6 Commits
2.0.1 ... 3.0.0

Author SHA1 Message Date
Björn Ritzl
401e23562e Merge pull request #30 from defold/fix-for-new-emscripten
Method calls update
2020-12-29 19:43:01 +01:00
Alexey Gulev
0b455dd9da Method calls update 2020-12-29 19:09:32 +01:00
Björn Ritzl
aabfc49c1d Updated docs with iap.acknowledge() 2020-11-14 21:00:18 +01:00
Björn Ritzl
5c806a990d Merge pull request #28 from SkaterDad/Amazon-Fix-NPE
Fix crashes when using Amazon provider
2020-10-20 11:12:15 +02:00
Mike
ca33678486 Amazon: Stub out acknowledgeTransaction 2020-10-17 13:15:17 -05:00
Mike
faf62f2314 Amazon: Initialize listProductsCommandPtrs 2020-10-17 11:42:47 -05:00
3 changed files with 16 additions and 8 deletions

View File

@@ -173,17 +173,20 @@ Most payment providers only supports synchronous payments. This means that the c
## Asynchronous payments
Some payment providers require supporting asynchronous payments. This means that the client (your application) will only receive a notification when the payment is initiated. In order to verify completion of payment, further communication needs to be done between the developer server (or client) and the payment provider in order to verify.
In the case of an initiated asynchronous payment the IAP listener will receive the state TRANS_STATE_UNVERIFIED to indicate this (as opposed to TRANS_STATE_PURCHASED). This is the final state of the payment, meaning no more callbacks will be done on this transaction.
## Purchase fulfilment
In order to complete a purchase from a payment provider, the application needs to signal a purchase fulfilment to the provider telling the provider the purchase has gone through (for example by developer server-side verification).
IAP supports auto-completion, where fulfilment is automatically signalled to the provider when a purchase is complete (this is the default behavior). You can also disable auto-completion in the game project settings. You are then required to call `iap.finish()` when the transaction is complete, which will signal purchase fulfilment to the provider.
### Consumable vs non-consumable products
The Google Play store does only support consumable products. If you need non-consumable products it is recommended to use manual fulfillment of purchases and never finish purchases for products that should be non-consumable. As long as a purchase isn't finished it will be returned as an active purchase when `iap.set_listener()` is called.
The Google Play store does only support consumable products. If you need non-consumable products it is recommended to use manual fulfilment of purchases and never finish purchases for products that should be non-consumable. As long as a purchase isn't finished it will be returned as an active purchase when `iap.set_listener()` is called. If you do not call `iap.finish()` on a purchase you still need to indicate to Google Play that the purchase has been handled. You can do this by calling `iap.acknowledge()`. If you do not call `iap.acknowledge()` the purchase will be automatically refunded by Google after a few days.
The Apple App Store supports non-consumable products which means that you need to finish all purchases when you provide products to your users. You can do it automatically by keeping the default behavior in the game project settings or manually (if you want to do that after server validation, for example) using `iap.finish()`.
@@ -212,7 +215,7 @@ Android `iap.list()` returns "failed to fetch product"
: You need to upload and publish an *.apk* on the alpha or beta channels on the Google Play Developer Console. Also make sure that the _time and date_ on your device is correct.
Android (Google Play) `iap.list()` never returns more than 20 products
: Google has an [limit of 20 products per request](https://github.com/android/play-billing-samples/blob/7a94c6905a9c125518354c216b5c3094fde47ce1/TrivialDrive/app/src/main/aidl/com/android/vending/billing/IInAppBillingService.aidl#L62). The solution is to make multiple calls to `iap.list()` and combine the results if the number of products exceeds 20.
: Google has a [limit of 20 products per request](https://github.com/android/play-billing-samples/blob/7a94c6905a9c125518354c216b5c3094fde47ce1/TrivialDrive/app/src/main/aidl/com/android/vending/billing/IInAppBillingService.aidl#L62). The solution is to make multiple calls to `iap.list()` and combine the results if the number of products exceeds 20.
iOS `iap.list()` returns nothing
: Make sure that youve requested an iOS Paid Applications account, and all proper documentation has been filed. Without proper authorization, your iOS app purchasing (even test purchases) will not work.

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@@ -72,7 +72,7 @@ var LibraryFacebookIAP = {
if(url_index == product_count-1) {
var productsJSON = JSON.stringify(products);
var res_buf = allocate(intArrayFromString(productsJSON), 'i8', ALLOC_STACK);
Runtime.dynCall('vii', callback, [lua_callback, res_buf]);
{{{ makeDynCall('vii', 'callback')}}}(lua_callback, res_buf);
} else {
var xmlhttp = new XMLHttpRequest();
xmlhttp.onreadystatechange = function() {
@@ -87,7 +87,7 @@ var LibraryFacebookIAP = {
},
dmIAPFBList: function(params, callback, lua_callback) {
var product_ids = Pointer_stringify(params).trim().split(',');
var product_ids = UTF8ToString(params).trim().split(',');
var product_count = product_ids.length;
if(product_count == 0) {
console.log("Calling iap.list with no item id's. Ignored.");
@@ -105,7 +105,7 @@ var LibraryFacebookIAP = {
// https://developers.facebook.com/docs/javascript/reference/FB.ui
dmIAPFBBuy: function(param_product_id, param_request_id, callback, lua_callback) {
var product_id = Pointer_stringify(param_product_id);
var product_id = UTF8ToString(param_product_id);
var buy_params = {
method: 'pay',
@@ -113,7 +113,7 @@ var LibraryFacebookIAP = {
product: product_id,
};
if(param_request_id != 0) {
buy_params.request_id = Pointer_stringify(param_request_id);
buy_params.request_id = UTF8ToString(param_request_id);
}
FB.ui(buy_params,
@@ -144,7 +144,7 @@ var LibraryFacebookIAP = {
var productsJSON = JSON.stringify(result)
var res_buf = allocate(intArrayFromString(productsJSON), 'i8', ALLOC_STACK);
Runtime.dynCall('viii', callback, [lua_callback, res_buf, 0]);
{{{ makeDynCall('viii', 'callback')}}}(lua_callback, res_buf, 0);
} else {
@@ -157,7 +157,7 @@ var LibraryFacebookIAP = {
reason = FBinner.BillingResponse.BILLING_RESPONSE_RESULT_ERROR;
console.log("Unknown response: ", response);
}
Runtime.dynCall('viii', callback, [lua_callback, 0, reason]);
{{{ makeDynCall('viii', 'callback')}}}(lua_callback, 0, reason);
}
}
);

View File

@@ -45,6 +45,7 @@ public class IapAmazon implements PurchasingListener {
this.activity = activity;
this.autoFinishTransactions = autoFinishTransactions;
this.listProductsListeners = new HashMap<RequestId, IListProductsListener>();
this.listProductsCommandPtrs = new HashMap<RequestId, Long>();
this.purchaseListeners = new HashMap<RequestId, IPurchaseListener>();
PurchasingService.registerListener(activity, this);
}
@@ -97,6 +98,10 @@ public class IapAmazon implements PurchasingListener {
PurchasingService.notifyFulfillment(receipt, FulfillmentResult.FULFILLED);
}
public void acknowledgeTransaction(final String purchaseToken, final IPurchaseListener purchaseListener) {
// Stub to prevent errors.
}
private void doGetPurchaseUpdates(final IPurchaseListener listener, final boolean reset) {
synchronized (purchaseListeners) {
RequestId req = PurchasingService.getPurchaseUpdates(reset);