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701 lines
20 KiB
Lua
Executable File
701 lines
20 KiB
Lua
Executable File
-- Source: https://github.com/britzl/defold-richtext version 5.19.0
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-- Author: Britzl
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-- Modified by: Insality
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local parser = require("druid.custom.rich_text.rich_text.parse")
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local utf8 = require("druid.system.utf8")
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local M = {}
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M.ALIGN_CENTER = hash("ALIGN_CENTER")
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M.ALIGN_LEFT = hash("ALIGN_LEFT")
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M.ALIGN_RIGHT = hash("ALIGN_RIGHT")
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M.ALIGN_JUSTIFY = hash("ALIGN_JUSTIFY")
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M.VALIGN_TOP = hash("VALIGN_TOP")
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M.VALIGN_MIDDLE = hash("VALIGN_MIDDLE")
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M.VALIGN_BOTTOM = hash("VALIGN_BOTTOM")
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local V4_ZERO = vmath.vector4(0)
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local V4_ONE = vmath.vector4(1)
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local V3_ZERO = vmath.vector3(0)
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local V3_ONE = vmath.vector3(1)
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local id_counter = 0
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local function new_id(prefix)
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id_counter = id_counter + 1
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return hash((prefix or "") .. tostring(id_counter))
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end
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local function round(v)
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if type(v) == "number" then
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return math.floor(v + 0.5)
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else
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return vmath.vector3(math.floor(v.x + 0.5), math.floor(v.y + 0.5), math.floor(v.z + 0.5))
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end
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end
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local function deepcopy(orig)
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local orig_type = type(orig)
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local copy
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if orig_type == 'table' then
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copy = {}
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for orig_key, orig_value in next, orig, nil do
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copy[deepcopy(orig_key)] = deepcopy(orig_value)
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end
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else -- number, string, boolean, etc
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copy = orig
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end
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return copy
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end
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local function get_font(word, fonts)
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local font_settings = fonts[word.font]
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local font = nil
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if font_settings then
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if word.bold and word.italic then
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font = font_settings.bold_italic
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end
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if not font and word.bold then
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font = font_settings.bold
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end
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if not font and word.italic then
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font = font_settings.italic
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end
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if not font then
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font = font_settings.regular
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end
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end
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if not font then
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font = word.font
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end
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return font
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end
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local function get_layer(word, layers)
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local node = word.node
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if word.image then
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return layers.images[gui.get_texture(node)]
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elseif word.spine then
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return layers.spinescenes[gui.get_spine_scene(node)]
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end
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return layers.fonts[gui.get_font(node)]
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end
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-- compare two words and check that they have the same size, color, font and tags
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local function compare_words(one, two)
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if one == nil
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or two == nil
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or one.size ~= two.size
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or one.color ~= two.color
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or one.shadow ~= two.shadow
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or one.outline ~= two.outline
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or one.font ~= two.font then
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return false
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end
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local one_tags, two_tags = one.tags, two.tags
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if one_tags == two_tags then
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return true
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end
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if one_tags == nil or two_tags == nil then
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return false
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end
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for k, v in pairs(one_tags) do
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if two_tags[k] ~= v then
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return false
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end
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end
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for k, v in pairs(two_tags) do
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if one_tags[k] ~= v then
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return false
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end
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end
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return true
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end
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-- position all words according to the line alignment and line width
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-- the list of words will be empty after this function is called
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local function position_words(words, line_width, line_height, position, settings)
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if settings.align == M.ALIGN_RIGHT then
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position.x = position.x - line_width
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elseif settings.align == M.ALIGN_CENTER then
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position.x = position.x - line_width / 2
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end
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local spacing = 0
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if settings.align == M.ALIGN_JUSTIFY then
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local words_width = 0
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local word_count = 0
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for i=1,#words do
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local word = words[i]
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if word.metrics.total_width > 0 then
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words_width = words_width + word.metrics.total_width
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word_count = word_count + 1
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end
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end
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if word_count > 1 then
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spacing = (settings.width - words_width) / (word_count - 1)
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end
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end
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for i=1,#words do
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local word = words[i]
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-- align spine animations to bottom of line since
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-- spine animations ignore pivot (always PIVOT_S)
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if word.spine then
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position.y = position.y - line_height
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gui.set_position(word.node, position)
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position.y = position.y + line_height
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elseif word.image and settings.image_pixel_grid_snap then
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gui.set_position(word.node, round(position))
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else
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gui.set_position(word.node, position)
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end
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position.x = position.x + word.metrics.total_width + spacing
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words[i] = nil
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end
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end
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--- Get the length of a text ignoring any tags except image tags
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-- which are treated as having a length of 1
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-- @param text String with text or a list of words (from richtext.create)
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-- @return Length of text
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function M.length(text)
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assert(text)
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if type(text) == "string" then
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return parser.length(text)
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else
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local count = 0
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for i=1,#text do
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local word = text[i]
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local is_text_node = not word.image and not word.spine
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count = count + (is_text_node and utf8.len(word.text) or 1)
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end
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return count
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end
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end
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local size_vector = vmath.vector3()
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local function create_box_node(word)
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local node = gui.new_box_node(V3_ZERO, V3_ZERO)
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local word_image = word.image
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local image_width = word_image.width
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local image_height = word_image.height
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gui.set_id(node, new_id("box"))
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if image_width then
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gui.set_size_mode(node, gui.SIZE_MODE_MANUAL)
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size_vector.x = image_width
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size_vector.y = image_height
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size_vector.z = 0
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gui.set_size(node, size_vector)
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else
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gui.set_size_mode(node, gui.SIZE_MODE_AUTO)
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end
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gui.set_texture(node, word.image.texture)
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local word_size = word.size
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size_vector.x = word_size
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size_vector.y = word_size
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size_vector.z = word_size
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gui.set_scale(node, size_vector)
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gui.play_flipbook(node, hash(word.image.anim))
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-- get metrics of node based on image size
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local size = gui.get_size(node)
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local metrics = {}
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metrics.total_width = size.x * word.size
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metrics.width = size.x * word.size
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metrics.height = size.y * word.size
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return node, metrics
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end
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local function create_spine_node(word)
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local node = gui.new_spine_node(V3_ZERO, word.spine.scene)
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gui.set_id(node, new_id("spine"))
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gui.set_size_mode(node, gui.SIZE_MODE_AUTO)
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gui.set_scale(node, vmath.vector3(word.size))
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gui.play_spine_anim(node, word.spine.anim, gui.PLAYBACK_LOOP_FORWARD)
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local size = gui.get_size(node)
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local metrics = {}
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metrics.total_width = size.x
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metrics.width = size.x
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metrics.height = size.y
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return node, metrics
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end
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local function get_text_metrics(word, font, text)
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text = text or word.text
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font = font or word.font
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local metrics
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if utf8.len(text) == 0 then
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metrics = gui.get_text_metrics(font, "|")
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metrics.width = 0
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metrics.total_width = 0
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metrics.height = metrics.height * word.size
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else
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metrics = gui.get_text_metrics(font, text)
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metrics.width = metrics.width * word.size
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metrics.height = metrics.height * word.size
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metrics.total_width = metrics.width
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end
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return metrics
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end
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local function create_text_node(word, font, metrics)
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local node = gui.new_text_node(V3_ZERO, word.text)
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gui.set_id(node, new_id("textnode"))
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gui.set_font(node, font)
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gui.set_color(node, word.color)
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if word.shadow then gui.set_shadow(node, word.shadow) end
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if word.outline then gui.set_outline(node, word.outline) end
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gui.set_scale(node, V3_ONE * word.size)
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metrics = metrics or get_text_metrics(word, font)
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gui.set_size_mode(node, gui.SIZE_MODE_MANUAL)
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gui.set_size(node, vmath.vector3(metrics.width, metrics.height, 0))
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return node, metrics
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end
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local function combine_node(previous_word, word, metrics)
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local text = previous_word.text .. word.text
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previous_word.text = text
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previous_word.metrics = metrics
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gui.set_size(previous_word.node, vmath.vector3(metrics.width, metrics.height, 0))
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gui.set_text(previous_word.node, text)
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end
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local function create_node(word, parent, font, node, metrics)
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if word.image then
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if not node then
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node, metrics = create_box_node(word)
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end
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elseif word.spine then
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if not node then
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node, metrics = create_spine_node(word)
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end
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else
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node, metrics = create_text_node(word, font, metrics)
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end
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gui.set_parent(node, parent)
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gui.set_inherit_alpha(node, true)
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return node, metrics
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end
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local function measure_node(word, font, previous_word)
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local node, metrics, combined_metrics
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if word.image then
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node, metrics = create_box_node(word)
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elseif word.spine then
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node, metrics = create_spine_node(word)
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else
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metrics = get_text_metrics(word, font)
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if previous_word then
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combined_metrics = get_text_metrics(word, font, previous_word.text .. word.text)
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end
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end
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return metrics, combined_metrics, node
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end
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local function split_word(word, font, max_width)
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local one = deepcopy(word)
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local two = deepcopy(word)
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local text = word.text
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local metrics = get_text_metrics(one, font)
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local char_count = utf8.len(text)
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local split_index = math.floor(char_count * (max_width / metrics.total_width))
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local rest = ""
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while split_index > 1 do
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one.text = utf8.sub(text, 1, split_index)
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one.linebreak = true
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metrics = get_text_metrics(one, font)
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if metrics.width <= max_width then
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rest = utf8.sub(text, split_index + 1)
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break
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end
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split_index = split_index - 1
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end
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two.text = rest
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return one, two
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end
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--- Create rich text gui nodes from text
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-- @param text The text to create rich text nodes from
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-- @param font The default font
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-- @param settings Optional settings table (refer to documentation for details)
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-- @return words
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-- @return metrics
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function M.create(text, font, settings)
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assert(text, "You must provide a text")
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assert(font, "You must provide a font")
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settings = settings or {}
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settings.align = settings.align or M.ALIGN_LEFT
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settings.valign = settings.valign or M.VALIGN_TOP
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settings.size = settings.size or 1
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settings.fonts = settings.fonts or {}
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settings.fonts[font] = settings.fonts[font] or { regular = hash(font) }
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settings.layers = settings.layers or {}
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settings.layers.fonts = settings.layers.fonts or {}
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settings.layers.images = settings.layers.images or {}
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settings.layers.spinescenes = settings.layers.spinescenes or {}
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settings.color = settings.color or V4_ONE
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settings.shadow = settings.shadow or V4_ZERO
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settings.outline = settings.outline or V4_ZERO
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settings.position = settings.position or V3_ZERO
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settings.line_spacing = settings.line_spacing or 1
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settings.paragraph_spacing = settings.paragraph_spacing or 0.5
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settings.image_pixel_grid_snap = settings.image_pixel_grid_snap or false
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settings.combine_words = settings.combine_words or false
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if settings.align == M.ALIGN_JUSTIFY and not settings.width then
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error("Width must be specified if text should be justified")
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end
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local line_increment_before = 0
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local line_increment_after = 1
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local pivot = gui.PIVOT_NW
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if settings.valign == M.VALIGN_MIDDLE then
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line_increment_before = 0.5
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line_increment_after = 0.5
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pivot = gui.PIVOT_W
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elseif settings.valign == M.VALIGN_BOTTOM then
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line_increment_before = 1
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line_increment_after = 0
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pivot = gui.PIVOT_SW
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end
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-- default settings for a word
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-- will be assigned to each word unless tags override the values
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local word_settings = {
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color = settings.color,
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shadow = settings.shadow,
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outline = settings.outline,
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font = font,
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size = settings.size
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}
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local words = parser.parse(text, word_settings)
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local text_metrics = {
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width = 0,
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height = 0,
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char_count = 0,
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img_count = 0,
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spine_count = 0,
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}
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local line_words = {}
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local line_width = 0
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local line_height = 0
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local paragraph_spacing = 0
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local position = vmath.vector3(settings.position)
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local word_count = #words
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local i = 1
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repeat
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local word = words[i]
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if word.image then
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text_metrics.img_count = text_metrics.img_count + 1
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elseif word.spine then
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text_metrics.spine_count = text_metrics.spine_count + 1
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else
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text_metrics.char_count = text_metrics.char_count + parser.length(word.text)
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end
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-- get font to use based on word tags
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local font_for_word = get_font(word, settings.fonts)
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-- get the previous word, so we can combine
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local previous_word
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if settings.combine_words then
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previous_word = line_words[#line_words]
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if not compare_words(previous_word, word) then
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previous_word = nil
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end
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end
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-- get metrics first, without creating the node (if possible)
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local word_metrics, combined_metrics, node = measure_node(word, font_for_word, previous_word)
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local should_create_node = true
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-- check if the line overflows due to this word
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local overflow = false
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if settings.width then
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if combined_metrics then
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overflow = (line_width - previous_word.metrics.total_width + combined_metrics.width) > settings.width
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else
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overflow = (line_width + word_metrics.width) > settings.width
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end
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-- if we overflow and the word is longer than a full line we
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-- split the word and add the first part to the current line
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if overflow and word.text and word_metrics.width > settings.width then
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local remaining_width = settings.width - line_width
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local one, two = split_word(word, font_for_word, remaining_width)
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word_metrics, combined_metrics, node = measure_node(one, font_for_word, previous_word)
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words[i] = one
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word = one
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table.insert(words, i + 1, two)
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word_count = word_count + 1
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overflow = false
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end
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end
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if overflow and not word.nobr then
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-- overflow, position the words that fit on the line
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text_metrics.height = text_metrics.height + (line_height * line_increment_before * settings.line_spacing)
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position.x = settings.position.x
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position.y = settings.position.y - text_metrics.height
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position_words(line_words, line_width, line_height, position, settings)
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-- add the word that didn't fit to the next line instead
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line_words[#line_words + 1] = word
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-- update text metrics
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text_metrics.width = math.max(text_metrics.width, line_width)
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text_metrics.height = text_metrics.height + (line_height * line_increment_after * settings.line_spacing) + paragraph_spacing
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line_width = word_metrics.total_width
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line_height = word_metrics.height
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paragraph_spacing = 0
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else
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-- the word fits on the line, add it and update text metrics
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if combined_metrics then
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line_width = line_width - previous_word.metrics.total_width + combined_metrics.total_width
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line_height = math.max(line_height, combined_metrics.height)
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combine_node(previous_word, word, combined_metrics)
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should_create_node = false
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else
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line_width = line_width + word_metrics.total_width
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line_height = math.max(line_height, word_metrics.height)
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line_words[#line_words + 1] = word
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end
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text_metrics.width = math.max(text_metrics.width, line_width)
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end
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if should_create_node then
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word.node, word.metrics = create_node(word, settings.parent, font_for_word, node, word_metrics)
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gui.set_pivot(word.node, pivot)
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-- assign layer
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local layer = get_layer(word, settings.layers)
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if layer then
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gui.set_layer(word.node, layer)
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end
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else
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-- queue this word for deletion
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word.delete = true
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end
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if word.paragraph_end then
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local paragraph = word.paragraph
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if paragraph then
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paragraph_spacing = math.max(
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paragraph_spacing,
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line_height * (paragraph == true and settings.paragraph_spacing or paragraph)
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)
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end
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end
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-- handle line break
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if word.linebreak then
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|
-- position all words on the line up until the linebreak
|
|
text_metrics.height = text_metrics.height + (line_height * line_increment_before * settings.line_spacing)
|
|
position.x = settings.position.x
|
|
position.y = settings.position.y - text_metrics.height
|
|
position_words(line_words, line_width, line_height, position, settings)
|
|
|
|
-- update text metrics
|
|
text_metrics.height = text_metrics.height + (line_height * line_increment_after * settings.line_spacing) + paragraph_spacing
|
|
line_height = word_metrics.height
|
|
line_width = 0
|
|
paragraph_spacing = 0
|
|
end
|
|
|
|
i = i + 1
|
|
until i > word_count
|
|
|
|
-- position remaining words
|
|
if #line_words > 0 then
|
|
text_metrics.height = text_metrics.height + (line_height * line_increment_before * settings.line_spacing)
|
|
position.x = settings.position.x
|
|
position.y = settings.position.y - text_metrics.height
|
|
position_words(line_words, line_width, line_height, position, settings)
|
|
text_metrics.height = text_metrics.height + (line_height * line_increment_after * settings.line_spacing)
|
|
end
|
|
|
|
-- compact words table
|
|
local j = 1
|
|
for i = 1, word_count do
|
|
local word = words[i]
|
|
if not word.delete then
|
|
words[j] = word
|
|
j = j + 1
|
|
end
|
|
end
|
|
for i = j, word_count do
|
|
words[i] = nil
|
|
end
|
|
|
|
return words, text_metrics
|
|
end
|
|
|
|
|
|
--- Detected click/touch events on words with an anchor tag
|
|
-- These words act as "hyperlinks" and will generate a message when clicked
|
|
-- @param words Words to search for anchor tags
|
|
-- @param action The action table from on_input
|
|
-- @return true if a word was clicked, otherwise false
|
|
function M.on_click(words, action)
|
|
for i=1,#words do
|
|
local word = words[i]
|
|
if word.anchor and gui.pick_node(word.node, action.x, action.y) then
|
|
if word.tags and word.tags.a then
|
|
local message = {
|
|
node_id = gui.get_id(word.node),
|
|
text = word.text,
|
|
x = action.x, y = action.y,
|
|
screen_x = action.screen_x, screen_y = action.screen_y
|
|
}
|
|
msg.post("#", word.tags.a, message)
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
|
|
--- Get all words with a specific tag
|
|
-- @param words The words to search (as received from richtext.create)
|
|
-- @param tag The tag to search for. Nil to search for words without a tag
|
|
-- @return Words matching the tag
|
|
function M.tagged(words, tag)
|
|
local tagged = {}
|
|
for i=1,#words do
|
|
local word = words[i]
|
|
if not tag and not word.tags then
|
|
tagged[#tagged + 1] = word
|
|
elseif word.tags and word.tags[tag] then
|
|
tagged[#tagged + 1] = word
|
|
end
|
|
end
|
|
return tagged
|
|
end
|
|
|
|
|
|
--- Truncate a set of words such that only a specific number of characters
|
|
-- and images are visible
|
|
-- @param words List of words to truncate
|
|
-- @param length Maximum number of characters to show
|
|
-- @param options Optional table with truncate options. Available options are: words
|
|
-- @return Last visible word
|
|
function M.truncate(words, length, options)
|
|
assert(words)
|
|
assert(length)
|
|
local last_visible_word = nil
|
|
if options and options.words then
|
|
for i=1, #words do
|
|
local word = words[i]
|
|
local visible = i <= length
|
|
if visible then
|
|
last_visible_word = word
|
|
end
|
|
gui.set_enabled(word.node, visible)
|
|
end
|
|
else
|
|
local count = 0
|
|
for i=1, #words do
|
|
local word = words[i]
|
|
local is_text_node = not word.image and not word.spine
|
|
local word_length = is_text_node and utf8.len(word.text) or 1
|
|
local visible = count < length
|
|
if visible then
|
|
last_visible_word = word
|
|
end
|
|
gui.set_enabled(word.node, visible)
|
|
if count < length and is_text_node then
|
|
local text = word.text
|
|
-- partial word?
|
|
if count + word_length > length then
|
|
-- remove overflowing characters from word
|
|
local overflow = (count + word_length) - length
|
|
text = utf8.sub(word.text, 1, word_length - overflow)
|
|
end
|
|
gui.set_text(word.node, text)
|
|
word.metrics = get_text_metrics(word, word.font, text)
|
|
end
|
|
count = count + word_length
|
|
end
|
|
end
|
|
return last_visible_word
|
|
end
|
|
|
|
|
|
--- Split a word into it's characters
|
|
-- @param word The word to split
|
|
-- @return The individual characters
|
|
function M.characters(word)
|
|
assert(word)
|
|
|
|
local parent = gui.get_parent(word.node)
|
|
local font = gui.get_font(word.node)
|
|
local layer = gui.get_layer(word.node)
|
|
local pivot = gui.get_pivot(word.node)
|
|
|
|
local word_length = utf8.len(word.text)
|
|
|
|
-- exit early if word is a single character or empty
|
|
if word_length <= 1 then
|
|
local char = deepcopy(word)
|
|
char.node, char.metrics = create_node(char, parent, font)
|
|
gui.set_pivot(char.node, pivot)
|
|
gui.set_position(char.node, gui.get_position(word.node))
|
|
gui.set_layer(char.node, layer)
|
|
return { char }
|
|
end
|
|
|
|
-- split word into characters
|
|
local chars = {}
|
|
local position = gui.get_position(word.node)
|
|
local position_x = position.x
|
|
|
|
for i = 1, word_length do
|
|
local char = deepcopy(word)
|
|
chars[#chars + 1] = char
|
|
char.text = utf8.sub(word.text, i, i)
|
|
char.node, char.metrics = create_node(char, parent, font)
|
|
gui.set_layer(char.node, layer)
|
|
gui.set_pivot(char.node, pivot)
|
|
|
|
local sub_metrics = get_text_metrics(word, font, utf8.sub(word.text, 1, i))
|
|
position.x = position_x + sub_metrics.width - char.metrics.width
|
|
gui.set_position(char.node, position)
|
|
end
|
|
|
|
return chars
|
|
end
|
|
|
|
---Removes the gui nodes created by rich text
|
|
function M.remove(words)
|
|
assert(words)
|
|
|
|
local num = #words
|
|
for i=1,num do
|
|
gui.delete_node(words[i].node)
|
|
end
|
|
end
|
|
|
|
|
|
return M
|