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8 Commits

Author SHA1 Message Date
Björn Ritzl
7e2ff2990c Make sure to also reload pre-loaded screens if required
Fixes #39
2019-03-05 00:21:23 +01:00
Björn Ritzl
38f95e0b5b Wait for popups when closing them 2019-01-23 08:08:56 +01:00
Björn Ritzl
79df80df33 Added show() function for adding outside the stack. Fixes #26 2019-01-11 11:11:19 +01:00
Björn Ritzl
ff8214583b Added support for unloading a preloaded screen 2019-01-11 08:47:24 +01:00
Björn Ritzl
7740499821 Added support for automatically preloading screens 2019-01-11 08:47:06 +01:00
Björn Ritzl
7f770d6b3b Merge branch 'master' of https://github.com/britzl/monarch 2019-01-11 06:52:59 +01:00
Björn Ritzl
f38f624a3b Moved the popup inside the menu to test how nested screens work 2019-01-11 06:52:57 +01:00
Björn Ritzl
2fa4b59041 Added note on nested screens
Fixes #35
2019-01-10 10:18:03 +01:00
16 changed files with 841 additions and 154 deletions

View File

@@ -33,6 +33,7 @@ For proxies the recommended setup is to create one game object per screen and pe
* **Timestep below Popup (number)** - Timestep to set on screen proxy when it is below a popup. This is useful when pausing animations and gameplay while a popup is open.
* **Transition Url (url)** - Optional URL to call when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)).
* **Focus Url (url)** - Optional URL to call when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)).
* **Preload (boolean)** - Check this if the screen should be preloaded and kept loaded at all times. For a collection proxy it means that it will be async loaded but not enabled at all times while not visible. This can also temporarily be achieved through the `monarch.preload()` function.
![](docs/setup_proxy.png)
@@ -45,9 +46,14 @@ For factories the recommended setup is to create one game object per screen and
* **Popup on Popup (boolean)** - Check this if the screen is a [popup](#popups) and it can be shown on top of other popups.
* **Transition Id (url)** - Optional id of the game object to send a message to when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)).
* **Focus Id (url)** - Optional id of the game object to send a message to when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)).
* **Preload (boolean)** - Check this if the screen should be preloaded and kept loaded at all times. For a collection factory this means that its resources will be dynamically loaded at all times. This can also temporarily be achieved through the `monarch.preload()` function.
![](docs/setup_factory.png)
Note: Monarch supports dynamic collection factories (ie where the "Load Dynamically" checkbox is checked).
## Nesting screens
Sometimes it might be desirable to have a screen that contains one or more sub-screens or children, for instance popups that are used only by that screen. Monarch supports nested screens only when the parent screen is created via a collection factory. If the parent screen is loaded via a collection proxy the sub/child-screens won't be able to receive any input.
## Navigating between screens
The navigation in Monarch is based around a stack of screens. When a screen is shown it is pushed to the top of the stack. When going back to a previous screen the topmost screen on the stack is removed. Example:
@@ -90,6 +96,15 @@ As opposed to if the ```clear``` flag was not set:
* A call to ```monarch.show(B, { clear = false })``` is made
* Stack is ```[A, B, C, D, B]``` - (B is on top)
#### Showing a screen without adding it to the stack
Monarch can also show a screen without adding it to the stack. This can be used to for instance load a collection containing a background that you want to have visible at all times. You show and hide such a screen like this:
-- show the background without adding it to the stack
monarch.show(hash("background"), { no_stack = true })
-- hide the background
monarch.hide(hash("background"))
### Going back to a previous screen
You navigate back in the screen hierarchy in one of two ways:
@@ -281,13 +296,25 @@ Show a Monarch screen. Note that the screen must be registered before it can be
The options table can contain the following fields:
* ```clear``` (boolean) - If the clear flag is set Monarch will search the stack for the screen that is to be shown. If the screen already exists in the stack and the clear flag is set Monarch will remove all screens between the current top and the screen in question.
* ```reload``` (boolean) - If the reload flag is set Monarch will reload the collection proxy if it's already loaded (this can happen if the previous screen was a popup).
* ```clear``` (boolean) - If the `clear` flag is set Monarch will search the stack for the screen that is to be shown. If the screen already exists in the stack and the clear flag is set Monarch will remove all screens between the current top and the screen in question.
* ```reload``` (boolean) - If the `reload` flag is set Monarch will reload the collection proxy if it's already loaded (this can happen if the previous screen was a popup).
* ```no_stack``` (boolean) - If the `no_stack` flag is set Monarch will load the screen without adding it to the screen stack.
**RETURN**
* ```success``` (boolean) - True if the process of showing the screen was started successfully. False if already busy showing/hiding a screen.
### monarch.hide(screen_id, [callback])
Hide a screen that has been shown using the `no_stack` option. If used on a screen that was shown without the `no_stack` option it will only hide it if the screen is on top of the stack and the behavior will be exactly like if `monarch.back()` had been called.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to hide.
* ```callback``` (function) - Optional function to call when the screen has been hidden.
**RETURN**
* ```success``` (boolean) - True if the process of hiding the screen was started successfully.
### monarch.back([data], [callback])
Go back to a previous Monarch screen
@@ -304,7 +331,15 @@ Preload a Monarch screen. This will load but not enable the screen. This is usef
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to preload.
* ```callback``` (function) - Optional function to call when the new screen is preloaded.
* ```callback``` (function) - Optional function to call when the screen is preloaded.
### monarch.unload(screen_id, [callback])
Unload a preloaded Monarch screen. A preloaded screen will automatically get unloaded when hidden, but this function can be useful if a screen has been preloaded and it needs to be unloaded again.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to unload.
* ```callback``` (function) - Optional function to call when the screen is unloaded.
### monarch.top([offset])
@@ -354,6 +389,26 @@ Check if Monarch is busy showing and/or hiding a screen.
* ```busy``` (boolean) - True if busy hiding and/or showing a screen.
### monarch.is_top(id)
Check if a Monarch screen is at the top of the view stack.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to check
**RETURN**
* ```exists``` (boolean) - True if the screen is at the top of the stack.
### monarch.is_visible(id)
Check if a Monarch screen is visible.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to check
**RETURN**
* ```exists``` (boolean) - True if the screen is visible.
### monarch.add_listener([url])
Add a URL that will be notified of navigation events.

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6
assets/logo.atlas Normal file
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@@ -0,0 +1,6 @@
images {
image: "/assets/images/logo.png"
}
margin: 0
extrude_borders: 0
inner_padding: 0

View File

@@ -0,0 +1,42 @@
name: "background"
scale_along_z: 0
embedded_instances {
id: "go"
data: "embedded_components {\n"
" id: \"sprite\"\n"
" type: \"sprite\"\n"
" data: \"tile_set: \\\"/assets/logo.atlas\\\"\\n"
"default_animation: \\\"logo\\\"\\n"
"material: \\\"/builtins/materials/sprite.material\\\"\\n"
"blend_mode: BLEND_MODE_ALPHA\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 320.0
y: 568.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -3,8 +3,8 @@ scale_along_z: 0
embedded_instances {
id: "menu"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" id: \"screen_factory\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
@@ -22,26 +22,21 @@ embedded_instances {
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"timestep_below_popup\"\n"
" value: \"0.0\"\n"
" type: PROPERTY_TYPE_NUMBER\n"
" id: \"transition_id\"\n"
" value: \"/go\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"transition_url\"\n"
" value: \"menu:/go#menu\"\n"
" type: PROPERTY_TYPE_URL\n"
" }\n"
" properties {\n"
" id: \"focus_url\"\n"
" value: \"menu:/go#menu\"\n"
" type: PROPERTY_TYPE_URL\n"
" id: \"focus_id\"\n"
" value: \"/go\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/example/menu.collection\\\"\\n"
"exclude: false\\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/example/menu.collection\\\"\\n"
"load_dynamically: true\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
@@ -249,84 +244,6 @@ embedded_instances {
z: 1.0
}
}
embedded_instances {
id: "popup"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"popup\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"popup_on_popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"transition_id\"\n"
" value: \"/go\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"focus_id\"\n"
" value: \"/go\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/example/popup.collection\\\"\\n"
"load_dynamically: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "about"
data: "components {\n"
@@ -363,6 +280,11 @@ embedded_instances {
" value: \"about:/go#about\"\n"
" type: PROPERTY_TYPE_URL\n"
" }\n"
" properties {\n"
" id: \"preload\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
@@ -473,3 +395,61 @@ embedded_instances {
z: 1.0
}
}
embedded_instances {
id: "background"
data: "components {\n"
" id: \"screen_factory\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"background\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/example/background.collection\\\"\\n"
"load_dynamically: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -8,6 +8,8 @@ end
function on_message(self, message_id, message, sender)
if message_id == hash("init_monarch") then
monarch.show(hash("menu"))
monarch.show(hash("background"), { no_stack = true }, nil, function()
monarch.show(hash("menu"))
end)
end
end

View File

@@ -35,3 +35,81 @@ embedded_instances {
z: 1.0
}
}
embedded_instances {
id: "popup"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"popup\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"popup_on_popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"transition_id\"\n"
" value: \"/go\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"focus_id\"\n"
" value: \"/go\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/example/popup.collection\\\"\\n"
"load_dynamically: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -11,6 +11,7 @@ local ACQUIRE_INPUT_FOCUS = hash("acquire_input_focus")
local ASYNC_LOAD = hash("async_load")
local UNLOAD = hash("unload")
local ENABLE = hash("enable")
local DISABLE = hash("disable")
-- transition messages
M.TRANSITION = {}
@@ -112,6 +113,17 @@ function M.is_top(id)
end
--- Check if a screen is visible
-- @param id (string|hash)
-- @return true if the screen is visible
function M.is_visible(id)
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
return screens[id].loaded
end
local function register(id, settings)
assert(id, "You must provide a screen id")
id = tohash(id)
@@ -142,12 +154,17 @@ end
-- * focus_url - URL to a script that is to be notified of focus
-- lost/gained events
-- * timestep_below_popup - Timestep to set on proxy when below a popup
-- * auto_preload - true if the screen should be automatically preloaded
function M.register_proxy(id, proxy, settings)
assert(proxy, "You must provide a collection proxy URL")
local screen = register(id, settings)
screen.proxy = proxy
screen.transition_url = settings and settings.transition_url
screen.focus_url = settings and settings.focus_url
screen.auto_preload = settings and settings.auto_preload
if screen.auto_preload then
M.preload(id)
end
end
M.register = M.register_proxy
@@ -167,12 +184,17 @@ M.register = M.register_proxy
-- for the screen transitions
-- * focus_id - Id of the game object in the collection that is to be notified
-- of focus lost/gained events
-- * auto_preload - true if the screen should be automatically preloaded
function M.register_factory(id, factory, settings)
assert(factory, "You must provide a collection factory URL")
local screen = register(id, settings)
screen.factory = factory
screen.transition_id = settings and settings.transition_id
screen.focus_id = settings and settings.focus_id
screen.auto_preload = settings and settings.auto_preload
if screen.auto_preload then
M.preload(id)
end
end
--- Unregister a screen
@@ -221,22 +243,35 @@ local function change_context(screen)
screen.wait_for = nil
end
local function unload(screen)
local function unload(screen, force)
log("unload()", screen.id)
if screen.proxy then
screen.wait_for = PROXY_UNLOADED
msg.post(screen.proxy, UNLOAD)
coroutine.yield()
screen.loaded = false
screen.wait_for = nil
if screen.auto_preload and not force then
msg.post(screen.proxy, DISABLE)
screen.loaded = false
screen.preloaded = true
else
screen.wait_for = PROXY_UNLOADED
msg.post(screen.proxy, UNLOAD)
coroutine.yield()
screen.loaded = false
screen.preloaded = false
screen.wait_for = nil
end
elseif screen.factory then
for id, instance in pairs(screen.factory_ids) do
go.delete(instance)
end
screen.factory_ids = nil
collectionfactory.unload(screen.factory)
screen.loaded = false
if screen.auto_preload and not force then
screen.loaded = false
screen.preloaded = true
else
collectionfactory.unload(screen.factory)
screen.loaded = false
screen.preloaded = false
end
end
end
@@ -273,7 +308,7 @@ end
local function load(screen)
log("load()", screen.id)
assert(screen.co, "You must assign a coroutine to the screen")
if screen.loaded then
log("load() screen already loaded", screen.id)
return
@@ -285,7 +320,7 @@ local function load(screen)
log("load() screen wasn't preloaded", screen.id)
return
end
if screen.proxy then
msg.post(screen.proxy, ENABLE)
elseif screen.factory then
@@ -404,7 +439,7 @@ local function show_out(screen, next_screen, cb)
coroutine.resume(co)
end
local function show_in(screen, previous_screen, reload, cb)
local function show_in(screen, previous_screen, reload, add_to_stack, cb)
log("show_in()", screen.id)
local co
co = coroutine.create(function()
@@ -414,10 +449,12 @@ local function show_in(screen, previous_screen, reload, cb)
change_context(screen)
if reload and screen.loaded then
log("show_in() reloading", screen.id)
unload(screen)
unload(screen, reload)
end
load(screen)
stack[#stack + 1] = screen
if add_to_stack then
stack[#stack + 1] = screen
end
reset_timestep(screen)
transition(screen, M.TRANSITION.SHOW_IN, { previous_screen = previous_screen and previous_screen.id })
acquire_input(screen)
@@ -522,7 +559,7 @@ function M.show(id, options, data, cb)
end
local callbacks = callback_tracker()
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
@@ -531,45 +568,88 @@ function M.show(id, options, data, cb)
log("show()", screen.id)
-- manipulate the current top
-- close popup if needed
-- transition out
local top = stack[#stack]
if top then
-- keep top popup visible if new screen can be shown on top of a popup
if top.popup and screen.popup_on_popup then
disable(top, screen)
else
-- close all popups
while top.popup do
stack[#stack] = nil
show_out(top, screen, callbacks.track())
top = stack[#stack]
end
-- unload and transition out from top
-- unless we're showing the same screen as is already visible
if top and top.id ~= screen.id then
show_out(top, screen, callbacks.track())
local co
co = coroutine.create(function()
-- a screen can ignore the stack by setting the no_stack to true
local add_to_stack = not options or not options.no_stack
if add_to_stack then
-- manipulate the current top
-- close popup(s) if needed
-- transition out
local top = stack[#stack]
if top then
-- keep top popup visible if new screen can be shown on top of a popup
if top.popup and screen.popup_on_popup then
disable(top, screen)
else
-- close all popups, one by one
while top.popup do
stack[#stack] = nil
show_out(top, screen, function()
coroutine.resume(co)
end)
coroutine.yield()
top = stack[#stack]
end
-- unload and transition out from top
-- unless we're showing the same screen as is already visible
if top and top.id ~= screen.id then
show_out(top, screen, callbacks.track())
end
end
end
end
end
-- if the screen we want to show is in the stack
-- already and the clear flag is set then we need
-- to remove every screen on the stack up until and
-- including the screen itself
if options and options.clear then
log("show() clearing")
while M.in_stack(id) do
table.remove(stack)
-- if the screen we want to show is in the stack
-- already and the clear flag is set then we need
-- to remove every screen on the stack up until and
-- including the screen itself
if options and options.clear then
log("show() clearing")
while M.in_stack(id) do
table.remove(stack)
end
end
-- show screen
show_in(screen, top, options and options.reload, add_to_stack, callbacks.track())
if cb then callbacks.when_done(cb) end
end)
coroutine.resume(co)
return true
end
-- Hide a screen. The screen must either be at the top of the stack or
-- visible but not added to the stack (through the no_stack option)
-- @param id (string|hash) - Id of the screen to show
-- @param cb (function) - Optional callback to invoke when the screen is hidden
-- @return true if successfully hiding, false if busy performing another operation
function M.hide(id, cb)
if M.is_busy() then
log("hide() monarch is busy, ignoring request")
return false
end
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id]
if M.in_stack(id) then
if not M.is_top(id) then
log("hide() you can only hide the screen at the top of the stack", id)
return false
end
return M.back(id, cb)
else
if M.is_visible(id) then
back_out(screen, nil, cb)
elseif cb then
cb()
end
end
-- show screen
show_in(screen, top, options and options.reload, callbacks.track())
if cb then callbacks.when_done(cb) end
return true
end
@@ -585,7 +665,7 @@ function M.back(data, cb)
end
local callbacks = callback_tracker()
local screen = table.remove(stack)
if screen then
log("back()", screen.id)
@@ -611,7 +691,7 @@ function M.back(data, cb)
end
if cb then callbacks.when_done(cb) end
return true
end
@@ -634,16 +714,50 @@ function M.preload(id, cb)
log("preload()", screen.id)
if screen.preloaded or screen.loaded then
if cb then cb() end
return
return true
end
local co
co = coroutine.create(function()
screen.co = co
change_context(screen)
preload(screen)
log("preload() done", screen.id)
if cb then cb() end
end)
assert(coroutine.resume(co))
return true
end
function M.unload(id, cb)
if M.is_busy() then
log("unload() monarch is busy, ignoring request")
return false
end
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
if M.is_visible(id) then
log("You can't unload a visible screen")
return false
end
local screen = screens[id]
if not screen.preloaded and not screen.loaded then
log("unload() screen is not loaded", tostring(id))
if cb then cb() end
return true
end
local co
co = coroutine.create(function()
screen.co = co
change_context(screen)
unload(screen)
if cb then cb() end
end)
assert(coroutine.resume(co))
return true
end

View File

@@ -6,6 +6,7 @@ go.property("popup", false)
go.property("popup_on_popup", false)
go.property("transition_id", hash(""))
go.property("focus_id", hash(""))
go.property("preload", false)
function init(self)
@@ -18,6 +19,7 @@ function init(self)
popup_on_popup = self.popup_on_popup,
transition_id = self.transition_id,
focus_id = self.focus_id,
auto_preload = self.preload,
}
monarch.register_factory(self.screen_id, self.screen_factory, settings)
end

View File

@@ -7,6 +7,7 @@ go.property("popup_on_popup", false)
go.property("timestep_below_popup", 1)
go.property("transition_url", msg.url())
go.property("focus_url", msg.url())
go.property("preload", false)
function init(self)
@@ -22,6 +23,7 @@ function init(self)
transition_url = self.transition_url ~= url and self.transition_url or nil,
focus_url = self.focus_url ~= url and self.focus_url or nil,
timestep_below_popup = self.timestep_below_popup,
auto_preload = self.preload,
}
monarch.register_proxy(self.screen_id, self.screen_proxy, settings)

View File

@@ -0,0 +1,22 @@
name: "default"
scale_along_z: 0
embedded_instances {
id: "go"
data: ""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -0,0 +1,37 @@
name: "screen_preload"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"screen_preload\"\n"
" component: \"/test/data/screen_preload.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -0,0 +1,131 @@
script: "/test/data/screen_preload.gui_script"
fonts {
name: "example"
font: "/assets/example.font"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 320.0
y: 697.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "box"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "PRELOAD"
font: "example"
id: "text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "box"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@@ -0,0 +1,5 @@
function init(self)
local monarch = require "monarch.monarch"
local data = monarch.data(hash("screen_preload"))
data.count = data.count + 1
end

View File

@@ -350,3 +350,124 @@ embedded_instances {
z: 1.0
}
}
embedded_instances {
id: "background"
data: "components {\n"
" id: \"screen_factory\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"background\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/test/data/background.collection\\\"\\n"
"load_dynamically: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "screen_preload"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"screen_preload\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"preload\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/test/data/screen_preload.collection\\\"\\n"
"load_dynamically: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -6,6 +6,8 @@ local monarch = require "monarch.monarch"
local SCREEN1_STR = hash("screen1")
local SCREEN1 = hash(SCREEN1_STR)
local SCREEN2 = hash("screen2")
local SCREEN_PRELOAD = hash("screen_preload")
local BACKGROUND = hash("background")
local POPUP1 = hash("popup1")
local POPUP2 = hash("popup2")
local FOOBAR = hash("foobar")
@@ -16,11 +18,11 @@ return function()
local screens_instances = {}
local function is_shown(screen_id)
return monarch.is_top(screen_id)
return monarch.is_visible(screen_id)
end
local function is_hidden(screen_id)
return not monarch.is_top(screen_id)
return not monarch.is_visible(screen_id)
end
local function wait_timeout(fn, ...)
@@ -31,7 +33,10 @@ return function()
end)
return fn(...)
end
local function wait_until_visible(screen_id)
return wait_timeout(is_visible, screen_id)
end
local function wait_until_shown(screen_id)
return wait_timeout(is_shown, screen_id)
end
@@ -60,6 +65,7 @@ return function()
mock_msg.mock()
monarch = require "monarch.monarch"
screens_instances = collectionfactory.create("#screensfactory")
monarch.debug()
end)
after(function()
@@ -103,6 +109,64 @@ return function()
assert_stack({ })
end)
it("should be able to tell if a screen is visible or not", function()
assert(not monarch.is_visible(SCREEN1))
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
assert(monarch.is_visible(SCREEN1))
monarch.show(SCREEN2)
assert(wait_until_hidden(SCREEN1), "Screen1 was never hidden")
assert(wait_until_shown(SCREEN2), "Screen2 was never shown")
assert_stack({ SCREEN1, SCREEN2 })
assert(not monarch.is_visible(SCREEN1))
assert(monarch.is_visible(SCREEN2))
monarch.show(POPUP1)
assert(wait_until_shown(POPUP1), "Popup1 was never shown")
assert_stack({ SCREEN1, SCREEN2, POPUP1 })
assert(not monarch.is_visible(SCREEN1))
assert(monarch.is_visible(SCREEN2))
assert(monarch.is_visible(POPUP1))
end)
it("should be able to show a screen without adding it to the stack", function()
monarch.show(BACKGROUND, { no_stack = true })
assert(wait_until_shown(BACKGROUND), "Background was never shown")
assert_stack({ })
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
end)
it("should be able to hide a screen not added to the stack", function()
monarch.show(BACKGROUND, { no_stack = true })
assert(wait_until_shown(BACKGROUND), "Background was never shown")
assert_stack({ })
monarch.hide(BACKGROUND)
assert(wait_until_hidden(BACKGROUND), "Background was never hidden")
assert_stack({ })
end)
it("should be able to hide the top screen", function()
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
monarch.show(SCREEN2)
assert(wait_until_hidden(SCREEN1), "Screen1 was never hidden")
assert(wait_until_shown(SCREEN2), "Screen2 was never shown")
assert_stack({ SCREEN1, SCREEN2 })
assert(monarch.hide(SCREEN1) == false)
assert(monarch.hide(SCREEN2) == true)
assert(wait_until_hidden(SCREEN2), "Screen2 was never hidden")
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
end)
it("should be able to pass data to a screen when showning it or going back to it", function()
local data1 = { foo = "bar" }
@@ -147,7 +211,7 @@ return function()
end)
it("should be able to show one popup on top of another the Popup On Popup flag is set", function()
it("should be able to show one popup on top of another if the Popup On Popup flag is set", function()
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
@@ -292,5 +356,31 @@ return function()
assert(mock_msg.messages(URL1)[10].message_id == monarch.SCREEN_TRANSITION_IN_FINISHED)
assert(mock_msg.messages(URL1)[10].message.screen == SCREEN1)
end)
it("should be able to preload a screen and always keep it loaded", function()
monarch.show(SCREEN_PRELOAD, nil, { count = 1 })
assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown")
-- first time the screen gets loaded it will increment the count
assert(monarch.data(SCREEN_PRELOAD).count == 2)
monarch.show(SCREEN_PRELOAD, { clear = true }, { count = 1 })
assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown")
-- second time the screen gets shown it will already be loaded and not increment the count
assert(monarch.data(SCREEN_PRELOAD).count == 1)
end)
it("should be able to reload a preloaded screen", function()
monarch.show(SCREEN_PRELOAD, nil, { count = 1 })
assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown")
-- first time the screen gets loaded it will increment the count
assert(monarch.data(SCREEN_PRELOAD).count == 2)
monarch.show(SCREEN_PRELOAD, { clear = true, reload = true }, { count = 1 })
assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown")
-- second time the screen gets shown it will be reloaded and increment the count
assert(monarch.data(SCREEN_PRELOAD).count == 2)
end)
end)
end