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Improved examples. Added transitions
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@@ -1,19 +1,24 @@
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local monarch = require "monarch.monarch"
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local transitions = require "monarch.transitions.gui"
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function init(self)
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msg.post(".", "acquire_input_focus")
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self.transition = transitions.create(gui.get_node("root"))
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.show_in(transitions.slide_in_right, gui.EASING_OUTQUAD, 0.6, 0)
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.show_out(transitions.slide_out_left, gui.EASING_INQUAD, 0.6, 0)
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.back_in(transitions.slide_in_left, gui.EASING_OUTQUAD, 0.6, 0)
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.back_out(transitions.slide_out_right, gui.EASING_INQUAD, 0.6, 0)
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end
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function on_input(self, action_id, action)
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if action_id == hash("touch") and action.released then
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if gui.pick_node(gui.get_node("startgame_button"), action.x, action.y) then
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print("BUTTON***************************************")
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monarch.show(hash("popup"))
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end
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end
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end
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function on_reload(self)
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-- Add input-handling code here
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-- Remove this function if not needed
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function on_message(self, message_id, message, sender)
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self.transition.handle(message_id, message, sender)
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end
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