Extension-Druid/druid/helper.lua
2019-12-05 21:34:26 +03:00

152 lines
2.9 KiB
Lua

--- Druid helper module
-- @module helper
local const = require("druid.const")
local M = {}
--- Text node or icon node can be nil
local function get_text_width(text_node)
if text_node then
local text_metrics = gui.get_text_metrics_from_node(text_node)
local text_scale = gui.get_scale(text_node).x
return text_metrics.width * text_scale
end
return 0
end
local function get_icon_width(icon_node)
if icon_node then
local icon_scale_x = gui.get_scale(icon_node).x
return gui.get_size(icon_node).x * icon_scale_x -- icon width
end
return 0
end
--- Text node or icon node can be nil
function M.centrate_text_with_icon(text_node, icon_node, margin)
margin = margin or 0
local text_width = get_text_width(text_node)
local icon_width = get_icon_width(icon_node)
local width = text_width + icon_width
if text_node then
local pos = gui.get_position(text_node)
pos.x = -width/2 + text_width - margin/2
gui.set_position(text_node, pos)
end
if icon_node then
local icon_pos = gui.get_position(icon_node)
icon_pos.x = width/2 - icon_width + margin/2
gui.set_position(icon_node, icon_pos)
end
end
--- Icon node or text node can be nil
function M.centrate_icon_with_text(icon_node, text_node, margin)
margin = margin or 0
local icon_width = get_icon_width(icon_node)
local text_width = get_text_width(text_node)
local width = text_width + icon_width
if text_node then
local pos = gui.get_position(text_node)
pos.x = width/2 - text_width + margin/2
gui.set_position(text_node, pos)
end
if icon_node then
local icon_pos = gui.get_position(icon_node)
icon_pos.x = -width/2 + icon_width - margin/2
gui.set_position(icon_node, icon_pos)
end
end
-- call callback after count calls
function M.after(count, callback)
local closure = function()
count = count - 1
if count <= 0 then
callback()
end
end
return closure
end
function M.node(node_or_name)
if type(node_or_name) == const.STRING then
return gui.get_node(node_or_name)
end
return node_or_name
end
function M.step(current, target, step)
if current < target then
return math.min(current + step, target)
else
return math.max(target, current - step)
end
end
function M.clamp(a, min, max)
if min > max then
min, max = max, min
end
if a >= min and a <= max then
return a
elseif a < min then
return min
else
return max
end
end
function M.distance(x1, y1, x2, y2)
return math.sqrt((x2 - x1) ^ 2 + (y2 - y1) ^ 2)
end
function M.sign(val)
if val == 0 then
return 0
end
return (val < 0) and -1 or 1
end
function M.round(num, numDecimalPlaces)
local mult = 10^(numDecimalPlaces or 0)
return math.floor(num * mult + 0.5) / mult
end
function M.is_enabled(node)
local is_enabled = gui.is_enabled(node)
local parent = gui.get_parent(node)
while parent and is_enabled do
is_enabled = is_enabled and gui.is_enabled(parent)
parent = gui.get_parent(parent)
end
return is_enabled
end
function M.get_pivot_offset(pivot)
return const.PIVOTS[pivot]
end
return M