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9 Commits

Author SHA1 Message Date
Björn Ritzl
c98a8ef44a Updated to deftest-2.4.3 2018-08-01 08:10:25 +02:00
Björn Ritzl
588398e23e Updated code coverage collection 2018-08-01 07:49:27 +02:00
Björn Ritzl
75e3ac1ce9 Added code coverage badge 2018-07-31 19:07:13 +02:00
Björn Ritzl
5ec208d10d Collect code coverage 2018-07-31 19:01:22 +02:00
Björn Ritzl
3443484cce Added support for collection factories 2018-07-27 13:28:36 +02:00
Björn Ritzl
3a7187b844 Added layers to all guis in the example 2018-07-27 12:30:33 +02:00
Björn Ritzl
b73ed95315 Removed code duplication when loading 2018-07-27 09:48:59 +02:00
Björn Ritzl
8d1051f0fd Added Timestep below Popup
Fixes #25
2018-07-26 10:52:03 +02:00
Björn Ritzl
bc4260d72a Added fade in/out transition 2018-07-13 06:54:26 +02:00
22 changed files with 669 additions and 170 deletions

1
.gitignore vendored
View File

@@ -8,3 +8,4 @@ build
.cproject .cproject
builtins builtins
.internal .internal
luacov.report.out

74
.luacov Normal file
View File

@@ -0,0 +1,74 @@
local reporter = require "luacov.reporter.defold"
--- Default values for configuration options.
-- For project specific configuration create '.luacov' file in your project
-- folder. It should be a Lua script setting various options as globals
-- or returning table of options.
-- @class module
-- @name deftest.coverage.configuration
return {
--- Reporter class to use when creating a report. Default: DefaultReporter from reporter.lua
reporter = reporter,
--- Filename to store collected stats. Default: "luacov.stats.out".
statsfile = "luacov.stats.out",
--- Filename to store report. Default: "luacov.report.out".
reportfile = "luacov.report.out",
--- Enable saving coverage data after every `savestepsize` lines?
-- Setting this flag to `true` in config is equivalent to running LuaCov
-- using `luacov.tick` module. Default: false.
tick = false,
--- Stats file updating frequency for `luacov.tick`.
-- The lower this value - the more frequently results will be written out to the stats file.
-- You may want to reduce this value (to, for example, 2) to avoid losing coverage data in
-- case your program may terminate without triggering luacov exit hooks that are supposed
-- to save the data. Default: 100.
savestepsize = 100,
--- Run reporter on completion? Default: true.
runreport = true,
--- Delete stats file after reporting? Default: false.
deletestats = true,
--- Process Lua code loaded from raw strings?
-- That is, when the 'source' field in the debug info
-- does not start with '@'. Default: true.
codefromstrings = true,
--- Lua patterns for files to include when reporting.
-- All will be included if nothing is listed.
-- Do not include the '.lua' extension. Path separator is always '/'.
-- Overruled by `exclude`.
-- @usage
-- include = {
-- "mymodule$", -- the main module
-- "mymodule%/.+$", -- and everything namespaced underneath it
-- }
include = {},
--- Lua patterns for files to exclude when reporting.
-- Nothing will be excluded if nothing is listed.
-- Do not include the '.lua' extension. Path separator is always '/'.
-- Overrules `include`.
exclude = { "^test%/.+$", "^deftest%/.+$" },
--- Table mapping names of modules to be included to their filenames.
-- Has no effect if empty.
-- Real filenames mentioned here will be used for reporting
-- even if the modules have been installed elsewhere.
-- Module name can contain '*' wildcard to match groups of modules,
-- in this case corresponding path will be used as a prefix directory
-- where modules from the group are located.
-- @usage
-- modules = {
-- ["some_rock"] = "src/some_rock.lua",
-- ["some_rock.*"] = "src"
-- }
modules = {},
}

View File

@@ -26,3 +26,6 @@ env:
script: script:
- "./.travis/run.sh" - "./.travis/run.sh"
after_success:
- bash <(curl -s https://codecov.io/bash)

View File

@@ -1,6 +1,7 @@
![](docs/logo.jpg) ![](docs/logo.jpg)
[![Build Status](https://travis-ci.org/britzl/monarch.svg?branch=master)](https://travis-ci.org/britzl/monarch) [![Build Status](https://travis-ci.org/britzl/monarch.svg?branch=master)](https://travis-ci.org/britzl/monarch)
[![Code Coverage](https://codecov.io/gh/britzl/monarch/branch/master/graph/badge.svg)](https://codecov.io/gh/britzl/monarch)
[![Latest Release](https://img.shields.io/github/release/britzl/monarch.svg)](https://github.com/britzl/monarch/releases) [![Latest Release](https://img.shields.io/github/release/britzl/monarch.svg)](https://github.com/britzl/monarch/releases)
# Monarch # Monarch
@@ -20,17 +21,31 @@ Using Monarch requires that screens are created in a certain way. Once you have
## Creating screens ## Creating screens
Monarch screens are created in individual collections and loaded through collection proxies. The recommended setup is to create one game object per screen and per game object attach a collection proxy component and an instance of the ```screen.script``` provided by Monarch. The ```screen.script``` will take care of the setup of the screen. All you need to do is to make sure that the script properties on the ```screen.script``` are correct: Monarch screens are created in individual collections and either loaded through collection proxies or created through collection factories.
### Collection proxies
For proxies the recommended setup is to create one game object per screen and per game object attach a collection proxy component and an instance of the ```screen_proxy.script``` provided by Monarch. The ```screen_proxy.script``` will take care of the setup of the screen. All you need to do is to make sure that the script properties on the script are correct:
* **Screen Proxy (url)** - The URL to the collection proxy component containing the actual screen. Defaults to ```#collectionproxy```. * **Screen Proxy (url)** - The URL to the collection proxy component containing the actual screen. Defaults to ```#collectionproxy```.
* **Screen Id (hash)** - A unique id that can be used to reference the screen when navigating your app. * **Screen Id (hash)** - A unique id that can be used to reference the screen when navigating your app.
* **Popup (boolean)** - Check this if the screen should be treated as a [popup](#popups). * **Popup (boolean)** - Check this if the screen should be treated as a [popup](#popups).
* **Popup on Popup (boolean)** - Check this if the screen is a [popup](#popups) and it can be shown on top of other popups. * **Popup on Popup (boolean)** - Check this if the screen is a [popup](#popups) and it can be shown on top of other popups.
* **Timestep below Popup (number)** - Timestep to set on screen proxy when it is below a popup. This is useful when pausing animations and gameplay while a popup is open.
* **Transition Url (url)** - Optional URL to call when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)). * **Transition Url (url)** - Optional URL to call when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)).
* **Focus Url (url)** - Optional URL to call when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)). * **Focus Url (url)** - Optional URL to call when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)).
![](docs/setup.png) ![](docs/setup.png)
### Collection factories
For factories the recommended setup is to create one game object per screen and per game object attach a collection factory component and an instance of the ```screen_factory.script``` provided by Monarch. The ```screen_factory.script``` will take care of the setup of the screen. All you need to do is to make sure that the script properties on the script are correct:
* **Screen Factory (url)** - The URL to the collection factory component containing the actual screen. Defaults to ```#collectionfactory```.
* **Screen Id (hash)** - A unique id that can be used to reference the screen when navigating your app.
* **Popup (boolean)** - Check this if the screen should be treated as a [popup](#popups).
* **Popup on Popup (boolean)** - Check this if the screen is a [popup](#popups) and it can be shown on top of other popups.
* **Transition Id (url)** - Optional id of the game object to send a message to when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)).
* **Focus Id (url)** - Optional id of the game object to send a message to when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)).
## Navigating between screens ## Navigating between screens
The navigation in Monarch is based around a stack of screens. When a screen is shown it is pushed to the top of the stack. When going back to a previous screen the topmost screen on the stack is removed. Example: The navigation in Monarch is based around a stack of screens. When a screen is shown it is pushed to the top of the stack. When going back to a previous screen the topmost screen on the stack is removed. Example:
@@ -162,6 +177,8 @@ The predefined transitions provided by ```monarch.transitions.gui``` are:
* ```slide_out_bottom``` * ```slide_out_bottom```
* ```scale_in``` * ```scale_in```
* ```scale_out``` * ```scale_out```
* ```fade_in``` - Set node alpha to fully transparent (i.e. 0.0) and fade to fully opaque (i.e. 1.0)
* ```fade_out``` - Set node alpha to fully opaque (i.e. 1.0) and fade to fully transparent (i.e. 0.0)
Additionally there's functionality to create a full set of transitions for common transition styles: Additionally there's functionality to create a full set of transitions for common transition styles:
@@ -169,6 +186,7 @@ Additionally there's functionality to create a full set of transitions for commo
* ```transitions.in_left_out_right(node, duration, [delay], [easing])``` * ```transitions.in_left_out_right(node, duration, [delay], [easing])```
* ```transitions.in_left_out_left(node, duration, [delay], [easing])``` * ```transitions.in_left_out_left(node, duration, [delay], [easing])```
* ```transitions.in_right_out_right(node, duration, [delay], [easing])``` * ```transitions.in_right_out_right(node, duration, [delay], [easing])```
* ```transitions.fade_in_out(node, duration, [delay], [easing])```
**PARAMETERS** **PARAMETERS**
* ```node``` (node) - Gui node to animate. * ```node``` (node) - Gui node to animate.

View File

@@ -48,7 +48,7 @@ nodes {
yanchor: YANCHOR_NONE yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -103,7 +103,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -172,7 +172,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "ok_reload_button" parent: "ok_reload_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -235,7 +235,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: true line_break: true
parent: "root" parent: "root"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -284,7 +284,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -353,7 +353,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "ok_clear_button" parent: "ok_clear_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -402,7 +402,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -471,7 +471,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: true line_break: true
parent: "ok_clearreload_button" parent: "ok_clearreload_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -520,7 +520,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -589,7 +589,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "ok_button" parent: "ok_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -598,6 +598,12 @@ nodes {
text_leading: 1.0 text_leading: 1.0
text_tracking: 0.0 text_tracking: 0.0
} }
layers {
name: "below"
}
layers {
name: "text"
}
material: "/builtins/materials/gui.material" material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512 max_nodes: 512

View File

@@ -48,7 +48,7 @@ nodes {
yanchor: YANCHOR_NONE yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -103,7 +103,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -172,7 +172,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "yes_button" parent: "yes_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -221,7 +221,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -290,7 +290,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "no_button" parent: "no_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -362,6 +362,12 @@ nodes {
text_leading: 1.0 text_leading: 1.0
text_tracking: 0.0 text_tracking: 0.0
} }
layers {
name: "below"
}
layers {
name: "text"
}
material: "/builtins/materials/gui.material" material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512 max_nodes: 512

View File

@@ -4,7 +4,7 @@ embedded_instances {
id: "menu" id: "menu"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n" " component: \"/monarch/screen_proxy.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@@ -22,6 +22,11 @@ embedded_instances {
" type: PROPERTY_TYPE_HASH\n" " type: PROPERTY_TYPE_HASH\n"
" }\n" " }\n"
" properties {\n" " properties {\n"
" id: \"timestep_below_popup\"\n"
" value: \"0.0\"\n"
" type: PROPERTY_TYPE_NUMBER\n"
" }\n"
" properties {\n"
" id: \"transition_url\"\n" " id: \"transition_url\"\n"
" value: \"menu:/go#menu\"\n" " value: \"menu:/go#menu\"\n"
" type: PROPERTY_TYPE_URL\n" " type: PROPERTY_TYPE_URL\n"
@@ -122,7 +127,7 @@ embedded_instances {
id: "pregame" id: "pregame"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n" " component: \"/monarch/screen_proxy.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@@ -185,7 +190,7 @@ embedded_instances {
id: "game" id: "game"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n" " component: \"/monarch/screen_proxy.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@@ -248,7 +253,7 @@ embedded_instances {
id: "popup" id: "popup"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n" " component: \"/monarch/screen_factory.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@@ -271,16 +276,26 @@ embedded_instances {
" type: PROPERTY_TYPE_BOOLEAN\n" " type: PROPERTY_TYPE_BOOLEAN\n"
" }\n" " }\n"
" properties {\n" " properties {\n"
" id: \"transition_url\"\n" " id: \"popup_on_popup\"\n"
" value: \"popup:/go#popup\"\n" " value: \"true\"\n"
" type: PROPERTY_TYPE_URL\n" " type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"transition_id\"\n"
" value: \"/go\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
" properties {\n"
" id: \"focus_id\"\n"
" value: \"/go\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n" " }\n"
"}\n" "}\n"
"embedded_components {\n" "embedded_components {\n"
" id: \"collectionproxy\"\n" " id: \"collectionfactory\"\n"
" type: \"collectionproxy\"\n" " type: \"collectionfactory\"\n"
" data: \"collection: \\\"/example/popup.collection\\\"\\n" " data: \"prototype: \\\"/example/popup.collection\\\"\\n"
"exclude: false\\n" "load_dynamically: false\\n"
"\"\n" "\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
@@ -316,7 +331,7 @@ embedded_instances {
id: "about" id: "about"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n" " component: \"/monarch/screen_proxy.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@@ -339,6 +354,11 @@ embedded_instances {
" type: PROPERTY_TYPE_BOOLEAN\n" " type: PROPERTY_TYPE_BOOLEAN\n"
" }\n" " }\n"
" properties {\n" " properties {\n"
" id: \"popup_on_popup\"\n"
" value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
" properties {\n"
" id: \"transition_url\"\n" " id: \"transition_url\"\n"
" value: \"about:/go#about\"\n" " value: \"about:/go#about\"\n"
" type: PROPERTY_TYPE_URL\n" " type: PROPERTY_TYPE_URL\n"
@@ -384,7 +404,7 @@ embedded_instances {
id: "confirm" id: "confirm"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n" " component: \"/monarch/screen_proxy.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"

View File

@@ -48,7 +48,7 @@ nodes {
yanchor: YANCHOR_NONE yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -103,7 +103,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -172,7 +172,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "win_button" parent: "win_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -235,7 +235,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "root" parent: "root"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -244,6 +244,12 @@ nodes {
text_leading: 1.0 text_leading: 1.0
text_tracking: 0.0 text_tracking: 0.0
} }
layers {
name: "below"
}
layers {
name: "text"
}
material: "/builtins/materials/gui.material" material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512 max_nodes: 512

View File

@@ -48,7 +48,7 @@ nodes {
yanchor: YANCHOR_NONE yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -103,7 +103,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -172,7 +172,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "startgame_button" parent: "startgame_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -221,7 +221,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -290,7 +290,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "about_button" parent: "about_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -339,7 +339,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -408,7 +408,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "back_button" parent: "back_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -471,7 +471,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "root" parent: "root"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -480,6 +480,67 @@ nodes {
text_leading: 1.0 text_leading: 1.0
text_tracking: 0.0 text_tracking: 0.0
} }
nodes {
position {
x: 320.0
y: 272.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 40.0
y: 40.0
z: 0.0
w: 1.0
}
color {
x: 0.6
y: 0.0
z: 0.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "spinner"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
layers {
name: "below"
}
layers {
name: "text"
}
material: "/builtins/materials/gui.material" material: "/builtins/materials/gui.material"
layouts { layouts {
name: "Landscape" name: "Landscape"
@@ -523,7 +584,7 @@ layouts {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -579,7 +640,7 @@ layouts {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -635,7 +696,7 @@ layouts {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -705,7 +766,7 @@ layouts {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "root" parent: "root"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0

View File

@@ -6,7 +6,9 @@ function init(self)
gui.set_text(gui.get_node("timestamp"), os.date()) gui.set_text(gui.get_node("timestamp"), os.date())
self.transition = transitions.in_right_out_left(gui.get_node("root"), 0.6, 0) gui.animate(gui.get_node("spinner"), gui.PROP_ROTATION, vmath.vector3(0, 0, -360), gui.EASING_INOUTQUAD, 2, 0, nil, gui.PLAYBACK_LOOP_FORWARD)
self.transition = transitions.fade_in_out(gui.get_node("root"), 0.6, 0)
end end
function on_input(self, action_id, action) function on_input(self, action_id, action)

View File

@@ -48,7 +48,7 @@ nodes {
yanchor: YANCHOR_NONE yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -103,7 +103,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -172,7 +172,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "ok_button" parent: "ok_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -221,7 +221,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -290,7 +290,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "cancel_button" parent: "cancel_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -339,7 +339,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -408,7 +408,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "about_button" parent: "about_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -417,6 +417,67 @@ nodes {
text_leading: 1.0 text_leading: 1.0
text_tracking: 0.0 text_tracking: 0.0
} }
nodes {
position {
x: 184.0
y: 136.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 10.0
y: 10.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "spinner"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: "below"
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
layers {
name: "below"
}
layers {
name: "text"
}
material: "/builtins/materials/gui.material" material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512 max_nodes: 512

View File

@@ -8,6 +8,8 @@ function init(self)
self.about = gui.get_node("about_button") self.about = gui.get_node("about_button")
gui.set_render_order(14) gui.set_render_order(14)
gui.animate(gui.get_node("spinner"), gui.PROP_ROTATION, vmath.vector3(0, 0, -360), gui.EASING_INOUTQUAD, 2, 0, nil, gui.PLAYBACK_LOOP_FORWARD)
self.transition = transitions.create(gui.get_node("root")) self.transition = transitions.create(gui.get_node("root"))
.show_in(transitions.scale_in, gui.EASING_OUTBACK, 0.3, 0) .show_in(transitions.scale_in, gui.EASING_OUTBACK, 0.3, 0)
.show_out(transitions.scale_out, gui.EASING_INBACK, 0.3, 0) .show_out(transitions.scale_out, gui.EASING_INBACK, 0.3, 0)

View File

@@ -48,7 +48,7 @@ nodes {
yanchor: YANCHOR_NONE yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -103,7 +103,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -172,7 +172,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "play_button" parent: "play_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -221,7 +221,7 @@ nodes {
pivot: PIVOT_CENTER pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
parent: "root" parent: "root"
layer: "" layer: "below"
inherit_alpha: true inherit_alpha: true
slice9 { slice9 {
x: 0.0 x: 0.0
@@ -290,7 +290,7 @@ nodes {
adjust_mode: ADJUST_MODE_FIT adjust_mode: ADJUST_MODE_FIT
line_break: false line_break: false
parent: "back_button" parent: "back_button"
layer: "" layer: "text"
inherit_alpha: true inherit_alpha: true
alpha: 1.0 alpha: 1.0
outline_alpha: 1.0 outline_alpha: 1.0
@@ -299,6 +299,12 @@ nodes {
text_leading: 1.0 text_leading: 1.0
text_tracking: 0.0 text_tracking: 0.0
} }
layers {
name: "below"
}
layers {
name: "text"
}
material: "/builtins/materials/gui.material" material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512 max_nodes: 512

View File

@@ -1,10 +1,10 @@
[project] [project]
title = Monarch title = Monarch
version = 0.9 version = 0.9
dependencies = https://github.com/britzl/deftest/archive/2.3.0.zip dependencies = https://github.com/britzl/deftest/archive/2.4.3.zip
[bootstrap] [bootstrap]
main_collection = /example/example.collectionc main_collection = /test/test.collectionc
[input] [input]
game_binding = /input/game.input_bindingc game_binding = /input/game.input_bindingc

View File

@@ -112,9 +112,23 @@ function M.is_top(id)
end end
--- Register a new screen local function register(id, settings)
-- This is done automatically by the screen.script. It is expected that the assert(id, "You must provide a screen id")
-- caller of this function is a script component attached to the same game id = tohash(id)
assert(not screens[id], ("There is already a screen registered with id %s"):format(tostring(id)))
screens[id] = {
id = id,
script = msg.url(),
popup = settings and settings.popup,
popup_on_popup = settings and settings.popup_on_popup,
timestep_below_popup = settings and settings.timestep_below_popup or 1,
}
return screens[id]
end
--- Register a new screen contained in a collection proxy
-- This is done automatically by the screen_proxy.script. It is expected that
-- the caller of this function is a script component attached to the same game
-- object as the proxy. This is required since monarch will acquire and -- object as the proxy. This is required since monarch will acquire and
-- release input focus of the game object where the proxy is attached. -- release input focus of the game object where the proxy is attached.
-- @param id Unique id of the screen -- @param id Unique id of the screen
@@ -127,21 +141,38 @@ end
-- screen transitions -- screen transitions
-- * focus_url - URL to a script that is to be notified of focus -- * focus_url - URL to a script that is to be notified of focus
-- lost/gained events -- lost/gained events
function M.register(id, proxy, settings) -- * timestep_below_popup - Timestep to set on proxy when below a popup
assert(id, "You must provide a screen id") function M.register_proxy(id, proxy, settings)
id = tohash(id)
assert(not screens[id], ("There is already a screen registered with id %s"):format(tostring(id)))
assert(proxy, "You must provide a collection proxy URL") assert(proxy, "You must provide a collection proxy URL")
local url = msg.url(proxy) local screen = register(id, settings)
screens[id] = { screen.proxy = proxy
id = id, screen.transition_url = settings and settings.transition_url
proxy = proxy, screen.focus_url = settings and settings.focus_url
script = msg.url(), end
popup = settings and settings.popup, M.register = M.register_proxy
popup_on_popup = settings and settings.popup_on_popup,
transition_url = settings and settings.transition_url,
focus_url = settings and settings.focus_url, --- Register a new screen contained in a collection factory
} -- This is done automatically by the screen_factory.script. It is expected that
-- the caller of this function is a script component attached to the same game
-- object as the factory. This is required since monarch will acquire and
-- release input focus of the game object where the factory is attached.
-- @param id Unique id of the screen
-- @param factory URL to the collection factory containing the screen
-- @param settings Settings table for screen. Accepted values:
-- * popup - true the screen is a popup
-- * popup_on_popup - true if this popup can be shown on top of
-- another popup or false if an underlying popup should be closed
-- * transition_id - Id of the game object in the collection that is responsible
-- for the screen transitions
-- * focus_id - Id of the game object in the collection that is to be notified
-- of focus lost/gained events
function M.register_factory(id, factory, settings)
assert(factory, "You must provide a collection factory URL")
local screen = register(id, settings)
screen.factory = factory
screen.transition_id = settings and settings.transition_id
screen.focus_id = settings and settings.focus_id
end end
--- Unregister a screen --- Unregister a screen
@@ -157,7 +188,13 @@ end
local function acquire_input(screen) local function acquire_input(screen)
log("change_context()", screen.id) log("change_context()", screen.id)
if not screen.input then if not screen.input then
msg.post(screen.script, ACQUIRE_INPUT_FOCUS) if screen.proxy then
msg.post(screen.script, ACQUIRE_INPUT_FOCUS)
elseif screen.factory then
for id,instance in pairs(screen.factory_ids) do
msg.post(instance, ACQUIRE_INPUT_FOCUS)
end
end
screen.input = true screen.input = true
end end
end end
@@ -165,7 +202,13 @@ end
local function release_input(screen) local function release_input(screen)
log("change_context()", screen.id) log("change_context()", screen.id)
if screen.input then if screen.input then
msg.post(screen.script, RELEASE_INPUT_FOCUS) if screen.proxy then
msg.post(screen.script, RELEASE_INPUT_FOCUS)
elseif screen.factory then
for id,instance in pairs(screen.factory_ids) do
msg.post(instance, RELEASE_INPUT_FOCUS)
end
end
screen.input = false screen.input = false
end end
end end
@@ -180,35 +223,98 @@ end
local function unload(screen) local function unload(screen)
log("unload()", screen.id) log("unload()", screen.id)
screen.wait_for = PROXY_UNLOADED
msg.post(screen.proxy, UNLOAD) if screen.proxy then
coroutine.yield() screen.wait_for = PROXY_UNLOADED
screen.loaded = false msg.post(screen.proxy, UNLOAD)
screen.wait_for = nil coroutine.yield()
screen.loaded = false
screen.wait_for = nil
elseif screen.factory then
for id, instance in pairs(screen.factory_ids) do
go.delete(instance)
end
screen.factory_ids = nil
collectionfactory.unload(screen.factory)
screen.loaded = false
end
end end
local function async_load(screen)
log("async_load()", screen.id) local function preload(screen)
screen.wait_for = PROXY_LOADED log("preload() preloading screen", screen.id)
msg.post(screen.proxy, ASYNC_LOAD) assert(screen.co, "You must assign a coroutine to the screen")
coroutine.yield()
msg.post(screen.proxy, ENABLE) if screen.preloaded then
log("preload() screen already preloaded", screen.id)
return
end
if screen.proxy then
screen.wait_for = PROXY_LOADED
msg.post(screen.proxy, ASYNC_LOAD)
coroutine.yield()
elseif screen.factory then
if collectionfactory.get_status(screen.factory) == collectionfactory.STATUS_UNLOADED then
collectionfactory.load(screen.factory, function(self, url, result)
assert(coroutine.resume(screen.co))
end)
coroutine.yield()
end
if collectionfactory.get_status(screen.factory) ~= collectionfactory.STATUS_LOADED then
log("preload() error loading factory resources")
return
end
end
screen.preloaded = true
end
local function load(screen)
log("load()", screen.id)
assert(screen.co, "You must assign a coroutine to the screen")
if screen.loaded then
log("load() screen already loaded", screen.id)
return
end
preload(screen)
if not screen.preloaded then
log("load() screen wasn't preloaded", screen.id)
return
end
if screen.proxy then
msg.post(screen.proxy, ENABLE)
elseif screen.factory then
screen.factory_ids = collectionfactory.create(screen.factory)
screen.transition_url = screen.factory_ids[screen.transition_id]
screen.focus_url = screen.factory_ids[screen.focus_id]
end
screen.loaded = true screen.loaded = true
screen.wait_for = nil screen.preloaded = false
end end
local function transition(screen, message_id, message) local function transition(screen, message_id, message)
log("transition()", screen.id) log("transition()", screen.id)
screen.wait_for = M.TRANSITION.DONE if screen.transition_url then
msg.post(screen.transition_url, message_id, message) screen.wait_for = M.TRANSITION.DONE
coroutine.yield() msg.post(screen.transition_url, message_id, message)
screen.wait_for = nil coroutine.yield()
screen.wait_for = nil
else
log("transition() no transition url - ignoring")
end
end end
local function focus_gained(screen, previous_screen) local function focus_gained(screen, previous_screen)
log("focus_gained()", screen.id) log("focus_gained()", screen.id)
if screen.focus_url then if screen.focus_url then
msg.post(screen.focus_url, M.FOCUS.GAINED, { id = previous_screen and previous_screen.id }) msg.post(screen.focus_url, M.FOCUS.GAINED, { id = previous_screen and previous_screen.id })
else
log("focus_gained() no focus url - ignoring")
end end
end end
@@ -216,6 +322,22 @@ local function focus_lost(screen, next_screen)
log("focus_lost()", screen.id) log("focus_lost()", screen.id)
if screen.focus_url then if screen.focus_url then
msg.post(screen.focus_url, M.FOCUS.LOST, { id = next_screen and next_screen.id }) msg.post(screen.focus_url, M.FOCUS.LOST, { id = next_screen and next_screen.id })
else
log("focus_lost() no focus url - ignoring")
end
end
local function change_timestep(screen)
if screen.proxy then
screen.changed_timestep = true
msg.post(screen.proxy, "set_time_step", { mode = 0, factor = screen.timestep_below_popup })
end
end
local function reset_timestep(screen)
if screen.proxy and screen.changed_timestep then
msg.post(screen.proxy, "set_time_step", { mode = 0, factor = 1 })
screen.changed_timestep = false
end end
end end
@@ -227,10 +349,15 @@ local function disable(screen, next_screen)
change_context(screen) change_context(screen)
release_input(screen) release_input(screen)
focus_lost(screen, next_screen) focus_lost(screen, next_screen)
if next_screen and next_screen.popup then
change_timestep(screen)
else
reset_timestep(screen)
end
screen.co = nil screen.co = nil
if cb then cb() end if cb then cb() end
end) end)
coroutine.resume(co) assert(coroutine.resume(co))
end end
local function enable(screen, previous_screen) local function enable(screen, previous_screen)
@@ -241,10 +368,11 @@ local function enable(screen, previous_screen)
change_context(screen) change_context(screen)
acquire_input(screen) acquire_input(screen)
focus_gained(screen, previous_screen) focus_gained(screen, previous_screen)
reset_timestep(screen)
screen.co = nil screen.co = nil
if cb then cb() end if cb then cb() end
end) end)
coroutine.resume(co) assert(coroutine.resume(co))
end end
local function show_out(screen, next_screen, cb) local function show_out(screen, next_screen, cb)
@@ -257,13 +385,16 @@ local function show_out(screen, next_screen, cb)
change_context(screen) change_context(screen)
release_input(screen) release_input(screen)
focus_lost(screen, next_screen) focus_lost(screen, next_screen)
reset_timestep(screen)
-- if the next screen is a popup we want the current screen to stay visible below the popup -- if the next screen is a popup we want the current screen to stay visible below the popup
-- if the next screen isn't a popup the current one should be unloaded and transitioned out -- if the next screen isn't a popup the current one should be unloaded and transitioned out
local next_is_popup = next_screen and not next_screen.popup local next_is_popup = next_screen and next_screen.popup
local current_is_popup = screen.popup local current_is_popup = screen.popup
if (next_is_popup and not current_is_popup) or (current_is_popup) then if (not next_is_popup and not current_is_popup) or (current_is_popup) then
transition(screen, M.TRANSITION.SHOW_OUT, { next_screen = next_screen.id }) transition(screen, M.TRANSITION.SHOW_OUT, { next_screen = next_screen.id })
unload(screen) unload(screen)
elseif next_is_popup then
change_timestep(screen)
end end
screen.co = nil screen.co = nil
active_transition_count = active_transition_count - 1 active_transition_count = active_transition_count - 1
@@ -285,20 +416,9 @@ local function show_in(screen, previous_screen, reload, cb)
log("show_in() reloading", screen.id) log("show_in() reloading", screen.id)
unload(screen) unload(screen)
end end
-- if the screen has been preloaded we need to enable it load(screen)
if screen.preloaded then
log("show_in() screen was preloaded", screen.id)
msg.post(screen.proxy, ENABLE)
screen.loaded = true
screen.preloaded = false
-- the screen could be loaded if the previous screen was a popup
-- and the popup asked to show this screen again
-- in that case we shouldn't attempt to load it again
elseif not screen.loaded then
log("show_in() loading screen", screen.id)
async_load(screen)
end
stack[#stack + 1] = screen stack[#stack + 1] = screen
reset_timestep(screen)
transition(screen, M.TRANSITION.SHOW_IN, { previous_screen = previous_screen and previous_screen.id }) transition(screen, M.TRANSITION.SHOW_IN, { previous_screen = previous_screen and previous_screen.id })
acquire_input(screen) acquire_input(screen)
focus_gained(screen, previous_screen) focus_gained(screen, previous_screen)
@@ -318,15 +438,8 @@ local function back_in(screen, previous_screen, cb)
notify_listeners(M.SCREEN_TRANSITION_IN_STARTED, { screen = screen.id, previous_screen = previous_screen and previous_screen.id }) notify_listeners(M.SCREEN_TRANSITION_IN_STARTED, { screen = screen.id, previous_screen = previous_screen and previous_screen.id })
screen.co = co screen.co = co
change_context(screen) change_context(screen)
if screen.preloaded then load(screen)
log("back_in() screen was preloaded", screen.id) reset_timestep(screen)
msg.post(screen.proxy, ENABLE)
screen.preloaded = false
screen.loaded = true
elseif not screen.loaded then
log("back_in() loading screen", screen.id)
async_load(screen)
end
if previous_screen and not previous_screen.popup then if previous_screen and not previous_screen.popup then
transition(screen, M.TRANSITION.BACK_IN, { previous_screen = previous_screen.id }) transition(screen, M.TRANSITION.BACK_IN, { previous_screen = previous_screen.id })
end end
@@ -344,18 +457,21 @@ local function back_out(screen, next_screen, cb)
log("back_out()", screen.id) log("back_out()", screen.id)
local co local co
co = coroutine.create(function() co = coroutine.create(function()
notify_listeners(M.SCREEN_TRANSITION_OUT_STARTED, { screen = screen.id, next_screen = next_screen.id }) notify_listeners(M.SCREEN_TRANSITION_OUT_STARTED, { screen = screen.id, next_screen = next_screen and next_screen.id })
active_transition_count = active_transition_count + 1 active_transition_count = active_transition_count + 1
screen.co = co screen.co = co
change_context(screen) change_context(screen)
release_input(screen) release_input(screen)
focus_lost(screen, next_screen) focus_lost(screen, next_screen)
if next_screen and screen.popup then
reset_timestep(next_screen)
end
transition(screen, M.TRANSITION.BACK_OUT, { next_screen = next_screen and next_screen.id }) transition(screen, M.TRANSITION.BACK_OUT, { next_screen = next_screen and next_screen.id })
unload(screen) unload(screen)
screen.co = nil screen.co = nil
active_transition_count = active_transition_count - 1 active_transition_count = active_transition_count - 1
if cb then cb() end if cb then cb() end
notify_listeners(M.SCREEN_TRANSITION_OUT_FINISHED, { screen = screen.id, next_screen = next_screen.id }) notify_listeners(M.SCREEN_TRANSITION_OUT_FINISHED, { screen = screen.id, next_screen = next_screen and next_screen.id })
end) end)
coroutine.resume(co) coroutine.resume(co)
end end
@@ -499,6 +615,7 @@ function M.back(data, cb)
return true return true
end end
--- Preload a screen. This will load but not enable and show a screen. Useful for "heavier" screens --- Preload a screen. This will load but not enable and show a screen. Useful for "heavier" screens
-- that you wish to show without any delay. -- that you wish to show without any delay.
-- @param id (string|hash) - Id of the screen to preload -- @param id (string|hash) - Id of the screen to preload
@@ -509,6 +626,7 @@ function M.preload(id, cb)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id))) assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id] local screen = screens[id]
log("preload()", screen.id)
if screen.preloaded or screen.loaded then if screen.preloaded or screen.loaded then
if cb then cb() end if cb then cb() end
return return
@@ -517,14 +635,10 @@ function M.preload(id, cb)
co = coroutine.create(function() co = coroutine.create(function()
screen.co = co screen.co = co
change_context(screen) change_context(screen)
screen.wait_for = PROXY_LOADED preload(screen)
msg.post(screen.proxy, ASYNC_LOAD)
coroutine.yield()
screen.preloaded = true
screen.wait_for = nil
if cb then cb() end if cb then cb() end
end) end)
coroutine.resume(co) assert(coroutine.resume(co))
end end

View File

@@ -1,26 +1,31 @@
local monarch local monarch
go.property("screen_proxy", msg.url("#collectionproxy")) go.property("screen_proxy", msg.url("#collectionproxy"))
go.property("screen_id", hash("")) go.property("screen_id", hash("UNIQUE ID HERE"))
go.property("popup", false) go.property("popup", false)
go.property("popup_on_popup", false) go.property("popup_on_popup", false)
go.property("timestep_below_popup", 1)
go.property("transition_url", msg.url()) go.property("transition_url", msg.url())
go.property("focus_url", msg.url()) go.property("focus_url", msg.url())
function init(self) function init(self)
print("WARNING - screen.script is deprecated. Please use screen_proxy.script")
monarch = require "monarch.monarch" monarch = require "monarch.monarch"
local url = msg.url()
assert(not self.popup_on_popup or (self.popup_on_popup and self.popup), "Popup on Popups can only be set if the Popup flag is set") assert(not self.popup_on_popup or (self.popup_on_popup and self.popup), "Popup on Popups can only be set if the Popup flag is set")
monarch.register( assert(self.screen_proxy ~= url, "You must specify either a proxy URL")
self.screen_id, assert(self.timestep_below_popup >= 0, "Timestep must be positive")
self.screen_proxy,
{ local settings = {
popup = self.popup, popup = self.popup,
popup_on_popup = self.popup_on_popup, popup_on_popup = self.popup_on_popup,
transition_url = self.transition_url, transition_url = self.transition_url ~= url and self.transition_url or nil,
focus_url = self.focus_url focus_url = self.focus_url ~= url and self.focus_url or nil,
} timestep_below_popup = self.timestep_below_popup,
) }
monarch.register_proxy(self.screen_id, self.screen_proxy, settings)
end end
function final(self) function final(self)
@@ -34,11 +39,6 @@ function on_message(self, message_id, message, sender)
monarch.back() monarch.back()
elseif message_id == hash("back") then elseif message_id == hash("back") then
monarch.back() monarch.back()
elseif message_id == monarch.TRANSITION.SHOW_IN
or message_id == monarch.TRANSITION.SHOW_OUT
or message_id == monarch.TRANSITION.BACK_IN
or message_id == monarch.TRANSITION.BACK_OUT then
msg.post(sender, monarch.TRANSITION.DONE)
else else
monarch.on_message(message_id, message, sender) monarch.on_message(message_id, message, sender)
end end

View File

@@ -0,0 +1,39 @@
local monarch
go.property("screen_factory", msg.url("#collectionfactory"))
go.property("screen_id", hash("UNIQUE ID HERE"))
go.property("popup", false)
go.property("popup_on_popup", false)
go.property("transition_id", hash(""))
go.property("focus_id", hash(""))
function init(self)
monarch = require "monarch.monarch"
assert(not self.popup_on_popup or (self.popup_on_popup and self.popup), "Popup on Popups can only be set if the Popup flag is set")
assert(self.screen_factory ~= msg.url(), "You must specify either a factory URL")
local settings = {
popup = self.popup,
popup_on_popup = self.popup_on_popup,
transition_id = self.transition_id,
focus_id = self.focus_id,
}
monarch.register_factory(self.screen_id, self.screen_factory, settings)
end
function final(self)
monarch.unregister(self.screen_id)
end
function on_message(self, message_id, message, sender)
if message_id == hash("show") then
monarch.show(self.screen_id, { clear = message.clear })
elseif message_id == hash("hide") then
monarch.back()
elseif message_id == hash("back") then
monarch.back()
else
monarch.on_message(message_id, message, sender)
end
end

View File

@@ -0,0 +1,44 @@
local monarch
go.property("screen_proxy", msg.url("#collectionproxy"))
go.property("screen_id", hash("UNIQUE ID HERE"))
go.property("popup", false)
go.property("popup_on_popup", false)
go.property("timestep_below_popup", 1)
go.property("transition_url", msg.url())
go.property("focus_url", msg.url())
function init(self)
monarch = require "monarch.monarch"
local url = msg.url()
assert(not self.popup_on_popup or (self.popup_on_popup and self.popup), "Popup on Popups can only be set if the Popup flag is set")
assert(self.screen_proxy ~= url, "You must specify either a proxy URL")
assert(self.timestep_below_popup >= 0, "Timestep must be positive")
local settings = {
popup = self.popup,
popup_on_popup = self.popup_on_popup,
transition_url = self.transition_url ~= url and self.transition_url or nil,
focus_url = self.focus_url ~= url and self.focus_url or nil,
timestep_below_popup = self.timestep_below_popup,
}
monarch.register_proxy(self.screen_id, self.screen_proxy, settings)
end
function final(self)
monarch.unregister(self.screen_id)
end
function on_message(self, message_id, message, sender)
if message_id == hash("show") then
monarch.show(self.screen_id, { clear = message.clear })
elseif message_id == hash("hide") then
monarch.back()
elseif message_id == hash("back") then
monarch.back()
else
monarch.on_message(message_id, message, sender)
end
end

View File

@@ -88,6 +88,22 @@ function M.scale_out(node, from, easing, duration, delay, cb)
gui.animate(node, gui.PROP_SCALE, ZERO_SCALE, easing, duration, delay, cb) gui.animate(node, gui.PROP_SCALE, ZERO_SCALE, easing, duration, delay, cb)
end end
function M.fade_out(node, from, easing, duration, delay, cb)
local to = gui.get_color(node)
to.w = 1
gui.set_color(node, to)
to.w = 0
gui.animate(node, gui.PROP_COLOR, to, easing, duration, delay, cb)
end
function M.fade_in(node, from, easing, duration, delay, cb)
local to = gui.get_color(node)
to.w = 0
gui.set_color(node, to)
to.w = 1
gui.animate(node, gui.PROP_COLOR, to, easing, duration, delay, cb)
end
--- Create a transition for a node --- Create a transition for a node
-- @return Transition instance -- @return Transition instance
function M.create(node) function M.create(node)
@@ -255,4 +271,16 @@ function M.in_left_out_left(node, duration, delay, easing)
end end
function M.fade_in_out(node, duration, delay, easing)
assert(node, "You must provide a node")
assert(duration, "You must provide a duration")
easing = easing or easings.QUAD()
return M.create(node)
.show_in(M.fade_in, easing.OUT, duration, delay or 0)
.show_out(M.fade_out, easing.IN, duration, delay or 0)
.back_in(M.fade_in, easing.OUT, duration, delay or 0)
.back_out(M.fade_out, easing.IN, duration, delay or 0)
end
return M return M

View File

@@ -4,7 +4,7 @@ embedded_instances {
id: "screen1" id: "screen1"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n" " component: \"/monarch/screen_proxy.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@@ -62,7 +62,7 @@ embedded_instances {
id: "screen2" id: "screen2"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n" " component: \"/monarch/screen_factory.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@@ -81,10 +81,10 @@ embedded_instances {
" }\n" " }\n"
"}\n" "}\n"
"embedded_components {\n" "embedded_components {\n"
" id: \"collectionproxy\"\n" " id: \"collectionfactory\"\n"
" type: \"collectionproxy\"\n" " type: \"collectionfactory\"\n"
" data: \"collection: \\\"/test/data/screen2.collection\\\"\\n" " data: \"prototype: \\\"/test/data/screen2.collection\\\"\\n"
"exclude: false\\n" "load_dynamically: false\\n"
"\"\n" "\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
@@ -120,7 +120,7 @@ embedded_instances {
id: "popup1" id: "popup1"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n" " component: \"/monarch/screen_proxy.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@@ -142,11 +142,6 @@ embedded_instances {
" value: \"true\"\n" " value: \"true\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n" " type: PROPERTY_TYPE_BOOLEAN\n"
" }\n" " }\n"
" properties {\n"
" id: \"popup_on_popup\"\n"
" value: \"false\"\n"
" type: PROPERTY_TYPE_BOOLEAN\n"
" }\n"
"}\n" "}\n"
"embedded_components {\n" "embedded_components {\n"
" id: \"collectionproxy\"\n" " id: \"collectionproxy\"\n"
@@ -188,7 +183,7 @@ embedded_instances {
id: "popup2" id: "popup2"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n" " component: \"/monarch/screen_proxy.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"
@@ -256,7 +251,7 @@ embedded_instances {
id: "transition1" id: "transition1"
data: "components {\n" data: "components {\n"
" id: \"screen\"\n" " id: \"screen\"\n"
" component: \"/monarch/screen.script\"\n" " component: \"/monarch/screen_proxy.script\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"
" y: 0.0\n" " y: 0.0\n"

View File

@@ -5,5 +5,5 @@ local test_monarch = require "test.test_monarch"
function init(self) function init(self)
deftest.add(test_monarch) deftest.add(test_monarch)
deftest.run() deftest.run({ coverage = { enabled = true }})
end end

View File

@@ -63,6 +63,10 @@ return function()
end) end)
after(function() after(function()
while #monarch.get_stack() > 0 do
monarch.back()
wait_until_not_busy()
end
mock_msg.unmock() mock_msg.unmock()
unload.unload("monarch%..*") unload.unload("monarch%..*")
for id,instance_id in pairs(screens_instances) do for id,instance_id in pairs(screens_instances) do
@@ -254,22 +258,31 @@ return function()
monarch.remove_listener(URL2) monarch.remove_listener(URL2)
monarch.show(SCREEN2) monarch.show(SCREEN2)
assert(wait_until_not_busy()) assert(wait_until_not_busy())
monarch.back() assert(#mock_msg.messages(URL1) == 6)
assert(wait_until_not_busy())
local messages_1 = mock_msg.messages(URL1)
local messages_2 = mock_msg.messages(URL2)
assert(#mock_msg.messages(URL1) == 10)
assert(#mock_msg.messages(URL2) == 2) assert(#mock_msg.messages(URL2) == 2)
assert(mock_msg.messages(URL1)[3].message_id == monarch.SCREEN_TRANSITION_OUT_STARTED) assert(mock_msg.messages(URL1)[3].message_id == monarch.SCREEN_TRANSITION_OUT_STARTED)
assert(mock_msg.messages(URL1)[3].message.screen == SCREEN1) assert(mock_msg.messages(URL1)[3].message.screen == SCREEN1)
assert(mock_msg.messages(URL1)[4].message_id == monarch.SCREEN_TRANSITION_IN_STARTED) assert(mock_msg.messages(URL1)[4].message_id == monarch.SCREEN_TRANSITION_IN_STARTED)
assert(mock_msg.messages(URL1)[4].message.screen == SCREEN2) assert(mock_msg.messages(URL1)[4].message.screen == SCREEN2)
assert(mock_msg.messages(URL1)[5].message_id == monarch.SCREEN_TRANSITION_OUT_FINISHED) assert(mock_msg.messages(URL1)[5].message_id == monarch.SCREEN_TRANSITION_IN_FINISHED)
assert(mock_msg.messages(URL1)[5].message.screen == SCREEN1) assert(mock_msg.messages(URL1)[5].message.screen == SCREEN2)
assert(mock_msg.messages(URL1)[6].message_id == monarch.SCREEN_TRANSITION_IN_FINISHED) assert(mock_msg.messages(URL1)[6].message_id == monarch.SCREEN_TRANSITION_OUT_FINISHED)
assert(mock_msg.messages(URL1)[6].message.screen == SCREEN1)
monarch.back()
assert(wait_until_not_busy())
assert(#mock_msg.messages(URL1) == 10)
assert(#mock_msg.messages(URL2) == 2)
assert(mock_msg.messages(URL1)[7].message_id == monarch.SCREEN_TRANSITION_OUT_STARTED)
assert(mock_msg.messages(URL1)[7].message.screen == SCREEN2) assert(mock_msg.messages(URL1)[7].message.screen == SCREEN2)
assert(mock_msg.messages(URL1)[8].message_id == monarch.SCREEN_TRANSITION_IN_STARTED)
assert(mock_msg.messages(URL1)[8].message.screen == SCREEN1)
assert(mock_msg.messages(URL1)[9].message_id == monarch.SCREEN_TRANSITION_OUT_FINISHED)
assert(mock_msg.messages(URL1)[9].message.screen == SCREEN2)
assert(mock_msg.messages(URL1)[10].message_id == monarch.SCREEN_TRANSITION_IN_FINISHED)
assert(mock_msg.messages(URL1)[10].message.screen == SCREEN1)
end) end)
end) end)
end end