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https://github.com/Insality/druid.git
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306 lines
7.1 KiB
Lua
306 lines
7.1 KiB
Lua
-- Copyright (c) 2021 Maksim Tuprikov <insality@gmail.com>. This code is licensed under MIT license
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--- Druid helper module for gui layouts
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-- @module Helper
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-- @alias druid.helper
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local const = require("druid.const")
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local M = {}
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--- Text node or icon node can be nil
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local function get_text_width(text_node)
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if text_node then
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local text_metrics = gui.get_text_metrics_from_node(text_node)
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local text_scale = gui.get_scale(text_node).x
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return text_metrics.width * text_scale
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end
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return 0
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end
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local function get_icon_width(icon_node)
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if icon_node then
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local icon_scale_x = gui.get_scale(icon_node).x
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return gui.get_size(icon_node).x * icon_scale_x -- icon width
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end
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return 0
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end
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local function get_width(node)
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return gui.get_text(node) and get_text_width(node) or get_icon_width(node)
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end
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--- Center two nodes.
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-- Nodes will be center around 0 x position
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-- text_node will be first (at left side)
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-- @function helper.centrate_text_with_icon
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-- @tparam[opt] text text_node Gui text node
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-- @tparam[opt] box icon_node Gui box node
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-- @tparam number margin Offset between nodes
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function M.centrate_text_with_icon(text_node, icon_node, margin)
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M.centrate_nodes(margin, text_node, icon_node)
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end
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--- Center two nodes.
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-- Nodes will be center around 0 x position
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-- icon_node will be first (at left side)
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-- @function helper.centrate_icon_with_text
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-- @tparam[opt] box icon_node Gui box node
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-- @tparam[opt] text text_node Gui text node
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-- @tparam[opt=0] number margin Offset between nodes
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function M.centrate_icon_with_text(icon_node, text_node, margin)
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M.centrate_nodes(margin, icon_node, text_node)
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end
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--- Center several nodes nodes.
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-- Nodes will be center around 0 x position
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-- @function helper.centrate_nodes
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-- @tparam[opt=0] number margin Offset between nodes
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-- @tparam[opt] Node ... Any count of gui Node
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function M.centrate_nodes(margin, ...)
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margin = margin or 0
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local width = 0
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local count = select("#", ...)
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local node_widths = {}
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-- We need to get total width
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for i = 1, count do
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local node = select(i, ...)
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node_widths[i] = get_width(node)
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width = width + node_widths[i]
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end
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width = width + margin * (count - 1)
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-- Posing all elements
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local pos_x = 0
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for i = 1, count do
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local node = select(i, ...)
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local node_width = node_widths[i]
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local pos = gui.get_position(node)
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pos_x = pos_x + node_width/2 -- made offset for single item
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local pivot_offset = M.get_pivot_offset(gui.get_pivot(node))
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pos.x = pos_x - width/2 + pivot_offset.x * node_width -- centrate node
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gui.set_position(node, pos)
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pos_x = pos_x + node_widths[i]/2 + margin -- add second part of offset
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end
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end
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function M.get_screen_aspect_koef()
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local window_x, window_y = window.get_size()
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local stretch_x = window_x / gui.get_width()
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local stretch_y = window_y / gui.get_height()
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return stretch_x / math.min(stretch_x, stretch_y),
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stretch_y / math.min(stretch_x, stretch_y)
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end
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function M.step(current, target, step)
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if current < target then
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return math.min(current + step, target)
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else
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return math.max(target, current - step)
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end
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end
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function M.clamp(a, min, max)
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if min > max then
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min, max = max, min
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end
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if a >= min and a <= max then
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return a
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elseif a < min then
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return min
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else
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return max
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end
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end
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function M.distance(x1, y1, x2, y2)
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return math.sqrt((x2 - x1) ^ 2 + (y2 - y1) ^ 2)
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end
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function M.sign(val)
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if val == 0 then
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return 0
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end
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return (val < 0) and -1 or 1
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end
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function M.round(num, numDecimalPlaces)
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local mult = 10^(numDecimalPlaces or 0)
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return math.floor(num * mult + 0.5) / mult
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end
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function M.lerp(a, b, t)
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return a + (b - a) * t
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end
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function M.contains(t, value)
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for i = 1, #t do
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if t[i] == value then
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return i
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end
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end
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return false
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end
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--- Check if node is enabled in gui hierarchy.
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-- Return false, if node or any his parent is disabled
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-- @function helper.is_enabled
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-- @tparam node node Gui node
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-- @treturn bool Is enabled in hierarchy
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function M.is_enabled(node)
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local is_enabled = gui.is_enabled(node)
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local parent = gui.get_parent(node)
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while parent and is_enabled do
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is_enabled = is_enabled and gui.is_enabled(parent)
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parent = gui.get_parent(parent)
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end
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return is_enabled
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end
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--- Return closest non inverted clipping parent node for node
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-- @function helper.get_closest_stencil_node
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-- @tparam node node Gui node
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-- @treturn node|nil The clipping node
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function M.get_closest_stencil_node(node)
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if not node then
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return nil
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end
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local parent = gui.get_parent(node)
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while parent do
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local clipping_mode = gui.get_clipping_mode(parent)
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local is_clipping_normal = not gui.get_clipping_inverted(parent)
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if is_clipping_normal and clipping_mode == gui.CLIPPING_MODE_STENCIL then
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return parent
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end
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parent = gui.get_parent(parent)
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end
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return nil
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end
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--- Get node offset for given gui pivot
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-- @function helper.get_pivot_offset
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-- @tparam gui.pivot pivot The node pivot
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-- @treturn vector3 Vector offset with [-1..1] values
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function M.get_pivot_offset(pivot)
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return const.PIVOTS[pivot]
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end
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--- Check if device is mobile (Android or iOS)
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-- @function helper.is_mobile
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function M.is_mobile()
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return const.CURRENT_SYSTEM_NAME == const.OS.IOS or
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const.CURRENT_SYSTEM_NAME == const.OS.ANDROID
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end
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--- Check if device is HTML5
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-- @function helper.is_web
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function M.is_web()
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return const.CURRENT_SYSTEM_NAME == const.OS.BROWSER
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end
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--- Transform table to oneline string
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-- @tparam table t
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-- @treturn string
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function M.table_to_string(t)
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if not t then
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return const.EMPTY_STRING
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end
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local result = "{"
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for key, value in pairs(t) do
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if #result > 1 then
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result = result .. ","
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end
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result = result .. key .. ": " .. value
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end
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return result .. "}"
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end
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--- Distance from node position to his borders
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-- @function helper.get_border
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-- @tparam node node The gui node to check
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-- @tparam vector3 offset The offset to add to result
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-- @return vector4 Vector with distance to node border: (left, top, right, down)
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function M.get_border(node, offset)
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local pivot = gui.get_pivot(node)
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local pivot_offset = M.get_pivot_offset(pivot)
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local size = vmath.mul_per_elem(gui.get_size(node), gui.get_scale(node))
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local border = vmath.vector4(
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-size.x*(0.5 + pivot_offset.x),
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size.y*(0.5 - pivot_offset.y),
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size.x*(0.5 - pivot_offset.x),
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-size.y*(0.5 + pivot_offset.y)
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)
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if offset then
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border.x = border.x + offset.x
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border.y = border.y + offset.y
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border.z = border.z + offset.x
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border.w = border.w + offset.y
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end
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return border
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end
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--- Show deprecated message. Once time per message
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-- @function helper.deprecated
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-- @tparam string message The deprecated message
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local _deprecated_messages = {}
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function M.deprecated(message)
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if _deprecated_messages[message] then
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return
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end
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print("[Druid]: " .. message)
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_deprecated_messages[message] = true
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end
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-- Show message to require extended component
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function M.extended_component(component_name)
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print(string.format("[Druid]: The component %s is extended component. You have to register it via druid.register to use it", component_name))
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print("[Druid]: Use next code:")
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print(string.format('local %s = require("druid.extended.%s")', component_name, component_name))
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print(string.format('druid.register("%s", %s)', component_name, component_name))
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end
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return M
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