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18 Commits

Author SHA1 Message Date
Björn Ritzl
38f95e0b5b Wait for popups when closing them 2019-01-23 08:08:56 +01:00
Björn Ritzl
79df80df33 Added show() function for adding outside the stack. Fixes #26 2019-01-11 11:11:19 +01:00
Björn Ritzl
ff8214583b Added support for unloading a preloaded screen 2019-01-11 08:47:24 +01:00
Björn Ritzl
7740499821 Added support for automatically preloading screens 2019-01-11 08:47:06 +01:00
Björn Ritzl
7f770d6b3b Merge branch 'master' of https://github.com/britzl/monarch 2019-01-11 06:52:59 +01:00
Björn Ritzl
f38f624a3b Moved the popup inside the menu to test how nested screens work 2019-01-11 06:52:57 +01:00
Björn Ritzl
2fa4b59041 Added note on nested screens
Fixes #35
2019-01-10 10:18:03 +01:00
Björn Ritzl
753d003861 Preload fix (#34)
* Don't try to preload if monarch is busy
* Added test for #32
2018-12-10 12:27:11 +01:00
Björn Ritzl
8a0a36a2d5 Added new screenshots and linked to them from the docs (#30) 2018-10-03 13:41:58 +02:00
Björn Ritzl
c98a8ef44a Updated to deftest-2.4.3 2018-08-01 08:10:25 +02:00
Björn Ritzl
588398e23e Updated code coverage collection 2018-08-01 07:49:27 +02:00
Björn Ritzl
75e3ac1ce9 Added code coverage badge 2018-07-31 19:07:13 +02:00
Björn Ritzl
5ec208d10d Collect code coverage 2018-07-31 19:01:22 +02:00
Björn Ritzl
3443484cce Added support for collection factories 2018-07-27 13:28:36 +02:00
Björn Ritzl
3a7187b844 Added layers to all guis in the example 2018-07-27 12:30:33 +02:00
Björn Ritzl
b73ed95315 Removed code duplication when loading 2018-07-27 09:48:59 +02:00
Björn Ritzl
8d1051f0fd Added Timestep below Popup
Fixes #25
2018-07-26 10:52:03 +02:00
Björn Ritzl
bc4260d72a Added fade in/out transition 2018-07-13 06:54:26 +02:00
30 changed files with 1227 additions and 289 deletions

1
.gitignore vendored
View File

@@ -8,3 +8,4 @@ build
.cproject .cproject
builtins builtins
.internal .internal
luacov.report.out

74
.luacov Normal file
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@@ -0,0 +1,74 @@
local reporter = require "luacov.reporter.defold"
--- Default values for configuration options.
-- For project specific configuration create '.luacov' file in your project
-- folder. It should be a Lua script setting various options as globals
-- or returning table of options.
-- @class module
-- @name deftest.coverage.configuration
return {
--- Reporter class to use when creating a report. Default: DefaultReporter from reporter.lua
reporter = reporter,
--- Filename to store collected stats. Default: "luacov.stats.out".
statsfile = "luacov.stats.out",
--- Filename to store report. Default: "luacov.report.out".
reportfile = "luacov.report.out",
--- Enable saving coverage data after every `savestepsize` lines?
-- Setting this flag to `true` in config is equivalent to running LuaCov
-- using `luacov.tick` module. Default: false.
tick = false,
--- Stats file updating frequency for `luacov.tick`.
-- The lower this value - the more frequently results will be written out to the stats file.
-- You may want to reduce this value (to, for example, 2) to avoid losing coverage data in
-- case your program may terminate without triggering luacov exit hooks that are supposed
-- to save the data. Default: 100.
savestepsize = 100,
--- Run reporter on completion? Default: true.
runreport = true,
--- Delete stats file after reporting? Default: false.
deletestats = true,
--- Process Lua code loaded from raw strings?
-- That is, when the 'source' field in the debug info
-- does not start with '@'. Default: true.
codefromstrings = true,
--- Lua patterns for files to include when reporting.
-- All will be included if nothing is listed.
-- Do not include the '.lua' extension. Path separator is always '/'.
-- Overruled by `exclude`.
-- @usage
-- include = {
-- "mymodule$", -- the main module
-- "mymodule%/.+$", -- and everything namespaced underneath it
-- }
include = {},
--- Lua patterns for files to exclude when reporting.
-- Nothing will be excluded if nothing is listed.
-- Do not include the '.lua' extension. Path separator is always '/'.
-- Overrules `include`.
exclude = { "^test%/.+$", "^deftest%/.+$" },
--- Table mapping names of modules to be included to their filenames.
-- Has no effect if empty.
-- Real filenames mentioned here will be used for reporting
-- even if the modules have been installed elsewhere.
-- Module name can contain '*' wildcard to match groups of modules,
-- in this case corresponding path will be used as a prefix directory
-- where modules from the group are located.
-- @usage
-- modules = {
-- ["some_rock"] = "src/some_rock.lua",
-- ["some_rock.*"] = "src"
-- }
modules = {},
}

View File

@@ -26,3 +26,6 @@ env:
script: script:
- "./.travis/run.sh" - "./.travis/run.sh"
after_success:
- bash <(curl -s https://codecov.io/bash)

View File

@@ -1,6 +1,7 @@
![](docs/logo.jpg) ![](docs/logo.jpg)
[![Build Status](https://travis-ci.org/britzl/monarch.svg?branch=master)](https://travis-ci.org/britzl/monarch) [![Build Status](https://travis-ci.org/britzl/monarch.svg?branch=master)](https://travis-ci.org/britzl/monarch)
[![Code Coverage](https://codecov.io/gh/britzl/monarch/branch/master/graph/badge.svg)](https://codecov.io/gh/britzl/monarch)
[![Latest Release](https://img.shields.io/github/release/britzl/monarch.svg)](https://github.com/britzl/monarch/releases) [![Latest Release](https://img.shields.io/github/release/britzl/monarch.svg)](https://github.com/britzl/monarch/releases)
# Monarch # Monarch
@@ -20,17 +21,39 @@ Using Monarch requires that screens are created in a certain way. Once you have
## Creating screens ## Creating screens
Monarch screens are created in individual collections and loaded through collection proxies. The recommended setup is to create one game object per screen and per game object attach a collection proxy component and an instance of the ```screen.script``` provided by Monarch. The ```screen.script``` will take care of the setup of the screen. All you need to do is to make sure that the script properties on the ```screen.script``` are correct: Monarch screens are created in individual collections and either loaded through collection proxies or created through collection factories.
### Collection proxies
For proxies the recommended setup is to create one game object per screen and per game object attach a collection proxy component and an instance of the ```screen_proxy.script``` provided by Monarch. The ```screen_proxy.script``` will take care of the setup of the screen. All you need to do is to make sure that the script properties on the script are correct:
* **Screen Proxy (url)** - The URL to the collection proxy component containing the actual screen. Defaults to ```#collectionproxy```. * **Screen Proxy (url)** - The URL to the collection proxy component containing the actual screen. Defaults to ```#collectionproxy```.
* **Screen Id (hash)** - A unique id that can be used to reference the screen when navigating your app. * **Screen Id (hash)** - A unique id that can be used to reference the screen when navigating your app.
* **Popup (boolean)** - Check this if the screen should be treated as a [popup](#popups). * **Popup (boolean)** - Check this if the screen should be treated as a [popup](#popups).
* **Popup on Popup (boolean)** - Check this if the screen is a [popup](#popups) and it can be shown on top of other popups. * **Popup on Popup (boolean)** - Check this if the screen is a [popup](#popups) and it can be shown on top of other popups.
* **Timestep below Popup (number)** - Timestep to set on screen proxy when it is below a popup. This is useful when pausing animations and gameplay while a popup is open.
* **Transition Url (url)** - Optional URL to call when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)). * **Transition Url (url)** - Optional URL to call when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)).
* **Focus Url (url)** - Optional URL to call when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)). * **Focus Url (url)** - Optional URL to call when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)).
* **Preload (boolean)** - Check this if the screen should be preloaded and kept loaded at all times. For a collection proxy it means that it will be async loaded but not enabled at all times while not visible. This can also temporarily be achieved through the `monarch.preload()` function.
![](docs/setup.png) ![](docs/setup_proxy.png)
### Collection factories
For factories the recommended setup is to create one game object per screen and per game object attach a collection factory component and an instance of the ```screen_factory.script``` provided by Monarch. The ```screen_factory.script``` will take care of the setup of the screen. All you need to do is to make sure that the script properties on the script are correct:
* **Screen Factory (url)** - The URL to the collection factory component containing the actual screen. Defaults to ```#collectionfactory```.
* **Screen Id (hash)** - A unique id that can be used to reference the screen when navigating your app.
* **Popup (boolean)** - Check this if the screen should be treated as a [popup](#popups).
* **Popup on Popup (boolean)** - Check this if the screen is a [popup](#popups) and it can be shown on top of other popups.
* **Transition Id (url)** - Optional id of the game object to send a message to when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)).
* **Focus Id (url)** - Optional id of the game object to send a message to when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)).
* **Preload (boolean)** - Check this if the screen should be preloaded and kept loaded at all times. For a collection factory this means that its resources will be dynamically loaded at all times. This can also temporarily be achieved through the `monarch.preload()` function.
![](docs/setup_factory.png)
Note: Monarch supports dynamic collection factories (ie where the "Load Dynamically" checkbox is checked).
## Nesting screens
Sometimes it might be desirable to have a screen that contains one or more sub-screens or children, for instance popups that are used only by that screen. Monarch supports nested screens only when the parent screen is created via a collection factory. If the parent screen is loaded via a collection proxy the sub/child-screens won't be able to receive any input.
## Navigating between screens ## Navigating between screens
The navigation in Monarch is based around a stack of screens. When a screen is shown it is pushed to the top of the stack. When going back to a previous screen the topmost screen on the stack is removed. Example: The navigation in Monarch is based around a stack of screens. When a screen is shown it is pushed to the top of the stack. When going back to a previous screen the topmost screen on the stack is removed. Example:
@@ -73,6 +96,15 @@ As opposed to if the ```clear``` flag was not set:
* A call to ```monarch.show(B, { clear = false })``` is made * A call to ```monarch.show(B, { clear = false })``` is made
* Stack is ```[A, B, C, D, B]``` - (B is on top) * Stack is ```[A, B, C, D, B]``` - (B is on top)
#### Showing a screen without adding it to the stack
Monarch can also show a screen without adding it to the stack. This can be used to for instance load a collection containing a background that you want to have visible at all times. You show and hide such a screen like this:
-- show the background without adding it to the stack
monarch.show(hash("background"), { no_stack = true })
-- hide the background
monarch.hide(hash("background"))
### Going back to a previous screen ### Going back to a previous screen
You navigate back in the screen hierarchy in one of two ways: You navigate back in the screen hierarchy in one of two ways:
@@ -162,6 +194,8 @@ The predefined transitions provided by ```monarch.transitions.gui``` are:
* ```slide_out_bottom``` * ```slide_out_bottom```
* ```scale_in``` * ```scale_in```
* ```scale_out``` * ```scale_out```
* ```fade_in``` - Set node alpha to fully transparent (i.e. 0.0) and fade to fully opaque (i.e. 1.0)
* ```fade_out``` - Set node alpha to fully opaque (i.e. 1.0) and fade to fully transparent (i.e. 0.0)
Additionally there's functionality to create a full set of transitions for common transition styles: Additionally there's functionality to create a full set of transitions for common transition styles:
@@ -169,6 +203,7 @@ Additionally there's functionality to create a full set of transitions for commo
* ```transitions.in_left_out_right(node, duration, [delay], [easing])``` * ```transitions.in_left_out_right(node, duration, [delay], [easing])```
* ```transitions.in_left_out_left(node, duration, [delay], [easing])``` * ```transitions.in_left_out_left(node, duration, [delay], [easing])```
* ```transitions.in_right_out_right(node, duration, [delay], [easing])``` * ```transitions.in_right_out_right(node, duration, [delay], [easing])```
* ```transitions.fade_in_out(node, duration, [delay], [easing])```
**PARAMETERS** **PARAMETERS**
* ```node``` (node) - Gui node to animate. * ```node``` (node) - Gui node to animate.
@@ -261,13 +296,25 @@ Show a Monarch screen. Note that the screen must be registered before it can be
The options table can contain the following fields: The options table can contain the following fields:
* ```clear``` (boolean) - If the clear flag is set Monarch will search the stack for the screen that is to be shown. If the screen already exists in the stack and the clear flag is set Monarch will remove all screens between the current top and the screen in question. * ```clear``` (boolean) - If the `clear` flag is set Monarch will search the stack for the screen that is to be shown. If the screen already exists in the stack and the clear flag is set Monarch will remove all screens between the current top and the screen in question.
* ```reload``` (boolean) - If the reload flag is set Monarch will reload the collection proxy if it's already loaded (this can happen if the previous screen was a popup). * ```reload``` (boolean) - If the `reload` flag is set Monarch will reload the collection proxy if it's already loaded (this can happen if the previous screen was a popup).
* ```no_stack``` (boolean) - If the `no_stack` flag is set Monarch will load the screen without adding it to the screen stack.
**RETURN** **RETURN**
* ```success``` (boolean) - True if the process of showing the screen was started successfully. False if already busy showing/hiding a screen. * ```success``` (boolean) - True if the process of showing the screen was started successfully. False if already busy showing/hiding a screen.
### monarch.hide(screen_id, [callback])
Hide a screen that has been shown using the `no_stack` option. If used on a screen that was shown without the `no_stack` option it will only hide it if the screen is on top of the stack and the behavior will be exactly like if `monarch.back()` had been called.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to hide.
* ```callback``` (function) - Optional function to call when the screen has been hidden.
**RETURN**
* ```success``` (boolean) - True if the process of hiding the screen was started successfully.
### monarch.back([data], [callback]) ### monarch.back([data], [callback])
Go back to a previous Monarch screen Go back to a previous Monarch screen
@@ -284,7 +331,15 @@ Preload a Monarch screen. This will load but not enable the screen. This is usef
**PARAMETERS** **PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to preload. * ```screen_id``` (hash) - Id of the screen to preload.
* ```callback``` (function) - Optional function to call when the new screen is preloaded. * ```callback``` (function) - Optional function to call when the screen is preloaded.
### monarch.unload(screen_id, [callback])
Unload a preloaded Monarch screen. A preloaded screen will automatically get unloaded when hidden, but this function can be useful if a screen has been preloaded and it needs to be unloaded again.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to unload.
* ```callback``` (function) - Optional function to call when the screen is unloaded.
### monarch.top([offset]) ### monarch.top([offset])
@@ -334,6 +389,26 @@ Check if Monarch is busy showing and/or hiding a screen.
* ```busy``` (boolean) - True if busy hiding and/or showing a screen. * ```busy``` (boolean) - True if busy hiding and/or showing a screen.
### monarch.is_top(id)
Check if a Monarch screen is at the top of the view stack.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to check
**RETURN**
* ```exists``` (boolean) - True if the screen is at the top of the stack.
### monarch.is_visible(id)
Check if a Monarch screen is visible.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to check
**RETURN**
* ```exists``` (boolean) - True if the screen is visible.
### monarch.add_listener([url]) ### monarch.add_listener([url])
Add a URL that will be notified of navigation events. Add a URL that will be notified of navigation events.

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@@ -0,0 +1,6 @@
images {
image: "/assets/images/logo.png"
}
margin: 0
extrude_borders: 0
inner_padding: 0

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@@ -48,7 +48,7 @@ nodes {
yanchor: YANCHOR_NONE yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -103,7 +103,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -172,7 +172,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "ok_reload_button" parent: "ok_reload_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -235,7 +235,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: true line_break: true
parent: "root" parent: "root"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -284,7 +284,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -353,7 +353,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "ok_clear_button" parent: "ok_clear_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -402,7 +402,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -471,7 +471,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: true line_break: true
parent: "ok_clearreload_button" parent: "ok_clearreload_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -520,7 +520,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -589,7 +589,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "ok_button" parent: "ok_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -598,6 +598,12 @@ nodes {
text_leading: 1.0 text_leading: 1.0
text_tracking: 0.0 text_tracking: 0.0
} }
layers {
name: "below"
}
layers {
name: "text"
}
material: "/builtins/materials/gui.material" material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512 max_nodes: 512

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@@ -0,0 +1,42 @@
name: "background"
scale_along_z: 0
embedded_instances {
id: "go"
data: "embedded_components {\n"
" id: \"sprite\"\n"
" type: \"sprite\"\n"
" data: \"tile_set: \\\"/assets/logo.atlas\\\"\\n"
"default_animation: \\\"logo\\\"\\n"
"material: \\\"/builtins/materials/sprite.material\\\"\\n"
"blend_mode: BLEND_MODE_ALPHA\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 320.0
y: 568.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -48,7 +48,7 @@ nodes {
yanchor: YANCHOR_NONE yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -103,7 +103,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -172,7 +172,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "yes_button" parent: "yes_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -221,7 +221,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -290,7 +290,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "no_button" parent: "no_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -362,6 +362,12 @@ nodes {
text_leading: 1.0 text_leading: 1.0
text_tracking: 0.0 text_tracking: 0.0
} }
layers {
name: "below"
}
layers {
name: "text"
}
material: "/builtins/materials/gui.material" material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512 max_nodes: 512

View File

@@ -3,8 +3,8 @@ scale_along_z: 0
embedded_instances { embedded_instances {
id: "menu" id: "menu"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen_factory\"\n"
" component: \"/monarch/screen.script\"\n" " component: \"/monarch/screen_factory.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@@ -22,21 +22,21 @@ embedded_instances {
" type: PROPERTY_TYPE_HASH\n" " type: PROPERTY_TYPE_HASH\n"
" }\n" " }\n"
" properties {\n" " properties {\n"
" id: \"transition_url\"\n" " id: \"transition_id\"\n"
" value: \"menu:/go#menu\"\n" " value: \"/go\"\n"
" type: PROPERTY_TYPE_URL\n" " type: PROPERTY_TYPE_HASH\n"
" }\n" " }\n"
" properties {\n" " properties {\n"
" id: \"focus_url\"\n" " id: \"focus_id\"\n"
" value: \"menu:/go#menu\"\n" " value: \"/go\"\n"
" type: PROPERTY_TYPE_URL\n" " type: PROPERTY_TYPE_HASH\n"
" }\n" " }\n"
"}\n" "}\n"
"embedded_components {\n" "embedded_components {\n"
" id: \"collectionproxy\"\n" " id: \"collectionfactory\"\n"
" type: \"collectionproxy\"\n" " type: \"collectionfactory\"\n"
" data: \"collection: \\\"/example/menu.collection\\\"\\n" " data: \"prototype: \\\"/example/menu.collection\\\"\\n"
"exclude: false\\n" "load_dynamically: true\\n"
"\"\n" "\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
@@ -122,7 +122,7 @@ embedded_instances {
id: "pregame" id: "pregame"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n" " component: \"/monarch/screen_proxy.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@@ -185,7 +185,7 @@ embedded_instances {
id: "game" id: "game"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n" " component: \"/monarch/screen_proxy.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@@ -244,79 +244,11 @@ embedded_instances {
z: 1.0 z: 1.0
} }
} }
embedded_instances {
id: "popup"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"popup\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"transition_url\"\n"
" value: \"popup:/go#popup\"\n"
" type: PROPERTY_TYPE_URL\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionproxy\"\n"
" type: \"collectionproxy\"\n"
" data: \"collection: \\\"/example/popup.collection\\\"\\n"
"exclude: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances { embedded_instances {
id: "about" id: "about"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n" " component: \"/monarch/screen_proxy.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@@ -339,10 +271,20 @@ embedded_instances {
" type: PROPERTY_TYPE_BOOLEAN\n" " type: PROPERTY_TYPE_BOOLEAN\n"
" }\n" " }\n"
" properties {\n" " properties {\n"
" id: \"popup_on_popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"transition_url\"\n" " id: \"transition_url\"\n"
" value: \"about:/go#about\"\n" " value: \"about:/go#about\"\n"
" type: PROPERTY_TYPE_URL\n" " type: PROPERTY_TYPE_URL\n"
" }\n" " }\n"
" properties {\n"
" id: \"preload\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
"}\n" "}\n"
"embedded_components {\n" "embedded_components {\n"
" id: \"collectionproxy\"\n" " id: \"collectionproxy\"\n"
@@ -384,7 +326,7 @@ embedded_instances {
id: "confirm" id: "confirm"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n" " component: \"/monarch/screen_proxy.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@@ -453,3 +395,61 @@ embedded_instances {
z: 1.0 z: 1.0
} }
} }
embedded_instances {
id: "background"
data: "components {\n"
" id: \"screen_factory\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"background\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/example/background.collection\\\"\\n"
"load_dynamically: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -48,7 +48,7 @@ nodes {
yanchor: YANCHOR_NONE yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -103,7 +103,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -172,7 +172,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "win_button" parent: "win_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -235,7 +235,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "root" parent: "root"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -244,6 +244,12 @@ nodes {
text_leading: 1.0 text_leading: 1.0
text_tracking: 0.0 text_tracking: 0.0
} }
layers {
name: "below"
}
layers {
name: "text"
}
material: "/builtins/materials/gui.material" material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512 max_nodes: 512

View File

@@ -8,6 +8,8 @@ end
function on_message(self, message_id, message, sender) function on_message(self, message_id, message, sender)
if message_id == hash("init_monarch") then if message_id == hash("init_monarch") then
monarch.show(hash("menu")) monarch.show(hash("background"), { no_stack = true }, nil, function()
monarch.show(hash("menu"))
end)
end end
end end

View File

@@ -35,3 +35,81 @@ embedded_instances {
z: 1.0 z: 1.0
} }
} }
embedded_instances {
id: "popup"
data: "components {\n"
" id: \"screen\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"popup\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"popup_on_popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"transition_id\"\n"
" value: \"/go\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"focus_id\"\n"
" value: \"/go\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/example/popup.collection\\\"\\n"
"load_dynamically: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -48,7 +48,7 @@ nodes {
yanchor: YANCHOR_NONE yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -103,7 +103,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -172,7 +172,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "startgame_button" parent: "startgame_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -221,7 +221,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -290,7 +290,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "about_button" parent: "about_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -339,7 +339,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -408,7 +408,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "back_button" parent: "back_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -471,7 +471,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "root" parent: "root"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -480,6 +480,67 @@ nodes {
text_leading: 1.0 text_leading: 1.0
text_tracking: 0.0 text_tracking: 0.0
} }
nodes {
position {
x: 320.0
y: 272.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 40.0
y: 40.0
z: 0.0
w: 1.0
}
color {
x: 0.6
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "spinner"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
layers {
name: "below"
}
layers {
name: "text"
}
material: "/builtins/materials/gui.material" material: "/builtins/materials/gui.material"
layouts { layouts {
name: "Landscape" name: "Landscape"
@@ -523,7 +584,7 @@ layouts {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -579,7 +640,7 @@ layouts {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -635,7 +696,7 @@ layouts {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -705,7 +766,7 @@ layouts {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "root" parent: "root"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0

View File

@@ -6,7 +6,9 @@ function init(self)
gui.set_text(gui.get_node("timestamp"), os.date()) gui.set_text(gui.get_node("timestamp"), os.date())
self.transition = transitions.in_right_out_left(gui.get_node("root"), 0.6, 0) gui.animate(gui.get_node("spinner"), gui.PROP_ROTATION, vmath.vector3(0, 0, -360), gui.EASING_INOUTQUAD, 2, 0, nil, gui.PLAYBACK_LOOP_FORWARD)
self.transition = transitions.fade_in_out(gui.get_node("root"), 0.6, 0)
end end
function on_input(self, action_id, action) function on_input(self, action_id, action)

View File

@@ -48,7 +48,7 @@ nodes {
yanchor: YANCHOR_NONE yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -103,7 +103,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -172,7 +172,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "ok_button" parent: "ok_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -221,7 +221,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -290,7 +290,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "cancel_button" parent: "cancel_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -339,7 +339,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -408,7 +408,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "about_button" parent: "about_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -417,6 +417,67 @@ nodes {
text_leading: 1.0 text_leading: 1.0
text_tracking: 0.0 text_tracking: 0.0
} }
nodes {
position {
x: 184.0
y: 136.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 10.0
y: 10.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "spinner"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
layers {
name: "below"
}
layers {
name: "text"
}
material: "/builtins/materials/gui.material" material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512 max_nodes: 512

View File

@@ -8,6 +8,8 @@ function init(self)
self.about = gui.get_node("about_button") self.about = gui.get_node("about_button")
gui.set_render_order(14) gui.set_render_order(14)
gui.animate(gui.get_node("spinner"), gui.PROP_ROTATION, vmath.vector3(0, 0, -360), gui.EASING_INOUTQUAD, 2, 0, nil, gui.PLAYBACK_LOOP_FORWARD)
self.transition = transitions.create(gui.get_node("root")) self.transition = transitions.create(gui.get_node("root"))
.show_in(transitions.scale_in, gui.EASING_OUTBACK, 0.3, 0) .show_in(transitions.scale_in, gui.EASING_OUTBACK, 0.3, 0)
.show_out(transitions.scale_out, gui.EASING_INBACK, 0.3, 0) .show_out(transitions.scale_out, gui.EASING_INBACK, 0.3, 0)

View File

@@ -48,7 +48,7 @@ nodes {
yanchor: YANCHOR_NONE yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -103,7 +103,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -172,7 +172,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "play_button" parent: "play_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -221,7 +221,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -290,7 +290,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "back_button" parent: "back_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -299,6 +299,12 @@ nodes {
text_leading: 1.0 text_leading: 1.0
text_tracking: 0.0 text_tracking: 0.0
} }
layers {
name: "below"
}
layers {
name: "text"
}
material: "/builtins/materials/gui.material" material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512 max_nodes: 512

View File

@@ -1,10 +1,10 @@
[project] [project]
title = Monarch title = Monarch
version = 0.9 version = 0.9
dependencies = https://github.com/britzl/deftest/archive/2.3.0.zip dependencies = https://github.com/britzl/deftest/archive/2.4.3.zip
[bootstrap] [bootstrap]
main_collection = /example/example.collectionc main_collection = /test/test.collectionc
[input] [input]
game_binding = /input/game.input_bindingc game_binding = /input/game.input_bindingc

View File

@@ -11,6 +11,7 @@ local ACQUIRE_INPUT_FOCUS = hash("acquire_input_focus")
local ASYNC_LOAD = hash("async_load") local ASYNC_LOAD = hash("async_load")
local UNLOAD = hash("unload") local UNLOAD = hash("unload")
local ENABLE = hash("enable") local ENABLE = hash("enable")
local DISABLE = hash("disable")
-- transition messages -- transition messages
M.TRANSITION = {} M.TRANSITION = {}
@@ -112,9 +113,34 @@ function M.is_top(id)
end end
--- Register a new screen --- Check if a screen is visible
-- This is done automatically by the screen.script. It is expected that the -- @param id (string|hash)
-- caller of this function is a script component attached to the same game -- @return true if the screen is visible
function M.is_visible(id)
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
return screens[id].loaded
end
local function register(id, settings)
assert(id, "You must provide a screen id")
id = tohash(id)
assert(not screens[id], ("There is already a screen registered with id %s"):format(tostring(id)))
screens[id] = {
id = id,
script = msg.url(),
popup = settings and settings.popup,
popup_on_popup = settings and settings.popup_on_popup,
timestep_below_popup = settings and settings.timestep_below_popup or 1,
}
return screens[id]
end
--- Register a new screen contained in a collection proxy
-- This is done automatically by the screen_proxy.script. It is expected that
-- the caller of this function is a script component attached to the same game
-- object as the proxy. This is required since monarch will acquire and -- object as the proxy. This is required since monarch will acquire and
-- release input focus of the game object where the proxy is attached. -- release input focus of the game object where the proxy is attached.
-- @param id Unique id of the screen -- @param id Unique id of the screen
@@ -127,21 +153,48 @@ end
-- screen transitions -- screen transitions
-- * focus_url - URL to a script that is to be notified of focus -- * focus_url - URL to a script that is to be notified of focus
-- lost/gained events -- lost/gained events
function M.register(id, proxy, settings) -- * timestep_below_popup - Timestep to set on proxy when below a popup
assert(id, "You must provide a screen id") -- * auto_preload - true if the screen should be automatically preloaded
id = tohash(id) function M.register_proxy(id, proxy, settings)
assert(not screens[id], ("There is already a screen registered with id %s"):format(tostring(id)))
assert(proxy, "You must provide a collection proxy URL") assert(proxy, "You must provide a collection proxy URL")
local url = msg.url(proxy) local screen = register(id, settings)
screens[id] = { screen.proxy = proxy
id = id, screen.transition_url = settings and settings.transition_url
proxy = proxy, screen.focus_url = settings and settings.focus_url
script = msg.url(), screen.auto_preload = settings and settings.auto_preload
popup = settings and settings.popup, if screen.auto_preload then
popup_on_popup = settings and settings.popup_on_popup, M.preload(id)
transition_url = settings and settings.transition_url, end
focus_url = settings and settings.focus_url, end
} M.register = M.register_proxy
--- Register a new screen contained in a collection factory
-- This is done automatically by the screen_factory.script. It is expected that
-- the caller of this function is a script component attached to the same game
-- object as the factory. This is required since monarch will acquire and
-- release input focus of the game object where the factory is attached.
-- @param id Unique id of the screen
-- @param factory URL to the collection factory containing the screen
-- @param settings Settings table for screen. Accepted values:
-- * popup - true the screen is a popup
-- * popup_on_popup - true if this popup can be shown on top of
-- another popup or false if an underlying popup should be closed
-- * transition_id - Id of the game object in the collection that is responsible
-- for the screen transitions
-- * focus_id - Id of the game object in the collection that is to be notified
-- of focus lost/gained events
-- * auto_preload - true if the screen should be automatically preloaded
function M.register_factory(id, factory, settings)
assert(factory, "You must provide a collection factory URL")
local screen = register(id, settings)
screen.factory = factory
screen.transition_id = settings and settings.transition_id
screen.focus_id = settings and settings.focus_id
screen.auto_preload = settings and settings.auto_preload
if screen.auto_preload then
M.preload(id)
end
end end
--- Unregister a screen --- Unregister a screen
@@ -157,7 +210,13 @@ end
local function acquire_input(screen) local function acquire_input(screen)
log("change_context()", screen.id) log("change_context()", screen.id)
if not screen.input then if not screen.input then
msg.post(screen.script, ACQUIRE_INPUT_FOCUS) if screen.proxy then
msg.post(screen.script, ACQUIRE_INPUT_FOCUS)
elseif screen.factory then
for id,instance in pairs(screen.factory_ids) do
msg.post(instance, ACQUIRE_INPUT_FOCUS)
end
end
screen.input = true screen.input = true
end end
end end
@@ -165,7 +224,13 @@ end
local function release_input(screen) local function release_input(screen)
log("change_context()", screen.id) log("change_context()", screen.id)
if screen.input then if screen.input then
msg.post(screen.script, RELEASE_INPUT_FOCUS) if screen.proxy then
msg.post(screen.script, RELEASE_INPUT_FOCUS)
elseif screen.factory then
for id,instance in pairs(screen.factory_ids) do
msg.post(instance, RELEASE_INPUT_FOCUS)
end
end
screen.input = false screen.input = false
end end
end end
@@ -180,35 +245,111 @@ end
local function unload(screen) local function unload(screen)
log("unload()", screen.id) log("unload()", screen.id)
screen.wait_for = PROXY_UNLOADED
msg.post(screen.proxy, UNLOAD) if screen.proxy then
coroutine.yield() if screen.auto_preload then
screen.loaded = false msg.post(screen.proxy, DISABLE)
screen.wait_for = nil screen.loaded = false
screen.preloaded = true
else
screen.wait_for = PROXY_UNLOADED
msg.post(screen.proxy, UNLOAD)
coroutine.yield()
screen.loaded = false
screen.preloaded = false
screen.wait_for = nil
end
elseif screen.factory then
for id, instance in pairs(screen.factory_ids) do
go.delete(instance)
end
screen.factory_ids = nil
if screen.auto_preload then
screen.loaded = false
screen.preloaded = true
else
collectionfactory.unload(screen.factory)
screen.loaded = false
screen.preloaded = false
end
end
end end
local function async_load(screen)
log("async_load()", screen.id) local function preload(screen)
screen.wait_for = PROXY_LOADED log("preload() preloading screen", screen.id)
msg.post(screen.proxy, ASYNC_LOAD) assert(screen.co, "You must assign a coroutine to the screen")
coroutine.yield()
msg.post(screen.proxy, ENABLE) if screen.preloaded then
log("preload() screen already preloaded", screen.id)
return
end
if screen.proxy then
screen.wait_for = PROXY_LOADED
msg.post(screen.proxy, ASYNC_LOAD)
coroutine.yield()
elseif screen.factory then
if collectionfactory.get_status(screen.factory) == collectionfactory.STATUS_UNLOADED then
collectionfactory.load(screen.factory, function(self, url, result)
assert(coroutine.resume(screen.co))
end)
coroutine.yield()
end
if collectionfactory.get_status(screen.factory) ~= collectionfactory.STATUS_LOADED then
log("preload() error loading factory resources")
return
end
end
screen.preloaded = true
end
local function load(screen)
log("load()", screen.id)
assert(screen.co, "You must assign a coroutine to the screen")
if screen.loaded then
log("load() screen already loaded", screen.id)
return
end
preload(screen)
if not screen.preloaded then
log("load() screen wasn't preloaded", screen.id)
return
end
if screen.proxy then
msg.post(screen.proxy, ENABLE)
elseif screen.factory then
screen.factory_ids = collectionfactory.create(screen.factory)
screen.transition_url = screen.factory_ids[screen.transition_id]
screen.focus_url = screen.factory_ids[screen.focus_id]
end
screen.loaded = true screen.loaded = true
screen.wait_for = nil screen.preloaded = false
end end
local function transition(screen, message_id, message) local function transition(screen, message_id, message)
log("transition()", screen.id) log("transition()", screen.id)
screen.wait_for = M.TRANSITION.DONE if screen.transition_url then
msg.post(screen.transition_url, message_id, message) screen.wait_for = M.TRANSITION.DONE
coroutine.yield() msg.post(screen.transition_url, message_id, message)
screen.wait_for = nil coroutine.yield()
screen.wait_for = nil
else
log("transition() no transition url - ignoring")
end
end end
local function focus_gained(screen, previous_screen) local function focus_gained(screen, previous_screen)
log("focus_gained()", screen.id) log("focus_gained()", screen.id)
if screen.focus_url then if screen.focus_url then
msg.post(screen.focus_url, M.FOCUS.GAINED, { id = previous_screen and previous_screen.id }) msg.post(screen.focus_url, M.FOCUS.GAINED, { id = previous_screen and previous_screen.id })
else
log("focus_gained() no focus url - ignoring")
end end
end end
@@ -216,6 +357,22 @@ local function focus_lost(screen, next_screen)
log("focus_lost()", screen.id) log("focus_lost()", screen.id)
if screen.focus_url then if screen.focus_url then
msg.post(screen.focus_url, M.FOCUS.LOST, { id = next_screen and next_screen.id }) msg.post(screen.focus_url, M.FOCUS.LOST, { id = next_screen and next_screen.id })
else
log("focus_lost() no focus url - ignoring")
end
end
local function change_timestep(screen)
if screen.proxy then
screen.changed_timestep = true
msg.post(screen.proxy, "set_time_step", { mode = 0, factor = screen.timestep_below_popup })
end
end
local function reset_timestep(screen)
if screen.proxy and screen.changed_timestep then
msg.post(screen.proxy, "set_time_step", { mode = 0, factor = 1 })
screen.changed_timestep = false
end end
end end
@@ -227,10 +384,15 @@ local function disable(screen, next_screen)
change_context(screen) change_context(screen)
release_input(screen) release_input(screen)
focus_lost(screen, next_screen) focus_lost(screen, next_screen)
if next_screen and next_screen.popup then
change_timestep(screen)
else
reset_timestep(screen)
end
screen.co = nil screen.co = nil
if cb then cb() end if cb then cb() end
end) end)
coroutine.resume(co) assert(coroutine.resume(co))
end end
local function enable(screen, previous_screen) local function enable(screen, previous_screen)
@@ -241,10 +403,11 @@ local function enable(screen, previous_screen)
change_context(screen) change_context(screen)
acquire_input(screen) acquire_input(screen)
focus_gained(screen, previous_screen) focus_gained(screen, previous_screen)
reset_timestep(screen)
screen.co = nil screen.co = nil
if cb then cb() end if cb then cb() end
end) end)
coroutine.resume(co) assert(coroutine.resume(co))
end end
local function show_out(screen, next_screen, cb) local function show_out(screen, next_screen, cb)
@@ -257,13 +420,16 @@ local function show_out(screen, next_screen, cb)
change_context(screen) change_context(screen)
release_input(screen) release_input(screen)
focus_lost(screen, next_screen) focus_lost(screen, next_screen)
reset_timestep(screen)
-- if the next screen is a popup we want the current screen to stay visible below the popup -- if the next screen is a popup we want the current screen to stay visible below the popup
-- if the next screen isn't a popup the current one should be unloaded and transitioned out -- if the next screen isn't a popup the current one should be unloaded and transitioned out
local next_is_popup = next_screen and not next_screen.popup local next_is_popup = next_screen and next_screen.popup
local current_is_popup = screen.popup local current_is_popup = screen.popup
if (next_is_popup and not current_is_popup) or (current_is_popup) then if (not next_is_popup and not current_is_popup) or (current_is_popup) then
transition(screen, M.TRANSITION.SHOW_OUT, { next_screen = next_screen.id }) transition(screen, M.TRANSITION.SHOW_OUT, { next_screen = next_screen.id })
unload(screen) unload(screen)
elseif next_is_popup then
change_timestep(screen)
end end
screen.co = nil screen.co = nil
active_transition_count = active_transition_count - 1 active_transition_count = active_transition_count - 1
@@ -273,7 +439,7 @@ local function show_out(screen, next_screen, cb)
coroutine.resume(co) coroutine.resume(co)
end end
local function show_in(screen, previous_screen, reload, cb) local function show_in(screen, previous_screen, reload, add_to_stack, cb)
log("show_in()", screen.id) log("show_in()", screen.id)
local co local co
co = coroutine.create(function() co = coroutine.create(function()
@@ -285,20 +451,11 @@ local function show_in(screen, previous_screen, reload, cb)
log("show_in() reloading", screen.id) log("show_in() reloading", screen.id)
unload(screen) unload(screen)
end end
-- if the screen has been preloaded we need to enable it load(screen)
if screen.preloaded then if add_to_stack then
log("show_in() screen was preloaded", screen.id) stack[#stack + 1] = screen
msg.post(screen.proxy, ENABLE)
screen.loaded = true
screen.preloaded = false
-- the screen could be loaded if the previous screen was a popup
-- and the popup asked to show this screen again
-- in that case we shouldn't attempt to load it again
elseif not screen.loaded then
log("show_in() loading screen", screen.id)
async_load(screen)
end end
stack[#stack + 1] = screen reset_timestep(screen)
transition(screen, M.TRANSITION.SHOW_IN, { previous_screen = previous_screen and previous_screen.id }) transition(screen, M.TRANSITION.SHOW_IN, { previous_screen = previous_screen and previous_screen.id })
acquire_input(screen) acquire_input(screen)
focus_gained(screen, previous_screen) focus_gained(screen, previous_screen)
@@ -318,15 +475,8 @@ local function back_in(screen, previous_screen, cb)
notify_listeners(M.SCREEN_TRANSITION_IN_STARTED, { screen = screen.id, previous_screen = previous_screen and previous_screen.id }) notify_listeners(M.SCREEN_TRANSITION_IN_STARTED, { screen = screen.id, previous_screen = previous_screen and previous_screen.id })
screen.co = co screen.co = co
change_context(screen) change_context(screen)
if screen.preloaded then load(screen)
log("back_in() screen was preloaded", screen.id) reset_timestep(screen)
msg.post(screen.proxy, ENABLE)
screen.preloaded = false
screen.loaded = true
elseif not screen.loaded then
log("back_in() loading screen", screen.id)
async_load(screen)
end
if previous_screen and not previous_screen.popup then if previous_screen and not previous_screen.popup then
transition(screen, M.TRANSITION.BACK_IN, { previous_screen = previous_screen.id }) transition(screen, M.TRANSITION.BACK_IN, { previous_screen = previous_screen.id })
end end
@@ -344,18 +494,21 @@ local function back_out(screen, next_screen, cb)
log("back_out()", screen.id) log("back_out()", screen.id)
local co local co
co = coroutine.create(function() co = coroutine.create(function()
notify_listeners(M.SCREEN_TRANSITION_OUT_STARTED, { screen = screen.id, next_screen = next_screen.id }) notify_listeners(M.SCREEN_TRANSITION_OUT_STARTED, { screen = screen.id, next_screen = next_screen and next_screen.id })
active_transition_count = active_transition_count + 1 active_transition_count = active_transition_count + 1
screen.co = co screen.co = co
change_context(screen) change_context(screen)
release_input(screen) release_input(screen)
focus_lost(screen, next_screen) focus_lost(screen, next_screen)
if next_screen and screen.popup then
reset_timestep(next_screen)
end
transition(screen, M.TRANSITION.BACK_OUT, { next_screen = next_screen and next_screen.id }) transition(screen, M.TRANSITION.BACK_OUT, { next_screen = next_screen and next_screen.id })
unload(screen) unload(screen)
screen.co = nil screen.co = nil
active_transition_count = active_transition_count - 1 active_transition_count = active_transition_count - 1
if cb then cb() end if cb then cb() end
notify_listeners(M.SCREEN_TRANSITION_OUT_FINISHED, { screen = screen.id, next_screen = next_screen.id }) notify_listeners(M.SCREEN_TRANSITION_OUT_FINISHED, { screen = screen.id, next_screen = next_screen and next_screen.id })
end) end)
coroutine.resume(co) coroutine.resume(co)
end end
@@ -415,45 +568,88 @@ function M.show(id, options, data, cb)
log("show()", screen.id) log("show()", screen.id)
-- manipulate the current top local co
-- close popup if needed co = coroutine.create(function()
-- transition out -- a screen can ignore the stack by setting the no_stack to true
local top = stack[#stack] local add_to_stack = not options or not options.no_stack
if top then if add_to_stack then
-- keep top popup visible if new screen can be shown on top of a popup -- manipulate the current top
if top.popup and screen.popup_on_popup then -- close popup(s) if needed
disable(top, screen) -- transition out
else local top = stack[#stack]
-- close all popups if top then
while top.popup do -- keep top popup visible if new screen can be shown on top of a popup
stack[#stack] = nil if top.popup and screen.popup_on_popup then
show_out(top, screen, callbacks.track()) disable(top, screen)
top = stack[#stack] else
end -- close all popups, one by one
-- unload and transition out from top while top.popup do
-- unless we're showing the same screen as is already visible stack[#stack] = nil
if top and top.id ~= screen.id then show_out(top, screen, function()
show_out(top, screen, callbacks.track()) coroutine.resume(co)
end)
coroutine.yield()
top = stack[#stack]
end
-- unload and transition out from top
-- unless we're showing the same screen as is already visible
if top and top.id ~= screen.id then
show_out(top, screen, callbacks.track())
end
end
end end
end end
-- if the screen we want to show is in the stack
-- already and the clear flag is set then we need
-- to remove every screen on the stack up until and
-- including the screen itself
if options and options.clear then
log("show() clearing")
while M.in_stack(id) do
table.remove(stack)
end
end
-- show screen
show_in(screen, top, options and options.reload, add_to_stack, callbacks.track())
if cb then callbacks.when_done(cb) end
end)
coroutine.resume(co)
return true
end
-- Hide a screen. The screen must either be at the top of the stack or
-- visible but not added to the stack (through the no_stack option)
-- @param id (string|hash) - Id of the screen to show
-- @param cb (function) - Optional callback to invoke when the screen is hidden
-- @return true if successfully hiding, false if busy performing another operation
function M.hide(id, cb)
if M.is_busy() then
log("hide() monarch is busy, ignoring request")
return false
end end
-- if the screen we want to show is in the stack id = tohash(id)
-- already and the clear flag is set then we need assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
-- to remove every screen on the stack up until and
-- including the screen itself local screen = screens[id]
if options and options.clear then if M.in_stack(id) then
log("show() clearing") if not M.is_top(id) then
while M.in_stack(id) do log("hide() you can only hide the screen at the top of the stack", id)
table.remove(stack) return false
end
return M.back(id, cb)
else
if M.is_visible(id) then
back_out(screen, nil, cb)
elseif cb then
cb()
end end
end end
-- show screen
show_in(screen, top, options and options.reload, callbacks.track())
if cb then callbacks.when_done(cb) end
return true return true
end end
@@ -499,32 +695,69 @@ function M.back(data, cb)
return true return true
end end
--- Preload a screen. This will load but not enable and show a screen. Useful for "heavier" screens --- Preload a screen. This will load but not enable and show a screen. Useful for "heavier" screens
-- that you wish to show without any delay. -- that you wish to show without any delay.
-- @param id (string|hash) - Id of the screen to preload -- @param id (string|hash) - Id of the screen to preload
-- @param cb (function) - Optional callback to invoke when screen is loaded -- @param cb (function) - Optional callback to invoke when screen is loaded
function M.preload(id, cb) function M.preload(id, cb)
if M.is_busy() then
log("preload() monarch is busy, ignoring request")
return false
end
assert(id, "You must provide a screen id") assert(id, "You must provide a screen id")
id = tohash(id) id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id))) assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id] local screen = screens[id]
log("preload()", screen.id)
if screen.preloaded or screen.loaded then if screen.preloaded or screen.loaded then
if cb then cb() end if cb then cb() end
return return true
end end
local co local co
co = coroutine.create(function() co = coroutine.create(function()
screen.co = co screen.co = co
change_context(screen) change_context(screen)
screen.wait_for = PROXY_LOADED preload(screen)
msg.post(screen.proxy, ASYNC_LOAD) log("preload() done", screen.id)
coroutine.yield()
screen.preloaded = true
screen.wait_for = nil
if cb then cb() end if cb then cb() end
end) end)
coroutine.resume(co) assert(coroutine.resume(co))
return true
end
function M.unload(id, cb)
if M.is_busy() then
log("unload() monarch is busy, ignoring request")
return false
end
assert(id, "You must provide a screen id")
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
if M.is_visible(id) then
log("You can't unload a visible screen")
return false
end
local screen = screens[id]
if not screen.preloaded and not screen.loaded then
log("unload() screen is not loaded", tostring(id))
if cb then cb() end
return true
end
local co
co = coroutine.create(function()
screen.co = co
change_context(screen)
unload(screen)
if cb then cb() end
end)
assert(coroutine.resume(co))
return true
end end

View File

@@ -1,26 +1,31 @@
local monarch local monarch
go.property("screen_proxy", msg.url("#collectionproxy")) go.property("screen_proxy", msg.url("#collectionproxy"))
go.property("screen_id", hash("")) go.property("screen_id", hash("UNIQUE ID HERE"))
go.property("popup", false) go.property("popup", false)
go.property("popup_on_popup", false) go.property("popup_on_popup", false)
go.property("timestep_below_popup", 1)
go.property("transition_url", msg.url()) go.property("transition_url", msg.url())
go.property("focus_url", msg.url()) go.property("focus_url", msg.url())
function init(self) function init(self)
print("WARNING - screen.script is deprecated. Please use screen_proxy.script")
monarch = require "monarch.monarch" monarch = require "monarch.monarch"
local url = msg.url()
assert(not self.popup_on_popup or (self.popup_on_popup and self.popup), "Popup on Popups can only be set if the Popup flag is set") assert(not self.popup_on_popup or (self.popup_on_popup and self.popup), "Popup on Popups can only be set if the Popup flag is set")
monarch.register( assert(self.screen_proxy ~= url, "You must specify either a proxy URL")
self.screen_id, assert(self.timestep_below_popup >= 0, "Timestep must be positive")
self.screen_proxy,
{ local settings = {
popup = self.popup, popup = self.popup,
popup_on_popup = self.popup_on_popup, popup_on_popup = self.popup_on_popup,
transition_url = self.transition_url, transition_url = self.transition_url ~= url and self.transition_url or nil,
focus_url = self.focus_url focus_url = self.focus_url ~= url and self.focus_url or nil,
} timestep_below_popup = self.timestep_below_popup,
) }
monarch.register_proxy(self.screen_id, self.screen_proxy, settings)
end end
function final(self) function final(self)
@@ -34,11 +39,6 @@ function on_message(self, message_id, message, sender)
monarch.back() monarch.back()
elseif message_id == hash("back") then elseif message_id == hash("back") then
monarch.back() monarch.back()
elseif message_id == monarch.TRANSITION.SHOW_IN
or message_id == monarch.TRANSITION.SHOW_OUT
or message_id == monarch.TRANSITION.BACK_IN
or message_id == monarch.TRANSITION.BACK_OUT then
msg.post(sender, monarch.TRANSITION.DONE)
else else
monarch.on_message(message_id, message, sender) monarch.on_message(message_id, message, sender)
end end

View File

@@ -0,0 +1,41 @@
local monarch
go.property("screen_factory", msg.url("#collectionfactory"))
go.property("screen_id", hash("UNIQUE ID HERE"))
go.property("popup", false)
go.property("popup_on_popup", false)
go.property("transition_id", hash(""))
go.property("focus_id", hash(""))
go.property("preload", false)
function init(self)
monarch = require "monarch.monarch"
assert(not self.popup_on_popup or (self.popup_on_popup and self.popup), "Popup on Popups can only be set if the Popup flag is set")
assert(self.screen_factory ~= msg.url(), "You must specify either a factory URL")
local settings = {
popup = self.popup,
popup_on_popup = self.popup_on_popup,
transition_id = self.transition_id,
focus_id = self.focus_id,
auto_preload = self.preload,
}
monarch.register_factory(self.screen_id, self.screen_factory, settings)
end
function final(self)
monarch.unregister(self.screen_id)
end
function on_message(self, message_id, message, sender)
if message_id == hash("show") then
monarch.show(self.screen_id, { clear = message.clear })
elseif message_id == hash("hide") then
monarch.back()
elseif message_id == hash("back") then
monarch.back()
else
monarch.on_message(message_id, message, sender)
end
end

View File

@@ -0,0 +1,46 @@
local monarch
go.property("screen_proxy", msg.url("#collectionproxy"))
go.property("screen_id", hash("UNIQUE ID HERE"))
go.property("popup", false)
go.property("popup_on_popup", false)
go.property("timestep_below_popup", 1)
go.property("transition_url", msg.url())
go.property("focus_url", msg.url())
go.property("preload", false)
function init(self)
monarch = require "monarch.monarch"
local url = msg.url()
assert(not self.popup_on_popup or (self.popup_on_popup and self.popup), "Popup on Popups can only be set if the Popup flag is set")
assert(self.screen_proxy ~= url, "You must specify either a proxy URL")
assert(self.timestep_below_popup >= 0, "Timestep must be positive")
local settings = {
popup = self.popup,
popup_on_popup = self.popup_on_popup,
transition_url = self.transition_url ~= url and self.transition_url or nil,
focus_url = self.focus_url ~= url and self.focus_url or nil,
timestep_below_popup = self.timestep_below_popup,
auto_preload = self.preload,
}
monarch.register_proxy(self.screen_id, self.screen_proxy, settings)
end
function final(self)
monarch.unregister(self.screen_id)
end
function on_message(self, message_id, message, sender)
if message_id == hash("show") then
monarch.show(self.screen_id, { clear = message.clear })
elseif message_id == hash("hide") then
monarch.back()
elseif message_id == hash("back") then
monarch.back()
else
monarch.on_message(message_id, message, sender)
end
end

View File

@@ -88,6 +88,22 @@ function M.scale_out(node, from, easing, duration, delay, cb)
gui.animate(node, gui.PROP_SCALE, ZERO_SCALE, easing, duration, delay, cb) gui.animate(node, gui.PROP_SCALE, ZERO_SCALE, easing, duration, delay, cb)
end end
function M.fade_out(node, from, easing, duration, delay, cb)
local to = gui.get_color(node)
to.w = 1
gui.set_color(node, to)
to.w = 0
gui.animate(node, gui.PROP_COLOR, to, easing, duration, delay, cb)
end
function M.fade_in(node, from, easing, duration, delay, cb)
local to = gui.get_color(node)
to.w = 0
gui.set_color(node, to)
to.w = 1
gui.animate(node, gui.PROP_COLOR, to, easing, duration, delay, cb)
end
--- Create a transition for a node --- Create a transition for a node
-- @return Transition instance -- @return Transition instance
function M.create(node) function M.create(node)
@@ -255,4 +271,16 @@ function M.in_left_out_left(node, duration, delay, easing)
end end
function M.fade_in_out(node, duration, delay, easing)
assert(node, "You must provide a node")
assert(duration, "You must provide a duration")
easing = easing or easings.QUAD()
return M.create(node)
.show_in(M.fade_in, easing.OUT, duration, delay or 0)
.show_out(M.fade_out, easing.IN, duration, delay or 0)
.back_in(M.fade_in, easing.OUT, duration, delay or 0)
.back_out(M.fade_out, easing.IN, duration, delay or 0)
end
return M return M

View File

@@ -0,0 +1,22 @@
name: "default"
scale_along_z: 0
embedded_instances {
id: "go"
data: ""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -4,7 +4,7 @@ embedded_instances {
id: "screen1" id: "screen1"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n" " component: \"/monarch/screen_proxy.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@@ -62,7 +62,7 @@ embedded_instances {
id: "screen2" id: "screen2"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n" " component: \"/monarch/screen_factory.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@@ -81,10 +81,10 @@ embedded_instances {
" }\n" " }\n"
"}\n" "}\n"
"embedded_components {\n" "embedded_components {\n"
" id: \"collectionproxy\"\n" " id: \"collectionfactory\"\n"
" type: \"collectionproxy\"\n" " type: \"collectionfactory\"\n"
" data: \"collection: \\\"/test/data/screen2.collection\\\"\\n" " data: \"prototype: \\\"/test/data/screen2.collection\\\"\\n"
"exclude: false\\n" "load_dynamically: false\\n"
"\"\n" "\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
@@ -120,7 +120,7 @@ embedded_instances {
id: "popup1" id: "popup1"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n" " component: \"/monarch/screen_proxy.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@@ -142,11 +142,6 @@ embedded_instances {
" value: \"true\"\n" " value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n" " type: PROPERTY_TYPE_BOOLEAN\n"
" }\n" " }\n"
" properties {\n"
" id: \"popup_on_popup\"\n"
" value: \"false\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
"}\n" "}\n"
"embedded_components {\n" "embedded_components {\n"
" id: \"collectionproxy\"\n" " id: \"collectionproxy\"\n"
@@ -188,7 +183,7 @@ embedded_instances {
id: "popup2" id: "popup2"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n" " component: \"/monarch/screen_proxy.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@@ -256,7 +251,7 @@ embedded_instances {
id: "transition1" id: "transition1"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n" " component: \"/monarch/screen_proxy.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@@ -355,3 +350,61 @@ embedded_instances {
z: 1.0 z: 1.0
} }
} }
embedded_instances {
id: "background"
data: "components {\n"
" id: \"screen_factory\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"background\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/test/data/background.collection\\\"\\n"
"load_dynamically: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

View File

@@ -5,5 +5,5 @@ local test_monarch = require "test.test_monarch"
function init(self) function init(self)
deftest.add(test_monarch) deftest.add(test_monarch)
deftest.run() deftest.run({ coverage = { enabled = true }})
end end

View File

@@ -6,6 +6,7 @@ local monarch = require "monarch.monarch"
local SCREEN1_STR = hash("screen1") local SCREEN1_STR = hash("screen1")
local SCREEN1 = hash(SCREEN1_STR) local SCREEN1 = hash(SCREEN1_STR)
local SCREEN2 = hash("screen2") local SCREEN2 = hash("screen2")
local BACKGROUND = hash("background")
local POPUP1 = hash("popup1") local POPUP1 = hash("popup1")
local POPUP2 = hash("popup2") local POPUP2 = hash("popup2")
local FOOBAR = hash("foobar") local FOOBAR = hash("foobar")
@@ -16,11 +17,11 @@ return function()
local screens_instances = {} local screens_instances = {}
local function is_shown(screen_id) local function is_shown(screen_id)
return monarch.is_top(screen_id) return monarch.is_visible(screen_id)
end end
local function is_hidden(screen_id) local function is_hidden(screen_id)
return not monarch.is_top(screen_id) return not monarch.is_visible(screen_id)
end end
local function wait_timeout(fn, ...) local function wait_timeout(fn, ...)
@@ -32,6 +33,9 @@ return function()
return fn(...) return fn(...)
end end
local function wait_until_visible(screen_id)
return wait_timeout(is_visible, screen_id)
end
local function wait_until_shown(screen_id) local function wait_until_shown(screen_id)
return wait_timeout(is_shown, screen_id) return wait_timeout(is_shown, screen_id)
end end
@@ -60,9 +64,14 @@ return function()
mock_msg.mock() mock_msg.mock()
monarch = require "monarch.monarch" monarch = require "monarch.monarch"
screens_instances = collectionfactory.create("#screensfactory") screens_instances = collectionfactory.create("#screensfactory")
monarch.debug()
end) end)
after(function() after(function()
while #monarch.get_stack() > 0 do
monarch.back()
wait_until_not_busy()
end
mock_msg.unmock() mock_msg.unmock()
unload.unload("monarch%..*") unload.unload("monarch%..*")
for id,instance_id in pairs(screens_instances) do for id,instance_id in pairs(screens_instances) do
@@ -99,6 +108,64 @@ return function()
assert_stack({ }) assert_stack({ })
end) end)
it("should be able to tell if a screen is visible or not", function()
assert(not monarch.is_visible(SCREEN1))
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
assert(monarch.is_visible(SCREEN1))
monarch.show(SCREEN2)
assert(wait_until_hidden(SCREEN1), "Screen1 was never hidden")
assert(wait_until_shown(SCREEN2), "Screen2 was never shown")
assert_stack({ SCREEN1, SCREEN2 })
assert(not monarch.is_visible(SCREEN1))
assert(monarch.is_visible(SCREEN2))
monarch.show(POPUP1)
assert(wait_until_shown(POPUP1), "Popup1 was never shown")
assert_stack({ SCREEN1, SCREEN2, POPUP1 })
assert(not monarch.is_visible(SCREEN1))
assert(monarch.is_visible(SCREEN2))
assert(monarch.is_visible(POPUP1))
end)
it("should be able to show a screen without adding it to the stack", function()
monarch.show(BACKGROUND, { no_stack = true })
assert(wait_until_shown(BACKGROUND), "Background was never shown")
assert_stack({ })
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
end)
it("should be able to hide a screen not added to the stack", function()
monarch.show(BACKGROUND, { no_stack = true })
assert(wait_until_shown(BACKGROUND), "Background was never shown")
assert_stack({ })
monarch.hide(BACKGROUND)
assert(wait_until_hidden(BACKGROUND), "Background was never hidden")
assert_stack({ })
end)
it("should be able to hide the top screen", function()
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
monarch.show(SCREEN2)
assert(wait_until_hidden(SCREEN1), "Screen1 was never hidden")
assert(wait_until_shown(SCREEN2), "Screen2 was never shown")
assert_stack({ SCREEN1, SCREEN2 })
assert(monarch.hide(SCREEN1) == false)
assert(monarch.hide(SCREEN2) == true)
assert(wait_until_hidden(SCREEN2), "Screen2 was never hidden")
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
end)
it("should be able to pass data to a screen when showning it or going back to it", function() it("should be able to pass data to a screen when showning it or going back to it", function()
local data1 = { foo = "bar" } local data1 = { foo = "bar" }
@@ -143,7 +210,7 @@ return function()
end) end)
it("should be able to show one popup on top of another the Popup On Popup flag is set", function() it("should be able to show one popup on top of another if the Popup On Popup flag is set", function()
monarch.show(SCREEN1) monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown") assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 }) assert_stack({ SCREEN1 })
@@ -234,6 +301,14 @@ return function()
assert(wait_until_not_busy()) assert(wait_until_not_busy())
end) end)
it("should ignore any preload calls while busy", function()
monarch.show(TRANSITION1)
-- previously a call to preload() while also showing a screen would
-- lock up monarch. See issue #32
monarch.preload(TRANSITION1)
assert(wait_until_shown(TRANSITION1), "Transition1 was never shown")
end)
it("should be able to notify listeners of navigation events", function() it("should be able to notify listeners of navigation events", function()
local URL1 = msg.url(screens_instances[hash("/listener1")]) local URL1 = msg.url(screens_instances[hash("/listener1")])
local URL2 = msg.url(screens_instances[hash("/listener2")]) local URL2 = msg.url(screens_instances[hash("/listener2")])
@@ -255,21 +330,30 @@ return function()
monarch.show(SCREEN2) monarch.show(SCREEN2)
assert(wait_until_not_busy()) assert(wait_until_not_busy())
monarch.back() assert(#mock_msg.messages(URL1) == 6)
assert(wait_until_not_busy())
local messages_1 = mock_msg.messages(URL1)
local messages_2 = mock_msg.messages(URL2)
assert(#mock_msg.messages(URL1) == 10)
assert(#mock_msg.messages(URL2) == 2) assert(#mock_msg.messages(URL2) == 2)
assert(mock_msg.messages(URL1)[3].message_id == monarch.SCREEN_TRANSITION_OUT_STARTED) assert(mock_msg.messages(URL1)[3].message_id == monarch.SCREEN_TRANSITION_OUT_STARTED)
assert(mock_msg.messages(URL1)[3].message.screen == SCREEN1) assert(mock_msg.messages(URL1)[3].message.screen == SCREEN1)
assert(mock_msg.messages(URL1)[4].message_id == monarch.SCREEN_TRANSITION_IN_STARTED) assert(mock_msg.messages(URL1)[4].message_id == monarch.SCREEN_TRANSITION_IN_STARTED)
assert(mock_msg.messages(URL1)[4].message.screen == SCREEN2) assert(mock_msg.messages(URL1)[4].message.screen == SCREEN2)
assert(mock_msg.messages(URL1)[5].message_id == monarch.SCREEN_TRANSITION_OUT_FINISHED) assert(mock_msg.messages(URL1)[5].message_id == monarch.SCREEN_TRANSITION_IN_FINISHED)
assert(mock_msg.messages(URL1)[5].message.screen == SCREEN1) assert(mock_msg.messages(URL1)[5].message.screen == SCREEN2)
assert(mock_msg.messages(URL1)[6].message_id == monarch.SCREEN_TRANSITION_IN_FINISHED) assert(mock_msg.messages(URL1)[6].message_id == monarch.SCREEN_TRANSITION_OUT_FINISHED)
assert(mock_msg.messages(URL1)[6].message.screen == SCREEN1)
monarch.back()
assert(wait_until_not_busy())
assert(#mock_msg.messages(URL1) == 10)
assert(#mock_msg.messages(URL2) == 2)
assert(mock_msg.messages(URL1)[7].message_id == monarch.SCREEN_TRANSITION_OUT_STARTED)
assert(mock_msg.messages(URL1)[7].message.screen == SCREEN2) assert(mock_msg.messages(URL1)[7].message.screen == SCREEN2)
assert(mock_msg.messages(URL1)[8].message_id == monarch.SCREEN_TRANSITION_IN_STARTED)
assert(mock_msg.messages(URL1)[8].message.screen == SCREEN1)
assert(mock_msg.messages(URL1)[9].message_id == monarch.SCREEN_TRANSITION_OUT_FINISHED)
assert(mock_msg.messages(URL1)[9].message.screen == SCREEN2)
assert(mock_msg.messages(URL1)[10].message_id == monarch.SCREEN_TRANSITION_IN_FINISHED)
assert(mock_msg.messages(URL1)[10].message.screen == SCREEN1)
end) end)
end) end)
end end