2025-03-16 17:44:08 +02:00

127 lines
2.8 KiB
Lua

local event = require("event.event")
local helper = require("druid.helper")
---@class druid.widget.property_slider: druid.widget
---@field root node
---@field container druid.container
---@field druid druid.instance
---@field text_name druid.text
---@field text_value druid.text
---@field slider druid.slider
---@field on_change_value event fun(value:number)
local M = {}
function M:init()
self.root = self:get_node("root")
self.selected = self:get_node("selected")
gui.set_alpha(self.selected, 0)
self._value = 0
self.min = 0
self.max = 1
self.step = 0.01
self.text_name = self.druid:new_text("text_name")
:set_text_adjust("scale_then_trim", 0.3)
self.text_value = self.druid:new_text("text_value")
self.slider = self.druid:new_slider("slider_pin", vmath.vector3(55, 0, 0), self.update_value) --[[@as druid.slider]]
self.slider:set_input_node("slider")
self:set_text_function(function(value)
return math.floor(value * 100) .. "%"
end)
self.container = self.druid:new_container(self.root)
self.container:add_container("text_name")
self.container:add_container("E_Anchor")
self.on_change_value = event.create()
end
---@param callback fun(value:number):string
function M:set_text_function(callback)
self._text_function = callback
self.text_value:set_text(self._text_function(self._value))
end
---Sets the text property of the slider
---@param text string
function M:set_text_property(text)
self.text_name:set_text(text)
end
---Sets the callback function for when the slider value changes
---@param callback fun(value:number)
function M:on_change(callback)
self.on_change_value:subscribe(callback)
end
---@param value number
function M:set_value(value, is_instant)
local diff = math.abs(self.max - self.min)
self.slider:set((value - self.min) / diff, true)
local is_changed = self._value ~= value
if not is_changed then
return
end
self._value = value
self.text_value:set_text(self._text_function(value))
self.on_change_value:trigger(value)
if not is_instant then
gui.set_alpha(self.selected, 1)
gui.animate(self.selected, "color.w", 0, gui.EASING_INSINE, 0.16)
end
end
---@return number
function M:get_value()
return self._value
end
function M:update_value(value)
local current_value = self._value
local diff = math.abs(self.max - self.min)
-- [0..1] To range
value = value * diff + self.min
-- Round to steps value (0.1, or 5. Should be divided on this value)
value = math.floor(value / self.step + 0.5) * self.step
value = helper.clamp(value, self.min, self.max)
self:set_value(value)
end
function M:set_number_type(min, max, step)
self.min = min or 0
self.max = max or 1
self.step = step
self:set_text_function(function(value)
return tostring(value)
end)
self:set_value(self._value, true)
end
function M:_on_slider_change_by_user(value)
self:set_value(value)
end
return M