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Author SHA1 Message Date
Björn Ritzl
7e2ff2990c Make sure to also reload pre-loaded screens if required
Fixes #39
2019-03-05 00:21:23 +01:00
Björn Ritzl
38f95e0b5b Wait for popups when closing them 2019-01-23 08:08:56 +01:00
Björn Ritzl
79df80df33 Added show() function for adding outside the stack. Fixes #26 2019-01-11 11:11:19 +01:00
Björn Ritzl
ff8214583b Added support for unloading a preloaded screen 2019-01-11 08:47:24 +01:00
Björn Ritzl
7740499821 Added support for automatically preloading screens 2019-01-11 08:47:06 +01:00
Björn Ritzl
7f770d6b3b Merge branch 'master' of https://github.com/britzl/monarch 2019-01-11 06:52:59 +01:00
Björn Ritzl
f38f624a3b Moved the popup inside the menu to test how nested screens work 2019-01-11 06:52:57 +01:00
Björn Ritzl
2fa4b59041 Added note on nested screens
Fixes #35
2019-01-10 10:18:03 +01:00
Björn Ritzl
753d003861 Preload fix (#34)
* Don't try to preload if monarch is busy
* Added test for #32
2018-12-10 12:27:11 +01:00
Björn Ritzl
8a0a36a2d5 Added new screenshots and linked to them from the docs (#30) 2018-10-03 13:41:58 +02:00
18 changed files with 857 additions and 155 deletions

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@@ -33,8 +33,9 @@ For proxies the recommended setup is to create one game object per screen and pe
* **Timestep below Popup (number)** - Timestep to set on screen proxy when it is below a popup. This is useful when pausing animations and gameplay while a popup is open. * **Timestep below Popup (number)** - Timestep to set on screen proxy when it is below a popup. This is useful when pausing animations and gameplay while a popup is open.
* **Transition Url (url)** - Optional URL to call when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)). * **Transition Url (url)** - Optional URL to call when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)).
* **Focus Url (url)** - Optional URL to call when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)). * **Focus Url (url)** - Optional URL to call when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)).
* **Preload (boolean)** - Check this if the screen should be preloaded and kept loaded at all times. For a collection proxy it means that it will be async loaded but not enabled at all times while not visible. This can also temporarily be achieved through the `monarch.preload()` function.
![](docs/setup.png) ![](docs/setup_proxy.png)
### Collection factories ### Collection factories
For factories the recommended setup is to create one game object per screen and per game object attach a collection factory component and an instance of the ```screen_factory.script``` provided by Monarch. The ```screen_factory.script``` will take care of the setup of the screen. All you need to do is to make sure that the script properties on the script are correct: For factories the recommended setup is to create one game object per screen and per game object attach a collection factory component and an instance of the ```screen_factory.script``` provided by Monarch. The ```screen_factory.script``` will take care of the setup of the screen. All you need to do is to make sure that the script properties on the script are correct:
@@ -45,7 +46,14 @@ For factories the recommended setup is to create one game object per screen and
* **Popup on Popup (boolean)** - Check this if the screen is a [popup](#popups) and it can be shown on top of other popups. * **Popup on Popup (boolean)** - Check this if the screen is a [popup](#popups) and it can be shown on top of other popups.
* **Transition Id (url)** - Optional id of the game object to send a message to when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)). * **Transition Id (url)** - Optional id of the game object to send a message to when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)).
* **Focus Id (url)** - Optional id of the game object to send a message to when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)). * **Focus Id (url)** - Optional id of the game object to send a message to when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)).
* **Preload (boolean)** - Check this if the screen should be preloaded and kept loaded at all times. For a collection factory this means that its resources will be dynamically loaded at all times. This can also temporarily be achieved through the `monarch.preload()` function.
![](docs/setup_factory.png)
Note: Monarch supports dynamic collection factories (ie where the "Load Dynamically" checkbox is checked).
## Nesting screens
Sometimes it might be desirable to have a screen that contains one or more sub-screens or children, for instance popups that are used only by that screen. Monarch supports nested screens only when the parent screen is created via a collection factory. If the parent screen is loaded via a collection proxy the sub/child-screens won't be able to receive any input.
## Navigating between screens ## Navigating between screens
The navigation in Monarch is based around a stack of screens. When a screen is shown it is pushed to the top of the stack. When going back to a previous screen the topmost screen on the stack is removed. Example: The navigation in Monarch is based around a stack of screens. When a screen is shown it is pushed to the top of the stack. When going back to a previous screen the topmost screen on the stack is removed. Example:
@@ -88,6 +96,15 @@ As opposed to if the ```clear``` flag was not set:
* A call to ```monarch.show(B, { clear = false })``` is made * A call to ```monarch.show(B, { clear = false })``` is made
* Stack is ```[A, B, C, D, B]``` - (B is on top) * Stack is ```[A, B, C, D, B]``` - (B is on top)
#### Showing a screen without adding it to the stack
Monarch can also show a screen without adding it to the stack. This can be used to for instance load a collection containing a background that you want to have visible at all times. You show and hide such a screen like this:
-- show the background without adding it to the stack
monarch.show(hash("background"), { no_stack = true })
-- hide the background
monarch.hide(hash("background"))
### Going back to a previous screen ### Going back to a previous screen
You navigate back in the screen hierarchy in one of two ways: You navigate back in the screen hierarchy in one of two ways:
@@ -279,13 +296,25 @@ Show a Monarch screen. Note that the screen must be registered before it can be
The options table can contain the following fields: The options table can contain the following fields:
* ```clear``` (boolean) - If the clear flag is set Monarch will search the stack for the screen that is to be shown. If the screen already exists in the stack and the clear flag is set Monarch will remove all screens between the current top and the screen in question. * ```clear``` (boolean) - If the `clear` flag is set Monarch will search the stack for the screen that is to be shown. If the screen already exists in the stack and the clear flag is set Monarch will remove all screens between the current top and the screen in question.
* ```reload``` (boolean) - If the reload flag is set Monarch will reload the collection proxy if it's already loaded (this can happen if the previous screen was a popup). * ```reload``` (boolean) - If the `reload` flag is set Monarch will reload the collection proxy if it's already loaded (this can happen if the previous screen was a popup).
* ```no_stack``` (boolean) - If the `no_stack` flag is set Monarch will load the screen without adding it to the screen stack.
**RETURN** **RETURN**
* ```success``` (boolean) - True if the process of showing the screen was started successfully. False if already busy showing/hiding a screen. * ```success``` (boolean) - True if the process of showing the screen was started successfully. False if already busy showing/hiding a screen.
### monarch.hide(screen_id, [callback])
Hide a screen that has been shown using the `no_stack` option. If used on a screen that was shown without the `no_stack` option it will only hide it if the screen is on top of the stack and the behavior will be exactly like if `monarch.back()` had been called.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to hide.
* ```callback``` (function) - Optional function to call when the screen has been hidden.
**RETURN**
* ```success``` (boolean) - True if the process of hiding the screen was started successfully.
### monarch.back([data], [callback]) ### monarch.back([data], [callback])
Go back to a previous Monarch screen Go back to a previous Monarch screen
@@ -302,7 +331,15 @@ Preload a Monarch screen. This will load but not enable the screen. This is usef
**PARAMETERS** **PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to preload. * ```screen_id``` (hash) - Id of the screen to preload.
* ```callback``` (function) - Optional function to call when the new screen is preloaded. * ```callback``` (function) - Optional function to call when the screen is preloaded.
### monarch.unload(screen_id, [callback])
Unload a preloaded Monarch screen. A preloaded screen will automatically get unloaded when hidden, but this function can be useful if a screen has been preloaded and it needs to be unloaded again.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to unload.
* ```callback``` (function) - Optional function to call when the screen is unloaded.
### monarch.top([offset]) ### monarch.top([offset])
@@ -352,6 +389,26 @@ Check if Monarch is busy showing and/or hiding a screen.
* ```busy``` (boolean) - True if busy hiding and/or showing a screen. * ```busy``` (boolean) - True if busy hiding and/or showing a screen.
### monarch.is_top(id)
Check if a Monarch screen is at the top of the view stack.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to check
**RETURN**
* ```exists``` (boolean) - True if the screen is at the top of the stack.
### monarch.is_visible(id)
Check if a Monarch screen is visible.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to check
**RETURN**
* ```exists``` (boolean) - True if the screen is visible.
### monarch.add_listener([url]) ### monarch.add_listener([url])
Add a URL that will be notified of navigation events. Add a URL that will be notified of navigation events.

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6
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@@ -0,0 +1,6 @@
images {
image: "/assets/images/logo.png"
}
margin: 0
extrude_borders: 0
inner_padding: 0

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@@ -0,0 +1,42 @@
name: "background"
scale_along_z: 0
embedded_instances {
id: "go"
data: "embedded_components {\n"
" id: \"sprite\"\n"
" type: \"sprite\"\n"
" data: \"tile_set: \\\"/assets/logo.atlas\\\"\\n"
"default_animation: \\\"logo\\\"\\n"
"material: \\\"/builtins/materials/sprite.material\\\"\\n"
"blend_mode: BLEND_MODE_ALPHA\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 320.0
y: 568.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

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@@ -3,8 +3,8 @@ scale_along_z: 0
embedded_instances { embedded_instances {
id: "menu" id: "menu"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen_factory\"\n"
" component: \"/monarch/screen_proxy.script\"\n" " component: \"/monarch/screen_factory.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@@ -22,26 +22,21 @@ embedded_instances {
" type: PROPERTY_TYPE_HASH\n" " type: PROPERTY_TYPE_HASH\n"
" }\n" " }\n"
" properties {\n" " properties {\n"
" id: \"timestep_below_popup\"\n" " id: \"transition_id\"\n"
" value: \"0.0\"\n" " value: \"/go\"\n"
" type: PROPERTY_TYPE_NUMBER\n" " type: PROPERTY_TYPE_HASH\n"
" }\n" " }\n"
" properties {\n" " properties {\n"
" id: \"transition_url\"\n" " id: \"focus_id\"\n"
" value: \"menu:/go#menu\"\n" " value: \"/go\"\n"
" type: PROPERTY_TYPE_URL\n" " type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"focus_url\"\n"
" value: \"menu:/go#menu\"\n"
" type: PROPERTY_TYPE_URL\n"
" }\n" " }\n"
"}\n" "}\n"
"embedded_components {\n" "embedded_components {\n"
" id: \"collectionproxy\"\n" " id: \"collectionfactory\"\n"
" type: \"collectionproxy\"\n" " type: \"collectionfactory\"\n"
" data: \"collection: \\\"/example/menu.collection\\\"\\n" " data: \"prototype: \\\"/example/menu.collection\\\"\\n"
"exclude: false\\n" "load_dynamically: true\\n"
"\"\n" "\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
@@ -249,84 +244,6 @@ embedded_instances {
z: 1.0 z: 1.0
} }
} }
embedded_instances {
id: "popup"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"popup\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"popup_on_popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"transition_id\"\n"
" value: \"/go\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"focus_id\"\n"
" value: \"/go\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/example/popup.collection\\\"\\n"
"load_dynamically: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances { embedded_instances {
id: "about" id: "about"
data: "components {\n" data: "components {\n"
@@ -363,6 +280,11 @@ embedded_instances {
" value: \"about:/go#about\"\n" " value: \"about:/go#about\"\n"
" type: PROPERTY_TYPE_URL\n" " type: PROPERTY_TYPE_URL\n"
" }\n" " }\n"
" properties {\n"
" id: \"preload\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
"}\n" "}\n"
"embedded_components {\n" "embedded_components {\n"
" id: \"collectionproxy\"\n" " id: \"collectionproxy\"\n"
@@ -473,3 +395,61 @@ embedded_instances {
z: 1.0 z: 1.0
} }
} }
embedded_instances {
id: "background"
data: "components {\n"
" id: \"screen_factory\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"background\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/example/background.collection\\\"\\n"
"load_dynamically: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

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@@ -8,6 +8,8 @@ end
function on_message(self, message_id, message, sender) function on_message(self, message_id, message, sender)
if message_id == hash("init_monarch") then if message_id == hash("init_monarch") then
monarch.show(hash("menu")) monarch.show(hash("background"), { no_stack = true }, nil, function()
monarch.show(hash("menu"))
end)
end end
end end

View File

@@ -35,3 +35,81 @@ embedded_instances {
z: 1.0 z: 1.0
} }
} }
embedded_instances {
id: "popup"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"popup\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"popup_on_popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"transition_id\"\n"
" value: \"/go\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"focus_id\"\n"
" value: \"/go\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/example/popup.collection\\\"\\n"
"load_dynamically: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

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@@ -11,6 +11,7 @@ local ACQUIRE_INPUT_FOCUS = hash("acquire_input_focus")
local ASYNC_LOAD = hash("async_load") local ASYNC_LOAD = hash("async_load")
local UNLOAD = hash("unload") local UNLOAD = hash("unload")
local ENABLE = hash("enable") local ENABLE = hash("enable")
local DISABLE = hash("disable")
-- transition messages -- transition messages
M.TRANSITION = {} M.TRANSITION = {}
@@ -112,6 +113,17 @@ function M.is_top(id)
end end
--- Check if a screen is visible
-- @param id (string|hash)
-- @return true if the screen is visible
function M.is_visible(id)
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
return screens[id].loaded
end
local function register(id, settings) local function register(id, settings)
assert(id, "You must provide a screen id") assert(id, "You must provide a screen id")
id = tohash(id) id = tohash(id)
@@ -142,12 +154,17 @@ end
-- * focus_url - URL to a script that is to be notified of focus -- * focus_url - URL to a script that is to be notified of focus
-- lost/gained events -- lost/gained events
-- * timestep_below_popup - Timestep to set on proxy when below a popup -- * timestep_below_popup - Timestep to set on proxy when below a popup
-- * auto_preload - true if the screen should be automatically preloaded
function M.register_proxy(id, proxy, settings) function M.register_proxy(id, proxy, settings)
assert(proxy, "You must provide a collection proxy URL") assert(proxy, "You must provide a collection proxy URL")
local screen = register(id, settings) local screen = register(id, settings)
screen.proxy = proxy screen.proxy = proxy
screen.transition_url = settings and settings.transition_url screen.transition_url = settings and settings.transition_url
screen.focus_url = settings and settings.focus_url screen.focus_url = settings and settings.focus_url
screen.auto_preload = settings and settings.auto_preload
if screen.auto_preload then
M.preload(id)
end
end end
M.register = M.register_proxy M.register = M.register_proxy
@@ -167,12 +184,17 @@ M.register = M.register_proxy
-- for the screen transitions -- for the screen transitions
-- * focus_id - Id of the game object in the collection that is to be notified -- * focus_id - Id of the game object in the collection that is to be notified
-- of focus lost/gained events -- of focus lost/gained events
-- * auto_preload - true if the screen should be automatically preloaded
function M.register_factory(id, factory, settings) function M.register_factory(id, factory, settings)
assert(factory, "You must provide a collection factory URL") assert(factory, "You must provide a collection factory URL")
local screen = register(id, settings) local screen = register(id, settings)
screen.factory = factory screen.factory = factory
screen.transition_id = settings and settings.transition_id screen.transition_id = settings and settings.transition_id
screen.focus_id = settings and settings.focus_id screen.focus_id = settings and settings.focus_id
screen.auto_preload = settings and settings.auto_preload
if screen.auto_preload then
M.preload(id)
end
end end
--- Unregister a screen --- Unregister a screen
@@ -221,22 +243,35 @@ local function change_context(screen)
screen.wait_for = nil screen.wait_for = nil
end end
local function unload(screen) local function unload(screen, force)
log("unload()", screen.id) log("unload()", screen.id)
if screen.proxy then if screen.proxy then
screen.wait_for = PROXY_UNLOADED if screen.auto_preload and not force then
msg.post(screen.proxy, UNLOAD) msg.post(screen.proxy, DISABLE)
coroutine.yield() screen.loaded = false
screen.loaded = false screen.preloaded = true
screen.wait_for = nil else
screen.wait_for = PROXY_UNLOADED
msg.post(screen.proxy, UNLOAD)
coroutine.yield()
screen.loaded = false
screen.preloaded = false
screen.wait_for = nil
end
elseif screen.factory then elseif screen.factory then
for id, instance in pairs(screen.factory_ids) do for id, instance in pairs(screen.factory_ids) do
go.delete(instance) go.delete(instance)
end end
screen.factory_ids = nil screen.factory_ids = nil
collectionfactory.unload(screen.factory) if screen.auto_preload and not force then
screen.loaded = false screen.loaded = false
screen.preloaded = true
else
collectionfactory.unload(screen.factory)
screen.loaded = false
screen.preloaded = false
end
end end
end end
@@ -273,7 +308,7 @@ end
local function load(screen) local function load(screen)
log("load()", screen.id) log("load()", screen.id)
assert(screen.co, "You must assign a coroutine to the screen") assert(screen.co, "You must assign a coroutine to the screen")
if screen.loaded then if screen.loaded then
log("load() screen already loaded", screen.id) log("load() screen already loaded", screen.id)
return return
@@ -285,7 +320,7 @@ local function load(screen)
log("load() screen wasn't preloaded", screen.id) log("load() screen wasn't preloaded", screen.id)
return return
end end
if screen.proxy then if screen.proxy then
msg.post(screen.proxy, ENABLE) msg.post(screen.proxy, ENABLE)
elseif screen.factory then elseif screen.factory then
@@ -404,7 +439,7 @@ local function show_out(screen, next_screen, cb)
coroutine.resume(co) coroutine.resume(co)
end end
local function show_in(screen, previous_screen, reload, cb) local function show_in(screen, previous_screen, reload, add_to_stack, cb)
log("show_in()", screen.id) log("show_in()", screen.id)
local co local co
co = coroutine.create(function() co = coroutine.create(function()
@@ -414,10 +449,12 @@ local function show_in(screen, previous_screen, reload, cb)
change_context(screen) change_context(screen)
if reload and screen.loaded then if reload and screen.loaded then
log("show_in() reloading", screen.id) log("show_in() reloading", screen.id)
unload(screen) unload(screen, reload)
end end
load(screen) load(screen)
stack[#stack + 1] = screen if add_to_stack then
stack[#stack + 1] = screen
end
reset_timestep(screen) reset_timestep(screen)
transition(screen, M.TRANSITION.SHOW_IN, { previous_screen = previous_screen and previous_screen.id }) transition(screen, M.TRANSITION.SHOW_IN, { previous_screen = previous_screen and previous_screen.id })
acquire_input(screen) acquire_input(screen)
@@ -522,7 +559,7 @@ function M.show(id, options, data, cb)
end end
local callbacks = callback_tracker() local callbacks = callback_tracker()
id = tohash(id) id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id))) assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
@@ -531,45 +568,88 @@ function M.show(id, options, data, cb)
log("show()", screen.id) log("show()", screen.id)
-- manipulate the current top local co
-- close popup if needed co = coroutine.create(function()
-- transition out -- a screen can ignore the stack by setting the no_stack to true
local top = stack[#stack] local add_to_stack = not options or not options.no_stack
if top then if add_to_stack then
-- keep top popup visible if new screen can be shown on top of a popup -- manipulate the current top
if top.popup and screen.popup_on_popup then -- close popup(s) if needed
disable(top, screen) -- transition out
else local top = stack[#stack]
-- close all popups if top then
while top.popup do -- keep top popup visible if new screen can be shown on top of a popup
stack[#stack] = nil if top.popup and screen.popup_on_popup then
show_out(top, screen, callbacks.track()) disable(top, screen)
top = stack[#stack] else
end -- close all popups, one by one
-- unload and transition out from top while top.popup do
-- unless we're showing the same screen as is already visible stack[#stack] = nil
if top and top.id ~= screen.id then show_out(top, screen, function()
show_out(top, screen, callbacks.track()) coroutine.resume(co)
end)
coroutine.yield()
top = stack[#stack]
end
-- unload and transition out from top
-- unless we're showing the same screen as is already visible
if top and top.id ~= screen.id then
show_out(top, screen, callbacks.track())
end
end
end end
end end
end
-- if the screen we want to show is in the stack -- if the screen we want to show is in the stack
-- already and the clear flag is set then we need -- already and the clear flag is set then we need
-- to remove every screen on the stack up until and -- to remove every screen on the stack up until and
-- including the screen itself -- including the screen itself
if options and options.clear then if options and options.clear then
log("show() clearing") log("show() clearing")
while M.in_stack(id) do while M.in_stack(id) do
table.remove(stack) table.remove(stack)
end
end
-- show screen
show_in(screen, top, options and options.reload, add_to_stack, callbacks.track())
if cb then callbacks.when_done(cb) end
end)
coroutine.resume(co)
return true
end
-- Hide a screen. The screen must either be at the top of the stack or
-- visible but not added to the stack (through the no_stack option)
-- @param id (string|hash) - Id of the screen to show
-- @param cb (function) - Optional callback to invoke when the screen is hidden
-- @return true if successfully hiding, false if busy performing another operation
function M.hide(id, cb)
if M.is_busy() then
log("hide() monarch is busy, ignoring request")
return false
end
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id]
if M.in_stack(id) then
if not M.is_top(id) then
log("hide() you can only hide the screen at the top of the stack", id)
return false
end
return M.back(id, cb)
else
if M.is_visible(id) then
back_out(screen, nil, cb)
elseif cb then
cb()
end end
end end
-- show screen
show_in(screen, top, options and options.reload, callbacks.track())
if cb then callbacks.when_done(cb) end
return true return true
end end
@@ -585,7 +665,7 @@ function M.back(data, cb)
end end
local callbacks = callback_tracker() local callbacks = callback_tracker()
local screen = table.remove(stack) local screen = table.remove(stack)
if screen then if screen then
log("back()", screen.id) log("back()", screen.id)
@@ -611,7 +691,7 @@ function M.back(data, cb)
end end
if cb then callbacks.when_done(cb) end if cb then callbacks.when_done(cb) end
return true return true
end end
@@ -621,6 +701,11 @@ end
-- @param id (string|hash) - Id of the screen to preload -- @param id (string|hash) - Id of the screen to preload
-- @param cb (function) - Optional callback to invoke when screen is loaded -- @param cb (function) - Optional callback to invoke when screen is loaded
function M.preload(id, cb) function M.preload(id, cb)
if M.is_busy() then
log("preload() monarch is busy, ignoring request")
return false
end
assert(id, "You must provide a screen id") assert(id, "You must provide a screen id")
id = tohash(id) id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id))) assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
@@ -629,16 +714,50 @@ function M.preload(id, cb)
log("preload()", screen.id) log("preload()", screen.id)
if screen.preloaded or screen.loaded then if screen.preloaded or screen.loaded then
if cb then cb() end if cb then cb() end
return return true
end end
local co local co
co = coroutine.create(function() co = coroutine.create(function()
screen.co = co screen.co = co
change_context(screen) change_context(screen)
preload(screen) preload(screen)
log("preload() done", screen.id)
if cb then cb() end if cb then cb() end
end) end)
assert(coroutine.resume(co)) assert(coroutine.resume(co))
return true
end
function M.unload(id, cb)
if M.is_busy() then
log("unload() monarch is busy, ignoring request")
return false
end
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
if M.is_visible(id) then
log("You can't unload a visible screen")
return false
end
local screen = screens[id]
if not screen.preloaded and not screen.loaded then
log("unload() screen is not loaded", tostring(id))
if cb then cb() end
return true
end
local co
co = coroutine.create(function()
screen.co = co
change_context(screen)
unload(screen)
if cb then cb() end
end)
assert(coroutine.resume(co))
return true
end end

View File

@@ -6,6 +6,7 @@ go.property("popup", false)
go.property("popup_on_popup", false) go.property("popup_on_popup", false)
go.property("transition_id", hash("")) go.property("transition_id", hash(""))
go.property("focus_id", hash("")) go.property("focus_id", hash(""))
go.property("preload", false)
function init(self) function init(self)
@@ -18,6 +19,7 @@ function init(self)
popup_on_popup = self.popup_on_popup, popup_on_popup = self.popup_on_popup,
transition_id = self.transition_id, transition_id = self.transition_id,
focus_id = self.focus_id, focus_id = self.focus_id,
auto_preload = self.preload,
} }
monarch.register_factory(self.screen_id, self.screen_factory, settings) monarch.register_factory(self.screen_id, self.screen_factory, settings)
end end

View File

@@ -7,6 +7,7 @@ go.property("popup_on_popup", false)
go.property("timestep_below_popup", 1) go.property("timestep_below_popup", 1)
go.property("transition_url", msg.url()) go.property("transition_url", msg.url())
go.property("focus_url", msg.url()) go.property("focus_url", msg.url())
go.property("preload", false)
function init(self) function init(self)
@@ -22,6 +23,7 @@ function init(self)
transition_url = self.transition_url ~= url and self.transition_url or nil, transition_url = self.transition_url ~= url and self.transition_url or nil,
focus_url = self.focus_url ~= url and self.focus_url or nil, focus_url = self.focus_url ~= url and self.focus_url or nil,
timestep_below_popup = self.timestep_below_popup, timestep_below_popup = self.timestep_below_popup,
auto_preload = self.preload,
} }
monarch.register_proxy(self.screen_id, self.screen_proxy, settings) monarch.register_proxy(self.screen_id, self.screen_proxy, settings)

View File

@@ -0,0 +1,22 @@
name: "default"
scale_along_z: 0
embedded_instances {
id: "go"
data: ""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -0,0 +1,37 @@
name: "screen_preload"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"screen_preload\"\n"
" component: \"/test/data/screen_preload.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -0,0 +1,131 @@
script: "/test/data/screen_preload.gui_script"
fonts {
name: "example"
font: "/assets/example.font"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 320.0
y: 697.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "box"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "PRELOAD"
font: "example"
id: "text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "box"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@@ -0,0 +1,5 @@
function init(self)
local monarch = require "monarch.monarch"
local data = monarch.data(hash("screen_preload"))
data.count = data.count + 1
end

View File

@@ -350,3 +350,124 @@ embedded_instances {
z: 1.0 z: 1.0
} }
} }
embedded_instances {
id: "background"
data: "components {\n"
" id: \"screen_factory\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"background\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/test/data/background.collection\\\"\\n"
"load_dynamically: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "screen_preload"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"screen_preload\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"preload\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/test/data/screen_preload.collection\\\"\\n"
"load_dynamically: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -6,6 +6,8 @@ local monarch = require "monarch.monarch"
local SCREEN1_STR = hash("screen1") local SCREEN1_STR = hash("screen1")
local SCREEN1 = hash(SCREEN1_STR) local SCREEN1 = hash(SCREEN1_STR)
local SCREEN2 = hash("screen2") local SCREEN2 = hash("screen2")
local SCREEN_PRELOAD = hash("screen_preload")
local BACKGROUND = hash("background")
local POPUP1 = hash("popup1") local POPUP1 = hash("popup1")
local POPUP2 = hash("popup2") local POPUP2 = hash("popup2")
local FOOBAR = hash("foobar") local FOOBAR = hash("foobar")
@@ -16,11 +18,11 @@ return function()
local screens_instances = {} local screens_instances = {}
local function is_shown(screen_id) local function is_shown(screen_id)
return monarch.is_top(screen_id) return monarch.is_visible(screen_id)
end end
local function is_hidden(screen_id) local function is_hidden(screen_id)
return not monarch.is_top(screen_id) return not monarch.is_visible(screen_id)
end end
local function wait_timeout(fn, ...) local function wait_timeout(fn, ...)
@@ -31,7 +33,10 @@ return function()
end) end)
return fn(...) return fn(...)
end end
local function wait_until_visible(screen_id)
return wait_timeout(is_visible, screen_id)
end
local function wait_until_shown(screen_id) local function wait_until_shown(screen_id)
return wait_timeout(is_shown, screen_id) return wait_timeout(is_shown, screen_id)
end end
@@ -60,6 +65,7 @@ return function()
mock_msg.mock() mock_msg.mock()
monarch = require "monarch.monarch" monarch = require "monarch.monarch"
screens_instances = collectionfactory.create("#screensfactory") screens_instances = collectionfactory.create("#screensfactory")
monarch.debug()
end) end)
after(function() after(function()
@@ -103,6 +109,64 @@ return function()
assert_stack({ }) assert_stack({ })
end) end)
it("should be able to tell if a screen is visible or not", function()
assert(not monarch.is_visible(SCREEN1))
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
assert(monarch.is_visible(SCREEN1))
monarch.show(SCREEN2)
assert(wait_until_hidden(SCREEN1), "Screen1 was never hidden")
assert(wait_until_shown(SCREEN2), "Screen2 was never shown")
assert_stack({ SCREEN1, SCREEN2 })
assert(not monarch.is_visible(SCREEN1))
assert(monarch.is_visible(SCREEN2))
monarch.show(POPUP1)
assert(wait_until_shown(POPUP1), "Popup1 was never shown")
assert_stack({ SCREEN1, SCREEN2, POPUP1 })
assert(not monarch.is_visible(SCREEN1))
assert(monarch.is_visible(SCREEN2))
assert(monarch.is_visible(POPUP1))
end)
it("should be able to show a screen without adding it to the stack", function()
monarch.show(BACKGROUND, { no_stack = true })
assert(wait_until_shown(BACKGROUND), "Background was never shown")
assert_stack({ })
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
end)
it("should be able to hide a screen not added to the stack", function()
monarch.show(BACKGROUND, { no_stack = true })
assert(wait_until_shown(BACKGROUND), "Background was never shown")
assert_stack({ })
monarch.hide(BACKGROUND)
assert(wait_until_hidden(BACKGROUND), "Background was never hidden")
assert_stack({ })
end)
it("should be able to hide the top screen", function()
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
monarch.show(SCREEN2)
assert(wait_until_hidden(SCREEN1), "Screen1 was never hidden")
assert(wait_until_shown(SCREEN2), "Screen2 was never shown")
assert_stack({ SCREEN1, SCREEN2 })
assert(monarch.hide(SCREEN1) == false)
assert(monarch.hide(SCREEN2) == true)
assert(wait_until_hidden(SCREEN2), "Screen2 was never hidden")
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
end)
it("should be able to pass data to a screen when showning it or going back to it", function() it("should be able to pass data to a screen when showning it or going back to it", function()
local data1 = { foo = "bar" } local data1 = { foo = "bar" }
@@ -147,7 +211,7 @@ return function()
end) end)
it("should be able to show one popup on top of another the Popup On Popup flag is set", function() it("should be able to show one popup on top of another if the Popup On Popup flag is set", function()
monarch.show(SCREEN1) monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown") assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 }) assert_stack({ SCREEN1 })
@@ -238,6 +302,14 @@ return function()
assert(wait_until_not_busy()) assert(wait_until_not_busy())
end) end)
it("should ignore any preload calls while busy", function()
monarch.show(TRANSITION1)
-- previously a call to preload() while also showing a screen would
-- lock up monarch. See issue #32
monarch.preload(TRANSITION1)
assert(wait_until_shown(TRANSITION1), "Transition1 was never shown")
end)
it("should be able to notify listeners of navigation events", function() it("should be able to notify listeners of navigation events", function()
local URL1 = msg.url(screens_instances[hash("/listener1")]) local URL1 = msg.url(screens_instances[hash("/listener1")])
local URL2 = msg.url(screens_instances[hash("/listener2")]) local URL2 = msg.url(screens_instances[hash("/listener2")])
@@ -284,5 +356,31 @@ return function()
assert(mock_msg.messages(URL1)[10].message_id == monarch.SCREEN_TRANSITION_IN_FINISHED) assert(mock_msg.messages(URL1)[10].message_id == monarch.SCREEN_TRANSITION_IN_FINISHED)
assert(mock_msg.messages(URL1)[10].message.screen == SCREEN1) assert(mock_msg.messages(URL1)[10].message.screen == SCREEN1)
end) end)
it("should be able to preload a screen and always keep it loaded", function()
monarch.show(SCREEN_PRELOAD, nil, { count = 1 })
assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown")
-- first time the screen gets loaded it will increment the count
assert(monarch.data(SCREEN_PRELOAD).count == 2)
monarch.show(SCREEN_PRELOAD, { clear = true }, { count = 1 })
assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown")
-- second time the screen gets shown it will already be loaded and not increment the count
assert(monarch.data(SCREEN_PRELOAD).count == 1)
end)
it("should be able to reload a preloaded screen", function()
monarch.show(SCREEN_PRELOAD, nil, { count = 1 })
assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown")
-- first time the screen gets loaded it will increment the count
assert(monarch.data(SCREEN_PRELOAD).count == 2)
monarch.show(SCREEN_PRELOAD, { clear = true, reload = true }, { count = 1 })
assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown")
-- second time the screen gets shown it will be reloaded and increment the count
assert(monarch.data(SCREEN_PRELOAD).count == 2)
end)
end) end)
end end