Extension-Druid/example/page/infinity_page.lua
2021-04-01 22:02:15 +03:00

181 lines
6.9 KiB
Lua

local M = {}
local function create_infinity_instance(self, record, index)
local instance = gui.clone_tree(self.infinity_prefab)
gui.set_enabled(instance["infinity_prefab"], true)
gui.set_text(instance["infinity_text"], "Record " .. record)
local button = self.druid:new_button(instance["infinity_prefab"], function()
print("Infinity click on", record)
self.infinity_list:add(self.infinity_list:get_length() + 1)
end)
button.on_long_click:subscribe(function()
-- self.infinity_list:remove_by_data(record)
end)
return instance["infinity_prefab"], button
end
local function create_infinity_instance_hor(self, record, index)
local instance = gui.clone_tree(self.infinity_prefab)
gui.set_enabled(instance["infinity_prefab"], true)
gui.set_text(instance["infinity_text"], "Record " .. record)
local button = self.druid:new_button(instance["infinity_prefab"], function()
print("Infinity click on", record)
-- self.infinity_list_hor:remove_by_data(record)
end)
return instance["infinity_prefab"], button
end
local function create_infinity_instance_small(self, record, index)
local instance = gui.clone_tree(self.infinity_prefab_small)
gui.set_enabled(instance["infinity_prefab_small"], true)
gui.set_text(instance["infinity_text_3"], record)
local button = self.druid:new_button(instance["infinity_prefab_small"], function()
print("Infinity click on", record)
-- self.infinity_list_small:remove_by_data(record)
end)
button:set_click_zone(self.infinity_scroll_3.view_node)
return instance["infinity_prefab_small"], button
end
local function create_infinity_instance_dynamic(self, record, index)
local instance = gui.clone_tree(self.infinity_prefab_dynamic)
gui.set_enabled(instance["infinity_prefab_dynamic"], true)
gui.set_text(instance["infinity_text_dynamic"], "Record " .. record)
gui.set_size(instance["infinity_prefab_dynamic"], vmath.vector3(200, 60 + index * 3, 0))
local button = self.druid:new_button(instance["infinity_prefab_dynamic"], function()
print("Dynamic click on", record)
-- self.infinity_list_dynamic:remove_by_data(record)
end)
button:set_click_zone(self.infinity_scroll_dynamic.view_node)
return instance["infinity_prefab_dynamic"], button
end
local function create_infinity_instance_dynamic_hor(self, record, index)
local instance = gui.clone_tree(self.infinity_prefab_dynamic)
gui.set_enabled(instance["infinity_prefab_dynamic"], true)
gui.set_text(instance["infinity_text_dynamic"], "Record " .. record)
gui.set_size(instance["infinity_prefab_dynamic"], vmath.vector3(150 + 2 * index, 60, 0))
local button = self.druid:new_button(instance["infinity_prefab_dynamic"], function()
print("Dynamic click on", record)
-- self.infinity_list_dynamic_hor:remove_by_data(record)
end)
button:set_click_zone(self.infinity_scroll_dynamic_hor.view_node)
return instance["infinity_prefab_dynamic"], button
end
local function setup_infinity_list(self)
local data = {}
for i = 1, 50 do
table.insert(data, i)
end
self.infinity_list = self.druid:new_data_list(data, self.infinity_scroll, self.infinity_grid, function(record, index)
-- function should return gui_node, [druid_component]
local root, button = create_infinity_instance(self, record, index)
button:set_click_zone(self.infinity_scroll.view_node)
return root, button
end)
self.infinity_list_hor = self.druid:new_data_list(data, self.infinity_scroll_hor, self.infinity_grid_hor, function(record, index)
-- function should return gui_node, [druid_component]
local root, button = create_infinity_instance_hor(self, record, index)
button:set_click_zone(self.infinity_scroll_hor.view_node)
return root, button
end)
-- scroll to some index
-- local pos = self.infinity_grid:get_pos(25)
-- self.infinity_scroll:scroll_to(pos, true)
timer.delay(1, false, function()
self.infinity_list:scroll_to_index(25)
end)
self.infinity_list_small = self.druid:new_data_list(data, self.infinity_scroll_3, self.infinity_grid_3, function(record, index)
-- function should return gui_node, [druid_component]
return create_infinity_instance_small(self, record, index)
end)
self.infinity_list_dynamic = self.druid:new_data_list(data, self.infinity_scroll_dynamic, self.infinity_grid_dynamic, function(record, index)
-- function should return gui_node, [druid_component]
return create_infinity_instance_dynamic(self, record, index)
end)
timer.delay(1, false, function()
self.infinity_list_dynamic:scroll_to_index(25)
end)
self.infinity_list_dynamic_hor = self.druid:new_data_list(data, self.infinity_scroll_dynamic_hor, self.infinity_grid_dynamic_hor, function(record, index)
-- function should return gui_node, [druid_component]
return create_infinity_instance_dynamic_hor(self, record, index)
end)
end
local function toggle_stencil(self)
self._is_stencil = not self._is_stencil
local mode = self._is_stencil and gui.CLIPPING_MODE_STENCIL or gui.CLIPPING_MODE_NONE
gui.set_clipping_mode(self.infinity_scroll.view_node, mode)
gui.set_clipping_mode(self.infinity_scroll_hor.view_node, mode)
gui.set_clipping_mode(self.infinity_scroll_3.view_node, mode)
gui.set_clipping_mode(self.infinity_scroll_dynamic.view_node, mode)
gui.set_clipping_mode(self.infinity_scroll_dynamic_hor.view_node, mode)
end
function M.setup_page(self)
self.druid:new_scroll("infinity_page", "infinity_page_content")
self.infinity_prefab = gui.get_node("infinity_prefab")
self.infinity_prefab_small = gui.get_node("infinity_prefab_small")
self.infinity_prefab_dynamic = gui.get_node("infinity_prefab_dynamic")
gui.set_enabled(self.infinity_prefab, false)
gui.set_enabled(self.infinity_prefab_small, false)
gui.set_enabled(self.infinity_prefab_dynamic, false)
self.infinity_scroll = self.druid:new_scroll("infinity_scroll_stencil", "infinity_scroll_content")
:set_horizontal_scroll(false)
self.infinity_grid = self.druid:new_static_grid("infinity_scroll_content", "infinity_prefab", 1)
self.infinity_scroll_hor = self.druid:new_scroll("infinity_scroll_stencil_hor", "infinity_scroll_content_hor")
:set_vertical_scroll(false)
self.infinity_grid_hor = self.druid:new_static_grid("infinity_scroll_content_hor", "infinity_prefab", 999)
self.infinity_scroll_3 = self.druid:new_scroll("infinity_scroll_3_stencil", "infinity_scroll_3_content")
:set_horizontal_scroll(false)
self.infinity_grid_3 = self.druid:new_static_grid("infinity_scroll_3_content", "infinity_prefab_small", 3)
self.infinity_scroll_dynamic = self.druid:new_scroll("infinity_scroll_stencil_dynamic", "infinity_scroll_content_dynamic")
:set_horizontal_scroll(false)
self.infinity_grid_dynamic = self.druid:new_dynamic_grid("infinity_scroll_content_dynamic")
self.infinity_scroll_dynamic_hor = self.druid:new_scroll("infinity_scroll_stencil_dynamic_hor", "infinity_scroll_content_dynamic_hor")
:set_vertical_scroll(false)
self.infinity_grid_dynamic_hor = self.druid:new_dynamic_grid("infinity_scroll_content_dynamic_hor")
self._is_stencil = true
self.druid:new_button("button_toggle_stencil/button", toggle_stencil)
setup_infinity_list(self)
end
return M