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Added support for collection factories
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15
README.md
15
README.md
@@ -20,7 +20,10 @@ Using Monarch requires that screens are created in a certain way. Once you have
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## Creating screens
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Monarch screens are created in individual collections and loaded through collection proxies. The recommended setup is to create one game object per screen and per game object attach a collection proxy component and an instance of the ```screen.script``` provided by Monarch. The ```screen.script``` will take care of the setup of the screen. All you need to do is to make sure that the script properties on the ```screen.script``` are correct:
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Monarch screens are created in individual collections and either loaded through collection proxies or created through collection factories.
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### Collection proxies
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For proxies the recommended setup is to create one game object per screen and per game object attach a collection proxy component and an instance of the ```screen_proxy.script``` provided by Monarch. The ```screen_proxy.script``` will take care of the setup of the screen. All you need to do is to make sure that the script properties on the script are correct:
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* **Screen Proxy (url)** - The URL to the collection proxy component containing the actual screen. Defaults to ```#collectionproxy```.
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* **Screen Id (hash)** - A unique id that can be used to reference the screen when navigating your app.
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@@ -32,6 +35,16 @@ Monarch screens are created in individual collections and loaded through collect
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### Collection factories
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For factories the recommended setup is to create one game object per screen and per game object attach a collection factory component and an instance of the ```screen_factory.script``` provided by Monarch. The ```screen_factory.script``` will take care of the setup of the screen. All you need to do is to make sure that the script properties on the script are correct:
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* **Screen Factory (url)** - The URL to the collection factory component containing the actual screen. Defaults to ```#collectionfactory```.
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* **Screen Id (hash)** - A unique id that can be used to reference the screen when navigating your app.
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* **Popup (boolean)** - Check this if the screen should be treated as a [popup](#popups).
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* **Popup on Popup (boolean)** - Check this if the screen is a [popup](#popups) and it can be shown on top of other popups.
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* **Transition Id (url)** - Optional id of the game object to send a message to when the screen is about to be shown/hidden. Use this to trigger a transition (see the section on [transitions](#transitions)).
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* **Focus Id (url)** - Optional id of the game object to send a message to when the screen gains or loses focus (see the section on [screen focus](#screen-focus-gainloss)).
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## Navigating between screens
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The navigation in Monarch is based around a stack of screens. When a screen is shown it is pushed to the top of the stack. When going back to a previous screen the topmost screen on the stack is removed. Example:
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