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Moved advanced example to subfolder. Added basic example.
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43
example/advanced/popup.gui_script
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43
example/advanced/popup.gui_script
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local monarch = require "monarch.monarch"
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local transitions = require "monarch.transitions.gui"
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function init(self)
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msg.post(".", "acquire_input_focus")
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self.ok = gui.get_node("ok_button")
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self.cancel = gui.get_node("cancel_button")
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self.about = gui.get_node("about_button")
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gui.set_render_order(14)
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gui.animate(gui.get_node("spinner"), gui.PROP_ROTATION, vmath.vector3(0, 0, -360), gui.EASING_INOUTQUAD, 2, 0, nil, gui.PLAYBACK_LOOP_FORWARD)
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self.transition = transitions.create(gui.get_node("root"))
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.show_in(transitions.scale_in, gui.EASING_OUTBACK, 0.3, 0)
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.show_out(transitions.scale_out, gui.EASING_INBACK, 0.3, 0)
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.back_in(transitions.scale_in, gui.EASING_OUTBACK, 0.3, 0)
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.back_out(transitions.scale_out, gui.EASING_INBACK, 0.3, 0)
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end
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function on_input(self, action_id, action)
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if action_id == hash("touch") and action.released then
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if gui.pick_node(self.ok, action.x, action.y) then
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print("ok")
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monarch.show(hash("confirm"), nil, { next = hash("pregame") }, function()
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print("confirm show done")
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end)
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elseif gui.pick_node(self.cancel, action.x, action.y) then
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print("cancel")
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monarch.back(function()
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print("back from popup done")
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end)
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elseif gui.pick_node(self.about, action.x, action.y) then
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print("about")
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monarch.show(hash("about"), { clear = true, reload = true }, nil, function()
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print("about show done")
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end)
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end
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end
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end
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function on_message(self, message_id, message, sender)
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self.transition.handle(message_id, message, sender)
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end
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