51 lines
1.1 KiB
Lua

local component = require("druid.component")
local event = require("event.event")
---@class checkbox: druid.component
---@field druid druid.instance
---@field button druid.button
local M = component.create("checkbox")
---@param template string
---@param nodes table<hash, node>
function M:init(template, nodes)
self.druid = self:get_druid(template, nodes)
self.button = self.druid:new_button("root", self.on_checkbox_click) -- Button to handle checkbox
self.icon = self:get_node("icon") -- Checkbox icon to hide/show
self.selected = self:get_node("selected") -- Selected effect to show when checkbox is changed
gui.set_alpha(self.selected, 0)
self:set_state(false)
self.on_state_changed = event.create()
end
function M:on_checkbox_click()
self:set_state(not self.is_enabled)
self.on_state_changed:trigger(self.is_enabled)
end
function M:set_state(is_enabled)
if self.is_enabled == is_enabled then
return
end
self.is_enabled = is_enabled
gui.set_enabled(self.icon, self.is_enabled)
gui.set_alpha(self.selected, 1)
gui.animate(self.selected, "color.w", 0, gui.EASING_INSINE, 0.16)
end
function M:get_state()
return self.is_enabled
end
return M