2022-03-08 18:38:17 +02:00

150 lines
3.3 KiB
Lua

-- Copyright (c) 2021 Maksim Tuprikov <insality@gmail.com>. This code is licensed under MIT license
--- Component to handle hover node interaction
-- @module Hover
-- @within BaseComponent
-- @alias druid.hover
--- On hover callback(self, state)
-- @tfield druid_event on_hover
--- On mouse hover callback(self, state)
-- @tfield druid_event on_mouse_hover
---
local Event = require("druid.event")
local const = require("druid.const")
local helper = require("druid.helper")
local component = require("druid.component")
local Hover = component.create("hover")
--- Component init function
-- @tparam Hover self
-- @tparam node node Gui node
-- @tparam function on_hover_callback Hover callback
function Hover.init(self, node, on_hover_callback)
self.node = self:get_node(node)
self._is_hovered = false
self._is_mouse_hovered = false
self._is_enabled = true
self._is_mobile = helper.is_mobile()
self.on_hover = Event(on_hover_callback)
self.on_mouse_hover = Event()
end
function Hover.on_late_init(self)
if not self.click_zone and const.IS_STENCIL_CHECK then
local stencil_node = helper.get_closest_stencil_node(self.node)
if stencil_node then
self:set_click_zone(stencil_node)
end
end
end
function Hover.on_input(self, action_id, action)
if action_id ~= const.ACTION_TOUCH and action_id ~= nil then
return false
end
-- Disable nil (it's mouse) hover or mobile platforms
if self._is_mobile and not action_id then
return false
end
if not helper.is_enabled(self.node) or not self._is_enabled then
self:set_hover(false)
self:set_mouse_hover(false)
return false
end
local is_pick = gui.pick_node(self.node, action.x, action.y)
if self.click_zone then
is_pick = is_pick and gui.pick_node(self.click_zone, action.x, action.y)
end
local hover_function = action_id and self.set_hover or self.set_mouse_hover
if not is_pick then
hover_function(self, false)
return false
end
if action.released then
hover_function(self, false)
else
hover_function(self, true)
end
end
function Hover.on_input_interrupt(self)
self:set_hover(false)
end
--- Set hover state
-- @tparam Hover self
-- @tparam bool state The hover state
function Hover.set_hover(self, state)
if self._is_hovered ~= state then
self._is_hovered = state
self.on_hover:trigger(self:get_context(), state)
end
end
--- Set mouse hover state
-- @tparam Hover self
-- @tparam bool state The mouse hover state
function Hover.set_mouse_hover(self, state)
if self._is_mouse_hovered ~= state then
self._is_mouse_hovered = state
self.on_mouse_hover:trigger(self:get_context(), state)
end
end
--- Strict hover click area. Useful for
-- no click events outside stencil node
-- @tparam Hover self
-- @tparam node zone Gui node
function Hover.set_click_zone(self, zone)
self.click_zone = self:get_node(zone)
end
--- Set enable state of hover component.
-- If hover is not enabled, it will not generate
-- any hover events
-- @tparam Hover self
-- @tparam bool state The hover enabled state
function Hover.set_enabled(self, state)
self._is_enabled = state
if not state then
if self._is_hovered then
self:set_hover(false)
end
if self._is_mouse_hovered then
self:set_mouse_hover(false)
end
end
end
--- Return current hover enabled state
-- @tparam Hover self
-- @treturn bool The hover enabled state
function Hover.is_enabled(self)
return self._is_enabled
end
return Hover