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mirror of https://github.com/britzl/monarch.git synced 2025-06-27 02:17:53 +02:00

Added show() function for adding outside the stack. Fixes #26

This commit is contained in:
Björn Ritzl 2019-01-11 11:08:55 +01:00
parent ff8214583b
commit 79df80df33
10 changed files with 318 additions and 30 deletions

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@ -96,6 +96,15 @@ As opposed to if the ```clear``` flag was not set:
* A call to ```monarch.show(B, { clear = false })``` is made * A call to ```monarch.show(B, { clear = false })``` is made
* Stack is ```[A, B, C, D, B]``` - (B is on top) * Stack is ```[A, B, C, D, B]``` - (B is on top)
#### Showing a screen without adding it to the stack
Monarch can also show a screen without adding it to the stack. This can be used to for instance load a collection containing a background that you want to have visible at all times. You show and hide such a screen like this:
-- show the background without adding it to the stack
monarch.show(hash("background"), { no_stack = true })
-- hide the background
monarch.hide(hash("background"))
### Going back to a previous screen ### Going back to a previous screen
You navigate back in the screen hierarchy in one of two ways: You navigate back in the screen hierarchy in one of two ways:
@ -287,13 +296,25 @@ Show a Monarch screen. Note that the screen must be registered before it can be
The options table can contain the following fields: The options table can contain the following fields:
* ```clear``` (boolean) - If the clear flag is set Monarch will search the stack for the screen that is to be shown. If the screen already exists in the stack and the clear flag is set Monarch will remove all screens between the current top and the screen in question. * ```clear``` (boolean) - If the `clear` flag is set Monarch will search the stack for the screen that is to be shown. If the screen already exists in the stack and the clear flag is set Monarch will remove all screens between the current top and the screen in question.
* ```reload``` (boolean) - If the reload flag is set Monarch will reload the collection proxy if it's already loaded (this can happen if the previous screen was a popup). * ```reload``` (boolean) - If the `reload` flag is set Monarch will reload the collection proxy if it's already loaded (this can happen if the previous screen was a popup).
* ```no_stack``` (boolean) - If the `no_stack` flag is set Monarch will load the screen without adding it to the screen stack.
**RETURN** **RETURN**
* ```success``` (boolean) - True if the process of showing the screen was started successfully. False if already busy showing/hiding a screen. * ```success``` (boolean) - True if the process of showing the screen was started successfully. False if already busy showing/hiding a screen.
### monarch.hide(screen_id, [callback])
Hide a screen that has been shown using the `no_stack` option. If used on a screen that was shown without the `no_stack` option it will only hide it if the screen is on top of the stack and the behavior will be exactly like if `monarch.back()` had been called.
**PARAMETERS**
* ```screen_id``` (hash) - Id of the screen to hide.
* ```callback``` (function) - Optional function to call when the screen has been hidden.
**RETURN**
* ```success``` (boolean) - True if the process of hiding the screen was started successfully.
### monarch.back([data], [callback]) ### monarch.back([data], [callback])
Go back to a previous Monarch screen Go back to a previous Monarch screen

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6
assets/logo.atlas Normal file
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@ -0,0 +1,6 @@
images {
image: "/assets/images/logo.png"
}
margin: 0
extrude_borders: 0
inner_padding: 0

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@ -0,0 +1,42 @@
name: "background"
scale_along_z: 0
embedded_instances {
id: "go"
data: "embedded_components {\n"
" id: \"sprite\"\n"
" type: \"sprite\"\n"
" data: \"tile_set: \\\"/assets/logo.atlas\\\"\\n"
"default_animation: \\\"logo\\\"\\n"
"material: \\\"/builtins/materials/sprite.material\\\"\\n"
"blend_mode: BLEND_MODE_ALPHA\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 320.0
y: 568.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

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@ -395,3 +395,61 @@ embedded_instances {
z: 1.0 z: 1.0
} }
} }
embedded_instances {
id: "background"
data: "components {\n"
" id: \"screen_factory\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"background\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/example/background.collection\\\"\\n"
"load_dynamically: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

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@ -8,6 +8,8 @@ end
function on_message(self, message_id, message, sender) function on_message(self, message_id, message, sender)
if message_id == hash("init_monarch") then if message_id == hash("init_monarch") then
monarch.show(hash("menu")) monarch.show(hash("background"), { no_stack = true }, nil, function()
monarch.show(hash("menu"))
end)
end end
end end

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@ -439,7 +439,7 @@ local function show_out(screen, next_screen, cb)
coroutine.resume(co) coroutine.resume(co)
end end
local function show_in(screen, previous_screen, reload, cb) local function show_in(screen, previous_screen, reload, add_to_stack, cb)
log("show_in()", screen.id) log("show_in()", screen.id)
local co local co
co = coroutine.create(function() co = coroutine.create(function()
@ -452,7 +452,9 @@ local function show_in(screen, previous_screen, reload, cb)
unload(screen) unload(screen)
end end
load(screen) load(screen)
stack[#stack + 1] = screen if add_to_stack then
stack[#stack + 1] = screen
end
reset_timestep(screen) reset_timestep(screen)
transition(screen, M.TRANSITION.SHOW_IN, { previous_screen = previous_screen and previous_screen.id }) transition(screen, M.TRANSITION.SHOW_IN, { previous_screen = previous_screen and previous_screen.id })
acquire_input(screen) acquire_input(screen)
@ -566,29 +568,33 @@ function M.show(id, options, data, cb)
log("show()", screen.id) log("show()", screen.id)
-- manipulate the current top -- a screen can ignore the stack by setting the no_stack to true
-- close popup if needed local add_to_stack = not options or not options.no_stack
-- transition out if add_to_stack then
local top = stack[#stack] -- manipulate the current top
if top then -- close popup if needed
-- keep top popup visible if new screen can be shown on top of a popup -- transition out
if top.popup and screen.popup_on_popup then local top = stack[#stack]
disable(top, screen) if top then
else -- keep top popup visible if new screen can be shown on top of a popup
-- close all popups if top.popup and screen.popup_on_popup then
while top.popup do disable(top, screen)
stack[#stack] = nil else
show_out(top, screen, callbacks.track()) -- close all popups
top = stack[#stack] while top.popup do
end stack[#stack] = nil
-- unload and transition out from top show_out(top, screen, callbacks.track())
-- unless we're showing the same screen as is already visible top = stack[#stack]
if top and top.id ~= screen.id then end
show_out(top, screen, callbacks.track()) -- unload and transition out from top
-- unless we're showing the same screen as is already visible
if top and top.id ~= screen.id then
show_out(top, screen, callbacks.track())
end
end end
end end
end end
-- if the screen we want to show is in the stack -- if the screen we want to show is in the stack
-- already and the clear flag is set then we need -- already and the clear flag is set then we need
-- to remove every screen on the stack up until and -- to remove every screen on the stack up until and
@ -601,7 +607,7 @@ function M.show(id, options, data, cb)
end end
-- show screen -- show screen
show_in(screen, top, options and options.reload, callbacks.track()) show_in(screen, top, options and options.reload, add_to_stack, callbacks.track())
if cb then callbacks.when_done(cb) end if cb then callbacks.when_done(cb) end
@ -609,6 +615,38 @@ function M.show(id, options, data, cb)
end end
-- Hide a screen. The screen must either be at the top of the stack or
-- visible but not added to the stack (through the no_stack option)
-- @param id (string|hash) - Id of the screen to show
-- @param cb (function) - Optional callback to invoke when the screen is hidden
-- @return true if successfully hiding, false if busy performing another operation
function M.hide(id, cb)
if M.is_busy() then
log("hide() monarch is busy, ignoring request")
return false
end
id = tohash(id)
assert(screens[id], ("There is no screen registered with id %s"):format(tostring(id)))
local screen = screens[id]
if M.in_stack(id) then
if not M.is_top(id) then
log("hide() you can only hide the screen at the top of the stack", id)
return false
end
return M.back(id, cb)
else
if M.is_visible(id) then
back_out(screen, nil, cb)
elseif cb then
cb()
end
end
return true
end
-- Go back to the previous screen in the stack -- Go back to the previous screen in the stack
-- @param data (*) - Optional data to set for the previous screen -- @param data (*) - Optional data to set for the previous screen
-- @param cb (function) - Optional callback to invoke when the previous screen is visible again -- @param cb (function) - Optional callback to invoke when the previous screen is visible again

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@ -0,0 +1,22 @@
name: "default"
scale_along_z: 0
embedded_instances {
id: "go"
data: ""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

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@ -350,3 +350,61 @@ embedded_instances {
z: 1.0 z: 1.0
} }
} }
embedded_instances {
id: "background"
data: "components {\n"
" id: \"screen_factory\"\n"
" component: \"/monarch/screen_factory.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
" properties {\n"
" id: \"screen_id\"\n"
" value: \"background\"\n"
" type: PROPERTY_TYPE_HASH\n"
" }\n"
"}\n"
"embedded_components {\n"
" id: \"collectionfactory\"\n"
" type: \"collectionfactory\"\n"
" data: \"prototype: \\\"/test/data/background.collection\\\"\\n"
"load_dynamically: false\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

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@ -6,6 +6,7 @@ local monarch = require "monarch.monarch"
local SCREEN1_STR = hash("screen1") local SCREEN1_STR = hash("screen1")
local SCREEN1 = hash(SCREEN1_STR) local SCREEN1 = hash(SCREEN1_STR)
local SCREEN2 = hash("screen2") local SCREEN2 = hash("screen2")
local BACKGROUND = hash("background")
local POPUP1 = hash("popup1") local POPUP1 = hash("popup1")
local POPUP2 = hash("popup2") local POPUP2 = hash("popup2")
local FOOBAR = hash("foobar") local FOOBAR = hash("foobar")
@ -16,11 +17,11 @@ return function()
local screens_instances = {} local screens_instances = {}
local function is_shown(screen_id) local function is_shown(screen_id)
return monarch.is_top(screen_id) return monarch.is_visible(screen_id)
end end
local function is_hidden(screen_id) local function is_hidden(screen_id)
return not monarch.is_top(screen_id) return not monarch.is_visible(screen_id)
end end
local function wait_timeout(fn, ...) local function wait_timeout(fn, ...)
@ -31,7 +32,10 @@ return function()
end) end)
return fn(...) return fn(...)
end end
local function wait_until_visible(screen_id)
return wait_timeout(is_visible, screen_id)
end
local function wait_until_shown(screen_id) local function wait_until_shown(screen_id)
return wait_timeout(is_shown, screen_id) return wait_timeout(is_shown, screen_id)
end end
@ -60,6 +64,7 @@ return function()
mock_msg.mock() mock_msg.mock()
monarch = require "monarch.monarch" monarch = require "monarch.monarch"
screens_instances = collectionfactory.create("#screensfactory") screens_instances = collectionfactory.create("#screensfactory")
monarch.debug()
end) end)
after(function() after(function()
@ -124,7 +129,43 @@ return function()
assert(monarch.is_visible(SCREEN2)) assert(monarch.is_visible(SCREEN2))
assert(monarch.is_visible(POPUP1)) assert(monarch.is_visible(POPUP1))
end) end)
it("should be able to show a screen without adding it to the stack", function()
monarch.show(BACKGROUND, { no_stack = true })
assert(wait_until_shown(BACKGROUND), "Background was never shown")
assert_stack({ })
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
end)
it("should be able to hide a screen not added to the stack", function()
monarch.show(BACKGROUND, { no_stack = true })
assert(wait_until_shown(BACKGROUND), "Background was never shown")
assert_stack({ })
monarch.hide(BACKGROUND)
assert(wait_until_hidden(BACKGROUND), "Background was never hidden")
assert_stack({ })
end)
it("should be able to hide the top screen", function()
monarch.show(SCREEN1)
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
monarch.show(SCREEN2)
assert(wait_until_hidden(SCREEN1), "Screen1 was never hidden")
assert(wait_until_shown(SCREEN2), "Screen2 was never shown")
assert_stack({ SCREEN1, SCREEN2 })
assert(monarch.hide(SCREEN1) == false)
assert(monarch.hide(SCREEN2) == true)
assert(wait_until_hidden(SCREEN2), "Screen2 was never hidden")
assert(wait_until_shown(SCREEN1), "Screen1 was never shown")
assert_stack({ SCREEN1 })
end)
it("should be able to pass data to a screen when showning it or going back to it", function() it("should be able to pass data to a screen when showning it or going back to it", function()
local data1 = { foo = "bar" } local data1 = { foo = "bar" }