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29 Commits

Author SHA1 Message Date
Björn Ritzl
f5879a5f63 Added support for multiple nodes per transition 2019-07-29 07:34:34 +02:00
Björn Ritzl
97c97e738d No point in having an auth token 2019-06-13 18:24:35 +02:00
Björn Ritzl
e4ca53630e Assert on coroutine.resume to catch more errors 2019-05-02 09:36:52 +02:00
Björn Ritzl
9afd77e2b0 Changed scope of top in show() 2019-05-02 09:36:23 +02:00
Björn Ritzl
9808c09aa1 Wait when reloading 2019-05-02 09:36:03 +02:00
Björn Ritzl
05f91dd763 Make sure focus_lost messages is received
Fixes #42
2019-03-17 21:50:01 +01:00
Björn Ritzl
b57609f061 Added additional tests and increased test framework version 2019-03-08 11:37:49 +01:00
Björn Ritzl
57946d27bf Added is_preloading() and when_loaded() 2019-03-08 10:28:39 +01:00
Björn Ritzl
1bc0ae09ee Simplified coroutine usage when running screen code 2019-03-08 09:11:37 +01:00
Björn Ritzl
66bdde41ed Make sure to pcall when invoking callbacks 2019-03-08 09:08:34 +01:00
Björn Ritzl
35dd0c3f70 Changed from listeners to transition_listeners table to be more explicit 2019-03-08 09:07:12 +01:00
Björn Ritzl
7d986ada1b pcall in the callback tracker 2019-03-08 09:03:29 +01:00
Björn Ritzl
7e2ff2990c Make sure to also reload pre-loaded screens if required
Fixes #39
2019-03-05 00:21:23 +01:00
Björn Ritzl
38f95e0b5b Wait for popups when closing them 2019-01-23 08:08:56 +01:00
Björn Ritzl
79df80df33 Added show() function for adding outside the stack. Fixes #26 2019-01-11 11:11:19 +01:00
Björn Ritzl
ff8214583b Added support for unloading a preloaded screen 2019-01-11 08:47:24 +01:00
Björn Ritzl
7740499821 Added support for automatically preloading screens 2019-01-11 08:47:06 +01:00
Björn Ritzl
7f770d6b3b Merge branch 'master' of https://github.com/britzl/monarch 2019-01-11 06:52:59 +01:00
Björn Ritzl
f38f624a3b Moved the popup inside the menu to test how nested screens work 2019-01-11 06:52:57 +01:00
Björn Ritzl
2fa4b59041 Added note on nested screens
Fixes #35
2019-01-10 10:18:03 +01:00
Björn Ritzl
753d003861 Preload fix (#34)
* Don't try to preload if monarch is busy
* Added test for #32
2018-12-10 12:27:11 +01:00
Björn Ritzl
8a0a36a2d5 Added new screenshots and linked to them from the docs (#30) 2018-10-03 13:41:58 +02:00
Björn Ritzl
c98a8ef44a Updated to deftest-2.4.3 2018-08-01 08:10:25 +02:00
Björn Ritzl
588398e23e Updated code coverage collection 2018-08-01 07:49:27 +02:00
Björn Ritzl
75e3ac1ce9 Added code coverage badge 2018-07-31 19:07:13 +02:00
Björn Ritzl
5ec208d10d Collect code coverage 2018-07-31 19:01:22 +02:00
Björn Ritzl
3443484cce Added support for collection factories 2018-07-27 13:28:36 +02:00
Björn Ritzl
3a7187b844 Added layers to all guis in the example 2018-07-27 12:30:33 +02:00
Björn Ritzl
b73ed95315 Removed code duplication when loading 2018-07-27 09:48:59 +02:00
36 changed files with 1847 additions and 421 deletions

1
.gitignore vendored
View File

@@ -8,3 +8,4 @@ build
.cproject
builtins
.internal
luacov.report.out

74
.luacov Normal file
View File

@@ -0,0 +1,74 @@
local reporter = require "luacov.reporter.defold"
--- Default values for configuration options.
-- For project specific configuration create '.luacov' file in your project
-- folder. It should be a Lua script setting various options as globals
-- or returning table of options.
-- @class module
-- @name deftest.coverage.configuration
return {
--- Reporter class to use when creating a report. Default: DefaultReporter from reporter.lua
reporter = reporter,
--- Filename to store collected stats. Default: "luacov.stats.out".
statsfile = "luacov.stats.out",
--- Filename to store report. Default: "luacov.report.out".
reportfile = "luacov.report.out",
--- Enable saving coverage data after every `savestepsize` lines?
-- Setting this flag to `true` in config is equivalent to running LuaCov
-- using `luacov.tick` module. Default: false.
tick = false,
--- Stats file updating frequency for `luacov.tick`.
-- The lower this value - the more frequently results will be written out to the stats file.
-- You may want to reduce this value (to, for example, 2) to avoid losing coverage data in
-- case your program may terminate without triggering luacov exit hooks that are supposed
-- to save the data. Default: 100.
savestepsize = 100,
--- Run reporter on completion? Default: true.
runreport = true,
--- Delete stats file after reporting? Default: false.
deletestats = true,
--- Process Lua code loaded from raw strings?
-- That is, when the 'source' field in the debug info
-- does not start with '@'. Default: true.
codefromstrings = true,
--- Lua patterns for files to include when reporting.
-- All will be included if nothing is listed.
-- Do not include the '.lua' extension. Path separator is always '/'.
-- Overruled by `exclude`.
-- @usage
-- include = {
-- "mymodule$", -- the main module
-- "mymodule%/.+$", -- and everything namespaced underneath it
-- }
include = {},
--- Lua patterns for files to exclude when reporting.
-- Nothing will be excluded if nothing is listed.
-- Do not include the '.lua' extension. Path separator is always '/'.
-- Overrules `include`.
exclude = { "^test%/.+$", "^deftest%/.+$" },
--- Table mapping names of modules to be included to their filenames.
-- Has no effect if empty.
-- Real filenames mentioned here will be used for reporting
-- even if the modules have been installed elsewhere.
-- Module name can contain '*' wildcard to match groups of modules,
-- in this case corresponding path will be used as a prefix directory
-- where modules from the group are located.
-- @usage
-- modules = {
-- ["some_rock"] = "src/some_rock.lua",
-- ["some_rock.*"] = "src"
-- }
modules = {},
}

View File

@@ -20,9 +20,12 @@ jdk:
#DEFOLD_AUTH=auth token
env:
global:
- secure: "1rVLsDcb7dFdgyB9D1JQDr4JhWSosoMvgYgrqZNPxJ/Du3qtY3bk6dgQim+g2fDMQpDOPCQ/EhmhtrLJrIgBhhvOcsrVKT8gl9ZnATw5tHGI6XTw3eod8WgsU8owlc7CaT3XaUgwVshmW3oB/257SDf6kHwsCv/gAJuCEL5RZp76BhTWsfyeDCgz5XXgWx4a21tcIWz96jxEsrYQKLLV2ne55CxU5Hw9IMU7Ig7pkGoYCf1g+iUEA39NC8nIrQibUoJj3yNB2u3ZFwGf2LuDjjkSIsyYWn1LzA2fQYw5uAcjiQ/aDkj6sAEvwrWsIsJhOon5cQBFIU6cIIN2oK3A7BA0zJj0EsTFPUMIeryyoqiuLUDoIvHD/eEqouNduP6Kml02Ql0pDZnjDy/+nzp2e7VA5Sd9Xg1XKd1mmHKx4nc2U+IcIDZWAerFKcqQqeZSwzz5igv07w5zYZ99KCSBMH2K/2H/CNekHa6SQQ29mC8D3lDXOfwEq3fAhsabgUGe2uAgUY1nKwJBKEi7r+KEROBr5ydkWenzbCXv3GNNsuCHKpNFuoZv3QMyjUjlPBxZVndNLSv85juhkBx6wXAh8CxTt78Y8GV0xI8oazSM065gpDmENGVqyO1bUn2CZF8YRC4MLfHK+245QN82ui+YOqVudTX8RGWnX0GFUncjaRQ="
- DEFOLD_USER=bjorn.ritzl@king.com
- DEFOLD_AUTH=foobar
- DEFOLD_USER=bjorn.ritzl@gmail.com
- DEFOLD_BOOSTRAP_COLLECTION=/test/test.collectionc
script:
- "./.travis/run.sh"
after_success:
- bash <(curl -s https://codecov.io/bash)

View File

@@ -1,6 +1,7 @@
![](docs/logo.jpg)
[![Build Status](https://travis-ci.org/britzl/monarch.svg?branch=master)](https://travis-ci.org/britzl/monarch)
[![Code Coverage](https://codecov.io/gh/britzl/monarch/branch/master/graph/badge.svg)](https://codecov.io/gh/britzl/monarch)
[![Latest Release](https://img.shields.io/github/release/britzl/monarch.svg)](https://github.com/britzl/monarch/releases)
# Monarch
@@ -20,7 +21,10 @@ Using Monarch requires that screens are created in a certain way. Once you have
## Creating screens
Monarch screens are created in individual collections and loaded through collection proxies. The recommended setup is to create one game object per screen and per game object attach a collection proxy component and an instance of the ```screen.script``` provided by Monarch. The ```screen.script``` will take care of the setup of the screen. All you need to do is to make sure that the script properties on the ```screen.script``` are correct:
Monarch screens are created in individual collections and either loaded through collection proxies or created through collection factories.
### Collection proxies
For proxies the recommended setup is to create one game object per screen and per game object attach a collection proxy component and an instance of the ```screen_proxy.script``` provided by Monarch. The ```screen_proxy.script``` will take care of the setup of the screen. All you need to do is to make sure that the script properties on the script are correct:
* **Screen Proxy (url)** - The URL to the collection proxy component containing the actual screen. Defaults to ```#collectionproxy```.
* **Screen Id (hash)** - A unique id that can be used to reference the screen when navigating your app.
@@ -29,9 +33,27 @@ Monarch screens are created in individual collections and loaded through collect
* **Timestep below Popup (number)** - Timestep to set on screen proxy when it is below a popup. This is useful when pausing animations and gameplay while a popup is open.
* **Transition Url (url)** - Optional URL to call when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)).
* **Focus Url (url)** - Optional URL to call when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)).
* **Preload (boolean)** - Check this if the screen should be preloaded and kept loaded at all times. For a collection proxy it means that it will be async loaded but not enabled at all times while not visible. This can also temporarily be achieved through the `monarch.preload()` function.
![](docs/setup.png)
![](docs/setup_proxy.png)
### Collection factories
For factories the recommended setup is to create one game object per screen and per game object attach a collection factory component and an instance of the ```screen_factory.script``` provided by Monarch. The ```screen_factory.script``` will take care of the setup of the screen. All you need to do is to make sure that the script properties on the script are correct:
* **Screen Factory (url)** - The URL to the collection factory component containing the actual screen. Defaults to ```#collectionfactory```.
* **Screen Id (hash)** - A unique id that can be used to reference the screen when navigating your app.
* **Popup (boolean)** - Check this if the screen should be treated as a [popup](#popups).
* **Popup on Popup (boolean)** - Check this if the screen is a [popup](#popups) and it can be shown on top of other popups.
* **Transition Id (url)** - Optional id of the game object to send a message to when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)).
* **Focus Id (url)** - Optional id of the game object to send a message to when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)).
* **Preload (boolean)** - Check this if the screen should be preloaded and kept loaded at all times. For a collection factory this means that its resources will be dynamically loaded at all times. This can also temporarily be achieved through the `monarch.preload()` function.
![](docs/setup_factory.png)
Note: Monarch supports dynamic collection factories (ie where the "Load Dynamically" checkbox is checked).
## Nesting screens
Sometimes it might be desirable to have a screen that contains one or more sub-screens or children, for instance popups that are used only by that screen. Monarch supports nested screens only when the parent screen is created via a collection factory. If the parent screen is loaded via a collection proxy the sub/child-screens won't be able to receive any input.
## Navigating between screens
The navigation in Monarch is based around a stack of screens. When a screen is shown it is pushed to the top of the stack. When going back to a previous screen the topmost screen on the stack is removed. Example:
@@ -74,6 +96,15 @@ As opposed to if the ```clear``` flag was not set:
* A call to ```monarch.show(B, { clear = false })``` is made
* Stack is ```[A, B, C, D, B]``` - (B is on top)
#### Showing a screen without adding it to the stack
Monarch can also show a screen without adding it to the stack. This can be used to for instance load a collection containing a background that you want to have visible at all times. You show and hide such a screen like this:
-- show the background without adding it to the stack
monarch.show(hash("background"), { no_stack = true })
-- hide the background
monarch.hide(hash("background"))
### Going back to a previous screen
You navigate back in the screen hierarchy in one of two ways:
@@ -265,13 +296,25 @@ Show a Monarch screen. Note that the screen must be registered before it can be
The options table can contain the following fields:
* ```clear``` (boolean) - If the clear flag is set Monarch will search the stack for the screen that is to be shown. If the screen already exists in the stack and the clear flag is set Monarch will remove all screens between the current top and the screen in question.
* ```reload``` (boolean) - If the reload flag is set Monarch will reload the collection proxy if it's already loaded (this can happen if the previous screen was a popup).
* ```clear``` (boolean) - If the `clear` flag is set Monarch will search the stack for the screen that is to be shown. If the screen already exists in the stack and the clear flag is set Monarch will remove all screens between the current top and the screen in question.
* ```reload``` (boolean) - If the `reload` flag is set Monarch will reload the collection proxy if it's already loaded (this can happen if the previous screen was a popup).
* ```no_stack``` (boolean) - If the `no_stack` flag is set Monarch will load the screen without adding it to the screen stack.
**RETURN**
* ```success``` (boolean) - True if the process of showing the screen was started successfully. False if already busy showing/hiding a screen.
### monarch.hide(screen_id, [callback])
Hide a screen that has been shown using the `no_stack` option. If used on a screen that was shown without the `no_stack` option it will only hide it if the screen is on top of the stack and the behavior will be exactly like if `monarch.back()` had been called.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to hide.
* ```callback``` (function) - Optional function to call when the screen has been hidden.
**RETURN**
* ```success``` (boolean) - True if the process of hiding the screen was started successfully.
### monarch.back([data], [callback])
Go back to a previous Monarch screen
@@ -288,7 +331,33 @@ Preload a Monarch screen. This will load but not enable the screen. This is usef
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to preload.
* ```callback``` (function) - Optional function to call when the new screen is preloaded.
* ```callback``` (function) - Optional function to call when the screen is preloaded.
### monarch.is_preloading(screen_id)
Check if a Monarch screen is preloading (via monarch.preload() or the Preload screen setting).
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to check
**RETURN**
* ```preloading``` (boolean) - True if the screen is preloading.
### monarch.when_preloaded(screen_id, callback)
Invoke a callback when a screen has been preloaded.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to check
* ```callback``` (function) - Function to call when the screen has been preloaded.
### monarch.unload(screen_id, [callback])
Unload a preloaded Monarch screen. A preloaded screen will automatically get unloaded when hidden, but this function can be useful if a screen has been preloaded and it needs to be unloaded again without actually hiding it.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to unload.
* ```callback``` (function) - Optional function to call when the screen is unloaded.
### monarch.top([offset])
@@ -338,6 +407,26 @@ Check if Monarch is busy showing and/or hiding a screen.
* ```busy``` (boolean) - True if busy hiding and/or showing a screen.
### monarch.is_top(id)
Check if a Monarch screen is at the top of the view stack.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to check
**RETURN**
* ```exists``` (boolean) - True if the screen is at the top of the stack.
### monarch.is_visible(id)
Check if a Monarch screen is visible.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to check
**RETURN**
* ```exists``` (boolean) - True if the screen is visible.
### monarch.add_listener([url])
Add a URL that will be notified of navigation events.

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6
assets/logo.atlas Normal file
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@@ -0,0 +1,6 @@
images {
image: "/assets/images/logo.png"
}
margin: 0
extrude_borders: 0
inner_padding: 0

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@@ -48,7 +48,7 @@ nodes {
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
@@ -103,7 +103,7 @@ nodes {
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: ""
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
@@ -172,7 +172,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "ok_reload_button"
layer: ""
layer: "text"
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
@@ -235,7 +235,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT
line_break: true
parent: "root"
layer: ""
layer: "text"
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
@@ -284,7 +284,7 @@ nodes {
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: ""
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
@@ -353,7 +353,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "ok_clear_button"
layer: ""
layer: "text"
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
@@ -402,7 +402,7 @@ nodes {
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: ""
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
@@ -471,7 +471,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT
line_break: true
parent: "ok_clearreload_button"
layer: ""
layer: "text"
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
@@ -520,7 +520,7 @@ nodes {
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: ""
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
@@ -589,7 +589,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "ok_button"
layer: ""
layer: "text"
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
@@ -598,6 +598,12 @@ nodes {
text_leading: 1.0
text_tracking: 0.0
}
layers {
name: "below"
}
layers {
name: "text"
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@@ -0,0 +1,42 @@
name: "background"
scale_along_z: 0
embedded_instances {
id: "go"
data: "embedded_components {\n"
" id: \"sprite\"\n"
" type: \"sprite\"\n"
" data: \"tile_set: \\\"/assets/logo.atlas\\\"\\n"
"default_animation: \\\"logo\\\"\\n"
"material: \\\"/builtins/materials/sprite.material\\\"\\n"
"blend_mode: BLEND_MODE_ALPHA\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 320.0
y: 568.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -48,7 +48,7 @@ nodes {
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
@@ -103,7 +103,7 @@ nodes {
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: ""
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
@@ -172,7 +172,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "yes_button"
layer: ""
layer: "text"
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
@@ -221,7 +221,7 @@ nodes {
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: ""
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
@@ -290,7 +290,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "no_button"
layer: ""
layer: "text"
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
@@ -362,6 +362,12 @@ nodes {
text_leading: 1.0
text_tracking: 0.0
}
layers {
name: "below"
}
layers {
name: "text"
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@@ -3,8 +3,8 @@ scale_along_z: 0
embedded_instances {
id: "menu"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n"
" id: \"screen_factory\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
@@ -22,26 +22,21 @@ embedded_instances {
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"timestep_below_popup\"\n"
" value: \"0.0\"\n"
" type: PROPERTY_TYPE_NUMBER\n"
" id: \"transition_id\"\n"
" value: \"/go\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"transition_url\"\n"
" value: \"menu:/go#menu\"\n"
" type: PROPERTY_TYPE_URL\n"
" }\n"
" properties {\n"
" id: \"focus_url\"\n"
" value: \"menu:/go#menu\"\n"
" type: PROPERTY_TYPE_URL\n"
" id: \"focus_id\"\n"
" value: \"/go\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/example/menu.collection\\\"\\n"
"exclude: false\\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/example/menu.collection\\\"\\n"
"load_dynamically: true\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
@@ -127,7 +122,7 @@ embedded_instances {
id: "pregame"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
@@ -190,7 +185,7 @@ embedded_instances {
id: "game"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
@@ -249,84 +244,11 @@ embedded_instances {
z: 1.0
}
}
embedded_instances {
id: "popup"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"popup\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"timestep_below_popup\"\n"
" value: \"0.0\"\n"
" type: PROPERTY_TYPE_NUMBER\n"
" }\n"
" properties {\n"
" id: \"transition_url\"\n"
" value: \"popup:/go#popup\"\n"
" type: PROPERTY_TYPE_URL\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/example/popup.collection\\\"\\n"
"exclude: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "about"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
@@ -349,10 +271,25 @@ embedded_instances {
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"popup_on_popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"transition_url\"\n"
" value: \"about:/go#about\"\n"
" type: PROPERTY_TYPE_URL\n"
" }\n"
" properties {\n"
" id: \"focus_url\"\n"
" value: \"about:/go#about\"\n"
" type: PROPERTY_TYPE_URL\n"
" }\n"
" properties {\n"
" id: \"preload\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
@@ -394,7 +331,7 @@ embedded_instances {
id: "confirm"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
@@ -463,3 +400,61 @@ embedded_instances {
z: 1.0
}
}
embedded_instances {
id: "background"
data: "components {\n"
" id: \"screen_factory\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"background\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/example/background.collection\\\"\\n"
"load_dynamically: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -48,7 +48,7 @@ nodes {
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
@@ -103,7 +103,7 @@ nodes {
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: ""
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
@@ -172,7 +172,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "win_button"
layer: ""
layer: "text"
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
@@ -235,7 +235,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "root"
layer: ""
layer: "text"
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
@@ -244,6 +244,12 @@ nodes {
text_leading: 1.0
text_tracking: 0.0
}
layers {
name: "below"
}
layers {
name: "text"
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@@ -8,6 +8,8 @@ end
function on_message(self, message_id, message, sender)
if message_id == hash("init_monarch") then
monarch.show(hash("background"), { no_stack = true }, nil, function()
monarch.show(hash("menu"))
end)
end
end

View File

@@ -35,3 +35,81 @@ embedded_instances {
z: 1.0
}
}
embedded_instances {
id: "popup"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"popup\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"popup_on_popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"transition_id\"\n"
" value: \"/go\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"focus_id\"\n"
" value: \"/go\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/example/popup.collection\\\"\\n"
"load_dynamically: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -48,7 +48,7 @@ nodes {
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
@@ -103,7 +103,7 @@ nodes {
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: ""
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
@@ -172,7 +172,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "startgame_button"
layer: ""
layer: "text"
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
@@ -221,7 +221,7 @@ nodes {
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: ""
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
@@ -290,7 +290,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "about_button"
layer: ""
layer: "text"
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
@@ -339,7 +339,7 @@ nodes {
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: ""
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
@@ -408,7 +408,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "back_button"
layer: ""
layer: "text"
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
@@ -471,7 +471,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "root"
layer: ""
layer: "text"
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
@@ -520,7 +520,7 @@ nodes {
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: ""
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
@@ -535,6 +535,12 @@ nodes {
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
layers {
name: "below"
}
layers {
name: "text"
}
material: "/builtins/materials/gui.material"
layouts {
name: "Landscape"
@@ -578,7 +584,7 @@ layouts {
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: ""
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
@@ -634,7 +640,7 @@ layouts {
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: ""
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
@@ -690,7 +696,7 @@ layouts {
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: ""
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
@@ -760,7 +766,7 @@ layouts {
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "root"
layer: ""
layer: "text"
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0

View File

@@ -48,7 +48,7 @@ nodes {
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
@@ -103,7 +103,7 @@ nodes {
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: ""
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
@@ -172,7 +172,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "ok_button"
layer: ""
layer: "text"
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
@@ -221,7 +221,7 @@ nodes {
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: ""
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
@@ -290,7 +290,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "cancel_button"
layer: ""
layer: "text"
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
@@ -339,7 +339,7 @@ nodes {
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: ""
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
@@ -408,7 +408,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "about_button"
layer: ""
layer: "text"
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
@@ -457,7 +457,7 @@ nodes {
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: ""
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
@@ -472,6 +472,12 @@ nodes {
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
layers {
name: "below"
}
layers {
name: "text"
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@@ -48,7 +48,7 @@ nodes {
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
@@ -103,7 +103,7 @@ nodes {
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: ""
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
@@ -172,7 +172,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "play_button"
layer: ""
layer: "text"
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
@@ -221,7 +221,7 @@ nodes {
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: ""
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
@@ -290,7 +290,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "back_button"
layer: ""
layer: "text"
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
@@ -299,6 +299,12 @@ nodes {
text_leading: 1.0
text_tracking: 0.0
}
layers {
name: "below"
}
layers {
name: "text"
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@@ -1,10 +1,10 @@
[project]
title = Monarch
version = 0.9
dependencies = https://github.com/britzl/deftest/archive/2.3.0.zip
dependencies = https://github.com/britzl/deftest/archive/2.7.0.zip
[bootstrap]
main_collection = /example/example.collectionc
main_collection = /test/test.collectionc
[input]
game_binding = /input/game.input_bindingc

View File

@@ -11,6 +11,7 @@ local ACQUIRE_INPUT_FOCUS = hash("acquire_input_focus")
local ASYNC_LOAD = hash("async_load")
local UNLOAD = hash("unload")
local ENABLE = hash("enable")
local DISABLE = hash("disable")
-- transition messages
M.TRANSITION = {}
@@ -38,8 +39,8 @@ local screens = {}
-- the current stack of screens
local stack = {}
-- navigation listeners
local listeners = {}
-- transition listeners
local transition_listeners = {}
-- the number of active transitions
-- monarch is considered busy while there are active transitions
@@ -60,9 +61,25 @@ local function tohash(s)
return hash_lookup[s]
end
local function notify_listeners(message_id, message)
log("notify_listeners()", message_id)
for _,url in pairs(listeners) do
local function pcallfn(fn, ...)
if fn then
local ok, err = pcall(fn, ...)
if not ok then print(err) end
end
end
local function cowait(delay)
local co = coroutine.running()
assert(co, "You must run this form within a coroutine")
timer.delay(delay, false, function()
assert(coroutine.resume(co))
end)
coroutine.yield()
end
local function notify_transition_listeners(message_id, message)
log("notify_transition_listeners()", message_id)
for _,url in pairs(transition_listeners) do
msg.post(url, message_id, message or {})
end
end
@@ -112,9 +129,35 @@ function M.is_top(id)
end
--- Register a new screen
-- This is done automatically by the screen.script. It is expected that the
-- caller of this function is a script component attached to the same game
--- Check if a screen is visible
-- @param id (string|hash)
-- @return true if the screen is visible
function M.is_visible(id)
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
return screens[id].loaded
end
local function register(id, settings)
assert(id, "You must provide a screen id")
id = tohash(id)
assert(not screens[id], ("There is already a screen registered with id %s"):format(tostring(id)))
screens[id] = {
id = id,
script = msg.url(),
popup = settings and settings.popup,
popup_on_popup = settings and settings.popup_on_popup,
timestep_below_popup = settings and settings.timestep_below_popup or 1,
preload_listeners = {},
}
return screens[id]
end
--- Register a new screen contained in a collection proxy
-- This is done automatically by the screen_proxy.script. It is expected that
-- the caller of this function is a script component attached to the same game
-- object as the proxy. This is required since monarch will acquire and
-- release input focus of the game object where the proxy is attached.
-- @param id Unique id of the screen
@@ -128,22 +171,47 @@ end
-- * focus_url - URL to a script that is to be notified of focus
-- lost/gained events
-- * timestep_below_popup - Timestep to set on proxy when below a popup
function M.register(id, proxy, settings)
assert(id, "You must provide a screen id")
id = tohash(id)
assert(not screens[id], ("There is already a screen registered with id %s"):format(tostring(id)))
-- * auto_preload - true if the screen should be automatically preloaded
function M.register_proxy(id, proxy, settings)
assert(proxy, "You must provide a collection proxy URL")
local url = msg.url(proxy)
screens[id] = {
id = id,
proxy = proxy,
script = msg.url(),
popup = settings and settings.popup,
popup_on_popup = settings and settings.popup_on_popup,
transition_url = settings and settings.transition_url,
focus_url = settings and settings.focus_url,
timestep_below_popup = settings and settings.timestep_below_popup or 1,
}
local screen = register(id, settings)
screen.proxy = proxy
screen.transition_url = settings and settings.transition_url
screen.focus_url = settings and settings.focus_url
screen.auto_preload = settings and settings.auto_preload
if screen.auto_preload then
M.preload(id)
end
end
M.register = M.register_proxy
--- Register a new screen contained in a collection factory
-- This is done automatically by the screen_factory.script. It is expected that
-- the caller of this function is a script component attached to the same game
-- object as the factory. This is required since monarch will acquire and
-- release input focus of the game object where the factory is attached.
-- @param id Unique id of the screen
-- @param factory URL to the collection factory containing the screen
-- @param settings Settings table for screen. Accepted values:
-- * popup - true the screen is a popup
-- * popup_on_popup - true if this popup can be shown on top of
-- another popup or false if an underlying popup should be closed
-- * transition_id - Id of the game object in the collection that is responsible
-- for the screen transitions
-- * focus_id - Id of the game object in the collection that is to be notified
-- of focus lost/gained events
-- * auto_preload - true if the screen should be automatically preloaded
function M.register_factory(id, factory, settings)
assert(factory, "You must provide a collection factory URL")
local screen = register(id, settings)
screen.factory = factory
screen.transition_id = settings and settings.transition_id
screen.focus_id = settings and settings.focus_id
screen.auto_preload = settings and settings.auto_preload
if screen.auto_preload then
M.preload(id)
end
end
--- Unregister a screen
@@ -159,7 +227,13 @@ end
local function acquire_input(screen)
log("change_context()", screen.id)
if not screen.input then
if screen.proxy then
msg.post(screen.script, ACQUIRE_INPUT_FOCUS)
elseif screen.factory then
for id,instance in pairs(screen.factory_ids) do
msg.post(instance, ACQUIRE_INPUT_FOCUS)
end
end
screen.input = true
end
end
@@ -167,7 +241,13 @@ end
local function release_input(screen)
log("change_context()", screen.id)
if screen.input then
if screen.proxy then
msg.post(screen.script, RELEASE_INPUT_FOCUS)
elseif screen.factory then
for id,instance in pairs(screen.factory_ids) do
msg.post(instance, RELEASE_INPUT_FOCUS)
end
end
screen.input = false
end
end
@@ -180,37 +260,113 @@ local function change_context(screen)
screen.wait_for = nil
end
local function unload(screen)
local function unload(screen, force)
log("unload()", screen.id)
if screen.proxy then
if screen.auto_preload and not force then
msg.post(screen.proxy, DISABLE)
screen.loaded = false
screen.preloaded = true
else
screen.wait_for = PROXY_UNLOADED
msg.post(screen.proxy, UNLOAD)
coroutine.yield()
screen.loaded = false
screen.preloaded = false
screen.wait_for = nil
end
elseif screen.factory then
for id, instance in pairs(screen.factory_ids) do
go.delete(instance)
end
screen.factory_ids = nil
if screen.auto_preload and not force then
screen.loaded = false
screen.preloaded = true
else
collectionfactory.unload(screen.factory)
screen.loaded = false
screen.preloaded = false
end
end
end
local function async_load(screen)
log("async_load()", screen.id)
local function preload(screen)
log("preload() preloading screen", screen.id)
assert(screen.co, "You must assign a coroutine to the screen")
if screen.preloaded then
log("preload() screen already preloaded", screen.id)
return
end
if screen.proxy then
screen.wait_for = PROXY_LOADED
msg.post(screen.proxy, ASYNC_LOAD)
coroutine.yield()
elseif screen.factory then
if collectionfactory.get_status(screen.factory) == collectionfactory.STATUS_UNLOADED then
collectionfactory.load(screen.factory, function(self, url, result)
assert(coroutine.resume(screen.co))
end)
coroutine.yield()
end
if collectionfactory.get_status(screen.factory) ~= collectionfactory.STATUS_LOADED then
log("preload() error loading factory resources")
return
end
end
screen.preloaded = true
end
local function load(screen)
log("load()", screen.id)
assert(screen.co, "You must assign a coroutine to the screen")
if screen.loaded then
log("load() screen already loaded", screen.id)
return
end
preload(screen)
if not screen.preloaded then
log("load() screen wasn't preloaded", screen.id)
return
end
if screen.proxy then
msg.post(screen.proxy, ENABLE)
elseif screen.factory then
screen.factory_ids = collectionfactory.create(screen.factory)
screen.transition_url = screen.factory_ids[screen.transition_id]
screen.focus_url = screen.factory_ids[screen.focus_id]
end
screen.loaded = true
screen.wait_for = nil
screen.preloaded = false
end
local function transition(screen, message_id, message)
log("transition()", screen.id)
if screen.transition_url then
screen.wait_for = M.TRANSITION.DONE
msg.post(screen.transition_url, message_id, message)
coroutine.yield()
screen.wait_for = nil
else
log("transition() no transition url - ignoring")
end
end
local function focus_gained(screen, previous_screen)
log("focus_gained()", screen.id)
if screen.focus_url then
msg.post(screen.focus_url, M.FOCUS.GAINED, { id = previous_screen and previous_screen.id })
else
log("focus_gained() no focus url - ignoring")
end
end
@@ -218,26 +374,44 @@ local function focus_lost(screen, next_screen)
log("focus_lost()", screen.id)
if screen.focus_url then
msg.post(screen.focus_url, M.FOCUS.LOST, { id = next_screen and next_screen.id })
-- if there's no transition on the screen losing focus and it gets
-- unloaded this will happen before the focus_lost message reaches
-- the focus_url
-- we add a delay to ensure the message queue has time to be processed
cowait(0)
else
log("focus_lost() no focus url - ignoring")
end
end
local function change_timestep(screen)
if screen.proxy then
screen.changed_timestep = true
msg.post(screen.proxy, "set_time_step", { mode = 0, factor = screen.timestep_below_popup })
end
end
local function reset_timestep(screen)
if screen.changed_timestep then
if screen.proxy and screen.changed_timestep then
msg.post(screen.proxy, "set_time_step", { mode = 0, factor = 1 })
screen.changed_timestep = false
end
end
local function disable(screen, next_screen)
log("disable()", screen.id)
local function run_coroutine(screen, cb, fn)
local co
co = coroutine.create(function()
screen.co = co
fn()
screen.co = nil
pcallfn(cb)
end)
assert(coroutine.resume(co))
end
local function disable(screen, next_screen)
log("disable()", screen.id)
run_coroutine(screen, nil, function()
change_context(screen)
release_input(screen)
focus_lost(screen, next_screen)
@@ -246,34 +420,24 @@ local function disable(screen, next_screen)
else
reset_timestep(screen)
end
screen.co = nil
if cb then cb() end
end)
coroutine.resume(co)
end
local function enable(screen, previous_screen)
log("enable()", screen.id)
local co
co = coroutine.create(function()
screen.co = co
run_coroutine(screen, nil, function()
change_context(screen)
acquire_input(screen)
focus_gained(screen, previous_screen)
reset_timestep(screen)
screen.co = nil
if cb then cb() end
end)
coroutine.resume(co)
end
local function show_out(screen, next_screen, cb)
log("show_out()", screen.id)
local co
co = coroutine.create(function()
run_coroutine(screen, cb, function()
active_transition_count = active_transition_count + 1
notify_listeners(M.SCREEN_TRANSITION_OUT_STARTED, { screen = screen.id, next_screen = next_screen.id })
screen.co = co
notify_transition_listeners(M.SCREEN_TRANSITION_OUT_STARTED, { screen = screen.id, next_screen = next_screen.id })
change_context(screen)
release_input(screen)
focus_lost(screen, next_screen)
@@ -288,90 +452,62 @@ local function show_out(screen, next_screen, cb)
elseif next_is_popup then
change_timestep(screen)
end
screen.co = nil
active_transition_count = active_transition_count - 1
if cb then cb() end
notify_listeners(M.SCREEN_TRANSITION_OUT_FINISHED, { screen = screen.id, next_screen = next_screen.id })
notify_transition_listeners(M.SCREEN_TRANSITION_OUT_FINISHED, { screen = screen.id, next_screen = next_screen.id })
end)
coroutine.resume(co)
end
local function show_in(screen, previous_screen, reload, cb)
local function show_in(screen, previous_screen, reload, add_to_stack, cb)
log("show_in()", screen.id)
local co
co = coroutine.create(function()
run_coroutine(screen, cb, function()
active_transition_count = active_transition_count + 1
notify_listeners(M.SCREEN_TRANSITION_IN_STARTED, { screen = screen.id, previous_screen = previous_screen and previous_screen.id })
screen.co = co
notify_transition_listeners(M.SCREEN_TRANSITION_IN_STARTED, { screen = screen.id, previous_screen = previous_screen and previous_screen.id })
change_context(screen)
if reload and screen.loaded then
log("show_in() reloading", screen.id)
unload(screen)
end
-- if the screen has been preloaded we need to enable it
if screen.preloaded then
log("show_in() screen was preloaded", screen.id)
msg.post(screen.proxy, ENABLE)
screen.loaded = true
screen.preloaded = false
-- the screen could be loaded if the previous screen was a popup
-- and the popup asked to show this screen again
-- in that case we shouldn't attempt to load it again
elseif not screen.loaded then
log("show_in() loading screen", screen.id)
async_load(screen)
unload(screen, reload)
-- we need to wait here in case the unloaded screen contained any screens
-- if this is the case we need to let these sub-screens have their final()
-- functions called so that they have time to call unregister()
cowait(0)
cowait(0)
end
load(screen)
if add_to_stack then
stack[#stack + 1] = screen
end
reset_timestep(screen)
transition(screen, M.TRANSITION.SHOW_IN, { previous_screen = previous_screen and previous_screen.id })
acquire_input(screen)
focus_gained(screen, previous_screen)
screen.co = nil
active_transition_count = active_transition_count - 1
if cb then cb() end
notify_listeners(M.SCREEN_TRANSITION_IN_FINISHED, { screen = screen.id, previous_screen = previous_screen and previous_screen.id })
notify_transition_listeners(M.SCREEN_TRANSITION_IN_FINISHED, { screen = screen.id, previous_screen = previous_screen and previous_screen.id })
end)
coroutine.resume(co)
end
local function back_in(screen, previous_screen, cb)
log("back_in()", screen.id)
local co
co = coroutine.create(function()
run_coroutine(screen, cb, function()
active_transition_count = active_transition_count + 1
notify_listeners(M.SCREEN_TRANSITION_IN_STARTED, { screen = screen.id, previous_screen = previous_screen and previous_screen.id })
screen.co = co
notify_transition_listeners(M.SCREEN_TRANSITION_IN_STARTED, { screen = screen.id, previous_screen = previous_screen and previous_screen.id })
change_context(screen)
if screen.preloaded then
log("back_in() screen was preloaded", screen.id)
msg.post(screen.proxy, ENABLE)
screen.preloaded = false
screen.loaded = true
elseif not screen.loaded then
log("back_in() loading screen", screen.id)
async_load(screen)
end
load(screen)
reset_timestep(screen)
if previous_screen and not previous_screen.popup then
transition(screen, M.TRANSITION.BACK_IN, { previous_screen = previous_screen.id })
end
acquire_input(screen)
focus_gained(screen, previous_screen)
screen.co = nil
active_transition_count = active_transition_count - 1
if cb then cb() end
notify_listeners(M.SCREEN_TRANSITION_IN_FINISHED, { screen = screen.id, previous_screen = previous_screen and previous_screen.id })
notify_transition_listeners(M.SCREEN_TRANSITION_IN_FINISHED, { screen = screen.id, previous_screen = previous_screen and previous_screen.id })
end)
coroutine.resume(co)
end
local function back_out(screen, next_screen, cb)
log("back_out()", screen.id)
local co
co = coroutine.create(function()
notify_listeners(M.SCREEN_TRANSITION_OUT_STARTED, { screen = screen.id, next_screen = next_screen.id })
run_coroutine(screen, cb, function()
notify_transition_listeners(M.SCREEN_TRANSITION_OUT_STARTED, { screen = screen.id, next_screen = next_screen and next_screen.id })
active_transition_count = active_transition_count + 1
screen.co = co
change_context(screen)
release_input(screen)
focus_lost(screen, next_screen)
@@ -380,12 +516,9 @@ local function back_out(screen, next_screen, cb)
end
transition(screen, M.TRANSITION.BACK_OUT, { next_screen = next_screen and next_screen.id })
unload(screen)
screen.co = nil
active_transition_count = active_transition_count - 1
if cb then cb() end
notify_listeners(M.SCREEN_TRANSITION_OUT_FINISHED, { screen = screen.id, next_screen = next_screen.id })
notify_transition_listeners(M.SCREEN_TRANSITION_OUT_FINISHED, { screen = screen.id, next_screen = next_screen and next_screen.id })
end)
coroutine.resume(co)
end
@@ -443,19 +576,27 @@ function M.show(id, options, data, cb)
log("show()", screen.id)
-- manipulate the current top
-- close popup if needed
-- transition out
local co
co = coroutine.create(function()
local top = stack[#stack]
-- a screen can ignore the stack by setting the no_stack to true
local add_to_stack = not options or not options.no_stack
if add_to_stack then
-- manipulate the current top
-- close popup(s) if needed
-- transition out
if top then
-- keep top popup visible if new screen can be shown on top of a popup
if top.popup and screen.popup_on_popup then
disable(top, screen)
else
-- close all popups
-- close all popups, one by one
while top.popup do
stack[#stack] = nil
show_out(top, screen, callbacks.track())
show_out(top, screen, function()
assert(coroutine.resume(co))
end)
coroutine.yield()
top = stack[#stack]
end
-- unload and transition out from top
@@ -465,6 +606,7 @@ function M.show(id, options, data, cb)
end
end
end
end
-- if the screen we want to show is in the stack
-- already and the clear flag is set then we need
@@ -477,15 +619,58 @@ function M.show(id, options, data, cb)
end
end
-- show screen
show_in(screen, top, options and options.reload, callbacks.track())
-- show screen, wait until preloaded if it is already preloading
-- this can typpically happen if you do a show() on app start for a
-- screen that has Preload set to true
if M.is_preloading(id) then
M.when_preloaded(id, function()
assert(coroutine.resume(co))
end)
coroutine.yield()
end
show_in(screen, top, options and options.reload, add_to_stack, callbacks.track())
if cb then callbacks.when_done(cb) end
end)
assert(coroutine.resume(co))
return true
end
-- Hide a screen. The screen must either be at the top of the stack or
-- visible but not added to the stack (through the no_stack option)
-- @param id (string|hash) - Id of the screen to show
-- @param cb (function) - Optional callback to invoke when the screen is hidden
-- @return true if successfully hiding, false if busy performing another operation
function M.hide(id, cb)
if M.is_busy() then
log("hide() monarch is busy, ignoring request")
return false
end
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id]
log("hide()", screen.id)
if M.in_stack(id) then
if not M.is_top(id) then
log("hide() you can only hide the screen at the top of the stack", id)
return false
end
return M.back(id, cb)
else
if M.is_visible(id) then
back_out(screen, nil, cb)
else
pcallfn(cb)
end
end
return true
end
-- Go back to the previous screen in the stack
-- @param data (*) - Optional data to set for the previous screen
-- @param cb (function) - Optional callback to invoke when the previous screen is visible again
@@ -527,32 +712,105 @@ function M.back(data, cb)
return true
end
--- Check if a screen is preloading via monarch.preload() or automatically
-- via the Preload screen option
-- @param id Screen id
-- @return true if preloading
function M.is_preloading(id)
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id]
return screen.preloading
end
--- Invoke a callback when a specific screen has been preloaded
-- This is mainly useful on app start when wanting to show a screen that
-- has the Preload flag set (since it will immediately start to load which
-- would prevent a call to monarch.show from having any effect).
function M.when_preloaded(id, cb)
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id]
if screen.preloaded or screen.loaded then
pcallfn(cb, id)
else
screen.preload_listeners[#screen.preload_listeners + 1] = cb
end
end
--- Preload a screen. This will load but not enable and show a screen. Useful for "heavier" screens
-- that you wish to show without any delay.
-- @param id (string|hash) - Id of the screen to preload
-- @param cb (function) - Optional callback to invoke when screen is loaded
function M.preload(id, cb)
if M.is_busy() then
log("preload() monarch is busy, ignoring request")
return false
end
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id]
log("preload()", screen.id)
if screen.preloaded or screen.loaded then
if cb then cb() end
return
pcallfn(cb)
return true
end
local co
co = coroutine.create(function()
screen.co = co
local function when_preloaded()
-- invoke any listeners added using monarch.when_preloaded()
while #screen.preload_listeners > 0 do
pcallfn(table.remove(screen.preload_listeners), id)
end
-- invoke the normal callback
pcallfn(cb)
end
run_coroutine(screen, when_preloaded, function()
screen.preloading = true
change_context(screen)
screen.wait_for = PROXY_LOADED
msg.post(screen.proxy, ASYNC_LOAD)
coroutine.yield()
screen.preloaded = true
screen.wait_for = nil
if cb then cb() end
preload(screen)
screen.preloading = false
end)
coroutine.resume(co)
return true
end
--- Unload a preloaded monarch screen
-- @param id (string|hash) - Id of the screen to unload
-- @param cb (function) - Optional callback to invoke when screen is unloaded
function M.unload(id, cb)
if M.is_busy() then
log("unload() monarch is busy, ignoring request")
return false
end
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
if M.is_visible(id) then
log("You can't unload a visible screen")
return false
end
local screen = screens[id]
log("unload()", screen.id)
if not screen.preloaded and not screen.loaded then
log("unload() screen is not loaded", tostring(id))
pcallfn(cb)
return true
end
run_coroutine(screen, cb, function()
change_context(screen)
unload(screen)
end)
return true
end
@@ -623,7 +881,7 @@ end
-- @param url The url to notify, nil for current url
function M.add_listener(url)
url = url or msg.url()
listeners[url_to_key(url)] = url
transition_listeners[url_to_key(url)] = url
end
@@ -631,7 +889,7 @@ end
-- @param url The url to remove, nil for current url
function M.remove_listener(url)
url = url or msg.url()
listeners[url_to_key(url)] = nil
transition_listeners[url_to_key(url)] = nil
end

View File

@@ -1,7 +1,7 @@
local monarch
go.property("screen_proxy", msg.url("#collectionproxy"))
go.property("screen_id", hash(""))
go.property("screen_id", hash("UNIQUE ID HERE"))
go.property("popup", false)
go.property("popup_on_popup", false)
go.property("timestep_below_popup", 1)
@@ -10,19 +10,22 @@ go.property("focus_url", msg.url())
function init(self)
print("WARNING - screen.script is deprecated. Please use screen_proxy.script")
monarch = require "monarch.monarch"
local url = msg.url()
assert(not self.popup_on_popup or (self.popup_on_popup and self.popup), "Popup on Popups can only be set if the Popup flag is set")
monarch.register(
self.screen_id,
self.screen_proxy,
{
assert(self.screen_proxy ~= url, "You must specify either a proxy URL")
assert(self.timestep_below_popup >= 0, "Timestep must be positive")
local settings = {
popup = self.popup,
popup_on_popup = self.popup_on_popup,
transition_url = self.transition_url,
focus_url = self.focus_url,
transition_url = self.transition_url ~= url and self.transition_url or nil,
focus_url = self.focus_url ~= url and self.focus_url or nil,
timestep_below_popup = self.timestep_below_popup,
}
)
monarch.register_proxy(self.screen_id, self.screen_proxy, settings)
end
function final(self)
@@ -36,11 +39,6 @@ function on_message(self, message_id, message, sender)
monarch.back()
elseif message_id == hash("back") then
monarch.back()
elseif message_id == monarch.TRANSITION.SHOW_IN
or message_id == monarch.TRANSITION.SHOW_OUT
or message_id == monarch.TRANSITION.BACK_IN
or message_id == monarch.TRANSITION.BACK_OUT then
msg.post(sender, monarch.TRANSITION.DONE)
else
monarch.on_message(message_id, message, sender)
end

View File

@@ -0,0 +1,41 @@
local monarch
go.property("screen_factory", msg.url("#collectionfactory"))
go.property("screen_id", hash("UNIQUE ID HERE"))
go.property("popup", false)
go.property("popup_on_popup", false)
go.property("transition_id", hash(""))
go.property("focus_id", hash(""))
go.property("preload", false)
function init(self)
monarch = require "monarch.monarch"
assert(not self.popup_on_popup or (self.popup_on_popup and self.popup), "Popup on Popups can only be set if the Popup flag is set")
assert(self.screen_factory ~= msg.url(), "You must specify either a factory URL")
local settings = {
popup = self.popup,
popup_on_popup = self.popup_on_popup,
transition_id = self.transition_id,
focus_id = self.focus_id,
auto_preload = self.preload,
}
monarch.register_factory(self.screen_id, self.screen_factory, settings)
end
function final(self)
monarch.unregister(self.screen_id)
end
function on_message(self, message_id, message, sender)
if message_id == hash("show") then
monarch.show(self.screen_id, { clear = message.clear })
elseif message_id == hash("hide") then
monarch.back()
elseif message_id == hash("back") then
monarch.back()
else
monarch.on_message(message_id, message, sender)
end
end

View File

@@ -0,0 +1,46 @@
local monarch
go.property("screen_proxy", msg.url("#collectionproxy"))
go.property("screen_id", hash("UNIQUE ID HERE"))
go.property("popup", false)
go.property("popup_on_popup", false)
go.property("timestep_below_popup", 1)
go.property("transition_url", msg.url())
go.property("focus_url", msg.url())
go.property("preload", false)
function init(self)
monarch = require "monarch.monarch"
local url = msg.url()
assert(not self.popup_on_popup or (self.popup_on_popup and self.popup), "Popup on Popups can only be set if the Popup flag is set")
assert(self.screen_proxy ~= url, "You must specify either a proxy URL")
assert(self.timestep_below_popup >= 0, "Timestep must be positive")
local settings = {
popup = self.popup,
popup_on_popup = self.popup_on_popup,
transition_url = self.transition_url ~= url and self.transition_url or nil,
focus_url = self.focus_url ~= url and self.focus_url or nil,
timestep_below_popup = self.timestep_below_popup,
auto_preload = self.preload,
}
monarch.register_proxy(self.screen_id, self.screen_proxy, settings)
end
function final(self)
monarch.unregister(self.screen_id)
end
function on_message(self, message_id, message, sender)
if message_id == hash("show") then
monarch.show(self.screen_id, { clear = message.clear })
elseif message_id == hash("hide") then
monarch.back()
elseif message_id == hash("back") then
monarch.back()
else
monarch.on_message(message_id, message, sender)
end
end

View File

@@ -104,73 +104,103 @@ function M.fade_in(node, from, easing, duration, delay, cb)
gui.animate(node, gui.PROP_COLOR, to, easing, duration, delay, cb)
end
--- Create a transition for a node
-- @return Transition instance
function M.create(node)
assert(node, "You must provide a node")
--- Create a transition
-- @return Transition instance
local function create()
local instance = {}
local transitions = {}
local transitions = {
[monarch.TRANSITION.SHOW_IN] = { urls = {}, transitions = {}, in_progress_count = 0, },
[monarch.TRANSITION.SHOW_OUT] = { urls = {}, transitions = {}, in_progress_count = 0, },
[monarch.TRANSITION.BACK_IN] = { urls = {}, transitions = {}, in_progress_count = 0, },
[monarch.TRANSITION.BACK_OUT] = { urls = {}, transitions = {}, in_progress_count = 0, },
}
local current_transition = nil
local initial_data = {}
initial_data.pos = gui.get_position(node)
initial_data.scale = gui.get_scale(node)
local function create_transition(fn, easing, duration, delay)
return {
local function create_transition(transition_id, node, fn, easing, duration, delay)
local t = transitions[transition_id]
t.transitions[#t.transitions + 1] = {
node = node,
node_data = {
pos = gui.get_position(node),
scale = gui.get_scale(node),
},
fn = fn,
easing = easing,
duration = duration,
delay = delay,
in_progress = false,
urls = {},
id = nil
id = transition_id
}
end
local function finish_transition(transition)
transition.in_progress = false
local message = { transition = transition.id }
while #transition.urls > 0 do
local url = table.remove(transition.urls)
local function finish_transition(transition_id)
local t = transitions[transition_id]
if #t.urls > 0 then
local message = { transition = transition_id }
while #t.urls > 0 do
local url = table.remove(t.urls)
msg.post(url, monarch.TRANSITION.DONE, message)
end
end
current_transition = nil
end
local function start_transition(transition, transition_id, url)
table.insert(transition.urls, url)
if not transition.in_progress then
table.insert(transition.urls, msg.url())
transition.in_progress = true
transition.id = transition_id
current_transition = transition
transition.fn(node, initial_data, transition.easing, transition.duration, transition.delay or 0, function()
finish_transition(transition)
local function check_and_finish_transition(transition_id)
local t = transitions[transition_id]
if t.in_progress_count == 0 then
finish_transition(transition_id)
end
end
local function start_transition(transition_id, url)
local t = transitions[transition_id]
table.insert(t.urls, url)
if t.in_progress_count == 0 then
table.insert(t.urls, msg.url())
current_transition = t
if #t.transitions > 0 then
for i=1,#t.transitions do
local transition = t.transitions[i]
t.in_progress_count = t.in_progress_count + 1
transition.fn(transition.node, transition.node_data, transition.easing, transition.duration, transition.delay or 0, function()
t.in_progress_count = t.in_progress_count - 1
check_and_finish_transition(transition_id)
end)
end
else
check_and_finish_transition(transition_id)
end
end
end
-- Forward on_message calls here
function instance.handle(message_id, message, sender)
if message_id == LAYOUT_CHANGED then
initial_data.pos = gui.get_position(node)
for _,t in pairs(transitions) do
for _,transitions in pairs(t.transitions) do
transitions.node_data.pos = gui.get_position(transitions.node)
end
end
-- replay the current transition if the layout changes
-- this will ensure that things are still hidden if they
-- were transitioned out
if current_transition then
current_transition.fn(node, initial_data, current_transition.easing, 0, 0)
if current_transition.in_progress then
finish_transition(current_transition)
for _,transition in pairs(current_transition.transitions) do
local node = transition.node
transition.fn(transition.node, transition.node_data, transition.easing, 0, 0)
end
if current_transition.in_progress_count > 0 then
finish_transition(message_id)
end
end
else
local transition = transitions[message_id]
if transition then
start_transition(transition, message_id, sender)
end
elseif message_id == monarch.TRANSITION.SHOW_IN
or message_id == monarch.TRANSITION.SHOW_OUT
or message_id == monarch.TRANSITION.BACK_IN
or message_id == monarch.TRANSITION.BACK_OUT then
start_transition(message_id, sender)
end
end
@@ -180,38 +210,57 @@ function M.create(node)
-- @param easing Easing function to use
-- @param duration Transition duration
-- @param delay Transition delay
function instance.show_in(fn, easing, duration, delay)
transitions[monarch.TRANSITION.SHOW_IN] = create_transition(fn, easing, duration, delay)
function instance.show_in(node, fn, easing, duration, delay)
create_transition(monarch.TRANSITION.SHOW_IN, node, fn, easing, duration, delay)
return instance
end
-- Specify the transition function when this node is transitioned
-- from when showing another screen
function instance.show_out(fn, easing, duration, delay)
transitions[monarch.TRANSITION.SHOW_OUT] = create_transition(fn, easing, duration, delay)
function instance.show_out(node, fn, easing, duration, delay)
create_transition(monarch.TRANSITION.SHOW_OUT, node, fn, easing, duration, delay)
return instance
end
--- Specify the transition function when this node is transitioned
-- to when navigating back in the screen stack
function instance.back_in(fn, easing, duration, delay)
transitions[monarch.TRANSITION.BACK_IN] = create_transition(fn, easing, duration, delay)
function instance.back_in(node, fn, easing, duration, delay)
create_transition(monarch.TRANSITION.BACK_IN, node, fn, easing, duration, delay)
return instance
end
--- Specify the transition function when this node is transitioned
-- from when navigating back in the screen stack
function instance.back_out(fn, easing, duration, delay)
transitions[monarch.TRANSITION.BACK_OUT] = create_transition(fn, easing, duration, delay)
function instance.back_out(node, fn, easing, duration, delay)
create_transition(monarch.TRANSITION.BACK_OUT, node, fn, easing, duration, delay)
return instance
end
-- set default transitions (instant)
instance.show_in(M.instant)
instance.show_out(M.instant)
instance.back_in(M.instant)
instance.back_out(M.instant)
return instance
end
function M.create(node)
local instance = create()
-- backward compatibility with the old version of create
-- where a single node was used
if node then
local show_in = instance.show_in
local show_out = instance.show_out
local back_in = instance.back_in
local back_out = instance.back_out
instance.show_in = function(fn, easing, duration, delay)
return show_in(node, fn, easing, duration, delay)
end
instance.show_out = function(fn, easing, duration, delay)
return show_out(node, fn, easing, duration, delay)
end
instance.back_in = function(fn, easing, duration, delay)
return back_in(node, fn, easing, duration, delay)
end
instance.back_out = function(fn, easing, duration, delay)
return back_out(node, fn, easing, duration, delay)
end
end
return instance
end

View File

@@ -7,15 +7,20 @@ function M.create()
local callback = nil
local callback_count = 0
local function invoke_if_done()
if callback_count == 0 and callback then
local ok, err = pcall(callback)
if not ok then print(err) end
end
end
--- Create a callback function and track when it is done
-- @return Callback function
function instance.track()
callback_count = callback_count + 1
return function()
callback_count = callback_count - 1
if callback_count == 0 and callback then
callback()
end
invoke_if_done()
end
end
@@ -23,9 +28,7 @@ function M.create()
-- @param cb Function to call when all
function instance.when_done(cb)
callback = cb
if callback_count == 0 then
callback()
end
invoke_if_done()
end
return instance

View File

@@ -0,0 +1,22 @@
name: "default"
scale_along_z: 0
embedded_instances {
id: "go"
data: ""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -0,0 +1,37 @@
name: "focus1"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"focus1\"\n"
" component: \"/test/data/focus1.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

131
test/data/focus1.gui Normal file
View File

@@ -0,0 +1,131 @@
script: "/test/data/focus1.gui_script"
fonts {
name: "example"
font: "/assets/example.font"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 320.0
y: 568.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "box"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "1"
font: "example"
id: "text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "box"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@@ -0,0 +1,9 @@
local monarch = require "monarch.monarch"
function on_message(self, message_id, message, sender)
if message_id == monarch.FOCUS.GAINED then
_G.focus1_gained = true
elseif message_id == monarch.FOCUS.LOST then
_G.focus1_lost = true
end
end

View File

@@ -96,7 +96,7 @@ nodes {
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "1"
text: "FOCUS 1"
font: "example"
id: "text"
xanchor: XANCHOR_NONE

View File

@@ -0,0 +1,37 @@
name: "screen_preload"
scale_along_z: 0
embedded_instances {
id: "go"
data: "components {\n"
" id: \"screen_preload\"\n"
" component: \"/test/data/screen_preload.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -0,0 +1,131 @@
script: "/test/data/screen_preload.gui_script"
fonts {
name: "example"
font: "/assets/example.font"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 320.0
y: 697.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "box"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "PRELOAD"
font: "example"
id: "text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "box"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 1.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

View File

@@ -0,0 +1,5 @@
function init(self)
local monarch = require "monarch.monarch"
local data = monarch.data(hash("screen_preload"))
data.count = data.count + 1
end

View File

@@ -4,7 +4,7 @@ embedded_instances {
id: "screen1"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
@@ -62,7 +62,7 @@ embedded_instances {
id: "screen2"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
@@ -81,10 +81,10 @@ embedded_instances {
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/test/data/screen2.collection\\\"\\n"
"exclude: false\\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/test/data/screen2.collection\\\"\\n"
"load_dynamically: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
@@ -120,7 +120,7 @@ embedded_instances {
id: "popup1"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
@@ -142,11 +142,6 @@ embedded_instances {
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"popup_on_popup\"\n"
" value: \"false\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
@@ -188,7 +183,7 @@ embedded_instances {
id: "popup2"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
@@ -256,7 +251,7 @@ embedded_instances {
id: "transition1"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
@@ -355,3 +350,187 @@ embedded_instances {
z: 1.0
}
}
embedded_instances {
id: "background"
data: "components {\n"
" id: \"screen_factory\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"background\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/test/data/background.collection\\\"\\n"
"load_dynamically: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "screen_preload"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"screen_preload\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"preload\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/test/data/screen_preload.collection\\\"\\n"
"load_dynamically: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "focus1"
data: "components {\n"
" id: \"screen_proxy\"\n"
" component: \"/monarch/screen_proxy.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"focus1\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"focus_url\"\n"
" value: \"focus1:/go#focus1\"\n"
" type: PROPERTY_TYPE_URL\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/test/data/focus1.collection\\\"\\n"
"exclude: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -5,5 +5,8 @@ local test_monarch = require "test.test_monarch"
function init(self)
deftest.add(test_monarch)
deftest.run()
deftest.run({
coverage = { enabled = true },
--pattern = "preload",
})
end

View File

@@ -6,6 +6,9 @@ local monarch = require "monarch.monarch"
local SCREEN1_STR = hash("screen1")
local SCREEN1 = hash(SCREEN1_STR)
local SCREEN2 = hash("screen2")
local SCREEN_PRELOAD = hash("screen_preload")
local FOCUS1 = hash("focus1")
local BACKGROUND = hash("background")
local POPUP1 = hash("popup1")
local POPUP2 = hash("popup2")
local FOOBAR = hash("foobar")
@@ -16,11 +19,11 @@ return function()
local screens_instances = {}
local function is_shown(screen_id)
return monarch.is_top(screen_id)
return monarch.is_visible(screen_id)
end
local function is_hidden(screen_id)
return not monarch.is_top(screen_id)
return not monarch.is_visible(screen_id)
end
local function wait_timeout(fn, ...)
@@ -32,6 +35,17 @@ return function()
return fn(...)
end
local function wait_until_done(fn)
local is_done = false
local function done()
is_done = true
end
fn(done)
wait_timeout(function() return is_done end)
end
local function wait_until_visible(screen_id)
return wait_timeout(is_visible, screen_id)
end
local function wait_until_shown(screen_id)
return wait_timeout(is_shown, screen_id)
end
@@ -60,9 +74,14 @@ return function()
mock_msg.mock()
monarch = require "monarch.monarch"
screens_instances = collectionfactory.create("#screensfactory")
monarch.debug()
end)
after(function()
while #monarch.get_stack() > 0 do
monarch.back()
wait_until_not_busy()
end
mock_msg.unmock()
unload.unload("monarch%..*")
for id,instance_id in pairs(screens_instances) do
@@ -99,6 +118,64 @@ return function()
assert_stack({ })
end)
it("should be able to tell if a screen is visible or not", function()
assert(not monarch.is_visible(SCREEN1))
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
assert(monarch.is_visible(SCREEN1))
monarch.show(SCREEN2)
assert(wait_until_hidden(SCREEN1), "Screen1 was never hidden")
assert(wait_until_shown(SCREEN2), "Screen2 was never shown")
assert_stack({ SCREEN1, SCREEN2 })
assert(not monarch.is_visible(SCREEN1))
assert(monarch.is_visible(SCREEN2))
monarch.show(POPUP1)
assert(wait_until_shown(POPUP1), "Popup1 was never shown")
assert_stack({ SCREEN1, SCREEN2, POPUP1 })
assert(not monarch.is_visible(SCREEN1))
assert(monarch.is_visible(SCREEN2))
assert(monarch.is_visible(POPUP1))
end)
it("should be able to show a screen without adding it to the stack", function()
monarch.show(BACKGROUND, { no_stack = true })
assert(wait_until_shown(BACKGROUND), "Background was never shown")
assert_stack({ })
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
end)
it("should be able to hide a screen not added to the stack", function()
monarch.show(BACKGROUND, { no_stack = true })
assert(wait_until_shown(BACKGROUND), "Background was never shown")
assert_stack({ })
monarch.hide(BACKGROUND)
assert(wait_until_hidden(BACKGROUND), "Background was never hidden")
assert_stack({ })
end)
it("should be able to hide the top screen", function()
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
monarch.show(SCREEN2)
assert(wait_until_hidden(SCREEN1), "Screen1 was never hidden")
assert(wait_until_shown(SCREEN2), "Screen2 was never shown")
assert_stack({ SCREEN1, SCREEN2 })
assert(monarch.hide(SCREEN1) == false)
assert(monarch.hide(SCREEN2) == true)
assert(wait_until_hidden(SCREEN2), "Screen2 was never hidden")
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
end)
it("should be able to pass data to a screen when showning it or going back to it", function()
local data1 = { foo = "bar" }
@@ -143,7 +220,7 @@ return function()
end)
it("should be able to show one popup on top of another the Popup On Popup flag is set", function()
it("should be able to show one popup on top of another if the Popup On Popup flag is set", function()
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
@@ -234,6 +311,24 @@ return function()
assert(wait_until_not_busy())
end)
it("should be able to preload a screen and wait for it", function()
assert(not monarch.is_preloading(TRANSITION1))
monarch.preload(TRANSITION1)
assert(monarch.is_preloading(TRANSITION1))
wait_until_done(function(done)
monarch.when_preloaded(TRANSITION1, done)
end)
assert(not monarch.is_preloading(TRANSITION1))
end)
it("should ignore any preload calls while busy", function()
monarch.show(TRANSITION1)
-- previously a call to preload() while also showing a screen would
-- lock up monarch. See issue #32
monarch.preload(TRANSITION1)
assert(wait_until_shown(TRANSITION1), "Transition1 was never shown")
end)
it("should be able to notify listeners of navigation events", function()
local URL1 = msg.url(screens_instances[hash("/listener1")])
local URL2 = msg.url(screens_instances[hash("/listener2")])
@@ -255,21 +350,77 @@ return function()
monarch.show(SCREEN2)
assert(wait_until_not_busy())
monarch.back()
assert(wait_until_not_busy())
local messages_1 = mock_msg.messages(URL1)
local messages_2 = mock_msg.messages(URL2)
assert(#mock_msg.messages(URL1) == 10)
assert(#mock_msg.messages(URL1) == 6)
assert(#mock_msg.messages(URL2) == 2)
assert(mock_msg.messages(URL1)[3].message_id == monarch.SCREEN_TRANSITION_OUT_STARTED)
assert(mock_msg.messages(URL1)[3].message.screen == SCREEN1)
assert(mock_msg.messages(URL1)[4].message_id == monarch.SCREEN_TRANSITION_IN_STARTED)
assert(mock_msg.messages(URL1)[4].message.screen == SCREEN2)
assert(mock_msg.messages(URL1)[5].message_id == monarch.SCREEN_TRANSITION_OUT_FINISHED)
assert(mock_msg.messages(URL1)[5].message.screen == SCREEN1)
assert(mock_msg.messages(URL1)[6].message_id == monarch.SCREEN_TRANSITION_IN_FINISHED)
assert(mock_msg.messages(URL1)[5].message_id == monarch.SCREEN_TRANSITION_IN_FINISHED)
assert(mock_msg.messages(URL1)[5].message.screen == SCREEN2)
assert(mock_msg.messages(URL1)[6].message_id == monarch.SCREEN_TRANSITION_OUT_FINISHED)
assert(mock_msg.messages(URL1)[6].message.screen == SCREEN1)
monarch.back()
assert(wait_until_not_busy())
assert(#mock_msg.messages(URL1) == 10)
assert(#mock_msg.messages(URL2) == 2)
assert(mock_msg.messages(URL1)[7].message_id == monarch.SCREEN_TRANSITION_OUT_STARTED)
assert(mock_msg.messages(URL1)[7].message.screen == SCREEN2)
assert(mock_msg.messages(URL1)[8].message_id == monarch.SCREEN_TRANSITION_IN_STARTED)
assert(mock_msg.messages(URL1)[8].message.screen == SCREEN1)
assert(mock_msg.messages(URL1)[9].message_id == monarch.SCREEN_TRANSITION_OUT_FINISHED)
assert(mock_msg.messages(URL1)[9].message.screen == SCREEN2)
assert(mock_msg.messages(URL1)[10].message_id == monarch.SCREEN_TRANSITION_IN_FINISHED)
assert(mock_msg.messages(URL1)[10].message.screen == SCREEN1)
end)
it("should be able to show a screen even while it is preloading", function()
assert(monarch.is_preloading(SCREEN_PRELOAD))
monarch.show(SCREEN_PRELOAD, nil, { count = 1 })
assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown")
end)
it("should be able to preload a screen and always keep it loaded", function()
monarch.show(SCREEN_PRELOAD, nil, { count = 1 })
assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown")
-- first time the screen gets loaded it will increment the count
assert(monarch.data(SCREEN_PRELOAD).count == 2)
monarch.show(SCREEN_PRELOAD, { clear = true }, { count = 1 })
assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown")
-- second time the screen gets shown it will already be loaded and not increment the count
assert(monarch.data(SCREEN_PRELOAD).count == 1)
end)
it("should be able to reload a preloaded screen", function()
monarch.show(SCREEN_PRELOAD, nil, { count = 1 })
assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown")
-- first time the screen gets loaded it will increment the count
assert(monarch.data(SCREEN_PRELOAD).count == 2)
monarch.show(SCREEN_PRELOAD, { clear = true, reload = true }, { count = 1 })
assert(wait_until_shown(SCREEN_PRELOAD), "Screen_preload was never shown")
-- second time the screen gets shown it will be reloaded and increment the count
assert(monarch.data(SCREEN_PRELOAD).count == 2)
end)
it("should send focus messages", function()
_G.focus1_gained = nil
_G.focus1_lost = nil
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
monarch.show(FOCUS1)
assert(wait_until_shown(FOCUS1), "Screen1 was never shown")
assert(_G.focus1_gained)
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert(wait_until_hidden(FOCUS1), "Focus1 was never hidden")
assert(_G.focus1_lost)
end)
end)
end