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https://github.com/britzl/monarch.git
synced 2025-06-27 10:27:49 +02:00
Improved test wait functionality
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parent
ebc1d09c21
commit
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@ -1,38 +1,25 @@
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local M = {}
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local instances = {}
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local function create(fn)
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local instance = {
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co = coroutine.running(),
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fn = fn,
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}
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table.insert(instances, instance)
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coroutine.yield(instance.co)
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end
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function M.seconds(amount)
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local time = socket.gettime() + amount
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create(function()
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return socket.gettime() >= time
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local co = coroutine.running()
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assert(co, "You must run this from within a coroutine")
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timer.delay(amount, false, function()
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coroutine.resume(co)
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end)
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coroutine.yield()
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end
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function M.eval(fn)
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create(fn)
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end
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function M.update()
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for k,instance in pairs(instances) do
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if instance.fn() then
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instances[k] = nil
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coroutine.resume(instance.co)
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function M.eval(fn, timeout)
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local co = coroutine.running()
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assert(co, "You must run this from within a coroutine")
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local start = socket.gettime()
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timer.delay(0.01, true, function(self, handle, time_elapsed)
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if fn() or (timeout and socket.gettime() > (start + timeout)) then
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timer.cancel(handle)
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coroutine.resume(co)
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end
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end
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end)
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coroutine.yield()
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end
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return setmetatable(M, {
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@ -1,5 +0,0 @@
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local cowait = require "test.cowait"
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function update(self, dt)
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cowait.update()
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end
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@ -17,21 +17,6 @@ embedded_instances {
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" w: 1.0\n"
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" }\n"
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"}\n"
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"components {\n"
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" id: \"cowait\"\n"
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" component: \"/test/cowait.script\"\n"
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" position {\n"
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" x: 0.0\n"
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" y: 0.0\n"
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" z: 0.0\n"
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" }\n"
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" rotation {\n"
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" x: 0.0\n"
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" y: 0.0\n"
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" z: 0.0\n"
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" w: 1.0\n"
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" }\n"
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"}\n"
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"embedded_components {\n"
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" id: \"screensfactory\"\n"
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" type: \"collectionfactory\"\n"
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@ -28,20 +28,14 @@ return function()
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local function wait_timeout(fn, ...)
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local args = { ... }
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local time = socket.gettime()
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cowait(function()
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return fn(unpack(args)) or socket.gettime() > time + 5
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end)
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cowait(function() return fn(unpack(args)) end, 5)
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return fn(...)
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end
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local function wait_until_done(fn)
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local is_done = false
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local function done()
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is_done = true
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end
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fn(done)
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wait_timeout(function() return is_done end)
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local done = false
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fn(function() done = true end)
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wait_timeout(function() return done end)
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end
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local function wait_until_visible(screen_id)
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return wait_timeout(is_visible, screen_id)
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