2024-11-21 00:28:53 +02:00

179 lines
5.2 KiB
Lua

local event = require("event.event")
local helper = require("druid.helper")
local component = require("druid.component")
---@class panel_druid_profiler: druid.base_component
---@field root druid.container
---@field druid druid_instance
local M = component.create("panel_druid_profiler")
local FPS_SAMPLES = 60
---@param template string
---@param nodes table<hash, node>
function M:init(template, nodes)
self.druid = self:get_druid(template, nodes)
self.root = self.druid:new_container("root") --[[@as druid.container]]
self.group_memory = self.root:add_container("group_memory")
self.group_fps = self.root:add_container("group_fps")
self.group_components = self.root:add_container("group_components")
self.group_events = self.root:add_container("group_events")
self.druid:new_button("group_memory", self.run_collectgarbage)
self.group_memory:set_min_size(270, nil)
self.group_fps:set_min_size(270, nil)
self.group_components:set_min_size(270, nil)
self.group_events:set_min_size(270, nil)
self.text_memory_amount = self.druid:new_text("text_memory_amount")
self.text_fps_amount = self.druid:new_text("text_fps_amount")
self.text_fps_min = self.druid:new_text("text_fps_min")
self.text_components_amount = self.druid:new_text("text_components_amount")
self.text_events_amount = self.druid:new_text("text_events_amount")
self.druid:new_lang_text("text_memory", "ui_profiler_memory")
self.druid:new_lang_text("text_fps", "ui_profiler_fps")
self.druid:new_lang_text("text_components", "ui_profiler_components")
self.druid:new_lang_text("text_events", "ui_profiler_events")
self.previous_time = nil
self.fps_samples = {}
self.nodes_memory = {
self:get_node("text_memory"),
self:get_node("text_memory_amount"),
self:get_node("text_memory_kb"),
}
self.nodes_fps = {
self:get_node("text_fps"),
self:get_node("text_fps_amount"),
self:get_node("text_fps_min"),
}
self.nodes_components = {
self:get_node("text_components"),
self:get_node("text_components_amount"),
}
self.nodes_events = {
self:get_node("text_events"),
self:get_node("text_events_amount"),
}
timer.delay(0.16, true, function()
self:update_memory()
self:update_fps()
self:update_components()
self:update_events()
self:align_fps_components()
end)
end
function M:on_language_change()
self:update_memory()
self:update_fps()
self:update_components()
self:update_events()
self:align_fps_components()
end
function M:update_memory()
local memory = collectgarbage("count")
self.text_memory_amount:set_to(tostring(math.ceil(memory)))
local width = helper.centrate_nodes(2, unpack(self.nodes_memory))
for index = 1, #self.nodes_memory do
local node = self.nodes_memory[index]
local position_x = gui.get(node, "position.x")
gui.set(node, "position.x", position_x + width/2)
end
self.group_memory:set_size(width, nil)
end
function M:update_fps()
local average_frame_time = 0
local max_frame_time = 0
for index = 1, #self.fps_samples do
average_frame_time = average_frame_time + self.fps_samples[index]
max_frame_time = math.max(max_frame_time, self.fps_samples[index])
end
average_frame_time = average_frame_time / #self.fps_samples
self.text_fps_amount:set_to(tostring(math.ceil(1 / average_frame_time)))
self.text_fps_min:set_to("/ " .. tostring(math.ceil(1 / max_frame_time)))
local width = helper.centrate_nodes(2, unpack(self.nodes_fps))
self.group_fps:set_size(width, nil)
end
function M:update_components()
---@diagnostic disable-next-line: undefined-field
local components = #self.druid.components_all
self.text_components_amount:set_to(tostring(components))
local width = helper.centrate_nodes(2, unpack(self.nodes_components))
self.group_components:set_size(width, nil)
end
function M:update_events()
self.text_events_amount:set_to(tostring(event.COUNTER))
local width = helper.centrate_nodes(2, unpack(self.nodes_events))
for index = 1, #self.nodes_events do
local node = self.nodes_events[index]
local position_x = gui.get(node, "position.x")
gui.set(node, "position.x", position_x - width/2)
end
self.group_events:set_size(width, nil)
end
function M:align_fps_components()
local pos_x_memory = gui.get(self.group_memory.node, "position.x") + gui.get(self.group_memory.node, "size.x")
local pos_x_events = gui.get(self.group_events.node, "position.x") - gui.get(self.group_events.node, "size.x")
local width = pos_x_events - pos_x_memory
-- Align FPS and Components
local fps_size = gui.get(self.group_fps.node, "size.x")
local components_size = gui.get(self.group_components.node, "size.x")
local free_width = width - fps_size - components_size
gui.set(self.group_fps.node, "position.x", pos_x_memory + fps_size/2 + free_width/3)
gui.set(self.group_components.node, "position.x", pos_x_events - components_size/2 - free_width/3)
end
function M:update()
self:sample_fps()
end
function M:sample_fps()
if not self.previous_time then
self.previous_time = socket.gettime()
return
end
local current_time = socket.gettime()
local delta_time = current_time - self.previous_time
self.previous_time = current_time
table.insert(self.fps_samples, delta_time)
if #self.fps_samples > FPS_SAMPLES then
table.remove(self.fps_samples, 1)
end
end
function M:run_collectgarbage()
collectgarbage("collect")
end
return M