitions to multiple nodes:
```lua
function init(self)
self.transition = transitions.create() -- note that no node is passed to transition.create()!
.show_in(gui.get_node("node1"), transitions.slide_in_right, gui.EASING_OUTQUAD, 0.6, 0)
.show_in(gui.get_node("node2"), transitions.slide_in_right, gui.EASING_OUTQUAD, 0.6, 0)
end
```
The predefined transitions provided by `monarch.transitions.gui` are:
* `slide_in_right`
* `slide_in_left`
* `slide_in_top`
* `slide_in_bottom`
* `slide_out_right`
* `slide_out_left`
* `slide_out_top`
* `slide_out_bottom`
* `scale_in`
* `scale_out`
* `fade_in` - Set node alpha to fully transparent (i.e. 0.0) and fade to fully opaque (i.e. 1.0)
* `fade_out` - Set node alpha to fully opaque (i.e. 1.0) and fade to fully transparent (i.e. 0.0)
Additionally there's functionality to create a full set of transitions for common transition styles:
* `transitions.in_right_out_left(node, duration, [delay], [easing])`
* `transitions.in_left_out_right(node, duration, [delay], [easing])`
* `transitions.in_left_out_left(node, duration, [delay], [easing])`
* `transitions.in_right_out_right(node, duration, [delay], [easing])`
* `transitions.fade_in_out(node, duration, [delay], [easing])`
**PARAMETERS**
* `node` (node) - Gui node to animate.
* `duration` (number) - Transition duration in seconds.
* `delay` (number) - Transition delay in seconds.
* `easing` (table) - Easing table, created from a function provided by `monarch.transitions.easings`
**RETURN**
* `instance` - The created transition instance
## Custom transitions
You can create and use your own transition as long as the provided transition function has the following function signature:
custom_transition(node, to, easing, duration, delay, cb)
**PARAMETERS**
* `node` (node) - Gui node to animate.
* `to` (vector3) - Target position.
* `easing` (number) - One of gui.EASING_* constants.
* `duration` (number) - Transition duration in seconds.
* `delay` (number) - Transition delay in seconds.
* `cb` (function) - This function must be called when the transition is completed.
## Dynamic orientation and resized windows
When using dynamic screen orientation together with gui layouts or using transitions on a platform where the window can be resized it's important to make sure that the created transitions adapt to the change in orientation or window size. The transition system takes care of layout changes automatically, but when it comes to changes in window size you need to notify the transition manually:
```lua
local transitions = require "monarch.transitions.gui"
function init(self)
self.transition = transitions.create(gui.get_node("root"))
end
function on_message(self, message_id, message, sender)
if message_id == hash("my_resize_message") then
self.transition.window_resized(message.width, message.height)
end
end
```
## Screen stack info and transitions
The transition message sent to the Transition Url specified in the screen configuration contains additional information about the transition. For the `transition_show_in` and `transition_back_out` messages the message contains the previous screen id:
```lua
function on_message(self, message_id, message, sender)
if message_id == hash("transition_show_in") or message_id == hash("transition_back_out") then
print(message.previous_screen)
end
end
```
For the `transition_show_out` and `transition_back_in` messages the message contains the next screen id:
```lua
function on_message(self, message_id, message, sender)
if message_id == hash("transition_show_out") or message_id == hash("transition_back_in") then
print(message.next_screen)
end
end
```
This information can be used to create dynamic transitions where the direction of the transition depends on the previous/next screen.

BIN
docs/editor_script.gif Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.2 MiB

View File

@@ -4,7 +4,7 @@ embedded_instances {
id: "go" id: "go"
data: "components {\n" data: "components {\n"
" id: \"about\"\n" " id: \"about\"\n"
" component: \"/example/about.gui\"\n" " component: \"/example/advanced/about.gui\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"

View File

@@ -1,4 +1,4 @@
script: "/example/about.gui_script" script: "/example/advanced/about.gui_script"
fonts { fonts {
name: "example" name: "example"
font: "/assets/example.font" font: "/assets/example.font"

View File

@@ -1,4 +1,4 @@
name: "example" name: "advanced"
scale_along_z: 0 scale_along_z: 0
embedded_instances { embedded_instances {
id: "menu" id: "menu"
@@ -35,7 +35,7 @@ embedded_instances {
"embedded_components {\n" "embedded_components {\n"
" id: \"collectionfactory\"\n" " id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n" " type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/example/menu.collection\\\"\\n" " data: \"prototype: \\\"/example/advanced/menu.collection\\\"\\n"
"load_dynamically: true\\n" "load_dynamically: true\\n"
"\"\n" "\"\n"
" position {\n" " position {\n"
@@ -72,7 +72,7 @@ embedded_instances {
id: "main" id: "main"
data: "components {\n" data: "components {\n"
" id: \"main\"\n" " id: \"main\"\n"
" component: \"/example/main.script\"\n" " component: \"/example/advanced/advanced.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@@ -87,7 +87,7 @@ embedded_instances {
"}\n" "}\n"
"components {\n" "components {\n"
" id: \"gui\"\n" " id: \"gui\"\n"
" component: \"/example/debug.gui\"\n" " component: \"/example/advanced/debug.gui\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@@ -148,7 +148,7 @@ embedded_instances {
"embedded_components {\n" "embedded_components {\n"
" id: \"collectionproxy\"\n" " id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n" " type: \"collectionproxy\"\n"
" data: \"collection: \\\"/example/pregame.collection\\\"\\n" " data: \"collection: \\\"/example/advanced/pregame.collection\\\"\\n"
"exclude: false\\n" "exclude: false\\n"
"\"\n" "\"\n"
" position {\n" " position {\n"
@@ -211,7 +211,7 @@ embedded_instances {
"embedded_components {\n" "embedded_components {\n"
" id: \"collectionproxy\"\n" " id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n" " type: \"collectionproxy\"\n"
" data: \"collection: \\\"/example/game.collection\\\"\\n" " data: \"collection: \\\"/example/advanced/game.collection\\\"\\n"
"exclude: false\\n" "exclude: false\\n"
"\"\n" "\"\n"
" position {\n" " position {\n"
@@ -294,7 +294,7 @@ embedded_instances {
"embedded_components {\n" "embedded_components {\n"
" id: \"collectionproxy\"\n" " id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n" " type: \"collectionproxy\"\n"
" data: \"collection: \\\"/example/about.collection\\\"\\n" " data: \"collection: \\\"/example/advanced/about.collection\\\"\\n"
"exclude: false\\n" "exclude: false\\n"
"\"\n" "\"\n"
" position {\n" " position {\n"
@@ -359,6 +359,11 @@ embedded_instances {
" type: PROPERTY_TYPE_BOOLEAN\n" " type: PROPERTY_TYPE_BOOLEAN\n"
" }\n" " }\n"
" properties {\n" " properties {\n"
" id: \"others_keep_input_focus_when_below_screen\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"transition_url\"\n" " id: \"transition_url\"\n"
" value: \"confirm:/go#confirm\"\n" " value: \"confirm:/go#confirm\"\n"
" type: PROPERTY_TYPE_URL\n" " type: PROPERTY_TYPE_URL\n"
@@ -367,7 +372,7 @@ embedded_instances {
"embedded_components {\n" "embedded_components {\n"
" id: \"collectionproxy\"\n" " id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n" " type: \"collectionproxy\"\n"
" data: \"collection: \\\"/example/confirm.collection\\\"\\n" " data: \"collection: \\\"/example/advanced/confirm.collection\\\"\\n"
"exclude: false\\n" "exclude: false\\n"
"\"\n" "\"\n"
" position {\n" " position {\n"
@@ -425,7 +430,7 @@ embedded_instances {
"embedded_components {\n" "embedded_components {\n"
" id: \"collectionfactory\"\n" " id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n" " type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/example/background.collection\\\"\\n" " data: \"prototype: \\\"/example/advanced/background.collection\\\"\\n"
"load_dynamically: false\\n" "load_dynamically: false\\n"
"\"\n" "\"\n"
" position {\n" " position {\n"

View File

@@ -8,8 +8,7 @@ end
function on_message(self, message_id, message, sender) function on_message(self, message_id, message, sender)
if message_id == hash("init_monarch") then if message_id == hash("init_monarch") then
monarch.show(hash("background"), { no_stack = true }, nil, function() monarch.show(hash("background"), { no_stack = true })
monarch.show(hash("menu")) monarch.show(hash("menu"))
end)
end end
end end

View File

@@ -4,7 +4,7 @@ embedded_instances {
id: "go" id: "go"
data: "components {\n" data: "components {\n"
" id: \"confirm\"\n" " id: \"confirm\"\n"
" component: \"/example/confirm.gui\"\n" " component: \"/example/advanced/confirm.gui\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"

View File

@@ -1,4 +1,4 @@
script: "/example/confirm.gui_script" script: "/example/advanced/confirm.gui_script"
fonts { fonts {
name: "example" name: "example"
font: "/assets/example.font" font: "/assets/example.font"

View File

@@ -18,9 +18,13 @@ function on_input(self, action_id, action)
if action_id == hash("touch") and action.released then if action_id == hash("touch") and action.released then
if gui.pick_node(self.yes, action.x, action.y) then if gui.pick_node(self.yes, action.x, action.y) then
print("yes") print("yes")
monarch.show(monarch.data("confirm").next, nil, nil, function() if monarch.data("confirm").next then
print("next screen show done") monarch.show(monarch.data("confirm").next, nil, nil, function()
end) print("next screen show done")
end)
else
print("no next screen in data")
end
elseif gui.pick_node(self.no, action.x, action.y) then elseif gui.pick_node(self.no, action.x, action.y) then
print("no") print("no")
monarch.back(function() monarch.back(function()

View File

@@ -1,4 +1,4 @@
script: "/example/debug.gui_script" script: "/example/advanced/debug.gui_script"
fonts { fonts {
name: "example" name: "example"
font: "/assets/example.font" font: "/assets/example.font"

View File

@@ -4,7 +4,7 @@ embedded_instances {
id: "go" id: "go"
data: "components {\n" data: "components {\n"
" id: \"game\"\n" " id: \"game\"\n"
" component: \"/example/game.gui\"\n" " component: \"/example/advanced/game.gui\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"

View File

@@ -1,4 +1,4 @@
script: "/example/game.gui_script" script: "/example/advanced/game.gui_script"
fonts { fonts {
name: "example" name: "example"
font: "/assets/example.font" font: "/assets/example.font"

View File

@@ -4,7 +4,7 @@ embedded_instances {
id: "go" id: "go"
data: "components {\n" data: "components {\n"
" id: \"menu\"\n" " id: \"menu\"\n"
" component: \"/example/menu.gui\"\n" " component: \"/example/advanced/menu.gui\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@@ -80,7 +80,7 @@ embedded_instances {
"embedded_components {\n" "embedded_components {\n"
" id: \"collectionfactory\"\n" " id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n" " type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/example/popup.collection\\\"\\n" " data: \"prototype: \\\"/example/advanced/popup.collection\\\"\\n"
"load_dynamically: false\\n" "load_dynamically: false\\n"
"\"\n" "\"\n"
" position {\n" " position {\n"

View File

@@ -1,4 +1,4 @@
script: "/example/menu.gui_script" script: "/example/advanced/menu.gui_script"
fonts { fonts {
name: "example" name: "example"
font: "/assets/example.font" font: "/assets/example.font"

View File

@@ -19,7 +19,7 @@ function on_input(self, action_id, action)
end) end)
elseif gui.pick_node(gui.get_node("about_button"), action.x, action.y) then elseif gui.pick_node(gui.get_node("about_button"), action.x, action.y) then
monarch.show(hash("about"), nil, nil, function() monarch.show(hash("about"), nil, nil, function()
print("showing about done") print("showing about done")
end) end)
elseif gui.pick_node(gui.get_node("back_button"), action.x, action.y) then elseif gui.pick_node(gui.get_node("back_button"), action.x, action.y) then
monarch.back() monarch.back()

View File

@@ -4,7 +4,7 @@ embedded_instances {
id: "go" id: "go"
data: "components {\n" data: "components {\n"
" id: \"popup\"\n" " id: \"popup\"\n"
" component: \"/example/popup.gui\"\n" " component: \"/example/advanced/popup.gui\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"

View File

@@ -1,4 +1,4 @@
script: "/example/popup.gui_script" script: "/example/advanced/popup.gui_script"
fonts { fonts {
name: "example" name: "example"
font: "/assets/example.font" font: "/assets/example.font"

View File

@@ -4,7 +4,7 @@ embedded_instances {
id: "go" id: "go"
data: "components {\n" data: "components {\n"
" id: \"pregame\"\n" " id: \"pregame\"\n"
" component: \"/example/pregame.gui\"\n" " component: \"/example/advanced/pregame.gui\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"

View File

@@ -1,4 +1,4 @@
script: "/example/pregame.gui_script" script: "/example/advanced/pregame.gui_script"
fonts { fonts {
name: "example" name: "example"
font: "/assets/example.font" font: "/assets/example.font"

View File

@@ -0,0 +1,153 @@
name: "basic"
scale_along_z: 0
embedded_instances {
id: "screen1"
data: "components {\n"
" id: \"screen_proxy\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"screen1\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/example/basic/screen1.collection\\\"\\n"
"exclude: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "basic"
data: "components {\n"
" id: \"basic\"\n"
" component: \"/example/basic/basic.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "screen2"
data: "components {\n"
" id: \"screen_proxy\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"screen2\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/example/basic/screen2.collection\\\"\\n"
"exclude: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -0,0 +1,12 @@
local monarch = require "monarch.monarch"
function init(self)
msg.post(".", "acquire_input_focus")
msg.post("#", "show_screen1")
end
function on_message(self, message_id, message, sender)
if message_id == hash("show_screen1") then
monarch.show("screen1")
end
end

View File

@@ -0,0 +1,37 @@
name: "screen1"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"screen1\"\n"
" component: \"/example/basic/screen1.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

131
example/basic/screen1.gui Normal file
View File

@@ -0,0 +1,131 @@
script: "/example/basic/screen1.gui_script"
fonts {
name: "example"
font: "/assets/example.font"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 320.0
y: 568.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "showscreen2"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "SHOW SCREEN 2"
font: "example"
id: "text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "showscreen2"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@@ -0,0 +1,13 @@
local monarch = require "monarch.monarch"
function init(self)
msg.post(".", "acquire_input_focus")
end
function on_input(self, action_id, action)
if action_id == hash("touch") and action.pressed then
if gui.pick_node(gui.get_node("showscreen2"), action.x, action.y) then
monarch.show("screen2")
end
end
end

View File

@@ -0,0 +1,37 @@
name: "screen2"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"screen2\"\n"
" component: \"/example/basic/screen2.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

131
example/basic/screen2.gui Normal file
View File

@@ -0,0 +1,131 @@
script: "/example/basic/screen2.gui_script"
fonts {
name: "example"
font: "/assets/example.font"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 320.0
y: 568.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "backbutton"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "BACK"
font: "example"
id: "text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "backbutton"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@@ -0,0 +1,13 @@
local monarch = require "monarch.monarch"
function init(self)
msg.post(".", "acquire_input_focus")
end
function on_input(self, action_id, action)
if action_id == hash("touch") and action.pressed then
if gui.pick_node(gui.get_node("backbutton"), action.x, action.y) then
monarch.back()
end
end
end

View File

@@ -4,7 +4,7 @@ version = 0.9
dependencies = https://github.com/britzl/deftest/archive/2.7.0.zip dependencies = https://github.com/britzl/deftest/archive/2.7.0.zip
[bootstrap] [bootstrap]
main_collection = /test/test.collectionc main_collection = /example/advanced/advanced.collectionc
[input] [input]
game_binding = /input/game.input_bindingc game_binding = /input/game.input_bindingc

View File

@@ -0,0 +1,161 @@
local M = {}
local collection_template
local gui_script_content
local gui_file_content
local function ends_with(str, ending)
return ending == "" or str:sub(-#ending) == ending
end
local function file_exists(name)
local f=io.open(name,"r")
if f~=nil then io.close(f) return true else return false end
end
local function get_filename(path)
local main, filename, extension = path:match("(.-)([^\\/]-%.?([^%.\\/]*))$")
return main, filename
end
local function create_files(file_path)
-- Construct paths
local path = editor.get(file_path, "path")
local main, filename = get_filename(path)
local basename = filename:match("(.+)%..+")
local target_collection_path = "." .. main .. basename .. ".collection"
local target_gui_script_path = "." .. main .. basename .. ".gui_script"
local target_gui_path = "." .. main .. basename .. ".gui"
-- Create the files if they don't exists
if not file_exists(target_collection_path) then
local collection_content = collection_template(path, basename)
local collection = io.open(target_collection_path, "w")
collection:write(collection_content)
collection:close()
end
if not file_exists(target_gui_script_path) then
local gui_script = io.open(target_gui_script_path, "w")
gui_script:write(gui_script_content)
gui_script:close()
-- Put the gui_script path into the gui file
local gui_file = io.open("." .. path, "rb")
local gui_text = gui_file:read("*a")
gui_file:close()
gui_text = string.gsub(gui_text, 'script: "%.*"', [[script: "]] .. main .. basename .. ".gui_script" .. [["]])
gui_file = io.open("." .. path, "w")
gui_file:write(gui_text)
gui_file:close()
end
if not file_exists(target_gui_path) then
local gui_content = gui_template(path)
local gui = io.open(target_gui_path, "w")
gui:write(gui_content)
gui:close()
end
end
function M.get_commands()
return {
{
label="Create Monarch Scene From...",
locations = {"Assets"},
query = {
selection = {type = "resource", cardinality = "one"}
},
active = function(opts)
local path = editor.get(opts.selection, "path")
return ends_with(path, ".gui")
end,
run = function(opts)
create_files(opts.selection)
end
}
}
end
gui_template = function(gui_script)
return [[script: "]].. gui_script .. [["
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512
]]
end
gui_script_content = [[local monarch = require "monarch.monarch"
function init(self)
msg.post(".", "acquire_input_focus")
end
function final(self)
end
function update(self, dt)
end
function on_message(self, message_id, message, sender)
end
function on_input(self, action_id, action)
end
function on_reload(self)
end
]]
collection_template = function(gui_script, name)
return [[name: "]].. name .. [["
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"monarch\"\n"
" component: \"]].. gui_script .. [[\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
]]
end
return M

View File

@@ -31,7 +31,10 @@ M.SCREEN_TRANSITION_IN_STARTED = hash("monarch_screen_transition_in_started")
M.SCREEN_TRANSITION_IN_FINISHED = hash("monarch_screen_transition_in_finished") M.SCREEN_TRANSITION_IN_FINISHED = hash("monarch_screen_transition_in_finished")
M.SCREEN_TRANSITION_OUT_STARTED = hash("monarch_screen_transition_out_started") M.SCREEN_TRANSITION_OUT_STARTED = hash("monarch_screen_transition_out_started")
M.SCREEN_TRANSITION_OUT_FINISHED = hash("monarch_screen_transition_out_finished") M.SCREEN_TRANSITION_OUT_FINISHED = hash("monarch_screen_transition_out_finished")
M.SCREEN_TRANSITION_FAILED = hash("monarch_screen_transition_failed")
local WAIT_FOR_TRANSITION = true
local DO_NOT_WAIT_FOR_TRANSITION = false
-- all registered screens -- all registered screens
local screens = {} local screens = {}
@@ -46,8 +49,7 @@ local transition_listeners = {}
-- monarch is considered busy while there are active transitions -- monarch is considered busy while there are active transitions
local active_transition_count = 0 local active_transition_count = 0
local function log(...) end
local function log(...) end
function M.debug() function M.debug()
log = print log = print
@@ -68,6 +70,16 @@ local function pcallfn(fn, ...)
end end
end end
local function assign(to, from)
if not from then
return to
end
for k, v in pairs(from) do
to[k] = v
end
return to
end
local function cowait(delay) local function cowait(delay)
local co = coroutine.running() local co = coroutine.running()
assert(co, "You must run this from within a coroutine") assert(co, "You must run this from within a coroutine")
@@ -77,6 +89,43 @@ local function cowait(delay)
coroutine.yield() coroutine.yield()
end end
local queue = {}
local function queue_error(message)
log("queue() error - clearing queue")
print(message)
while next(queue) do
table.remove(queue)
end
end
local process_queue
process_queue = function()
if M.is_busy() then
log("queue() busy")
return
end
action = table.remove(queue, 1)
if not action then
log("queue() empty")
return
end
log("queue() next action", action)
local ok, err = pcall(action, process_queue, queue_error)
if not ok then
queue_error(err)
end
end
local function queue_action(action)
log("queue() adding", action)
table.insert(queue, action)
process_queue()
end
local function notify_transition_listeners(message_id, message) local function notify_transition_listeners(message_id, message)
log("notify_transition_listeners()", message_id) log("notify_transition_listeners()", message_id)
for _,url in pairs(transition_listeners) do for _,url in pairs(transition_listeners) do
@@ -140,6 +189,17 @@ function M.is_visible(id)
end end
--- Check if a screen is a popup
-- @param id Screen id
-- @return true if the screen is a popup
function M.is_popup(id)
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
return screens[id].popup
end
local function register(id, settings) local function register(id, settings)
assert(id, "You must provide a screen id") assert(id, "You must provide a screen id")
id = tohash(id) id = tohash(id)
@@ -150,6 +210,8 @@ local function register(id, settings)
popup = settings and settings.popup, popup = settings and settings.popup,
popup_on_popup = settings and settings.popup_on_popup, popup_on_popup = settings and settings.popup_on_popup,
timestep_below_popup = settings and settings.timestep_below_popup or 1, timestep_below_popup = settings and settings.timestep_below_popup or 1,
screen_keeps_input_focus_when_below_popup = settings and settings.screen_keeps_input_focus_when_below_popup or false,
others_keep_input_focus_when_below_screen = settings and settings.others_keep_input_focus_when_below_screen or false,
preload_listeners = {}, preload_listeners = {},
} }
return screens[id] return screens[id]
@@ -166,13 +228,17 @@ end
-- * popup - true the screen is a popup -- * popup - true the screen is a popup
-- * popup_on_popup - true if this popup can be shown on top of -- * popup_on_popup - true if this popup can be shown on top of
-- another popup or false if an underlying popup should be closed -- another popup or false if an underlying popup should be closed
-- * timestep_below_popup - Timestep to set on proxy when below a popup
-- * screen_keeps_input_focus_when_below_popup - If this screen should
-- keep input focus when below a popup
-- * others_keep_input_focus_when_below_screen - If screens below this
-- screen should keep input focus
-- * transition_url - URL to a script that is responsible for the -- * transition_url - URL to a script that is responsible for the
-- screen transitions -- screen transitions
-- * focus_url - URL to a script that is to be notified of focus -- * focus_url - URL to a script that is to be notified of focus
-- lost/gained events -- lost/gained events
-- * receiver_url - URL to a script that is to receive messages sent -- * receiver_url - URL to a script that is to receive messages sent
-- using monarch.send() -- using monarch.send()
-- * timestep_below_popup - Timestep to set on proxy when below a popup
-- * auto_preload - true if the screen should be automatically preloaded -- * auto_preload - true if the screen should be automatically preloaded
function M.register_proxy(id, proxy, settings) function M.register_proxy(id, proxy, settings)
assert(proxy, "You must provide a collection proxy URL") assert(proxy, "You must provide a collection proxy URL")
@@ -200,6 +266,10 @@ M.register = M.register_proxy
-- * popup - true the screen is a popup -- * popup - true the screen is a popup
-- * popup_on_popup - true if this popup can be shown on top of -- * popup_on_popup - true if this popup can be shown on top of
-- another popup or false if an underlying popup should be closed -- another popup or false if an underlying popup should be closed
-- * screen_keeps_input_focus_when_below_popup - If this screen should
-- keep input focus when below a popup
-- * others_keep_input_focus_when_below_screen - If screens below this
-- screen should keep input focus
-- * transition_id - Id of the game object in the collection that is responsible -- * transition_id - Id of the game object in the collection that is responsible
-- for the screen transitions -- for the screen transitions
-- * focus_id - Id of the game object in the collection that is to be notified -- * focus_id - Id of the game object in the collection that is to be notified
@@ -224,6 +294,8 @@ function M.unregister(id)
assert(id, "You must provide a screen id") assert(id, "You must provide a screen id")
id = tohash(id) id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id))) assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
log("unregister()", id)
local screen = screens[id]
screens[id] = nil screens[id] = nil
end end
@@ -241,32 +313,39 @@ local function acquire_input(screen)
end end
end end
local function release_input(screen) local function release_input(screen, next_screen)
log("release_input()", screen.id) log("release_input()", screen.id)
if screen.input then if screen.input then
if screen.proxy then local next_is_popup = next_screen and next_screen.popup
msg.post(screen.script, RELEASE_INPUT_FOCUS)
elseif screen.factory then local keep_if_next_is_popup = next_is_popup and screen.screen_keeps_input_focus_when_below_popup
for id,instance in pairs(screen.factory_ids) do local keep_when_below_next = next_screen and next_screen.others_keep_input_focus_when_below_screen
msg.post(instance, RELEASE_INPUT_FOCUS)
local release_focus = not keep_if_next_is_popup and not keep_when_below_next
if release_focus then
if screen.proxy then
msg.post(screen.script, RELEASE_INPUT_FOCUS)
elseif screen.factory then
for id,instance in pairs(screen.factory_ids) do
msg.post(instance, RELEASE_INPUT_FOCUS)
end
end end
screen.input = false
end end
screen.input = false
end end
end end
local function change_context(screen) local function change_context(screen)
log("change_context()", screen.id) log("change_context()", screen.id)
screen.wait_for = CONTEXT screen.wait_for = CONTEXT
msg.post(screen.script, CONTEXT) msg.post(screen.script, CONTEXT, { id = screen.id })
coroutine.yield() coroutine.yield()
screen.wait_for = nil screen.wait_for = nil
end end
local function unload(screen, force) local function unload(screen, force)
log("unload()", screen.id)
if screen.proxy then if screen.proxy then
log("unload() proxy", screen.id)
if screen.auto_preload and not force then if screen.auto_preload and not force then
msg.post(screen.proxy, DISABLE) msg.post(screen.proxy, DISABLE)
screen.loaded = false screen.loaded = false
@@ -280,6 +359,7 @@ local function unload(screen, force)
screen.wait_for = nil screen.wait_for = nil
end end
elseif screen.factory then elseif screen.factory then
log("unload() factory", screen.id)
for id, instance in pairs(screen.factory_ids) do for id, instance in pairs(screen.factory_ids) do
go.delete(instance) go.delete(instance)
end end
@@ -293,6 +373,11 @@ local function unload(screen, force)
screen.preloaded = false screen.preloaded = false
end end
end end
-- we need to wait here in case the unloaded screen contained any screens
-- if this is the case we need to let these sub-screens have their final()
-- functions called so that they have time to call unregister()
cowait(0)
cowait(0)
end end
@@ -302,14 +387,24 @@ local function preload(screen)
if screen.preloaded then if screen.preloaded then
log("preload() screen already preloaded", screen.id) log("preload() screen already preloaded", screen.id)
return return true
end end
screen.preloading = true
if screen.proxy then if screen.proxy then
log("preload() proxy")
local missing_resources = collectionproxy.missing_resources(screen.proxy)
if #missing_resources > 0 then
local error_message = ("preload() collection proxy %s is missing resources"):format(tostring(screen.id))
log(error_message)
screen.preloading = false
return false, error_message
end
screen.wait_for = PROXY_LOADED screen.wait_for = PROXY_LOADED
msg.post(screen.proxy, ASYNC_LOAD) msg.post(screen.proxy, ASYNC_LOAD)
coroutine.yield() coroutine.yield()
elseif screen.factory then elseif screen.factory then
log("preload() factory")
if collectionfactory.get_status(screen.factory) == collectionfactory.STATUS_UNLOADED then if collectionfactory.get_status(screen.factory) == collectionfactory.STATUS_UNLOADED then
collectionfactory.load(screen.factory, function(self, url, result) collectionfactory.load(screen.factory, function(self, url, result)
assert(coroutine.resume(screen.co)) assert(coroutine.resume(screen.co))
@@ -318,11 +413,16 @@ local function preload(screen)
end end
if collectionfactory.get_status(screen.factory) ~= collectionfactory.STATUS_LOADED then if collectionfactory.get_status(screen.factory) ~= collectionfactory.STATUS_LOADED then
log("preload() error loading factory resources") local error_message = ("preload() error while loading factory resources for screen %s"):format(tostring(screen.id))
return log(error_message)
screen.preloading = false
return false, error_message
end end
end end
log("preload() preloading done", screen.id)
screen.preloaded = true screen.preloaded = true
screen.preloading = false
return true
end end
local function load(screen) local function load(screen)
@@ -331,14 +431,13 @@ local function load(screen)
if screen.loaded then if screen.loaded then
log("load() screen already loaded", screen.id) log("load() screen already loaded", screen.id)
return return true
end end
preload(screen) local ok, err = preload(screen)
if not ok then
if not screen.preloaded then
log("load() screen wasn't preloaded", screen.id) log("load() screen wasn't preloaded", screen.id)
return return false, err
end end
if screen.proxy then if screen.proxy then
@@ -350,14 +449,17 @@ local function load(screen)
end end
screen.loaded = true screen.loaded = true
screen.preloaded = false screen.preloaded = false
return true
end end
local function transition(screen, message_id, message) local function transition(screen, message_id, message, wait)
log("transition()", screen.id) log("transition()", screen.id)
if screen.transition_url then if screen.transition_url then
screen.wait_for = M.TRANSITION.DONE screen.wait_for = M.TRANSITION.DONE
msg.post(screen.transition_url, message_id, message) msg.post(screen.transition_url, message_id, message)
coroutine.yield() if wait then
coroutine.yield()
end
screen.wait_for = nil screen.wait_for = nil
else else
log("transition() no transition url - ignoring") log("transition() no transition url - ignoring")
@@ -382,6 +484,7 @@ local function focus_lost(screen, next_screen)
-- the focus_url -- the focus_url
-- we add a delay to ensure the message queue has time to be processed -- we add a delay to ensure the message queue has time to be processed
cowait(0) cowait(0)
cowait(0)
else else
log("focus_lost() no focus url - ignoring") log("focus_lost() no focus url - ignoring")
end end
@@ -401,13 +504,16 @@ local function reset_timestep(screen)
end end
end end
local function run_coroutine(screen, cb, fn) local function run_coroutine(screen, done_cb, fn)
local co local co
co = coroutine.create(function() co = coroutine.create(function()
screen.co = co screen.co = co
-- don't pcall the function!
-- it may contain a call to for instance change_context()
-- this will result in a yield across metamethod/C call boundary
fn() fn()
screen.co = nil screen.co = nil
pcallfn(cb) pcallfn(done_cb)
end) end)
assert(coroutine.resume(co)) assert(coroutine.resume(co))
end end
@@ -416,7 +522,7 @@ local function disable(screen, next_screen)
log("disable()", screen.id) log("disable()", screen.id)
run_coroutine(screen, nil, function() run_coroutine(screen, nil, function()
change_context(screen) change_context(screen)
release_input(screen) release_input(screen, next_screen)
focus_lost(screen, next_screen) focus_lost(screen, next_screen)
if next_screen and next_screen.popup then if next_screen and next_screen.popup then
change_timestep(screen) change_timestep(screen)
@@ -436,13 +542,26 @@ local function enable(screen, previous_screen)
end) end)
end end
local function show_out(screen, next_screen, cb) local function show_out(screen, next_screen, wait_for_transition, cb)
log("show_out()", screen.id) log("show_out()", screen.id)
assert(wait_for_transition ~= nil)
-- make sure the screen is loaded. scenario:
-- show A - stack [A]
-- - show_in for A
-- show B with no_stack = true - stack [A]
-- - show_in for B and show_out for A
-- show C
-- - show_in for C and show_out for A again!
if not screen.loaded then
log("show_out() screen was not loaded")
cb()
return
end
run_coroutine(screen, cb, function() run_coroutine(screen, cb, function()
active_transition_count = active_transition_count + 1 active_transition_count = active_transition_count + 1
notify_transition_listeners(M.SCREEN_TRANSITION_OUT_STARTED, { screen = screen.id, next_screen = next_screen.id }) notify_transition_listeners(M.SCREEN_TRANSITION_OUT_STARTED, { screen = screen.id, next_screen = next_screen.id })
change_context(screen) change_context(screen)
release_input(screen) release_input(screen, next_screen)
focus_lost(screen, next_screen) focus_lost(screen, next_screen)
reset_timestep(screen) reset_timestep(screen)
-- if the next screen is a popup we want the current screen to stay visible below the popup -- if the next screen is a popup we want the current screen to stay visible below the popup
@@ -450,7 +569,7 @@ local function show_out(screen, next_screen, cb)
local next_is_popup = next_screen and next_screen.popup local next_is_popup = next_screen and next_screen.popup
local current_is_popup = screen.popup local current_is_popup = screen.popup
if (not next_is_popup and not current_is_popup) or (current_is_popup) then if (not next_is_popup and not current_is_popup) or (current_is_popup) then
transition(screen, M.TRANSITION.SHOW_OUT, { next_screen = next_screen.id }) transition(screen, M.TRANSITION.SHOW_OUT, { next_screen = next_screen.id }, wait_for_transition)
unload(screen) unload(screen)
elseif next_is_popup then elseif next_is_popup then
change_timestep(screen) change_timestep(screen)
@@ -460,8 +579,9 @@ local function show_out(screen, next_screen, cb)
end) end)
end end
local function show_in(screen, previous_screen, reload, add_to_stack, cb) local function show_in(screen, previous_screen, reload, add_to_stack, wait_for_transition, cb)
log("show_in()", screen.id) log("show_in()", screen.id, wait_for_transition)
assert(wait_for_transition ~= nil)
run_coroutine(screen, cb, function() run_coroutine(screen, cb, function()
active_transition_count = active_transition_count + 1 active_transition_count = active_transition_count + 1
notify_transition_listeners(M.SCREEN_TRANSITION_IN_STARTED, { screen = screen.id, previous_screen = previous_screen and previous_screen.id }) notify_transition_listeners(M.SCREEN_TRANSITION_IN_STARTED, { screen = screen.id, previous_screen = previous_screen and previous_screen.id })
@@ -469,18 +589,22 @@ local function show_in(screen, previous_screen, reload, add_to_stack, cb)
if reload and screen.loaded then if reload and screen.loaded then
log("show_in() reloading", screen.id) log("show_in() reloading", screen.id)
unload(screen, reload) unload(screen, reload)
-- we need to wait here in case the unloaded screen contained any screens
-- if this is the case we need to let these sub-screens have their final()
-- functions called so that they have time to call unregister()
cowait(0)
cowait(0)
end end
load(screen) local ok, err = load(screen)
if not ok then
log("show_in()", err)
active_transition_count = active_transition_count - 1
notify_transition_listeners(M.SCREEN_TRANSITION_FAILED, { screen = screen.id })
return
end
-- wait until screen has had a chance to render
cowait(0)
cowait(0)
if add_to_stack then if add_to_stack then
stack[#stack + 1] = screen stack[#stack + 1] = screen
end end
reset_timestep(screen) reset_timestep(screen)
transition(screen, M.TRANSITION.SHOW_IN, { previous_screen = previous_screen and previous_screen.id }) transition(screen, M.TRANSITION.SHOW_IN, { previous_screen = previous_screen and previous_screen.id }, wait_for_transition)
acquire_input(screen) acquire_input(screen)
focus_gained(screen, previous_screen) focus_gained(screen, previous_screen)
active_transition_count = active_transition_count - 1 active_transition_count = active_transition_count - 1
@@ -488,16 +612,26 @@ local function show_in(screen, previous_screen, reload, add_to_stack, cb)
end) end)
end end
local function back_in(screen, previous_screen, cb) local function back_in(screen, previous_screen, wait_for_transition, cb)
log("back_in()", screen.id) log("back_in()", screen.id)
assert(wait_for_transition ~= nil)
run_coroutine(screen, cb, function() run_coroutine(screen, cb, function()
active_transition_count = active_transition_count + 1 active_transition_count = active_transition_count + 1
notify_transition_listeners(M.SCREEN_TRANSITION_IN_STARTED, { screen = screen.id, previous_screen = previous_screen and previous_screen.id }) notify_transition_listeners(M.SCREEN_TRANSITION_IN_STARTED, { screen = screen.id, previous_screen = previous_screen and previous_screen.id })
change_context(screen) change_context(screen)
load(screen) local ok, err = load(screen)
if not ok then
log("back_in()", err)
active_transition_count = active_transition_count - 1
notify_transition_listeners(M.SCREEN_TRANSITION_FAILED, { screen = screen.id })
return
end
-- wait until screen has had a chance to render
cowait(0)
cowait(0)
reset_timestep(screen) reset_timestep(screen)
if previous_screen and not previous_screen.popup then if previous_screen and not previous_screen.popup then
transition(screen, M.TRANSITION.BACK_IN, { previous_screen = previous_screen.id }) transition(screen, M.TRANSITION.BACK_IN, { previous_screen = previous_screen.id }, wait_for_transition)
end end
acquire_input(screen) acquire_input(screen)
focus_gained(screen, previous_screen) focus_gained(screen, previous_screen)
@@ -506,18 +640,19 @@ local function back_in(screen, previous_screen, cb)
end) end)
end end
local function back_out(screen, next_screen, cb) local function back_out(screen, next_screen, wait_for_transition, cb)
log("back_out()", screen.id) log("back_out()", screen.id)
assert(wait_for_transition ~= nil)
run_coroutine(screen, cb, function() run_coroutine(screen, cb, function()
notify_transition_listeners(M.SCREEN_TRANSITION_OUT_STARTED, { screen = screen.id, next_screen = next_screen and next_screen.id }) notify_transition_listeners(M.SCREEN_TRANSITION_OUT_STARTED, { screen = screen.id, next_screen = next_screen and next_screen.id })
active_transition_count = active_transition_count + 1 active_transition_count = active_transition_count + 1
change_context(screen) change_context(screen)
release_input(screen) release_input(screen, next_screen)
focus_lost(screen, next_screen) focus_lost(screen, next_screen)
if next_screen and screen.popup then if next_screen and screen.popup then
reset_timestep(next_screen) reset_timestep(next_screen)
end end
transition(screen, M.TRANSITION.BACK_OUT, { next_screen = next_screen and next_screen.id }) transition(screen, M.TRANSITION.BACK_OUT, { next_screen = next_screen and next_screen.id }, wait_for_transition)
unload(screen) unload(screen)
active_transition_count = active_transition_count - 1 active_transition_count = active_transition_count - 1
notify_transition_listeners(M.SCREEN_TRANSITION_OUT_FINISHED, { screen = screen.id, next_screen = next_screen and next_screen.id }) notify_transition_listeners(M.SCREEN_TRANSITION_OUT_FINISHED, { screen = screen.id, next_screen = next_screen and next_screen.id })
@@ -559,85 +694,132 @@ end
-- * clear - Set to true if the stack should be cleared down to an existing instance of the screen -- * clear - Set to true if the stack should be cleared down to an existing instance of the screen
-- * reload - Set to true if screen should be reloaded if it already exists in the stack and is loaded. -- * reload - Set to true if screen should be reloaded if it already exists in the stack and is loaded.
-- This would be the case if doing a show() from a popup on the screen just below the popup. -- This would be the case if doing a show() from a popup on the screen just below the popup.
-- * sequential - Set to true to wait for the previous screen to show itself out before starting the
-- show in transition even when transitioning to a different scene ID.
-- * no_stack - Set to true to load the screen without adding it to the screen stack.
-- * pop - The number of screens to pop from the stack before adding the new one.
-- @param data (*) - Optional data to set on the screen. Can be retrieved by the data() function -- @param data (*) - Optional data to set on the screen. Can be retrieved by the data() function
-- @param cb (function) - Optional callback to invoke when screen is shown -- @param cb (function) - Optional callback to invoke when screen is shown
-- @return success True if screen is successfully shown, false if busy performing another operation
function M.show(id, options, data, cb) function M.show(id, options, data, cb)
assert(id, "You must provide a screen id") assert(id, "You must provide a screen id")
if M.is_busy() then
log("show() monarch is busy, ignoring request")
return false
end
local callbacks = callback_tracker()
id = tohash(id) id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id))) assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id] queue_action(function(action_done, action_error)
screen.data = data local screen = screens[id]
if not screen then
action_error(("show() there is no longer a screen with id %s"):format(tostring(id)))
return
end
screen.data = data
log("show()", screen.id) local co
co = coroutine.create(function()
local callbacks = callback_tracker()
local top = stack[#stack]
-- a screen can ignore the stack by setting the no_stack to true
local add_to_stack = not options or not options.no_stack
if add_to_stack and top then
-- manipulate the current top
-- close popup(s) if needed
-- transition out
local pop = options and options.pop or 0
local is_not_popup = not screen.popup
local pop_all_popups = is_not_popup -- pop all popups when transitioning screens
local co
co = coroutine.create(function()
local top = stack[#stack]
-- a screen can ignore the stack by setting the no_stack to true
local add_to_stack = not options or not options.no_stack
if add_to_stack then
-- manipulate the current top
-- close popup(s) if needed
-- transition out
if top then
-- keep top popup visible if new screen can be shown on top of a popup -- keep top popup visible if new screen can be shown on top of a popup
if top.popup and screen.popup_on_popup then if top.popup and screen.popup and screen.popup_on_popup then
disable(top, screen) disable(top, screen)
else else
-- close all popups, one by one pop_all_popups = true
while top.popup do end
stack[#stack] = nil
show_out(top, screen, function() -- close popups, one by one, either all of them or the number specified by options.pop
assert(coroutine.resume(co)) while top and top.popup do
end) if not pop_all_popups then
coroutine.yield() if pop <= 0 then break end
top = stack[#stack] pop = pop - 1
end end
-- unload and transition out from top stack[#stack] = nil
-- unless we're showing the same screen as is already visible show_out(top, screen, WAIT_FOR_TRANSITION, callbacks.track())
if top and top.id ~= screen.id then callbacks.yield_until_done()
show_out(top, screen, callbacks.track()) top = stack[#stack]
end
-- if the screen we want to show is in the stack
-- already and the clear flag is set then we need
-- to remove every screen on the stack up until and
-- including the screen itself
if options and options.clear then
log("show() clearing")
while M.in_stack(id) do
table.remove(stack)
end
end
-- pop screens off the stack
if is_not_popup then
for i = 1, pop do
local stack_top = #stack
if stack_top < 1 then break end
stack[stack_top] = nil
end end
end end
end end
end
-- if the screen we want to show is in the stack -- wait until preloaded if it is already preloading
-- already and the clear flag is set then we need -- this can typically happen if you do a show() on app start for a
-- to remove every screen on the stack up until and -- screen that has Preload set to true
-- including the screen itself if M.is_preloading(id) then
if options and options.clear then M.when_preloaded(id, function()
log("show() clearing") assert(coroutine.resume(co))
while M.in_stack(id) do end)
table.remove(stack) coroutine.yield()
end end
end
-- show screen, wait until preloaded if it is already preloading -- showing and hiding the same screen?
-- this can typpically happen if you do a show() on app start for a local same_screen = top and top.id == screen.id
-- screen that has Preload set to true if same_screen or (options and options.sequential) then
if M.is_preloading(id) then if top then
M.when_preloaded(id, function() show_out(top, screen, WAIT_FOR_TRANSITION, callbacks.track())
assert(coroutine.resume(co)) callbacks.yield_until_done()
end
show_in(screen, top, options and options.reload, add_to_stack, WAIT_FOR_TRANSITION, callbacks.track())
else
-- show screen
local cb = callbacks.track()
show_in(screen, top, options and options.reload, add_to_stack, DO_NOT_WAIT_FOR_TRANSITION, function()
if top and not top.popup then
show_out(top, screen, WAIT_FOR_TRANSITION, callbacks.track())
end
cb()
end)
end
callbacks.when_done(function()
pcallfn(cb)
pcallfn(action_done)
end) end)
coroutine.yield() end)
end assert(coroutine.resume(co))
show_in(screen, top, options and options.reload, add_to_stack, callbacks.track())
if cb then callbacks.when_done(cb) end
end) end)
assert(coroutine.resume(co)) return true -- return true for legacy reasons (before queue existed)
end
return true
--- Replace the top of the stack with a new screen
-- @param id (string|hash) - Id of the screen to show
-- @param options (table) - Table with options when showing the screen (can be nil). Valid values:
-- * clear - Set to true if the stack should be cleared down to an existing instance of the screen
-- * reload - Set to true if screen should be reloaded if it already exists in the stack and is loaded.
-- This would be the case if doing a show() from a popup on the screen just below the popup.
-- * no_stack - Set to true to load the screen without adding it to the screen stack.
-- @param data (*) - Optional data to set on the screen. Can be retrieved by the data() function
-- @param cb (function) - Optional callback to invoke when screen is shown
function M.replace(id, options, data, cb)
return M.show(id, assign({ pop = 1 }, options), data, cb)
end end
@@ -645,18 +827,12 @@ end
-- visible but not added to the stack (through the no_stack option) -- visible but not added to the stack (through the no_stack option)
-- @param id (string|hash) - Id of the screen to show -- @param id (string|hash) - Id of the screen to show
-- @param cb (function) - Optional callback to invoke when the screen is hidden -- @param cb (function) - Optional callback to invoke when the screen is hidden
-- @return true if successfully hiding, false if busy performing another operation -- @return true if successfully hiding, false if busy or for some other reason unable to hide the screen
function M.hide(id, cb) function M.hide(id, cb)
if M.is_busy() then assert(id, "You must provide a screen id")
log("hide() monarch is busy, ignoring request")
return false
end
id = tohash(id) id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id))) assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id]
log("hide()", screen.id)
if M.in_stack(id) then if M.in_stack(id) then
if not M.is_top(id) then if not M.is_top(id) then
log("hide() you can only hide the screen at the top of the stack", id) log("hide() you can only hide the screen at the top of the stack", id)
@@ -664,55 +840,70 @@ function M.hide(id, cb)
end end
return M.back(id, cb) return M.back(id, cb)
else else
if M.is_visible(id) then log("hide() queuing action", id)
back_out(screen, nil, cb) queue_action(function(action_done, action_error)
else log("hide()", id)
pcallfn(cb) local callbacks = callback_tracker()
end if M.is_visible(id) then
local screen = screens[id]
if not screen then
action_error(("hide() there is no longer a screen with id %s"):format(tostring(id)))
return
end
back_out(screen, nil, WAIT_FOR_TRANSITION, callbacks.track())
end
callbacks.when_done(function()
pcallfn(cb)
pcallfn(action_done)
end)
end)
end end
return true return true
end end
-- Go back to the previous screen in the stack -- Go back to the previous screen in the stack.
-- @param data (*) - Optional data to set for the previous screen -- @param data (*) - Optional data to set for the previous screen
-- @param cb (function) - Optional callback to invoke when the previous screen is visible again -- @param cb (function) - Optional callback to invoke when the previous screen is visible again
-- @return true if successfully going back, false if busy performing another operation
function M.back(data, cb) function M.back(data, cb)
if M.is_busy() then log("back() queuing action")
log("back() monarch is busy, ignoring request")
return false
end
local callbacks = callback_tracker() queue_action(function(action_done)
local callbacks = callback_tracker()
local screen = table.remove(stack) local screen = table.remove(stack)
if screen then if screen then
log("back()", screen.id) log("back()", screen.id)
local top = stack[#stack] local top = stack[#stack]
-- if we go back to the same screen we need to first hide it -- if we go back to the same screen we need to first hide it
-- and wait until it is hidden before we show it again -- and wait until it is hidden before we show it again
if top and screen.id == top.id then if top and screen.id == top.id then
back_out(screen, top, function() back_out(screen, top, WAIT_FOR_TRANSITION, function()
if data then if data then
top.data = data top.data = data
end
back_in(top, screen, WAIT_FOR_TRANSITION, callbacks.track())
end)
else
if top then
if data then
top.data = data
end
back_in(top, screen, DO_NOT_WAIT_FOR_TRANSITION, function()
back_out(screen, top, WAIT_FOR_TRANSITION, callbacks.track())
end)
else
back_out(screen, top, WAIT_FOR_TRANSITION, callbacks.track())
end end
back_in(top, screen, callbacks.track())
end)
else
back_out(screen, top)
if top then
if data then
top.data = data
end
back_in(top, screen, callbacks.track())
end end
end end
end
if cb then callbacks.when_done(cb) end callbacks.when_done(function()
pcallfn(cb)
pcallfn(action_done)
end)
end)
return true return true -- return true for legacy reasons (before queue existed)
end end
@@ -727,7 +918,13 @@ function M.is_preloading(id)
local screen = screens[id] local screen = screens[id]
return screen.preloading return screen.preloading
end end
function M.is_preloaded(id)
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id]
return screen.preloaded
end
--- Invoke a callback when a specific screen has been preloaded --- Invoke a callback when a specific screen has been preloaded
-- This is mainly useful on app start when wanting to show a screen that -- This is mainly useful on app start when wanting to show a screen that
@@ -751,37 +948,44 @@ end
-- @param id (string|hash) - Id of the screen to preload -- @param id (string|hash) - Id of the screen to preload
-- @param cb (function) - Optional callback to invoke when screen is loaded -- @param cb (function) - Optional callback to invoke when screen is loaded
function M.preload(id, cb) function M.preload(id, cb)
if M.is_busy() then
log("preload() monarch is busy, ignoring request")
return false
end
assert(id, "You must provide a screen id") assert(id, "You must provide a screen id")
id = tohash(id) id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id))) assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id] log("preload() queuing action", id)
log("preload()", screen.id) queue_action(function(action_done, action_error)
if screen.preloaded or screen.loaded then log("preload()", id)
pcallfn(cb)
return true local screen = screens[id]
end if not screen then
action_error(("preload() there is no longer a screen with id %s"):format(tostring(id)))
local function when_preloaded() return
-- invoke any listeners added using monarch.when_preloaded()
while #screen.preload_listeners > 0 do
pcallfn(table.remove(screen.preload_listeners), id)
end end
-- invoke the normal callback
pcallfn(cb) if screen.preloaded or screen.loaded then
end pcallfn(cb)
run_coroutine(screen, when_preloaded, function() pcallfn(action_done)
screen.preloading = true return
change_context(screen) end
preload(screen)
screen.preloading = false local function when_preloaded()
-- invoke any listeners added using monarch.when_preloaded()
while #screen.preload_listeners > 0 do
pcallfn(table.remove(screen.preload_listeners), id)
end
-- invoke the normal callback
pcallfn(cb)
pcallfn(action_done)
end
run_coroutine(screen, when_preloaded, function()
change_context(screen)
local ok, err = preload(screen)
if not ok then
action_error(err)
end
end)
end) end)
return true return true -- return true for legacy reasons (before queue existed)
end end
@@ -789,31 +993,41 @@ end
-- @param id (string|hash) - Id of the screen to unload -- @param id (string|hash) - Id of the screen to unload
-- @param cb (function) - Optional callback to invoke when screen is unloaded -- @param cb (function) - Optional callback to invoke when screen is unloaded
function M.unload(id, cb) function M.unload(id, cb)
if M.is_busy() then
log("unload() monarch is busy, ignoring request")
return false
end
assert(id, "You must provide a screen id") assert(id, "You must provide a screen id")
id = tohash(id) id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id))) assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
if M.is_visible(id) then log("unload() queuing action", id)
log("You can't unload a visible screen") queue_action(function(action_done, action_error)
return false if M.is_visible(id) then
end action_error("unload() you can't unload a visible screen")
return
end
local screen = screens[id] log("unload()", id)
log("unload()", screen.id) local screen = screens[id]
if not screen.preloaded and not screen.loaded then if not screen then
log("unload() screen is not loaded", tostring(id)) action_error(("unload() there is no longer a screen with id %s"):format(tostring(id)))
pcallfn(cb) return
return true end
end
run_coroutine(screen, cb, function() if not screen.preloaded and not screen.loaded then
change_context(screen) log("unload() screen is not loaded", tostring(id))
unload(screen) pcallfn(cb)
pcallfn(action_done)
return
end
local function when_unloaded()
pcallfn(cb)
pcallfn(action_done)
end
run_coroutine(screen, when_unloaded, function()
change_context(screen)
unload(screen)
end)
end) end)
return true return true -- return true for legacy reasons (before queue existed)
end end
@@ -832,8 +1046,8 @@ function M.post(id, message_id, message)
assert(message_id, "You must provide a message_id") assert(message_id, "You must provide a message_id")
id = tohash(id) id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id))) assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id]
local screen = screens[id]
if screen.proxy then if screen.proxy then
if screen.receiver_url then if screen.receiver_url then
log("post() sending message to", screen.receiver_url) log("post() sending message to", screen.receiver_url)
@@ -842,13 +1056,9 @@ function M.post(id, message_id, message)
return false, "Unable to post message since screen has no receiver url specified" return false, "Unable to post message since screen has no receiver url specified"
end end
else else
run_coroutine(screen, nil, function() for id,instance in pairs(screen.factory_ids) do
change_context(screen) msg.post(instance, message_id, message)
log("post() sending message to", screen.receiver_url) end
for id,instance in pairs(screen.factory_ids) do
msg.post(instance, message_id, message)
end
end)
end end
return true return true
end end
@@ -941,4 +1151,9 @@ function M.dump_stack()
return s return s
end end
function M.queue_size()
return #queue
end
return M return M

View File

@@ -4,6 +4,8 @@ go.property("screen_factory", msg.url("#collectionfactory"))
go.property("screen_id", hash("UNIQUE ID HERE")) go.property("screen_id", hash("UNIQUE ID HERE"))
go.property("popup", false) go.property("popup", false)
go.property("popup_on_popup", false) go.property("popup_on_popup", false)
go.property("screen_keeps_input_focus_when_below_popup", false)
go.property("others_keep_input_focus_when_below_screen", false)
go.property("transition_id", hash("")) go.property("transition_id", hash(""))
go.property("focus_id", hash("")) go.property("focus_id", hash(""))
go.property("preload", false) go.property("preload", false)
@@ -17,6 +19,8 @@ function init(self)
local settings = { local settings = {
popup = self.popup, popup = self.popup,
popup_on_popup = self.popup_on_popup, popup_on_popup = self.popup_on_popup,
screen_keeps_input_focus_when_below_popup = self.screen_keeps_input_focus_when_below_popup,
others_keep_input_focus_when_below_screen = self.others_keep_input_focus_when_below_screen,
transition_id = self.transition_id, transition_id = self.transition_id,
focus_id = self.focus_id, focus_id = self.focus_id,
auto_preload = self.preload, auto_preload = self.preload,

View File

@@ -5,6 +5,8 @@ go.property("screen_id", hash("UNIQUE ID HERE"))
go.property("popup", false) go.property("popup", false)
go.property("popup_on_popup", false) go.property("popup_on_popup", false)
go.property("timestep_below_popup", 1) go.property("timestep_below_popup", 1)
go.property("screen_keeps_input_focus_when_below_popup", false)
go.property("others_keep_input_focus_when_below_screen", false)
go.property("transition_url", msg.url()) go.property("transition_url", msg.url())
go.property("focus_url", msg.url()) go.property("focus_url", msg.url())
go.property("receiver_url", msg.url()) go.property("receiver_url", msg.url())
@@ -25,6 +27,8 @@ function init(self)
focus_url = self.focus_url ~= url and self.focus_url or nil, focus_url = self.focus_url ~= url and self.focus_url or nil,
receiver_url = self.receiver_url ~= url and self.receiver_url or nil, receiver_url = self.receiver_url ~= url and self.receiver_url or nil,
timestep_below_popup = self.timestep_below_popup, timestep_below_popup = self.timestep_below_popup,
screen_keeps_input_focus_when_below_popup = self.screen_keeps_input_focus_when_below_popup,
others_keep_input_focus_when_below_screen = self.others_keep_input_focus_when_below_screen,
auto_preload = self.preload, auto_preload = self.preload,
} }

View File

@@ -122,6 +122,19 @@ local function create()
local function create_transition(transition_id, node, fn, easing, duration, delay) local function create_transition(transition_id, node, fn, easing, duration, delay)
local t = transitions[transition_id] local t = transitions[transition_id]
-- find if there's already a transition for the node in
-- question and if so update it instead of creating a new
-- transition
for _,transition in ipairs(t) do
if transition.node == node then
transition.fn = fn
transition.easing = easing
transition.duration = duration
transitions.delay = delay
return
end
end
-- create new transition
t.transitions[#t.transitions + 1] = { t.transitions[#t.transitions + 1] = {
node = node, node = node,
node_data = { node_data = {
@@ -161,6 +174,7 @@ local function create()
if t.in_progress_count == 0 then if t.in_progress_count == 0 then
table.insert(t.urls, msg.url()) table.insert(t.urls, msg.url())
current_transition = t current_transition = t
current_transition.id = transition_id
if #t.transitions > 0 then if #t.transitions > 0 then
for i=1,#t.transitions do for i=1,#t.transitions do
local transition = t.transitions[i] local transition = t.transitions[i]
@@ -193,7 +207,7 @@ local function create()
transition.fn(transition.node, transition.node_data, transition.easing, 0, 0) transition.fn(transition.node, transition.node_data, transition.easing, 0, 0)
end end
if current_transition.in_progress_count > 0 then if current_transition.in_progress_count > 0 then
finish_transition(message_id) finish_transition(current_transition.id)
end end
end end
elseif message_id == monarch.TRANSITION.SHOW_IN elseif message_id == monarch.TRANSITION.SHOW_IN

View File

@@ -7,6 +7,10 @@ function M.create()
local callback = nil local callback = nil
local callback_count = 0 local callback_count = 0
local function is_done()
return callback_count == 0
end
local function invoke_if_done() local function invoke_if_done()
if callback_count == 0 and callback then if callback_count == 0 and callback then
local ok, err = pcall(callback) local ok, err = pcall(callback)
@@ -37,6 +41,20 @@ function M.create()
invoke_if_done() invoke_if_done()
end end
function instance.yield_until_done()
local co = coroutine.running()
callback = function()
local ok, err = coroutine.resume(co)
if not ok then
print(err)
end
end
invoke_if_done()
if not is_done() then
coroutine.yield()
end
end
return instance return instance
end end

View File

@@ -4,7 +4,10 @@ function M.seconds(amount)
local co = coroutine.running() local co = coroutine.running()
assert(co, "You must run this from within a coroutine") assert(co, "You must run this from within a coroutine")
timer.delay(amount, false, function() timer.delay(amount, false, function()
coroutine.resume(co) local ok, err = coroutine.resume(co)
if not ok then
print(err)
end
end) end)
coroutine.yield() coroutine.yield()
end end
@@ -13,10 +16,13 @@ function M.eval(fn, timeout)
local co = coroutine.running() local co = coroutine.running()
assert(co, "You must run this from within a coroutine") assert(co, "You must run this from within a coroutine")
local start = socket.gettime() local start = socket.gettime()
timer.delay(0.01, true, function(self, handle, time_elapsed) timer.delay(0.02, true, function(self, handle, time_elapsed)
if fn() or (timeout and socket.gettime() > (start + timeout)) then if fn() or (timeout and socket.gettime() > (start + timeout)) then
timer.cancel(handle) timer.cancel(handle)
coroutine.resume(co) local ok, err = coroutine.resume(co)
if not ok then
print(err)
end
end end
end) end)
coroutine.yield() coroutine.yield()

View File

@@ -0,0 +1,22 @@
name: "child"
scale_along_z: 0
embedded_instances {
id: "go"
data: ""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -35,3 +35,66 @@ embedded_instances {
z: 1.0 z: 1.0
} }
} }
embedded_instances {
id: "child"
data: "components {\n"
" id: \"screen_proxy\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"child\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/test/data/child.collection\\\"\\n"
"exclude: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -1,5 +1,5 @@
function init(self) function init(self)
local monarch = require "monarch.monarch" local monarch = require "monarch.monarch"
local data = monarch.data(hash("screen_preload")) local data = monarch.data(hash("screen_preload"))
data.count = data.count + 1 if data then data.count = data.count + 1 end
end end

View File

@@ -8,9 +8,25 @@ local recipients = {}
local history = {} local history = {}
local function url_to_key(url)
if type(url) == "string" then
url = msg.url(url)
end
local ok, err = pcall(function() return url.socket end)
if not ok then
return url
end
if url.socket then
return hash_to_hex(url.socket or hash("")) .. hash_to_hex(url.path or hash("")) .. hash_to_hex(url.fragment or hash(""))
else
return url
end
end
local function get_recipient(url) local function get_recipient(url)
recipients[url] = recipients[url] or {} local key = url_to_key(url)
return recipients[url] recipients[key] = recipients[key] or {}
return recipients[key]
end end
local function post(url, message_id, message) local function post(url, message_id, message)

View File

@@ -2,11 +2,13 @@ local deftest = require "deftest.deftest"
local test_monarch = require "test.test_monarch" local test_monarch = require "test.test_monarch"
local test_callback_tracker = require "test.test_callback_tracker" local test_callback_tracker = require "test.test_callback_tracker"
local test_transitions = require "test.test_transitions"
function init(self) function init(self)
deftest.add(test_monarch) deftest.add(test_monarch)
deftest.add(test_callback_tracker) deftest.add(test_callback_tracker)
deftest.add(test_transitions)
deftest.run({ deftest.run({
coverage = { enabled = true }, coverage = { enabled = true },
pattern = "", pattern = "",

View File

@@ -6,6 +6,7 @@ local monarch = require "monarch.monarch"
local SCREEN1_STR = hash("screen1") local SCREEN1_STR = hash("screen1")
local SCREEN1 = hash(SCREEN1_STR) local SCREEN1 = hash(SCREEN1_STR)
local SCREEN2 = hash("screen2") local SCREEN2 = hash("screen2")
local CHILD = hash("child")
local SCREEN_PRELOAD = hash("screen_preload") local SCREEN_PRELOAD = hash("screen_preload")
local FOCUS1 = hash("focus1") local FOCUS1 = hash("focus1")
local BACKGROUND = hash("background") local BACKGROUND = hash("background")
@@ -14,6 +15,26 @@ local POPUP2 = hash("popup2")
local FOOBAR = hash("foobar") local FOOBAR = hash("foobar")
local TRANSITION1 = hash("transition1") local TRANSITION1 = hash("transition1")
local function check_stack(expected_screens)
local actual_screens = monarch.get_stack()
if #actual_screens ~= #expected_screens then
return false, "Stack length mismatch"
end
for i=1,#actual_screens do
if actual_screens[i] ~= expected_screens[i] then
return false, "Stack content not matching"
end
end
return true
end
local telescope = require "deftest.telescope"
telescope.make_assertion(
"stack",
function(_, ...) return telescope.assertion_message_prefix .. "stack to match" end,
function(expected_screens) return check_stack(expected_screens) end
)
return function() return function()
local screens_instances = {} local screens_instances = {}
@@ -26,6 +47,10 @@ return function()
return not monarch.is_visible(screen_id) return not monarch.is_visible(screen_id)
end end
local function is_preloading(screen_id)
return monarch.is_preloading(screen_id)
end
local function wait_timeout(fn, ...) local function wait_timeout(fn, ...)
local args = { ... } local args = { ... }
cowait(function() return fn(unpack(args)) end, 5) cowait(function() return fn(unpack(args)) end, 5)
@@ -46,23 +71,21 @@ return function()
local function wait_until_hidden(screen_id) local function wait_until_hidden(screen_id)
return wait_timeout(is_hidden, screen_id) return wait_timeout(is_hidden, screen_id)
end end
local function wait_until_preloading(screen_id)
return wait_timeout(is_preloading, screen_id)
end
local function wait_until_not_busy() local function wait_until_not_busy()
return wait_timeout(function() return not monarch.is_busy() end) return wait_timeout(function() return not monarch.is_busy() end)
end end
local function wait_until_stack(expected_screens)
local function assert_stack(expected_screens) return wait_timeout(function() return check_stack(expected_screens) end)
local actual_screens = monarch.get_stack()
if #actual_screens ~= #expected_screens then
error("Stack length mismatch", 2)
end
for i=1,#actual_screens do
if actual_screens[i] ~= expected_screens[i] then
error("Stack content not matching", 2)
end
end
end end
local function wait_until_loaded(screen_id)
wait_until_done(function(done)
monarch.when_preloaded(screen_id, done)
end)
end
describe("monarch", function() describe("monarch", function()
before(function() before(function()
mock_msg.mock() mock_msg.mock()
@@ -72,6 +95,7 @@ return function()
end) end)
after(function() after(function()
print("[TEST] done")
while #monarch.get_stack() > 0 do while #monarch.get_stack() > 0 do
monarch.back() monarch.back()
wait_until_not_busy() wait_until_not_busy()
@@ -94,41 +118,42 @@ return function()
it("should be able to show screens and go back to previous screens", function() it("should be able to show screens and go back to previous screens", function()
monarch.show(SCREEN1_STR) monarch.show(SCREEN1_STR)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown") assert(wait_until_stack({ SCREEN1 }))
assert_stack({ SCREEN1 })
monarch.show(SCREEN2) monarch.show(SCREEN2)
assert(wait_until_hidden(SCREEN1), "Screen1 was never hidden") assert(wait_until_stack({ SCREEN1, SCREEN2 }))
assert(wait_until_shown(SCREEN2), "Screen2 was never shown")
assert_stack({ SCREEN1, SCREEN2 })
monarch.back() monarch.back()
assert(wait_until_hidden(SCREEN2), "Screen2 was never hidden") assert(wait_until_stack({ SCREEN1 }))
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
monarch.back() monarch.back()
assert(wait_until_hidden(SCREEN1), "Screen1 was never hidden") assert(wait_until_stack({ }))
assert_stack({ }) end)
it("should be able to replace screens at the top of the stack", function()
monarch.show(SCREEN1_STR)
assert(wait_until_stack({ SCREEN1 }), "Screen1 was never shown")
monarch.show(SCREEN2)
assert(wait_until_stack({ SCREEN1, SCREEN2 }))
monarch.replace(SCREEN1)
assert(wait_until_stack({ SCREEN1, SCREEN1 }))
end) end)
it("should be able to tell if a screen is visible or not", function() it("should be able to tell if a screen is visible or not", function()
assert(not monarch.is_visible(SCREEN1)) assert(not monarch.is_visible(SCREEN1))
monarch.show(SCREEN1) monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown") assert(wait_until_stack({ SCREEN1 }))
assert_stack({ SCREEN1 })
assert(monarch.is_visible(SCREEN1)) assert(monarch.is_visible(SCREEN1))
monarch.show(SCREEN2) monarch.show(SCREEN2)
assert(wait_until_hidden(SCREEN1), "Screen1 was never hidden") assert(wait_until_stack({ SCREEN1, SCREEN2 }))
assert(wait_until_shown(SCREEN2), "Screen2 was never shown")
assert_stack({ SCREEN1, SCREEN2 })
assert(not monarch.is_visible(SCREEN1)) assert(not monarch.is_visible(SCREEN1))
assert(monarch.is_visible(SCREEN2)) assert(monarch.is_visible(SCREEN2))
monarch.show(POPUP1) monarch.show(POPUP1)
assert(wait_until_shown(POPUP1), "Popup1 was never shown") assert(wait_until_stack({ SCREEN1, SCREEN2, POPUP1 }))
assert_stack({ SCREEN1, SCREEN2, POPUP1 })
assert(not monarch.is_visible(SCREEN1)) assert(not monarch.is_visible(SCREEN1))
assert(monarch.is_visible(SCREEN2)) assert(monarch.is_visible(SCREEN2))
assert(monarch.is_visible(POPUP1)) assert(monarch.is_visible(POPUP1))
@@ -137,13 +162,32 @@ return function()
it("should be able to show a screen without adding it to the stack", function() it("should be able to show a screen without adding it to the stack", function()
monarch.show(BACKGROUND, { no_stack = true }) monarch.show(BACKGROUND, { no_stack = true })
assert(wait_until_shown(BACKGROUND), "Background was never shown") assert(wait_until_shown(BACKGROUND), "Background was never shown")
assert_stack({ }) assert(wait_until_stack({ }))
monarch.show(SCREEN1) monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown") assert(wait_until_stack({ SCREEN1 }))
assert_stack({ SCREEN1 })
end) end)
it("should be able to show a screen without adding it to the stack at any time", function()
monarch.show(SCREEN1)
assert(wait_until_not_busy())
assert(wait_until_stack({ SCREEN1 }))
monarch.show(BACKGROUND, { no_stack = true })
assert(wait_until_not_busy())
assert(wait_until_shown(BACKGROUND))
assert(wait_until_stack({ SCREEN1 }))
monarch.show(SCREEN2)
assert(wait_until_not_busy())
assert(wait_until_stack({ SCREEN1, SCREEN2 }))
monarch.back()
assert(wait_until_not_busy())
assert(wait_until_shown(SCREEN1))
assert(wait_until_stack({ SCREEN1 }))
end)
it("should be able to hide a screen not added to the stack", function() it("should be able to hide a screen not added to the stack", function()
monarch.show(BACKGROUND, { no_stack = true }) monarch.show(BACKGROUND, { no_stack = true })
assert(wait_until_shown(BACKGROUND), "Background was never shown") assert(wait_until_shown(BACKGROUND), "Background was never shown")
@@ -153,25 +197,20 @@ return function()
assert(wait_until_hidden(BACKGROUND), "Background was never hidden") assert(wait_until_hidden(BACKGROUND), "Background was never hidden")
assert_stack({ }) assert_stack({ })
end) end)
it("should be able to hide the top screen", function() it("should be able to hide the top screen", function()
monarch.show(SCREEN1) monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown") assert(wait_until_stack({ SCREEN1 }))
assert_stack({ SCREEN1 })
monarch.show(SCREEN2) monarch.show(SCREEN2)
assert(wait_until_hidden(SCREEN1), "Screen1 was never hidden") assert(wait_until_stack({ SCREEN1, SCREEN2 }))
assert(wait_until_shown(SCREEN2), "Screen2 was never shown")
assert_stack({ SCREEN1, SCREEN2 })
assert(monarch.hide(SCREEN1) == false) assert(monarch.hide(SCREEN1) == false)
assert(monarch.hide(SCREEN2) == true) assert(monarch.hide(SCREEN2) == true)
assert(wait_until_hidden(SCREEN2), "Screen2 was never hidden") assert(wait_until_stack({ SCREEN1 }))
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
end) end)
it("should be able to pass data to a screen when showning it or going back to it", function() it("should be able to pass data to a screen when showing it or going back to it", function()
local data1 = { foo = "bar" } local data1 = { foo = "bar" }
monarch.show(SCREEN1, nil, data1) monarch.show(SCREEN1, nil, data1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown") assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
@@ -185,7 +224,7 @@ return function()
local data_back = { going = "back" } local data_back = { going = "back" }
monarch.back(data_back) monarch.back(data_back)
assert_stack({ SCREEN1 }) assert(wait_until_shown(SCREEN1))
assert(monarch.data(SCREEN1) == data_back, "Expected data on screen1 doesn't match actual data") assert(monarch.data(SCREEN1) == data_back, "Expected data on screen1 doesn't match actual data")
end) end)
@@ -193,85 +232,115 @@ return function()
it("should be able to show the same screen twice", function() it("should be able to show the same screen twice", function()
monarch.show(SCREEN1) monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown") assert(wait_until_stack({ SCREEN1 }))
assert_stack({ SCREEN1 })
monarch.show(SCREEN1) monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown") assert(wait_until_stack({ SCREEN1, SCREEN1 }))
assert_stack({ SCREEN1, SCREEN1 })
end) end)
it("should be able to clear the stack if trying to show the same screen twice", function() it("should be able to clear the stack if trying to show the same screen twice", function()
monarch.show(SCREEN1) monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown") assert(wait_until_stack({ SCREEN1 }))
assert_stack({ SCREEN1 })
monarch.show(SCREEN2) monarch.show(SCREEN2)
assert(wait_until_shown(SCREEN2), "Screen2 was never shown") assert(wait_until_stack({ SCREEN1, SCREEN2 }))
assert_stack({ SCREEN1, SCREEN2 })
monarch.show(SCREEN1, { clear = true }) monarch.show(SCREEN1, { clear = true })
assert(wait_until_shown(SCREEN1), "Screen1 was never shown") assert(wait_until_stack({ SCREEN1 }))
assert_stack({ SCREEN1 })
end) end)
it("should be able to show one popup on top of another if the Popup On Popup flag is set", function() it("should be able to show one popup on top of another if the Popup On Popup flag is set", function()
monarch.show(SCREEN1) monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown") assert(wait_until_stack({ SCREEN1 }))
assert_stack({ SCREEN1 })
monarch.show(POPUP1) monarch.show(POPUP1)
assert(wait_until_shown(POPUP1), "Popup1 was never shown") assert(wait_until_stack({ SCREEN1, POPUP1 }))
assert_stack({ SCREEN1, POPUP1 })
monarch.show(POPUP2) monarch.show(POPUP2)
assert(wait_until_shown(POPUP2), "Popup2 was never shown") assert(wait_until_stack({ SCREEN1, POPUP1, POPUP2 }))
assert_stack({ SCREEN1, POPUP1, POPUP2 })
end) end)
it("should prevent further operations while hiding/showing a screen", function()
assert(monarch.show(SCREEN1) == true)
assert(monarch.show(SCREEN2) == false)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
assert(monarch.show(SCREEN2) == true) it("should be able to queue multiple display commands", function()
assert(wait_until_shown(SCREEN2), "Screen2 was never shown") monarch.show(SCREEN1)
assert_stack({ SCREEN1, SCREEN2 }) monarch.show(SCREEN2)
assert(wait_until_stack({ SCREEN1, SCREEN2 }))
assert(monarch.back() == true) assert(monarch.back())
assert(monarch.back() == false) assert(monarch.back())
assert(wait_until_shown(SCREEN1), "Screen1 was never shown") assert(wait_until_stack({}), "Stack never became empty")
assert_stack({ SCREEN1 })
end) end)
it("should not perform further operations if an operation fails", function()
monarch.show(SCREEN2) -- SCREEN2 contains CHILD
wait_until_not_busy()
assert_stack({ SCREEN2 })
monarch.back() -- this will unload SCREEN2 and CHILD
monarch.show(CHILD) -- this will fail since CHILD has been unloaded
monarch.show(SCREEN1) -- this should be ignored
wait_until_not_busy()
assert_stack({ })
end)
it("should close any open popups when showing a popup without the Popup On Popup flag", function() it("should close any open popups when showing a popup without the Popup On Popup flag", function()
monarch.show(SCREEN1) monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown") assert(wait_until_stack({ SCREEN1 }))
assert_stack({ SCREEN1 })
monarch.show(POPUP2) monarch.show(POPUP2)
assert(wait_until_shown(POPUP2), "Popup2 was never shown") assert(wait_until_stack({ SCREEN1, POPUP2 }))
assert_stack({ SCREEN1, POPUP2 })
monarch.show(POPUP1) monarch.show(POPUP1)
assert(wait_until_shown(POPUP1), "Popup1 was never shown") assert(wait_until_stack({ SCREEN1, POPUP1 }))
assert_stack({ SCREEN1, POPUP1 })
end) end)
it("should close any open popups when showing a non-popup", function() it("should close any open popups when showing a non-popup", function()
monarch.show(SCREEN1) monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown") assert(wait_until_stack({ SCREEN1 }))
assert_stack({ SCREEN1 })
monarch.show(POPUP1) monarch.show(POPUP1)
assert(wait_until_shown(POPUP1), "Popup1 was never shown") assert(wait_until_stack({ SCREEN1, POPUP1 }))
assert_stack({ SCREEN1, POPUP1 })
monarch.show(POPUP2) monarch.show(POPUP2)
assert(wait_until_shown(POPUP2), "Popup2 was never shown") assert(wait_until_stack({ SCREEN1, POPUP1, POPUP2 }))
assert_stack({ SCREEN1, POPUP1, POPUP2 })
monarch.show(SCREEN2) monarch.show(SCREEN2)
assert(wait_until_shown(SCREEN2), "Popup2 was never shown") assert(wait_until_stack({ SCREEN1, SCREEN2 }))
assert_stack({ SCREEN1, SCREEN2 })
end) end)
it("should close any open popups when replacing a non-popup", function()
monarch.show(SCREEN1)
assert(wait_until_stack({ SCREEN1 }))
monarch.show(POPUP1)
assert(wait_until_stack({ SCREEN1, POPUP1 }))
monarch.show(POPUP2)
assert(wait_until_stack({ SCREEN1, POPUP1, POPUP2 }))
monarch.replace(SCREEN2)
assert(wait_until_stack({ SCREEN2 }))
end)
it("should replace a popup", function()
monarch.show(SCREEN1)
assert(wait_until_stack({ SCREEN1 }))
monarch.show(POPUP1)
assert(wait_until_stack({ SCREEN1, POPUP1 }))
monarch.replace(POPUP2)
assert(wait_until_stack({ SCREEN1, POPUP2 }))
end)
it("should replace a pop-up two levels down", function()
monarch.show(SCREEN1)
assert(wait_until_stack({ SCREEN1 }))
monarch.show(POPUP1)
assert(wait_until_stack({ SCREEN1, POPUP1 }))
monarch.show(POPUP2)
assert(wait_until_stack({ SCREEN1, POPUP1, POPUP2 }))
monarch.show(POPUP2, { pop = 2 })
assert(wait_until_stack({ SCREEN1, POPUP2 }))
end)
it("shouldn't over-pop popups", function()
monarch.show(SCREEN1)
assert(wait_until_stack({ SCREEN1 }))
monarch.show(POPUP1)
assert(wait_until_stack({ SCREEN1, POPUP1 }))
monarch.show(POPUP2, { pop = 10 })
assert(wait_until_stack({ SCREEN1, POPUP2 }))
end)
it("should be able to get the id of the screen at the top and bottom of the stack", function() it("should be able to get the id of the screen at the top and bottom of the stack", function()
assert(monarch.top() == nil) assert(monarch.top() == nil)
@@ -280,7 +349,7 @@ return function()
assert(monarch.bottom(-1) == nil) assert(monarch.bottom(-1) == nil)
monarch.show(SCREEN1) monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown") assert(wait_until_stack({ SCREEN1 }))
assert(monarch.top() == SCREEN1) assert(monarch.top() == SCREEN1)
assert(monarch.top(0) == SCREEN1) assert(monarch.top(0) == SCREEN1)
assert(monarch.top(1) == nil) assert(monarch.top(1) == nil)
@@ -289,9 +358,7 @@ return function()
assert(monarch.bottom(-1) == nil) assert(monarch.bottom(-1) == nil)
monarch.show(SCREEN2) monarch.show(SCREEN2)
assert(wait_until_hidden(SCREEN1), "Screen1 was never hidden") assert(wait_until_stack({ SCREEN1, SCREEN2 }))
assert(wait_until_shown(SCREEN2), "Screen2 was never shown")
assert_stack({ SCREEN1, SCREEN2 })
assert(monarch.top(0) == SCREEN2) assert(monarch.top(0) == SCREEN2)
assert(monarch.top(-1) == SCREEN1) assert(monarch.top(-1) == SCREEN1)
assert(monarch.bottom(0) == SCREEN1) assert(monarch.bottom(0) == SCREEN1)
@@ -300,15 +367,14 @@ return function()
it("should be busy while transition is running", function() it("should be busy while transition is running", function()
monarch.show(TRANSITION1) monarch.show(TRANSITION1)
assert(wait_until_shown(TRANSITION1), "Transition1 was never shown")
assert(monarch.is_busy()) assert(monarch.is_busy())
assert(wait_until_shown(TRANSITION1), "Transition1 was never shown")
assert(wait_until_not_busy()) assert(wait_until_not_busy())
end) end)
it("should be able to preload a screen and wait for it", function() it("should be able to preload a screen and wait for it", function()
assert(not monarch.is_preloading(TRANSITION1)) assert(not monarch.is_preloading(TRANSITION1))
monarch.preload(TRANSITION1) monarch.preload(TRANSITION1)
assert(monarch.is_preloading(TRANSITION1))
wait_until_done(function(done) wait_until_done(function(done)
monarch.when_preloaded(TRANSITION1, done) monarch.when_preloaded(TRANSITION1, done)
end) end)
@@ -330,11 +396,11 @@ return function()
monarch.add_listener(URL2) monarch.add_listener(URL2)
monarch.show(SCREEN1) monarch.show(SCREEN1)
assert(wait_until_not_busy())
assert(mock_msg.messages(URL1)[1].message_id == monarch.SCREEN_TRANSITION_IN_STARTED) assert(mock_msg.messages(URL1)[1].message_id == monarch.SCREEN_TRANSITION_IN_STARTED)
assert(mock_msg.messages(URL1)[1].message.screen == SCREEN1) assert(mock_msg.messages(URL1)[1].message.screen == SCREEN1)
assert(mock_msg.messages(URL2)[1].message_id == monarch.SCREEN_TRANSITION_IN_STARTED) assert(mock_msg.messages(URL2)[1].message_id == monarch.SCREEN_TRANSITION_IN_STARTED)
assert(mock_msg.messages(URL2)[1].message.screen == SCREEN1) assert(mock_msg.messages(URL2)[1].message.screen == SCREEN1)
assert(wait_until_not_busy())
assert(mock_msg.messages(URL1)[2].message_id == monarch.SCREEN_TRANSITION_IN_FINISHED) assert(mock_msg.messages(URL1)[2].message_id == monarch.SCREEN_TRANSITION_IN_FINISHED)
assert(mock_msg.messages(URL1)[2].message.screen == SCREEN1) assert(mock_msg.messages(URL1)[2].message.screen == SCREEN1)
assert(mock_msg.messages(URL2)[2].message_id == monarch.SCREEN_TRANSITION_IN_FINISHED) assert(mock_msg.messages(URL2)[2].message_id == monarch.SCREEN_TRANSITION_IN_FINISHED)
@@ -346,49 +412,43 @@ return function()
assert(#mock_msg.messages(URL1) == 6) assert(#mock_msg.messages(URL1) == 6)
assert(#mock_msg.messages(URL2) == 2) assert(#mock_msg.messages(URL2) == 2)
assert(mock_msg.messages(URL1)[3].message_id == monarch.SCREEN_TRANSITION_OUT_STARTED) assert(mock_msg.messages(URL1)[3].message_id == monarch.SCREEN_TRANSITION_IN_STARTED)
assert(mock_msg.messages(URL1)[3].message.screen == SCREEN1) assert(mock_msg.messages(URL1)[3].message.screen == SCREEN2)
assert(mock_msg.messages(URL1)[4].message_id == monarch.SCREEN_TRANSITION_IN_STARTED) assert(mock_msg.messages(URL1)[4].message_id == monarch.SCREEN_TRANSITION_IN_FINISHED)
assert(mock_msg.messages(URL1)[4].message.screen == SCREEN2) assert(mock_msg.messages(URL1)[4].message.screen == SCREEN2)
assert(mock_msg.messages(URL1)[5].message_id == monarch.SCREEN_TRANSITION_IN_FINISHED) assert(mock_msg.messages(URL1)[5].message_id == monarch.SCREEN_TRANSITION_OUT_STARTED)
assert(mock_msg.messages(URL1)[5].message.screen == SCREEN2) assert(mock_msg.messages(URL1)[5].message.screen == SCREEN1)
assert(mock_msg.messages(URL1)[6].message_id == monarch.SCREEN_TRANSITION_OUT_FINISHED) assert(mock_msg.messages(URL1)[6].message_id == monarch.SCREEN_TRANSITION_OUT_FINISHED)
assert(mock_msg.messages(URL1)[6].message.screen == SCREEN1) assert(mock_msg.messages(URL1)[6].message.screen == SCREEN1)
monarch.back() monarch.back()
assert(wait_until_not_busy()) assert(wait_until_not_busy())
assert(#mock_msg.messages(URL1) == 10) assert(#mock_msg.messages(URL1) == 10)
assert(#mock_msg.messages(URL2) == 2) assert(#mock_msg.messages(URL2) == 2)
assert(mock_msg.messages(URL1)[7].message_id == monarch.SCREEN_TRANSITION_OUT_STARTED) assert(mock_msg.messages(URL1)[7].message_id == monarch.SCREEN_TRANSITION_IN_STARTED)
assert(mock_msg.messages(URL1)[7].message.screen == SCREEN2) assert(mock_msg.messages(URL1)[7].message.screen == SCREEN1)
assert(mock_msg.messages(URL1)[8].message_id == monarch.SCREEN_TRANSITION_IN_STARTED) assert(mock_msg.messages(URL1)[8].message_id == monarch.SCREEN_TRANSITION_IN_FINISHED)
assert(mock_msg.messages(URL1)[8].message.screen == SCREEN1) assert(mock_msg.messages(URL1)[8].message.screen == SCREEN1)
assert(mock_msg.messages(URL1)[9].message_id == monarch.SCREEN_TRANSITION_OUT_FINISHED) assert(mock_msg.messages(URL1)[9].message_id == monarch.SCREEN_TRANSITION_OUT_STARTED)
assert(mock_msg.messages(URL1)[9].message.screen == SCREEN2) assert(mock_msg.messages(URL1)[9].message.screen == SCREEN2)
assert(mock_msg.messages(URL1)[10].message_id == monarch.SCREEN_TRANSITION_IN_FINISHED) assert(mock_msg.messages(URL1)[10].message_id == monarch.SCREEN_TRANSITION_OUT_FINISHED)
assert(mock_msg.messages(URL1)[10].message.screen == SCREEN1) assert(mock_msg.messages(URL1)[10].message.screen == SCREEN2)
end) end)
it("should be able to show a screen even while it is preloading", function() it("should be able to show a screen even while it is preloading", function()
assert(monarch.is_preloading(SCREEN_PRELOAD))
monarch.show(SCREEN_PRELOAD, nil, { count = 1 }) monarch.show(SCREEN_PRELOAD, nil, { count = 1 })
assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown") assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown")
end) end)
it("should be able to preload a screen and always keep it loaded", function() it("should be able to preload a screen and always keep it loaded", function()
monarch.show(SCREEN_PRELOAD, nil, { count = 1 }) monarch.show(SCREEN_PRELOAD)
assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown") assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown")
-- first time the screen gets loaded it will increment the count monarch.back()
assert(monarch.data(SCREEN_PRELOAD).count == 2) assert(wait_until_hidden(SCREEN_PRELOAD), "Screen_preload was never hidden")
assert(monarch.is_preloaded(SCREEN_PRELOAD))
monarch.show(SCREEN_PRELOAD, { clear = true }, { count = 1 })
assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown")
-- second time the screen gets shown it will already be loaded and not increment the count
assert(monarch.data(SCREEN_PRELOAD).count == 1)
end) end)
it("should be able to reload a preloaded screen", function() it("should be able to reload a preloaded screen", function()
monarch.show(SCREEN_PRELOAD, nil, { count = 1 }) monarch.show(SCREEN_PRELOAD, nil, { count = 1 })
assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown") assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown")
@@ -407,13 +467,12 @@ return function()
_G.focus1_lost = nil _G.focus1_lost = nil
monarch.show(SCREEN1) monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown") assert(wait_until_stack({ SCREEN1 }))
monarch.show(FOCUS1) monarch.show(FOCUS1)
assert(wait_until_shown(FOCUS1), "Screen1 was never shown") assert(wait_until_stack({ SCREEN1, FOCUS1 }))
assert(_G.focus1_gained) assert(_G.focus1_gained)
monarch.show(SCREEN1) monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown") assert(wait_until_stack({ SCREEN1, FOCUS1, SCREEN1 }))
assert(wait_until_hidden(FOCUS1), "Focus1 was never hidden")
assert(_G.focus1_lost) assert(_G.focus1_lost)
end) end)
@@ -464,9 +523,8 @@ return function()
_G.screen1_foobar = nil _G.screen1_foobar = nil
monarch.show(SCREEN1) monarch.show(SCREEN1)
wait_until_shown(SCREEN1)
monarch.show(SCREEN2) monarch.show(SCREEN2)
wait_until_shown(SCREEN2) assert(wait_until_stack({ SCREEN1, SCREEN2 }))
local ok, err = monarch.post(SCREEN1, "foobar") local ok, err = monarch.post(SCREEN1, "foobar")
assert(not ok and err, "Expected monarch.post() to return false plus an error message") assert(not ok and err, "Expected monarch.post() to return false plus an error message")
cowait(0.1) cowait(0.1)
@@ -480,5 +538,11 @@ return function()
local ok, err = monarch.post(POPUP1, "foobar") local ok, err = monarch.post(POPUP1, "foobar")
assert(not ok and err, "Expected monarch.post() to return false plus an error message") assert(not ok and err, "Expected monarch.post() to return false plus an error message")
end) end)
it("should be able to check if a screen is is a popup", function()
assert(not monarch.is_popup(SCREEN1))
assert(monarch.is_popup(POPUP1))
end)
end) end)
end end

46
test/test_transitions.lua Normal file
View File

@@ -0,0 +1,46 @@
local cowait = require "test.cowait"
local mock_msg = require "test.msg"
local mock_gui = require "deftest.mock.gui"
local unload = require "deftest.util.unload"
local monarch = require "monarch.monarch"
local transitions = require "monarch.transitions.gui"
local easing = require "monarch.transitions.easings"
return function()
describe("transitions", function()
before(function()
mock_msg.mock()
mock_gui.mock()
transitions = require "monarch.transitions.gui"
end)
after(function()
mock_msg.unmock()
mock_gui.unmock()
unload.unload("monarch%..*")
end)
it("should replay and immediately finish on layout change", function()
function dummy_transition(node, to, easing, duration, delay, cb)
print("dummy transition")
end
local node = gui.new_box_node(vmath.vector3(), vmath.vector3(100, 100, 0))
local duration = 2
local t = transitions.create(node)
.show_in(dummy_transition, easing.OUT, duration, delay or 0)
.show_out(dummy_transition, easing.IN, duration, delay or 0)
.back_in(dummy_transition, easing.OUT, duration, delay or 0)
.back_out(dummy_transition, easing.IN, duration, delay or 0)
t.handle(monarch.TRANSITION.SHOW_IN)
t.handle(hash("layout_changed"))
local messages = mock_msg.messages(msg.url())
assert(#messages == 1, "Expected one message to have been received")
assert(messages[1].message_id == monarch.TRANSITION.DONE, "Expected a TRANSITION.DONE message")
end)
end)
end