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Moved advanced example to subfolder. Added basic example.
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25
example/advanced/game.gui_script
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25
example/advanced/game.gui_script
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local monarch = require "monarch.monarch"
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local transitions = require "monarch.transitions.gui"
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function init(self)
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msg.post(".", "acquire_input_focus")
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local data = monarch.data(hash("game"))
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gui.set_text(gui.get_node("level"), tostring(data.level))
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self.transition = transitions.in_right_out_left(gui.get_node("root"), 0.6, 0)
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end
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function on_input(self, action_id, action)
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if action_id == hash("touch") and action.released then
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if gui.pick_node(gui.get_node("win_button"), action.x, action.y) then
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monarch.show(hash("menu"), { clear = true }, nil, function()
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print("showing menu done")
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end)
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end
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end
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end
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function on_message(self, message_id, message, sender)
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self.transition.handle(message_id, message, sender)
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end
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