Extension-Druid/druid/component.lua
2020-09-23 01:21:44 +03:00

215 lines
5.6 KiB
Lua

--- Basic class for all Druid components.
-- To create you component, use `component.create`
-- @module component
local const = require("druid.const")
local class = require("druid.system.middleclass")
-- @classmod Component
local Component = class("druid.component")
--- Set current component style table.
-- Invoke `on_style_change` on component, if exist. Component should handle
-- their style changing and store all style params
-- @function component:set_style
-- @tparam table style Druid style module
function Component.set_style(self, druid_style)
self._meta.style = druid_style or const.EMPTY_TABLE
local component_style = self._meta.style[self._component.name] or const.EMPTY_TABLE
if self.on_style_change then
self:on_style_change(component_style)
end
end
--- Get current component template name
-- @function component:get_template
-- @treturn string Component template name
function Component.get_template(self)
return self._meta.template
end
--- Set current component template name
-- @function component:set_template
-- @tparam string template Component template name
function Component.set_template(self, template)
self._meta.template = template
end
--- Get current component nodes
-- @function component:get_nodes
-- @treturn table Component nodes table
function Component.get_nodes(self)
return self._meta.nodes
end
--- Set current component nodes
-- @function component:set_nodes
-- @tparam table nodes Component nodes table
function Component.set_nodes(self, nodes)
self._meta.nodes = nodes
end
--- Get current component context
-- @function component:get_context
-- @treturn table Component context
function Component.get_context(self, context)
return self._meta.context
end
--- Set current component context
-- @function component:set_context
-- @tparam table context Druid context. Usually it is self of script
function Component.set_context(self, context)
self._meta.context = context
end
--- Get current component interests
-- @function component:get_interests
-- @treturn table List of component interests
function Component.get_interests(self)
return self._component.interest
end
--- Increase input priority in current input stack
-- @function component:increase_input_priority
function Component.increase_input_priority(self)
self._meta.increased_input_priority = true
end
--- Reset input priority in current input stack
-- @function component:reset_input_priority
function Component.reset_input_priority(self)
self._meta.increased_input_priority = false
end
--- Get node for component by name.
-- If component has nodes, node_or_name should be string
-- It auto pick node by template name or from nodes by clone_tree
-- if they was setup via component:set_nodes, component:set_template
-- @function component:get_node
-- @tparam string|node node_or_name Node name or node itself
-- @treturn node Gui node
function Component.get_node(self, node_or_name)
local template_name = self:get_template() or const.EMPTY_STRING
local nodes = self:get_nodes()
if template_name ~= const.EMPTY_STRING then
template_name = template_name .. "/"
end
local node_type = type(node_or_name)
if nodes then
assert(node_type == const.STRING, "You should pass node name instead of node")
return nodes[template_name .. node_or_name]
else
if node_type == const.STRING then
return gui.get_node(template_name .. node_or_name)
else
-- Assume it's already node from gui.get_node
return node_or_name
end
end
end
--- Return druid with context of calling component.
-- Use it to create component inside of other components.
-- @function component:get_druid
-- @treturn Druid Druid instance with component context
function Component.get_druid(self)
local context = { _context = self }
return setmetatable(context, { __index = self._meta.druid })
end
--- Return true, if current component is child of another component
-- @function component:is_child_of
-- @treturn bool True, if current component is child of another
function Component.is_child_of(self, component)
return self:get_context() == component
end
--- Return component name
-- @function component:get_name
-- @treturn string The component name
function Component.get_name(self)
return self._component.name
end
--- Setup component context and his style table
-- @function component:setup_component
-- @tparam druid_instance table The parent druid instance
-- @tparam context table Druid context. Usually it is self of script
-- @tparam style table Druid style module
-- @treturn Component Component itself
function Component.setup_component(self, druid_instance, context, style)
self._meta = {
template = nil,
context = nil,
nodes = nil,
style = nil,
druid = druid_instance,
increased_input_priority = false
}
self:set_context(context)
self:set_style(style)
return self
end
--- Basic constructor of component. It will call automaticaly
-- by `Component.static.create`
-- @function component:initialize
-- @tparam string name Component name
-- @tparam[opt={}] table interest List of component's interest
-- @local
function Component.initialize(self, name, interest)
interest = interest or {}
self._component = {
name = name,
interest = interest
}
end
function Component:__tostring()
return self._component.name
end
--- Create new component. It will inheritance from basic
-- druid component.
-- @function Component.create
-- @tparam string name Component name
-- @tparam[opt={}] table interest List of component's interest
function Component.static.create(name, interest)
-- Yea, inheritance here
local new_class = class(name, Component)
new_class.initialize = function(self)
Component.initialize(self, name, interest)
end
return new_class
end
return Component