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Author SHA1 Message Date
Jerakin
c7ff068f79 Added editor script to create base setup (#57) 2020-01-16 08:45:48 +01:00
Björn Ritzl
6a92a0b2dd Update ci-workflow.yml 2019-12-10 07:20:41 +01:00
Björn Ritzl
bb1f34149a Check if proxy is missing resources when loading/showing it
Fixes #56
2019-12-10 07:11:30 +01:00
Björn Ritzl
7b20e48424 Update run.sh 2019-10-21 06:36:12 +02:00
Björn Ritzl
a77431600e Update .travis.yml 2019-10-21 06:35:38 +02:00
Björn Ritzl
68cda52c0d Update monarch.lua 2019-09-14 01:25:43 +02:00
Björn Ritzl
81237762be Transition out and in again if showing the same screen twice
Fixes #54
2019-09-14 01:23:14 +02:00
Björn Ritzl
8001d370c2 Delete foo.txt 2019-09-14 01:16:10 +02:00
Björn Ritzl
ac409eb4c8 Update ci-workflow.yml 2019-08-19 07:17:00 +02:00
Björn Ritzl
5f776b0bc4 Update ci-workflow.yml 2019-08-19 07:15:31 +02:00
Björn Ritzl
9a47129135 Removed test 2019-08-19 07:13:03 +02:00
Björn Ritzl
4ea29a9efa Update ci-workflow.yml 2019-08-19 07:12:29 +02:00
Björn Ritzl
fa7cf75d3a Merge branch 'master' of https://github.com/britzl/monarch 2019-08-19 06:18:36 +02:00
Björn Ritzl
bbc4baa5e1 Update foo.txt 2019-08-19 06:18:34 +02:00
Björn Ritzl
0085704614 Update README.md 2019-08-19 06:17:26 +02:00
Björn Ritzl
e37b9bde89 Update .travis.yml 2019-08-13 06:09:07 +02:00
Björn Ritzl
21b16e1473 Create foo.txt 2019-08-09 07:51:44 +02:00
Björn Ritzl
36291f3762 Added test workflow 2019-08-09 07:30:46 +02:00
Björn Ritzl
fd5f82c40b Update ci-workflow.yml 2019-08-09 07:26:07 +02:00
Björn Ritzl
92bddc742b Create ci-workflow.yml 2019-08-09 07:11:15 +02:00
Björn Ritzl
0c0446746c Update README.md 2019-08-05 14:45:40 +02:00
Björn Ritzl
49dd390812 Added queue support to Monarch (#49)
* Created queue and added show() as a queuable action
* Improved logic in confirm popup - It should not crash if there is no next screen in data
* Fixed indentation
* Made the new queue a lot more stable. Fixed tests.
* Removed debug output
* Fixed issue with html5 builds
2019-08-05 14:37:25 +02:00
Björn Ritzl
478835f888 New options to keep focus on screens even when covered by other screens (#51)
* Added option to continue to receive input when below a popup

* Added option to not remove input focus when a screen is put on top of another one
2019-08-03 15:44:39 +02:00
Björn Ritzl
354dc71b12 Don't create a transition for a node if one already exists
Fixes #50
2019-08-03 15:40:06 +02:00
Björn Ritzl
4691b8d75f Update README.md 2019-08-01 07:27:57 +02:00
Björn Ritzl
6b3cc11073 Added support for monarch.post() 2019-08-01 07:21:20 +02:00
Björn Ritzl
c7981e77cf Fixed typo in assert text 2019-08-01 07:20:48 +02:00
Björn Ritzl
7ee651df37 Fixed some minor issues in the docs 2019-08-01 07:20:09 +02:00
Björn Ritzl
fbf8ad98f8 Cleanup 2019-08-01 07:13:45 +02:00
Björn Ritzl
63c965572d Improved test wait functionality 2019-08-01 07:13:25 +02:00
Björn Ritzl
ebc1d09c21 Wrong logging of input focus actions 2019-08-01 06:16:54 +02:00
Björn Ritzl
9ab73567f8 No need to pass in a hash when getting the data 2019-08-01 06:16:15 +02:00
Björn Ritzl
1ef779a37b Update .travis.yml 2019-07-31 18:36:39 +02:00
Björn Ritzl
d74efaf186 Added callback tracker tests 2019-07-31 18:20:06 +02:00
Björn Ritzl
f5879a5f63 Added support for multiple nodes per transition 2019-07-29 07:34:34 +02:00
Björn Ritzl
97c97e738d No point in having an auth token 2019-06-13 18:24:35 +02:00
Björn Ritzl
e4ca53630e Assert on coroutine.resume to catch more errors 2019-05-02 09:36:52 +02:00
Björn Ritzl
9afd77e2b0 Changed scope of top in show() 2019-05-02 09:36:23 +02:00
Björn Ritzl
9808c09aa1 Wait when reloading 2019-05-02 09:36:03 +02:00
Björn Ritzl
05f91dd763 Make sure focus_lost messages is received
Fixes #42
2019-03-17 21:50:01 +01:00
Björn Ritzl
b57609f061 Added additional tests and increased test framework version 2019-03-08 11:37:49 +01:00
Björn Ritzl
57946d27bf Added is_preloading() and when_loaded() 2019-03-08 10:28:39 +01:00
Björn Ritzl
1bc0ae09ee Simplified coroutine usage when running screen code 2019-03-08 09:11:37 +01:00
Björn Ritzl
66bdde41ed Make sure to pcall when invoking callbacks 2019-03-08 09:08:34 +01:00
Björn Ritzl
35dd0c3f70 Changed from listeners to transition_listeners table to be more explicit 2019-03-08 09:07:12 +01:00
Björn Ritzl
7d986ada1b pcall in the callback tracker 2019-03-08 09:03:29 +01:00
Björn Ritzl
7e2ff2990c Make sure to also reload pre-loaded screens if required
Fixes #39
2019-03-05 00:21:23 +01:00
Björn Ritzl
38f95e0b5b Wait for popups when closing them 2019-01-23 08:08:56 +01:00
Björn Ritzl
79df80df33 Added show() function for adding outside the stack. Fixes #26 2019-01-11 11:11:19 +01:00
Björn Ritzl
ff8214583b Added support for unloading a preloaded screen 2019-01-11 08:47:24 +01:00
Björn Ritzl
7740499821 Added support for automatically preloading screens 2019-01-11 08:47:06 +01:00
Björn Ritzl
7f770d6b3b Merge branch 'master' of https://github.com/britzl/monarch 2019-01-11 06:52:59 +01:00
Björn Ritzl
f38f624a3b Moved the popup inside the menu to test how nested screens work 2019-01-11 06:52:57 +01:00
Björn Ritzl
2fa4b59041 Added note on nested screens
Fixes #35
2019-01-10 10:18:03 +01:00
39 changed files with 2196 additions and 474 deletions

19
.github/workflows/ci-workflow.yml vendored Normal file
View File

@@ -0,0 +1,19 @@
name: CI
on: [push]
jobs:
build_and_run:
name: Build and run
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v1
- uses: actions/setup-java@v1
with:
java-version: '11'
- name: Run.sh
env:
DEFOLD_USER: bjorn.ritzl@gmail.com
DEFOLD_AUTH: foobar
DEFOLD_BOOSTRAP_COLLECTION: /test/test.collectionc
run: ./.travis/run.sh

View File

@@ -15,13 +15,10 @@ addons:
language: java language: java
jdk: jdk:
- oraclejdk8 - oraclejdk11
#DEFOLD_AUTH=auth token
env: env:
global: global:
- secure: "1rVLsDcb7dFdgyB9D1JQDr4JhWSosoMvgYgrqZNPxJ/Du3qtY3bk6dgQim+g2fDMQpDOPCQ/EhmhtrLJrIgBhhvOcsrVKT8gl9ZnATw5tHGI6XTw3eod8WgsU8owlc7CaT3XaUgwVshmW3oB/257SDf6kHwsCv/gAJuCEL5RZp76BhTWsfyeDCgz5XXgWx4a21tcIWz96jxEsrYQKLLV2ne55CxU5Hw9IMU7Ig7pkGoYCf1g+iUEA39NC8nIrQibUoJj3yNB2u3ZFwGf2LuDjjkSIsyYWn1LzA2fQYw5uAcjiQ/aDkj6sAEvwrWsIsJhOon5cQBFIU6cIIN2oK3A7BA0zJj0EsTFPUMIeryyoqiuLUDoIvHD/eEqouNduP6Kml02Ql0pDZnjDy/+nzp2e7VA5Sd9Xg1XKd1mmHKx4nc2U+IcIDZWAerFKcqQqeZSwzz5igv07w5zYZ99KCSBMH2K/2H/CNekHa6SQQ29mC8D3lDXOfwEq3fAhsabgUGe2uAgUY1nKwJBKEi7r+KEROBr5ydkWenzbCXv3GNNsuCHKpNFuoZv3QMyjUjlPBxZVndNLSv85juhkBx6wXAh8CxTt78Y8GV0xI8oazSM065gpDmENGVqyO1bUn2CZF8YRC4MLfHK+245QN82ui+YOqVudTX8RGWnX0GFUncjaRQ="
- DEFOLD_USER=bjorn.ritzl@king.com
- DEFOLD_BOOSTRAP_COLLECTION=/test/test.collectionc - DEFOLD_BOOSTRAP_COLLECTION=/test/test.collectionc
script: script:

View File

@@ -26,11 +26,9 @@ chmod +x dmengine_headless
echo "Downloading ${BOB_URL}" echo "Downloading ${BOB_URL}"
curl -o bob.jar ${BOB_URL} curl -o bob.jar ${BOB_URL}
# Fetch libraries if DEFOLD_AUTH and DEFOLD_USER are set # Fetch libraries
if [ -n "${DEFOLD_AUTH}" ] && [ -n "${DEFOLD_USER}" ]; then echo "Running bob.jar - resolving dependencies"
echo "Running bob.jar - resolving dependencies" java -jar bob.jar --auth "foobar" --email "john@doe.com" resolve
java -jar bob.jar --auth "${DEFOLD_AUTH}" --email "${DEFOLD_USER}" resolve
fi
echo "Running bob.jar - building" echo "Running bob.jar - building"
java -jar bob.jar --debug build --keep-unused java -jar bob.jar --debug build --keep-unused

153
README.md
View File

@@ -19,6 +19,10 @@ Or point to the ZIP file of a [specific release](https://github.com/britzl/monar
# Usage # Usage
Using Monarch requires that screens are created in a certain way. Once you have one or more screens created you can start navigating between the screens. Using Monarch requires that screens are created in a certain way. Once you have one or more screens created you can start navigating between the screens.
## Editor Script
Right click in on a`.gui` file in the outline and selected the menu item, it creates a `.collection` and a `.gui_script` with the same name as the `.gui` file. It adds the file with some basic setup done to them, adding the selected gui script to the created gui scene and in turns adds the gui scene to the newly created collection.
<img src="/docs/editor_script.gif" width="200px">
## Creating screens ## Creating screens
Monarch screens are created in individual collections and either loaded through collection proxies or created through collection factories. Monarch screens are created in individual collections and either loaded through collection proxies or created through collection factories.
@@ -31,8 +35,12 @@ For proxies the recommended setup is to create one game object per screen and pe
* **Popup (boolean)** - Check this if the screen should be treated as a [popup](#popups). * **Popup (boolean)** - Check this if the screen should be treated as a [popup](#popups).
* **Popup on Popup (boolean)** - Check this if the screen is a [popup](#popups) and it can be shown on top of other popups. * **Popup on Popup (boolean)** - Check this if the screen is a [popup](#popups) and it can be shown on top of other popups.
* **Timestep below Popup (number)** - Timestep to set on screen proxy when it is below a popup. This is useful when pausing animations and gameplay while a popup is open. * **Timestep below Popup (number)** - Timestep to set on screen proxy when it is below a popup. This is useful when pausing animations and gameplay while a popup is open.
* **Transition Url (url)** - Optional URL to call when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)). * **Screen Keeps Input Focus When Below Popup (boolean)** - Check this if the screen should keep input focus when it is below a popup.
* **Focus Url (url)** - Optional URL to call when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)). * **Others Keep Input Focus When Below Screen (boolean)** - Check this if other screens should keep input focus when below this screen.
* **Transition Url (url)** - Optional URL to post messages to when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)).
* **Focus Url (url)** - Optional URL to post messages to when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)).
* **Receiver Url (url)** - Optional URL to post messages to using `monarch.post()`.
* **Preload (boolean)** - Check this if the screen should be preloaded and kept loaded at all times. For a collection proxy it means that it will be async loaded but not enabled at all times while not visible. This can also temporarily be achieved through the `monarch.preload()` function.
![](docs/setup_proxy.png) ![](docs/setup_proxy.png)
@@ -43,11 +51,18 @@ For factories the recommended setup is to create one game object per screen and
* **Screen Id (hash)** - A unique id that can be used to reference the screen when navigating your app. * **Screen Id (hash)** - A unique id that can be used to reference the screen when navigating your app.
* **Popup (boolean)** - Check this if the screen should be treated as a [popup](#popups). * **Popup (boolean)** - Check this if the screen should be treated as a [popup](#popups).
* **Popup on Popup (boolean)** - Check this if the screen is a [popup](#popups) and it can be shown on top of other popups. * **Popup on Popup (boolean)** - Check this if the screen is a [popup](#popups) and it can be shown on top of other popups.
* **Transition Id (url)** - Optional id of the game object to send a message to when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)). * **Screen Keeps Input Focus When Below Popup (boolean)** - Check this if the screen should keep input focus when it is below a popup.
* **Focus Id (url)** - Optional id of the game object to send a message to when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)). * **Others Keep Input Focus When Below Screen (boolean)** - Check this if other screens should keep input focus when below this screen.
* **Transition Id (hash)** - Optional id of the game object to send a message to when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)).
* **Focus Id (hash)** - Optional id of the game object to send a message to when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)).
* **Preload (boolean)** - Check this if the screen should be preloaded and kept loaded at all times. For a collection factory this means that its resources will be dynamically loaded at all times. This can also temporarily be achieved through the `monarch.preload()` function.
![](docs/setup_factory.png) ![](docs/setup_factory.png)
Note: Monarch supports dynamic collection factories (ie where the "Load Dynamically" checkbox is checked).
## Nesting screens
Sometimes it might be desirable to have a screen that contains one or more sub-screens or children, for instance popups that are used only by that screen. Monarch supports nested screens only when the parent screen is created via a collection factory. If the parent screen is loaded via a collection proxy the sub/child-screens won't be able to receive any input.
## Navigating between screens ## Navigating between screens
The navigation in Monarch is based around a stack of screens. When a screen is shown it is pushed to the top of the stack. When going back to a previous screen the topmost screen on the stack is removed. Example: The navigation in Monarch is based around a stack of screens. When a screen is shown it is pushed to the top of the stack. When going back to a previous screen the topmost screen on the stack is removed. Example:
@@ -90,6 +105,15 @@ As opposed to if the ```clear``` flag was not set:
* A call to ```monarch.show(B, { clear = false })``` is made * A call to ```monarch.show(B, { clear = false })``` is made
* Stack is ```[A, B, C, D, B]``` - (B is on top) * Stack is ```[A, B, C, D, B]``` - (B is on top)
#### Showing a screen without adding it to the stack
Monarch can also show a screen without adding it to the stack. This can be used to for instance load a collection containing a background that you want to have visible at all times. You show and hide such a screen like this:
-- show the background without adding it to the stack
monarch.show(hash("background"), { no_stack = true })
-- hide the background
monarch.hide(hash("background"))
### Going back to a previous screen ### Going back to a previous screen
You navigate back in the screen hierarchy in one of two ways: You navigate back in the screen hierarchy in one of two ways:
@@ -98,7 +122,8 @@ You navigate back in the screen hierarchy in one of two ways:
## Input focus ## Input focus
Monarch will acquire and release input focus on the game objects containing the proxies to the screens and ensure that only the top-most screen will ever have input focus. Monarch will acquire and release input focus on the game objects containing the proxies to the screens and ensure that only the top-most screen will ever have input focus. The screen settings above provide a `Screen Keeps Input Focus When Below Popup` and `Others Keep Input Focus When Below Screen` setting to override this behavior so that a screen can continue to have focus. This is useful when you have for instance a tabbed popup where the tabs are in a root screen and the content of the individual tabs are separate screens. In this case you want the tabs to have input as well as the tab content.
## Popups ## Popups
A screen that is flagged as a popup (see [list of screen properties](#creating-screens) above) will be treated slightly differently when it comes to navigation. A screen that is flagged as a popup (see [list of screen properties](#creating-screens) above) will be treated slightly differently when it comes to navigation.
@@ -132,7 +157,7 @@ If a screen is shown on top of one or more popups they will all be removed from
## Transitions ## Transitions
You can add optional transitions when navigating between screens. The default behavior is that screen navigation is instant but if you have defined a transition for a screen Monarch will wait until the transition is completed before proceeding. The Transition Url property described above should be the URL to a script with an ```on_message``` handlers for the following messages: You can add optional transitions when navigating between screens. The default behavior is that screen navigation is instant but if you have defined a transition for a screen Monarch will wait until the transition is completed before proceeding. The `Transition Url` (proxy) or `Transition Id` (collectionfactory) property described above should be the URL/Id to a script with an ```on_message``` handlers for the following messages:
* ```transition_show_in``` (constant defined as ```monarch.TRANSITION.SHOW_IN```) * ```transition_show_in``` (constant defined as ```monarch.TRANSITION.SHOW_IN```)
* ```transition_show_out``` (constant defined as ```monarch.TRANSITION.SHOW_OUT```) * ```transition_show_out``` (constant defined as ```monarch.TRANSITION.SHOW_OUT```)
@@ -167,6 +192,15 @@ Monarch comes with a system for setting up transitions easily in a gui_script us
end end
end end
It is also possible to assign transitions to multiple nodes:
function init(self)
self.transition = transitions.create() -- note that no node is passed to transition.create()!
.show_in(gui.get_node("node1"), transitions.slide_in_right, gui.EASING_OUTQUAD, 0.6, 0)
.show_in(gui.get_node("node2"), transitions.slide_in_right, gui.EASING_OUTQUAD, 0.6, 0)
end
The predefined transitions provided by ```monarch.transitions.gui``` are: The predefined transitions provided by ```monarch.transitions.gui``` are:
* ```slide_in_right``` * ```slide_in_right```
@@ -251,7 +285,7 @@ This information can be used to create dynamic transitions where the direction o
## Screen focus gain/loss ## Screen focus gain/loss
Monarch will send focus gain and focus loss messages if a Focus Url was provided when the screen was created. The focus gained message will contain the id of the previous screen and the focus loss message will contain the id of the next screen. Example: Monarch will send focus gain and focus loss messages if a `Focus Url` (proxy) or `Focus Id` (collectionfactory) was provided when the screen was created. The focus gained message will contain the id of the previous screen and the focus loss message will contain the id of the next screen. Example:
local monarch = require "monarch.monarch" local monarch = require "monarch.monarch"
@@ -271,40 +305,72 @@ Both the ```monarch.show()``` and ```monarch.back()``` functions take an optiona
## Monarch API ## Monarch API
### monarch.show(screen_id, [options], [data], [callback]) ### monarch.show(screen_id, [options], [data], [callback])
Show a Monarch screen. Note that the screen must be registered before it can be shown. The ```init()``` function of the ```screen.script``` takes care of registration. Show a Monarch screen. Note that the screen must be registered before it can be shown. The ```init()``` function of the ```screen.script``` takes care of registration. This operation will be added to the queue if Monarch is busy.
**PARAMETERS** **PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to show. * ```screen_id``` (string|hash) - Id of the screen to show.
* ```options``` (table) - Options when showing the new screen (see below). * ```options``` (table) - Options when showing the new screen (see below).
* ```data``` (table) - Optional data to associate with the screen. Retrieve using ```monarch.data()```. * ```data``` (table) - Optional data to associate with the screen. Retrieve using ```monarch.data()```.
* ```callback``` (function) - Optional function to call when the new screen is visible. * ```callback``` (function) - Optional function to call when the new screen is visible.
The options table can contain the following fields: The options table can contain the following fields:
* ```clear``` (boolean) - If the clear flag is set Monarch will search the stack for the screen that is to be shown. If the screen already exists in the stack and the clear flag is set Monarch will remove all screens between the current top and the screen in question. * ```clear``` (boolean) - If the `clear` flag is set Monarch will search the stack for the screen that is to be shown. If the screen already exists in the stack and the clear flag is set Monarch will remove all screens between the current top and the screen in question.
* ```reload``` (boolean) - If the reload flag is set Monarch will reload the collection proxy if it's already loaded (this can happen if the previous screen was a popup). * ```reload``` (boolean) - If the `reload` flag is set Monarch will reload the collection proxy if it's already loaded (this can happen if the previous screen was a popup).
* ```no_stack``` (boolean) - If the `no_stack` flag is set Monarch will load the screen without adding it to the screen stack.
### monarch.hide(screen_id, [callback])
Hide a screen that has been shown using the `no_stack` option. If used on a screen that was shown without the `no_stack` option it will only hide it if the screen is on top of the stack and the behavior will be exactly like if `monarch.back()` had been called. This operation will be added to the queue if Monarch is busy.
**PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to hide.
* ```callback``` (function) - Optional function to call when the screen has been hidden.
**RETURN** **RETURN**
* ```success``` (boolean) - True if the process of showing the screen was started successfully. False if already busy showing/hiding a screen. * ```success``` (boolean) - True if the process of hiding the screen was started successfully.
### monarch.back([data], [callback]) ### monarch.back([data], [callback])
Go back to a previous Monarch screen Go back to a previous Monarch screen. This operation will be added to the queue if Monarch is busy.
**PARAMETERS** **PARAMETERS**
* ```data``` (table) - Optional data to associate with the screen you are going back to. Retrieve using ```monarch.data()```. * ```data``` (table) - Optional data to associate with the screen you are going back to. Retrieve using ```monarch.data()```.
* ```callback``` (function) - Optional function to call when the previous screen is visible. * ```callback``` (function) - Optional function to call when the previous screen is visible.
**RETURN**
* ```success``` (boolean) - True if the process of going back to a previous screen was started successfully. False if already busy showing/hiding a screen.
### monarch.preload(screen_id, [callback]) ### monarch.preload(screen_id, [callback])
Preload a Monarch screen. This will load but not enable the screen. This is useful for content heavy screens that you wish to be able to show without having to wait for it load. Preload a Monarch screen. This will load but not enable the screen. This is useful for content heavy screens that you wish to be able to show without having to wait for it load. This operation will be added to the queue if Monarch is busy.
**PARAMETERS** **PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to preload. * ```screen_id``` (string|hash) - Id of the screen to preload.
* ```callback``` (function) - Optional function to call when the new screen is preloaded. * ```callback``` (function) - Optional function to call when the screen is preloaded.
### monarch.is_preloading(screen_id)
Check if a Monarch screen is preloading (via monarch.preload() or the Preload screen setting).
**PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to check
**RETURN**
* ```preloading``` (boolean) - True if the screen is preloading.
### monarch.when_preloaded(screen_id, callback)
Invoke a callback when a screen has been preloaded.
**PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to check
* ```callback``` (function) - Function to call when the screen has been preloaded.
### monarch.unload(screen_id, [callback])
Unload a preloaded Monarch screen. A preloaded screen will automatically get unloaded when hidden, but this function can be useful if a screen has been preloaded and it needs to be unloaded again without actually hiding it. This operation will be added to the queue if Monarch is busy.
**PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to unload.
* ```callback``` (function) - Optional function to call when the screen is unloaded.
### monarch.top([offset]) ### monarch.top([offset])
@@ -314,7 +380,7 @@ Get the id of the screen at the top of the stack.
* ```offset``` (number) - Optional offset from the top of the stack, ie -1 to get the previous screen * ```offset``` (number) - Optional offset from the top of the stack, ie -1 to get the previous screen
**RETURN** **RETURN**
* ```screen_id``` (hash) - Id of the requested screen * ```screen_id``` (string|hash) - Id of the requested screen
### monarch.bottom([offset]) ### monarch.bottom([offset])
@@ -324,14 +390,14 @@ Get the id of the screen at the bottom of the stack.
* ```offset``` (number) - Optional offset from the bottom of the stack * ```offset``` (number) - Optional offset from the bottom of the stack
**RETURN** **RETURN**
* ```screen_id``` (hash) - Id of the requested screen * ```screen_id``` (string|hash) - Id of the requested screen
### monarch.data(screen_id) ### monarch.data(screen_id)
Get the data associated with a screen (from a call to ```monarch.show()``` or ```monarch.back()```). Get the data associated with a screen (from a call to ```monarch.show()``` or ```monarch.back()```).
**PARAMETERS** **PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to get data for * ```screen_id``` (string|hash) - Id of the screen to get data for
**RETURN** **RETURN**
* ```data``` (table) - Data associated with the screen. * ```data``` (table) - Data associated with the screen.
@@ -341,7 +407,7 @@ Get the data associated with a screen (from a call to ```monarch.show()``` or ``
Check if a Monarch screen exists. Check if a Monarch screen exists.
**PARAMETERS** **PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to get data for * ```screen_id``` (string|hash) - Id of the screen to get data for
**RETURN** **RETURN**
* ```exists``` (boolean) - True if the screen exists. * ```exists``` (boolean) - True if the screen exists.
@@ -354,6 +420,26 @@ Check if Monarch is busy showing and/or hiding a screen.
* ```busy``` (boolean) - True if busy hiding and/or showing a screen. * ```busy``` (boolean) - True if busy hiding and/or showing a screen.
### monarch.is_top(screen_id)
Check if a Monarch screen is at the top of the view stack.
**PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to check
**RETURN**
* ```exists``` (boolean) - True if the screen is at the top of the stack.
### monarch.is_visible(screen_id)
Check if a Monarch screen is visible.
**PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to check
**RETURN**
* ```exists``` (boolean) - True if the screen is visible.
### monarch.add_listener([url]) ### monarch.add_listener([url])
Add a URL that will be notified of navigation events. Add a URL that will be notified of navigation events.
@@ -368,12 +454,25 @@ Remove a previously added listener.
* ```url``` (url) - URL to remove. Will use current URL if omitted. * ```url``` (url) - URL to remove. Will use current URL if omitted.
### monarch.post(screen_id, message_id, [message])
Post a message to a visible screen. If the screen is created through a collection proxy it must have specified a receiver url. If the screen is created through a collection factory the function will post the message to all game objects within the collection.
**PARAMETERS**
* ```screen_id``` (string|hash) - Id of the screen to post message to
* ```message_id``` (string|hash) - Id of the message to send
* ```message``` (table|nil) - Optional message data to send
**RETURN**
* ```result``` (boolean) - True if the message was sent
* ```error``` (string|nil) - Error message if unable to send message
### monarch.debug() ### monarch.debug()
Enable verbose logging of the internals of Monarch. Enable verbose logging of the internals of Monarch.
### monarch.SCREEN_TRANSITION_IN_STARTED ### monarch.SCREEN_TRANSITION_IN_STARTED
Message sent to listeners when a screen has started to transition in. Message sent to listeners added using `monarch.add_listener()` when a screen has started to transition in.
**PARAMETERS** **PARAMETERS**
* ```screen``` (hash) - Id of the screen * ```screen``` (hash) - Id of the screen
@@ -381,7 +480,7 @@ Message sent to listeners when a screen has started to transition in.
### monarch.SCREEN_TRANSITION_IN_FINISHED ### monarch.SCREEN_TRANSITION_IN_FINISHED
Message sent to listeners when a screen has finished to transition in. Message sent to listeners added using `monarch.add_listener()` when a screen has finished to transition in.
**PARAMETERS** **PARAMETERS**
* ```screen``` (hash) - Id of the screen * ```screen``` (hash) - Id of the screen
@@ -389,7 +488,7 @@ Message sent to listeners when a screen has finished to transition in.
### monarch.SCREEN_TRANSITION_OUT_STARTED ### monarch.SCREEN_TRANSITION_OUT_STARTED
Message sent to listeners when a screen has started to transition out. Message sent to listeners added using `monarch.add_listener()` when a screen has started to transition out.
**PARAMETERS** **PARAMETERS**
* ```screen``` (hash) - Id of the screen * ```screen``` (hash) - Id of the screen
@@ -397,7 +496,7 @@ Message sent to listeners when a screen has started to transition out.
### monarch.SCREEN_TRANSITION_OUT_FINISHED ### monarch.SCREEN_TRANSITION_OUT_FINISHED
Message sent to listeners when a screen has finished to transition out. Message sent to listeners added using `monarch.add_listener()` when a screen has finished to transition out.
**PARAMETERS** **PARAMETERS**
* ```screen``` (hash) - Id of the screen * ```screen``` (hash) - Id of the screen

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@@ -0,0 +1,6 @@
images {
image: "/assets/images/logo.png"
}
margin: 0
extrude_borders: 0
inner_padding: 0

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@@ -0,0 +1,42 @@
name: "background"
scale_along_z: 0
embedded_instances {
id: "go"
data: "embedded_components {\n"
" id: \"sprite\"\n"
" type: \"sprite\"\n"
" data: \"tile_set: \\\"/assets/logo.atlas\\\"\\n"
"default_animation: \\\"logo\\\"\\n"
"material: \\\"/builtins/materials/sprite.material\\\"\\n"
"blend_mode: BLEND_MODE_ALPHA\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 320.0
y: 568.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -18,9 +18,13 @@ function on_input(self, action_id, action)
if action_id == hash("touch") and action.released then if action_id == hash("touch") and action.released then
if gui.pick_node(self.yes, action.x, action.y) then if gui.pick_node(self.yes, action.x, action.y) then
print("yes") print("yes")
monarch.show(monarch.data(hash("confirm")).next, nil, nil, function() if monarch.data("confirm").next then
print("next screen show done") monarch.show(monarch.data("confirm").next, nil, nil, function()
end) print("next screen show done")
end)
else
print("no next screen in data")
end
elseif gui.pick_node(self.no, action.x, action.y) then elseif gui.pick_node(self.no, action.x, action.y) then
print("no") print("no")
monarch.back(function() monarch.back(function()

View File

@@ -3,8 +3,8 @@ scale_along_z: 0
embedded_instances { embedded_instances {
id: "menu" id: "menu"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen_factory\"\n"
" component: \"/monarch/screen_proxy.script\"\n" " component: \"/monarch/screen_factory.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@@ -22,26 +22,21 @@ embedded_instances {
" type: PROPERTY_TYPE_HASH\n" " type: PROPERTY_TYPE_HASH\n"
" }\n" " }\n"
" properties {\n" " properties {\n"
" id: \"timestep_below_popup\"\n" " id: \"transition_id\"\n"
" value: \"0.0\"\n" " value: \"/go\"\n"
" type: PROPERTY_TYPE_NUMBER\n" " type: PROPERTY_TYPE_HASH\n"
" }\n" " }\n"
" properties {\n" " properties {\n"
" id: \"transition_url\"\n" " id: \"focus_id\"\n"
" value: \"menu:/go#menu\"\n" " value: \"/go\"\n"
" type: PROPERTY_TYPE_URL\n" " type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"focus_url\"\n"
" value: \"menu:/go#menu\"\n"
" type: PROPERTY_TYPE_URL\n"
" }\n" " }\n"
"}\n" "}\n"
"embedded_components {\n" "embedded_components {\n"
" id: \"collectionproxy\"\n" " id: \"collectionfactory\"\n"
" type: \"collectionproxy\"\n" " type: \"collectionfactory\"\n"
" data: \"collection: \\\"/example/menu.collection\\\"\\n" " data: \"prototype: \\\"/example/menu.collection\\\"\\n"
"exclude: false\\n" "load_dynamically: true\\n"
"\"\n" "\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
@@ -249,84 +244,6 @@ embedded_instances {
z: 1.0 z: 1.0
} }
} }
embedded_instances {
id: "popup"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"popup\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"popup_on_popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"transition_id\"\n"
" value: \"/go\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"focus_id\"\n"
" value: \"/go\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/example/popup.collection\\\"\\n"
"load_dynamically: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances { embedded_instances {
id: "about" id: "about"
data: "components {\n" data: "components {\n"
@@ -363,6 +280,16 @@ embedded_instances {
" value: \"about:/go#about\"\n" " value: \"about:/go#about\"\n"
" type: PROPERTY_TYPE_URL\n" " type: PROPERTY_TYPE_URL\n"
" }\n" " }\n"
" properties {\n"
" id: \"focus_url\"\n"
" value: \"about:/go#about\"\n"
" type: PROPERTY_TYPE_URL\n"
" }\n"
" properties {\n"
" id: \"preload\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
"}\n" "}\n"
"embedded_components {\n" "embedded_components {\n"
" id: \"collectionproxy\"\n" " id: \"collectionproxy\"\n"
@@ -432,6 +359,11 @@ embedded_instances {
" type: PROPERTY_TYPE_BOOLEAN\n" " type: PROPERTY_TYPE_BOOLEAN\n"
" }\n" " }\n"
" properties {\n" " properties {\n"
" id: \"others_keep_input_focus_when_below_screen\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"transition_url\"\n" " id: \"transition_url\"\n"
" value: \"confirm:/go#confirm\"\n" " value: \"confirm:/go#confirm\"\n"
" type: PROPERTY_TYPE_URL\n" " type: PROPERTY_TYPE_URL\n"
@@ -473,3 +405,61 @@ embedded_instances {
z: 1.0 z: 1.0
} }
} }
embedded_instances {
id: "background"
data: "components {\n"
" id: \"screen_factory\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"background\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/example/background.collection\\\"\\n"
"load_dynamically: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -8,6 +8,7 @@ end
function on_message(self, message_id, message, sender) function on_message(self, message_id, message, sender)
if message_id == hash("init_monarch") then if message_id == hash("init_monarch") then
monarch.show(hash("background"), { no_stack = true })
monarch.show(hash("menu")) monarch.show(hash("menu"))
end end
end end

View File

@@ -35,3 +35,81 @@ embedded_instances {
z: 1.0 z: 1.0
} }
} }
embedded_instances {
id: "popup"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"popup\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"popup_on_popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"transition_id\"\n"
" value: \"/go\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"focus_id\"\n"
" value: \"/go\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/example/popup.collection\\\"\\n"
"load_dynamically: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -19,7 +19,7 @@ function on_input(self, action_id, action)
end) end)
elseif gui.pick_node(gui.get_node("about_button"), action.x, action.y) then elseif gui.pick_node(gui.get_node("about_button"), action.x, action.y) then
monarch.show(hash("about"), nil, nil, function() monarch.show(hash("about"), nil, nil, function()
print("showing about done") print("showing about done")
end) end)
elseif gui.pick_node(gui.get_node("back_button"), action.x, action.y) then elseif gui.pick_node(gui.get_node("back_button"), action.x, action.y) then
monarch.back() monarch.back()

View File

@@ -1,10 +1,10 @@
[project] [project]
title = Monarch title = Monarch
version = 0.9 version = 0.9
dependencies = https://github.com/britzl/deftest/archive/2.4.3.zip dependencies = https://github.com/britzl/deftest/archive/2.7.0.zip
[bootstrap] [bootstrap]
main_collection = /test/test.collectionc main_collection = /example/example.collectionc
[input] [input]
game_binding = /input/game.input_bindingc game_binding = /input/game.input_bindingc

View File

@@ -0,0 +1,161 @@
local M = {}
local collection_template
local gui_script_content
local gui_file_content
local function ends_with(str, ending)
return ending == "" or str:sub(-#ending) == ending
end
local function file_exists(name)
local f=io.open(name,"r")
if f~=nil then io.close(f) return true else return false end
end
local function get_filename(path)
local main, filename, extension = path:match("(.-)([^\\/]-%.?([^%.\\/]*))$")
return main, filename
end
local function create_files(file_path)
-- Construct paths
local path = editor.get(file_path, "path")
local main, filename = get_filename(path)
local basename = filename:match("(.+)%..+")
local target_collection_path = "." .. main .. basename .. ".collection"
local target_gui_script_path = "." .. main .. basename .. ".gui_script"
local target_gui_path = "." .. main .. basename .. ".gui"
-- Create the files if they don't exists
if not file_exists(target_collection_path) then
local collection_content = collection_template(path, basename)
local collection = io.open(target_collection_path, "w")
collection:write(collection_content)
collection:close()
end
if not file_exists(target_gui_script_path) then
local gui_script = io.open(target_gui_script_path, "w")
gui_script:write(gui_script_content)
gui_script:close()
-- Put the gui_script path into the gui file
local gui_file = io.open("." .. path, "rb")
local gui_text = gui_file:read("*a")
gui_file:close()
gui_text = string.gsub(gui_text, 'script: "%.*"', [[script: "]] .. main .. basename .. ".gui_script" .. [["]])
gui_file = io.open("." .. path, "w")
gui_file:write(gui_text)
gui_file:close()
end
if not file_exists(target_gui_path) then
local gui_content = gui_template(path)
local gui = io.open(target_gui_path, "w")
gui:write(gui_content)
gui:close()
end
end
function M.get_commands()
return {
{
label="Create Monarch Scene From...",
locations = {"Assets"},
query = {
selection = {type = "resource", cardinality = "one"}
},
active = function(opts)
local path = editor.get(opts.selection, "path")
return ends_with(path, ".gui") or ends_with(path, ".collection") or ends_with(path, ".gui_script")
end,
run = function(opts)
create_files(opts.selection)
end
}
}
end
gui_template = function(gui_script)
return [[script: "]].. gui_script .. [["
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512
]]
end
gui_script_content = [[local monarch = require "monarch.monarch"
function init(self)
msg.post(".", "acquire_input_focus")
end
function final(self)
end
function update(self, dt)
end
function on_message(self, message_id, message, sender)
end
function on_input(self, action_id, action)
end
function on_reload(self)
end
]]
collection_template = function(gui_script, name)
return [[name: "]].. name .. [["
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"monarch\"\n"
" component: \"]].. gui_script .. [[\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
]]
end
return M

View File

@@ -11,6 +11,7 @@ local ACQUIRE_INPUT_FOCUS = hash("acquire_input_focus")
local ASYNC_LOAD = hash("async_load") local ASYNC_LOAD = hash("async_load")
local UNLOAD = hash("unload") local UNLOAD = hash("unload")
local ENABLE = hash("enable") local ENABLE = hash("enable")
local DISABLE = hash("disable")
-- transition messages -- transition messages
M.TRANSITION = {} M.TRANSITION = {}
@@ -30,6 +31,7 @@ M.SCREEN_TRANSITION_IN_STARTED = hash("monarch_screen_transition_in_started")
M.SCREEN_TRANSITION_IN_FINISHED = hash("monarch_screen_transition_in_finished") M.SCREEN_TRANSITION_IN_FINISHED = hash("monarch_screen_transition_in_finished")
M.SCREEN_TRANSITION_OUT_STARTED = hash("monarch_screen_transition_out_started") M.SCREEN_TRANSITION_OUT_STARTED = hash("monarch_screen_transition_out_started")
M.SCREEN_TRANSITION_OUT_FINISHED = hash("monarch_screen_transition_out_finished") M.SCREEN_TRANSITION_OUT_FINISHED = hash("monarch_screen_transition_out_finished")
M.SCREEN_TRANSITION_FAILED = hash("monarch_screen_transition_failed")
-- all registered screens -- all registered screens
@@ -38,8 +40,8 @@ local screens = {}
-- the current stack of screens -- the current stack of screens
local stack = {} local stack = {}
-- navigation listeners -- transition listeners
local listeners = {} local transition_listeners = {}
-- the number of active transitions -- the number of active transitions
-- monarch is considered busy while there are active transitions -- monarch is considered busy while there are active transitions
@@ -60,9 +62,62 @@ local function tohash(s)
return hash_lookup[s] return hash_lookup[s]
end end
local function notify_listeners(message_id, message) local function pcallfn(fn, ...)
log("notify_listeners()", message_id) if fn then
for _,url in pairs(listeners) do local ok, err = pcall(fn, ...)
if not ok then print(err) end
end
end
local function cowait(delay)
local co = coroutine.running()
assert(co, "You must run this from within a coroutine")
timer.delay(delay, false, function()
assert(coroutine.resume(co))
end)
coroutine.yield()
end
local queue = {}
local function queue_error(message)
log(message)
log("queue() error - clearing queue")
while next(queue) do
table.remove(queue)
end
end
local process_queue
process_queue = function()
if M.is_busy() then
log("queue() busy")
return
end
action = table.remove(queue, 1)
if not action then
log("queue() empty")
return
end
log("queue() next action", action)
local ok, err = pcall(action, process_queue, queue_error)
if not ok then
queue_error(err)
end
end
local function queue_action(action)
log("queue() adding", action)
table.insert(queue, action)
process_queue()
end
local function notify_transition_listeners(message_id, message)
log("notify_transition_listeners()", message_id)
for _,url in pairs(transition_listeners) do
msg.post(url, message_id, message or {}) msg.post(url, message_id, message or {})
end end
end end
@@ -112,6 +167,17 @@ function M.is_top(id)
end end
--- Check if a screen is visible
-- @param id (string|hash)
-- @return true if the screen is visible
function M.is_visible(id)
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
return screens[id].loaded
end
local function register(id, settings) local function register(id, settings)
assert(id, "You must provide a screen id") assert(id, "You must provide a screen id")
id = tohash(id) id = tohash(id)
@@ -122,6 +188,9 @@ local function register(id, settings)
popup = settings and settings.popup, popup = settings and settings.popup,
popup_on_popup = settings and settings.popup_on_popup, popup_on_popup = settings and settings.popup_on_popup,
timestep_below_popup = settings and settings.timestep_below_popup or 1, timestep_below_popup = settings and settings.timestep_below_popup or 1,
screen_keeps_input_focus_when_below_popup = settings and settings.screen_keeps_input_focus_when_below_popup or false,
others_keep_input_focus_when_below_screen = settings and settings.others_keep_input_focus_when_below_screen or false,
preload_listeners = {},
} }
return screens[id] return screens[id]
end end
@@ -137,17 +206,29 @@ end
-- * popup - true the screen is a popup -- * popup - true the screen is a popup
-- * popup_on_popup - true if this popup can be shown on top of -- * popup_on_popup - true if this popup can be shown on top of
-- another popup or false if an underlying popup should be closed -- another popup or false if an underlying popup should be closed
-- * timestep_below_popup - Timestep to set on proxy when below a popup
-- * screen_keeps_input_focus_when_below_popup - If this screen should
-- keep input focus when below a popup
-- * others_keep_input_focus_when_below_screen - If screens below this
-- screen should keep input focus
-- * transition_url - URL to a script that is responsible for the -- * transition_url - URL to a script that is responsible for the
-- screen transitions -- screen transitions
-- * focus_url - URL to a script that is to be notified of focus -- * focus_url - URL to a script that is to be notified of focus
-- lost/gained events -- lost/gained events
-- * timestep_below_popup - Timestep to set on proxy when below a popup -- * receiver_url - URL to a script that is to receive messages sent
-- using monarch.send()
-- * auto_preload - true if the screen should be automatically preloaded
function M.register_proxy(id, proxy, settings) function M.register_proxy(id, proxy, settings)
assert(proxy, "You must provide a collection proxy URL") assert(proxy, "You must provide a collection proxy URL")
local screen = register(id, settings) local screen = register(id, settings)
screen.proxy = proxy screen.proxy = proxy
screen.transition_url = settings and settings.transition_url screen.transition_url = settings and settings.transition_url
screen.focus_url = settings and settings.focus_url screen.focus_url = settings and settings.focus_url
screen.receiver_url = settings and settings.receiver_url
screen.auto_preload = settings and settings.auto_preload
if screen.auto_preload then
M.preload(id)
end
end end
M.register = M.register_proxy M.register = M.register_proxy
@@ -163,16 +244,25 @@ M.register = M.register_proxy
-- * popup - true the screen is a popup -- * popup - true the screen is a popup
-- * popup_on_popup - true if this popup can be shown on top of -- * popup_on_popup - true if this popup can be shown on top of
-- another popup or false if an underlying popup should be closed -- another popup or false if an underlying popup should be closed
-- * screen_keeps_input_focus_when_below_popup - If this screen should
-- keep input focus when below a popup
-- * others_keep_input_focus_when_below_screen - If screens below this
-- screen should keep input focus
-- * transition_id - Id of the game object in the collection that is responsible -- * transition_id - Id of the game object in the collection that is responsible
-- for the screen transitions -- for the screen transitions
-- * focus_id - Id of the game object in the collection that is to be notified -- * focus_id - Id of the game object in the collection that is to be notified
-- of focus lost/gained events -- of focus lost/gained events
-- * auto_preload - true if the screen should be automatically preloaded
function M.register_factory(id, factory, settings) function M.register_factory(id, factory, settings)
assert(factory, "You must provide a collection factory URL") assert(factory, "You must provide a collection factory URL")
local screen = register(id, settings) local screen = register(id, settings)
screen.factory = factory screen.factory = factory
screen.transition_id = settings and settings.transition_id screen.transition_id = settings and settings.transition_id
screen.focus_id = settings and settings.focus_id screen.focus_id = settings and settings.focus_id
screen.auto_preload = settings and settings.auto_preload
if screen.auto_preload then
M.preload(id)
end
end end
--- Unregister a screen --- Unregister a screen
@@ -182,11 +272,13 @@ function M.unregister(id)
assert(id, "You must provide a screen id") assert(id, "You must provide a screen id")
id = tohash(id) id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id))) assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
log("unregister()", id)
local screen = screens[id]
screens[id] = nil screens[id] = nil
end end
local function acquire_input(screen) local function acquire_input(screen)
log("change_context()", screen.id) log("acquire_input()", screen.id)
if not screen.input then if not screen.input then
if screen.proxy then if screen.proxy then
msg.post(screen.script, ACQUIRE_INPUT_FOCUS) msg.post(screen.script, ACQUIRE_INPUT_FOCUS)
@@ -199,17 +291,25 @@ local function acquire_input(screen)
end end
end end
local function release_input(screen) local function release_input(screen, next_screen)
log("change_context()", screen.id) log("release_input()", screen.id)
if screen.input then if screen.input then
if screen.proxy then local next_is_popup = next_screen and next_screen.popup
msg.post(screen.script, RELEASE_INPUT_FOCUS)
elseif screen.factory then local keep_if_next_is_popup = next_is_popup and screen.screen_keeps_input_focus_when_below_popup
for id,instance in pairs(screen.factory_ids) do local keep_when_below_next = next_screen and next_screen.others_keep_input_focus_when_below_screen
msg.post(instance, RELEASE_INPUT_FOCUS)
local release_focus = not keep_if_next_is_popup and not keep_when_below_next
if release_focus then
if screen.proxy then
msg.post(screen.script, RELEASE_INPUT_FOCUS)
elseif screen.factory then
for id,instance in pairs(screen.factory_ids) do
msg.post(instance, RELEASE_INPUT_FOCUS)
end
end end
screen.input = false
end end
screen.input = false
end end
end end
@@ -221,23 +321,41 @@ local function change_context(screen)
screen.wait_for = nil screen.wait_for = nil
end end
local function unload(screen) local function unload(screen, force)
log("unload()", screen.id)
if screen.proxy then if screen.proxy then
screen.wait_for = PROXY_UNLOADED log("unload() proxy", screen.id)
msg.post(screen.proxy, UNLOAD) if screen.auto_preload and not force then
coroutine.yield() msg.post(screen.proxy, DISABLE)
screen.loaded = false screen.loaded = false
screen.wait_for = nil screen.preloaded = true
else
screen.wait_for = PROXY_UNLOADED
msg.post(screen.proxy, UNLOAD)
coroutine.yield()
screen.loaded = false
screen.preloaded = false
screen.wait_for = nil
end
elseif screen.factory then elseif screen.factory then
log("unload() factory", screen.id)
for id, instance in pairs(screen.factory_ids) do for id, instance in pairs(screen.factory_ids) do
go.delete(instance) go.delete(instance)
end end
screen.factory_ids = nil screen.factory_ids = nil
collectionfactory.unload(screen.factory) if screen.auto_preload and not force then
screen.loaded = false screen.loaded = false
screen.preloaded = true
else
collectionfactory.unload(screen.factory)
screen.loaded = false
screen.preloaded = false
end
end end
-- we need to wait here in case the unloaded screen contained any screens
-- if this is the case we need to let these sub-screens have their final()
-- functions called so that they have time to call unregister()
cowait(0)
cowait(0)
end end
@@ -247,14 +365,24 @@ local function preload(screen)
if screen.preloaded then if screen.preloaded then
log("preload() screen already preloaded", screen.id) log("preload() screen already preloaded", screen.id)
return return true
end end
screen.preloading = true
if screen.proxy then if screen.proxy then
log("preload() proxy")
local missing_resources = collectionproxy.missing_resources(screen.proxy)
if #missing_resources > 0 then
local error_message = ("preload() collection proxy %s is missing resources"):format(tostring(screen.id))
log(error_message)
screen.preloading = false
return false, error_message
end
screen.wait_for = PROXY_LOADED screen.wait_for = PROXY_LOADED
msg.post(screen.proxy, ASYNC_LOAD) msg.post(screen.proxy, ASYNC_LOAD)
coroutine.yield() coroutine.yield()
elseif screen.factory then elseif screen.factory then
log("preload() factory")
if collectionfactory.get_status(screen.factory) == collectionfactory.STATUS_UNLOADED then if collectionfactory.get_status(screen.factory) == collectionfactory.STATUS_UNLOADED then
collectionfactory.load(screen.factory, function(self, url, result) collectionfactory.load(screen.factory, function(self, url, result)
assert(coroutine.resume(screen.co)) assert(coroutine.resume(screen.co))
@@ -263,29 +391,33 @@ local function preload(screen)
end end
if collectionfactory.get_status(screen.factory) ~= collectionfactory.STATUS_LOADED then if collectionfactory.get_status(screen.factory) ~= collectionfactory.STATUS_LOADED then
log("preload() error loading factory resources") local error_message = ("preload() error while loading factory resources for screen %s"):format(tostring(screen.id))
return log(error_message)
screen.preloading = false
return false, error_message
end end
end end
log("preload() preloading done", screen.id)
screen.preloaded = true screen.preloaded = true
screen.preloading = false
return true
end end
local function load(screen) local function load(screen)
log("load()", screen.id) log("load()", screen.id)
assert(screen.co, "You must assign a coroutine to the screen") assert(screen.co, "You must assign a coroutine to the screen")
if screen.loaded then if screen.loaded then
log("load() screen already loaded", screen.id) log("load() screen already loaded", screen.id)
return return true
end end
preload(screen) local ok, err = preload(screen)
if not ok then
if not screen.preloaded then
log("load() screen wasn't preloaded", screen.id) log("load() screen wasn't preloaded", screen.id)
return return false, err
end end
if screen.proxy then if screen.proxy then
msg.post(screen.proxy, ENABLE) msg.post(screen.proxy, ENABLE)
elseif screen.factory then elseif screen.factory then
@@ -295,6 +427,7 @@ local function load(screen)
end end
screen.loaded = true screen.loaded = true
screen.preloaded = false screen.preloaded = false
return true
end end
local function transition(screen, message_id, message) local function transition(screen, message_id, message)
@@ -322,6 +455,11 @@ local function focus_lost(screen, next_screen)
log("focus_lost()", screen.id) log("focus_lost()", screen.id)
if screen.focus_url then if screen.focus_url then
msg.post(screen.focus_url, M.FOCUS.LOST, { id = next_screen and next_screen.id }) msg.post(screen.focus_url, M.FOCUS.LOST, { id = next_screen and next_screen.id })
-- if there's no transition on the screen losing focus and it gets
-- unloaded this will happen before the focus_lost message reaches
-- the focus_url
-- we add a delay to ensure the message queue has time to be processed
cowait(0)
else else
log("focus_lost() no focus url - ignoring") log("focus_lost() no focus url - ignoring")
end end
@@ -341,49 +479,51 @@ local function reset_timestep(screen)
end end
end end
local function disable(screen, next_screen) local function run_coroutine(screen, done_cb, fn)
log("disable()", screen.id)
local co local co
co = coroutine.create(function() co = coroutine.create(function()
screen.co = co screen.co = co
-- don't pcall the function!
-- it may contain a call to for instance change_context()
-- this will result in a yield across metamethod/C call boundary
fn()
screen.co = nil
pcallfn(done_cb)
end)
assert(coroutine.resume(co))
end
local function disable(screen, next_screen)
log("disable()", screen.id)
run_coroutine(screen, nil, function()
change_context(screen) change_context(screen)
release_input(screen) release_input(screen, next_screen)
focus_lost(screen, next_screen) focus_lost(screen, next_screen)
if next_screen and next_screen.popup then if next_screen and next_screen.popup then
change_timestep(screen) change_timestep(screen)
else else
reset_timestep(screen) reset_timestep(screen)
end end
screen.co = nil
if cb then cb() end
end) end)
assert(coroutine.resume(co))
end end
local function enable(screen, previous_screen) local function enable(screen, previous_screen)
log("enable()", screen.id) log("enable()", screen.id)
local co run_coroutine(screen, nil, function()
co = coroutine.create(function()
screen.co = co
change_context(screen) change_context(screen)
acquire_input(screen) acquire_input(screen)
focus_gained(screen, previous_screen) focus_gained(screen, previous_screen)
reset_timestep(screen) reset_timestep(screen)
screen.co = nil
if cb then cb() end
end) end)
assert(coroutine.resume(co))
end end
local function show_out(screen, next_screen, cb) local function show_out(screen, next_screen, cb)
log("show_out()", screen.id) log("show_out()", screen.id)
local co run_coroutine(screen, cb, function()
co = coroutine.create(function()
active_transition_count = active_transition_count + 1 active_transition_count = active_transition_count + 1
notify_listeners(M.SCREEN_TRANSITION_OUT_STARTED, { screen = screen.id, next_screen = next_screen.id }) notify_transition_listeners(M.SCREEN_TRANSITION_OUT_STARTED, { screen = screen.id, next_screen = next_screen.id })
screen.co = co
change_context(screen) change_context(screen)
release_input(screen) release_input(screen, next_screen)
focus_lost(screen, next_screen) focus_lost(screen, next_screen)
reset_timestep(screen) reset_timestep(screen)
-- if the next screen is a popup we want the current screen to stay visible below the popup -- if the next screen is a popup we want the current screen to stay visible below the popup
@@ -396,84 +536,80 @@ local function show_out(screen, next_screen, cb)
elseif next_is_popup then elseif next_is_popup then
change_timestep(screen) change_timestep(screen)
end end
screen.co = nil
active_transition_count = active_transition_count - 1 active_transition_count = active_transition_count - 1
if cb then cb() end notify_transition_listeners(M.SCREEN_TRANSITION_OUT_FINISHED, { screen = screen.id, next_screen = next_screen.id })
notify_listeners(M.SCREEN_TRANSITION_OUT_FINISHED, { screen = screen.id, next_screen = next_screen.id })
end) end)
coroutine.resume(co)
end end
local function show_in(screen, previous_screen, reload, cb) local function show_in(screen, previous_screen, reload, add_to_stack, cb)
log("show_in()", screen.id) log("show_in()", screen.id)
local co run_coroutine(screen, cb, function()
co = coroutine.create(function()
active_transition_count = active_transition_count + 1 active_transition_count = active_transition_count + 1
notify_listeners(M.SCREEN_TRANSITION_IN_STARTED, { screen = screen.id, previous_screen = previous_screen and previous_screen.id }) notify_transition_listeners(M.SCREEN_TRANSITION_IN_STARTED, { screen = screen.id, previous_screen = previous_screen and previous_screen.id })
screen.co = co
change_context(screen) change_context(screen)
if reload and screen.loaded then if reload and screen.loaded then
log("show_in() reloading", screen.id) log("show_in() reloading", screen.id)
unload(screen) unload(screen, reload)
end
local ok, err = load(screen)
if not ok then
log("show_in()", err)
active_transition_count = active_transition_count - 1
notify_transition_listeners(M.SCREEN_TRANSITION_FAILED, { screen = screen.id })
return
end
if add_to_stack then
stack[#stack + 1] = screen
end end
load(screen)
stack[#stack + 1] = screen
reset_timestep(screen) reset_timestep(screen)
transition(screen, M.TRANSITION.SHOW_IN, { previous_screen = previous_screen and previous_screen.id }) transition(screen, M.TRANSITION.SHOW_IN, { previous_screen = previous_screen and previous_screen.id })
acquire_input(screen) acquire_input(screen)
focus_gained(screen, previous_screen) focus_gained(screen, previous_screen)
screen.co = nil
active_transition_count = active_transition_count - 1 active_transition_count = active_transition_count - 1
if cb then cb() end notify_transition_listeners(M.SCREEN_TRANSITION_IN_FINISHED, { screen = screen.id, previous_screen = previous_screen and previous_screen.id })
notify_listeners(M.SCREEN_TRANSITION_IN_FINISHED, { screen = screen.id, previous_screen = previous_screen and previous_screen.id })
end) end)
coroutine.resume(co)
end end
local function back_in(screen, previous_screen, cb) local function back_in(screen, previous_screen, cb)
log("back_in()", screen.id) log("back_in()", screen.id)
local co run_coroutine(screen, cb, function()
co = coroutine.create(function()
active_transition_count = active_transition_count + 1 active_transition_count = active_transition_count + 1
notify_listeners(M.SCREEN_TRANSITION_IN_STARTED, { screen = screen.id, previous_screen = previous_screen and previous_screen.id }) notify_transition_listeners(M.SCREEN_TRANSITION_IN_STARTED, { screen = screen.id, previous_screen = previous_screen and previous_screen.id })
screen.co = co
change_context(screen) change_context(screen)
load(screen) local ok, err = load(screen)
if not ok then
log("back_in()", err)
active_transition_count = active_transition_count - 1
notify_transition_listeners(M.SCREEN_TRANSITION_FAILED, { screen = screen.id })
return
end
reset_timestep(screen) reset_timestep(screen)
if previous_screen and not previous_screen.popup then if previous_screen and not previous_screen.popup then
transition(screen, M.TRANSITION.BACK_IN, { previous_screen = previous_screen.id }) transition(screen, M.TRANSITION.BACK_IN, { previous_screen = previous_screen.id })
end end
acquire_input(screen) acquire_input(screen)
focus_gained(screen, previous_screen) focus_gained(screen, previous_screen)
screen.co = nil
active_transition_count = active_transition_count - 1 active_transition_count = active_transition_count - 1
if cb then cb() end notify_transition_listeners(M.SCREEN_TRANSITION_IN_FINISHED, { screen = screen.id, previous_screen = previous_screen and previous_screen.id })
notify_listeners(M.SCREEN_TRANSITION_IN_FINISHED, { screen = screen.id, previous_screen = previous_screen and previous_screen.id })
end) end)
coroutine.resume(co)
end end
local function back_out(screen, next_screen, cb) local function back_out(screen, next_screen, cb)
log("back_out()", screen.id) log("back_out()", screen.id)
local co run_coroutine(screen, cb, function()
co = coroutine.create(function() notify_transition_listeners(M.SCREEN_TRANSITION_OUT_STARTED, { screen = screen.id, next_screen = next_screen and next_screen.id })
notify_listeners(M.SCREEN_TRANSITION_OUT_STARTED, { screen = screen.id, next_screen = next_screen and next_screen.id })
active_transition_count = active_transition_count + 1 active_transition_count = active_transition_count + 1
screen.co = co
change_context(screen) change_context(screen)
release_input(screen) release_input(screen, next_screen)
focus_lost(screen, next_screen) focus_lost(screen, next_screen)
if next_screen and screen.popup then if next_screen and screen.popup then
reset_timestep(next_screen) reset_timestep(next_screen)
end end
transition(screen, M.TRANSITION.BACK_OUT, { next_screen = next_screen and next_screen.id }) transition(screen, M.TRANSITION.BACK_OUT, { next_screen = next_screen and next_screen.id })
unload(screen) unload(screen)
screen.co = nil
active_transition_count = active_transition_count - 1 active_transition_count = active_transition_count - 1
if cb then cb() end notify_transition_listeners(M.SCREEN_TRANSITION_OUT_FINISHED, { screen = screen.id, next_screen = next_screen and next_screen.id })
notify_listeners(M.SCREEN_TRANSITION_OUT_FINISHED, { screen = screen.id, next_screen = next_screen and next_screen.id })
end) end)
coroutine.resume(co)
end end
@@ -513,106 +649,203 @@ end
-- This would be the case if doing a show() from a popup on the screen just below the popup. -- This would be the case if doing a show() from a popup on the screen just below the popup.
-- @param data (*) - Optional data to set on the screen. Can be retrieved by the data() function -- @param data (*) - Optional data to set on the screen. Can be retrieved by the data() function
-- @param cb (function) - Optional callback to invoke when screen is shown -- @param cb (function) - Optional callback to invoke when screen is shown
-- @return success True if screen is successfully shown, false if busy performing another operation
function M.show(id, options, data, cb) function M.show(id, options, data, cb)
assert(id, "You must provide a screen id") assert(id, "You must provide a screen id")
if M.is_busy() then
log("show() monarch is busy, ignoring request")
return false
end
local callbacks = callback_tracker()
id = tohash(id) id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id))) assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id] log("show() queuing action", id)
screen.data = data queue_action(function(action_done, action_error)
log("show()", id)
log("show()", screen.id) local screen = screens[id]
if not screen then
-- manipulate the current top action_error(("show() there is no longer a screen with id %s"):format(tostring(id)))
-- close popup if needed return
-- transition out
local top = stack[#stack]
if top then
-- keep top popup visible if new screen can be shown on top of a popup
if top.popup and screen.popup_on_popup then
disable(top, screen)
else
-- close all popups
while top.popup do
stack[#stack] = nil
show_out(top, screen, callbacks.track())
top = stack[#stack]
end
-- unload and transition out from top
-- unless we're showing the same screen as is already visible
if top and top.id ~= screen.id then
show_out(top, screen, callbacks.track())
end
end end
end screen.data = data
-- if the screen we want to show is in the stack local co
-- already and the clear flag is set then we need co = coroutine.create(function()
-- to remove every screen on the stack up until and
-- including the screen itself local callbacks = callback_tracker()
if options and options.clear then
log("show() clearing") local top = stack[#stack]
while M.in_stack(id) do -- a screen can ignore the stack by setting the no_stack to true
table.remove(stack) local add_to_stack = not options or not options.no_stack
if add_to_stack then
-- manipulate the current top
-- close popup(s) if needed
-- transition out
if top then
-- keep top popup visible if new screen can be shown on top of a popup
if top.popup and screen.popup_on_popup then
disable(top, screen)
else
-- close all popups, one by one
while top.popup do
stack[#stack] = nil
show_out(top, screen, callbacks.track())
callbacks.yield_until_done()
top = stack[#stack]
end
-- unload and transition out from top
-- wait until we are done if showing the same screen as is already visible
local same_screen = top and top.id == screen.id
show_out(top, screen, callbacks.track())
if same_screen then
callbacks.yield_until_done()
end
end
end
end
-- if the screen we want to show is in the stack
-- already and the clear flag is set then we need
-- to remove every screen on the stack up until and
-- including the screen itself
if options and options.clear then
log("show() clearing")
while M.in_stack(id) do
table.remove(stack)
end
end
-- show screen, wait until preloaded if it is already preloading
-- this can typpically happen if you do a show() on app start for a
-- screen that has Preload set to true
if M.is_preloading(id) then
M.when_preloaded(id, function()
assert(coroutine.resume(co))
end)
coroutine.yield()
end
show_in(screen, top, options and options.reload, add_to_stack, callbacks.track())
callbacks.when_done(function()
pcallfn(cb)
pcallfn(action_done)
end)
end)
assert(coroutine.resume(co))
end)
return true -- return true for legacy reasons (before queue existed)
end
-- Hide a screen. The screen must either be at the top of the stack or
-- visible but not added to the stack (through the no_stack option)
-- @param id (string|hash) - Id of the screen to show
-- @param cb (function) - Optional callback to invoke when the screen is hidden
-- @return true if successfully hiding, false if busy or for some other reason unable to hide the screen
function M.hide(id, cb)
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
if M.in_stack(id) then
if not M.is_top(id) then
log("hide() you can only hide the screen at the top of the stack", id)
return false
end end
return M.back(id, cb)
else
log("hide() queuing action", id)
queue_action(function(action_done, action_error)
log("hide()", id)
local callbacks = callback_tracker()
if M.is_visible(id) then
local screen = screens[id]
if not screen then
action_error(("hide() there is no longer a screen with id %s"):format(tostring(id)))
return
end
back_out(screen, nil, callbacks.track())
end
callbacks.when_done(function()
pcallfn(cb)
pcallfn(action_done)
end)
end)
end end
-- show screen
show_in(screen, top, options and options.reload, callbacks.track())
if cb then callbacks.when_done(cb) end
return true return true
end end
-- Go back to the previous screen in the stack -- Go back to the previous screen in the stack.
-- @param data (*) - Optional data to set for the previous screen -- @param data (*) - Optional data to set for the previous screen
-- @param cb (function) - Optional callback to invoke when the previous screen is visible again -- @param cb (function) - Optional callback to invoke when the previous screen is visible again
-- @return true if successfully going back, false if busy performing another operation
function M.back(data, cb) function M.back(data, cb)
if M.is_busy() then log("back() queuing action")
log("back() monarch is busy, ignoring request")
return false
end
local callbacks = callback_tracker() queue_action(function(action_done)
local callbacks = callback_tracker()
local screen = table.remove(stack) local screen = table.remove(stack)
if screen then if screen then
log("back()", screen.id) log("back()", screen.id)
local top = stack[#stack] local top = stack[#stack]
-- if we go back to the same screen we need to first hide it -- if we go back to the same screen we need to first hide it
-- and wait until it is hidden before we show it again -- and wait until it is hidden before we show it again
if top and screen.id == top.id then if top and screen.id == top.id then
back_out(screen, top, function() back_out(screen, top, function()
if data then if data then
top.data = data top.data = data
end
back_in(top, screen, callbacks.track())
end)
else
back_out(screen, top, callbacks.track())
if top then
if data then
top.data = data
end
back_in(top, screen, callbacks.track())
end end
back_in(top, screen, callbacks.track())
end)
else
back_out(screen, top)
if top then
if data then
top.data = data
end
back_in(top, screen, callbacks.track())
end end
end end
end
if cb then callbacks.when_done(cb) end callbacks.when_done(function()
pcallfn(cb)
return true pcallfn(action_done)
end)
end)
return true -- return true for legacy reasons (before queue existed)
end
--- Check if a screen is preloading via monarch.preload() or automatically
-- via the Preload screen option
-- @param id Screen id
-- @return true if preloading
function M.is_preloading(id)
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id]
return screen.preloading
end
function M.is_preloaded(id)
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id]
return screen.preloaded
end
--- Invoke a callback when a specific screen has been preloaded
-- This is mainly useful on app start when wanting to show a screen that
-- has the Preload flag set (since it will immediately start to load which
-- would prevent a call to monarch.show from having any effect).
function M.when_preloaded(id, cb)
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id]
if screen.preloaded or screen.loaded then
pcallfn(cb, id)
else
screen.preload_listeners[#screen.preload_listeners + 1] = cb
end
end end
@@ -621,29 +854,123 @@ end
-- @param id (string|hash) - Id of the screen to preload -- @param id (string|hash) - Id of the screen to preload
-- @param cb (function) - Optional callback to invoke when screen is loaded -- @param cb (function) - Optional callback to invoke when screen is loaded
function M.preload(id, cb) function M.preload(id, cb)
if M.is_busy() then
log("preload() monarch is busy, ignoring request")
return false
end
assert(id, "You must provide a screen id") assert(id, "You must provide a screen id")
id = tohash(id) id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id))) assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id] log("preload() queuing action", id)
log("preload()", screen.id) queue_action(function(action_done, action_error)
if screen.preloaded or screen.loaded then log("preload()", id)
if cb then cb() end
return local screen = screens[id]
end if not screen then
local co action_error(("preload() there is no longer a screen with id %s"):format(tostring(id)))
co = coroutine.create(function() return
screen.co = co end
change_context(screen)
preload(screen) if screen.preloaded or screen.loaded then
if cb then cb() end pcallfn(cb)
pcallfn(action_done)
return
end
local function when_preloaded()
-- invoke any listeners added using monarch.when_preloaded()
while #screen.preload_listeners > 0 do
pcallfn(table.remove(screen.preload_listeners), id)
end
-- invoke the normal callback
pcallfn(cb)
pcallfn(action_done)
end
run_coroutine(screen, when_preloaded, function()
change_context(screen)
local ok, err = preload(screen)
if not ok then
action_error(err)
end
end)
end) end)
assert(coroutine.resume(co)) return true -- return true for legacy reasons (before queue existed)
end
--- Unload a preloaded monarch screen
-- @param id (string|hash) - Id of the screen to unload
-- @param cb (function) - Optional callback to invoke when screen is unloaded
function M.unload(id, cb)
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
log("unload() queuing action", id)
queue_action(function(action_done, action_error)
if M.is_visible(id) then
action_error("unload() you can't unload a visible screen")
return
end
log("unload()", id)
local screen = screens[id]
if not screen then
action_error(("unload() there is no longer a screen with id %s"):format(tostring(id)))
return
end
if not screen.preloaded and not screen.loaded then
log("unload() screen is not loaded", tostring(id))
pcallfn(cb)
pcallfn(action_done)
return
end
local function when_unloaded()
pcallfn(cb)
pcallfn(action_done)
end
run_coroutine(screen, when_unloaded, function()
change_context(screen)
unload(screen)
end)
end)
return true -- return true for legacy reasons (before queue existed)
end
--- Post a message to a screen (using msg.post)
-- @param id (string|hash) Id of the screen to send message to
-- @param message_id (string|hash) Id of the message to send
-- @param message (table|nil) Optional message data to send
-- @return result (boolean) true if successful
-- @return error (string|nil) Error message if unable to send message
function M.post(id, message_id, message)
assert(id, "You must provide a screen id")
if not M.is_visible(id) then
return false, "Unable to post message to screen if it isn't visible"
end
assert(message_id, "You must provide a message_id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id]
if screen.proxy then
if screen.receiver_url then
log("post() sending message to", screen.receiver_url)
msg.post(screen.receiver_url, message_id, message)
else
return false, "Unable to post message since screen has no receiver url specified"
end
else
run_coroutine(screen, nil, function()
change_context(screen)
log("post() sending message to", screen.receiver_url)
for id,instance in pairs(screen.factory_ids) do
msg.post(instance, message_id, message)
end
end)
end
return true
end end
@@ -714,7 +1041,7 @@ end
-- @param url The url to notify, nil for current url -- @param url The url to notify, nil for current url
function M.add_listener(url) function M.add_listener(url)
url = url or msg.url() url = url or msg.url()
listeners[url_to_key(url)] = url transition_listeners[url_to_key(url)] = url
end end
@@ -722,7 +1049,7 @@ end
-- @param url The url to remove, nil for current url -- @param url The url to remove, nil for current url
function M.remove_listener(url) function M.remove_listener(url)
url = url or msg.url() url = url or msg.url()
listeners[url_to_key(url)] = nil transition_listeners[url_to_key(url)] = nil
end end

View File

@@ -4,8 +4,11 @@ go.property("screen_factory", msg.url("#collectionfactory"))
go.property("screen_id", hash("UNIQUE ID HERE")) go.property("screen_id", hash("UNIQUE ID HERE"))
go.property("popup", false) go.property("popup", false)
go.property("popup_on_popup", false) go.property("popup_on_popup", false)
go.property("screen_keeps_input_focus_when_below_popup", false)
go.property("others_keep_input_focus_when_below_screen", false)
go.property("transition_id", hash("")) go.property("transition_id", hash(""))
go.property("focus_id", hash("")) go.property("focus_id", hash(""))
go.property("preload", false)
function init(self) function init(self)
@@ -16,8 +19,11 @@ function init(self)
local settings = { local settings = {
popup = self.popup, popup = self.popup,
popup_on_popup = self.popup_on_popup, popup_on_popup = self.popup_on_popup,
screen_keeps_input_focus_when_below_popup = self.screen_keeps_input_focus_when_below_popup,
others_keep_input_focus_when_below_screen = self.others_keep_input_focus_when_below_screen,
transition_id = self.transition_id, transition_id = self.transition_id,
focus_id = self.focus_id, focus_id = self.focus_id,
auto_preload = self.preload,
} }
monarch.register_factory(self.screen_id, self.screen_factory, settings) monarch.register_factory(self.screen_id, self.screen_factory, settings)
end end

View File

@@ -5,8 +5,12 @@ go.property("screen_id", hash("UNIQUE ID HERE"))
go.property("popup", false) go.property("popup", false)
go.property("popup_on_popup", false) go.property("popup_on_popup", false)
go.property("timestep_below_popup", 1) go.property("timestep_below_popup", 1)
go.property("screen_keeps_input_focus_when_below_popup", false)
go.property("others_keep_input_focus_when_below_screen", false)
go.property("transition_url", msg.url()) go.property("transition_url", msg.url())
go.property("focus_url", msg.url()) go.property("focus_url", msg.url())
go.property("receiver_url", msg.url())
go.property("preload", false)
function init(self) function init(self)
@@ -21,7 +25,11 @@ function init(self)
popup_on_popup = self.popup_on_popup, popup_on_popup = self.popup_on_popup,
transition_url = self.transition_url ~= url and self.transition_url or nil, transition_url = self.transition_url ~= url and self.transition_url or nil,
focus_url = self.focus_url ~= url and self.focus_url or nil, focus_url = self.focus_url ~= url and self.focus_url or nil,
receiver_url = self.receiver_url ~= url and self.receiver_url or nil,
timestep_below_popup = self.timestep_below_popup, timestep_below_popup = self.timestep_below_popup,
screen_keeps_input_focus_when_below_popup = self.screen_keeps_input_focus_when_below_popup,
others_keep_input_focus_when_below_screen = self.others_keep_input_focus_when_below_screen,
auto_preload = self.preload,
} }
monarch.register_proxy(self.screen_id, self.screen_proxy, settings) monarch.register_proxy(self.screen_id, self.screen_proxy, settings)

View File

@@ -104,114 +104,176 @@ function M.fade_in(node, from, easing, duration, delay, cb)
gui.animate(node, gui.PROP_COLOR, to, easing, duration, delay, cb) gui.animate(node, gui.PROP_COLOR, to, easing, duration, delay, cb)
end end
--- Create a transition for a node
-- @return Transition instance
function M.create(node)
assert(node, "You must provide a node")
--- Create a transition
-- @return Transition instance
local function create()
local instance = {} local instance = {}
local transitions = {} local transitions = {
[monarch.TRANSITION.SHOW_IN] = { urls = {}, transitions = {}, in_progress_count = 0, },
[monarch.TRANSITION.SHOW_OUT] = { urls = {}, transitions = {}, in_progress_count = 0, },
[monarch.TRANSITION.BACK_IN] = { urls = {}, transitions = {}, in_progress_count = 0, },
[monarch.TRANSITION.BACK_OUT] = { urls = {}, transitions = {}, in_progress_count = 0, },
}
local current_transition = nil local current_transition = nil
local initial_data = {}
initial_data.pos = gui.get_position(node)
initial_data.scale = gui.get_scale(node)
local function create_transition(fn, easing, duration, delay) local function create_transition(transition_id, node, fn, easing, duration, delay)
return { local t = transitions[transition_id]
-- find if there's already a transition for the node in
-- question and if so update it instead of creating a new
-- transition
for _,transition in ipairs(t) do
if transition.node == node then
transition.fn = fn
transition.easing = easing
transition.duration = duration
transitions.delay = delay
return
end
end
-- create new transition
t.transitions[#t.transitions + 1] = {
node = node,
node_data = {
pos = gui.get_position(node),
scale = gui.get_scale(node),
},
fn = fn, fn = fn,
easing = easing, easing = easing,
duration = duration, duration = duration,
delay = delay, delay = delay,
in_progress = false, id = transition_id
urls = {},
id = nil
} }
end end
local function finish_transition(transition) local function finish_transition(transition_id)
transition.in_progress = false local t = transitions[transition_id]
local message = { transition = transition.id } if #t.urls > 0 then
while #transition.urls > 0 do local message = { transition = transition_id }
local url = table.remove(transition.urls) while #t.urls > 0 do
msg.post(url, monarch.TRANSITION.DONE, message) local url = table.remove(t.urls)
msg.post(url, monarch.TRANSITION.DONE, message)
end
end
current_transition = nil
end
local function check_and_finish_transition(transition_id)
local t = transitions[transition_id]
if t.in_progress_count == 0 then
finish_transition(transition_id)
end end
end end
local function start_transition(transition, transition_id, url) local function start_transition(transition_id, url)
table.insert(transition.urls, url) local t = transitions[transition_id]
if not transition.in_progress then table.insert(t.urls, url)
table.insert(transition.urls, msg.url()) if t.in_progress_count == 0 then
transition.in_progress = true table.insert(t.urls, msg.url())
transition.id = transition_id current_transition = t
current_transition = transition if #t.transitions > 0 then
transition.fn(node, initial_data, transition.easing, transition.duration, transition.delay or 0, function() for i=1,#t.transitions do
finish_transition(transition) local transition = t.transitions[i]
end) t.in_progress_count = t.in_progress_count + 1
transition.fn(transition.node, transition.node_data, transition.easing, transition.duration, transition.delay or 0, function()
t.in_progress_count = t.in_progress_count - 1
check_and_finish_transition(transition_id)
end)
end
else
check_and_finish_transition(transition_id)
end
end end
end end
-- Forward on_message calls here -- Forward on_message calls here
function instance.handle(message_id, message, sender) function instance.handle(message_id, message, sender)
if message_id == LAYOUT_CHANGED then if message_id == LAYOUT_CHANGED then
initial_data.pos = gui.get_position(node) for _,t in pairs(transitions) do
for _,transitions in pairs(t.transitions) do
transitions.node_data.pos = gui.get_position(transitions.node)
end
end
-- replay the current transition if the layout changes -- replay the current transition if the layout changes
-- this will ensure that things are still hidden if they -- this will ensure that things are still hidden if they
-- were transitioned out -- were transitioned out
if current_transition then if current_transition then
current_transition.fn(node, initial_data, current_transition.easing, 0, 0) for _,transition in pairs(current_transition.transitions) do
if current_transition.in_progress then local node = transition.node
finish_transition(current_transition) transition.fn(transition.node, transition.node_data, transition.easing, 0, 0)
end
if current_transition.in_progress_count > 0 then
finish_transition(message_id)
end end
end end
else elseif message_id == monarch.TRANSITION.SHOW_IN
local transition = transitions[message_id] or message_id == monarch.TRANSITION.SHOW_OUT
if transition then or message_id == monarch.TRANSITION.BACK_IN
start_transition(transition, message_id, sender) or message_id == monarch.TRANSITION.BACK_OUT then
end start_transition(message_id, sender)
end end
end end
-- Specify the transition function when this node is transitioned -- Specify the transition function when this node is transitioned
-- to -- to
-- @param fn Transition function (see slide_in_left and other above) -- @param fn Transition function (see slide_in_left and other above)
-- @param easing Easing function to use -- @param easing Easing function to use
-- @param duration Transition duration -- @param duration Transition duration
-- @param delay Transition delay -- @param delay Transition delay
function instance.show_in(fn, easing, duration, delay) function instance.show_in(node, fn, easing, duration, delay)
transitions[monarch.TRANSITION.SHOW_IN] = create_transition(fn, easing, duration, delay) create_transition(monarch.TRANSITION.SHOW_IN, node, fn, easing, duration, delay)
return instance return instance
end end
-- Specify the transition function when this node is transitioned -- Specify the transition function when this node is transitioned
-- from when showing another screen -- from when showing another screen
function instance.show_out(fn, easing, duration, delay) function instance.show_out(node, fn, easing, duration, delay)
transitions[monarch.TRANSITION.SHOW_OUT] = create_transition(fn, easing, duration, delay) create_transition(monarch.TRANSITION.SHOW_OUT, node, fn, easing, duration, delay)
return instance return instance
end end
--- Specify the transition function when this node is transitioned --- Specify the transition function when this node is transitioned
-- to when navigating back in the screen stack -- to when navigating back in the screen stack
function instance.back_in(fn, easing, duration, delay) function instance.back_in(node, fn, easing, duration, delay)
transitions[monarch.TRANSITION.BACK_IN] = create_transition(fn, easing, duration, delay) create_transition(monarch.TRANSITION.BACK_IN, node, fn, easing, duration, delay)
return instance return instance
end end
--- Specify the transition function when this node is transitioned --- Specify the transition function when this node is transitioned
-- from when navigating back in the screen stack -- from when navigating back in the screen stack
function instance.back_out(fn, easing, duration, delay) function instance.back_out(node, fn, easing, duration, delay)
transitions[monarch.TRANSITION.BACK_OUT] = create_transition(fn, easing, duration, delay) create_transition(monarch.TRANSITION.BACK_OUT, node, fn, easing, duration, delay)
return instance return instance
end end
-- set default transitions (instant) return instance
instance.show_in(M.instant) end
instance.show_out(M.instant)
instance.back_in(M.instant) function M.create(node)
instance.back_out(M.instant) local instance = create()
-- backward compatibility with the old version of create
-- where a single node was used
if node then
local show_in = instance.show_in
local show_out = instance.show_out
local back_in = instance.back_in
local back_out = instance.back_out
instance.show_in = function(fn, easing, duration, delay)
return show_in(node, fn, easing, duration, delay)
end
instance.show_out = function(fn, easing, duration, delay)
return show_out(node, fn, easing, duration, delay)
end
instance.back_in = function(fn, easing, duration, delay)
return back_in(node, fn, easing, duration, delay)
end
instance.back_out = function(fn, easing, duration, delay)
return back_out(node, fn, easing, duration, delay)
end
end
return instance return instance
end end

View File

@@ -7,15 +7,30 @@ function M.create()
local callback = nil local callback = nil
local callback_count = 0 local callback_count = 0
local function is_done()
return callback_count == 0
end
local function invoke_if_done()
if callback_count == 0 and callback then
local ok, err = pcall(callback)
if not ok then print(err) end
end
end
--- Create a callback function and track when it is done --- Create a callback function and track when it is done
-- @return Callback function -- @return Callback function
function instance.track() function instance.track()
callback_count = callback_count + 1 callback_count = callback_count + 1
local done = false
return function() return function()
callback_count = callback_count - 1 if done then
if callback_count == 0 and callback then return false, "The callback has already been invoked once"
callback()
end end
done = true
callback_count = callback_count - 1
invoke_if_done()
return true
end end
end end
@@ -23,8 +38,17 @@ function M.create()
-- @param cb Function to call when all -- @param cb Function to call when all
function instance.when_done(cb) function instance.when_done(cb)
callback = cb callback = cb
if callback_count == 0 then invoke_if_done()
callback() end
function instance.yield_until_done()
local co = coroutine.running()
callback = function()
coroutine.resume(co)
end
invoke_if_done()
if not is_done() then
coroutine.yield()
end end
end end

View File

@@ -1,38 +1,25 @@
local M = {} local M = {}
local instances = {}
local function create(fn)
local instance = {
co = coroutine.running(),
fn = fn,
}
table.insert(instances, instance)
coroutine.yield(instance.co)
end
function M.seconds(amount) function M.seconds(amount)
local time = socket.gettime() + amount local co = coroutine.running()
create(function() assert(co, "You must run this from within a coroutine")
return socket.gettime() >= time timer.delay(amount, false, function()
coroutine.resume(co)
end) end)
coroutine.yield()
end end
function M.eval(fn, timeout)
function M.eval(fn) local co = coroutine.running()
create(fn) assert(co, "You must run this from within a coroutine")
end local start = socket.gettime()
timer.delay(0.01, true, function(self, handle, time_elapsed)
function M.update() if fn() or (timeout and socket.gettime() > (start + timeout)) then
for k,instance in pairs(instances) do timer.cancel(handle)
if instance.fn() then coroutine.resume(co)
instances[k] = nil
coroutine.resume(instance.co)
end end
end end)
coroutine.yield()
end end
return setmetatable(M, { return setmetatable(M, {

View File

@@ -1,5 +0,0 @@
local cowait = require "test.cowait"
function update(self, dt)
cowait.update()
end

View File

@@ -0,0 +1,22 @@
name: "default"
scale_along_z: 0
embedded_instances {
id: "go"
data: ""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -0,0 +1,22 @@
name: "child"
scale_along_z: 0
embedded_instances {
id: "go"
data: ""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -0,0 +1,37 @@
name: "focus1"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"focus1\"\n"
" component: \"/test/data/focus1.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

131
test/data/focus1.gui Normal file
View File

@@ -0,0 +1,131 @@
script: "/test/data/focus1.gui_script"
fonts {
name: "example"
font: "/assets/example.font"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 320.0
y: 568.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "box"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "1"
font: "example"
id: "text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "box"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@@ -0,0 +1,9 @@
local monarch = require "monarch.monarch"
function on_message(self, message_id, message, sender)
if message_id == monarch.FOCUS.GAINED then
_G.focus1_gained = true
elseif message_id == monarch.FOCUS.LOST then
_G.focus1_lost = true
end
end

View File

@@ -96,7 +96,7 @@ nodes {
} }
type: TYPE_TEXT type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA blend_mode: BLEND_MODE_ALPHA
text: "1" text: "FOCUS 1"
font: "example" font: "example"
id: "text" id: "text"
xanchor: XANCHOR_NONE xanchor: XANCHOR_NONE

View File

@@ -7,6 +7,7 @@ function final(self)
end end
function on_message(self, message_id, message, sender) function on_message(self, message_id, message, sender)
-- Add message-handling code here if message_id == hash("foobar") then
-- Remove this function if not needed _G.screen1_foobar = message or true
end
end end

View File

@@ -35,3 +35,66 @@ embedded_instances {
z: 1.0 z: 1.0
} }
} }
embedded_instances {
id: "child"
data: "components {\n"
" id: \"screen_proxy\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"child\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/test/data/child.collection\\\"\\n"
"exclude: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -7,6 +7,7 @@ function final(self)
end end
function on_message(self, message_id, message, sender) function on_message(self, message_id, message, sender)
-- Add message-handling code here if message_id == hash("foobar") then
-- Remove this function if not needed _G.screen2_foobar = message or true
end
end end

View File

@@ -0,0 +1,37 @@
name: "screen_preload"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"screen_preload\"\n"
" component: \"/test/data/screen_preload.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -0,0 +1,131 @@
script: "/test/data/screen_preload.gui_script"
fonts {
name: "example"
font: "/assets/example.font"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 320.0
y: 697.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "box"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "PRELOAD"
font: "example"
id: "text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "box"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@@ -0,0 +1,5 @@
function init(self)
local monarch = require "monarch.monarch"
local data = monarch.data(hash("screen_preload"))
data.count = data.count + 1
end

View File

@@ -21,6 +21,11 @@ embedded_instances {
" value: \"screen1\"\n" " value: \"screen1\"\n"
" type: PROPERTY_TYPE_HASH\n" " type: PROPERTY_TYPE_HASH\n"
" }\n" " }\n"
" properties {\n"
" id: \"receiver_url\"\n"
" value: \"screen1:/go\"\n"
" type: PROPERTY_TYPE_URL\n"
" }\n"
"}\n" "}\n"
"embedded_components {\n" "embedded_components {\n"
" id: \"collectionproxy\"\n" " id: \"collectionproxy\"\n"
@@ -350,3 +355,187 @@ embedded_instances {
z: 1.0 z: 1.0
} }
} }
embedded_instances {
id: "background"
data: "components {\n"
" id: \"screen_factory\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"background\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/test/data/background.collection\\\"\\n"
"load_dynamically: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "screen_preload"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"screen_preload\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"preload\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/test/data/screen_preload.collection\\\"\\n"
"load_dynamically: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "focus1"
data: "components {\n"
" id: \"screen_proxy\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"focus1\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"focus_url\"\n"
" value: \"focus1:/go#focus1\"\n"
" type: PROPERTY_TYPE_URL\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/test/data/focus1.collection\\\"\\n"
"exclude: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -17,21 +17,6 @@ embedded_instances {
" w: 1.0\n" " w: 1.0\n"
" }\n" " }\n"
"}\n" "}\n"
"components {\n"
" id: \"cowait\"\n"
" component: \"/test/cowait.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
"embedded_components {\n" "embedded_components {\n"
" id: \"screensfactory\"\n" " id: \"screensfactory\"\n"
" type: \"collectionfactory\"\n" " type: \"collectionfactory\"\n"

View File

@@ -1,9 +1,14 @@
local deftest = require "deftest.deftest" local deftest = require "deftest.deftest"
local test_monarch = require "test.test_monarch" local test_monarch = require "test.test_monarch"
local test_callback_tracker = require "test.test_callback_tracker"
function init(self) function init(self)
deftest.add(test_monarch) deftest.add(test_monarch)
deftest.run({ coverage = { enabled = true }}) deftest.add(test_callback_tracker)
deftest.run({
coverage = { enabled = true },
pattern = "",
})
end end

View File

@@ -0,0 +1,69 @@
local unload = require "deftest.util.unload"
local cowat = require "test.cowait"
local callback_tracker = require "monarch.utils.callback_tracker"
return function()
describe("callback tracker", function()
before(function()
callback_tracker = require "monarch.utils.callback_tracker"
end)
after(function()
unload.unload("monarch%..*")
end)
it("should be able to tell when all callbacks are done", function()
local tracker = callback_tracker.create()
local t1 = tracker.track()
local t2 = tracker.track()
local done = false
tracker.when_done(function() done = true end)
assert(not done, "It should not be done yet - No callback has completed")
t1()
assert(not done, "It should not be done yet - Only one callback has completed")
t2()
assert(done, "It should be done now - All callbacks have completed")
end)
it("should indicate if a tracked callback has been invoked more than once", function()
local tracker = callback_tracker.create()
local t = tracker.track()
local ok, err = t()
assert(ok == true and err == nil, "It should return true when successful")
ok, err = t()
assert(ok == false and err, "It should return false and a message when invoked multiple times")
end)
it("should not be possible to track the same callback more than one time", function()
local tracker = callback_tracker.create()
local t1 = tracker.track()
local t2 = tracker.track()
local done = false
tracker.when_done(function() done = true end)
assert(not done, "It should not be done yet - No callback has completed")
t1()
t1()
assert(not done, "It should not be done yet - Even if one callback has been invoked twice")
t2()
assert(done, "It should be done now - All callbacks have completed")
end)
it("should handle when callbacks are done before calling when_done()", function()
local tracker = callback_tracker.create()
local t1 = tracker.track()
local t2 = tracker.track()
t1()
t2()
local done = false
tracker.when_done(function() done = true end)
assert(done, "It should be done now - All callbacks have completed")
end)
end)
end

View File

@@ -6,63 +6,93 @@ local monarch = require "monarch.monarch"
local SCREEN1_STR = hash("screen1") local SCREEN1_STR = hash("screen1")
local SCREEN1 = hash(SCREEN1_STR) local SCREEN1 = hash(SCREEN1_STR)
local SCREEN2 = hash("screen2") local SCREEN2 = hash("screen2")
local CHILD = hash("child")
local SCREEN_PRELOAD = hash("screen_preload")
local FOCUS1 = hash("focus1")
local BACKGROUND = hash("background")
local POPUP1 = hash("popup1") local POPUP1 = hash("popup1")
local POPUP2 = hash("popup2") local POPUP2 = hash("popup2")
local FOOBAR = hash("foobar") local FOOBAR = hash("foobar")
local TRANSITION1 = hash("transition1") local TRANSITION1 = hash("transition1")
local function check_stack(expected_screens)
local actual_screens = monarch.get_stack()
if #actual_screens ~= #expected_screens then
return false, "Stack length mismatch"
end
for i=1,#actual_screens do
if actual_screens[i] ~= expected_screens[i] then
return false, "Stack content not matching"
end
end
return true
end
local telescope = require "deftest.telescope"
telescope.make_assertion(
"stack",
function(_, ...) return telescope.assertion_message_prefix .. "stack to match" end,
function(expected_screens) return check_stack(expected_screens) end
)
return function() return function()
local screens_instances = {} local screens_instances = {}
local function is_shown(screen_id) local function is_shown(screen_id)
return monarch.is_top(screen_id) return monarch.is_visible(screen_id)
end end
local function is_hidden(screen_id) local function is_hidden(screen_id)
return not monarch.is_top(screen_id) return not monarch.is_visible(screen_id)
end
local function is_preloading(screen_id)
return monarch.is_preloading(screen_id)
end end
local function wait_timeout(fn, ...) local function wait_timeout(fn, ...)
local args = { ... } local args = { ... }
local time = socket.gettime() cowait(function() return fn(unpack(args)) end, 5)
cowait(function()
return fn(unpack(args)) or socket.gettime() > time + 5
end)
return fn(...) return fn(...)
end end
local function wait_until_done(fn)
local done = false
fn(function() done = true end)
wait_timeout(function() return done end)
end
local function wait_until_visible(screen_id)
return wait_timeout(is_visible, screen_id)
end
local function wait_until_shown(screen_id) local function wait_until_shown(screen_id)
return wait_timeout(is_shown, screen_id) return wait_timeout(is_shown, screen_id)
end end
local function wait_until_hidden(screen_id) local function wait_until_hidden(screen_id)
return wait_timeout(is_hidden, screen_id) return wait_timeout(is_hidden, screen_id)
end end
local function wait_until_preloading(screen_id)
return wait_timeout(is_preloading, screen_id)
end
local function wait_until_not_busy() local function wait_until_not_busy()
return wait_timeout(function() return not monarch.is_busy() end) return wait_timeout(function() return not monarch.is_busy() end)
end end
local function wait_until_loaded(screen_id)
local function assert_stack(expected_screens) wait_until_done(function(done)
local actual_screens = monarch.get_stack() monarch.when_preloaded(screen_id, done)
if #actual_screens ~= #expected_screens then end)
error("Stack length mismatch", 2)
end
for i=1,#actual_screens do
if actual_screens[i] ~= expected_screens[i] then
error("Stack content not matching", 2)
end
end
end end
describe("monarch", function() describe("monarch", function()
before(function() before(function()
mock_msg.mock() mock_msg.mock()
monarch = require "monarch.monarch" monarch = require "monarch.monarch"
screens_instances = collectionfactory.create("#screensfactory") screens_instances = collectionfactory.create("#screensfactory")
monarch.debug()
end) end)
after(function() after(function()
print("[TEST] done")
while #monarch.get_stack() > 0 do while #monarch.get_stack() > 0 do
monarch.back() monarch.back()
wait_until_not_busy() wait_until_not_busy()
@@ -103,8 +133,66 @@ return function()
assert_stack({ }) assert_stack({ })
end) end)
it("should be able to tell if a screen is visible or not", function()
assert(not monarch.is_visible(SCREEN1))
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
assert(monarch.is_visible(SCREEN1))
monarch.show(SCREEN2)
assert(wait_until_hidden(SCREEN1), "Screen1 was never hidden")
assert(wait_until_shown(SCREEN2), "Screen2 was never shown")
assert_stack({ SCREEN1, SCREEN2 })
assert(not monarch.is_visible(SCREEN1))
assert(monarch.is_visible(SCREEN2))
monarch.show(POPUP1)
assert(wait_until_shown(POPUP1), "Popup1 was never shown")
assert_stack({ SCREEN1, SCREEN2, POPUP1 })
assert(not monarch.is_visible(SCREEN1))
assert(monarch.is_visible(SCREEN2))
assert(monarch.is_visible(POPUP1))
end)
it("should be able to pass data to a screen when showning it or going back to it", function() it("should be able to show a screen without adding it to the stack", function()
monarch.show(BACKGROUND, { no_stack = true })
assert(wait_until_shown(BACKGROUND), "Background was never shown")
assert_stack({ })
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
end)
it("should be able to hide a screen not added to the stack", function()
monarch.show(BACKGROUND, { no_stack = true })
assert(wait_until_shown(BACKGROUND), "Background was never shown")
assert_stack({ })
monarch.hide(BACKGROUND)
assert(wait_until_hidden(BACKGROUND), "Background was never hidden")
assert_stack({ })
end)
it("should be able to hide the top screen", function()
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
monarch.show(SCREEN2)
assert(wait_until_hidden(SCREEN1), "Screen1 was never hidden")
assert(wait_until_shown(SCREEN2), "Screen2 was never shown")
assert_stack({ SCREEN1, SCREEN2 })
assert(monarch.hide(SCREEN1) == false)
assert(monarch.hide(SCREEN2) == true)
assert(wait_until_hidden(SCREEN2), "Screen2 was never hidden")
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
end)
it("should be able to pass data to a screen when showing it or going back to it", function()
local data1 = { foo = "bar" } local data1 = { foo = "bar" }
monarch.show(SCREEN1, nil, data1) monarch.show(SCREEN1, nil, data1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown") assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
@@ -118,7 +206,7 @@ return function()
local data_back = { going = "back" } local data_back = { going = "back" }
monarch.back(data_back) monarch.back(data_back)
assert_stack({ SCREEN1 }) assert(wait_until_shown(SCREEN1))
assert(monarch.data(SCREEN1) == data_back, "Expected data on screen1 doesn't match actual data") assert(monarch.data(SCREEN1) == data_back, "Expected data on screen1 doesn't match actual data")
end) end)
@@ -147,7 +235,7 @@ return function()
end) end)
it("should be able to show one popup on top of another the Popup On Popup flag is set", function() it("should be able to show one popup on top of another if the Popup On Popup flag is set", function()
monarch.show(SCREEN1) monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown") assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 }) assert_stack({ SCREEN1 })
@@ -159,23 +247,32 @@ return function()
assert_stack({ SCREEN1, POPUP1, POPUP2 }) assert_stack({ SCREEN1, POPUP1, POPUP2 })
end) end)
it("should prevent further operations while hiding/showing a screen", function()
assert(monarch.show(SCREEN1) == true)
assert(monarch.show(SCREEN2) == false)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
assert(monarch.show(SCREEN2) == true) it("should prevent further operations while hiding/showing a screen", function()
monarch.show(SCREEN1)
monarch.show(SCREEN2)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert(wait_until_shown(SCREEN2), "Screen2 was never shown") assert(wait_until_shown(SCREEN2), "Screen2 was never shown")
assert_stack({ SCREEN1, SCREEN2 }) assert_stack({ SCREEN1, SCREEN2 })
assert(monarch.back() == true) assert(monarch.back())
assert(monarch.back() == false) assert(monarch.back())
assert(wait_until_shown(SCREEN1), "Screen1 was never shown") assert(wait_until_hidden(SCREEN1), "Screen1 was never hidden")
assert_stack({ SCREEN1 }) assert(wait_until_hidden(SCREEN2), "Screen2 was never hidden")
end) end)
it("should not perform further operations if an operation fails", function()
monarch.show(SCREEN2) -- SCREEN2 contains CHILD
wait_until_not_busy()
assert_stack({ SCREEN2 })
monarch.back() -- this will unload SCREEN2 and CHILD
monarch.show(CHILD) -- this will fail since CHILD has been unloaded
monarch.show(SCREEN1) -- this should be ignored
wait_until_not_busy()
assert_stack({ })
end)
it("should close any open popups when showing a popup without the Popup On Popup flag", function() it("should close any open popups when showing a popup without the Popup On Popup flag", function()
monarch.show(SCREEN1) monarch.show(SCREEN1)
@@ -238,6 +335,15 @@ return function()
assert(wait_until_not_busy()) assert(wait_until_not_busy())
end) end)
it("should be able to preload a screen and wait for it", function()
assert(not monarch.is_preloading(TRANSITION1))
monarch.preload(TRANSITION1)
wait_until_done(function(done)
monarch.when_preloaded(TRANSITION1, done)
end)
assert(not monarch.is_preloading(TRANSITION1))
end)
it("should ignore any preload calls while busy", function() it("should ignore any preload calls while busy", function()
monarch.show(TRANSITION1) monarch.show(TRANSITION1)
-- previously a call to preload() while also showing a screen would -- previously a call to preload() while also showing a screen would
@@ -287,10 +393,115 @@ return function()
assert(mock_msg.messages(URL1)[7].message.screen == SCREEN2) assert(mock_msg.messages(URL1)[7].message.screen == SCREEN2)
assert(mock_msg.messages(URL1)[8].message_id == monarch.SCREEN_TRANSITION_IN_STARTED) assert(mock_msg.messages(URL1)[8].message_id == monarch.SCREEN_TRANSITION_IN_STARTED)
assert(mock_msg.messages(URL1)[8].message.screen == SCREEN1) assert(mock_msg.messages(URL1)[8].message.screen == SCREEN1)
assert(mock_msg.messages(URL1)[9].message_id == monarch.SCREEN_TRANSITION_OUT_FINISHED) assert(mock_msg.messages(URL1)[9].message_id == monarch.SCREEN_TRANSITION_IN_FINISHED)
assert(mock_msg.messages(URL1)[9].message.screen == SCREEN2) assert(mock_msg.messages(URL1)[9].message.screen == SCREEN1)
assert(mock_msg.messages(URL1)[10].message_id == monarch.SCREEN_TRANSITION_IN_FINISHED) assert(mock_msg.messages(URL1)[10].message_id == monarch.SCREEN_TRANSITION_OUT_FINISHED)
assert(mock_msg.messages(URL1)[10].message.screen == SCREEN1) assert(mock_msg.messages(URL1)[10].message.screen == SCREEN2)
end)
it("should be able to show a screen even while it is preloading", function()
monarch.show(SCREEN_PRELOAD, nil, { count = 1 })
assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown")
end)
it("should be able to preload a screen and always keep it loaded", function()
monarch.show(SCREEN_PRELOAD)
assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown")
monarch.back()
assert(wait_until_hidden(SCREEN_PRELOAD), "Screen_preload was never hidden")
assert(monarch.is_preloaded(SCREEN_PRELOAD))
end)
it("should be able to reload a preloaded screen", function()
monarch.show(SCREEN_PRELOAD, nil, { count = 1 })
assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown")
-- first time the screen gets loaded it will increment the count
assert(monarch.data(SCREEN_PRELOAD).count == 2)
monarch.show(SCREEN_PRELOAD, { clear = true, reload = true }, { count = 1 })
assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown")
-- second time the screen gets shown it will be reloaded and increment the count
assert(monarch.data(SCREEN_PRELOAD).count == 2)
end)
it("should send focus messages", function()
_G.focus1_gained = nil
_G.focus1_lost = nil
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
monarch.show(FOCUS1)
assert(wait_until_shown(FOCUS1), "Screen1 was never shown")
assert(_G.focus1_gained)
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert(wait_until_hidden(FOCUS1), "Focus1 was never hidden")
assert(_G.focus1_lost)
end)
it("should be able to post messages without message data to visible screens", function()
_G.screen1_foobar = nil
_G.screen2_foobar = nil
-- proxy screen
monarch.show(SCREEN1)
wait_until_shown(SCREEN1)
assert(monarch.post(SCREEN1, "foobar"), "Expected monarch.post() to return true")
cowait(0.1)
assert(_G.screen1_foobar, "Screen1 never received a message")
-- factory screen
monarch.show(SCREEN2)
wait_until_shown(SCREEN2)
assert(monarch.post(SCREEN2, "foobar"), "Expected monarch.post() to return true")
cowait(0.1)
assert(_G.screen2_foobar, "Screen2 never received a message")
end)
it("should be able to post messages with message data to visible screens", function()
_G.screen1_foobar = nil
_G.screen2_foobar = nil
-- proxy screen
monarch.show(SCREEN1)
wait_until_shown(SCREEN1)
assert(monarch.post(SCREEN1, "foobar", { foo = "bar" }), "Expected monarch.post() to return true")
cowait(0.1)
assert(_G.screen1_foobar, "Screen1 never received a message")
assert(_G.screen1_foobar.foo == "bar", "Screen1 never received message data")
-- factory screen
monarch.show(SCREEN2)
wait_until_shown(SCREEN2)
assert(monarch.post(SCREEN2, "foobar", { foo = "bar" }), "Expected monarch.post() to return true")
cowait(0.1)
assert(_G.screen2_foobar, "Screen2 never received a message")
assert(_G.screen2_foobar.foo == "bar", "Screen2 never received message data")
end)
it("should not be able to post messages to hidden screens", function()
_G.screen1_foobar = nil
monarch.show(SCREEN1)
wait_until_shown(SCREEN1)
monarch.show(SCREEN2)
wait_until_shown(SCREEN2)
local ok, err = monarch.post(SCREEN1, "foobar")
assert(not ok and err, "Expected monarch.post() to return false plus an error message")
cowait(0.1)
assert(not _G.screen1_foobar, "Screen1 should not have received a message")
end)
it("should not be able to post messages to proxy screens without a receiver url", function()
monarch.show(POPUP1)
wait_until_shown(POPUP1)
local ok, err = monarch.post(POPUP1, "foobar")
assert(not ok and err, "Expected monarch.post() to return false plus an error message")
end) end)
end) end)
end end