Extension-Druid/druid/extended/component.template.lua
2020-09-29 23:46:32 +03:00

68 lines
1.4 KiB
Lua

--- Druid component template
-- @module druid.component
-- @local
local const = require("druid.const")
local component = require("druid.component")
local Component = component.create("my_component_name", { const.ON_UPDATE })
-- Component constructor
function Component:init(...)
end
-- Call only if exist interest: const.ON_UPDATE
function Component:update(dt)
end
-- Call only if exist interest: const.ON_INPUT or const.ON_INPUT_HIGH
function Component:on_input(action_id, action)
return false
end
-- Call on component creation and on component:set_style() function
function Component:on_style_change(style)
end
-- Call only if exist interest: const.ON_MESSAGE
function Component:on_message(message_id, message, sender)
end
-- Call only if component with ON_LANGUAGE_CHANGE interest
function Component:on_language_change()
end
-- Call only if component with ON_LAYOUT_CHANGE interest
function Component:on_layout_change()
end
-- Call, if input was capturing before this component
-- Example: scroll is start scrolling, so you need unhover button
function Component:on_input_interrupt()
end
-- Call, if game lost focus. Need ON_FOCUS_LOST intereset
function Component:on_focus_lost()
end
-- Call, if game gained focus. Need ON_FOCUS_GAINED intereset
function Component:on_focus_gained()
end
-- Call on component remove or on druid:final
function Component:on_remove()
end
return Component