Extension-Druid/druid/system/druid_instance.lua

742 lines
22 KiB
Lua
Executable File

-- Copyright (c) 2021 Maksim Tuprikov <insality@gmail.com>. This code is licensed under MIT license
--- Instance of Druid. Make one instance per gui_script with next code:
--
-- local druid = require("druid.druid")
-- function init(self)
-- self.druid = druid.new(self)
-- local button = self.druid:new_button(...)
-- end
--
-- Learn Druid instance function here
-- @module DruidInstance
-- @alias druid_instance
-- @see Button
-- @see Blocker
-- @see BackHandler
-- @see Input
-- @see Text
-- @see LangText
-- @see Timer
-- @see Progress
-- @see StaticGrid
-- @see DynamicGrid
-- @see Scroll
-- @see Slider
-- @see Checkbox
-- @see CheckboxGroup
-- @see RadioGroup
-- @see Swipe
-- @see Drag
-- @see DataList
-- @see Hover
local helper = require("druid.helper")
local class = require("druid.system.middleclass")
local settings = require("druid.system.settings")
local base_component = require("druid.component")
local druid_input = require("druid.helper.druid_input")
local back_handler = require("druid.base.back_handler")
local blocker = require("druid.base.blocker")
local button = require("druid.base.button")
local drag = require("druid.base.drag")
local hover = require("druid.base.hover")
local scroll = require("druid.base.scroll")
local static_grid = require("druid.base.static_grid")
local swipe = require("druid.base.swipe")
local text = require("druid.base.text")
local checkbox = require("druid.extended.checkbox")
local checkbox_group = require("druid.extended.checkbox_group")
local dynamic_grid = require("druid.extended.dynamic_grid")
local input = require("druid.extended.input")
local lang_text = require("druid.extended.lang_text")
local progress = require("druid.extended.progress")
local radio_group = require("druid.extended.radio_group")
local slider = require("druid.extended.slider")
local timer = require("druid.extended.timer")
local data_list = require("druid.extended.data_list")
local DruidInstance = class("druid.druid_instance")
local IS_NO_AUTO_INPUT = sys.get_config("druid.no_auto_input") == "1"
local function input_init(self)
if IS_NO_AUTO_INPUT then
return
end
if not self.input_inited then
self.input_inited = true
druid_input.focus()
end
end
local function input_release(self)
if IS_NO_AUTO_INPUT then
return
end
if self.input_inited then
self.input_inited = false
druid_input.remove()
end
end
local function sort_input_stack(self)
local input_components = self.components_interest[base_component.ON_INPUT]
if not input_components then
return
end
table.sort(input_components, function(a, b)
if a:get_input_priority() ~= b:get_input_priority() then
return a:get_input_priority() < b:get_input_priority()
end
return a:get_uid() < b:get_uid()
end)
end
-- Create the component itself
local function create(self, instance_class)
local instance = instance_class()
instance:setup_component(self, self._context, self._style, instance_class)
table.insert(self.components_all, instance)
local register_to = instance:__get_interests()
for i = 1, #register_to do
local interest = register_to[i]
table.insert(self.components_interest[interest], instance)
end
return instance
end
local function check_sort_input_stack(self, components)
if not components or #components == 0 then
return
end
local is_need_sort_input_stack = false
for i = #components, 1, -1 do
local component = components[i]
if component:_is_input_priority_changed() then
is_need_sort_input_stack = true
component:_reset_input_priority_changed()
end
end
if is_need_sort_input_stack then
sort_input_stack(self)
end
end
--- Check whitelists and blacklists for input components
local function can_use_input_component(self, component)
local can_by_whitelist = true
local can_by_blacklist = true
if self._input_whitelist and #self._input_whitelist > 0 then
if helper.contains(self._input_whitelist, component) then
can_by_whitelist = true
else
can_by_whitelist = false
end
end
if self._input_blacklist and #self._input_blacklist > 0 then
if helper.contains(self._input_blacklist, component) then
can_by_blacklist = false
else
can_by_blacklist = true
end
end
return can_by_blacklist and can_by_whitelist
end
local function process_input(self, action_id, action, components)
local is_input_consumed = false
if #components == 0 then
return is_input_consumed
end
for i = #components, 1, -1 do
local component = components[i]
local meta = component._meta
if meta.input_enabled and can_use_input_component(self, component) then
if not is_input_consumed then
is_input_consumed = component:on_input(action_id, action)
else
if component.on_input_interrupt then
component:on_input_interrupt()
end
end
end
end
return is_input_consumed
end
--- Druid class constructor
-- @tparam DruidInstance self
-- @tparam table context Druid context. Usually it is self of script
-- @tparam table style Druid style module
-- @local
function DruidInstance.initialize(self, context, style)
self._context = context
self._style = style or settings.default_style
self._deleted = false
self._is_late_remove_enabled = false
self._late_remove = {}
self._is_debug = false
self.url = msg.url()
self._input_blacklist = nil
self._input_whitelist = nil
self.components_interest = {}
self.components_all = {}
for i = 1, #base_component.ALL_INTERESTS do
self.components_interest[base_component.ALL_INTERESTS[i]] = {}
end
end
--- Create new druid component
-- @tparam DruidInstance self
-- @tparam Component component Component module
-- @tparam args ... Other component params to pass it to component:init function
-- @local
function DruidInstance.create(self, component, ...)
helper.deprecated("The druid:create is deprecated. Please use druid:new instead")
return DruidInstance.new(self, component, ...)
end
--- Create new druid component
-- @tparam DruidInstance self
-- @tparam Component component Component module
-- @tparam args ... Other component params to pass it to component:init function
function DruidInstance.new(self, component, ...)
local instance = create(self, component)
if instance.init then
instance:init(...)
end
return instance
end
--- Call on final function on gui_script. It will call on_remove
-- on all druid components
-- @tparam DruidInstance self
function DruidInstance.final(self)
local components = self.components_all
for i = #components, 1, -1 do
if components[i].on_remove then
components[i]:on_remove()
end
end
self._deleted = true
input_release(self)
self:log_message("Druid final")
end
--- Remove component from druid instance.
-- Component `on_remove` function will be invoked, if exist.
-- @tparam DruidInstance self
-- @tparam Component component Component instance
function DruidInstance.remove(self, component)
if self._is_late_remove_enabled then
table.insert(self._late_remove, component)
return
end
-- Recursive remove all children of component
local children = component._meta.children
for i = #children, 1, -1 do
self:remove(children[i])
local parent = children[i]:get_parent_component()
if parent then
parent:__remove_children(children[i])
end
end
component._meta.children = {}
local all_components = self.components_all
for i = #all_components, 1, -1 do
if all_components[i] == component then
if component.on_remove then
component:on_remove()
end
table.remove(all_components, i)
end
end
local interests = component:__get_interests()
for i = 1, #interests do
local interest = interests[i]
local components = self.components_interest[interest]
for j = #components, 1, -1 do
if components[j] == component then
table.remove(components, j)
end
end
end
self:log_message("Remove", { name = component:get_name(), parent = component:get_parent_name() })
end
--- Druid update function
-- @tparam DruidInstance self
-- @tparam number dt Delta time
function DruidInstance.update(self, dt)
local late_init_components = self.components_interest[base_component.ON_LATE_INIT]
while late_init_components[1] do
late_init_components[1]:on_late_init()
table.remove(late_init_components, 1)
end
if not self.input_inited and #self.components_interest[base_component.ON_INPUT] > 0 then
-- Input init on late init step, to be sure it goes after user go acquire input
input_init(self)
end
self._is_late_remove_enabled = true
local components = self.components_interest[base_component.ON_UPDATE]
for i = 1, #components do
components[i]:update(dt)
end
self._is_late_remove_enabled = false
self:_clear_late_remove()
end
--- Druid on_input function
-- @tparam DruidInstance self
-- @tparam hash action_id Action_id from on_input
-- @tparam table action Action from on_input
-- @treturn bool The boolean value is input was consumed
function DruidInstance.on_input(self, action_id, action)
self._is_late_remove_enabled = true
local components = self.components_interest[base_component.ON_INPUT]
check_sort_input_stack(self, components)
local is_input_consumed = process_input(self, action_id, action, components)
self._is_late_remove_enabled = false
self:_clear_late_remove()
return is_input_consumed
end
--- Druid on_message function
-- @tparam DruidInstance self
-- @tparam hash message_id Message_id from on_message
-- @tparam table message Message from on_message
-- @tparam hash sender Sender from on_message
function DruidInstance.on_message(self, message_id, message, sender)
-- TODO: refactor for more juicy code
local specific_ui_message = base_component.SPECIFIC_UI_MESSAGES[message_id]
local on_message_input_message = base_component.ON_MESSAGE_INPUT
if specific_ui_message == on_message_input_message then
local components = self.components_interest[base_component.ON_MESSAGE_INPUT]
if components then
for i = 1, #components do
local component = components[i]
if can_use_input_component(self, component) then
component[specific_ui_message](component, hash(message.node_id), message)
end
end
end
elseif specific_ui_message then
local components = self.components_interest[specific_ui_message]
if components then
for i = 1, #components do
local component = components[i]
component[specific_ui_message](component, message, sender)
end
end
else
local components = self.components_interest[base_component.ON_MESSAGE]
for i = 1, #components do
components[i]:on_message(message_id, message, sender)
end
end
end
--- Druid on focus lost interest function.
-- This one called by on_window_callback by global window listener
-- @tparam DruidInstance self
-- @local
function DruidInstance.on_focus_lost(self)
local components = self.components_interest[base_component.ON_FOCUS_LOST]
for i = 1, #components do
components[i]:on_focus_lost()
end
self:log_message("On focus lost")
end
--- Druid on focus gained interest function.
-- This one called by on_window_callback by global window listener
-- @tparam DruidInstance self
-- @local
function DruidInstance.on_focus_gained(self)
local components = self.components_interest[base_component.ON_FOCUS_GAINED]
for i = 1, #components do
components[i]:on_focus_gained()
end
self:log_message("On focus gained")
end
--- Druid on language change.
-- This one called by global druid.on_language_change, but can be
-- call manualy to update all translations
-- @tparam DruidInstance self
-- @local
function DruidInstance.on_language_change(self)
local components = self.components_interest[base_component.ON_LANGUAGE_CHANGE]
for i = 1, #components do
components[i]:on_language_change()
end
self:log_message("On language change")
end
--- Set whitelist components for input processing.
-- If whitelist is not empty and component not contains in this list,
-- component will be not processed on input step
-- @tparam DruidInstance self
-- @tparam[opt=nil] table|Component whitelist_components The array of component to whitelist
function DruidInstance.set_whitelist(self, whitelist_components)
if whitelist_components and whitelist_components.isInstanceOf then
whitelist_components = { whitelist_components }
end
for i = 1, #whitelist_components do
local component = whitelist_components[i]
local childrens = component:get_childrens()
for j = 1, #childrens do
table.insert(whitelist_components, childrens[j])
end
end
self._input_whitelist = whitelist_components
end
--- Set blacklist components for input processing.
-- If blacklist is not empty and component contains in this list,
-- component will be not processed on input step
-- @tparam DruidInstance self @{DruidInstance}
-- @tparam[opt=nil] table|Component blacklist_components The array of component to blacklist
function DruidInstance.set_blacklist(self, blacklist_components)
if blacklist_components and blacklist_components.isInstanceOf then
blacklist_components = { blacklist_components }
end
for i = 1, #blacklist_components do
local component = blacklist_components[i]
local childrens = component:get_childrens()
for j = 1, #childrens do
table.insert(blacklist_components, childrens[j])
end
end
self._input_blacklist = blacklist_components
end
--- Set debug mode for current Druid instance. It's enable debug log messages
-- @tparam DruidInstance self @{DruidInstance}
-- @tparam bool is_debug
-- @treturn self @{DruidInstance}
function DruidInstance.set_debug(self, is_debug)
self._is_debug = is_debug
return self
end
--- Log message, if is_debug mode is enabled
-- @tparam DruidInstance self @{DruidInstance}
-- @tparam string message
-- @tparam[opt] table context
function DruidInstance.log_message(self, message, context)
if not self._is_debug then
return
end
print("[Druid]:", message, helper.table_to_string(context))
end
--- Remove all components on late remove step
-- @tparam DruidInstance self @{DruidInstance}
-- @local
function DruidInstance._clear_late_remove(self)
if #self._late_remove > 0 then
for i = 1, #self._late_remove do
self:remove(self._late_remove[i])
end
self._late_remove = {}
end
end
--- Create button basic component
-- @tparam DruidInstance self
-- @tparam node node Gui node
-- @tparam function callback Button callback
-- @tparam[opt] table params Button callback params
-- @tparam[opt] node anim_node Button anim node (node, if not provided)
-- @treturn Button button component
function DruidInstance.new_button(self, node, callback, params, anim_node)
return DruidInstance.new(self, button, node, callback, params, anim_node)
end
--- Create blocker basic component
-- @tparam DruidInstance self
-- @tparam node node Gui node
-- @treturn Blocker blocker component
function DruidInstance.new_blocker(self, node)
return DruidInstance.new(self, blocker, node)
end
--- Create back_handler basic component
-- @tparam DruidInstance self
-- @tparam callback callback On back button
-- @tparam[opt] any params Callback argument
-- @treturn BackHandler back_handler component
function DruidInstance.new_back_handler(self, callback, params)
return DruidInstance.new(self, back_handler, callback, params)
end
--- Create hover basic component
-- @tparam DruidInstance self
-- @tparam node node Gui node
-- @tparam function on_hover_callback Hover callback
-- @treturn Hover hover component
function DruidInstance.new_hover(self, node, on_hover_callback)
return DruidInstance.new(self, hover, node, on_hover_callback)
end
--- Create text basic component
-- @tparam DruidInstance self
-- @tparam node node Gui text node
-- @tparam[opt] string value Initial text. Default value is node text from GUI scene.
-- @tparam[opt] bool no_adjust If true, text will be not auto-adjust size
-- @treturn Tet text component
function DruidInstance.new_text(self, node, value, no_adjust)
return DruidInstance.new(self, text, node, value, no_adjust)
end
--- Create grid basic component
-- Deprecated
-- @tparam DruidInstance self
-- @tparam node parent The gui node parent, where items will be placed
-- @tparam node element Element prefab. Need to get it size
-- @tparam[opt=1] number in_row How many nodes in row can be placed
-- @treturn StaticGrid grid component
function DruidInstance.new_grid(self, parent, element, in_row)
helper.deprecated("The druid:new_grid is deprecated. Please use druid:new_static_grid instead")
return DruidInstance.new(self, static_grid, parent, element, in_row)
end
--- Create static grid basic component
-- @tparam DruidInstance self
-- @tparam node parent The gui node parent, where items will be placed
-- @tparam node element Element prefab. Need to get it size
-- @tparam[opt=1] number in_row How many nodes in row can be placed
-- @treturn StaticGrid grid component
function DruidInstance.new_static_grid(self, parent, element, in_row)
return DruidInstance.new(self, static_grid, parent, element, in_row)
end
--- Create scroll basic component
-- @tparam DruidInstance self
-- @tparam node view_node GUI view scroll node
-- @tparam node content_node GUI content scroll node
-- @treturn Scroll scroll component
function DruidInstance.new_scroll(self, view_node, content_node)
return DruidInstance.new(self, scroll, view_node, content_node)
end
--- Create swipe basic component
-- @tparam DruidInstance self
-- @tparam node node Gui node
-- @tparam function on_swipe_callback Swipe callback for on_swipe_end event
-- @treturn Swipe swipe component
function DruidInstance.new_swipe(self, node, on_swipe_callback)
return DruidInstance.new(self, swipe, node, on_swipe_callback)
end
--- Create drag basic component
-- @tparam DruidInstance self
-- @tparam node node GUI node to detect dragging
-- @tparam function on_drag_callback Callback for on_drag_event(self, dx, dy)
-- @treturn Drag drag component
function DruidInstance.new_drag(self, node, on_drag_callback)
return DruidInstance.new(self, drag, node, on_drag_callback)
end
--- Create dynamic grid component
-- @tparam DruidInstance self
-- @tparam node parent The gui node parent, where items will be placed
-- @treturn DynamicGrid grid component
function DruidInstance.new_dynamic_grid(self, parent)
-- return helper.extended_component("dynamic_grid")
return DruidInstance.new(self, dynamic_grid, parent)
end
--- Create lang_text component
-- @tparam DruidInstance self
-- @tparam node node The text node
-- @tparam string locale_id Default locale id
-- @tparam bool no_adjust If true, will not correct text size
-- @treturn LangText lang_text component
function DruidInstance.new_lang_text(self, node, locale_id, no_adjust)
-- return helper.extended_component("lang_text")
return DruidInstance.new(self, lang_text, node, locale_id, no_adjust)
end
--- Create slider component
-- @tparam DruidInstance self
-- @tparam node node Gui pin node
-- @tparam vector3 end_pos The end position of slider
-- @tparam[opt] function callback On slider change callback
-- @treturn Slider slider component
function DruidInstance.new_slider(self, node, end_pos, callback)
-- return helper.extended_component("slider")
return DruidInstance.new(self, slider, node, end_pos, callback)
end
--- Create checkbox component
-- @tparam DruidInstance self
-- @tparam node node Gui node
-- @tparam function callback Checkbox callback
-- @tparam[opt=node] node click_node Trigger node, by default equals to node
-- @tparam[opt=false] boolean initial_state The initial state of checkbox, default - false
-- @treturn Checkbox checkbox component
function DruidInstance.new_checkbox(self, node, callback, click_node, initial_state)
-- return helper.extended_component("checkbox")
return DruidInstance.new(self, checkbox, node, callback, click_node, initial_state)
end
--- Create input component
-- @tparam DruidInstance self
-- @tparam node click_node Button node to enabled input component
-- @tparam node text_node Text node what will be changed on user input
-- @tparam[opt] number keyboard_type Gui keyboard type for input field
-- @treturn Input input component
function DruidInstance.new_input(self, click_node, text_node, keyboard_type)
-- return helper.extended_component("input")
return DruidInstance.new(self, input, click_node, text_node, keyboard_type)
end
--- Create checkbox_group component
-- @tparam DruidInstance self
-- @tparam node[] nodes Array of gui node
-- @tparam function callback Checkbox callback
-- @tparam[opt=node] node[] click_nodes Array of trigger nodes, by default equals to nodes
-- @treturn CheckboxGroup checkbox_group component
function DruidInstance.new_checkbox_group(self, nodes, callback, click_nodes)
-- return helper.extended_component("checkbox_group")
return DruidInstance.new(self, checkbox_group, nodes, callback, click_nodes)
end
--- Create data list basic component
-- @tparam DruidInstance self
-- @tparam Scroll druid_scroll The Scroll instance for Data List component
-- @tparam Grid druid_grid The Grid instance for Data List component
-- @tparam function create_function The create function callback(self, data, index, data_list). Function should return (node, [component])
-- @treturn DataList data_list component
function DruidInstance.new_data_list(self, druid_scroll, druid_grid, create_function)
-- return helper.extended_component("data_list")
return DruidInstance.new(self, data_list, druid_scroll, druid_grid, create_function)
end
--- Create radio_group component
-- @tparam DruidInstance self
-- @tparam node[] nodes Array of gui node
-- @tparam function callback Radio callback
-- @tparam[opt=node] node[] click_nodes Array of trigger nodes, by default equals to nodes
-- @treturn RadioGroup radio_group component
function DruidInstance.new_radio_group(self, nodes, callback, click_nodes)
-- return helper.extended_component("radio_group")
return DruidInstance.new(self, radio_group, nodes, callback, click_nodes)
end
--- Create timer component
-- @tparam DruidInstance self
-- @tparam node node Gui text node
-- @tparam number seconds_from Start timer value in seconds
-- @tparam[opt=0] number seconds_to End timer value in seconds
-- @tparam[opt] function callback Function on timer end
-- @treturn Timer timer component
function DruidInstance.new_timer(self, node, seconds_from, seconds_to, callback)
-- return helper.extended_component("timer")
return DruidInstance.new(self, timer, node, seconds_from, seconds_to, callback)
end
--- Create progress component
-- @tparam DruidInstance self
-- @tparam string|node node Progress bar fill node or node name
-- @tparam string key Progress bar direction: const.SIDE.X or const.SIDE.Y
-- @tparam[opt=1] number init_value Initial value of progress bar
-- @treturn Progress progress component
function DruidInstance.new_progress(self, node, key, init_value)
-- return helper.extended_component("progress")
return DruidInstance.new(self, progress, node, key, init_value)
end
return DruidInstance