2019-12-05 22:05:06 +03:00

226 lines
5.9 KiB
Lua

--- Component to handle basic GUI button
-- @module base.button
-- TODO: Add button mode:
-- Long tap
-- Repeated tap
local const = require("druid.const")
local ui_animate = require("druid.helper.druid_animate")
local settings = require("druid.settings")
local helper = require("druid.helper")
local b_settings = settings.button
local M = {}
M.interest = {
const.ON_INPUT
}
M.DEFAULT_DEACTIVATE_COLOR = vmath.vector4(0, 0, 0, 0)
M.DEFAULT_DEACTIVATE_SCALE = vmath.vector3(0.8, 0.9, 1)
M.DEFAULT_ACTIVATE_SCALE = vmath.vector3(1, 1, 1)
M.DEFAULT_ACTIVATION_TIME = 0.2
--- Component init function
-- @function button:init
-- @tparam table self Component instance
-- @tparam node node Gui node
-- @tparam function callback Button callback
-- @tparam[opt] table params Button callback params
-- @tparam[opt] node anim_node Button anim node (node, if not provided)
-- @tparam[opt] string event Button react event, const.ACTION_TOUCH by default
function M.init(self, node, callback, params, anim_node, event)
self.node = helper.node(node)
self.event = const.ACTION_TOUCH
self.anim_node = anim_node and helper.node(anim_node) or self.node
self.scale_from = gui.get_scale(self.anim_node)
self.scale_to = self.scale_from + b_settings.SCALE_CHANGE
self.scale_hover_to = self.scale_from + b_settings.HOVER_SCALE
self.pos = gui.get_position(self.anim_node)
self.callback = callback
self.params = params
self.tap_anim = M.tap_scale_animation
self.back_anim = M.back_scale_animation
self.hover_anim = b_settings.IS_HOVER
self.sound = b_settings.BTN_SOUND
self.sound_disable = b_settings.BTN_SOUND_DISABLED
self.click_zone = nil
-- TODO: to separate component "block_input"?
-- If callback is nil, so the buttons is stub and without anim
-- Used for zones, what should dont pass the input to other UI elements
if not callback then
self.stub = true
self.hover_anim = false
self.callback = function() end
end
end
local function set_hover(self, state)
if self.hover_anim and self._is_hovered ~= state then
local target_scale = state and self.scale_hover_to or self.scale_from
ui_animate.scale(self, self.anim_node, target_scale, b_settings.HOVER_TIME)
self._is_hovered = state
end
end
local function on_button_release(self)
if not self.disabled then
if not self.stub and self.can_action then
self.can_action = false
if self.tap_anim then
self.tap_anim(self)
end
self.callback(self.parent.parent, self.params, self)
settings.play_sound(self.sound)
else
set_hover(self, false)
end
return true
else
settings.play_sound(self.sound_disable)
return false
end
end
function M.on_input(self, action_id, action)
if not helper.is_enabled(self.node) then
return false
end
local is_pick = gui.pick_node(self.node, action.x, action.y)
if self.click_zone then
is_pick = is_pick and gui.pick_node(self.click_zone, action.x, action.y)
end
if not is_pick then
-- Can't interact, if touch outside of button
self.can_action = false
set_hover(self, false)
return false
end
if action.pressed then
-- Can interact if start touch on the button
self.can_action = true
self.repeated_counter = 0
return true
end
if action.released then
set_hover(self, false)
return on_button_release(self)
else
set_hover(self, true)
end
return not self.disabled
end
function M.on_swipe(self)
-- unhover button if start swipe
self.can_action = false
set_hover(self, false)
end
function M.tap_scale_animation(self)
ui_animate.scale_to(self, self.anim_node, self.scale_to,
function()
if self.back_anim then
self.back_anim(self)
end
end
)
end
function M.back_scale_animation(self)
ui_animate.scale_to(self, self.anim_node, self.scale_from)
end
function M.deactivate(self, is_animate, callback)
self.disabled = true
if is_animate then
-- callback call three times in gui.animation
local clbk = helper.after(3, function()
if callback then
callback(self.parent.parent)
end
end)
ui_animate.color(self, self.node, M.DEFAULT_DEACTIVATE_COLOR,
clbk, M.DEFAULT_ACTIVATION_TIME, 0, gui.EASING_OUTBOUNCE)
ui_animate.scale_y_from_to(self, self.node, M.DEFAULT_ACTIVATE_SCALE.x,
M.DEFAULT_DEACTIVATE_SCALE.x, clbk, M.DEFAULT_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
ui_animate.scale_x_from_to(self, self.node, M.DEFAULT_ACTIVATE_SCALE.y,
M.DEFAULT_DEACTIVATE_SCALE.y, clbk, M.DEFAULT_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
else
gui.set_color(self.node, M.DEFAULT_DEACTIVATE_COLOR)
gui.set_scale(self.node, M.DEFAULT_DEACTIVATE_SCALE)
if callback then
callback(self.parent.parent)
end
end
end
function M.activate(self, is_animate, callback)
if is_animate then
-- callback call three times in gui.animation
local clbk = helper.after(3, function()
self.disabled = false
if callback then
callback(self.parent.parent)
end
end)
ui_animate.color(self, self.node, ui_animate.TINT_SHOW,
clbk, M.DEFAULT_ACTIVATION_TIME, 0, gui.EASING_OUTBOUNCE)
ui_animate.scale_y_from_to(self, self.node, M.DEFAULT_DEACTIVATE_SCALE.x,
M.DEFAULT_ACTIVATE_SCALE.x, clbk, M.DEFAULT_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
ui_animate.scale_x_from_to(self, self.node, M.DEFAULT_DEACTIVATE_SCALE.y,
M.DEFAULT_ACTIVATE_SCALE.y, clbk, M.DEFAULT_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
else
gui.set_color(self.node, ui_animate.TINT_SHOW)
gui.set_scale(self.node, M.DEFAULT_ACTIVATE_SCALE)
self.disabled = false
if callback then
callback(self.parent.parent)
end
end
end
--- Disable all button animations
-- @function button:disable_animation
-- @tparam table self Component instance
function M.disable_animation(self)
self.hover_anim = false
self.tap_anim = nil
self.back_anim = nil
end
--- Strict button click area. Useful for
-- no click events outside stencil node
-- @function button:set_click_zone
-- @tparam table self Component instance
-- @tparam node zone Gui node
function M.set_click_zone(self, zone)
self.click_zone = helper.node(zone)
end
return M