3
0
mirror of https://github.com/britzl/monarch.git synced 2025-11-26 19:00:53 +01:00

Compare commits

..

24 Commits

Author SHA1 Message Date
Björn Ritzl
478835f888 New options to keep focus on screens even when covered by other screens (#51)
* Added option to continue to receive input when below a popup

* Added option to not remove input focus when a screen is put on top of another one
2019-08-03 15:44:39 +02:00
Björn Ritzl
354dc71b12 Don't create a transition for a node if one already exists
Fixes #50
2019-08-03 15:40:06 +02:00
Björn Ritzl
4691b8d75f Update README.md 2019-08-01 07:27:57 +02:00
Björn Ritzl
6b3cc11073 Added support for monarch.post() 2019-08-01 07:21:20 +02:00
Björn Ritzl
c7981e77cf Fixed typo in assert text 2019-08-01 07:20:48 +02:00
Björn Ritzl
7ee651df37 Fixed some minor issues in the docs 2019-08-01 07:20:09 +02:00
Björn Ritzl
fbf8ad98f8 Cleanup 2019-08-01 07:13:45 +02:00
Björn Ritzl
63c965572d Improved test wait functionality 2019-08-01 07:13:25 +02:00
Björn Ritzl
ebc1d09c21 Wrong logging of input focus actions 2019-08-01 06:16:54 +02:00
Björn Ritzl
9ab73567f8 No need to pass in a hash when getting the data 2019-08-01 06:16:15 +02:00
Björn Ritzl
1ef779a37b Update .travis.yml 2019-07-31 18:36:39 +02:00
Björn Ritzl
d74efaf186 Added callback tracker tests 2019-07-31 18:20:06 +02:00
Björn Ritzl
f5879a5f63 Added support for multiple nodes per transition 2019-07-29 07:34:34 +02:00
Björn Ritzl
97c97e738d No point in having an auth token 2019-06-13 18:24:35 +02:00
Björn Ritzl
e4ca53630e Assert on coroutine.resume to catch more errors 2019-05-02 09:36:52 +02:00
Björn Ritzl
9afd77e2b0 Changed scope of top in show() 2019-05-02 09:36:23 +02:00
Björn Ritzl
9808c09aa1 Wait when reloading 2019-05-02 09:36:03 +02:00
Björn Ritzl
05f91dd763 Make sure focus_lost messages is received
Fixes #42
2019-03-17 21:50:01 +01:00
Björn Ritzl
b57609f061 Added additional tests and increased test framework version 2019-03-08 11:37:49 +01:00
Björn Ritzl
57946d27bf Added is_preloading() and when_loaded() 2019-03-08 10:28:39 +01:00
Björn Ritzl
1bc0ae09ee Simplified coroutine usage when running screen code 2019-03-08 09:11:37 +01:00
Björn Ritzl
66bdde41ed Make sure to pcall when invoking callbacks 2019-03-08 09:08:34 +01:00
Björn Ritzl
35dd0c3f70 Changed from listeners to transition_listeners table to be more explicit 2019-03-08 09:07:12 +01:00
Björn Ritzl
7d986ada1b pcall in the callback tracker 2019-03-08 09:03:29 +01:00
23 changed files with 859 additions and 232 deletions

View File

@@ -17,11 +17,12 @@ language: java
jdk:
- oraclejdk8
#DEFOLD_AUTH=auth token
dist: trusty
env:
global:
- secure: "1rVLsDcb7dFdgyB9D1JQDr4JhWSosoMvgYgrqZNPxJ/Du3qtY3bk6dgQim+g2fDMQpDOPCQ/EhmhtrLJrIgBhhvOcsrVKT8gl9ZnATw5tHGI6XTw3eod8WgsU8owlc7CaT3XaUgwVshmW3oB/257SDf6kHwsCv/gAJuCEL5RZp76BhTWsfyeDCgz5XXgWx4a21tcIWz96jxEsrYQKLLV2ne55CxU5Hw9IMU7Ig7pkGoYCf1g+iUEA39NC8nIrQibUoJj3yNB2u3ZFwGf2LuDjjkSIsyYWn1LzA2fQYw5uAcjiQ/aDkj6sAEvwrWsIsJhOon5cQBFIU6cIIN2oK3A7BA0zJj0EsTFPUMIeryyoqiuLUDoIvHD/eEqouNduP6Kml02Ql0pDZnjDy/+nzp2e7VA5Sd9Xg1XKd1mmHKx4nc2U+IcIDZWAerFKcqQqeZSwzz5igv07w5zYZ99KCSBMH2K/2H/CNekHa6SQQ29mC8D3lDXOfwEq3fAhsabgUGe2uAgUY1nKwJBKEi7r+KEROBr5ydkWenzbCXv3GNNsuCHKpNFuoZv3QMyjUjlPBxZVndNLSv85juhkBx6wXAh8CxTt78Y8GV0xI8oazSM065gpDmENGVqyO1bUn2CZF8YRC4MLfHK+245QN82ui+YOqVudTX8RGWnX0GFUncjaRQ="
- DEFOLD_USER=bjorn.ritzl@king.com
- DEFOLD_AUTH=foobar
- DEFOLD_USER=bjorn.ritzl@gmail.com
- DEFOLD_BOOSTRAP_COLLECTION=/test/test.collectionc
script:

View File

@@ -31,8 +31,11 @@ For proxies the recommended setup is to create one game object per screen and pe
* **Popup (boolean)** - Check this if the screen should be treated as a [popup](#popups).
* **Popup on Popup (boolean)** - Check this if the screen is a [popup](#popups) and it can be shown on top of other popups.
* **Timestep below Popup (number)** - Timestep to set on screen proxy when it is below a popup. This is useful when pausing animations and gameplay while a popup is open.
* **Transition Url (url)** - Optional URL to call when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)).
* **Focus Url (url)** - Optional URL to call when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)).
* **Screen Keeps Input Focus When Below Popup (boolean)** - Check this if the screen should keep input focus when it is below a popup.
* **Others Keep Input Focus When Below Screen (boolean)** - Check this if other screens should keep input focus when below this screen.
* **Transition Url (url)** - Optional URL to post messages to when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)).
* **Focus Url (url)** - Optional URL to post messages to when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)).
* **Receiver Url (url)** - Optional URL to post messages to using `monarch.post()`.
* **Preload (boolean)** - Check this if the screen should be preloaded and kept loaded at all times. For a collection proxy it means that it will be async loaded but not enabled at all times while not visible. This can also temporarily be achieved through the `monarch.preload()` function.
![](docs/setup_proxy.png)
@@ -44,8 +47,10 @@ For factories the recommended setup is to create one game object per screen and
* **Screen Id (hash)** - A unique id that can be used to reference the screen when navigating your app.
* **Popup (boolean)** - Check this if the screen should be treated as a [popup](#popups).
* **Popup on Popup (boolean)** - Check this if the screen is a [popup](#popups) and it can be shown on top of other popups.
* **Transition Id (url)** - Optional id of the game object to send a message to when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)).
* **Focus Id (url)** - Optional id of the game object to send a message to when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)).
* **Screen Keeps Input Focus When Below Popup (boolean)** - Check this if the screen should keep input focus when it is below a popup.
* **Others Keep Input Focus When Below Screen (boolean)** - Check this if other screens should keep input focus when below this screen.
* **Transition Id (hash)** - Optional id of the game object to send a message to when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)).
* **Focus Id (hash)** - Optional id of the game object to send a message to when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)).
* **Preload (boolean)** - Check this if the screen should be preloaded and kept loaded at all times. For a collection factory this means that its resources will be dynamically loaded at all times. This can also temporarily be achieved through the `monarch.preload()` function.
![](docs/setup_factory.png)
@@ -113,7 +118,8 @@ You navigate back in the screen hierarchy in one of two ways:
## Input focus
Monarch will acquire and release input focus on the game objects containing the proxies to the screens and ensure that only the top-most screen will ever have input focus.
Monarch will acquire and release input focus on the game objects containing the proxies to the screens and ensure that only the top-most screen will ever have input focus. The screen settings above provide a `Screen Keeps Input Focus When Below Popup` and `Others Keep Input Focus When Below Screen` setting to override this behavior so that a screen can continue to have focus. This is useful when you have for instance a tabbed popup where the tabs are in a root screen and the content of the individual tabs are separate screens. In this case you want the tabs to have input as well as the tab content.
## Popups
A screen that is flagged as a popup (see [list of screen properties](#creating-screens) above) will be treated slightly differently when it comes to navigation.
@@ -147,7 +153,7 @@ If a screen is shown on top of one or more popups they will all be removed from
## Transitions
You can add optional transitions when navigating between screens. The default behavior is that screen navigation is instant but if you have defined a transition for a screen Monarch will wait until the transition is completed before proceeding. The Transition Url property described above should be the URL to a script with an ```on_message``` handlers for the following messages:
You can add optional transitions when navigating between screens. The default behavior is that screen navigation is instant but if you have defined a transition for a screen Monarch will wait until the transition is completed before proceeding. The `Transition Url` (proxy) or `Transition Id` (collectionfactory) property described above should be the URL/Id to a script with an ```on_message``` handlers for the following messages:
* ```transition_show_in``` (constant defined as ```monarch.TRANSITION.SHOW_IN```)
* ```transition_show_out``` (constant defined as ```monarch.TRANSITION.SHOW_OUT```)
@@ -266,7 +272,7 @@ This information can be used to create dynamic transitions where the direction o
## Screen focus gain/loss
Monarch will send focus gain and focus loss messages if a Focus Url was provided when the screen was created. The focus gained message will contain the id of the previous screen and the focus loss message will contain the id of the next screen. Example:
Monarch will send focus gain and focus loss messages if a `Focus Url` (proxy) or `Focus Id` (collectionfactory) was provided when the screen was created. The focus gained message will contain the id of the previous screen and the focus loss message will contain the id of the next screen. Example:
local monarch = require "monarch.monarch"
@@ -289,7 +295,7 @@ Both the ```monarch.show()``` and ```monarch.back()``` functions take an optiona
Show a Monarch screen. Note that the screen must be registered before it can be shown. The ```init()``` function of the ```screen.script``` takes care of registration.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to show.
* ```screen_id``` (string|hash) - Id of the screen to show.
* ```options``` (table) - Options when showing the new screen (see below).
* ```data``` (table) - Optional data to associate with the screen. Retrieve using ```monarch.data()```.
* ```callback``` (function) - Optional function to call when the new screen is visible.
@@ -308,7 +314,7 @@ The options table can contain the following fields:
Hide a screen that has been shown using the `no_stack` option. If used on a screen that was shown without the `no_stack` option it will only hide it if the screen is on top of the stack and the behavior will be exactly like if `monarch.back()` had been called.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to hide.
* ```screen_id``` (string|hash) - Id of the screen to hide.
* ```callback``` (function) - Optional function to call when the screen has been hidden.
**RETURN**
@@ -330,15 +336,33 @@ Go back to a previous Monarch screen
Preload a Monarch screen. This will load but not enable the screen. This is useful for content heavy screens that you wish to be able to show without having to wait for it load.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to preload.
* ```screen_id``` (string|hash) - Id of the screen to preload.
* ```callback``` (function) - Optional function to call when the screen is preloaded.
### monarch.unload(screen_id, [callback])
Unload a preloaded Monarch screen. A preloaded screen will automatically get unloaded when hidden, but this function can be useful if a screen has been preloaded and it needs to be unloaded again.
### monarch.is_preloading(screen_id)
Check if a Monarch screen is preloading (via monarch.preload() or the Preload screen setting).
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to unload.
* ```screen_id``` (string|hash) - Id of the screen to check
**RETURN**
* ```preloading``` (boolean) - True if the screen is preloading.
### monarch.when_preloaded(screen_id, callback)
Invoke a callback when a screen has been preloaded.
**PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to check
* ```callback``` (function) - Function to call when the screen has been preloaded.
### monarch.unload(screen_id, [callback])
Unload a preloaded Monarch screen. A preloaded screen will automatically get unloaded when hidden, but this function can be useful if a screen has been preloaded and it needs to be unloaded again without actually hiding it.
**PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to unload.
* ```callback``` (function) - Optional function to call when the screen is unloaded.
@@ -349,7 +373,7 @@ Get the id of the screen at the top of the stack.
* ```offset``` (number) - Optional offset from the top of the stack, ie -1 to get the previous screen
**RETURN**
* ```screen_id``` (hash) - Id of the requested screen
* ```screen_id``` (string|hash) - Id of the requested screen
### monarch.bottom([offset])
@@ -359,14 +383,14 @@ Get the id of the screen at the bottom of the stack.
* ```offset``` (number) - Optional offset from the bottom of the stack
**RETURN**
* ```screen_id``` (hash) - Id of the requested screen
* ```screen_id``` (string|hash) - Id of the requested screen
### monarch.data(screen_id)
Get the data associated with a screen (from a call to ```monarch.show()``` or ```monarch.back()```).
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to get data for
* ```screen_id``` (string|hash) - Id of the screen to get data for
**RETURN**
* ```data``` (table) - Data associated with the screen.
@@ -376,7 +400,7 @@ Get the data associated with a screen (from a call to ```monarch.show()``` or ``
Check if a Monarch screen exists.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to get data for
* ```screen_id``` (string|hash) - Id of the screen to get data for
**RETURN**
* ```exists``` (boolean) - True if the screen exists.
@@ -389,21 +413,21 @@ Check if Monarch is busy showing and/or hiding a screen.
* ```busy``` (boolean) - True if busy hiding and/or showing a screen.
### monarch.is_top(id)
### monarch.is_top(screen_id)
Check if a Monarch screen is at the top of the view stack.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to check
* ```screen_id``` (string|hash) - Id of the screen to check
**RETURN**
* ```exists``` (boolean) - True if the screen is at the top of the stack.
### monarch.is_visible(id)
### monarch.is_visible(screen_id)
Check if a Monarch screen is visible.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to check
* ```screen_id``` (string|hash) - Id of the screen to check
**RETURN**
* ```exists``` (boolean) - True if the screen is visible.
@@ -423,12 +447,25 @@ Remove a previously added listener.
* ```url``` (url) - URL to remove. Will use current URL if omitted.
### monarch.post(screen_id, message_id, [message])
Post a message to a visible screen. If the screen is created through a collection proxy it must have specified a receiver url. If the screen is created through a collection factory the function will post the message to all game objects within the collection.
**PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to post message to
* ```message_id``` (string|hash) - Id of the message to send
* ```message``` (table|nil) - Optional message data to send
**RETURN**
* ```result``` (boolean) - True if the message was sent
* ```error``` (string|nil) - Error message if unable to send message
### monarch.debug()
Enable verbose logging of the internals of Monarch.
### monarch.SCREEN_TRANSITION_IN_STARTED
Message sent to listeners when a screen has started to transition in.
Message sent to listeners added using `monarch.add_listener()` when a screen has started to transition in.
**PARAMETERS**
* ```screen``` (hash) - Id of the screen
@@ -436,7 +473,7 @@ Message sent to listeners when a screen has started to transition in.
### monarch.SCREEN_TRANSITION_IN_FINISHED
Message sent to listeners when a screen has finished to transition in.
Message sent to listeners added using `monarch.add_listener()` when a screen has finished to transition in.
**PARAMETERS**
* ```screen``` (hash) - Id of the screen
@@ -444,7 +481,7 @@ Message sent to listeners when a screen has finished to transition in.
### monarch.SCREEN_TRANSITION_OUT_STARTED
Message sent to listeners when a screen has started to transition out.
Message sent to listeners added using `monarch.add_listener()` when a screen has started to transition out.
**PARAMETERS**
* ```screen``` (hash) - Id of the screen
@@ -452,7 +489,7 @@ Message sent to listeners when a screen has started to transition out.
### monarch.SCREEN_TRANSITION_OUT_FINISHED
Message sent to listeners when a screen has finished to transition out.
Message sent to listeners added using `monarch.add_listener()` when a screen has finished to transition out.
**PARAMETERS**
* ```screen``` (hash) - Id of the screen

View File

@@ -18,7 +18,7 @@ function on_input(self, action_id, action)
if action_id == hash("touch") and action.released then
if gui.pick_node(self.yes, action.x, action.y) then
print("yes")
monarch.show(monarch.data(hash("confirm")).next, nil, nil, function()
monarch.show(monarch.data("confirm").next, nil, nil, function()
print("next screen show done")
end)
elseif gui.pick_node(self.no, action.x, action.y) then

View File

@@ -281,6 +281,11 @@ embedded_instances {
" type: PROPERTY_TYPE_URL\n"
" }\n"
" properties {\n"
" id: \"focus_url\"\n"
" value: \"about:/go#about\"\n"
" type: PROPERTY_TYPE_URL\n"
" }\n"
" properties {\n"
" id: \"preload\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
@@ -354,6 +359,11 @@ embedded_instances {
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"others_keep_input_focus_when_below_screen\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"transition_url\"\n"
" value: \"confirm:/go#confirm\"\n"
" type: PROPERTY_TYPE_URL\n"

View File

@@ -1,10 +1,10 @@
[project]
title = Monarch
version = 0.9
dependencies = https://github.com/britzl/deftest/archive/2.4.3.zip
dependencies = https://github.com/britzl/deftest/archive/2.7.0.zip
[bootstrap]
main_collection = /test/test.collectionc
main_collection = /example/example.collectionc
[input]
game_binding = /input/game.input_bindingc

View File

@@ -39,8 +39,8 @@ local screens = {}
-- the current stack of screens
local stack = {}
-- navigation listeners
local listeners = {}
-- transition listeners
local transition_listeners = {}
-- the number of active transitions
-- monarch is considered busy while there are active transitions
@@ -61,9 +61,25 @@ local function tohash(s)
return hash_lookup[s]
end
local function notify_listeners(message_id, message)
log("notify_listeners()", message_id)
for _,url in pairs(listeners) do
local function pcallfn(fn, ...)
if fn then
local ok, err = pcall(fn, ...)
if not ok then print(err) end
end
end
local function cowait(delay)
local co = coroutine.running()
assert(co, "You must run this from within a coroutine")
timer.delay(delay, false, function()
assert(coroutine.resume(co))
end)
coroutine.yield()
end
local function notify_transition_listeners(message_id, message)
log("notify_transition_listeners()", message_id)
for _,url in pairs(transition_listeners) do
msg.post(url, message_id, message or {})
end
end
@@ -134,6 +150,9 @@ local function register(id, settings)
popup = settings and settings.popup,
popup_on_popup = settings and settings.popup_on_popup,
timestep_below_popup = settings and settings.timestep_below_popup or 1,
screen_keeps_input_focus_when_below_popup = settings and settings.screen_keeps_input_focus_when_below_popup or false,
others_keep_input_focus_when_below_screen = settings and settings.others_keep_input_focus_when_below_screen or false,
preload_listeners = {},
}
return screens[id]
end
@@ -149,11 +168,17 @@ end
-- * popup - true the screen is a popup
-- * popup_on_popup - true if this popup can be shown on top of
-- another popup or false if an underlying popup should be closed
-- * timestep_below_popup - Timestep to set on proxy when below a popup
-- * screen_keeps_input_focus_when_below_popup - If this screen should
-- keep input focus when below a popup
-- * others_keep_input_focus_when_below_screen - If screens below this
-- screen should keep input focus
-- * transition_url - URL to a script that is responsible for the
-- screen transitions
-- * focus_url - URL to a script that is to be notified of focus
-- lost/gained events
-- * timestep_below_popup - Timestep to set on proxy when below a popup
-- * receiver_url - URL to a script that is to receive messages sent
-- using monarch.send()
-- * auto_preload - true if the screen should be automatically preloaded
function M.register_proxy(id, proxy, settings)
assert(proxy, "You must provide a collection proxy URL")
@@ -161,6 +186,7 @@ function M.register_proxy(id, proxy, settings)
screen.proxy = proxy
screen.transition_url = settings and settings.transition_url
screen.focus_url = settings and settings.focus_url
screen.receiver_url = settings and settings.receiver_url
screen.auto_preload = settings and settings.auto_preload
if screen.auto_preload then
M.preload(id)
@@ -180,6 +206,10 @@ M.register = M.register_proxy
-- * popup - true the screen is a popup
-- * popup_on_popup - true if this popup can be shown on top of
-- another popup or false if an underlying popup should be closed
-- * screen_keeps_input_focus_when_below_popup - If this screen should
-- keep input focus when below a popup
-- * others_keep_input_focus_when_below_screen - If screens below this
-- screen should keep input focus
-- * transition_id - Id of the game object in the collection that is responsible
-- for the screen transitions
-- * focus_id - Id of the game object in the collection that is to be notified
@@ -208,7 +238,7 @@ function M.unregister(id)
end
local function acquire_input(screen)
log("change_context()", screen.id)
log("acquire_input()", screen.id)
if not screen.input then
if screen.proxy then
msg.post(screen.script, ACQUIRE_INPUT_FOCUS)
@@ -221,9 +251,16 @@ local function acquire_input(screen)
end
end
local function release_input(screen)
log("change_context()", screen.id)
local function release_input(screen, next_screen)
log("release_input()", screen.id)
if screen.input then
local next_is_popup = next_screen and next_screen.popup
local keep_if_next_is_popup = next_is_popup and screen.screen_keeps_input_focus_when_below_popup
local keep_when_below_next = next_screen and next_screen.others_keep_input_focus_when_below_screen
local release_focus = not keep_if_next_is_popup and not keep_when_below_next
if release_focus then
if screen.proxy then
msg.post(screen.script, RELEASE_INPUT_FOCUS)
elseif screen.factory then
@@ -234,6 +271,7 @@ local function release_input(screen)
screen.input = false
end
end
end
local function change_context(screen)
log("change_context()", screen.id)
@@ -357,6 +395,11 @@ local function focus_lost(screen, next_screen)
log("focus_lost()", screen.id)
if screen.focus_url then
msg.post(screen.focus_url, M.FOCUS.LOST, { id = next_screen and next_screen.id })
-- if there's no transition on the screen losing focus and it gets
-- unloaded this will happen before the focus_lost message reaches
-- the focus_url
-- we add a delay to ensure the message queue has time to be processed
cowait(0)
else
log("focus_lost() no focus url - ignoring")
end
@@ -376,49 +419,49 @@ local function reset_timestep(screen)
end
end
local function disable(screen, next_screen)
log("disable()", screen.id)
local function run_coroutine(screen, cb, fn)
local co
co = coroutine.create(function()
screen.co = co
fn()
screen.co = nil
pcallfn(cb)
end)
assert(coroutine.resume(co))
end
local function disable(screen, next_screen)
log("disable()", screen.id)
local next_is_popup = next_screen and next_screen.popup
run_coroutine(screen, nil, function()
change_context(screen)
release_input(screen)
release_input(screen, next_screen)
focus_lost(screen, next_screen)
if next_screen and next_screen.popup then
change_timestep(screen)
else
reset_timestep(screen)
end
screen.co = nil
if cb then cb() end
end)
assert(coroutine.resume(co))
end
local function enable(screen, previous_screen)
log("enable()", screen.id)
local co
co = coroutine.create(function()
screen.co = co
run_coroutine(screen, nil, function()
change_context(screen)
acquire_input(screen)
focus_gained(screen, previous_screen)
reset_timestep(screen)
screen.co = nil
if cb then cb() end
end)
assert(coroutine.resume(co))
end
local function show_out(screen, next_screen, cb)
log("show_out()", screen.id)
local co
co = coroutine.create(function()
run_coroutine(screen, cb, function()
active_transition_count = active_transition_count + 1
notify_listeners(M.SCREEN_TRANSITION_OUT_STARTED, { screen = screen.id, next_screen = next_screen.id })
screen.co = co
notify_transition_listeners(M.SCREEN_TRANSITION_OUT_STARTED, { screen = screen.id, next_screen = next_screen.id })
change_context(screen)
release_input(screen)
release_input(screen, next_screen)
focus_lost(screen, next_screen)
reset_timestep(screen)
-- if the next screen is a popup we want the current screen to stay visible below the popup
@@ -431,25 +474,25 @@ local function show_out(screen, next_screen, cb)
elseif next_is_popup then
change_timestep(screen)
end
screen.co = nil
active_transition_count = active_transition_count - 1
if cb then cb() end
notify_listeners(M.SCREEN_TRANSITION_OUT_FINISHED, { screen = screen.id, next_screen = next_screen.id })
notify_transition_listeners(M.SCREEN_TRANSITION_OUT_FINISHED, { screen = screen.id, next_screen = next_screen.id })
end)
coroutine.resume(co)
end
local function show_in(screen, previous_screen, reload, add_to_stack, cb)
log("show_in()", screen.id)
local co
co = coroutine.create(function()
run_coroutine(screen, cb, function()
active_transition_count = active_transition_count + 1
notify_listeners(M.SCREEN_TRANSITION_IN_STARTED, { screen = screen.id, previous_screen = previous_screen and previous_screen.id })
screen.co = co
notify_transition_listeners(M.SCREEN_TRANSITION_IN_STARTED, { screen = screen.id, previous_screen = previous_screen and previous_screen.id })
change_context(screen)
if reload and screen.loaded then
log("show_in() reloading", screen.id)
unload(screen, reload)
-- we need to wait here in case the unloaded screen contained any screens
-- if this is the case we need to let these sub-screens have their final()
-- functions called so that they have time to call unregister()
cowait(0)
cowait(0)
end
load(screen)
if add_to_stack then
@@ -459,21 +502,16 @@ local function show_in(screen, previous_screen, reload, add_to_stack, cb)
transition(screen, M.TRANSITION.SHOW_IN, { previous_screen = previous_screen and previous_screen.id })
acquire_input(screen)
focus_gained(screen, previous_screen)
screen.co = nil
active_transition_count = active_transition_count - 1
if cb then cb() end
notify_listeners(M.SCREEN_TRANSITION_IN_FINISHED, { screen = screen.id, previous_screen = previous_screen and previous_screen.id })
notify_transition_listeners(M.SCREEN_TRANSITION_IN_FINISHED, { screen = screen.id, previous_screen = previous_screen and previous_screen.id })
end)
coroutine.resume(co)
end
local function back_in(screen, previous_screen, cb)
log("back_in()", screen.id)
local co
co = coroutine.create(function()
run_coroutine(screen, cb, function()
active_transition_count = active_transition_count + 1
notify_listeners(M.SCREEN_TRANSITION_IN_STARTED, { screen = screen.id, previous_screen = previous_screen and previous_screen.id })
screen.co = co
notify_transition_listeners(M.SCREEN_TRANSITION_IN_STARTED, { screen = screen.id, previous_screen = previous_screen and previous_screen.id })
change_context(screen)
load(screen)
reset_timestep(screen)
@@ -482,35 +520,27 @@ local function back_in(screen, previous_screen, cb)
end
acquire_input(screen)
focus_gained(screen, previous_screen)
screen.co = nil
active_transition_count = active_transition_count - 1
if cb then cb() end
notify_listeners(M.SCREEN_TRANSITION_IN_FINISHED, { screen = screen.id, previous_screen = previous_screen and previous_screen.id })
notify_transition_listeners(M.SCREEN_TRANSITION_IN_FINISHED, { screen = screen.id, previous_screen = previous_screen and previous_screen.id })
end)
coroutine.resume(co)
end
local function back_out(screen, next_screen, cb)
log("back_out()", screen.id)
local co
co = coroutine.create(function()
notify_listeners(M.SCREEN_TRANSITION_OUT_STARTED, { screen = screen.id, next_screen = next_screen and next_screen.id })
run_coroutine(screen, cb, function()
notify_transition_listeners(M.SCREEN_TRANSITION_OUT_STARTED, { screen = screen.id, next_screen = next_screen and next_screen.id })
active_transition_count = active_transition_count + 1
screen.co = co
change_context(screen)
release_input(screen)
release_input(screen, next_screen)
focus_lost(screen, next_screen)
if next_screen and screen.popup then
reset_timestep(next_screen)
end
transition(screen, M.TRANSITION.BACK_OUT, { next_screen = next_screen and next_screen.id })
unload(screen)
screen.co = nil
active_transition_count = active_transition_count - 1
if cb then cb() end
notify_listeners(M.SCREEN_TRANSITION_OUT_FINISHED, { screen = screen.id, next_screen = next_screen and next_screen.id })
notify_transition_listeners(M.SCREEN_TRANSITION_OUT_FINISHED, { screen = screen.id, next_screen = next_screen and next_screen.id })
end)
coroutine.resume(co)
end
@@ -570,13 +600,13 @@ function M.show(id, options, data, cb)
local co
co = coroutine.create(function()
local top = stack[#stack]
-- a screen can ignore the stack by setting the no_stack to true
local add_to_stack = not options or not options.no_stack
if add_to_stack then
-- manipulate the current top
-- close popup(s) if needed
-- transition out
local top = stack[#stack]
if top then
-- keep top popup visible if new screen can be shown on top of a popup
if top.popup and screen.popup_on_popup then
@@ -586,7 +616,7 @@ function M.show(id, options, data, cb)
while top.popup do
stack[#stack] = nil
show_out(top, screen, function()
coroutine.resume(co)
assert(coroutine.resume(co))
end)
coroutine.yield()
top = stack[#stack]
@@ -611,12 +641,20 @@ function M.show(id, options, data, cb)
end
end
-- show screen
-- show screen, wait until preloaded if it is already preloading
-- this can typpically happen if you do a show() on app start for a
-- screen that has Preload set to true
if M.is_preloading(id) then
M.when_preloaded(id, function()
assert(coroutine.resume(co))
end)
coroutine.yield()
end
show_in(screen, top, options and options.reload, add_to_stack, callbacks.track())
if cb then callbacks.when_done(cb) end
end)
coroutine.resume(co)
assert(coroutine.resume(co))
return true
end
@@ -637,6 +675,7 @@ function M.hide(id, cb)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id]
log("hide()", screen.id)
if M.in_stack(id) then
if not M.is_top(id) then
log("hide() you can only hide the screen at the top of the stack", id)
@@ -646,8 +685,8 @@ function M.hide(id, cb)
else
if M.is_visible(id) then
back_out(screen, nil, cb)
elseif cb then
cb()
else
pcallfn(cb)
end
end
return true
@@ -696,6 +735,36 @@ function M.back(data, cb)
end
--- Check if a screen is preloading via monarch.preload() or automatically
-- via the Preload screen option
-- @param id Screen id
-- @return true if preloading
function M.is_preloading(id)
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id]
return screen.preloading
end
--- Invoke a callback when a specific screen has been preloaded
-- This is mainly useful on app start when wanting to show a screen that
-- has the Preload flag set (since it will immediately start to load which
-- would prevent a call to monarch.show from having any effect).
function M.when_preloaded(id, cb)
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id]
if screen.preloaded or screen.loaded then
pcallfn(cb, id)
else
screen.preload_listeners[#screen.preload_listeners + 1] = cb
end
end
--- Preload a screen. This will load but not enable and show a screen. Useful for "heavier" screens
-- that you wish to show without any delay.
-- @param id (string|hash) - Id of the screen to preload
@@ -713,22 +782,31 @@ function M.preload(id, cb)
local screen = screens[id]
log("preload()", screen.id)
if screen.preloaded or screen.loaded then
if cb then cb() end
pcallfn(cb)
return true
end
local co
co = coroutine.create(function()
screen.co = co
local function when_preloaded()
-- invoke any listeners added using monarch.when_preloaded()
while #screen.preload_listeners > 0 do
pcallfn(table.remove(screen.preload_listeners), id)
end
-- invoke the normal callback
pcallfn(cb)
end
run_coroutine(screen, when_preloaded, function()
screen.preloading = true
change_context(screen)
preload(screen)
log("preload() done", screen.id)
if cb then cb() end
screen.preloading = false
end)
assert(coroutine.resume(co))
return true
end
--- Unload a preloaded monarch screen
-- @param id (string|hash) - Id of the screen to unload
-- @param cb (function) - Optional callback to invoke when screen is unloaded
function M.unload(id, cb)
if M.is_busy() then
log("unload() monarch is busy, ignoring request")
@@ -744,19 +822,53 @@ function M.unload(id, cb)
end
local screen = screens[id]
log("unload()", screen.id)
if not screen.preloaded and not screen.loaded then
log("unload() screen is not loaded", tostring(id))
if cb then cb() end
pcallfn(cb)
return true
end
local co
co = coroutine.create(function()
screen.co = co
run_coroutine(screen, cb, function()
change_context(screen)
unload(screen)
if cb then cb() end
end)
assert(coroutine.resume(co))
return true
end
--- Post a message to a screen (using msg.post)
-- @param id (string|hash) Id of the screen to send message to
-- @param message_id (string|hash) Id of the message to send
-- @param message (table|nil) Optional message data to send
-- @return result (boolean) true if successful
-- @return error (string|nil) Error message if unable to send message
function M.post(id, message_id, message)
assert(id, "You must provide a screen id")
if not M.is_visible(id) then
return false, "Unable to post message to screen if it isn't visible"
end
assert(message_id, "You must provide a message_id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id]
if screen.proxy then
if screen.receiver_url then
log("post() sending message to", screen.receiver_url)
msg.post(screen.receiver_url, message_id, message)
else
return false, "Unable to post message since screen has no receiver url specified"
end
else
run_coroutine(screen, nil, function()
change_context(screen)
log("post() sending message to", screen.receiver_url)
for id,instance in pairs(screen.factory_ids) do
msg.post(instance, message_id, message)
end
end)
end
return true
end
@@ -828,7 +940,7 @@ end
-- @param url The url to notify, nil for current url
function M.add_listener(url)
url = url or msg.url()
listeners[url_to_key(url)] = url
transition_listeners[url_to_key(url)] = url
end
@@ -836,7 +948,7 @@ end
-- @param url The url to remove, nil for current url
function M.remove_listener(url)
url = url or msg.url()
listeners[url_to_key(url)] = nil
transition_listeners[url_to_key(url)] = nil
end

View File

@@ -4,6 +4,8 @@ go.property("screen_factory", msg.url("#collectionfactory"))
go.property("screen_id", hash("UNIQUE ID HERE"))
go.property("popup", false)
go.property("popup_on_popup", false)
go.property("screen_keeps_input_focus_when_below_popup", false)
go.property("others_keep_input_focus_when_below_screen", false)
go.property("transition_id", hash(""))
go.property("focus_id", hash(""))
go.property("preload", false)
@@ -17,6 +19,8 @@ function init(self)
local settings = {
popup = self.popup,
popup_on_popup = self.popup_on_popup,
screen_keeps_input_focus_when_below_popup = self.screen_keeps_input_focus_when_below_popup,
others_keep_input_focus_when_below_screen = self.others_keep_input_focus_when_below_screen,
transition_id = self.transition_id,
focus_id = self.focus_id,
auto_preload = self.preload,

View File

@@ -5,8 +5,11 @@ go.property("screen_id", hash("UNIQUE ID HERE"))
go.property("popup", false)
go.property("popup_on_popup", false)
go.property("timestep_below_popup", 1)
go.property("screen_keeps_input_focus_when_below_popup", false)
go.property("others_keep_input_focus_when_below_screen", false)
go.property("transition_url", msg.url())
go.property("focus_url", msg.url())
go.property("receiver_url", msg.url())
go.property("preload", false)
@@ -22,7 +25,10 @@ function init(self)
popup_on_popup = self.popup_on_popup,
transition_url = self.transition_url ~= url and self.transition_url or nil,
focus_url = self.focus_url ~= url and self.focus_url or nil,
receiver_url = self.receiver_url ~= url and self.receiver_url or nil,
timestep_below_popup = self.timestep_below_popup,
screen_keeps_input_focus_when_below_popup = self.screen_keeps_input_focus_when_below_popup,
others_keep_input_focus_when_below_screen = self.others_keep_input_focus_when_below_screen,
auto_preload = self.preload,
}

View File

@@ -104,73 +104,116 @@ function M.fade_in(node, from, easing, duration, delay, cb)
gui.animate(node, gui.PROP_COLOR, to, easing, duration, delay, cb)
end
--- Create a transition for a node
-- @return Transition instance
function M.create(node)
assert(node, "You must provide a node")
--- Create a transition
-- @return Transition instance
local function create()
local instance = {}
local transitions = {}
local transitions = {
[monarch.TRANSITION.SHOW_IN] = { urls = {}, transitions = {}, in_progress_count = 0, },
[monarch.TRANSITION.SHOW_OUT] = { urls = {}, transitions = {}, in_progress_count = 0, },
[monarch.TRANSITION.BACK_IN] = { urls = {}, transitions = {}, in_progress_count = 0, },
[monarch.TRANSITION.BACK_OUT] = { urls = {}, transitions = {}, in_progress_count = 0, },
}
local current_transition = nil
local initial_data = {}
initial_data.pos = gui.get_position(node)
initial_data.scale = gui.get_scale(node)
local function create_transition(fn, easing, duration, delay)
return {
local function create_transition(transition_id, node, fn, easing, duration, delay)
local t = transitions[transition_id]
-- find if there's already a transition for the node in
-- question and if so update it instead of creating a new
-- transition
for _,transition in ipairs(t) do
if transition.node == node then
transition.fn = fn
transition.easing = easing
transition.duration = duration
transitions.delay = delay
return
end
end
-- create new transition
t.transitions[#t.transitions + 1] = {
node = node,
node_data = {
pos = gui.get_position(node),
scale = gui.get_scale(node),
},
fn = fn,
easing = easing,
duration = duration,
delay = delay,
in_progress = false,
urls = {},
id = nil
id = transition_id
}
end
local function finish_transition(transition)
transition.in_progress = false
local message = { transition = transition.id }
while #transition.urls > 0 do
local url = table.remove(transition.urls)
local function finish_transition(transition_id)
local t = transitions[transition_id]
if #t.urls > 0 then
local message = { transition = transition_id }
while #t.urls > 0 do
local url = table.remove(t.urls)
msg.post(url, monarch.TRANSITION.DONE, message)
end
end
current_transition = nil
end
local function start_transition(transition, transition_id, url)
table.insert(transition.urls, url)
if not transition.in_progress then
table.insert(transition.urls, msg.url())
transition.in_progress = true
transition.id = transition_id
current_transition = transition
transition.fn(node, initial_data, transition.easing, transition.duration, transition.delay or 0, function()
finish_transition(transition)
local function check_and_finish_transition(transition_id)
local t = transitions[transition_id]
if t.in_progress_count == 0 then
finish_transition(transition_id)
end
end
local function start_transition(transition_id, url)
local t = transitions[transition_id]
table.insert(t.urls, url)
if t.in_progress_count == 0 then
table.insert(t.urls, msg.url())
current_transition = t
if #t.transitions > 0 then
for i=1,#t.transitions do
local transition = t.transitions[i]
t.in_progress_count = t.in_progress_count + 1
transition.fn(transition.node, transition.node_data, transition.easing, transition.duration, transition.delay or 0, function()
t.in_progress_count = t.in_progress_count - 1
check_and_finish_transition(transition_id)
end)
end
else
check_and_finish_transition(transition_id)
end
end
end
-- Forward on_message calls here
function instance.handle(message_id, message, sender)
if message_id == LAYOUT_CHANGED then
initial_data.pos = gui.get_position(node)
for _,t in pairs(transitions) do
for _,transitions in pairs(t.transitions) do
transitions.node_data.pos = gui.get_position(transitions.node)
end
end
-- replay the current transition if the layout changes
-- this will ensure that things are still hidden if they
-- were transitioned out
if current_transition then
current_transition.fn(node, initial_data, current_transition.easing, 0, 0)
if current_transition.in_progress then
finish_transition(current_transition)
for _,transition in pairs(current_transition.transitions) do
local node = transition.node
transition.fn(transition.node, transition.node_data, transition.easing, 0, 0)
end
if current_transition.in_progress_count > 0 then
finish_transition(message_id)
end
end
else
local transition = transitions[message_id]
if transition then
start_transition(transition, message_id, sender)
end
elseif message_id == monarch.TRANSITION.SHOW_IN
or message_id == monarch.TRANSITION.SHOW_OUT
or message_id == monarch.TRANSITION.BACK_IN
or message_id == monarch.TRANSITION.BACK_OUT then
start_transition(message_id, sender)
end
end
@@ -180,38 +223,57 @@ function M.create(node)
-- @param easing Easing function to use
-- @param duration Transition duration
-- @param delay Transition delay
function instance.show_in(fn, easing, duration, delay)
transitions[monarch.TRANSITION.SHOW_IN] = create_transition(fn, easing, duration, delay)
function instance.show_in(node, fn, easing, duration, delay)
create_transition(monarch.TRANSITION.SHOW_IN, node, fn, easing, duration, delay)
return instance
end
-- Specify the transition function when this node is transitioned
-- from when showing another screen
function instance.show_out(fn, easing, duration, delay)
transitions[monarch.TRANSITION.SHOW_OUT] = create_transition(fn, easing, duration, delay)
function instance.show_out(node, fn, easing, duration, delay)
create_transition(monarch.TRANSITION.SHOW_OUT, node, fn, easing, duration, delay)
return instance
end
--- Specify the transition function when this node is transitioned
-- to when navigating back in the screen stack
function instance.back_in(fn, easing, duration, delay)
transitions[monarch.TRANSITION.BACK_IN] = create_transition(fn, easing, duration, delay)
function instance.back_in(node, fn, easing, duration, delay)
create_transition(monarch.TRANSITION.BACK_IN, node, fn, easing, duration, delay)
return instance
end
--- Specify the transition function when this node is transitioned
-- from when navigating back in the screen stack
function instance.back_out(fn, easing, duration, delay)
transitions[monarch.TRANSITION.BACK_OUT] = create_transition(fn, easing, duration, delay)
function instance.back_out(node, fn, easing, duration, delay)
create_transition(monarch.TRANSITION.BACK_OUT, node, fn, easing, duration, delay)
return instance
end
-- set default transitions (instant)
instance.show_in(M.instant)
instance.show_out(M.instant)
instance.back_in(M.instant)
instance.back_out(M.instant)
return instance
end
function M.create(node)
local instance = create()
-- backward compatibility with the old version of create
-- where a single node was used
if node then
local show_in = instance.show_in
local show_out = instance.show_out
local back_in = instance.back_in
local back_out = instance.back_out
instance.show_in = function(fn, easing, duration, delay)
return show_in(node, fn, easing, duration, delay)
end
instance.show_out = function(fn, easing, duration, delay)
return show_out(node, fn, easing, duration, delay)
end
instance.back_in = function(fn, easing, duration, delay)
return back_in(node, fn, easing, duration, delay)
end
instance.back_out = function(fn, easing, duration, delay)
return back_out(node, fn, easing, duration, delay)
end
end
return instance
end

View File

@@ -7,15 +7,26 @@ function M.create()
local callback = nil
local callback_count = 0
local function invoke_if_done()
if callback_count == 0 and callback then
local ok, err = pcall(callback)
if not ok then print(err) end
end
end
--- Create a callback function and track when it is done
-- @return Callback function
function instance.track()
callback_count = callback_count + 1
local done = false
return function()
callback_count = callback_count - 1
if callback_count == 0 and callback then
callback()
if done then
return false, "The callback has already been invoked once"
end
done = true
callback_count = callback_count - 1
invoke_if_done()
return true
end
end
@@ -23,9 +34,7 @@ function M.create()
-- @param cb Function to call when all
function instance.when_done(cb)
callback = cb
if callback_count == 0 then
callback()
end
invoke_if_done()
end
return instance

View File

@@ -1,38 +1,25 @@
local M = {}
local instances = {}
local function create(fn)
local instance = {
co = coroutine.running(),
fn = fn,
}
table.insert(instances, instance)
coroutine.yield(instance.co)
end
function M.seconds(amount)
local time = socket.gettime() + amount
create(function()
return socket.gettime() >= time
local co = coroutine.running()
assert(co, "You must run this from within a coroutine")
timer.delay(amount, false, function()
coroutine.resume(co)
end)
coroutine.yield()
end
function M.eval(fn)
create(fn)
end
function M.update()
for k,instance in pairs(instances) do
if instance.fn() then
instances[k] = nil
coroutine.resume(instance.co)
end
function M.eval(fn, timeout)
local co = coroutine.running()
assert(co, "You must run this from within a coroutine")
local start = socket.gettime()
timer.delay(0.01, true, function(self, handle, time_elapsed)
if fn() or (timeout and socket.gettime() > (start + timeout)) then
timer.cancel(handle)
coroutine.resume(co)
end
end)
coroutine.yield()
end
return setmetatable(M, {

View File

@@ -1,5 +0,0 @@
local cowait = require "test.cowait"
function update(self, dt)
cowait.update()
end

View File

@@ -0,0 +1,37 @@
name: "focus1"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"focus1\"\n"
" component: \"/test/data/focus1.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

131
test/data/focus1.gui Normal file
View File

@@ -0,0 +1,131 @@
script: "/test/data/focus1.gui_script"
fonts {
name: "example"
font: "/assets/example.font"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 320.0
y: 568.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "box"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "1"
font: "example"
id: "text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "box"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@@ -0,0 +1,9 @@
local monarch = require "monarch.monarch"
function on_message(self, message_id, message, sender)
if message_id == monarch.FOCUS.GAINED then
_G.focus1_gained = true
elseif message_id == monarch.FOCUS.LOST then
_G.focus1_lost = true
end
end

View File

@@ -96,7 +96,7 @@ nodes {
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "1"
text: "FOCUS 1"
font: "example"
id: "text"
xanchor: XANCHOR_NONE

View File

@@ -7,6 +7,7 @@ function final(self)
end
function on_message(self, message_id, message, sender)
-- Add message-handling code here
-- Remove this function if not needed
if message_id == hash("foobar") then
_G.screen1_foobar = message or true
end
end

View File

@@ -7,6 +7,7 @@ function final(self)
end
function on_message(self, message_id, message, sender)
-- Add message-handling code here
-- Remove this function if not needed
if message_id == hash("foobar") then
_G.screen2_foobar = message or true
end
end

View File

@@ -21,6 +21,11 @@ embedded_instances {
" value: \"screen1\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"receiver_url\"\n"
" value: \"screen1:/go\"\n"
" type: PROPERTY_TYPE_URL\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
@@ -471,3 +476,66 @@ embedded_instances {
z: 1.0
}
}
embedded_instances {
id: "focus1"
data: "components {\n"
" id: \"screen_proxy\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"focus1\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"focus_url\"\n"
" value: \"focus1:/go#focus1\"\n"
" type: PROPERTY_TYPE_URL\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/test/data/focus1.collection\\\"\\n"
"exclude: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -17,21 +17,6 @@ embedded_instances {
" w: 1.0\n"
" }\n"
"}\n"
"components {\n"
" id: \"cowait\"\n"
" component: \"/test/cowait.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"screensfactory\"\n"
" type: \"collectionfactory\"\n"

View File

@@ -1,9 +1,14 @@
local deftest = require "deftest.deftest"
local test_monarch = require "test.test_monarch"
local test_callback_tracker = require "test.test_callback_tracker"
function init(self)
deftest.add(test_monarch)
deftest.run({ coverage = { enabled = true }})
deftest.add(test_callback_tracker)
deftest.run({
coverage = { enabled = true },
pattern = "",
})
end

View File

@@ -0,0 +1,69 @@
local unload = require "deftest.util.unload"
local cowat = require "test.cowait"
local callback_tracker = require "monarch.utils.callback_tracker"
return function()
describe("callback tracker", function()
before(function()
callback_tracker = require "monarch.utils.callback_tracker"
end)
after(function()
unload.unload("monarch%..*")
end)
it("should be able to tell when all callbacks are done", function()
local tracker = callback_tracker.create()
local t1 = tracker.track()
local t2 = tracker.track()
local done = false
tracker.when_done(function() done = true end)
assert(not done, "It should not be done yet - No callback has completed")
t1()
assert(not done, "It should not be done yet - Only one callback has completed")
t2()
assert(done, "It should be done now - All callbacks have completed")
end)
it("should indicate if a tracked callback has been invoked more than once", function()
local tracker = callback_tracker.create()
local t = tracker.track()
local ok, err = t()
assert(ok == true and err == nil, "It should return true when successful")
ok, err = t()
assert(ok == false and err, "It should return false and a message when invoked multiple times")
end)
it("should not be possible to track the same callback more than one time", function()
local tracker = callback_tracker.create()
local t1 = tracker.track()
local t2 = tracker.track()
local done = false
tracker.when_done(function() done = true end)
assert(not done, "It should not be done yet - No callback has completed")
t1()
t1()
assert(not done, "It should not be done yet - Even if one callback has been invoked twice")
t2()
assert(done, "It should be done now - All callbacks have completed")
end)
it("should handle when callbacks are done before calling when_done()", function()
local tracker = callback_tracker.create()
local t1 = tracker.track()
local t2 = tracker.track()
t1()
t2()
local done = false
tracker.when_done(function() done = true end)
assert(done, "It should be done now - All callbacks have completed")
end)
end)
end

View File

@@ -7,6 +7,7 @@ local SCREEN1_STR = hash("screen1")
local SCREEN1 = hash(SCREEN1_STR)
local SCREEN2 = hash("screen2")
local SCREEN_PRELOAD = hash("screen_preload")
local FOCUS1 = hash("focus1")
local BACKGROUND = hash("background")
local POPUP1 = hash("popup1")
local POPUP2 = hash("popup2")
@@ -27,13 +28,15 @@ return function()
local function wait_timeout(fn, ...)
local args = { ... }
local time = socket.gettime()
cowait(function()
return fn(unpack(args)) or socket.gettime() > time + 5
end)
cowait(function() return fn(unpack(args)) end, 5)
return fn(...)
end
local function wait_until_done(fn)
local done = false
fn(function() done = true end)
wait_timeout(function() return done end)
end
local function wait_until_visible(screen_id)
return wait_timeout(is_visible, screen_id)
end
@@ -302,6 +305,16 @@ return function()
assert(wait_until_not_busy())
end)
it("should be able to preload a screen and wait for it", function()
assert(not monarch.is_preloading(TRANSITION1))
monarch.preload(TRANSITION1)
assert(monarch.is_preloading(TRANSITION1))
wait_until_done(function(done)
monarch.when_preloaded(TRANSITION1, done)
end)
assert(not monarch.is_preloading(TRANSITION1))
end)
it("should ignore any preload calls while busy", function()
monarch.show(TRANSITION1)
-- previously a call to preload() while also showing a screen would
@@ -357,6 +370,11 @@ return function()
assert(mock_msg.messages(URL1)[10].message.screen == SCREEN1)
end)
it("should be able to show a screen even while it is preloading", function()
assert(monarch.is_preloading(SCREEN_PRELOAD))
monarch.show(SCREEN_PRELOAD, nil, { count = 1 })
assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown")
end)
it("should be able to preload a screen and always keep it loaded", function()
monarch.show(SCREEN_PRELOAD, nil, { count = 1 })
@@ -382,5 +400,85 @@ return function()
-- second time the screen gets shown it will be reloaded and increment the count
assert(monarch.data(SCREEN_PRELOAD).count == 2)
end)
it("should send focus messages", function()
_G.focus1_gained = nil
_G.focus1_lost = nil
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
monarch.show(FOCUS1)
assert(wait_until_shown(FOCUS1), "Screen1 was never shown")
assert(_G.focus1_gained)
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert(wait_until_hidden(FOCUS1), "Focus1 was never hidden")
assert(_G.focus1_lost)
end)
it("should be able to post messages without message data to visible screens", function()
_G.screen1_foobar = nil
_G.screen2_foobar = nil
-- proxy screen
monarch.show(SCREEN1)
wait_until_shown(SCREEN1)
assert(monarch.post(SCREEN1, "foobar"), "Expected monarch.post() to return true")
cowait(0.1)
assert(_G.screen1_foobar, "Screen1 never received a message")
-- factory screen
monarch.show(SCREEN2)
wait_until_shown(SCREEN2)
assert(monarch.post(SCREEN2, "foobar"), "Expected monarch.post() to return true")
cowait(0.1)
assert(_G.screen2_foobar, "Screen2 never received a message")
end)
it("should be able to post messages with message data to visible screens", function()
_G.screen1_foobar = nil
_G.screen2_foobar = nil
-- proxy screen
monarch.show(SCREEN1)
wait_until_shown(SCREEN1)
assert(monarch.post(SCREEN1, "foobar", { foo = "bar" }), "Expected monarch.post() to return true")
cowait(0.1)
assert(_G.screen1_foobar, "Screen1 never received a message")
assert(_G.screen1_foobar.foo == "bar", "Screen1 never received message data")
-- factory screen
monarch.show(SCREEN2)
wait_until_shown(SCREEN2)
assert(monarch.post(SCREEN2, "foobar", { foo = "bar" }), "Expected monarch.post() to return true")
cowait(0.1)
assert(_G.screen2_foobar, "Screen2 never received a message")
assert(_G.screen2_foobar.foo == "bar", "Screen2 never received message data")
end)
it("should not be able to post messages to hidden screens", function()
_G.screen1_foobar = nil
monarch.show(SCREEN1)
wait_until_shown(SCREEN1)
monarch.show(SCREEN2)
wait_until_shown(SCREEN2)
local ok, err = monarch.post(SCREEN1, "foobar")
assert(not ok and err, "Expected monarch.post() to return false plus an error message")
cowait(0.1)
assert(not _G.screen1_foobar, "Screen1 should not have received a message")
end)
it("should not be able to post messages to proxy screens without a receiver url", function()
monarch.show(POPUP1)
wait_until_shown(POPUP1)
local ok, err = monarch.post(POPUP1, "foobar")
assert(not ok and err, "Expected monarch.post() to return false plus an error message")
end)
end)
end