mirror of
https://github.com/britzl/monarch.git
synced 2025-09-27 18:12:22 +02:00
Improved examples. Added transitions
This commit is contained in:
@@ -9,6 +9,60 @@ background_color {
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z: 0.0
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w: 0.0
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}
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nodes {
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position {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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rotation {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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scale {
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x: 1.0
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y: 1.0
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z: 1.0
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w: 1.0
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}
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size {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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color {
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x: 1.0
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y: 1.0
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z: 1.0
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w: 1.0
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}
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type: TYPE_BOX
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blend_mode: BLEND_MODE_ALPHA
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texture: ""
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id: "root"
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xanchor: XANCHOR_NONE
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yanchor: YANCHOR_NONE
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pivot: PIVOT_CENTER
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adjust_mode: ADJUST_MODE_FIT
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layer: ""
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inherit_alpha: true
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slice9 {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 0.0
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}
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clipping_mode: CLIPPING_MODE_NONE
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clipping_visible: true
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clipping_inverted: false
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alpha: 1.0
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template_node_child: false
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size_mode: SIZE_MODE_MANUAL
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}
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nodes {
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position {
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x: 320.0
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@@ -48,6 +102,7 @@ nodes {
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yanchor: YANCHOR_NONE
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pivot: PIVOT_CENTER
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adjust_mode: ADJUST_MODE_FIT
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parent: "root"
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layer: ""
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inherit_alpha: true
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slice9 {
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@@ -1,7 +1,14 @@
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local monarch = require "monarch.monarch"
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local transitions = require "monarch.transitions.gui"
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function init(self)
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msg.post(".", "acquire_input_focus")
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self.transition = transitions.create(gui.get_node("root"))
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.show_in(transitions.slide_in_right, gui.EASING_OUTQUAD, 0.6, 0)
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.show_out(transitions.slide_out_left, gui.EASING_INQUAD, 0.6, 0)
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.back_in(transitions.slide_in_left, gui.EASING_OUTQUAD, 0.6, 0)
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.back_out(transitions.slide_out_right, gui.EASING_INQUAD, 0.6, 0)
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end
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function on_input(self, action_id, action)
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@@ -12,7 +19,6 @@ function on_input(self, action_id, action)
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end
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end
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function on_reload(self)
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-- Add input-handling code here
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-- Remove this function if not needed
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function on_message(self, message_id, message, sender)
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self.transition.handle(message_id, message, sender)
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end
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@@ -21,6 +21,26 @@ embedded_instances {
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" value: \"menu\"\n"
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" type: PROPERTY_TYPE_HASH\n"
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" }\n"
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" properties {\n"
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" id: \"transition_show_in\"\n"
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" value: \"menu:/go#menu\"\n"
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" type: PROPERTY_TYPE_URL\n"
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" }\n"
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" properties {\n"
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" id: \"transition_show_out\"\n"
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" value: \"menu:/go#menu\"\n"
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" type: PROPERTY_TYPE_URL\n"
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" }\n"
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" properties {\n"
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" id: \"transition_back_in\"\n"
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" value: \"menu:/go#menu\"\n"
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" type: PROPERTY_TYPE_URL\n"
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" }\n"
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" properties {\n"
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" id: \"transition_back_out\"\n"
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" value: \"menu:/go#menu\"\n"
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" type: PROPERTY_TYPE_URL\n"
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" }\n"
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"}\n"
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"embedded_components {\n"
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" id: \"collectionproxy\"\n"
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@@ -207,6 +227,26 @@ embedded_instances {
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" value: \"game\"\n"
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" type: PROPERTY_TYPE_HASH\n"
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" }\n"
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" properties {\n"
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" id: \"transition_show_in\"\n"
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" value: \"game:/go#game\"\n"
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" type: PROPERTY_TYPE_URL\n"
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" }\n"
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" properties {\n"
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" id: \"transition_show_out\"\n"
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" value: \"game:/go#game\"\n"
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" type: PROPERTY_TYPE_URL\n"
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" }\n"
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" properties {\n"
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" id: \"transition_back_in\"\n"
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" value: \"game:/go#game\"\n"
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" type: PROPERTY_TYPE_URL\n"
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" }\n"
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" properties {\n"
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" id: \"transition_back_out\"\n"
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" value: \"game:/go#game\"\n"
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" type: PROPERTY_TYPE_URL\n"
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" }\n"
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"}\n"
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"embedded_components {\n"
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" id: \"collectionproxy\"\n"
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@@ -270,6 +310,26 @@ embedded_instances {
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" value: \"true\"\n"
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" type: PROPERTY_TYPE_BOOLEAN\n"
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" }\n"
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" properties {\n"
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" id: \"transition_show_in\"\n"
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" value: \"popup:/go#popup\"\n"
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" type: PROPERTY_TYPE_URL\n"
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" }\n"
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" properties {\n"
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" id: \"transition_show_out\"\n"
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" value: \"popup:/go#popup\"\n"
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" type: PROPERTY_TYPE_URL\n"
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" }\n"
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" properties {\n"
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" id: \"transition_back_in\"\n"
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" value: \"popup:/go#popup\"\n"
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" type: PROPERTY_TYPE_URL\n"
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" }\n"
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" properties {\n"
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" id: \"transition_back_out\"\n"
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" value: \"popup:/go#popup\"\n"
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" type: PROPERTY_TYPE_URL\n"
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" }\n"
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"}\n"
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"embedded_components {\n"
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" id: \"collectionproxy\"\n"
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@@ -2,4 +2,5 @@ local monarch = require "monarch.monarch"
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function init(self)
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monarch.show(hash("menu"))
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msg.post("@render:/", "clear_color", { color = vmath.vector4(0.4, 0.6, 0.8,1.0) })
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end
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@@ -9,6 +9,60 @@ background_color {
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z: 0.0
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w: 0.0
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}
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nodes {
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position {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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rotation {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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scale {
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x: 1.0
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y: 1.0
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z: 1.0
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w: 1.0
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}
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size {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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color {
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x: 1.0
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y: 1.0
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z: 1.0
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w: 1.0
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}
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type: TYPE_BOX
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blend_mode: BLEND_MODE_ALPHA
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texture: ""
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id: "root"
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xanchor: XANCHOR_NONE
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yanchor: YANCHOR_NONE
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pivot: PIVOT_CENTER
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adjust_mode: ADJUST_MODE_FIT
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layer: ""
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inherit_alpha: true
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slice9 {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 0.0
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}
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clipping_mode: CLIPPING_MODE_NONE
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clipping_visible: true
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clipping_inverted: false
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alpha: 1.0
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template_node_child: false
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size_mode: SIZE_MODE_MANUAL
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}
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nodes {
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position {
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x: 320.0
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@@ -48,6 +102,7 @@ nodes {
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yanchor: YANCHOR_NONE
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pivot: PIVOT_CENTER
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adjust_mode: ADJUST_MODE_FIT
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parent: "root"
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layer: ""
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inherit_alpha: true
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slice9 {
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@@ -1,19 +1,24 @@
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local monarch = require "monarch.monarch"
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local transitions = require "monarch.transitions.gui"
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function init(self)
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msg.post(".", "acquire_input_focus")
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self.transition = transitions.create(gui.get_node("root"))
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.show_in(transitions.slide_in_right, gui.EASING_OUTQUAD, 0.6, 0)
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.show_out(transitions.slide_out_left, gui.EASING_INQUAD, 0.6, 0)
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.back_in(transitions.slide_in_left, gui.EASING_OUTQUAD, 0.6, 0)
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.back_out(transitions.slide_out_right, gui.EASING_INQUAD, 0.6, 0)
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end
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function on_input(self, action_id, action)
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if action_id == hash("touch") and action.released then
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if gui.pick_node(gui.get_node("startgame_button"), action.x, action.y) then
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print("BUTTON***************************************")
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monarch.show(hash("popup"))
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end
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end
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end
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function on_reload(self)
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-- Add input-handling code here
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-- Remove this function if not needed
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function on_message(self, message_id, message, sender)
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self.transition.handle(message_id, message, sender)
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end
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@@ -1,10 +1,17 @@
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local monarch = require "monarch.monarch"
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local transitions = require "monarch.transitions.gui"
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function init(self)
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msg.post(".", "acquire_input_focus")
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self.ok = gui.get_node("ok_button")
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self.cancel = gui.get_node("cancel_button")
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gui.set_render_order(16)
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self.transition = transitions.create(gui.get_node("root"))
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.show_in(transitions.slide_in_top, gui.EASING_OUTQUAD, 0.6, 0)
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.show_out(transitions.slide_out_top, gui.EASING_INQUAD, 0.6, 0)
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.back_in(transitions.slide_in_top, gui.EASING_OUTQUAD, 0.6, 0)
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.back_out(transitions.slide_out_top, gui.EASING_INQUAD, 0.6, 0)
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end
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function on_input(self, action_id, action)
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@@ -18,3 +25,7 @@ function on_input(self, action_id, action)
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end
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end
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end
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function on_message(self, message_id, message, sender)
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self.transition.handle(message_id, message, sender)
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end
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@@ -9,6 +9,60 @@ background_color {
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z: 0.0
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w: 0.0
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}
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nodes {
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position {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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rotation {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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scale {
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x: 1.0
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y: 1.0
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z: 1.0
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w: 1.0
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}
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size {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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color {
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x: 1.0
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y: 1.0
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z: 1.0
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w: 1.0
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}
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type: TYPE_BOX
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blend_mode: BLEND_MODE_ALPHA
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texture: ""
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id: "root"
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xanchor: XANCHOR_NONE
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yanchor: YANCHOR_NONE
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pivot: PIVOT_CENTER
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adjust_mode: ADJUST_MODE_FIT
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layer: ""
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inherit_alpha: true
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slice9 {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 0.0
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}
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clipping_mode: CLIPPING_MODE_NONE
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clipping_visible: true
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clipping_inverted: false
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alpha: 1.0
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template_node_child: false
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size_mode: SIZE_MODE_MANUAL
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}
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nodes {
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position {
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x: 320.0
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@@ -48,6 +102,7 @@ nodes {
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yanchor: YANCHOR_NONE
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pivot: PIVOT_CENTER
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adjust_mode: ADJUST_MODE_FIT
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parent: "root"
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layer: ""
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inherit_alpha: true
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slice9 {
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@@ -165,6 +220,7 @@ nodes {
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yanchor: YANCHOR_NONE
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pivot: PIVOT_CENTER
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adjust_mode: ADJUST_MODE_FIT
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parent: "root"
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layer: ""
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inherit_alpha: true
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slice9 {
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@@ -1,13 +1,16 @@
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local monarch = require "monarch.monarch"
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local transitions = require "monarch.transitions.gui"
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function init(self)
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msg.post(".", "acquire_input_focus")
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self.play = gui.get_node("play_button")
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self.back = gui.get_node("back_button")
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self.play_position = gui.get_position(self.play)
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self.back_position = gui.get_position(self.back)
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gui.set_position(self.back, self.back_position + vmath.vector3(0, 1000, 0))
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gui.set_position(self.play, self.play_position + vmath.vector3(0, 1000, 0))
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self.transition = transitions.create(gui.get_node("root"))
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.show_in(transitions.slide_in_right, gui.EASING_OUTQUAD, 0.6, 0)
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.show_out(transitions.slide_out_left, gui.EASING_INQUAD, 0.6, 0)
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.back_in(transitions.slide_in_left, gui.EASING_OUTQUAD, 0.6, 0)
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.back_out(transitions.slide_out_right, gui.EASING_INQUAD, 0.6, 0)
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end
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function on_input(self, action_id, action)
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@@ -23,15 +26,5 @@ function on_input(self, action_id, action)
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end
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function on_message(self, message_id, message, sender)
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if message_id == hash("transition_show_in") or message_id == hash("transition_back_in") then
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gui.animate(self.play, gui.PROP_POSITION, self.play_position, go.EASING_INQUAD, 0.6, 0, function()
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msg.post(sender, "transition_done")
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end)
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gui.animate(self.back, gui.PROP_POSITION, self.back_position, go.EASING_INQUAD, 0.6)
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elseif message_id == hash("transition_show_out") or message_id == hash("transition_back_out") then
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gui.animate(self.play, gui.PROP_POSITION, self.play_position + vmath.vector3(0, 1000, 0), go.EASING_INQUAD, 0.6, 0, function()
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msg.post(sender, "transition_done")
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end)
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gui.animate(self.back, gui.PROP_POSITION, self.back_position + vmath.vector3(0, 1000, 0), go.EASING_INQUAD, 0.6)
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end
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self.transition.handle(message_id, message, sender)
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end
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Reference in New Issue
Block a user