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Moved advanced example to subfolder. Added basic example.
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35
example/advanced/menu.gui_script
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35
example/advanced/menu.gui_script
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local monarch = require "monarch.monarch"
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local transitions = require "monarch.transitions.gui"
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function init(self)
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msg.post(".", "acquire_input_focus")
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gui.set_text(gui.get_node("timestamp"), os.date())
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gui.animate(gui.get_node("spinner"), gui.PROP_ROTATION, vmath.vector3(0, 0, -360), gui.EASING_INOUTQUAD, 2, 0, nil, gui.PLAYBACK_LOOP_FORWARD)
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self.transition = transitions.fade_in_out(gui.get_node("root"), 0.6, 0)
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end
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function on_input(self, action_id, action)
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if action_id == hash("touch") and action.released then
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if gui.pick_node(gui.get_node("startgame_button"), action.x, action.y) then
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monarch.show(hash("popup"), nil, nil, function()
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print("showing popup done")
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end)
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elseif gui.pick_node(gui.get_node("about_button"), action.x, action.y) then
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monarch.show(hash("about"), nil, nil, function()
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print("showing about done")
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end)
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elseif gui.pick_node(gui.get_node("back_button"), action.x, action.y) then
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monarch.back()
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end
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end
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end
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function on_message(self, message_id, message, sender)
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self.transition.handle(message_id, message, sender)
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if message_id == monarch.FOCUS.GAINED then
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gui.set_text(gui.get_node("timestamp"), os.date())
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end
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end
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