2025-03-26 23:30:29 +02:00

19 lines
257 B
GLSL

#version 140
uniform sampler2D texture_sampler;
in vec2 var_texcoord0;
in vec4 var_color;
out vec4 color_out;
void main() {
lowp vec4 tex = texture(texture_sampler, var_texcoord0.xy);
if (tex.a < 0.5) {
discard;
}
color_out = tex * var_color;
}