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https://github.com/Insality/druid.git
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152 lines
4.3 KiB
Lua
152 lines
4.3 KiB
Lua
local settings = require("druid.system.settings")
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local M = {}
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M["button"] = {
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HOVER_SCALE = vmath.vector3(0.08, 0.08, 1),
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HOVER_MOUSE_SCALE = vmath.vector3(0.04, 0.04, 1),
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HOVER_TIME = 0.05,
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SCALE_CHANGE = vmath.vector3(0.12, 0.12, 1),
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BTN_SOUND = "click",
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BTN_SOUND_DISABLED = "click",
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DISABLED_COLOR = vmath.vector4(0, 0, 0, 1),
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ENABLED_COLOR = vmath.vector4(1),
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LONGTAP_TIME = 0.4,
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AUTOHOLD_TRIGGER = 0.8,
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DOUBLETAP_TIME = 0.4,
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on_hover = function(self, node, state)
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local scale_to = self.start_scale + M.button.HOVER_SCALE
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local target_scale = state and scale_to or self.start_scale
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gui.animate(node, "scale", target_scale, gui.EASING_OUTSINE, M.button.HOVER_TIME)
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end,
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on_mouse_hover = function(self, node, state)
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local scale_to = self.start_scale + M.button.HOVER_MOUSE_SCALE
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local target_scale = state and scale_to or self.start_scale
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gui.animate(node, "scale", target_scale, gui.EASING_OUTSINE, M.button.HOVER_TIME)
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end,
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on_click = function(self, node)
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local scale_to = self.start_scale + M.button.SCALE_CHANGE
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gui.set_scale(node, scale_to)
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local is_hover = self.hover:is_mouse_hovered()
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local target_scale = is_hover and self.start_scale + M.button.HOVER_MOUSE_SCALE or self.start_scale
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gui.animate(node, gui.PROP_SCALE, target_scale, gui.EASING_OUTBACK, 0.24)
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settings.play_sound(M.button.BTN_SOUND)
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end,
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on_click_disabled = function(self, node)
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local start_pos = self.start_pos
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gui.animate(node, "position.x", start_pos.x - 3, gui.EASING_OUTSINE, 0.05, 0, function()
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gui.animate(node, "position.x", start_pos.x + 3, gui.EASING_OUTSINE, 0.1, 0, function()
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gui.animate(node, "position.x", start_pos.x, gui.EASING_OUTSINE, 0.05)
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end)
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end)
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end,
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on_set_enabled = function(self, node, state)
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end
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}
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M["hover"] = {
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ON_HOVER_CURSOR = nil,
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ON_MOUSE_HOVER_CURSOR = nil,
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}
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M["drag"] = {
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DRAG_DEADZONE = 4, -- Size in pixels of drag deadzone
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NO_USE_SCREEN_KOEF = false,
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}
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M["static_grid"] = {
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IS_DYNAMIC_NODE_POSES = false, -- Always align by content size with node anchor
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IS_ALIGN_LAST_ROW = true, -- Align the last row of grid
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}
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M["scroll"] = {
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ANIM_SPEED = 0.2, -- gui.animation speed to point
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BACK_SPEED = 0.35, -- Lerp speed of return to soft position
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FRICT = 0.93, -- mult for free inert
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FRICT_HOLD = 0.79, -- mult. for inert, while touching
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INERT_THRESHOLD = 2.5, -- speed to stop inertion
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INERT_SPEED = 30, -- koef. of inert speed
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EXTRA_STRETCH_SIZE = 100, -- extra size in pixels outside of scroll (stretch effect)
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POINTS_DEADZONE = 20, -- Speed to check points of interests in no_inertion mode
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WHEEL_SCROLL_SPEED = 20, -- Amount of pixels to scroll by one wheel event (0 to disable)
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WHEEL_SCROLL_INVERTED = true, -- Boolean to invert wheel scroll side
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WHEEL_SCROLL_BY_INERTION = false, -- If true, wheel will add inertion to scroll. Direct set position otherwise.
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SMALL_CONTENT_SCROLL = false, -- If true, content node with size less than view node size can be scrolled
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}
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M["progress"] = {
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SPEED = 5, -- progress bar fill rate, more faster
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MIN_DELTA = 0.005
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}
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M["swipe"] = {
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SWIPE_THRESHOLD = 50,
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SWIPE_TIME = 0.4,
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SWIPE_TRIGGER_ON_MOVE = true
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}
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M["input"] = {
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IS_LONGTAP_ERASE = false,
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BUTTON_SELECT_INCREASE = 1.08,
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MASK_DEFAULT_CHAR = "*",
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IS_UNSELECT_ON_RESELECT = false,
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on_select = function(self, button_node)
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local target_scale = self.button.start_scale
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gui.animate(button_node, "scale", target_scale * M.input.BUTTON_SELECT_INCREASE, gui.EASING_OUTSINE, 0.15)
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end,
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on_unselect = function(self, button_node)
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local start_scale = self.button.start_scale
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gui.animate(button_node, "scale", start_scale, gui.EASING_OUTSINE, 0.15)
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end,
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on_input_wrong = function(self, button_node)
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local start_pos = self.button.start_pos
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gui.animate(button_node, "position.x", start_pos.x - 3, gui.EASING_OUTSINE, 0.05, 0, function()
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gui.animate(button_node, "position.x", start_pos.x + 3, gui.EASING_OUTSINE, 0.1, 0, function()
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gui.animate(button_node, "position.x", start_pos.x, gui.EASING_OUTSINE, 0.05)
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end)
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end)
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end,
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}
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M["text"] = {
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TRIM_POSTFIX = "...",
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DEFAULT_ADJUST = "downscale"
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}
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M["hotkey"] = {
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-- Add key ids to mark it as modificator keys
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MODIFICATORS = {
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"key_lshift",
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"key_rshift",
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"key_lctrl",
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"key_rctrl",
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"key_lalt",
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"key_ralt",
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"key_lsuper",
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"key_rsuper"
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}
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}
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return M
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