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311 lines
8.0 KiB
Lua
311 lines
8.0 KiB
Lua
--- Basic class for all Druid components.
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-- To create you component, use `component.create`
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-- @module BaseComponent
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-- @alias druid.base_component
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local const = require("druid.const")
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local class = require("druid.system.middleclass")
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local BaseComponent = class("druid.component")
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--- Component Interests
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BaseComponent.ALL = const.ALL
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BaseComponent.ON_INPUT = const.ON_INPUT
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BaseComponent.ON_UPDATE = const.ON_UPDATE
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BaseComponent.ON_MESSAGE = const.ON_MESSAGE
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BaseComponent.ON_INPUT_HIGH = const.ON_INPUT_HIGH
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BaseComponent.ON_FOCUS_LOST = const.ON_FOCUS_LOST
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BaseComponent.ON_FOCUS_GAINED = const.ON_FOCUS_GAINED
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BaseComponent.ON_LAYOUT_CHANGE = const.ON_LAYOUT_CHANGE
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BaseComponent.ON_LANGUAGE_CHANGE = const.ON_LANGUAGE_CHANGE
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BaseComponent.ALL_INTERESTS = {
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BaseComponent.ALL,
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BaseComponent.ON_INPUT,
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BaseComponent.ON_UPDATE,
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BaseComponent.ON_MESSAGE,
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BaseComponent.ON_FOCUS_LOST,
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BaseComponent.ON_INPUT_HIGH,
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BaseComponent.ON_FOCUS_GAINED,
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BaseComponent.ON_LAYOUT_CHANGE,
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BaseComponent.ON_LANGUAGE_CHANGE,
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}
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-- Value is method name of component
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BaseComponent.SPECIFIC_UI_MESSAGES = {
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[BaseComponent.ON_FOCUS_LOST] = "on_focus_lost",
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[BaseComponent.ON_FOCUS_GAINED] = "on_focus_gained",
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[BaseComponent.ON_LAYOUT_CHANGE] = "on_layout_change",
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[BaseComponent.ON_LANGUAGE_CHANGE] = "on_language_change",
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}
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BaseComponent.UI_INPUT = {
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[BaseComponent.ON_INPUT_HIGH] = true,
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[BaseComponent.ON_INPUT] = true
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}
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--- Set current component style table.
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-- Invoke `on_style_change` on component, if exist. BaseComponent should handle
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-- their style changing and store all style params
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-- @tparam BaseComponent self
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-- @tparam table druid_style Druid style module
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function BaseComponent.set_style(self, druid_style)
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self._meta.style = druid_style or const.EMPTY_TABLE
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local component_style = self._meta.style[self._component.name] or const.EMPTY_TABLE
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if self.on_style_change then
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self:on_style_change(component_style)
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end
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end
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--- Set current component template name
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-- @tparam BaseComponent self
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-- @tparam string template BaseComponent template name
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function BaseComponent.set_template(self, template)
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self._meta.template = template
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end
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--- Set current component nodes
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-- @tparam BaseComponent self
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-- @tparam table nodes BaseComponent nodes table
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function BaseComponent.set_nodes(self, nodes)
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self._meta.nodes = nodes
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end
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--- Get current component context
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-- @tparam BaseComponent self
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-- @treturn table BaseComponent context
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function BaseComponent.get_context(self)
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return self._meta.context
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end
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--- Increase input priority in current input stack
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-- @tparam BaseComponent self
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function BaseComponent.increase_input_priority(self)
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self._meta.increased_input_priority = true
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end
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--- Reset input priority in current input stack
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-- @tparam BaseComponent self
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function BaseComponent.reset_input_priority(self)
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self._meta.increased_input_priority = false
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end
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--- Get node for component by name.
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-- If component has nodes, node_or_name should be string
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-- It auto pick node by template name or from nodes by clone_tree
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-- if they was setup via component:set_nodes, component:set_template
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-- @tparam BaseComponent self
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-- @tparam string|node node_or_name Node name or node itself
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-- @treturn node Gui node
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function BaseComponent.get_node(self, node_or_name)
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local template_name = self:__get_template() or const.EMPTY_STRING
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local nodes = self:__get_nodes()
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if template_name ~= const.EMPTY_STRING then
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template_name = template_name .. "/"
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end
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local node_type = type(node_or_name)
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if nodes then
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assert(node_type == const.STRING, "You should pass node name instead of node")
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return nodes[template_name .. node_or_name]
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else
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if node_type == const.STRING then
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return gui.get_node(template_name .. node_or_name)
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else
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-- Assume it's already node from gui.get_node
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return node_or_name
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end
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end
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end
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--- Return druid with context of calling component.
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-- Use it to create component inside of other components.
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-- @tparam BaseComponent self
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-- @treturn Druid Druid instance with component context
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function BaseComponent.get_druid(self)
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local context = { _context = self }
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return setmetatable(context, { __index = self._meta.druid })
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end
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--- Return component name
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-- @tparam BaseComponent self
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-- @treturn string The component name
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function BaseComponent.get_name(self)
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return self._component.name
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end
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--- Set component input state. By default it enabled
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-- You can disable any input of component by this function
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-- @tparam BaseComponent self
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-- @tparam bool state The component input state
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-- @treturn BaseComponent BaseComponent itself
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function BaseComponent.set_input_enabled(self, state)
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self._meta.input_enabled = state
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for index = 1, #self._meta.children do
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self._meta.children[index]:set_input_enabled(state)
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end
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return self
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end
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--- Return the parent for current component
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-- @tparam BaseComponent self
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-- @treturn druid.base_component|nil The druid component instance or nil
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function BaseComponent.get_parent_component(self)
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local context = self:get_context()
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if context.isInstanceOf and context:isInstanceOf(BaseComponent) then
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return context
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end
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return nil
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end
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--- Setup component context and his style table
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-- @tparam BaseComponent self
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-- @tparam table druid_instance The parent druid instance
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-- @tparam table context Druid context. Usually it is self of script
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-- @tparam table style Druid style module
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-- @treturn component BaseComponent itself
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function BaseComponent.setup_component(self, druid_instance, context, style)
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self._meta = {
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template = nil,
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context = nil,
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nodes = nil,
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style = nil,
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druid = druid_instance,
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increased_input_priority = false,
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input_enabled = true,
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children = {}
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}
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self:__set_context(context)
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self:set_style(style)
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local parent = self:get_parent_component()
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if parent then
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parent:__add_children(self)
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end
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return self
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end
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--- Basic constructor of component. It will call automaticaly
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-- by `BaseComponent.static.create`
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-- @tparam BaseComponent self
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-- @tparam string name BaseComponent name
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-- @tparam[opt={}] table interest List of component's interest
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-- @local
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function BaseComponent.initialize(self, name, interest)
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interest = interest or {}
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self._component = {
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name = name,
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interest = interest
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}
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end
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function BaseComponent.__tostring(self)
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return self._component.name
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end
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--- Set current component context
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-- @tparam BaseComponent self
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-- @tparam table context Druid context. Usually it is self of script
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-- @local
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function BaseComponent.__set_context(self, context)
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self._meta.context = context
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end
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--- Get current component interests
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-- @tparam BaseComponent self
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-- @treturn table List of component interests
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-- @local
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function BaseComponent.__get_interests(self)
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return self._component.interest
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end
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--- Get current component template name
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-- @tparam BaseComponent self
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-- @treturn string BaseComponent template name
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-- @local
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function BaseComponent.__get_template(self)
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return self._meta.template
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end
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--- Get current component nodes
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-- @tparam BaseComponent self
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-- @treturn table BaseComponent nodes table
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-- @local
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function BaseComponent.__get_nodes(self)
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return self._meta.nodes
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end
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--- Add child to component children list
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-- @tparam BaseComponent self
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-- @tparam component children The druid component instance
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-- @local
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function BaseComponent.__add_children(self, children)
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table.insert(self._meta.children, children)
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end
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--- Remove child from component children list
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-- @tparam BaseComponent self
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-- @tparam component children The druid component instance
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-- @local
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function BaseComponent.__remove_children(self, children)
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for i = #self._meta.children, 1, -1 do
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if self._meta.children[i] == children then
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table.remove(self._meta.children, i)
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end
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end
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end
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--- Create new component. It will inheritance from basic
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-- druid component.
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-- @tparam string name BaseComponent name
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-- @tparam[opt={}] table interest List of component's interest
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-- @local
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function BaseComponent.static.create(name, interest)
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-- Yea, inheritance here
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local new_class = class(name, BaseComponent)
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new_class.initialize = function(self)
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BaseComponent.initialize(self, name, interest)
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end
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return new_class
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end
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return BaseComponent
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