2019-12-05 21:34:16 +03:00

94 lines
1.9 KiB
Lua

--- Druid slider component
-- @module base.slider
local helper = require("druid.helper")
local const = require("druid.const")
local M = {}
M.interest = {
const.ON_SWIPE
}
local function on_change_value(self)
if self.callback then
self.callback(self.parent.parent, self.value)
end
end
function M.init(self, node, end_pos, callback)
self.node = helper.node(node)
self.start_pos = gui.get_position(self.node)
self.pos = gui.get_position(self.node)
self.target_pos = self.pos
self.end_pos = end_pos
self.dist = self.end_pos - self.start_pos
self.is_drag = false
self.value = 0
self.callback = callback
assert(self.dist.x == 0 or self.dist.y == 0, "Slider for now can be only vertical or horizontal")
end
function M.on_input(self, action_id, action)
if action_id ~= const.ACTION_TOUCH then
return false
end
if gui.pick_node(self.node, action.x, action.y) then
if action.pressed then
self.pos = gui.get_position(self.node)
self.is_drag = true
end
end
if self.is_drag and not action.pressed then
-- move
self.pos.x = self.pos.x + action.dx
self.pos.y = self.pos.y + action.dy
local prev_x = self.target_pos.x
local prev_y = self.target_pos.y
self.target_pos.x = helper.clamp(self.pos.x, self.start_pos.x, self.end_pos.x)
self.target_pos.y = helper.clamp(self.pos.y, self.start_pos.y, self.end_pos.y)
gui.set_position(self.node, self.target_pos)
if prev_x ~= self.target_pos.x or prev_y ~= self.target_pos.y then
if self.dist.x > 0 then
self.value = (self.target_pos.x - self.start_pos.x) / self.dist.x
end
if self.dist.y > 0 then
self.value = (self.target_pos.y - self.start_pos.y) / self.dist.y
end
on_change_value(self)
end
end
if action.released then
self.is_drag = false
end
return self.is_drag
end
function M.set(self, value)
value = helper.clamp(value, 0, 1)
gui.set_position(self.node, self.start_pos + self.dist * value)
self.value = value
on_change_value(self)
end
return M