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@ -650,10 +650,10 @@ local function back_out(screen, next_screen, wait_for_transition, cb)
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change_context(screen)
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change_context(screen)
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release_input(screen, next_screen)
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release_input(screen, next_screen)
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focus_lost(screen, next_screen)
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focus_lost(screen, next_screen)
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transition(screen, M.TRANSITION.BACK_OUT, { next_screen = next_screen and next_screen.id }, wait_for_transition)
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if next_screen and screen.popup then
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if next_screen and screen.popup then
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reset_timestep(next_screen)
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reset_timestep(next_screen)
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end
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end
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transition(screen, M.TRANSITION.BACK_OUT, { next_screen = next_screen and next_screen.id }, wait_for_transition)
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screen.visible = false
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screen.visible = false
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unload(screen)
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unload(screen)
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active_transition_count = active_transition_count - 1
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active_transition_count = active_transition_count - 1
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@ -921,9 +921,20 @@ function M.back(data, cb)
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if data then
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if data then
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top.data = data
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top.data = data
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end
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end
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back_in(top, screen, DO_NOT_WAIT_FOR_TRANSITION, function()
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-- if the screen we are backing out from is a popup and the screen we go
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back_out(screen, top, WAIT_FOR_TRANSITION, back_cb)
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-- back to is not a popup we need to let the popup completely hide before
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end)
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-- we start working on the screen we go back to
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-- we do this to ensure that we do not reset the times step of the screen
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-- we go back to until it is no longer obscured by the popup
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if screen.popup and not top.popup then
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back_out(screen, top, WAIT_FOR_TRANSITION, function()
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back_in(top, screen, WAIT_FOR_TRANSITION, back_cb)
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end)
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else
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back_in(top, screen, DO_NOT_WAIT_FOR_TRANSITION, function()
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back_out(screen, top, WAIT_FOR_TRANSITION, back_cb)
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end)
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end
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else
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else
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back_out(screen, top, WAIT_FOR_TRANSITION, back_cb)
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back_out(screen, top, WAIT_FOR_TRANSITION, back_cb)
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end
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end
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