2020-04-18 00:45:18 +03:00

111 lines
2.6 KiB
Lua

local settings = require("druid.system.settings")
local anims = require("druid.styles.default.anims")
local M = {}
M["button"] = {
HOVER_SCALE = vmath.vector3(0.02, 0.02, 1),
HOVER_TIME = 0.04,
SCALE_CHANGE = vmath.vector3(0.035, 0.035, 1),
BTN_SOUND = "click",
BTN_SOUND_DISABLED = "click",
DISABLED_COLOR = vmath.vector4(0, 0, 0, 1),
ENABLED_COLOR = vmath.vector4(1),
LONGTAP_TIME = 0.4,
AUTOHOLD_TRIGGER = 0.8,
DOUBLETAP_TIME = 0.4,
on_hover = function(self, node, state)
local scale_to = self.start_scale + M.button.HOVER_SCALE
local target_scale = state and scale_to or self.start_scale
anims.hover_scale(self, target_scale, M.button.HOVER_TIME)
end,
on_click = function(self, node)
local scale_to = self.start_scale + M.button.SCALE_CHANGE
anims.tap_scale_animation(self, node, scale_to)
settings.play_sound(M.button.BTN_SOUND)
end,
on_click_disabled = function(self, node)
settings.play_sound(M.button.BTN_SOUND_DISABLED)
end,
on_set_enabled = function(self, node, state)
if state then
gui.set_color(node, M.button.ENABLED_COLOR)
else
gui.set_color(node, M.button.DISABLED_COLOR)
end
end
}
M["scroll"] = {
FRICT_HOLD = 0.8, -- mult. for inert, while touching
FRICT = 0.93, -- mult for free inert
INERT_THRESHOLD = 2, -- speed to stop inertion
INERT_SPEED = 25, -- koef. of inert speed
DEADZONE = 6, -- in px
SOFT_ZONE_SIZE = 160, -- size of outside zone (back move)
SCROLL_WHEEL_SPEED = 10,
BACK_SPEED = 0.2, -- lerp speed
ANIM_SPEED = 0.3, -- gui.animation speed to point
}
M["progress"] = {
SPEED = 5, -- progress bar fill rate, more faster
MIN_DELTA = 0.005
}
M["progress_rich"] = {
DELAY = 1, -- delay in seconds before main fill
}
M["checkbox"] = {
on_change_state = function(self, node, state)
local target = state and 1 or 0
gui.animate(node, "color.w", target, gui.EASING_OUTSINE, 0.1)
end
}
M["swipe"] = {
SWIPE_THRESHOLD = 50,
SWIPE_TIME = 0.4,
SWIPE_TRIGGER_ON_MOVE = true
}
M["input"] = {
BUTTON_SELECT_INCREASE = 1.1,
on_select = function(self)
local button = self.button.node
local target_scale = self.button.start_scale
gui.animate(button, "scale", target_scale * M.input.BUTTON_SELECT_INCREASE, gui.EASING_OUTSINE, 0.15)
end,
on_unselect = function(self)
local button = self.button.node
local start_scale = self.button.start_scale
gui.animate(button, "scale", start_scale, gui.EASING_OUTSINE, 0.15)
end,
button = {
BTN_SOUND = "click",
BTN_SOUND_DISABLED = "click",
DISABLED_COLOR = vmath.vector4(0, 0, 0, 1),
ENABLED_COLOR = vmath.vector4(1),
LONGTAP_TIME = 0.4,
AUTOHOLD_TRIGGER = 0.8,
DOUBLETAP_TIME = 0.4,
}
}
return M