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Handle layout change and window resize for transitions
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@@ -2,16 +2,32 @@ local monarch = require "monarch.monarch"
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local M = {}
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local WIDTH = tonumber(sys.get_config("display.width"))
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local HEIGHT = tonumber(sys.get_config("display.height"))
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local LEFT = vmath.vector3(-WIDTH * 2, 0, 0)
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local RIGHT = vmath.vector3(WIDTH * 2, 0, 0)
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local TOP = vmath.vector3(0, HEIGHT * 2, 0)
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local BOTTOM = vmath.vector3(0, - HEIGHT * 2, 0)
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local WIDTH = nil
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local HEIGHT = nil
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local LEFT = nil
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local RIGHT = nil
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local TOP = nil
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local BOTTOM = nil
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local ZERO_SCALE = vmath.vector3(0, 0, 1)
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local LAYOUT_CHANGED = hash("layout_changed")
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-- Notify the transition system that the window size has changed
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-- @param width
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-- @param height
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function M.window_resized(width, height)
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WIDTH = width
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HEIGHT = height
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LEFT = vmath.vector3(-WIDTH * 2, 0, 0)
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RIGHT = vmath.vector3(WIDTH * 2, 0, 0)
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TOP = vmath.vector3(0, HEIGHT * 2, 0)
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BOTTOM = vmath.vector3(0, - HEIGHT * 2, 0)
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end
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M.window_resized(tonumber(sys.get_config("display.width")), tonumber(sys.get_config("display.height")))
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function M.instant(node, to, easing, duration, delay, cb)
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cb()
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end
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@@ -111,9 +127,13 @@ function M.create(node)
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-- Forward on_message calls here
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function instance.handle(message_id, message, sender)
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local transition = transitions[message_id]
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if transition then
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start_transition(transition, sender)
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if message_id == LAYOUT_CHANGED then
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initial_data.pos = gui.get_position(node)
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else
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local transition = transitions[message_id]
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if transition then
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start_transition(transition, sender)
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end
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end
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end
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