mirror of
https://github.com/Insality/druid.git
synced 2025-06-27 10:27:47 +02:00
215 lines
5.5 KiB
Lua
215 lines
5.5 KiB
Lua
--- Component to handle basic GUI button
|
|
-- @module base.button
|
|
|
|
-- TODO: Add button mode:
|
|
-- Long tap
|
|
-- Repeated tap
|
|
|
|
local const = require("druid.const")
|
|
local ui_animate = require("druid.helper.druid_animate")
|
|
local settings = require("druid.settings")
|
|
local helper = require("druid.helper")
|
|
local b_settings = settings.button
|
|
|
|
local M = {}
|
|
M.interest = {
|
|
const.ON_INPUT
|
|
}
|
|
|
|
M.DEFAULT_DEACTIVATE_COLOR = vmath.vector4(0, 0, 0, 0)
|
|
M.DEFAULT_DEACTIVATE_SCALE = vmath.vector3(0.8, 0.9, 1)
|
|
M.DEFAULT_ACTIVATE_SCALE = vmath.vector3(1, 1, 1)
|
|
M.DEFAULT_ACTIVATION_TIME = 0.2
|
|
|
|
|
|
function M.init(self, node, callback, params, anim_node, event)
|
|
self.node = helper.node(node)
|
|
self.event = const.ACTION_TOUCH
|
|
self.anim_node = anim_node and helper.node(anim_node) or self.node
|
|
self.scale_from = gui.get_scale(self.anim_node)
|
|
self.scale_to = self.scale_from + b_settings.SCALE_CHANGE
|
|
self.scale_hover_to = self.scale_from + b_settings.HOVER_SCALE
|
|
self.pos = gui.get_position(self.anim_node)
|
|
self.callback = callback
|
|
self.params = params
|
|
self.tap_anim = M.tap_scale_animation
|
|
self.back_anim = M.back_scale_animation
|
|
self.hover_anim = b_settings.IS_HOVER
|
|
self.sound = b_settings.BTN_SOUND
|
|
self.sound_disable = b_settings.BTN_SOUND_DISABLED
|
|
self.click_zone = nil
|
|
|
|
-- TODO: to separate component "block_input"?
|
|
-- If callback is nil, so the buttons is stub and without anim
|
|
-- Used for zones, what should dont pass the input to other UI elements
|
|
if not callback then
|
|
self.stub = true
|
|
self.hover_anim = false
|
|
self.callback = function() end
|
|
end
|
|
end
|
|
|
|
|
|
local function set_hover(self, state)
|
|
if self.hover_anim and self._is_hovered ~= state then
|
|
local target_scale = state and self.scale_hover_to or self.scale_from
|
|
ui_animate.scale(self, self.anim_node, target_scale, b_settings.HOVER_TIME)
|
|
self._is_hovered = state
|
|
end
|
|
end
|
|
|
|
|
|
local function on_button_release(self)
|
|
if not self.disabled then
|
|
if not self.stub and self.can_action then
|
|
self.can_action = false
|
|
if self.tap_anim then
|
|
self.tap_anim(self)
|
|
end
|
|
self.callback(self.parent.parent, self.params, self)
|
|
settings.play_sound(self.sound)
|
|
else
|
|
set_hover(self, false)
|
|
end
|
|
return true
|
|
else
|
|
settings.play_sound(self.sound_disable)
|
|
return false
|
|
end
|
|
end
|
|
|
|
|
|
--- Set text to text field
|
|
-- @param action_id - input action id
|
|
-- @param action - input action
|
|
function M.on_input(self, action_id, action)
|
|
if not helper.is_enabled(self.node) then
|
|
return false
|
|
end
|
|
|
|
local is_pick = gui.pick_node(self.node, action.x, action.y)
|
|
if self.click_zone then
|
|
is_pick = is_pick and gui.pick_node(self.click_zone, action.x, action.y)
|
|
end
|
|
|
|
if not is_pick then
|
|
-- Can't interact, if touch outside of button
|
|
self.can_action = false
|
|
set_hover(self, false)
|
|
return false
|
|
end
|
|
|
|
if action.pressed then
|
|
-- Can interact if start touch on the button
|
|
self.can_action = true
|
|
self.repeated_counter = 0
|
|
return true
|
|
end
|
|
|
|
if action.released then
|
|
set_hover(self, false)
|
|
return on_button_release(self)
|
|
else
|
|
set_hover(self, true)
|
|
end
|
|
|
|
return not self.disabled
|
|
end
|
|
|
|
|
|
function M.on_swipe(self)
|
|
-- unhover button if start swipe
|
|
self.can_action = false
|
|
set_hover(self, false)
|
|
end
|
|
|
|
|
|
function M.tap_scale_animation(self)
|
|
ui_animate.scale_to(self, self.anim_node, self.scale_to,
|
|
function()
|
|
if self.back_anim then
|
|
self.back_anim(self)
|
|
end
|
|
end
|
|
)
|
|
end
|
|
|
|
|
|
function M.back_scale_animation(self)
|
|
ui_animate.scale_to(self, self.anim_node, self.scale_from)
|
|
end
|
|
|
|
|
|
function M.deactivate(self, is_animate, callback)
|
|
self.disabled = true
|
|
if is_animate then
|
|
-- callback call three times in gui.animation
|
|
local clbk = helper.after(3, function()
|
|
if callback then
|
|
callback(self.parent.parent)
|
|
end
|
|
end)
|
|
|
|
ui_animate.color(self, self.node, M.DEFAULT_DEACTIVATE_COLOR,
|
|
clbk, M.DEFAULT_ACTIVATION_TIME, 0, gui.EASING_OUTBOUNCE)
|
|
|
|
ui_animate.scale_y_from_to(self, self.node, M.DEFAULT_ACTIVATE_SCALE.x,
|
|
M.DEFAULT_DEACTIVATE_SCALE.x, clbk, M.DEFAULT_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
|
|
|
|
ui_animate.scale_x_from_to(self, self.node, M.DEFAULT_ACTIVATE_SCALE.y,
|
|
M.DEFAULT_DEACTIVATE_SCALE.y, clbk, M.DEFAULT_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
|
|
else
|
|
gui.set_color(self.node, M.DEFAULT_DEACTIVATE_COLOR)
|
|
gui.set_scale(self.node, M.DEFAULT_DEACTIVATE_SCALE)
|
|
if callback then
|
|
callback(self.parent.parent)
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
function M.activate(self, is_animate, callback)
|
|
if is_animate then
|
|
-- callback call three times in gui.animation
|
|
local clbk = helper.after(3, function()
|
|
self.disabled = false
|
|
if callback then
|
|
callback(self.parent.parent)
|
|
end
|
|
end)
|
|
|
|
ui_animate.color(self, self.node, ui_animate.TINT_SHOW,
|
|
clbk, M.DEFAULT_ACTIVATION_TIME, 0, gui.EASING_OUTBOUNCE)
|
|
|
|
ui_animate.scale_y_from_to(self, self.node, M.DEFAULT_DEACTIVATE_SCALE.x,
|
|
M.DEFAULT_ACTIVATE_SCALE.x, clbk, M.DEFAULT_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
|
|
|
|
ui_animate.scale_x_from_to(self, self.node, M.DEFAULT_DEACTIVATE_SCALE.y,
|
|
M.DEFAULT_ACTIVATE_SCALE.y, clbk, M.DEFAULT_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
|
|
else
|
|
gui.set_color(self.node, ui_animate.TINT_SHOW)
|
|
gui.set_scale(self.node, M.DEFAULT_ACTIVATE_SCALE)
|
|
self.disabled = false
|
|
if callback then
|
|
callback(self.parent.parent)
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
function M.disable_animation(self)
|
|
self.hover_anim = false
|
|
self.tap_anim = nil
|
|
self.back_anim = nil
|
|
end
|
|
|
|
|
|
--- Set additional node, what need to be clicked on button click
|
|
-- Used, if need setup, what button can be clicked only in special zone
|
|
function M.set_click_zone(self, zone)
|
|
self.click_zone = helper.node(zone)
|
|
end
|
|
|
|
|
|
return M
|