2021-04-05 22:50:20 +03:00

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local druid = require("druid.druid")
local function create_simple_element(self, data, index, data_list)
-- Here we will create elements without druid components, just nodes
local instance = gui.clone_tree(self.prefab_square)
gui.set_enabled(instance["prefab_square"], true)
gui.set_text(instance["text_square"], data)
return instance["prefab_square"]
end
function init(self)
self.druid = druid.new(self)
self.data_set = {}
for i = 1, 999 do
table.insert(self.data_set, i)
end
self.prefab_square = gui.get_node("prefab_square")
gui.set_enabled(self.prefab_square, false)
local scroll_simple = self.druid:new_scroll("data_list_simple", "data_list_simple_content")
:set_vertical_scroll(false)
--- The 999999 number in row - is kind of hack for single line static grid
local grid_simple = self.druid:new_static_grid("data_list_simple_content", "prefab_square", 999999)
self.data_list_simple = self.druid:new_data_list(scroll_simple, grid_simple, create_simple_element)
self.data_list_simple:set_data(self.data_set)
self.slider_simple = self.druid:new_slider("grid_scroll_pin", vmath.vector3(200, 0, 0))
-- Disable slider input, now we can not use slider with data list
self.slider_simple:set_input_enabled(false)
self.data_list_simple.on_scroll_progress_change:subscribe(function(_, progress)
self.slider_simple:set(progress, true)
end)
self.druid:new_button("button_simple_first/button", function()
self.data_list_simple:scroll_to_index(1)
end)
self.druid:new_button("button_simple_hundred/button", function()
self.data_list_simple:scroll_to_index(100)
end)
self.druid:new_button("button_simple_last/button", function()
self.data_list_simple:scroll_to_index(#self.data_set)
end)
end
function final(self)
self.druid:final()
end
function update(self, dt)
self.druid:update(dt)
end
function on_message(self, message_id, message, sender)
self.druid:on_message(message_id, message, sender)
end
function on_input(self, action_id, action)
return self.druid:on_input(action_id, action)
end