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96 lines
2.4 KiB
Lua
Executable File
96 lines
2.4 KiB
Lua
Executable File
-- Copyright (c) 2021 Maksim Tuprikov <insality@gmail.com>. This code is licensed under MIT license
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--- Druid checkbox component
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-- @module Checkbox
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-- @within BaseComponent
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-- @alias druid.checkbox
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--- On change state callback(self, state)
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-- @tfield DruidEvent on_change_state @{DruidEvent}
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--- Visual node
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-- @tfield node node
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--- Button trigger node
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-- @tfield[opt=node] node click_node
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--- Button component from click_node
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-- @tfield Button button @{Button}
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---
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local Event = require("druid.event")
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local component = require("druid.component")
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local Checkbox = component.create("checkbox")
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local function on_click(self)
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self:set_state(not self.state)
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end
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--- Component style params.
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-- You can override this component styles params in druid styles table
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-- or create your own style
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-- @table style
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-- @tfield function on_change_state (self, node, state)
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function Checkbox.on_style_change(self, style)
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self.style = {}
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self.style.on_change_state = style.on_change_state or function(_, node, state)
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gui.set_enabled(node, state)
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end
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end
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--- Component init function
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-- @tparam Checkbox self @{Checkbox}
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-- @tparam node node Gui node
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-- @tparam function callback Checkbox callback
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-- @tparam[opt=node] node click_node Trigger node, by default equals to node
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-- @tparam[opt=false] boolean initial_state The initial state of checkbox, default - false
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function Checkbox.init(self, node, callback, click_node, initial_state)
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self.druid = self:get_druid()
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self.node = self:get_node(node)
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self.click_node = self:get_node(click_node)
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self.button = self.druid:new_button(self.click_node or self.node, on_click)
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self:set_state(initial_state, true, true)
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self.on_change_state = Event(callback)
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end
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function Checkbox.on_layout_change(self)
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self:set_state(self.state, true)
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end
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--- Set checkbox state
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-- @tparam Checkbox self @{Checkbox}
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-- @tparam bool state Checkbox state
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-- @tparam bool is_silent Don't trigger on_change_state if true
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-- @tparam bool is_instant If instant checkbox change
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function Checkbox.set_state(self, state, is_silent, is_instant)
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self.state = state
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self.style.on_change_state(self, self.node, state, is_instant)
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if not is_silent then
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self.on_change_state:trigger(self:get_context(), state)
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end
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return self
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end
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--- Return checkbox state
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-- @tparam Checkbox self @{Checkbox}
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-- @treturn bool Checkbox state
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function Checkbox.get_state(self)
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return self.state
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end
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return Checkbox
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