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Improved examples. Added transitions

This commit is contained in:
Björn Ritzl
2017-09-04 21:26:06 +02:00
parent 1e4b7ea60f
commit a68fac766f
14 changed files with 416 additions and 90 deletions

View File

@@ -1,19 +1,24 @@
local monarch = require "monarch.monarch"
local transitions = require "monarch.transitions.gui"
function init(self)
msg.post(".", "acquire_input_focus")
self.transition = transitions.create(gui.get_node("root"))
.show_in(transitions.slide_in_right, gui.EASING_OUTQUAD, 0.6, 0)
.show_out(transitions.slide_out_left, gui.EASING_INQUAD, 0.6, 0)
.back_in(transitions.slide_in_left, gui.EASING_OUTQUAD, 0.6, 0)
.back_out(transitions.slide_out_right, gui.EASING_INQUAD, 0.6, 0)
end
function on_input(self, action_id, action)
if action_id == hash("touch") and action.released then
if gui.pick_node(gui.get_node("startgame_button"), action.x, action.y) then
print("BUTTON***************************************")
monarch.show(hash("popup"))
end
end
end
function on_reload(self)
-- Add input-handling code here
-- Remove this function if not needed
function on_message(self, message_id, message, sender)
self.transition.handle(message_id, message, sender)
end