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207 lines
5.8 KiB
Lua
207 lines
5.8 KiB
Lua
-- Copyright (c) 2021 Maksim Tuprikov <insality@gmail.com>. This code is licensed under MIT license
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--- Druid UI Component Framework.
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-- # Overview #
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--
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-- Druid - powerful Defold component UI library. Use basic and extended
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-- Druid components or make your own game-specific components to make
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-- amazing GUI in your games.
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--
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-- To start use Druid, check the Basic Usage below.
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--
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-- # Tech Info #
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--
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-- - Each Druid keeps the self context from constructor to pass it into each Druid callback
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--
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-- See next: @{DruidInstance}
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--
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-- @usage
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-- local druid = require("druid.druid")
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--
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-- local function button_callback(self)
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-- print("Button was clicked!")
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-- end
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--
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-- function init(self)
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-- self.druid = druid.new(self)
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-- self.druid:new_button("button_node_name", button_callback)
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-- end
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--
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-- function final(self)
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-- self.druid:final()
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-- end
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--
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-- function update(self, dt)
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-- self.druid:update(dt)
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-- end
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--
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-- function on_message(self, message_id, message, sender)
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-- self.druid:on_message(message_id, message, sender)
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-- end
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--
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-- function on_input(self, action_id, action)
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-- return self.druid:on_input(action_id, action)
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-- end
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--
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-- @module Druid
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local const = require("druid.const")
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local base_component = require("druid.component")
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local settings = require("druid.system.settings")
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local druid_instance = require("druid.system.druid_instance")
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local default_style = require("druid.styles.default.style")
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local M = {}
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local _instances = {}
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local function get_druid_instances()
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for i = #_instances, 1, -1 do
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if _instances[i]._deleted then
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table.remove(_instances, i)
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end
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end
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return _instances
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end
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--- Register new external Druid component.
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--
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-- You can register your own components to create it with druid:new_{name} function
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-- For example, you can register your own component "my_component" and create it with druid:new_my_component(...)
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-- @function druid.register
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-- @tparam string name module name
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-- @tparam table module lua table with component
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-- @usage
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-- local my_component = require("path.to.my.component")
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-- druid.register("my_component", my_component)
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-- ...
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-- local druid = druid.new(self)
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-- local component_instance = self.druid:new_my_component(...)
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function M.register(name, module)
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-- TODO: Find better solution to creating elements?
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-- Current way is very implicit
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druid_instance["new_" .. name] = function(self, ...)
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return druid_instance.new(self, module, ...)
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end
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end
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--- Create new Druid instance to create GUI components.
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-- @function druid.new
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-- @tparam table context Druid context. Usually it is *self* of *gui_script. It passes into all Druid callbacks
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-- @tparam[opt] table style Druid style table to override style params for this Druid instance
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-- @treturn druid_instance Druid instance @{DruidInstance}
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-- @usage
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-- local druid = require("druid.druid")
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--
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-- function init(self)
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-- self.druid = druid.new(self)
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-- end
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function M.new(context, style)
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if settings.default_style == nil then
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M.set_default_style(default_style)
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end
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local new_instance = druid_instance(context, style)
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table.insert(_instances, new_instance)
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return new_instance
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end
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--- Set your own default style for all Druid instances.
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--
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-- To create your own style file, copy the default style file and change it.
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-- Register new style before your Druid instances creation.
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-- @function druid.set_default_style
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-- @tparam table style Druid style module
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-- @usage
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-- local my_style = require("path.to.my.style")
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-- druid.set_default_style(my_style)
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function M.set_default_style(style)
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settings.default_style = style or {}
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end
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--- Set text function for LangText component.
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--
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-- Druid locale component will call this function to get translated text. After set_text_funtion
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-- all existing locale component will be updated
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-- @function druid.set_text_function
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-- @tparam function callback Get localized text function
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-- @usage
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-- druid.set_text_function(function(text_id)
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-- return lang_data[text_id] -- Replace with your real function
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-- end)
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function M.set_text_function(callback)
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settings.get_text = callback or const.EMPTY_FUNCTION
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M.on_language_change()
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end
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--- Set Druid sound function to play UI sounds if used.
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--
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-- Set function to play sound by sound_id. It used in Button click and play "click" sound.
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-- Also can be used by play sound in your custom components (see default Druid style file for example)
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-- @function druid.set_sound_function
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-- @tparam function callback Sound play callback
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-- @usage
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-- druid.set_sound_function(function(sound_id)
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-- sound.play(sound_id) -- Replace with your real function
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-- end)
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function M.set_sound_function(callback)
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settings.play_sound = callback or const.EMPTY_FUNCTION
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end
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--- Set window callback to enable *on_focus_gain* and *on_focus_lost* functions.
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--
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-- Used to trigger on_focus_lost and on_focus_gain in Druid components
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-- @function druid.on_window_callback
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-- @tparam string event Event param from window listener
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-- @usage
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-- window.set_listener(function(_, event)
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-- druid.on_window_callback(event)
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-- end)
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function M.on_window_callback(event)
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local instances = get_druid_instances()
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if event == window.WINDOW_EVENT_FOCUS_LOST then
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for i = 1, #instances do
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msg.post(instances[i].url, base_component.ON_FOCUS_LOST)
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end
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end
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if event == window.WINDOW_EVENT_FOCUS_GAINED then
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for i = 1, #instances do
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msg.post(instances[i].url, base_component.ON_FOCUS_GAINED)
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end
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end
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if event == window.WINDOW_EVENT_RESIZED then
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for i = 1, #instances do
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msg.post(instances[i].url, base_component.ON_WINDOW_RESIZED)
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end
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end
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end
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--- Call this on game language change.
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--
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-- This function will update all LangText components
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-- @function druid.on_language_change
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-- @usage
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-- druid.on_language_change()
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function M.on_language_change()
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local instances = get_druid_instances()
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for i = 1, #instances do
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msg.post(instances[i].url, base_component.ON_LANGUAGE_CHANGE)
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end
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end
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return M
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