56 lines
1.5 KiB
Lua

---@class examples.drag_to_node: druid.widget
local M = {}
function M:init()
self.zone = self:get_node("zone")
self.counter = 0
self.text_counter = self:get_node("text_counter")
gui.set_text(self.text_counter, self.counter)
-- Init drag and move the drag node on drag callback
self.drag = self.druid:new_drag("drag/root", self.on_drag)
self.drag.on_drag_end:subscribe(self.on_drag_end)
-- Save start position for animation
self.start_position = gui.get_position(self.drag.node)
end
function M:on_drag(dx, dy, x, y, touch)
local position_x = gui.get(self.drag.node, "position.x")
local position_y = gui.get(self.drag.node, "position.y")
gui.set(self.drag.node, "position.x", position_x + dx)
gui.set(self.drag.node, "position.y", position_y + dy)
local is_pick_zone = gui.pick_node(self.zone, touch.x, touch.y)
self:on_hover_pick_zone(is_pick_zone)
end
function M:on_drag_end(x, y, touch)
gui.animate(self.drag.node, "position", self.start_position, gui.EASING_OUTBACK, 0.3)
local is_pick_zone = gui.pick_node(self.zone, touch.x, touch.y)
if is_pick_zone then
self.counter = self.counter + 1
gui.set_text(self.text_counter, self.counter)
self:on_drop_to_zone()
end
self:on_hover_pick_zone(false)
end
function M:on_hover_pick_zone(is_pick_zone)
local target_alpha = is_pick_zone and 1.5 or 1
gui.animate(self.zone, "color.w", target_alpha, gui.EASING_OUTSINE, 0.3)
end
function M:on_drop_to_zone()
gui.set_scale(self.zone, vmath.vector3(1.2))
gui.animate(self.zone, "scale", vmath.vector3(1), gui.EASING_OUTBACK, 0.3)
end
return M