Insality f7e6888c5a Revert "Solve #182 add table pool for events"
This reverts commit dff522fbaa8775ed983f6a2b83409addef7d112d.
2022-04-05 23:18:39 +03:00

96 lines
2.4 KiB
Lua
Executable File

-- Copyright (c) 2021 Maksim Tuprikov <insality@gmail.com>. This code is licensed under MIT license
--- Druid checkbox component
-- @module Checkbox
-- @within BaseComponent
-- @alias druid.checkbox
--- On change state callback(self, state)
-- @tfield DruidEvent on_change_state @{DruidEvent}
--- Visual node
-- @tfield node node
--- Button trigger node
-- @tfield[opt=node] node click_node
--- Button component from click_node
-- @tfield Button button @{Button}
---
local Event = require("druid.event")
local component = require("druid.component")
local Checkbox = component.create("checkbox")
local function on_click(self)
self:set_state(not self.state)
end
--- Component style params.
-- You can override this component styles params in druid styles table
-- or create your own style
-- @table style
-- @tfield function on_change_state (self, node, state)
function Checkbox.on_style_change(self, style)
self.style = {}
self.style.on_change_state = style.on_change_state or function(_, node, state)
gui.set_enabled(node, state)
end
end
--- Component init function
-- @tparam Checkbox self @{Checkbox}
-- @tparam node node Gui node
-- @tparam function callback Checkbox callback
-- @tparam[opt=node] node click_node Trigger node, by default equals to node
-- @tparam[opt=false] boolean initial_state The initial state of checkbox, default - false
function Checkbox.init(self, node, callback, click_node, initial_state)
self.druid = self:get_druid()
self.node = self:get_node(node)
self.click_node = self:get_node(click_node or node)
self.button = self.druid:new_button(self.click_node or self.node, on_click)
self:set_state(initial_state, true, true)
self.on_change_state = Event(callback)
end
function Checkbox.on_layout_change(self)
self:set_state(self.state, true)
end
--- Set checkbox state
-- @tparam Checkbox self @{Checkbox}
-- @tparam bool state Checkbox state
-- @tparam bool is_silent Don't trigger on_change_state if true
-- @tparam bool is_instant If instant checkbox change
function Checkbox.set_state(self, state, is_silent, is_instant)
self.state = state
self.style.on_change_state(self, self.node, state, is_instant)
if not is_silent then
self.on_change_state:trigger(self:get_context(), state)
end
return self
end
--- Return checkbox state
-- @tparam Checkbox self @{Checkbox}
-- @treturn bool Checkbox state
function Checkbox.get_state(self)
return self.state
end
return Checkbox